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Glorious Star Lord
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KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 6, 2017 3:49:50 GMT
There was nothing unique or intriguing enough to have Ryder as a playable character. Whether or not it's intriguing is a matter of opinion, but the Ryder Family Secrets quest chain as well as having the family members as NPC's would not be something BioWare could implement with anything other than a fixed species protagonist, at least not without considerable investment. Safe to say stuff like the DAO origin prologues are never coming back.
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Arcian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
Prime Posts: 2473
Prime Likes: 2168
Posts: 928 Likes: 1,354
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Nov 13, 2024 12:36:41 GMT
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Arcian
928
August 2016
arcian
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
GVArcian
GVArcian
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Post by Arcian on Aug 6, 2017 4:26:48 GMT
"You're saying that you're OK playing a female character which really is just a reskinned male character? What's the point?" That's the same kind of false equivalence though. Real life issues like race and gender among human beings are substituted with issues of fictional species, which is exactly what Dragon Age did. No one gives a shit if you're man or woman, but they give a shit if you're an elf. Wilhelm, please. In Dragon Age, characters barely acknowledged what race you were outside of specific scenes that were few and far apart. Seeing how Mass Effect takes place in a considerably more enlightened setting, the player's race is not going to be enough of an issue that it's brought up in every single dialogue in the game. Yeah, if you're playing a salarian you might bump into a krogan with little lost love for salarians, but that's not going to start a 10 hour long questline in which you try and come to terms with salarian history and the conflict with the krogan. At best it might result in a sour quip from the krogan before the game flips back to the generic NPC dialogue. Playing a different race should not be vastly different than playing as another gender, content-wise. It's mainly a cosmetic choice, unless it also includes race-specific combat/character skills (such as in ME3MP) and/or race-specific romances (as in DA:I). If they include race-specific story content, it should be something minor and non-critical to the main plot, unless it can be implemented with minimal effort. There was nothing unique or intriguing enough to have Ryder as a playable character. Whether or not it's intriguing is a matter of opinion, but the Ryder Family Secrets quest chain as well as having the family members as NPC's would not be something BioWare could implement with anything other than a fixed species protagonist, at least not without considerable investment. The more fixed the protagonist is in the backstory of the game, the less flexible roleplaying opportunities become. With Ryder, you rarely if ever played YOUR character, you played an almost entirely predefined character with a predefined past and a predefined family. If you liked that predefined character, good for you. If you didn't - as was the case for me with Ryder - then you're shit out of luck. This was a problem with Shepard too, but not as big as it was with Ryder since you could choose Shepard's first name and origins/military background. The fixed protagonist is also one of the few things I really disliked with The Witcher. A pretty interesting world but you're always stuck exploring it in the role of Geralt. Safe to say stuff like the DAO origin prologues are never coming back. The only reason those prologues worked was because the Warden wasn't voiced.
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