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Post by Deleted on Jul 25, 2017 15:11:39 GMT
You have an ally race (angara) of an unknown total population. People have been crying to have options to play as an alien in this series... what makes you think that you'll necessarily play as Ryder even if Ryder remains "in universe." With the "twin," they've shown that they can dump in a CC-created appearance into an NPC character. I'm thinking that, in ME:A 2, we'll play as angaran, but our personally created Ryder will serve as an ally (or even turncoat enemy).I doubt Ryder would be an enemy especially after building up such a strong bond with them and the Moshae in MEA and helping them in their fight with the Kett. They've gone through too much together for that. I'm not saying, necessarily, that such a twist is likely... just pointing out really that the possibilities are truly limitless... and there has been this underlying theme of the "enemy is actually us" running throughout the series. We even have hints that the Protheans may be somewhere in Andromeda... Javik said that communications with their Empire had broken down during their Reaper War and we don't really know how advanced they had become... so, did a group of them travel to Andromeda and they would have had 50,000 years to establish themselves and increase their population.
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Post by maximusarael020 on Jul 25, 2017 15:11:43 GMT
Forcing quantity means less quality. Look at Mass Effect 1, it had a lot of races but off the top of my head three were implemented poorly since there were no animations with them they just stood there and dumped exposition on us. Just like Liara in Mass Effect 3. I don't remember any races with no animation. Well I think in ME1 the Elcor and the Hannar had basically no animation. The Hannar just floated there, don't think it even moved it's tentacles. The Elcor turned his head and had some facial movements, I think that's it.
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Post by ShadowAngel on Jul 25, 2017 15:12:24 GMT
Forcing quantity means less quality. Look at Mass Effect 1, it had a lot of races but off the top of my head three were implemented poorly since there were no animations with them they just stood there and dumped exposition on us. Just like Liara in Mass Effect 3. I don't remember any races with no animation. Probably talking about volus, hanar, Elcor and such that never really didn't do much besides being info dumps for their race. They weren't necessarily pointless additions though like he's claiming.
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Post by Deleted on Jul 25, 2017 15:19:22 GMT
You have a population of about what, 150K people, I forget how many people were on the Nexus. Not even all of them are military, and you're in these scattered, fledgling colonies. How exactly would it be anywhere near realistic for you to fend off invasion from multiple races? They would need to have built themselves up to have gained the attention of other races with intergalactic transport capabilities, and be able to defend themselves. I've already given the writers a pass for even defeating the Kett and their vast 'galactic empire'. That would have been like an upstart race defeating the Protheans in the OT after they established their empire. A direct sequel would have to be still finding your way in the fledgling days of Andromeda, and building up your presence, which wouldn't be much different from the first game. They need to kick the ball down the road into the future. Not to mention the AI has ZERO warships. They couldn't defend themselves from an invasion if they tried! Unless Rider wants to hang out the back of the Tempest on e tether... The Kett have warships... and you have a discussion with one angara in the game who has a penchant for stealing Kett vehicles and re-purposing them.
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Post by corsair on Jul 25, 2017 15:23:36 GMT
Also Ryder could re-program the Remnant Fighters
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Post by sjsharp2010 on Jul 25, 2017 15:24:27 GMT
I doubt Ryder would be an enemy especially after building up such a strong bond with them and the Moshae in MEA and helping them in their fight with the Kett. They've gone through too much together for that. I'm not saying, necessarily, that such a twist is likely... just pointing out really that the possibilities are truly limitless... and there has been this underlying theme of the "enemy is actually us" running throughout the series. We even have hints that the Protheans may be somewhere in Andromeda... Javik said that communications with their Empire had broken down during their Reaper War and we don't really know how advanced they had become... so, did a group of them travel to Andromeda and they would have had 50,000 years to establish themselves and increase their population. Possibly could the protheans even be the Kett as I've got to admit Prothean heads do look similar in shape to Kett heads. Could be interesting. The only difference being that Protheans had 4 eyes like the Batarians whereas the Kett have 2 but otherwise they do look kind of similar.
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Post by corsair on Jul 25, 2017 15:26:04 GMT
I'm not saying, necessarily, that such a twist is likely... just pointing out really that the possibilities are truly limitless... and there has been this underlying theme of the "enemy is actually us" running throughout the series. We even have hints that the Protheans may be somewhere in Andromeda... Javik said that communications with their Empire had broken down during their Reaper War and we don't really know how advanced they had become... so, did a group of them travel to Andromeda and they would have had 50,000 years to establish themselves and increase their population. Possibly could the protheans even be the Kett as I've got to admit Prothean heads do look similar in shape to Kett heads. Could be interesting. The only difference being that Protheans had 4 eyes like the Batarians whereas the Kett have 2 but otherwise they do look kind of similar. I would love to see some ancient Milky Wy race that has travelled to Andromeda
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Post by griffith82 on Jul 25, 2017 15:33:15 GMT
I don't remember any races with no animation. Well I think in ME1 the Elcor and the Hannar had basically no animation. The Hannar just floated there, don't think it even moved it's tentacles. The Elcor turned his head and had some facial movements, I think that's it. Yeah that's true. They weren't pointless though.
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Post by Croatsky on Jul 25, 2017 15:41:40 GMT
Maybe they'll leave Ryder and create another protagonist in Andromeda. That can be 5 to 10 years from now though. I actually thought of this even before ME:A was released. But instead of 5 to 10 years, it's 100 to 150 years difference.
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Post by Croatsky on Jul 25, 2017 15:45:36 GMT
I still can't believe some people had some glimmer of hope that we'd see the Hero of Ferelden. Hey, they made it an option to customize Hawke in DA:I. So it's not far fetched they'd give us the same with Hero of Ferelden in DA4, if he/she survived DA:O. Even with a small role, it would be nice to see HoF again.
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Post by smilesja on Jul 25, 2017 15:49:45 GMT
No it just feels pointless.
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Post by Sanunes on Jul 25, 2017 16:08:26 GMT
I don't remember any races with no animation. Probably talking about volus, hanar, Elcor and such that never really didn't do much besides being info dumps for their race. They weren't necessarily pointless additions though like he's claiming. I never meant to imply they were pointless, for they have the purpose of being exposition dumps for their respective races and start a couple of side quests at worse they are padding to increase the number of races. They just don't have an impact on the story that BioWare was telling with Mass Effect 1. In some ways its like the complaints people have with open world and how so much of that content is filler and has no impact on the story, that is what those three races feel to me. Edit: Added to first paragraph.
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Post by fchopin on Jul 25, 2017 16:19:51 GMT
I would not be surprised (if we get another Mass Effect game) if they continue with the destroy ending as cannon from ME3 let’s say 100 years after so we stay in the Milky Way with a new option for a PC to choose a different race and not just human.
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Post by haolyn on Jul 25, 2017 16:37:14 GMT
I really dislike the DA model of different protagonists and I'd hate to have that happen in ME as well. Yeah I'm one of those people that still want to play as the Hero of Ferelden. I don't mind the way DA has it. Though I would like the Inquisitor to return for the next game as the main character. More for AWR's voice than anything, but that is unlikely. The Hero of Fereldon would be hard to do. Lets say they do. Who would voice the character? Once you start playing the game, your Warden starts talking, you stop playing saying he/she would never sound like that. She/he would sound more like this VA. What do you do? You come on this forum to create a thread, if one hasn't been already, voicing your dislike about why your Warden would never sound like that. The other thing that folks might complain about is that the character creator can't match what your Warden looked like in DAO. Will Ryder return in a sequel to MEA? Don't know. I could not care less about the voice, and I'd be okay if my warden didn't look exactly the same. Alistair, Leliana and Morrigan don't look the exact same either and no one is complaining. I just want to continue my character's story which was left unfinished at the end of DAO. She's also the Queen of Ferelden, you'd think this would have more impact on the world at large. Even if people's wardens are dead, they managed to solve that plot point for the expansion, didn't they? There really is no reason not to have the HoF return. But I'm veering off topic, so back to the thread: no I don't think they'd go back to the Milky Way. There is no reason to do that since whatever story they could tell in the MW they can just as easily tell in Andromeda while avoiding the issue of the ending entirely. It's just way easier to stay here. As for Ryder, I made this point in a different thread already but MEA really is The Ryder Family Story. Alec Ryder invented SAM and made the entire AI possible. Scott/Sara are the converging point of every major mystery at the end of the game. He/she is uniquely positioned to take the plot forward. A new protagonist would be infinitely less involved in the story and they'd have to spend the majority of the game to get them to the same point Ryder is now. Again making things harder for themselves. Not going to happen. If I were a betting man I'd wager MEA2 will be set in Andromeda and pick up immediately where MEA ended. Ryder and the crew will find themselves in a unique situation that upends the status quo, such as a surprise Kett attack that, say, destroys SAM or somehow catapults the Tempest across the galaxy in a different cluster. Bioware will repeat the ME to ME2 transition since it was very successful before, and overcompensate for the most perceived flaws of MEA: SAM, the villain, the crewmates (a lot of them will die or leave is my guess) and the open world/fetch quest (back to corridor shooters).
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Post by derrame on Jul 25, 2017 16:41:45 GMT
of course not, what timeline? before ME1? very unlikely during the trilogy? does not make sense after ME3? everything is destroyed and who is the villain?
they can make a MEA2 but make it right, as good as the trilogy was, written by Drew Karpyshyn is a good start
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Post by Deleted on Jul 25, 2017 16:42:20 GMT
I hope not.
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Post by Croatsky on Jul 25, 2017 16:46:18 GMT
of course not, what timeline? before ME1? very unlikely during the trilogy? does not make sense after ME3? everything is destroyed and who is the villain? they can make a MEA2 but make it right, as good as the trilogy was, written by Drew Karpyshyn is a good startI'm sorry, but he is grossly overrated. He can do good world building, however world building he frequently retconned and ignored between books and ME1. within ME1 itself and between ME1 and ME2. And he can only do very simple stories filled with tropes and cliches. Also if I remember correctly, people hated what he did to Darth Revan in SW:TOR. Drew is not a genius as many people think he is. As well honestly, I am not expecting much from Anthem as he's a lead writer of that game.
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Post by Croatsky on Jul 25, 2017 16:48:56 GMT
I would not be surprised (if we get another Mass Effect game) if they continue with the destroy ending as cannon from ME3 let’s say 100 years after so we stay in the Milky Way with a new option for a PC to choose a different race and not just human. BioWare insists Mass Effect is a human story. We will not be able to play as non-human in a main game series, not until total change of leadership in BioWare or some other studio gets to make an ME game. I'm sorry, but it's not happening with current BioWare mentality over Mass Effect.
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Post by themikefest on Jul 25, 2017 16:50:40 GMT
Not to mention the AI has ZERO warships. They couldn't defend themselves from an invasion if they tried! The Kett are the biggest threat to the Initiative even after Meridian. They know the location of the Nexus. They know the location of all outposts. They know the location of Meridian. Does the Initiative have enough to defend all those locations? No. With Archie out of the way, what will Primus do? No idea how large a force they have in the cluster or if they have other forces in other nearby clusters. He sends his forces to the Nexus. With a few well placed shots, the Nexus would be in pieces. Bye. bye Nexus. By the time any reinforcements show up, Primus is long gone heading for another target. He could call home to the Kett Bossman to ask for advice. The Bossman may send reinforcements to help Primus. Tell Primus to get rid of these Initiative pests and then get back to the exalting thing. For me, I would attack the Initiative. The one hard spot would probably be Meridian itself since it appears there's only that one entrance. What would Ryder do? Have the remnant ships fitted with weapons? How long would that take? Do they already have weapons? I doubt it otherwise those would have been used when facing Archie.
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Post by griffith82 on Jul 25, 2017 16:55:09 GMT
I would not be surprised (if we get another Mass Effect game) if they continue with the destroy ending as cannon from ME3 let’s say 100 years after so we stay in the Milky Way with a new option for a PC to choose a different race and not just human. BioWare insists Mass Effect is a human story. We will not be able to play as non-human in a main game series, not until total change of leadership in BioWare or some other studio gets to make an ME game. I'm sorry, but it's not happening with current BioWare mentality over Mass Effect. Not to mention cannonizing an ending would be Corporate suicide.
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Post by smilesja on Jul 25, 2017 16:58:29 GMT
BioWare insists Mass Effect is a human story. We will not be able to play as non-human in a main game series, not until total change of leadership in BioWare or some other studio gets to make an ME game. I'm sorry, but it's not happening with current BioWare mentality over Mass Effect. Not to mention cannonizing an ending would be Corporate suicide. Thanks Casey!
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Post by Deleted on Jul 25, 2017 16:59:42 GMT
Well I think in ME1 the Elcor and the Hannar had basically no animation. The Hannar just floated there, don't think it even moved it's tentacles. The Elcor turned his head and had some facial movements, I think that's it. Yeah that's true. They weren't pointless though. But nobody threw a fit over all Hanar looking exactly the same, not even re-colored.
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Post by themikefest on Jul 25, 2017 17:00:51 GMT
Did you notice that you have only one quote from ME1 and most are from ME2 - "The council can kiss my ass." and then you mention the action of hanging up on the council. I would also add that Shepard can say "hold off Joker. We're not sacrificing humans to save the council". excellent Or just before choosing Udina as councilor, Shepard can say "when I saw an opportunity to get rid of the council, I took it". excellent. Shepard has other renegade quotes in the game.
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Post by cypherj on Jul 25, 2017 17:02:28 GMT
Yeah that's true. They weren't pointless though. But nobody threw a fit over all Hanar looking exactly the same, not even re-colored. But to be fair, they always looked the same. You didn't have multiple games with unique Hanar and then all of a sudden have them looking all the same.
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Post by Deleted on Jul 25, 2017 17:07:25 GMT
But nobody threw a fit over all Hanar looking exactly the same, not even re-colored. But to be fair, they always looked the same. You didn't have multiple games with unique Hanar and then all of a sudden have them looking all the same. (Shrug) It's also fair to say that they rebuilt all assets from scratch in the new engine. And that there are no multiple alien head morphs for any of the alien races. Gotta be reasons.
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