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Post by alanc9 on Jul 29, 2017 21:00:14 GMT
Actually, ME1 gameplay falls apart at higher levels, so you're better off using the Mako cannon to avoid the XP. But why would you waste xp? *is confused* More XP makes the game worse. Gameplay gets bad after, say, level 50. If I don't get bonus XP from fighting without the Mako, then this threshold gets pushed further into the game, maybe past the end of it. I can accomplish the same thing by blowing off sidequests. But if I'm doing that then I'm not using the Mako much anyway.
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Post by alanc9 on Jul 29, 2017 21:07:05 GMT
Pushing RMB is that annoying? I don't understand the tech argument. The Mako having a gun didn't imply that every ATV in the universe had one. The Mako was built for one purpose, the Nomad another. It's annoying to have to do that all the time for the smallest purposes. What's the deal with just making a vehicle that can actually normally climb? And like I said, you have to press (which lowers your speed a lot) even to climb a hill that a normal real life car in 2017 could climb. It's not the fact that is "very annoying to press a button": It's unnecessary and it doesn't make any sense. It doesn't imply that every ATV in the universe had one, but surely the Pathfinder would probably use it, especially if you're exploring new planets, with probably many new hostile species. So you're annoyed.... because pushing the button reminds you that the Nomad should be able to climb better in speed mode? You don't need a cannon to defeat hostile wildlife, and the AI was not a military operation until chance forced them into it. Driving around in tanks tends to give people the impression that you're invading, and they didn't want to do that.
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Post by anarchy65 on Jul 29, 2017 21:10:37 GMT
It's annoying to have to do that all the time for the smallest purposes. What's the deal with just making a vehicle that can actually normally climb? And like I said, you have to press (which lowers your speed a lot) even to climb a hill that a normal real life car in 2017 could climb. It's not the fact that is "very annoying to press a button": It's unnecessary and it doesn't make any sense. It doesn't imply that every ATV in the universe had one, but surely the Pathfinder would probably use it, especially if you're exploring new planets, with probably many new hostile species. So you're annoyed.... because pushing the button reminds you that the Nomad should be able to climb better in speed mode? You don't need a cannon to defeat hostile wildlife, and the AI was not a military operation until chance forced them into it. I'm annoyed because the "changing mode" is annoying, unnecessary, doesn't make any sense and you have to use it all the time. You may not need it, but if you find a very big and dangerous species (say a new kind of thresher maw), you may as well need it. It wasn't a military operation, but of course they must have anticipated hostilities. You don't just enter a new galaxy and find everything is in order and there is no danger.
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Post by alanc9 on Jul 29, 2017 21:18:41 GMT
You're annoyed because it's annoying? And yeah, not having a cannon's a tradeoff. But the likelihood of actually having to kill a thresher maw-analogue, as opposed to just running from it, probably looked pretty low. The AI planners had no way of knowing that they were in a video game.
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Post by Deleted on Jul 29, 2017 21:40:29 GMT
Crikey - Even in 6-wheel drive, the nomad is as fast as the mako ever was. Newsflash - a lot of people here in 2017 still drive a stick, particularly off road. It's not like the nomad is being driven along on paved highways. Here in rural Canada, I have had to go into a lower gear to get up some not very steep but slippery hills... mud, loose gravel, sand, snow and ice. This is an off-road vehicle, and being able to shift into lower gears and 4-wheel drive is a real asset. It's a long time since I've played ME1, but I don't remember the Mako being as slow as the Nomad on six-wheel mode. I hated the Mako too, but it could climb mountains and jump far higher, but the handling really wasn't good. Thing is, we have cars in 2017 that can do what the Nomad do, you'd expect that more than 150 years into the future they would have done something far better. It's funny how everybody else on the planet uses shuttles and small ships, but you're stuck with the Nomad. I understand shuttles would've made exploration pretty pointless, but they could have at least given us a floating vehicle like the Hammerhead. And the Hammerhead was pretty fast, since you think Mako was slow. By my honest estimation, the mako is about as slow as the nomad in 6-wheel drive... and you can always spam hit the forward boost, even in 6-wheel drive to go faster for a period of time. Just watch some YouTuber who hasn't sped up the film. Despite having cars that "can do" (to some degree) what a 4-wheel-drive stick shift can do, there is still demand for a manual transmission... simply because some of us find them more fun to drive. Also, when you think about it in terms of what is poiintless in the pressing of particular buttons... I would say the entire act of playing a video game is pointless button pushing. It's pointless to have to assign points to skills... why can't I just start the game fully leveled? It's pointless to collect armor pieces and weapons I already have. Why can't the game know just what armor or weapons I need and give a random selection of only those. It's pointless to have an open world that just tempts you to do a bunch of unnecessary "button-pushing" to clear out an "extra-large" area of the map. Also, it's pointless to have the cannon on the nomad when some of the weapons in Ryder's arsenal are every bit as powerful as the mako's cannon ever was.
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Post by anarchy65 on Jul 29, 2017 22:05:07 GMT
It's a long time since I've played ME1, but I don't remember the Mako being as slow as the Nomad on six-wheel mode. I hated the Mako too, but it could climb mountains and jump far higher, but the handling really wasn't good. Thing is, we have cars in 2017 that can do what the Nomad do, you'd expect that more than 150 years into the future they would have done something far better. It's funny how everybody else on the planet uses shuttles and small ships, but you're stuck with the Nomad. I understand shuttles would've made exploration pretty pointless, but they could have at least given us a floating vehicle like the Hammerhead. And the Hammerhead was pretty fast, since you think Mako was slow. By my honest estimation, the mako is about as slow as the nomad in 6-wheel drive... and you can always spam hit the forward boost, even in 6-wheel drive to go faster for a period of time. Just watch some YouTuber who hasn't sped up the film. Despite having cars that "can do" (to some degree) what a 4-wheel-drive stick shift can do, there is still demand for a manual transmission... simply because some of us find them more fun to drive. Also, when you think about it in terms of what is poiintless in the pressing of particular buttons... I would say the entire act of playing a video game is pointless button pushing. It's pointless to have to assign points to skills... why can't I just start the game fully leveled? It's pointless to collect armor pieces and weapons I already have. Why can't the game know just what armor or weapons I need and give a random selection of only those. It's pointless to have an open world that just tempts you to do a bunch of unnecessary "button-pushing" to clear out an "extra-large" area of the map. Also, it's pointless to have the cannon on the nomad when some of the weapons in Ryder's arsenal are every bit as powerful as the mako's cannon ever was. The boost ends too quickly IMO, even when upgraded. But the Mako I never had to go really far, I don't remember taking a long time to reach anywhere. Like I said, 150 years in a future where we have giant starships I'd expect we solved that already. Please, now you're just being fallacious. You don't begin the game fully leveled to develop your character, that's obvious. It has nothing to do with adding a press-button all the time for ABSOLUTELY NO REASON, JUST TO BE ANNOYING. Imagine if you're playing a game that, while you're walking, you have to press a button sometimes. For no reason, you just have too. That would be a stupid thing that could easily be removed. Seriously, learn how to make analogies. Sure, you have very powerful weapons, but not the protection that a mako or a nomad would provide. You'd prefer to face an enemy soldier with a bazooka or inside a tank? Any could do, but surely tank provides more protection.
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Post by alanc9 on Jul 29, 2017 22:19:52 GMT
I believe he's pointing out that the argument is fallacious from the start..
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Post by griffith82 on Jul 29, 2017 22:23:34 GMT
But why would you waste xp? *is confused* More XP makes the game worse. Gameplay gets bad after, say, level 50. If I don't get bonus XP from fighting without the Mako, then this threshold gets pushed further into the game, maybe past the end of it. I can accomplish the same thing by blowing off sidequests. But if I'm doing that then I'm not using the Mako much anyway. Wait what? Not from my experience. However the gameplay is not ME1's strong point.
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Post by jaegerbane on Jul 29, 2017 22:29:08 GMT
You don't need a cannon to defeat hostile wildlife, and the AI was not a military operation until chance forced them into it. Driving around in tanks tends to give people the impression that you're invading, and they didn't want to do that. Having an armed recon vehicle does not make the AI a military operation, any more than the fact the Pathfinder team are armed makes it one. I could handle the argument that the same questionable idealism that drove them to fly to a totally uncharted galaxy without even point defence weaponry on their ships - something even Star Trek's Starfleet would consider to be irresponsible - is also responsible for them believing the Pathfinder team would never shoot anything, but the idea that they thought they'd need combat skills and personal weaponry but would never ever face anything bigger just doesn't make sense. I mean, what data are they basing such an arbitrary threat analysis on? Besides, aside from the lack of turret, the Nomad is basically a 'tank' (at least in the sense the Mako was). It was specifically designed as a military vehicle.
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Post by alanc9 on Jul 30, 2017 1:22:00 GMT
You don't need a cannon to defeat hostile wildlife, and the AI was not a military operation until chance forced them into it. Driving around in tanks tends to give people the impression that you're invading, and they didn't want to do that. Having an armed recon vehicle does not make the AI a military operation, any more than the fact the Pathfinder team are armed makes it one. I could handle the argument that the same questionable idealism that drove them to fly to a totally uncharted galaxy without even point defence weaponry on their ships - something even Star Trek's Starfleet would consider to be irresponsible - is also responsible for them believing the Pathfinder team would never shoot anything, but the idea that they thought they'd need combat skills and personal weaponry but would never ever face anything bigger just doesn't make sense. I mean, what data are they basing such an arbitrary threat analysis on? Besides, aside from the lack of turret, the Nomad is basically a 'tank' (at least in the sense the Mako was). It was specifically designed as a military vehicle. I was saying that the decision was based on optics. What the expedition actually is isn't all that relevant. I'm not quite sure at what point a Pathfinder would be expected to have to actually destroy targets that would require heavy weapons without any advance warning of the situation. OTOH, it's never been exactly clear what a Pathfinder was actually expected to do.
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Post by jaegerbane on Jul 30, 2017 8:16:08 GMT
Having an armed recon vehicle does not make the AI a military operation, any more than the fact the Pathfinder team are armed makes it one. I could handle the argument that the same questionable idealism that drove them to fly to a totally uncharted galaxy without even point defence weaponry on their ships - something even Star Trek's Starfleet would consider to be irresponsible - is also responsible for them believing the Pathfinder team would never shoot anything, but the idea that they thought they'd need combat skills and personal weaponry but would never ever face anything bigger just doesn't make sense. I mean, what data are they basing such an arbitrary threat analysis on? Besides, aside from the lack of turret, the Nomad is basically a 'tank' (at least in the sense the Mako was). It was specifically designed as a military vehicle. I was saying that the decision was based on optics. What the expedition actually is isn't all that relevant. I'm not quite sure at what point a Pathfinder would be expected to have to actually destroy targets that would require heavy weapons without any advance warning of the situation. OTOH, it's never been exactly clear what a Pathfinder was actually expected to do. Well, it can't be both. Either what the AI is, is relevant, in which case it's an argument about whether or not armed Pathfinder vehicles contradict the AI's view of itself, or it's not relevant, in which case there is no argument and the vehicle should have been armed in the same way the team is for the same reasons they are. As for the expectation to destroy targets - I mean, even if they just used the MW as a yardstick and assumed that no intelligent alien forces were out there, they knew large alien animals could theoretically exist and presumably such predators would prefer the same environments that would make for a good outpost area. A stated part of the Pathfinders job is local threat pacification, after all. Even for passive obstacles like ice and rock, one would have assumed having a large, vehicle-scale weapon would have made for a preferable option over expecting the Pathfinder to try using explosives or turning back. It's not like Nomads were going to be standard-issue pack mules for all the outposts.
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Post by outlaw1109 on Jul 30, 2017 8:40:50 GMT
I was saying that the decision was based on optics. What the expedition actually is isn't all that relevant. I'm not quite sure at what point a Pathfinder would be expected to have to actually destroy targets that would require heavy weapons without any advance warning of the situation. OTOH, it's never been exactly clear what a Pathfinder was actually expected to do. Well, it can't be both. Either what the AI is relevant, in which case it's an argument about whether or not armed Pathfinder vehicles contradict the AI's view of itself, or it's not relevant, in which case there is no argument and the vehicle should have been armed in the same way the team is for the same reasons they are. As for the expectation to destroy targets - I mean, even if they just used the MW as a yardstick and assumed that no intelligent alien forces were out there, they knew large alien animals could theoretically exist and presumably such predators would prefer the same environments that would make for a good outpost area. A stated part of the Pathfinders job is local threat pacification, after all. Even for passive obstacles like ice and rock, one would have assumed having a large, vehicle-scale weapon would have made for a preferable option over expecting the Pathfinder to try using explosives or turning back. It's not like Nomads were going to be standard-issue pack mules for all the outposts. I'm late for this, but, in all honesty, this was something I always had a problem with. If you're hauling millions of people across the universe, you're going to think of defense. Especially considering ME lore and the hostile races discovered in our own galaxy. Anyone remember why the Yahg were left alone? Or how about the friendly neighborhood Batarians? The Thorian? I digress. This is not mentioning something that political leaders would also consider: defense from self. IE: Civilian uprising/crime. Also: according to a Marine in the "From Ashes" DLC, the Alliance's first contact protocol is to "Assume Hostility". I get it that this is a privately funded expedition, but I doubt after what happened with the Turians humanity is just going to send a bunch of poorly armed explorers into deep space and wish them the best.
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Post by jaegerbane on Jul 30, 2017 8:53:00 GMT
]I'm late for this, but, in all honesty, this was something I always had a problem with. If you're hauling millions of people across the universe, you're going to think of defense. Especially considering ME lore and the hostile races discovered in our own galaxy. Anyone remember why the Yahg were left alone? Or how about the friendly neighborhood Batarians? The Thorian? I digress. This is not mentioning something that political leaders would also consider: defense from self. IE: Civilian uprising/crime. Also: according to a Marine in the "From Ashes" DLC, the Alliance's first contact protocol is to "Assume Hostility". I get it that this is a privately funded expedition, but I doubt after what happened with the Turians humanity is just going to send a bunch of poorly armed explorers into deep space and wish them the best. I guess some of it is explained - in the case of the Arks being unarmed, there were severe political issues that needed to be navigated and I can buy the idea that the AI would have signed some agreement not to arm their dreadnought-sized private vessels in exchange for the Citadel Council dropping it's interference. The Arks did have some defensive options as they're seen to be carrying SX3 fighters. And the Pathfinder teams themselves did appear to be staffed by largely military or law enforcement veterans, so there's that. The part I can't explain is why the AI effectively allowed the Pathfinder team to be armed up to the nines with the very best personal firepower in the MW (going so far as to acquire even N7, STG and Spectre-grade weaponry) but figured they would never, ever face anything larger than your average Krogan. It just doesn't make sense. There isn't even a tactical reason for their vehicles to be unarmed as the Nomad doesn't even need to deal with the weight restrictions that the Mako and Hammerhead did.
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Post by correctamundo on Jul 30, 2017 11:47:24 GMT
Well, it can't be both. Either what the AI is relevant, in which case it's an argument about whether or not armed Pathfinder vehicles contradict the AI's view of itself, or it's not relevant, in which case there is no argument and the vehicle should have been armed in the same way the team is for the same reasons they are. As for the expectation to destroy targets - I mean, even if they just used the MW as a yardstick and assumed that no intelligent alien forces were out there, they knew large alien animals could theoretically exist and presumably such predators would prefer the same environments that would make for a good outpost area. A stated part of the Pathfinders job is local threat pacification, after all. Even for passive obstacles like ice and rock, one would have assumed having a large, vehicle-scale weapon would have made for a preferable option over expecting the Pathfinder to try using explosives or turning back. It's not like Nomads were going to be standard-issue pack mules for all the outposts. I'm late for this, but, in all honesty, this was something I always had a problem with. If you're hauling millions of people across the universe, you're going to think of defense. Especially considering ME lore and the hostile races discovered in our own galaxy. Anyone remember why the Yahg were left alone? Or how about the friendly neighborhood Batarians? The Thorian? I digress. This is not mentioning something that political leaders would also consider: defense from self. IE: Civilian uprising/crime. Also: according to a Marine in the "From Ashes" DLC, the Alliance's first contact protocol is to "Assume Hostility". I get it that this is a privately funded expedition, but I doubt after what happened with the Turians humanity is just going to send a bunch of poorly armed explorers into deep space and wish them the best. Not millions. ]I'm late for this, but, in all honesty, this was something I always had a problem with. If you're hauling millions of people across the universe, you're going to think of defense. Especially considering ME lore and the hostile races discovered in our own galaxy. Anyone remember why the Yahg were left alone? Or how about the friendly neighborhood Batarians? The Thorian? I digress. This is not mentioning something that political leaders would also consider: defense from self. IE: Civilian uprising/crime. Also: according to a Marine in the "From Ashes" DLC, the Alliance's first contact protocol is to "Assume Hostility". I get it that this is a privately funded expedition, but I doubt after what happened with the Turians humanity is just going to send a bunch of poorly armed explorers into deep space and wish them the best. I guess some of it is explained - in the case of the Arks being unarmed, there were severe political issues that needed to be navigated and I can buy the idea that the AI would have signed some agreement not to arm their dreadnought-sized private vessels in exchange for the Citadel Council dropping it's interference. The Arks did have some defensive options as they're seen to be carrying SX3 fighters. And the Pathfinder teams themselves did appear to be staffed by largely military or law enforcement veterans, so there's that. The part I can't explain is why the AI effectively allowed the Pathfinder team to be armed up to the nines with the very best personal firepower in the MW (going so far as to acquire even N7, STG and Spectre-grade weaponry) but figured they would never, ever face anything larger than your average Krogan. It just doesn't make sense. There isn't even a tactical reason for their vehicles to be unarmed as the Nomad doesn't even need to deal with the weight restrictions that the Mako and Hammerhead did. I don't see a point to armed Pathfinder vehicles really. Stealth, speed, agility etc would be of much higher priority. Armed Arks on the other hand.
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Post by alanc9 on Jul 30, 2017 16:53:56 GMT
I guess some of it is explained - in the case of the Arks being unarmed, there were severe political issues that needed to be navigated and I can buy the idea that the AI would have signed some agreement not to arm their dreadnought-sized private vessels in exchange for the Citadel Council dropping it's interference. The Arks did have some defensive options as they're seen to be carrying SX3 fighters. And the Pathfinder teams themselves did appear to be staffed by largely military or law enforcement veterans, so there's that. The ships are pretty easy. It's difficult to come up with a situation where one or two dreadnoughts were really going to make the difference for the AI. If you run into a civilization that's at technological parity with the MW but has just launched its first dreadnought, you're making a big difference. But what are the odds of that? A race at technological parity (or better!) will likely have enough ships to completely outclass any conceivable AI force for almost all of its existence. A more primitive race will be no threat to the Arks and the Nexus' fighter squadron anyway. The case where a couple of warships makes the difference would likely fail an ROI test even without political concerns. As for armed vehicles, we should probably all just admit that the real reason is that vehicle combat failed the gameplay test. The in-universe reasons are epiphenomena.
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Post by jaegerbane on Jul 30, 2017 21:05:48 GMT
I guess some of it is explained - in the case of the Arks being unarmed, there were severe political issues that needed to be navigated and I can buy the idea that the AI would have signed some agreement not to arm their dreadnought-sized private vessels in exchange for the Citadel Council dropping it's interference. The Arks did have some defensive options as they're seen to be carrying SX3 fighters. And the Pathfinder teams themselves did appear to be staffed by largely military or law enforcement veterans, so there's that. The ships are pretty easy. It's difficult to come up with a situation where one or two dreadnoughts were really going to make the difference for the AI. If you run into a civilization that's at technological parity with the MW but has just launched its first dreadnought, you're making a big difference. But what are the odds of that? A race at technological parity (or better!) will likely have enough ships to completely outclass any conceivable AI force for almost all of its existence. A more primitive race will be no threat to the Arks and the Nexus' fighter squadron anyway. The case where a couple of warships makes the difference would likely fail an ROI test even without political concerns. As for armed vehicles, we should probably all just admit that the real reason is that vehicle combat failed the gameplay test. The in-universe reasons are epiphenomena. Reading between the lines in the various codices, the Council's attitude towards Dreadnoughts (or vessels capable of being converted into Dreads) appears to be largely knee-jerk and based on a politicised understanding of space warfare. I mean, the basic Treaty of... Firaxan? (Can't remember) is completely redundant as it it doesn't cover the main hostile known force in the galaxy (the geth) and therefore it can only possibly weaken the combined forces of the Council. Having said that, the Council's attitude is what it is/was, so the AI would likely have to simply play the game and appease them in order to keep construction on track. I don't think it had anything to do with any genuine intention of the AI building warships. This part I actually think was quite interesting as I can see political BS like this working in real life (same reason why it's illegal for commercial vessels to carry armed security personnel while sailing through areas off Somalia where there's boats full of guys with AK47s who will have a go if they get a chance). As for the 'real reason' regarding an armed nomad - yeah, that's pretty much what I expected.
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Post by alanc9 on Jul 30, 2017 21:20:07 GMT
Reading between the lines in the various codices, the Council's attitude towards Dreadnoughts (or vessels capable of being converted into Dreads) appears to be largely knee-jerk and based on a politicised understanding of space warfare. I mean, the basic Treaty of... Firaxan? (Can't remember) is completely redundant as it it doesn't cover the main hostile known force in the galaxy (the geth) and therefore it can only possibly weaken the combined forces of the Council. This isn't really the way the Codex reads. The Treaty of Farixen establishes a ratio between dreadnought totals of the various races. There's only a hard cap if the turians either won't or can't afford to build more dreadnoughts
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
Posts: 582 Likes: 1,110
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Aug 11, 2017 17:15:47 GMT
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jaegerbane
582
June 2017
jaegerbane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jul 30, 2017 21:25:35 GMT
Reading between the lines in the various codices, the Council's attitude towards Dreadnoughts (or vessels capable of being converted into Dreads) appears to be largely knee-jerk and based on a politicised understanding of space warfare. I mean, the basic Treaty of... Firaxan? (Can't remember) is completely redundant as it it doesn't cover the main hostile known force in the galaxy (the geth) and therefore it can only possibly weaken the combined forces of the Council. This isn't really the way the Codex reads. The Treaty of Farixen establishes a ratio between dreadnought totals of the various races. There's only a hard cap if the turians either won't or can't afford to build more dreadnoughts As I said, between the lines. The sole purpose of the Treaty is to ensure one race has a larger naval fleet than the others - in practice, this will effectively be a cap because the Turians have a finite economy, the Geth are limited purely by the amount of materials they can grab, and the only way he Citadel species could realistically hope to maintain enough is for each species to be given the freedom to build as many as they could afford.
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Guts
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
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Guts
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May 17, 2017 21:57:52 GMT
May 2017
gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Jul 30, 2017 21:57:34 GMT
I haven't gotten that far into Andromeda yet. I just started it this week. But so far, I am really enjoying it. The space exploration kind of sucks. But that has been the only thing I've seen so far that struck me as being worse. I'll probably post a review once I've finished my first play-through. I'm hoping to romance Peebee, but Vectra is just so likable I might change my mind... Vetra is adorable...but then, I like turians in general. Her romance unfortunately doesn't have very much content, but I'm not sure how that compares to Peebee's. Peebee definitely got the bigger slice of the pie when it comes to romances, speaking as someone who romanced her and found it hard to not romance her.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Nov 17, 2024 18:04:04 GMT
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Dang it.
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March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Aug 1, 2017 21:59:48 GMT
That's not constructive criticism. I didn't learn anything except the user had a horrible experience. I get where the OP is coming from, but if it's going to be constructive, the details are important. This is a rant. I know. Look up my posts around launch. I went from rant to specific over time. I also disagree. Andromeda is really good and I would rather play that than replay Fallout 4, Far Cry 4, Batman or just about any non-Frostbite title. 1.05 showed me that this game was not the crap fest YouTube said it was. 1.09 showed me that this is BioWare. I can say the same thing about Inquisition for the PC.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Uncle Cyan
5620
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Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
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March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Aug 1, 2017 22:07:30 GMT
Vetra is adorable...but then, I like turians in general. Her romance unfortunately doesn't have very much content, but I'm not sure how that compares to Peebee's. Peebee definitely got the bigger slice of the pie when it comes to romances, speaking as someone who romanced her and found it hard to not romance her. Those Asari know how to seduce!
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Hope for the best, plan for the worst
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Post by griffith82 on Aug 1, 2017 22:16:42 GMT
Peebee definitely got the bigger slice of the pie when it comes to romances, speaking as someone who romanced her and found it hard to not romance her. Those Asari know how to seduce! That they do.
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Guts
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
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Guts
788
May 17, 2017 21:57:52 GMT
May 2017
gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Aug 1, 2017 22:21:51 GMT
Peebee definitely got the bigger slice of the pie when it comes to romances, speaking as someone who romanced her and found it hard to not romance her. Those Asari know how to seduce! Goddamn right.
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Post by Hanako Ikezawa on Aug 1, 2017 22:25:50 GMT
Vetra is adorable...but then, I like turians in general. Her romance unfortunately doesn't have very much content, but I'm not sure how that compares to Peebee's. Peebee definitely got the bigger slice of the pie when it comes to romances, speaking as someone who romanced her and found it hard to not romance her. The romances of MEA can be broken into four groups when it comes to amount of content in my opinion. 1. Cora, Jaal, PeeBee 2. Liam, Vetra 3. Gil, Reyes, Suvi 4. Avela, Keri
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Guts
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
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780
Guts
788
May 17, 2017 21:57:52 GMT
May 2017
gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Aug 1, 2017 22:32:04 GMT
Peebee definitely got the bigger slice of the pie when it comes to romances, speaking as someone who romanced her and found it hard to not romance her. The romances of MEA can be broken into four groups when it comes to amount of content in my opinion. 1. Cora, Jaal, PeeBee 2. Liam, Vetra 3. Gil, Reyes, Suvi 4. Avela, Keri Yeah, I mean the romance were unbalanced in ME:A. A criticism that I have about the game.
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