Heimdall
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Post by Heimdall on Jul 31, 2017 12:18:42 GMT
The way I see it is better to get more depth and some answers in a sequel than all illusions dispelled in the first episode. You're not wrong, but there's a balance to be had between showing us too much and showing us too little to be invested. They didn't reveal enough to meaningfully distinguish the Remnant from any of the other ancient advanced civilizations that oversaturate science fiction.
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Post by griffith82 on Jul 31, 2017 14:10:44 GMT
The way I see it is better to get more depth and some answers in a sequel than all illusions dispelled in the first episode. You're not wrong, but there's a balance to be had between showing us too much and showing us too little to be invested. They didn't reveal enough to meaningfully distinguish the Remnant from any of the other ancient advanced civilizations that oversaturate science fiction. Because everything can't be revealed in one game perhaps?
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Heimdall
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Post by Heimdall on Jul 31, 2017 14:14:37 GMT
You're not wrong, but there's a balance to be had between showing us too much and showing us too little to be invested. They didn't reveal enough to meaningfully distinguish the Remnant from any of the other ancient advanced civilizations that oversaturate science fiction. Because everything can't be revealed in one game perhaps? Don't be obtuse, I'm not saying they should. They just have to reveal enough to actually distinguish themselves from the dozens of franchises that use this trope (and not even the first for this franchise) and give use something to drive interest in them. They didn't.
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Post by griffith82 on Jul 31, 2017 14:45:30 GMT
Because everything can't be revealed in one game perhaps? Don't be obtuse, I'm not saying they should. They just have to reveal enough to actually distinguish themselves from the dozens of franchises that use this trope (and not even the first for this franchise) and give use something to drive interest in them. They didn't. IMO they did.
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Post by Heimdall on Jul 31, 2017 14:56:50 GMT
Don't be obtuse, I'm not saying they should. They just have to reveal enough to actually distinguish themselves from the dozens of franchises that use this trope (and not even the first for this franchise) and give use something to drive interest in them. They didn't. IMO they did. How so? Our knowledge of them hardly grows over the course of the game. The only new thing we really learn is that they made the angara for unknown reasons, which is really more of a factoid for the angara that sheds no light on the Remnant. We never get even an enticing hint of what they were fighting that led to the scourge being unleashed or why they built so many terraforming engines. They don't have to reveal these things outright, but we never get any sense of who they were or what their motivations were. Mysteries are enticing when you have enough scraps to speculate on, they didn't give us that.
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Post by vonuber on Jul 31, 2017 15:16:10 GMT
What it needed was a vigil moment; not in so much expository detail but maybe a just a small glimpse of something.. other.
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Post by griffith82 on Jul 31, 2017 15:26:40 GMT
How so? Our knowledge of them hardly grows over the course of the game. The only new thing we really learn is that they made the angara for unknown reasons, which is really more of a factoid for the angara that sheds no light on the Remnant. We never get even an enticing hint of what they were fighting that led to the scourge being unleashed or why they built so many terraforming engines. They don't have to reveal these things outright, but we never get any sense of who they were or what their motivations were. Mysteries are enticing when you have enough scraps to speculate on, they didn't give us that. First thanks for being polite. It's not very common around here for differing opinions. Despite what was said early on prior to release it's quite clear they intend on future Andromeda games. From my perspective we learn enough to speculate and wonder just who the Jardaan are. We know the Kett are highly religious and have a hierarchy of leadership. Why they do what they do is a mystery as well as what their true goals are. I like that they leave these unanswered so they can be fully explored in sequels and dlc. Also if you think about it by the end of ME1 all we truly know is, The Reapers are an ancient race of super intelligent AI. They are likely still coming, they built the Citadel and the relays, and they control their thrall's through indoctrination. That's it. A ton still unknown.
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Post by PapaCharlie9 on Jul 31, 2017 16:37:44 GMT
The way I see it is better to get more depth and some answers in a sequel than all illusions dispelled in the first episode. You're not wrong, but there's a balance to be had between showing us too much and showing us too little to be invested. They didn't reveal enough to meaningfully distinguish the Remnant from any of the other ancient advanced civilizations that oversaturate science fiction. I haven't finished MEA yet, just got to Voeld after Havarl, so I'm going to tip-toe around this side conversation carefully. My first impression was, why did they have to use an ancient advanced civilization at all? It begs comparison to the Protheans of the MW, which is so been there, done that. Seemed like a lost opportunity. I suspect that environmental disaster is a theme Bioware is trying to convey, and the Remnant are the MacGuffin, but that seems kind of lazy to me. I would have much, much preferred another alien race with a current and active civilization, but one so advanced from MW and A tech that they seem mythological in comparison. They would also be reclusive and inscrutable, their spoken language, of which there are 4 tiered dialects, the written glyphs of the machinery being the lowest and the only one SAM could translate, completely incomprehensible. As a player, you can see them moving around, doing stuff, flying over head, but you can't touch them with your weapons and they completely ignore you. Only their robot servants, the equivalent of Roomba vacuum cleaners to us, interact with us. Then all of the environmental disaster turns out to be a casualty of some kind of esoteric difference of opinion -- not open warfare, because that would crush the Initiative and angara like bugs -- but some kind of political or religious disagreement. One that impacts public works with government shutdowns and the like, which is why the vaults on some worlds stopped working. Wow, that was more than I intended to write, but does prove how easy it is to write something other than a rehash of the Protheans. Maybe a tiny bit of a rehash of the Leviathans, but still better, I think.
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Post by vonuber on Jul 31, 2017 16:46:33 GMT
some kind of esoteric difference of opinion -- but some kind of political or religious disagreement.
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correctamundo
N5
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Post by correctamundo on Jul 31, 2017 17:37:57 GMT
You're not wrong, but there's a balance to be had between showing us too much and showing us too little to be invested. They didn't reveal enough to meaningfully distinguish the Remnant from any of the other ancient advanced civilizations that oversaturate science fiction. I haven't finished MEA yet, just got to Voeld after Havarl, so I'm going to tip-toe around this side conversation carefully. My first impression was, why did they have to use an ancient advanced civilization at all? It begs comparison to the Protheans of the MW, which is so been there, done that. Seemed like a lost opportunity. I suspect that environmental disaster is a theme Bioware is trying to convey, and the Remnant are the MacGuffin, but that seems kind of lazy to me. I would have much, much preferred another alien race with a current and active civilization, but one so advanced from MW and A tech that they seem mythological in comparison. They would also be reclusive and inscrutable, their spoken language, of which there are 4 tiered dialects, the written glyphs of the machinery being the lowest and the only one SAM could translate, completely incomprehensible. As a player, you can see them moving around, doing stuff, flying over head, but you can't touch them with your weapons and they completely ignore you. Only their robot servants, the equivalent of Roomba vacuum cleaners to us, interact with us. Then all of the environmental disaster turns out to be a casualty of some kind of esoteric difference of opinion -- not open warfare, because that would crush the Initiative and angara like bugs -- but some kind of political or religious disagreement. One that impacts public works with government shutdowns and the like, which is why the vaults on some worlds stopped working. Wow, that was more than I intended to write, but does prove how easy it is to write something other than a rehash of the Protheans. Maybe a tiny bit of a rehash of the Leviathans, but still better, I think. There more or less have to be at least one ancient advanced civilization. At least when you think of how many cycles there have been in the Milkyway. Anyway I have been fond of the trope since I read The world of Ptavvs.
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Post by General Mahad on Aug 7, 2017 10:13:37 GMT
Meh. The game is still a laughing stock and it's going to be remembered as such down the road. Don't think so. Dragon Age 2 recovered in memory, despite the painful re-used locations. I think MEA will do the same, a game that's much better than its reputation at launch. it did? IIRC It's still considered a pretty middle of the road kind of game and I don't remember there being videos/articles with millions of views showing game breaking bugs. DA2 faded into obscurity, Andromeda will be remembered as a cautionary tale of what not to do.
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Post by Croatsky on Aug 7, 2017 10:36:42 GMT
Don't think so. Dragon Age 2 recovered in memory, despite the painful re-used locations. I think MEA will do the same, a game that's much better than its reputation at launch. it did? IIRC It's still considered a pretty middle of the road kind of game and I don't remember there being videos/articles with millions of views showing game breaking bugs. DA2 faded into obscurity, Andromeda will be remembered as a cautionary tale of what not to do. Youtube wasn't as big as then as it is today. Also unlikely it will stick, and if it does unlikely it will hurt BioWare. Assassin's Creed Unity, Watch_Dogz, Batman Arkham Knight, all of those recovered and they got far worse reception and mockery. Please, you're overestimating the power of social media and memory of people on it.
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Post by colfoley on Aug 7, 2017 21:11:07 GMT
Hell if anything i think this game will really recover down the road.
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