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Post by vonuber on Jul 26, 2017 13:32:58 GMT
Shepard is a one dimensional dullard compared to Ryder. Which is fine if you like that sort of thing.
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Post by Deleted on Jul 26, 2017 13:49:01 GMT
I'm not going to disagree with you. I certainly think they could have created a clearer "humorous" icon and dumped any of the joke lines into that slot. I think, though, that they wanted to preserve some of the "surprise" factor to allow the player to just laugh at some of the humor spontaneously. If the player is purposefully selecting a joke line, then the actual joke is just not going to seem as funny simply because the player is prepared for it. I think one of the biggest issues is that people walked into the game fully expecting to be able to play "Shepard" in a different galaxy... and Shepard's personality was just never intended to be within the "allowable range" of personalities given Ryder. Their base premise for Ryder was that he/she was young and with that, sometimes spontaneous and sometimes just plain goofy. In truth, we never got to see a young side of Shepard... a time before he/she received all that N7 training. In ME:A, it's Cora that is more the embodiment of that sort of training... and, in case you didn't notice, she doesn't crack any jokes. I fully believe they could decide to evolve Ryder's personality to be more like Shepard in later installments of the game... that is, if they do a sequel to the game that is set within Ryder's lifetime. I don't even want it to be like Shepard. I just want to have some idea of what my character is going to say, and whether it's going to be a joke or an actual casual option. Also, you don't have to be stone serious, but even when I was 21-22, if I was in a situation where someone doesn't know me and may be afraid, I'm going to assure them I mean no harm, I'm not going to make a joke like do you need me to take my shoes off, which they have no idea what I'm talking about anyway. That joke is for the sake of the player outside the game. But the player is Ryder, and Ryder shouldn't even know that joke technically. I get the whole young and inexperienced thing, but they took it past that. Being unsure of yourself can go with any type of personality. They gave Ryder a specific personality as far as being a jokester. Some things could actually be funny in the right context, but I just think people felt that they didn't fit the moment they were said in a lot of the time. ... as I said, I'm not disagreeing with you... They could have made each joke line predictable. The consequence of that is that each joke line has less of a chance of being "spontaneously funny" to the player. In humor, part of it is an element of surprise that would get removed if the player was able to decide ahead of time that they are "phishing" for a joke line at this specific point. Some RPG players are highly driven towards this notion that they need absolute control over their character to role play. I'm not in that camp because I want the developer to be able to craft their stories... and they cannot really do that if they have no control over what sort of range of personalities their most important character in the story is to have. In Ryder's case, there is an element of "spontaneous" humor to his character that is not optional... just as much as Shepard being a hardass soldier was not optional in the original Trilogy. You could give Shepard a degree of softness... but not a whole lot and Shepard would still sometimes spontaneous do something that was somewhat "badass" thing without the player being able to specifically prevent it. For example, when meeting the merc in the tower during Thane's recruitment mission... sure, you don't have to push him out the window... but there is no option to not intimidate him in any way. No option for Shepard to say, "Allright, I'm scared of all the reinforcements you're threatening me with, so I'll just throw up my hands and surrender." Why? Because such a statement from him at that moment would be completely out of the range of "allowed personalities" for Shepard within the game. Why is such a cowardly personality not allowed in MET... because it doesn't suit the story that Bioware wanted to tell. There was also no option for Shepard to find a way to just sneak past him and just leave him talking on the comms. Again, why... playing Shepard as a stealth infiltrator wasn't within the range of the game. An occasional "ill-timed" joke is part of Ryder's basic/fixed personality. Those ill-timed jokes can be extremely occasional or more frequent, depending on what the player selects. Should the available options been given better, more accurate icons... sure. In other areas as well. For example, I didn't like selecting a "flirt" option with Vetra quite early in the game and hearing my Ryder commit to always being there for her" Even though it did not actually lock him into a romance, it's a line to me that sounded like it should have and "my Ryder" at that point in time was basically flirting with everyone... guys, girls, aliens... and probably would have flirted with the wildlife on each planet had he been given the option... because that's the personality I wanted to give him at that point... but that was, in reality, outside the range the game allowed.
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Post by sjsharp2010 on Jul 26, 2017 13:57:03 GMT
Shepard is a one dimensional dullard compared to Ryder. Which is fine if you like that sort of thing. I wouldn't say that they're just different as you ca joke around a little bit with Shep but they kind of have a do it within reason situation with them.
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Post by PapaCharlie9 on Jul 26, 2017 16:03:20 GMT
I can only speak for myself, but a lot of the criticism I had for Andromeda really boiled down to open world syndrome. Sigh. TW3 and HZD are highly regarded, story-driven RPGs, and they are both unrelentingly open world. And Skyrim, while not being particularly story-driven, is still one of the most popular open world FRPGs of all time. Correlation is not causation. Open world is not the problem. Devs who don't know how to drive story through gameplay is the problem.
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Post by PapaCharlie9 on Jul 26, 2017 16:05:51 GMT
Shepard is a one dimensional dullard compared to Ryder. Which is fine if you like that sort of thing. Hey now! My first Shepard would punch the reporter and growl. My second one would punch the reporter and laugh. That's at least TWO dimensions!
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Post by KaiserShep on Jul 26, 2017 16:09:43 GMT
Shepard is a one dimensional dullard compared to Ryder. Which is fine if you like that sort of thing. I like Shepard, but I'd put her below the Dragon Age protags, which can generally come off as being more charming or amusing, but most of all, intelligent.
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Post by Deleted on Jul 26, 2017 16:46:43 GMT
I can only speak for myself, but a lot of the criticism I had for Andromeda really boiled down to open world syndrome. Sigh. TW3 and HZD are highly regarded, story-driven RPGs, and they are both unrelentingly open world. And Skyrim, while not being particularly story-driven, is still one of the most popular open world FRPGs of all time. Correlation is not causation. Open world is not the problem. Devs who don't know how to drive story through gameplay is the problem. However, you're failing to acknowledge a major difference in the type of story Bioware tries to tell as opposed to CDProjekt Red (I can't speak for HZD because I'm on an Xbox One, so it's not available). TW3 does not try to incorporate personality-changing character development into the story. Geralt is Geralt and the player hasn't even got a limited option to make a "renegade" Geralt vs. a "paragon" one. The choices may impact the story plot really only in a way that determines who shows up to help in the final battle, but they do not impact the development of a variety of personalities for the PC. I'm not convinced CDProjekt Red would be able to accomplish a Geralt with multiple different personalities within that open-world setting of TW3 any better than Bioware has with Ryder in ME:A. I just think that the public doesn't expect that sort of thing from a Witcher game... so they don't miss it. They already complain incessantly about not having enough personality choice with Ryder... I think they would complain all the more if their personality choices were as limited with Ryder as they are with Geralt.
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Post by Arcian on Jul 26, 2017 19:01:55 GMT
]No, it really isn't. Andromeda is a soulless emulation of the things that made the original trilogy great. Ah, that reminds me of something I meant to say in my other post. I had zero expectations about this being any kind of successor to the MASS EFFECT TRILOGY[TM]. Which is why the Liara tapes were an unexpected surprise. I'm finding it pretty liberating to judge the game on it's own merits. Cherishing disappointment is exhausting. I'd rather just have fun in a more-or-less blissful ignorance.Ah, the good old ostrich strategy. Arcian While I understand the fact that some people don't like the game (you included) while others do, you can at least try not to sound like a dick about it. Cause right now, you sound like another troll joining the hate-bandwagon and hasn't even played the game. If anything it's the bandwagon haters who have joined me, not the other way around. I hated the very idea of this game back when it was being floated around by fans in Casey's "Tell us what you want for the next Mass Effect game thread" on old-prime BSN. Intergalactic travel was not technically possible for the Mass Effect species at any point in history. We're talking about a galactic civilization that had huge logistical and technological problems getting from one star cluster to another without the use of Mass Relays. The idea that they can pull intergalactic cryo-carriers out of their asses is a concept as absurd as 18th century Prussia launching people into space on chemical rockets. Frederick the Great was great, but not that great. With all that said, I completed the Origin trial and played the vault on Eos with the help of my good friend Edward Thatch, but I quit after that because it did not feel like a valuable investment of my time. Instead I've watched main story content from Eos to the ending on youtube, and I haven't been impressed with any of it. If I were to sum it up with one word, that word would be "bland". Because I love Mass Effect. Just not this abomination that wears the skin of Mass Effect. No, it really isn't. Andromeda is a soulless emulation of the things that made the original trilogy great. This is a Mass Effect game, whatever you like it or not Mass Effect: Andromeda is the Deus Ex: Invisible War of the Mass Effect franchise. Yes, it's a Mass Effect game, but it's not worthy to be considered a Mass Effect game. I played long enough to know there wasn't going to be a massive improvement in terms of my enjoyability of the gameplay, and I was fairly certain the story would not improve either - an assertion confirmed by readily available gameplay on youtube. I've watched main story and companion content on youtube. The game doesn't improve from Eos.
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Post by colfoley on Jul 26, 2017 20:08:01 GMT
Ah, that reminds me of something I meant to say in my other post. I had zero expectations about this being any kind of successor to the MASS EFFECT TRILOGY[TM]. Which is why the Liara tapes were an unexpected surprise. I'm finding it pretty liberating to judge the game on it's own merits. Cherishing disappointment is exhausting. I'd rather just have fun in a more-or-less blissful ignorance.Ah, the good old ostrich strategy. Arcian While I understand the fact that some people don't like the game (you included) while others do, you can at least try not to sound like a dick about it. Cause right now, you sound like another troll joining the hate-bandwagon and hasn't even played the game. If anything it's the bandwagon haters who have joined me, not the other way around. I hated the very idea of this game back when it was being floated around by fans in Casey's "Tell us what you want for the next Mass Effect game thread" on old-prime BSN. Intergalactic travel was not technically possible for the Mass Effect species at any point in history. We're talking about a galactic civilization that had huge logistical and technological problems getting from one star cluster to another without the use of Mass Relays. The idea that they can pull intergalactic cryo-carriers out of their asses is a concept as absurd as 18th century Prussia launching people into space on chemical rockets. Frederick the Great was great, but not that great. With all that said, I completed the Origin trial and played the vault on Eos with the help of my good friend Edward Thatch, but I quit after that because it did not feel like a valuable investment of my time. Instead I've watched main story content from Eos to the ending on youtube, and I haven't been impressed with any of it. If I were to sum it up with one word, that word would be "bland". This is a Mass Effect game, whatever you like it or not Mass Effect: Andromeda is the Deus Ex: Invisible War of the Mass Effect franchise. Yes, it's a Mass Effect game, but it's not worthy to be considered a Mass Effect game. I played long enough to know there wasn't going to be a massive improvement in terms of my enjoyability of the gameplay, and I was fairly certain the story would not improve either - an assertion confirmed by readily available gameplay on youtube. I've watched main story and companion content on youtube. The game doesn't improve from Eos. well you're not wrong. The game didn't really get better after Eos instead it maintained its consistant awesome quality.
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Post by vonuber on Jul 26, 2017 20:19:59 GMT
Shepard is a one dimensional dullard compared to Ryder. Which is fine if you like that sort of thing. I like Shepard, but I'd put her below the Dragon Age protags, which can generally come off as being more charming or amusing, but most of all, intelligent. Shep was my first Bioware protag, and she will always have a special place (all four of them, the fifth never made ME3). (The ME3 import did terrible thing to faces I have to say, looking back on it - even with the lazarus mod). But in comparison to Ryder, she is a bit weak as a character. I'd class her as a one dimensional badass; there is hardly ever a moment where she is just normal. She always has to be superwoman; a never failing player insert. I think the nadir is Rannoch where all she has to do is shout to stop a 300 year old war. My (now two) Ryders are already more memorable as characters, if not for her one-liners.
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Post by Arcian on Jul 26, 2017 20:48:29 GMT
well you're not wrong. The game didn't really get better after Eos instead it maintained its consistant awesome quality. Your standards must be very low indeed if that is what you think.
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Post by colfoley on Jul 26, 2017 20:52:11 GMT
well you're not wrong. The game didn't really get better after Eos instead it maintained its consistant awesome quality. Your standards must be very low indeed if that is what you think. i found the story writing in MEA to be higher then the three previous ME games.
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Post by Guts on Jul 26, 2017 20:52:26 GMT
Meh. The game is still a laughing stock and it's going to be remembered as such down the road. Don't think so. Dragon Age 2 recovered in memory, despite the painful re-used locations. I think MEA will do the same, a game that's much better than its reputation at launch. I still hope they can "Patch out" the bad dialogue bits, or improve the acting in certain bits. BTW, that might just be the best Username and profile pic I've seen on BSN boards thus far.
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Post by Deleted on Jul 26, 2017 21:05:30 GMT
Don't think so. Dragon Age 2 recovered in memory, despite the painful re-used locations. I think MEA will do the same, a game that's much better than its reputation at launch. I still hope they can "Patch out" the bad dialogue bits, or improve the acting in certain bits. BTW, that might just be the best Username and profile pic I've seen on BSN boards thus far. Why would you hold out for something like that? They never "patched out" the shrieking that occurs when Kaidan/Ashley and Presley were fighting over the descent into Ilos. They never called Marina Sirtis back to redo her abysmal delivery of her death scene. I've yet to hear anything in ME:A that even remotely approaches the horibble VA deliveries of some lines in the old Trilogy... and as gets argued infinitely here, the "bad dialogue" perception differs from person to person and is really just a matter of people having different tastes in humor. I really think Bioware will leave it to the modders to mock up different "alterations to the game's story and people who want to use them can. The precedent was set long ago by the likes of mods like MEHEM. There is really no need for Bioware to spend a bunch of money to keep pandering to people who will just wind up modding the game to suit themselves anyways.
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Post by Guts on Jul 26, 2017 21:13:38 GMT
I still hope they can "Patch out" the bad dialogue bits, or improve the acting in certain bits. BTW, that might just be the best Username and profile pic I've seen on BSN boards thus far. Why would you hold out for something like that? They never "patched out" the shrieking that occurs when Kaidan/Ashley and Presley were fighting over the descent into Ilos. They never called Marina Sirtis back to redo her abysmal delivery of her death scene. I've yet to hear anything in ME:A that even remotely approaches the horibble VA deliveries of some lines in the old Trilogy... and as gets argued infinitely here, the "bad dialogue" perception differs from person to person and is really just a matter of people having different tastes in humor. I really think Bioware will leave it to the modders to mock up different "alterations to the game's story and people who want to use them can. The precedent was set long ago by the likes of mods like MEHEM. There is really no need for Bioware to spend a bunch of money to keep pandering to people who will just wind up modding the game to suit themselves anyways. Call it a pipe dream I guess. I only said bits of dialogue, I.E. "My face is tired". Side note: I want something like ME2 where I can call my LI to my cabin. :sob:
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Post by Deleted on Jul 26, 2017 21:30:12 GMT
Why would you hold out for something like that? They never "patched out" the shrieking that occurs when Kaidan/Ashley and Presley were fighting over the descent into Ilos. They never called Marina Sirtis back to redo her abysmal delivery of her death scene. I've yet to hear anything in ME:A that even remotely approaches the horibble VA deliveries of some lines in the old Trilogy... and as gets argued infinitely here, the "bad dialogue" perception differs from person to person and is really just a matter of people having different tastes in humor. I really think Bioware will leave it to the modders to mock up different "alterations to the game's story and people who want to use them can. The precedent was set long ago by the likes of mods like MEHEM. There is really no need for Bioware to spend a bunch of money to keep pandering to people who will just wind up modding the game to suit themselves anyways. Call it a pipe dream I guess. I only said bits of dialogue, I.E. "My face is tired". Side note: I want something like ME2 where I can call my LI to my cabin. :sob: Explanation of "My face is tired." - She's tired of putting on a "public face" for 14 months straight with 1000 people a day riding her for everything. The patches have fixed the eyes and added hand movements that make the expression feel more "natural"; although part of Addison's character is that she uses somewhat idiosyncratic speech (janky poetic expressions). One can commonly hear such things from people who have learned English as a second language and some people with dyslexia actually. It was a common thing with one boss I had for a number of years to skew common idioms such that one really had to "work" at understanding him sometimes. You don't like her character, that's fine; but the writing of her is not objectively "bad dialogue" - it's actually pretty ingenious. I don't think Bioware are going to remove it just because the internet flipped out over it. They've corrected it now as far as they are likely going to.
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Post by Guts on Jul 26, 2017 21:32:28 GMT
Call it a pipe dream I guess. I only said bits of dialogue, I.E. "My face is tired". Side note: I want something like ME2 where I can call my LI to my cabin. :sob: Explanation of "My face is tired." - She's tired of putting on a "public face" for 14 months straight with 1000 people a day riding her for everything. The patches have fixed the eyes and added hand movements that make the expression feel more "natural"; although part of Addison's character is that she uses somewhat idiosyncratic speech (janky poetic expressions). One can commonly hear such things from people who have learned English as a second language and some people with dyslexia actually. It was a common thing with on boss I had for a number of years to skew common idioms such that one really had to "work" at understanding him sometimes. You don't like her character, that's fine; but the writing of her is not objectively "bad dialogue" - it's actually pretty ingeneous. I don't think Biware are going to remove it just because the internet flipped out over it. They've corrected now as far as they are likely going to. I was honestly apathetic towards Addison, but I could understand why people disliked her.
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Post by Sanunes on Jul 26, 2017 21:42:26 GMT
I can only speak for myself, but a lot of the criticism I had for Andromeda really boiled down to open world syndrome. Sigh. TW3 and HZD are highly regarded, story-driven RPGs, and they are both unrelentingly open world. And Skyrim, while not being particularly story-driven, is still one of the most popular open world FRPGs of all time. Correlation is not causation. Open world is not the problem. Devs who don't know how to drive story through gameplay is the problem. Just because I say there is a problem with open world games doesn't mean that I think all games have that problem and frankly popularity doesn't always mean something is good either, it means that it is popular. Its saying that players are fine with broken games as launch because of Bethesda and they should be willing to accept Andromeda. Just assuming that when I say "open world syndrome" doesn't even mean I am applying it to the genre, I apply that to the developers who are chasing a fad in game development. Not every approach to a to making a game works in an open world game and frankly I think if BioWare was to make a good open world game people wouldn't like the changes BioWare would make to their game and get a reaction very similar to Anthem. The approach BioWare takes for their story and characters requires a more fixed environment to help propel the story forward. I haven't played Horizon Zero Dawn since I have no plans to give Sony money again for personal reasons, but with the Witcher Geralt's design as a character helps move the story along instead of the world elements themselves.
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Post by Deleted on Jul 26, 2017 21:59:23 GMT
Explanation of "My face is tired." - She's tired of putting on a "public face" for 14 months straight with 1000 people a day riding her for everything. The patches have fixed the eyes and added hand movements that make the expression feel more "natural"; although part of Addison's character is that she uses somewhat idiosyncratic speech (janky poetic expressions). One can commonly hear such things from people who have learned English as a second language and some people with dyslexia actually. It was a common thing with on boss I had for a number of years to skew common idioms such that one really had to "work" at understanding him sometimes. You don't like her character, that's fine; but the writing of her is not objectively "bad dialogue" - it's actually pretty ingeneous. I don't think Biware are going to remove it just because the internet flipped out over it. They've corrected now as far as they are likely going to. I was honestly apathetic towards Addison, but I could understand why people disliked her. Hmmm... on one hand you claim you're apathetic about her character; but on the other you mentioned her dialogue specifically as one you're still hoping they "patch out." Seems like a lot to ask of a developer for a character you're apathetic over. As for others disliking her... well, others disliked Udina and Joker and Anderson and Wrex and Ashley and Miranda and Jack and Kaidan... parts of the fan base have disllked every single character Bioware has created and others have like them. I think that's actually proof that they make strong characters... people are very seldom truly apathetic about any of them.
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Post by vonuber on Jul 26, 2017 21:59:45 GMT
People don't like Addison because on first meeting, she doesn't treat the player like a demi-god. I think she's great.
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Posts: 788 Likes: 780
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May 17, 2017 21:57:52 GMT
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gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Jul 26, 2017 22:25:54 GMT
I was honestly apathetic towards Addison, but I could understand why people disliked her. Hmmm... on one hand you claim you're apathetic about her character; but on the other you mentioned her dialogue specifically as one you're still hoping they "patch out." Seems like a lot to ask of a developer for a character you're apathetic over. As for others disliking her... well, others disliked Udina and Joker and Anderson and Wrex and Ashley and Miranda and Jack and Kaidan... parts of the fan base have disllked every single character Bioware has created and others have like them. I think that's actually proof that they make strong characters... people are very seldom truly apathetic about any of them. I never said anything about outright disliking the character, it's just I found the particular bit of dialogue to be somewhat embarrassing. Another one was Liam's "Shot that guy in the face" comment very early on. Then again, the first hour was probably the most awkward one, it was slow like ME1's first hour, but it was also awkward, afterwards it starts feeling like ME1 but with more open world elements.
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Guts
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
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gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Jul 26, 2017 22:26:54 GMT
People don't like Addison because on first meeting, she doesn't treat the player like a demi-god. I think she's great. The facial animations after the patch were much better. Well, some of them at least.
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Arcian
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
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arcian
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Post by Arcian on Jul 26, 2017 22:42:13 GMT
Your standards must be very low indeed if that is what you think. i found the story writing in MEA to be higher then the three previous ME games. Huge Halo fan, huh?
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Post by colfoley on Jul 26, 2017 22:50:00 GMT
i found the story writing in MEA to be higher then the three previous ME games. Huge Halo fan, huh? not really.
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kotoreffect3
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Post by kotoreffect3 on Jul 26, 2017 22:59:53 GMT
well you're not wrong. The game didn't really get better after Eos instead it maintained its consistant awesome quality. Your standards must be very low indeed if that is what you think. And who the hell are you judge someone else for liking something you don't? What makes your fucking standards so superior? You were told before not to be a dick about it. You want to dislike the game fine. DON'T BE A DICK.
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