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Post by suikoden on Jul 27, 2017 3:28:00 GMT
I think the franchise would have been better off in this scenario, if Andromeda was never released (or delayed another 3 years). "A delayed game is eventually good, but a rushed game is forever bad." I don't. The game isn't bad and we didn't get something like this. Yet the OT gets a pass? Would you like me to start posting Andromeda gifs? I'd guess there's more visual bugs in the first ten hours of Andromeda than the trilogy combined. I didn't even say anything about the game being bad in my post - just that it would have clearly been better off delayed - and the franchise would be in a better place right now if Andromeda never released and the gifs and memes didn't exist. But I'm off topic now for this thread so I'll stay out of it.
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ArabianIGoggles
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: d8lock
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Post by ArabianIGoggles on Jul 27, 2017 3:28:32 GMT
I disagree. They never should have been given approval for that in the first place. If those three years hadn't been squandered who knows what MEA would look like today. Seriously? You obviously have no idea how this process works. Also it wasn't wrong of them to try. Yes, seriously. It didn't make it into the game, and probably never will make it into any Bioware game. It you think that MEA's production time was wisely spent then you're in denial.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Jul 27, 2017 3:32:34 GMT
So now Bioware must be applauded for wasting 2-3 years on game development? Yup, my thoughts exactly.
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Post by themikefest on Jul 27, 2017 3:38:16 GMT
I noticed a few posts about saying that Bioware did well for getting the game done in about 18-24 months. Did Bioware get any positive feedback for getting DA2 out in about 16-17 months?
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Post by samhain444 on Jul 27, 2017 3:38:23 GMT
It's always awesome when someone new comes and praises the game and the usual suspects pop in:
"You really shouldn't have enjoyed this game...here, let me tell you why for the nth time"
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Post by samhain444 on Jul 27, 2017 3:39:55 GMT
I noticed a few posts about saying that Bioware did well for getting the game done in about 18-24 months. Did Bioware get any positive feedback for getting DA2 out in about 16-17 months? From me...just finished "Mark of the Assassin" again last night.
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OdanUrr
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,160 Likes: 1,848
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Post by OdanUrr on Jul 27, 2017 3:44:48 GMT
I noticed a few posts about saying that Bioware did well for getting the game done in about 18-24 months. Did Bioware get any positive feedback for getting DA2 out in about 16-17 months? To be fair, the scale of both projects is rather different. DA2 largely focused around a single city whereas MEA had to create an entire system of planets to explore.
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Post by themikefest on Jul 27, 2017 3:46:31 GMT
To be fair, the scale of both projects is rather different. DA2 largely focused around a single city whereas MEA had to create an entire system of planets to explore. Ok. But did they get any positive feedback for getting a game out the door in that time?
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Post by griffith82 on Jul 27, 2017 3:46:38 GMT
Seriously? You obviously have no idea how this process works. Also it wasn't wrong of them to try. Yes, seriously. It didn't make it into the game, and probably never will make it into any Bioware game. It you think that MEA's production time was wisely spent then you're in denial. I'm in denial becsuse I understand how production works and enjoy the game. Yeah that makes sense.
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OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,160 Likes: 1,848
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Jul 27, 2017 3:47:10 GMT
It's always awesome when someone new comes and praises the game and the usual suspects pop in: "You really shouldn't have enjoyed this game...here, let me tell you why for the nth time" Maybe some people think it's a dare. "I liked the game. Come at me, bro!" XD
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OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,160 Likes: 1,848
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Jul 27, 2017 3:48:10 GMT
To be fair, the scale of both projects is rather different. DA2 largely focused around a single city whereas MEA had to create an entire system of planets to explore. Ok. But did they get any positive feedback for getting a game out the door in that time? For that reason? Quite the contrary I believe.
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Post by maximusarael020 on Jul 27, 2017 3:50:17 GMT
I meam, did they really have a choice? It was either fix the game to salavge their rep or ignore it and do more damage to their rep. Well, there's two thoughts about this, I guess. Suko says only first impressions matter, so fixing animations is too little too late. You say they had to to save their rep. So I wonder which one is more true?
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
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Post by kino on Jul 27, 2017 3:51:02 GMT
Exactly. If the rumor about BW pulling this off in 18 to 24 months is true (still not certain about that) then they did a tremendous job. So now Bioware must be applauded for wasting 2-3 years on game development? Yes. They managed to pull off a software development of the scope of ME:A.
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Post by maximusarael020 on Jul 27, 2017 3:52:05 GMT
I noticed a few posts about saying that Bioware did well for getting the game done in about 18-24 months. Did Bioware get any positive feedback for getting DA2 out in about 16-17 months? They sure have recently. The more Bioware games come out, the more "DA2 wasn't so bad! It's actually quite good!" I never played it, so I can't speak to it, but it does seem as time goes by those "hated" Bioware titles get more and more praise.
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Post by colfoley on Jul 27, 2017 3:53:09 GMT
I meam, did they really have a choice? It was either fix the game to salavge their rep or ignore it and do more damage to their rep. Lets not make it out like Bioware did us some favor out of goodwill. Also most of MEA's problems cannot be patched and thus still remains in the game. of course they had a choice.
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ArabianIGoggles
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: d8lock
Posts: 310 Likes: 332
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332
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August 2016
arabianigoggles
Mass Effect Trilogy, Mass Effect Andromeda
d8lock
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Post by ArabianIGoggles on Jul 27, 2017 4:04:00 GMT
Yes, seriously. It didn't make it into the game, and probably never will make it into any Bioware game. It you think that MEA's production time was wisely spent then you're in denial. I'm in denial becsuse I understand how production works and enjoy the game. Yeah that makes sense. You're in denial because no matter what Bioware does, you try to spin it as a positive. I enjoyed MEA too, but I'm not blind to the fact that production was a huge mess.
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Post by Deleted on Jul 27, 2017 4:16:40 GMT
They sure have recently. The more Bioware games come out, the more "DA2 wasn't so bad! It's actually quite good!" I never played it, so I can't speak to it, but it does seem as time goes by those "hated" Bioware titles get more and more praise. Funny how time changes things like that. Even the worst of games, or at least some of them, will shed some of that bad reputation over time.
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Hope for the best, plan for the worst
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Post by griffith82 on Jul 27, 2017 4:17:15 GMT
I'm in denial becsuse I understand how production works and enjoy the game. Yeah that makes sense. You're in denial because no matter what Bioware does, you try to spin it as a positive. I enjoyed MEA too, but I'm not blind to the fact that production was a huge mess. First off you don't know me. Second I never claimed they are perfect but I've always been a glass I'd half full kinda guy. I also understand how the development process works.
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Post by griffith82 on Jul 27, 2017 4:18:03 GMT
I meam, did they really have a choice? It was either fix the game to salavge their rep or ignore it and do more damage to their rep. Lets not make it out like Bioware did us some favor out of goodwill. Also most of MEA's problems cannot be patched and thus still remains in the game. of course they had a choice. Yup go the Alpha Protocol route and say "fuck it."
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Post by Deleted on Jul 27, 2017 4:19:43 GMT
I also understand how the development process works. Have you worked at a studio before? Just curious.
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Post by griffith82 on Jul 27, 2017 4:21:17 GMT
I also understand how the development process works. Have you worked at a studio before? Just curious. No but I have been in design and studied a developer in design class.
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outlaw1109
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Posts: 98 Likes: 108
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by outlaw1109 on Jul 27, 2017 4:21:49 GMT
I do not applaud any effort to "fix" this game post-release.
It should, at the very least, function. And, for many people, it did not.
If you want to be a Bioware fan, that's all fine and good, but it's entirely possible to be a fan and still keep your eyes open to their flaws. Those of you who do not, will be their target audience when they release their next bug-ridden sci-fi fest...and the argument will be, "Well, Andromeda was just as bad on release day"... Being overly critical gets us things like sacrificing a DLC for a "fixed" ending that wasn't ultimately much different than the released version.
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Post by Deleted on Jul 27, 2017 4:24:26 GMT
of course they had a choice. Yup go the Alpha Protocol route and say "fuck it." Speaking of Alpha Protocol, I think that is a pretty solid game. Supposedly it was real buggy at release, I don't know, but I think only one patch was released, and it didn't have much at all listed in the release notes. I played it post patch, and it had only a few bugs that I noticed.
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Post by griffith82 on Jul 27, 2017 4:25:08 GMT
I do not applaud any effort to "fix" this game post-release. It should, at the very least, function. And, for many people, it did not. If you want to be a Bioware fan, that's all fine and good, but it's entirely possible to be a fan and still keep your eyes open to their flaws. Those of you who do not, will be their target audience when they release their next bug-ridden sci-fi fest...and the argument will be, "Well, Andromeda was just as bad on release day"... Being overly critical gets us things like sacrificing a DLC for a "fixed" ending that wasn't ultimately much different than the released version. That is false. The game was fully functional at release.
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Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by maximusarael020 on Jul 27, 2017 4:25:32 GMT
OP, I totally agree. I think it's great that Bioware, and EA by proxy, didn't give up on Andromeda or the team and that they did patches and added content to the game to make it better than it was at launch. I enjoyed the launch version very much. I absolutely love it after 1.09.
I'm sorry, too, for the OP, for simply having stated that it was a good thing EA and Bioware worked on the game, even after all the hate and memes and gifs, and continued to improve the product beyond what most though possible through patches, and only to have people come in and say how that is bad or shouldn't have been necessary or that the game is bad for things you can't patch. We've been over those criticisms in many other threads, guys. This was simply a non-debate appreciation thread to the company for supporting their game when there was really no reason they had to, especially if the Montreal studio had been as decimated as some people were told.
I approve of your message, OP, and agree wholeheartedly!
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