Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 17:23:40 GMT
Deleted
0
Nov 26, 2024 17:23:40 GMT
January 1970
Deleted
|
Post by Deleted on Jul 21, 2017 18:38:21 GMT
Good but another half-baked feature like most of the game had. Needed better variety, more story, Abyssal tease (stick in tiny hints or put it in the damn game itself, Bioware) only downplays any awesomeness of Architects, they should have all had epic intros since Eos is not a mandatory one, annoying if you miss scanning them for the side quest (I'd like a repeatable aspect, or a corpse I can always reach). They're a nice start. I like nice starts and can respect them for that, but I don't love your game when that's the case. SwobyJ Rating: 3/5! Easily could have been 4/5 with more polish. They're just 'there' and I don't look forward to them in a playthrough, so that's all bad, but I do enjoy fighting them when I'm in the middle of it. Weren't there a number of enemies on that scan list that you only saw in limited numbers: e.g. Ascendants, Destroyers, and Hydras and it seems to me their corpses all disappeared on death. Didn't you also have a chance to scan the architect during the final fight if you missed all the others. It's that particular quest in general, IMO, that should be tossed. Still, they could probably pretty easily change the quest to accept a probe-type scan of one of the architect's in orbit. I personally didn't have a problem capturing a scan of an architect... it was trying to scan those dang ascendants that gave me the most grief.
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,275
AnDromedary
4,446
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on Jul 21, 2017 18:40:16 GMT
The first one was cool, as it took me a while to figure out a working pattern. As an infiltrator, I wasn't used to moving too much in combat, so I had to switch up that tactic with the Architects. But Once I had the first one beaten, the rest of them were no longer a challenge. It would really have been way better if they all had different attack patterns and moves. Nonetheless, they were kinda fun and a change of pace from the normal battles. Agree with sjsharp2010 by the way. It would have been awesome to have them come with us to Meridian and kick some Kett butt. A little extra cut-scene would have been a nice reward for defeating them, too.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 17:23:40 GMT
Deleted
0
Nov 26, 2024 17:23:40 GMT
January 1970
Deleted
|
Post by Deleted on Jul 21, 2017 18:42:14 GMT
Thresher maws in ME1 got to be dead easy after awhile... I had them down to a real science. I'll probably get there eventually with the architects too, but for now, they are a bit more challenging than the threshers. I like that they spawn numbers of the smaller remnant and at least move a couple of times. It would have been even cooler though if they made the movement phase more unpredictable (i.e. not just when you take down a leg)... i.e. made their behavior more random. In fairness though, I find the spawning and movement patterns of enemies in most games to be pretty predictable after awhile. In the Trilogy, it got to the pint where I was often aiming my SR at the spawn spot long before the enemy appeared. I know the science. Get close enough for it not to go underground, but just out of reach that it can't impale the Mako. Once you found that groove, go left or right on the groove to avoid the acidic spit. The architect is a bit of a dance especially as an Engineer. After three rounds with the Black Widow, it's usually a good time to move for different cover. I get where people say it's repetitive, but holy cow... my butt clenches when they make their appearance. That's pretty good use of tension and mechanics. I always just parked the mako just outside the nest area and walked in towards the center. 9/10 the maw would surface a distance in front of Shepard and I'd just start moving sideways in a circle left or right while maintaining fire. My squad would go down quite often, but Shepard was seldom hit by acid at all... even on insanity. How long it took was just a matter of what weapon I decided to use and whether or not I hit the maw with a warp to lower it's resistance. Pretty much all of them would go down before Shep completed one circle around the maw.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jul 21, 2017 18:49:44 GMT
I know the science. Get close enough for it not to go underground, but just out of reach that it can't impale the Mako. Once you found that groove, go left or right on the groove to avoid the acidic spit. The architect is a bit of a dance especially as an Engineer. After three rounds with the Black Widow, it's usually a good time to move for different cover. I get where people say it's repetitive, but holy cow... my butt clenches when they make their appearance. That's pretty good use of tension and mechanics. I always just parked the mako just outside the nest area and walked in towards the center. 9/10 the maw would surface a distance in front of Shepard and I'd just start moving sideways in a circle left or right while maintaining file. My squad would go down quite often, but Shepard was seldom hit by acid at all... even on insanity. How long it took was just a matter of what weapon I decided to use and whether or not I hit the maw with a warp to lower it's resistance. Pretty much all of them would go down before Shep completed one circle around the maw. OMG. You did that outside the Mako? Well... damn it... Mass Effect 1 here I come. I gotta try that. The XP is going to be enormous.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 17:23:40 GMT
Deleted
0
Nov 26, 2024 17:23:40 GMT
January 1970
Deleted
|
Post by Deleted on Jul 21, 2017 19:04:27 GMT
I always just parked the mako just outside the nest area and walked in towards the center. 9/10 the maw would surface a distance in front of Shepard and I'd just start moving sideways in a circle left or right while maintaining file. My squad would go down quite often, but Shepard was seldom hit by acid at all... even on insanity. How long it took was just a matter of what weapon I decided to use and whether or not I hit the maw with a warp to lower it's resistance. Pretty much all of them would go down before Shep completed one circle around the maw. OMG. You did that outside the Mako? Well... damn it... Mass Effect 1 here I come. I gotta try that. The XP is going to be enormous. The XP is no different than if you soften the maw with the mako and then jump out to finish it off... but I usually just found it easier to take the mako out of the picture entirely. Whenever I tried the soften first technique, I usually got hit with acid just as I jumped out of the mako.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jul 21, 2017 19:07:24 GMT
OMG. You did that outside the Mako? Well... damn it... Mass Effect 1 here I come. I gotta try that. The XP is going to be enormous. The XP is no different than if you soften the maw with the mako and then jump out to finish it off... but I usually just found it easier to take the mako out of the picture entirely. Whenever I tried the soften first technique, I usually got hit with acid just as I jumped out of the mako. Ahh... okay. Huh. I gotta do this now.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 17:23:40 GMT
Deleted
0
Nov 26, 2024 17:23:40 GMT
January 1970
Deleted
|
Post by Deleted on Jul 21, 2017 19:20:25 GMT
The XP is no different than if you soften the maw with the mako and then jump out to finish it off... but I usually just found it easier to take the mako out of the picture entirely. Whenever I tried the soften first technique, I usually got hit with acid just as I jumped out of the mako. Ahh... okay. Huh. I gotta do this now. If you don't have warp yourself, take Wrex and hit the maw right away with a warp. That makes it a lot more vulnerable to the weapons fire. Liara and, as I recall, Kaidan also have warp, but Wrex does have the advantage of using an assault rifle. He's kind of a slow runner though, so he was often the first of the two squad mates to go down. It's also kind of funny after taking down the maw, to see your squad running towards you across the flat with their weapons drawn... confused looking... like, what just happened? (I also get a special kick out of the line in ME2 where he tells Shepard that no one has killed a maw on foot since he did the rite... I'd like to be able to actually say - little did you realize what all I did while you were sleeping on the job.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,979 Likes: 21,013
inherit
2309
0
Nov 26, 2024 14:39:44 GMT
21,013
sjsharp2010
Go Team!
12,979
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jul 21, 2017 20:23:23 GMT
The first one was cool, as it took me a while to figure out a working pattern. As an infiltrator, I wasn't used to moving too much in combat, so I had to switch up that tactic with the Architects. But Once I had the first one beaten, the rest of them were no longer a challenge. It would really have been way better if they all had different attack patterns and moves. Nonetheless, they were kinda fun and a change of pace from the normal battles. Agree with sjsharp2010 by the way. It would have been awesome to have them come with us to Meridian and kick some Kett butt. A little extra cut-scene would have been a nice reward for defeating them, too. yeah would have been a good reason for interfacing with them at the end of the fight as Harbinger liked to say "ASSUMING DIRECT CONTROL"
|
|
SwobyJ
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 2,107 Likes: 2,175
inherit
2698
0
Nov 21, 2024 22:45:46 GMT
2,175
SwobyJ
2,107
January 2017
swobyj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by SwobyJ on Jul 21, 2017 21:21:49 GMT
Good but another half-baked feature like most of the game had. Needed better variety, more story, Abyssal tease (stick in tiny hints or put it in the damn game itself, Bioware) only downplays any awesomeness of Architects, they should have all had epic intros since Eos is not a mandatory one, annoying if you miss scanning them for the side quest (I'd like a repeatable aspect, or a corpse I can always reach). They're a nice start. I like nice starts and can respect them for that, but I don't love your game when that's the case. SwobyJ Rating: 3/5! Easily could have been 4/5 with more polish. They're just 'there' and I don't look forward to them in a playthrough, so that's all bad, but I do enjoy fighting them when I'm in the middle of it. Weren't there a number of enemies on that scan list that you only saw in limited numbers: e.g. Ascendants, Destroyers, and Hydras and it seems to me their corpses all disappeared on death. Didn't you also have a chance to scan the architect during the final fight if you missed all the others. It's that particular quest in general, IMO, that should be tossed. Still, they could probably pretty easily change the quest to accept a probe-type scan of one of the architect's in orbit. I personally didn't have a problem capturing a scan of an architect... it was trying to scan those dang ascendants that gave me the most grief. Its not a problem exclusive to Architects, though you have far fewer chances with them. I'm not against the quest, in theory.
|
|
inherit
8237
0
167
aslightjump
84
May 2017
aslightjump
|
Post by aslightjump on Jul 22, 2017 0:51:01 GMT
I like the Kadara one the best actually. It is by far the easiest IMO, but I don't know, something about it was just fun. I think it's cause in the last stage I just got really close and hammered away it. For some reason Architects hate Liam, so they rarely looked at me.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Jul 22, 2017 1:30:35 GMT
Thoroughly enjoyed the Architects! Though not as immense in scope, it sort of reminded me of coming face-to-hologram with Sovereign. Or ME1's Thresher maws in my case. Nasty creatures Yes, that's a better comparison.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,979 Likes: 21,013
inherit
2309
0
Nov 26, 2024 14:39:44 GMT
21,013
sjsharp2010
Go Team!
12,979
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jul 22, 2017 2:34:20 GMT
I like the Kadara one the best actually. It is by far the easiest IMO, but I don't know, something about it was just fun. I think it's cause in the last stage I just got really close and hammered away it. For some reason Architects hate Liam, so they rarely looked at me. Probably because of his overload they are most vulnerable to tech attacks so anyone with tech abilities are going to be a problem for it. Thankfully seeing as I'm rolling my current Ryder as a Sentinel I've got a few of my own this time. So it has made taking them on slightly easier.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jul 22, 2017 2:50:59 GMT
All this biotic charging is so foreign to me. I'm going to play Ryder as a biotic. I can make that headcanon work. It's such a vast reversal of what I know best: cover, deploy drones or stealth up, look down the scope for a head shot. Fire. Wait a second for the bounce. Fire. Wait a second for the bounce. Fire. Cover. Overload or Incinerate. Cover.
I got bored with my tactics. Biotic charge here I come. PC.
|
|
inherit
4007
0
Nov 26, 2024 17:08:29 GMT
3,854
kotoreffect3
1,753
March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by kotoreffect3 on Jul 22, 2017 5:54:35 GMT
I guess they are MEA's answer to DAI's dragons. Once you figure out their pattern they are not to difficult. The most challenging was the vauld one
|
|
Reorte
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Posts: 172 Likes: 144
inherit
7714
0
144
Reorte
172
Apr 16, 2017 15:08:37 GMT
April 2017
reorte
Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
|
Post by Reorte on Jul 22, 2017 9:42:59 GMT
Too much of a predictable series of attacks from them. They could've done with not being a set of obviously distinct repetitive phases linked together. Same attacks but without knowing what it was going to do next. And the "occasionally reveal a weak point just so you can shoot it" mechanic was old years ago.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,979 Likes: 21,013
inherit
2309
0
Nov 26, 2024 14:39:44 GMT
21,013
sjsharp2010
Go Team!
12,979
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jul 22, 2017 12:35:58 GMT
I guess they are MEA's answer to DAI's dragons. Once you figure out their pattern they are not to difficult. The most challenging was the vauld one Yeah that was the idea behind them I think provide a boss level type enemy for us to go at every now and then in the game. it's a pretty good idea at the end of the day. Especially as fights like that are usually great XP earners and can offer good materials for crafting as well or at least the dragons could. So they're definitely worth having in the game whether you enjoy fighting them or not I think.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,979 Likes: 21,013
inherit
2309
0
Nov 26, 2024 14:39:44 GMT
21,013
sjsharp2010
Go Team!
12,979
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jul 22, 2017 12:48:05 GMT
Too much of a predictable series of attacks from them. They could've done with not being a set of obviously distinct repetitive phases linked together. Same attacks but without knowing what it was going to do next. And the "occasionally reveal a weak point just so you can shoot it" mechanic was old years ago. That's the case with all boss level enemies though on any game. There's only so many ways you can do those sorts of fights to be fair.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 17:23:40 GMT
Deleted
0
Nov 26, 2024 17:23:40 GMT
January 1970
Deleted
|
Post by Deleted on Jul 22, 2017 13:05:09 GMT
Too much of a predictable series of attacks from them. They could've done with not being a set of obviously distinct repetitive phases linked together. Same attacks but without knowing what it was going to do next. And the "occasionally reveal a weak point just so you can shoot it" mechanic was old years ago. That's the case with all boss level enemies though on any game. There's only so many ways you can do those sorts of fights to be fair. I agree and think the Architect was a huge improvement over the thresher maw. At least it did move (relocate) and did have some different attacks. I think they were working on a lot more variation with the Remnant Abyssal idea on Elaaden. They did appear to be setting us up to fight it at some point. Perhaps they just ran out of time or it just wasn't working right and had to be cut.
|
|
haolyn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Posts: 285 Likes: 777
inherit
8869
0
Jun 30, 2017 23:19:43 GMT
777
haolyn
285
Jun 29, 2017 20:09:08 GMT
June 2017
haolyn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by haolyn on Jul 22, 2017 13:12:16 GMT
I think there is so much cut content for MEA. It shouldn't be all that difficult or expensive to repurpose it into DLC. Damn you EA.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 17:23:40 GMT
Deleted
0
Nov 26, 2024 17:23:40 GMT
January 1970
Deleted
|
Post by Deleted on Jul 22, 2017 13:20:07 GMT
I think there is so much cut content for MEA. It shouldn't be all that difficult or expensive to repurpose it into DLC. Damn you EA. Yes, I think a DLC about the Abyssal would be terrific. It reminded me a lot of Kalros, and I so wanted to find out more about it.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,979 Likes: 21,013
inherit
2309
0
Nov 26, 2024 14:39:44 GMT
21,013
sjsharp2010
Go Team!
12,979
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jul 22, 2017 13:34:56 GMT
I think there is so much cut content for MEA. It shouldn't be all that difficult or expensive to repurpose it into DLC. Damn you EA. Yes, I think a DLC about the Abyssal would be terrific. It reminded me a lot of Kalros, and I so wanted to find out more about it. might happen as possible 3rd DLC but thereaer moer important questions that need answering first though like the quarians and the Benefactor/cur for mum but learning moer about the Remnant and that would make for an interesting 3rd DLC I think.
|
|
inherit
6642
0
812
setokaiba
561
Mar 30, 2017 17:08:54 GMT
March 2017
setokaiba
|
Post by setokaiba on Jul 22, 2017 13:45:22 GMT
They are fun to fight at first but get boring after the 3rd one. They all look and fight the same with the one on Void and the final being slightly different. As everyone has pointed out the dragons in DAI are much better and are fun to fight.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 17:23:40 GMT
Deleted
0
Nov 26, 2024 17:23:40 GMT
January 1970
Deleted
|
Post by Deleted on Jul 22, 2017 13:45:49 GMT
Yes, I think a DLC about the Abyssal would be terrific. It reminded me a lot of Kalros, and I so wanted to find out more about it. might happen as possible 3rd DLC but thereaer moer important questions that need answering first though like the quarians and the Benefactor/cur for mum but learning moer about the Remnant and that would make for an interesting 3rd DLC I think. I'm actually hoping that revealing the Benefactor and curing Mum are be part of a sequel game (that I'm hoping was being somewhat developed right along with this game... in much the way movie studios these days film sequels together that are being set for release back to back). I know that it is a very slim hope given that they appear to have just thrown away much of their work (with the procedural generation thing)... but I can dream, can't I? If the VA strike is somehow holding up voice work for a quarian ark DLC (because they want to add in a bunch of new voices), then an Abyssal DLC could be done with very few new voices and would, most likely, be able to be recorded in spite of an ongoing strike. Anyway, I'm totally engaging in wild speculations here... so I'll quit for now. ... and just go back to waiting to see what eventually happens. Still, I think the abyssal was a really cool addition to the game. Too back we just didn't get to interact with it more.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,979 Likes: 21,013
inherit
2309
0
Nov 26, 2024 14:39:44 GMT
21,013
sjsharp2010
Go Team!
12,979
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jul 22, 2017 13:51:22 GMT
All this biotic charging is so foreign to me. I'm going to play Ryder as a biotic. I can make that headcanon work. It's such a vast reversal of what I know best: cover, deploy drones or stealth up, look down the scope for a head shot. Fire. Wait a second for the bounce. Fire. Wait a second for the bounce. Fire. Cover. Overload or Incinerate. Cover. I got bored with my tactics. Biotic charge here I come. PC. yeah Biotic charge is a cool power. It's great in the trilogy as well not so good at hurting boss level enemies though but it's cool for scattering footsoldiers. Loved using it on my last Sara my current Sara's not using it though.
|
|
inherit
6642
0
812
setokaiba
561
Mar 30, 2017 17:08:54 GMT
March 2017
setokaiba
|
Post by setokaiba on Jul 22, 2017 13:52:06 GMT
You can vanguard charge them. You can vanguard charge them right up their freaking face laser. THEY'RE THE BEST.That's how I fought them in my first playthrough lol. I would vanguard charge right into their face, start to hover and blast them with my shotgun.
|
|