anarchy65
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Post by anarchy65 on Jul 22, 2017 15:04:22 GMT
You may have twelve, but you can only use 3 at a time. Isn't that wonderful? Sure is! I don't think there are enough buttons on my controller to use 12 powers at once, plus it's more than I got to use in the OT on one character, so that's pretty cool! No, it's pretty much pathetic, since in previous Mass Effect I could use all powers. And somehow the controllers had buttons enough, huh, who would have known?
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Post by maximusarael020 on Jul 22, 2017 15:07:32 GMT
Sure is! I don't think there are enough buttons on my controller to use 12 powers at once, plus it's more than I got to use in the OT on one character, so that's pretty cool! No, it's pretty much pathetic, since in previous Mass Effect I could use all powers. And somehow the controllers had buttons enough, huh, who would have known? "All powers", but less of them.
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Post by Deleted on Jul 22, 2017 15:07:34 GMT
But seriously, I have reasons to think Mass Effect Andromeda is very good game. That's what I call a game that provides me with many hours of enjoyable playtime utilizing EVERY aspect. It stands up even more when you compare to the original Mass Effect saga.
- Combat is much improved. I can bring every power from different profiles into the fight with only a moderate cooldown. Using Favorites, I have fluid access to 12 powers, but failing that, I can always go back into the skills menu and create a new favorite. I don't have to be at a loadout station to accomplish that. Also, the jump jet and hover abilities add a whole new dimension into the combat. The fact that the enemies are much smarter about trying to flank you and they can "skate" move very quickly also adds some depth into the combat. My companions, for the most part, seem much hardier than in the Trilogy and I can even give some of them the ability to self-revive after a couple of seconds, so I don't necessarily have to revive them myself. That they can use their powers independently to detonate enemies I prime is also a lot of fun.
- Characters are interesting. Jaal and his culture are presented in much greater depth than any of the cultures presented in the old Trilogy. either boring or copied characters from previous games. They discuss numerous things with each other rather than directly with Ryder, so how the player gets to know them will vary quite a bit from playthrough to playthrough depending on which pairs one puts together in the nomad while driving through specific areas of each world and on different missions. Each has their own story for coming to Andromeda... and does each of the Initiative NPCs you meet on planets throughout the game. I don't really miss the over-the-top assinine "renegade" moves Shepard did in the Trilogy. I suppose some people are overly "in love" with such antics, but I feel I can always go back to the Trilogy if I want more of that same old trope.
- There were NO performance issues on my system (Xbox One).
- Many of the side quests were extremely interesting... discovering an old Angaran AI in a frozen city on Voeld. Cutting one's teeth on a smaller Kett facility after running into Zaeed's son on Eos, unraveling the mysteries (over several related minor "task" quests) of what happened at Site 1 and Site 2; finding out about the Yevara's importance to Angaran lore and to their current situation. Resetting each vault (yes, these are side quests because you don't have to do them all to beat the game).
- Story is intriguing and as a lot of potential to take the series off in many different directions. It's a story about the environment and what we do (have done) to shape it. This is pretty unique to a game, since most are about war, war, war... which is what the old Trilogy was about. It is the sort of story that takes a different mindset from the run of the mill games out there to get into... a refreshing difference, IMO. (but some people just seem to want more of the same old stuff all the time - sigh).
- Exploration is much improved over ME1. The various visuals are worth taking some time to take in. The nomad is much more versatile and fun to drive than the mako ever was and it's upgradable. I liked that it also provided a temporary shield upon exiting and that, if one drove over multiple "bugs" Ryder would make comments about "speed bumps" and such. Being able to float it for more than 35 seconds on H-047c (for the achievement) was a great touch.
All in all, I had a lot of fun playing this game. It helped that I wasn't so locked into what I thought I wanted and was open-minded enough to give this game a fair chance. I'm looking forward to some DLC and a next instalment.
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uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
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Post by ShadowAngel on Jul 22, 2017 15:13:22 GMT
Nah, I'm just no fan of combat profiling. The idea they had in mind is kind of cool, but just don't like the execution. Plus I'm more of a fan of restrictive classes over trying to let the character be a mix of everything. It's an issue I had with with skyrim too when you have a rouge hybrid wizard two handed sword warrior, makes no sense to me, same issue I have with biotic soldier engineer hybrids. It's perfectly valid for you to not like the system. But, for instance, I don't really like that I have to hit LB+RB for a power, but I wouldn't ever say I was limited to two powers because of that. The issue is your limited to three at a time. if you want to do other abilities you then switch over to another profile and you have a cool down with that. It doesn't incentive people to explore their options when you introduce cool downs when switching. I stuck with a soldier with 3 engineer abilities the entire play through when I played cause I never cared to go through the hassle of changing profiles all game. It's just another obstacle to get to what you want that way. i think the power wheel would've been nice to have this game cause they really expanded in the class progression systems and there's like 10-15 things to pick from each class. This profile system however limits that to pick and choose what you want rather than have a go at it all. I'm a big fan of player empowerment and I just don't think profiles does that with how it's setup.
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Hope for the best, plan for the worst
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Post by griffith82 on Jul 22, 2017 15:14:49 GMT
Let's all just admit it. Sure, it was rushed like hell but it really is a spectacular mass effect game. It has a future. Better than KOTOR2's release state -so yep. Also... While I completely agree, I'm kinda shocked. Surprised even, but, fuck it, kudos for taking that plunge into shark semi-infested waters, my man. Get some shark armor: Edit: Spoiler what should have been. There's really only one way to play KOTOR2 and that's with the restored content mod.
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anarchy65
N3
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Post by anarchy65 on Jul 22, 2017 15:15:16 GMT
No, it's pretty much pathetic, since in previous Mass Effect I could use all powers. And somehow the controllers had buttons enough, huh, who would have known? "All powers", but less of them. Yeah, but you could actually USE them.
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maximusarael020
Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by maximusarael020 on Jul 22, 2017 15:18:49 GMT
"All powers", but less of them. Yeah, but you could actually USE them. Dude, if you are unsure how to use powers in MEA, play the tutorial again and watch some YouTube gameplay. At this point I can no longer help you unless you make an appointment, at which point I can bill your insurance or you can pay out of pocket. $20 copay.
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Post by Deleted on Jul 22, 2017 15:19:15 GMT
It's perfectly valid for you to not like the system. But, for instance, I don't really like that I have to hit LB+RB for a power, but I wouldn't ever say I was limited to two powers because of that. The issue is your limited to three at a time. if you want to do other abilities you then switch over to another profile and you have a cool down with that. It doesn't incentive people to explore their options when you introduce cool downs when switching. I stuck with a soldier with 3 engineer abilities the entire play through when I played cause I never cared to go through the hassle of changig profiles all game. It's just another obstacle to get to what you want that way. i think the power wheel would've been nice to have this game cause they really expanded in the class progression systems and there's like 10-15 things to pick from each class. This profile system however limits that to pick and choose what you want rather than have a go at it all. I'm a big fan of player empowerment and I just don't think profiles does that with how it's setup. In ME1, you had a similarly long cooldown whenever you used any power. Worse, if you had your companion's powers set to auto, they would blow their entire arsenal the moment you entered the battle, leaving all their powers unusable for 15 - 20 seconds... at which point they would often just blow the whole wad on you again anyways. Shepard had maybe 3 offensive powers on his wheel and the others were passives. In ME:A, the passives are always on... you have 3 of those with each profile and you don't even have to have that profile on to benefit from the points you put in those passives. That is, I benefit from the points I have in Barrier even when I'm in an Infiltrator profile. The points I put in my shotgun rifle still work for me even when I'm not in a combat-related profile. The reality is that people who are complaining about having fewer powers at their disposal have no real understanding of the system. It's a baseless complaint.
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Post by maximusarael020 on Jul 22, 2017 15:24:37 GMT
Ooh, another reason MEA was awesome? That asteroid planet. H-047c. That was so much fun to drive around on. The scenery was outstanding, and playing around in the lower gravity was crazy fun. I hope they employ something like that in DLC's and the sequels. It would be a lot of fun to have a low-gravity planet to walk around on, or if you are on a ship and the gravity goes out and you have to use your jetpack to get around.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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5,220
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thelastvanguardian
Bottom
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NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Jul 22, 2017 15:26:42 GMT
Better than KOTOR2's release state -so yep. Also... Get some shark armor: Edit: Spoiler what should have been. There's really only one way to play KOTOR2 and that's with the restored content mod. Yep.
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Not a jockey. Has a sofa.
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Post by SofaJockey on Jul 22, 2017 15:27:00 GMT
(sigh) Time to mod-tidy-away some of the crap and angry posts...
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Jul 22, 2017 15:28:15 GMT
But seriously, I have reasons to think Mass Effect Andromeda is very good game. That's what I call a game that provides me with many hours of enjoyable playtime utilizing EVERY aspect. It stands up even more when you compare to the original Mass Effect saga. - Combat is much improved. I can bring every power from different profiles into the fight with only a moderate cooldown. Using Favorites, I have fluid access to 12 powers, but failing that, I can always go back into the skills menu and create a new favorite. I don't have to be at a loadout station to accomplish that. Also, the jump jet and hover abilities add a whole new dimension into the combat. The fact that the enemies are much smarter about trying to flank you and they can "skate" move very quickly also adds some depth into the combat. My companions, for the most part, seem much hardier than in the Trilogy and I can even give some of them the ability to self-revive after a couple of seconds, so I don't necessarily have to revive them myself. That they can use their powers independently to detonate enemies I prime is also a lot of fun. - Characters are interesting. Jaal and his culture are presented in much greater depth than any of the cultures presented in the old Trilogy. either boring or copied characters from previous games. They discuss numerous things with each other rather than directly with Ryder, so how the player gets to know them will vary quite a bit from playthrough to playthrough depending on which pairs one puts together in the nomad while driving through specific areas of each world and on different missions. Each has their own story for coming to Andromeda... and does each of the Initiative NPCs you meet on planets throughout the game. I don't really miss the over-the-top assinine "renegade" moves Shepard did in the Trilogy. I suppose some people are overly "in love" with such antics, but I feel I can always go back to the Trilogy if I want more of that same old trope. - There were NO performance issues on my system (Xbox One). - Many of the side quests were extremely interesting... discovering an old Angaran AI in a frozen city on Voeld. Cutting one's teeth on a smaller Kett facility after running into Zaeed's son on Eos, unraveling the mysteries (over several related minor "task" quests) of what happened at Site 1 and Site 2; finding out about the Yevara's importance to Angaran lore and to their current situation. Resetting each vault (yes, these are side quests because you don't have to do them all to beat the game). - Story is intriguing and as a lot of potential to take the series off in many different directions. It's a story about the environment and what we do (have done) to shape it. This is pretty unique to a game, since most are about war, war, war... which is what the old Trilogy was about. It is the sort of story that takes a different mindset from the run of the mill games out there to get into... a refreshing difference, IMO. (but some people just seem to want more of the same old stuff all the time - sigh). - Exploration is much improved over ME1. The various visuals are worth taking some time to take in. The nomad is much more versatile and fun to drive than the mako ever was and it's upgradable. I liked that it also provided a temporary shield upon exiting and that, if one drove over multiple "bugs" Ryder would make comments about "speed bumps" and such. Being able to float it for more than 35 seconds on H-047c (for the achievement) was a great touch. All in all, I had a lot of fun playing this game. It helped that I wasn't so locked into what I thought I wanted and was open-minded enough to give this game a fair chance. I'm looking forward to some DLC and a next instalment. Combat is a complete failure compared to previous Mass Effects. The only thing I agree is the jet is quite nice. I didn't notice much difference on the AI behavior. And the fact I can't give orders to my companions and only have access to THREE POWERS is bullshit. Not being able to tactical freeze also pretty much kills tactic. And it seems medi-gel just disappeared from history. HAHAHAHAHA you gotta be joking, Jaal and the angara are the most pathetic thing in this game. Seriously, the asari culture alone and their story (the fact that they are monogendered is one of the coolest things from Mass Effect) is 100x times more interesting than the angara, who pretty much have a history not so different from humans. They are just boring. Each of the initiative NPCs just give you a cliche reason of "why they came to Andromeda". I wasn't a big fun of the renegade options on the last games, but sometimes it felt good, like telling the council they could shove their spectre status on their asses. Restrict that is just another thing this game does: Restrict your options and call it "innovation" for people like you buy it Go play on PC then. Correcting it for you: A FEW of the side quests were actually interesting. Most of them are "go to this navpoint to drop something or find out it's an ambush" Story is pretty much boring, like everything in this game. You don't feel a connection with the plot, the characters, the plot isn't even beliveable. You find the angara and in 2 minutes you are buddies. It's all rushed for a lackluster screenwriting and a lackluster villain as well. Exploration is the worst shit on this game. VERSATILE? IT CAN'T EVEN GO UP A FUCKING HILL WITHOUT CHANGING IT TO SIX-WHEEL MODE, which makes it much slower, while the Mako could climb mountains all the way. And the Mako never got stuck on anything and could jump much higher, and had a cannon and a gun. Scanning planets is another boring thing (There are even whole systems which absolutely NOTHING to scan), and at release you even had to WATCH THE TRIP TO THE PLANET EVERY TIME YOU WENT TO SCAN DIFFERENT PLANETS. I am open minded, but this game is shit and it deserved every bit of hate it got. No wonder most of the players hated it, they had reasons.
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Jul 22, 2017 15:29:14 GMT
Oh, and I didn't even mention how confusing and bad designed the menus and the minimaps are.
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Fen'Harel Faceman
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Fen'Harel Faceman
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13,331
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almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Jul 22, 2017 15:31:20 GMT
But seriously, I have reasons to think Mass Effect Andromeda is very good game. That's what I call a game that provides me with many hours of enjoyable playtime utilizing EVERY aspect. It stands up even more when you compare to the original Mass Effect saga. - Combat is much improved. I can bring every power from different profiles into the fight with only a moderate cooldown. Using Favorites, I have fluid access to 12 powers, but failing that, I can always go back into the skills menu and create a new favorite. I don't have to be at a loadout station to accomplish that. Also, the jump jet and hover abilities add a whole new dimension into the combat. The fact that the enemies are much smarter about trying to flank you and they can "skate" move very quickly also adds some depth into the combat. My companions, for the most part, seem much hardier than in the Trilogy and I can even give some of them the ability to self-revive after a couple of seconds, so I don't necessarily have to revive them myself. That they can use their powers independently to detonate enemies I prime is also a lot of fun. - Characters are interesting. Jaal and his culture are presented in much greater depth than any of the cultures presented in the old Trilogy. either boring or copied characters from previous games. They discuss numerous things with each other rather than directly with Ryder, so how the player gets to know them will vary quite a bit from playthrough to playthrough depending on which pairs one puts together in the nomad while driving through specific areas of each world and on different missions. Each has their own story for coming to Andromeda... and does each of the Initiative NPCs you meet on planets throughout the game. I don't really miss the over-the-top assinine "renegade" moves Shepard did in the Trilogy. I suppose some people are overly "in love" with such antics, but I feel I can always go back to the Trilogy if I want more of that same old trope. - There were NO performance issues on my system (Xbox One). - Many of the side quests were extremely interesting... discovering an old Angaran AI in a frozen city on Voeld. Cutting one's teeth on a smaller Kett facility after running into Zaeed's son on Eos, unraveling the mysteries (over several related minor "task" quests) of what happened at Site 1 and Site 2; finding out about the Yevara's importance to Angaran lore and to their current situation. Resetting each vault (yes, these are side quests because you don't have to do them all to beat the game). - Story is intriguing and as a lot of potential to take the series off in many different directions. It's a story about the environment and what we do (have done) to shape it. This is pretty unique to a game, since most are about war, war, war... which is what the old Trilogy was about. It is the sort of story that takes a different mindset from the run of the mill games out there to get into... a refreshing difference, IMO. (but some people just seem to want more of the same old stuff all the time - sigh). - Exploration is much improved over ME1. The various visuals are worth taking some time to take in. The nomad is much more versatile and fun to drive than the mako ever was and it's upgradable. I liked that it also provided a temporary shield upon exiting and that, if one drove over multiple "bugs" Ryder would make comments about "speed bumps" and such. Being able to float it for more than 35 seconds on H-047c (for the achievement) was a great touch. All in all, I had a lot of fun playing this game. It helped that I wasn't so locked into what I thought I wanted and was open-minded enough to give this game a fair chance. I'm looking forward to some DLC and a next instalment. Go play on PC then. Irrelevant, I own the game exclusively on PC and I dig it. Opinions, you're entitled to yours and I'm entitled to mine. Different strokes for different folks.
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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Jun 25, 2017 23:54:40 GMT
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anarchy65
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Jul 22, 2017 15:31:22 GMT
The issue is your limited to three at a time. if you want to do other abilities you then switch over to another profile and you have a cool down with that. It doesn't incentive people to explore their options when you introduce cool downs when switching. I stuck with a soldier with 3 engineer abilities the entire play through when I played cause I never cared to go through the hassle of changig profiles all game. It's just another obstacle to get to what you want that way. i think the power wheel would've been nice to have this game cause they really expanded in the class progression systems and there's like 10-15 things to pick from each class. This profile system however limits that to pick and choose what you want rather than have a go at it all. I'm a big fan of player empowerment and I just don't think profiles does that with how it's setup. Worse, if you had your companion's powers set to auto, they would blow their entire arsenal the moment you entered the battle, leaving all their powers unusable for 15 - 20 seconds... Shepard had maybe 3 offensive powers on his wheel and the others were passives. THEN JUST DEACTIVATE THE AUTO USE OF POWERS, GENIUS! And you saying that Shepard had only 3 offensive powers shows you didn't play Mass Effect 3, that's for sure.
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Fen'Harel Faceman
N7
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374
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30,906
Fen'Harel Faceman
Workin' so hard, to make it easy.
13,331
August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Jul 22, 2017 15:34:09 GMT
Worse, if you had your companion's powers set to auto, they would blow their entire arsenal the moment you entered the battle, leaving all their powers unusable for 15 - 20 seconds... Shepard had maybe 3 offensive powers on his wheel and the others were passives. THEN JUST DEACTIVATE THE AUTO USE OF POWERS, GENIUS! And you saying that Shepard had only 3 offensive powers shows you didn't play Mass Effect 3, that's for sure. Wew the all-caps...
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Glorious Star Lord
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 22, 2017 15:42:06 GMT
But seriously, I have reasons to think Mass Effect Andromeda is a worthless piece of shit. That's what I call a game that is weak in absolutely EVERY aspect. It hurts even more when you compare to the original Mass Effect saga. - Combat is much worse. It's not terrible, I had some fun moments with it, but being able to use only 3 powers is pathetic. Not being able to order companions to use powers or tactical freeze makes it much worse. At least they got better and more varied guns. But I still think it's absurd you have an incredible amount of skills to choose from, but you can only choose THREE! In the original saga you could choose 5 or 6, but at least you could use all of them. - Characters are either boring or copied characters from previous games. I like Vethra, but she's a lackluster copy from Garrus. Drack is a Wrex's clone. Peebee is a much better Sera. SAM is a terrible replacement for EDI. Liam and Cora are just... ugh. Ryder also doesn't hold a candle to Shepard, and now they limited your choices meaning you can't be an asshole. Renegades were one of the most funny thing on the original Mass Effect. I wish so much I could say "I've had enough of your ingenuous assertions!" to Tann and punch him in the face. - The performance issues are absurd. Stutters all the time, crashes during cutscenes, on launch it was almost like Batman: Arkham Knight for PC. It demands a lot from your PC to deliver "nice" graphics at best. Even at 1.05 it still sucked. - Side quests are mostly boring. "Hey, go check those guys who disappeared, find out it's an ambush" or something like that. They really should have learned how to make side quests with CDPR. There are a few nice sidequests only. - Story is lackluster, to be gentle. Also, it pretty much ignores the lore from previous Mass Effects, and it has less alien races than the previous Mass Effects, although we are in a new galaxy. - Exploration is the worst of all games, like that could even be possible. I already hated the Mako, but the Nomad is the worst shit ever. WHY IN THE NAME OF FUCK did they have to do "two modes" for the nomad to go up a fucking hill even a normal car could go up while the Mako could go over mountains and even had a gun an a fucking cannon? Gosh, just give us a damn shuttle instead and let us fly around. It seems technology only goes backwards in Mass Effect.
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2543
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Post by Deleted on Jul 22, 2017 15:45:39 GMT
Worse, if you had your companion's powers set to auto, they would blow their entire arsenal the moment you entered the battle, leaving all their powers unusable for 15 - 20 seconds... Shepard had maybe 3 offensive powers on his wheel and the others were passives. THEN JUST DEACTIVATE THE AUTO USE OF POWERS, GENIUS! And you saying that Shepard had only 3 offensive powers shows you didn't play Mass Effect 3, that's for sure. I played Mass Effect 3 more than 30 times. Shepard's end of the power wheel had a total of 8 slots, one of which was always devoted to first aid and usually 2 or 3 ammo powers, depending on your class. Each companion had 5 slots, That included their ammo power and passives. In ME:A, your ammo powers are in the form of consumables. NPC ammo powers are in the form of power option you can unlock with points. For example, my Cora always uses Cryo ammo. Passives, on Ryder, are always active, regardless of whatever profile he's in... so my infiltrator now has a barrier that's always in effect... pretty cool, I think. Also, as I said, you can access the skill tree at any time... so, you can re-select from any of the powers you have put points into at any time regardless of what you have in your favorites... so, you saying that you can only access 3 powers is a clear indication that you've never really played ME:A.
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Post by ShadowAngel on Jul 22, 2017 15:49:48 GMT
The issue is your limited to three at a time. if you want to do other abilities you then switch over to another profile and you have a cool down with that. It doesn't incentive people to explore their options when you introduce cool downs when switching. I stuck with a soldier with 3 engineer abilities the entire play through when I played cause I never cared to go through the hassle of changig profiles all game. It's just another obstacle to get to what you want that way. i think the power wheel would've been nice to have this game cause they really expanded in the class progression systems and there's like 10-15 things to pick from each class. This profile system however limits that to pick and choose what you want rather than have a go at it all. I'm a big fan of player empowerment and I just don't think profiles does that with how it's setup. In ME1, you had a similarly long cooldown whenever you used any power. Worse, if you had your companion's powers set to auto, they would blow their entire arsenal the moment you entered the battle, leaving all their powers unusable for 15 - 20 seconds... at which point they would often just blow the whole wad on you again anyways. Shepard had maybe 3 offensive powers on his wheel and the others were passives. In ME:A, the passives are always on... you have 3 of those with each profile and you don't even have to have that profile on to benefit from the points you put in those passives. That is, I benefit from the points I have in Barrier even when I'm in an Infiltrator profile. The points I put in my shotgun rifle still work for me even when I'm not in a combat-related profile. The reality is that people who are complaining about having fewer powers at their disposal have no real understanding of the system. It's a baseless complaint. If we go by ME1 you had much more than 3 offensive capabilities. Throw, warp, singularity, lift and stasis(and i neglected to use stasis cause it's a shite waste of time so it just sat on my wheel)could all be used. That's 5 right there with the other wheel abilities being adrenaline and whatever the healing ability was called. I don't know why squad members matter cause they've nothing to do with player empowerment which was my point on the profile system. so the wheel option gives more abilities to use at once, you raise a good point on their passives carrying over even when you're not in that specific profile. So the passives play out better in Andromeda than any other ME game but it's still not an ability players use. you can think people have a baseless complaint, I guess that's how it'll always be for anyone having any issue with the game but I gave my own reasons to the lack of abilities being available all at once, it's a lack of player empowerment.
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Post by anarchy65 on Jul 22, 2017 15:52:32 GMT
And people that say "In Mass Effect you had very long cooldown for your skills" didn't know how to play the previous Mass Effects.
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Post by anarchy65 on Jul 22, 2017 15:55:51 GMT
THEN JUST DEACTIVATE THE AUTO USE OF POWERS, GENIUS! And you saying that Shepard had only 3 offensive powers shows you didn't play Mass Effect 3, that's for sure. I played Mass Effect 3 more than 30 times. Shepard's end of the power wheel had a total of 8 slots, one of which was always devoted to first aid and usually 2 or 3 ammo powers, depending on your class. Each companion had 5 slots, That included their ammo power and passives. In ME:A, your ammo powers are in the form of consumables. NPC ammo powers are in the form of power option you can unlock with points. For example, my Cora always uses Cryo ammo. Passives, on Ryder, are always active, regardless of whatever profile he's in... so my infiltrator now has a barrier that's always in effect... pretty cool, I think. Also, as I said, you can access the skill tree at any time... so, you can re-select from any of the powers you have put points into at any time regardless of what you have in your favorites... so, you saying that you can only access 3 powers is a clear indication that you've never really played ME:A. I didn't say you only have "access" to 3 powers, genius, I said you can only use 3 at the same time. In ME:3 I had at least 5 skills, not to mention passives and ammo powers: Shockwave, Pull, Charge, Nova and the awesome Flare. They all had a very quick cooldown if you knew how to use them. Oh, and you also had the revive skill, so it's actually 6. Like I said, medi-gel seems to just have disappeared from the lore.
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Post by ShadowAngel on Jul 22, 2017 15:56:45 GMT
And people that say "In Mass Effect you had very long cooldown for your skills" didn't know how to play the previous Mass Effects. You kind of did have longer cool downs till you level the abilities up. Certain progressions speeds it up 15-25%.
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Post by anarchy65 on Jul 22, 2017 15:57:51 GMT
And people that say "In Mass Effect you had very long cooldown for your skills" didn't know how to play the previous Mass Effects. You kind of did have longer cool downs till you level the abilities up. Certain progressions speeds it up 15-25%. It depends of how often you used your powers. I could charge and then use nova just after I finished my charge. But if you use all skills at the same time, then yes, it will take a little longer to cooldown.
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Post by Cyan_Griffonclaw on Jul 22, 2017 15:59:25 GMT
But seriously, I have reasons to think Mass Effect Andromeda is a worthless piece of shit. That's what I call a game that is weak in absolutely EVERY aspect. It hurts even more when you compare to the original Mass Effect saga. - Combat is much worse. It's not terrible, I had some fun moments with it, but being able to use only 3 powers is pathetic. Not being able to order companions to use powers or tactical freeze makes it much worse. At least they got better and more varied guns. But I still think it's absurd you have an incredible amount of skills to choose from, but you can only choose THREE! In the original saga you could choose 5 or 6, but at least you could use all of them. - Characters are either boring or copied characters from previous games. I like Vethra, but she's a lackluster copy from Garrus. Drack is a Wrex's clone. Peebee is a much better Sera. SAM is a terrible replacement for EDI. Liam and Cora are just... ugh. Ryder also doesn't hold a candle to Shepard, and now they limited your choices meaning you can't be an asshole. Renegades were one of the most funny thing on the original Mass Effect. I wish so much I could say "I've had enough of your ingenuous assertions!" to Tann and punch him in the face. - The performance issues are absurd. Stutters all the time, crashes during cutscenes, on launch it was almost like Batman: Arkham Knight for PC. It demands a lot from your PC to deliver "nice" graphics at best. Even at 1.05 it still sucked. - Side quests are mostly boring. "Hey, go check those guys who disappeared, find out it's an ambush" or something like that. They really should have learned how to make side quests with CDPR. There are a few nice sidequests only. - Story is lackluster, to be gentle. Also, it pretty much ignores the lore from previous Mass Effects, and it has less alien races than the previous Mass Effects, although we are in a new galaxy. - Exploration is the worst of all games, like that could even be possible. I already hated the Mako, but the Nomad is the worst shit ever. WHY IN THE NAME OF FUCK did they have to do "two modes" for the nomad to go up a fucking hill even a normal car could go up while the Mako could go over mountains and even had a gun an a fucking cannon? Gosh, just give us a damn shuttle instead and let us fly around. It seems technology only goes backwards in Mass Effect. ...
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Post by anarchy65 on Jul 22, 2017 16:03:57 GMT
But seriously, I have reasons to think Mass Effect Andromeda is a worthless piece of shit. That's what I call a game that is weak in absolutely EVERY aspect. It hurts even more when you compare to the original Mass Effect saga. - Combat is much worse. It's not terrible, I had some fun moments with it, but being able to use only 3 powers is pathetic. Not being able to order companions to use powers or tactical freeze makes it much worse. At least they got better and more varied guns. But I still think it's absurd you have an incredible amount of skills to choose from, but you can only choose THREE! In the original saga you could choose 5 or 6, but at least you could use all of them. - Characters are either boring or copied characters from previous games. I like Vethra, but she's a lackluster copy from Garrus. Drack is a Wrex's clone. Peebee is a much better Sera. SAM is a terrible replacement for EDI. Liam and Cora are just... ugh. Ryder also doesn't hold a candle to Shepard, and now they limited your choices meaning you can't be an asshole. Renegades were one of the most funny thing on the original Mass Effect. I wish so much I could say "I've had enough of your ingenuous assertions!" to Tann and punch him in the face. - The performance issues are absurd. Stutters all the time, crashes during cutscenes, on launch it was almost like Batman: Arkham Knight for PC. It demands a lot from your PC to deliver "nice" graphics at best. Even at 1.05 it still sucked. - Side quests are mostly boring. "Hey, go check those guys who disappeared, find out it's an ambush" or something like that. They really should have learned how to make side quests with CDPR. There are a few nice sidequests only. - Story is lackluster, to be gentle. Also, it pretty much ignores the lore from previous Mass Effects, and it has less alien races than the previous Mass Effects, although we are in a new galaxy. - Exploration is the worst of all games, like that could even be possible. I already hated the Mako, but the Nomad is the worst shit ever. WHY IN THE NAME OF FUCK did they have to do "two modes" for the nomad to go up a fucking hill even a normal car could go up while the Mako could go over mountains and even had a gun an a fucking cannon? Gosh, just give us a damn shuttle instead and let us fly around. It seems technology only goes backwards in Mass Effect. And pretty much the opinion of the public www.metacritic.com/game/playstation-4/mass-effect-andromeda
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