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Post by andurilwielder on Aug 4, 2017 4:52:05 GMT
I hate this choice. She's going to use it to make a bomb and sneak attack the Elaaden outpost later on. I don't trust her at all, and she's completely insane. I cant get the other clan to take over instead either. If I keep the drive core, I can't settle and create Krogan enemies later on. Its a lose lose situation.
Sorry if this is a double post, but this decision frustrates me to no end.
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Post by Deleted on Aug 4, 2017 5:23:38 GMT
Uh oh! It's the kung-fu theater quest!
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We destroy them or they destroy us.
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Post by bshep on Aug 4, 2017 5:38:32 GMT
I hate this choice. She's going to use it to make a bomb and sneak attack the Elaaden outpost later on. I don't trust her at all, and she's completely insane. I cant get the other clan to take over instead either. If I keep the drive core, I can't settle and create Krogan enemies later on. Its a lose lose situation. Sorry if this is a double post, but this decision frustrates me to no end. You haven't paid attention to the quest. That was a lie Jorgal used to bait the Initiative in and use the Pathfinder as scapegoat to the theft after which he would appear with the power core retrieved from the "AI hands" and presented it himself to the colony while making Morda look incompetent, which would strengthen his claim to power. All that because he wanted vengeance for insults his grandfather suffered by some of the Nakmor clan members. And in the end Jorgal was the true crazy one, trying to bring old rivalries from a place 2.500.000 light years away. Besides Drax trust her to make things right, which she does since Morda ended up only wanting to drive as a power source for the colony.
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Post by ArabianIGoggles on Aug 4, 2017 6:13:20 GMT
I don't give it to her because she's a mean bitch that barks at you. Fuck her.
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Post by Pwnstix on Aug 4, 2017 6:26:22 GMT
Nakmor Morda says:
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Post by isaidlunch on Aug 4, 2017 6:28:27 GMT
Well, she's a rude bitch but what else are you going to use the drive core for?
It would've been nice if you could settle on Elaaden anyway and shoot up the Krogan if they try anything.
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Post by Guts on Aug 4, 2017 6:29:21 GMT
I hate this choice. She's going to use it to make a bomb and sneak attack the Elaaden outpost later on. I don't trust her at all, and she's completely insane. I cant get the other clan to take over instead either. If I keep the drive core, I can't settle and create Krogan enemies later on. Its a lose lose situation. Sorry if this is a double post, but this decision frustrates me to no end. You haven't paid attention to the quest. That was a lie Jorgal used to bait the Initiative in and use the Pathfinder as scapegoat to the theft after which he would appear with the power core retrieved from the "AI hands" and presented it himself to the colony while making Morda look incompetent, which would strengthen his claim to power. All that because he wanted vengeance for insults his grandfather suffered by some of the Nakmor clan members. And in the end Jorgal was the true crazy one, trying to bring old rivalries from a place 2.500.000 light years away. Besides Drax trust her to make things right, which she does since Morda ended up only wanting to drive as a power source for the colony. What results from it was a hilariously awkward and poorly animated fight. On a serious note though, I gave Morda the drive core, I mean I need that outpost, building bridges not destroying them, and all that stuff. (Still worried that she might betray you, I hope I'm wrong)
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We destroy them or they destroy us.
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Post by bshep on Aug 4, 2017 6:38:56 GMT
You haven't paid attention to the quest. That was a lie Jorgal used to bait the Initiative in and use the Pathfinder as scapegoat to the theft after which he would appear with the power core retrieved from the "AI hands" and presented it himself to the colony while making Morda look incompetent, which would strengthen his claim to power. All that because he wanted vengeance for insults his grandfather suffered by some of the Nakmor clan members. And in the end Jorgal was the true crazy one, trying to bring old rivalries from a place 2.500.000 light years away. Besides Drax trust her to make things right, which she does since Morda ended up only wanting to drive as a power source for the colony. What results from it was a hilariously awkward and poorly animated fight. On a serious note though, I gave Morda the drive core, I mean I need that outpost, building bridges not destroying them, and all that stuff. (Still worried that she might betray you, I hope I'm wrong) Yeah that "fight"...
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Post by Guts on Aug 4, 2017 7:03:42 GMT
What results from it was a hilariously awkward and poorly animated fight. On a serious note though, I gave Morda the drive core, I mean I need that outpost, building bridges not destroying them, and all that stuff. (Still worried that she might betray you, I hope I'm wrong) Yeah that "fight"... I thought most of the animations in ME:A were bad even by Bioware standards but not the worst I've seen, haven't paid attention to leg animations, but the krogan fight was just. Let's hope they make a better sequel, and honestly I think they shouldn't have Mac Walters be the director of future installments.
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Post by rolenka on Aug 4, 2017 7:11:45 GMT
I would like the option to give them the drive core, then sabotage it and make it a bomb, then fly away as a crater forms below.
WWSD: what would Shepard do?
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Post by ProbeAway on Aug 4, 2017 7:51:56 GMT
I would like the option to give them the drive core, then sabotage it and make it a bomb, then fly away as a crater forms below. WWSD: what would Shepard do? Probably not blow up a colony of generally innocent Krogan?
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Post by BadgerladDK on Aug 4, 2017 8:29:30 GMT
Giving her the drive core is perhaps the biggest moment of idiocy in the entire story of ME:A, and that is saying something. The reasoning makes no sense. You are taking an alien drive core that powered a massive ship full with incredible technology, and you are giving it to a tribe of barbarians essentially, so they can power a few turrets and whatever other technological doodads they have there?... Something like this could and should have been used to provide the entire Nexus with say, a powerful shield, or a weapon, to defend from the Kett attack, which at this point was inevitable. Well, it also gives you a colony and the means to power that as well. Can't keep everyone on the Nexus forever.
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Post by vonuber on Aug 4, 2017 8:46:10 GMT
I would like the option to give them the drive core, then sabotage it and make it a bomb, then fly away as a crater forms below. WWSD: what would Shepard do? Depends if you have gamed the dialogue system enough to choose either of the red or blue instant win options.
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Post by colfoley on Aug 4, 2017 8:51:57 GMT
I hate this choice. She's going to use it to make a bomb and sneak attack the Elaaden outpost later on. I don't trust her at all, and she's completely insane. I cant get the other clan to take over instead either. If I keep the drive core, I can't settle and create Krogan enemies later on. Its a lose lose situation. Sorry if this is a double post, but this decision frustrates me to no end. ....when did Morda use the bomb to attack the Elaadan outpost? I do not remember this happening, or even being hinted at happening. I would like the option to give them the drive core, then sabotage it and make it a bomb, then fly away as a crater forms below. WWSD: what would Shepard do? *sigh* This is the problem. Some of the things Shepard can do is bad enough without the fans piling on with more really weird...stuff.
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Post by LogicGunn on Aug 4, 2017 9:07:23 GMT
Ryder's role is to pave the way for Andromeda settlement. No better way to do that than to help a colony get going. The Krogan have been dumped on far too long, time for Ryder to prove that they are equal and respected. Time for the MW species to trust them. Maybe the core is overkill, but the Krogan are gonna need that power to expand and defend.
I think it really comes down to what how you feel about the Krogan.
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Post by LogicGunn on Aug 4, 2017 9:30:44 GMT
Ryder's role is to pave the way for Andromeda settlement. No better way to do that than to help a colony get going. The Krogan have been dumped on far too long, time for Ryder to prove that they are equal and respected. Time for the MW species to trust them. Maybe the core is overkill, but the Krogan are gonna need that power to expand and defend. I think it really comes down to what how you feel about the Krogan. That's the point, you don't "need" that incredible amount of power to power up a single colony, overkill is putting it mildly.
Basically, in order to be "nice", you are going to throw away the single most powerful remnant artifact you found, and allow the Krogan to use it essentially as a paperweight. That fact that someone got a harsh deal in the past, doesn't mean that they get a pass to make unreasonable demands at the present.
Peacefull coexistence with the Krogan is 100% worth excess power IMO. And if the Krogan are to survive and expand they are going to need it. Who knows what kinds of conflict the Krogan might be needed for in Andromeda? It's not about being "nice". It's about setting up the foundation in Andromeda that leads to the kind of future I want to see, which is closer to the Vision Jien Garson sold the AI on. That doesn't involve a same shit, different galaxy mentality for me. If it's not for you, then you do you and take it back to the Nexus.
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Post by jaegerbane on Aug 4, 2017 9:35:03 GMT
That's the point, you don't "need" that incredible amount of power to power up a single colony, overkill is putting it mildly. Basically, in order to be "nice", you are going to throw away the single most powerful remnant artifact you found, and allow the Krogan to use it essentially as a paperweight.That fact that someone got a harsh deal in the past, doesn't mean that they get a pass to make unreasonable demands at the present. I'm not really sure where you're getting that from. It's a matter of fact that any outpost on Elaaden requires, in Addison's words, 'astronomical' resources to sustain, and having an advanced and stable power source available with loads of spare overhead for outpost expansion effectively means that power is no longer a concern for the growing colony. Since giving the colony the power source also results in the AI being invited to live alongside the Krogan, everyone benefits. I don't really get why it would be considered a 'paperweight' nor do I get why it's unreasonable to request it. IIRC the biggest concern wasn't that it would go to waste, it was that the Krogan would use it to develop weapons... but that isn't entirely rational as it depends on the Krogan behaving as they once did. The very fact Morda - a female Krogan - is running the show make it pretty clear that whatever this colony will turn out to be, it's not just going to rehash the past.
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Post by Deleted on Aug 4, 2017 9:41:28 GMT
I gave it to Morda, with the Kett out there we certainly don't need a sovereign hostile Krogan world plus an extra colony is always welcome. Besides I gave to the Initiative the control of the water supplies of Eladeen taking it away from that angaran merchant. So we have also a stick to put the Krogan in line if required.
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Post by jaegerbane on Aug 4, 2017 9:49:28 GMT
There is no reason to assume that simple colony requires anything close to the powerdraw of a huge ship meant to go to FTL... The power levels required for basic technology and something like this are not even comparable. Not in its current state, no. If it's going to grow then it will. It's not 'basic technology' either. Essentially they need to be running cooling, ship maintenance, defence systems etc etc. I don't really understand why you think running a colony on a desert world where the average temperature is 40C+ and all farming has to be done in enclosures would somehow find no use for a huge power source. You need to re-read the Krogan background and maybe replay the whole Krogan arc in ME3, if you honestly think it proves nothing. No sense having a discussion about this if you're not even up on basic facts. Even Shiagur was an anomaly and she only got her position because her thinking wasn't really any different to the Strux.
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Post by LogicGunn on Aug 4, 2017 9:53:06 GMT
Peacefull coexistence with the Krogan is 100% worth excess power IMO. And if the Krogan are to survive and expand they are going to need it. Who knows what kinds of conflict the Krogan might be needed for in Andromeda? It's not about being "nice". It's about setting up the foundation in Andromeda that leads to the kind of future I want to see, which is closer to the Vision Jien Garson sold the AI on. That doesn't involve a same shit, different galaxy mentality for me. If it's not for you, then you do you and take it back to the Nexus. The point is, that realistically, at this stage of the game the idea that the Kett would come and blow up the Nexus and everyone on it was a very real danger, and realistically something that should have happened.
Considering that the giant space freezer had no way to protect itself, that artifact could have bee used to increase survivability for a larger group of people on the Nexus.
The choice here is between making nice with the Krogan and MAYBE achieving cordial relations with them for the future, while potentially sacrificing everyone on the Nexus much sooner, to adding more survival options for the Nexus. Long term gain Vs. short term survivability, realistically, it's not much of a choice. You could make nice with the Krogans at later point, that's what diplomacy is all about, give and take.
Addison makes it clear that short and long term survival rely on colonies, not the Nexus. Settling on Elaaden is too important. Peace with the Krogan is needed now and in the future. You make interesting points, but my view is the opposite. The AI already took from the Krogan and it made them leave, Ryder needs to give before old issues become the new norm. Settling Andromeda will be impossible with MW baggage dragging everyone down.
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Post by jaegerbane on Aug 4, 2017 10:23:24 GMT
My main point is simple: Whether the Nexus is more or less important than the colonies, at this stage of the game most of the AI's population is there. (most are probably frozen)
And considering the naïve approach the AI decided on taking by going in unarmed, the Nexus desperately needed ANYTHING that will allow it to survive a Kett attack, at the very least long enough to run away.
And considering the sheer space magic the remnants are capable of, having the main power source from a huge ship of theirs used for something close to its original purpose, is probably the best idea for how to use it. I thought the point was that the Krogan can't use it, not the Nexus needs it. If the argument is that the Nexus needs it for defence then it really needs a clear explanation of why the presence of some mega power core is going to be the difference between destruction and not in the event the Kett attack with enough force to overwhelm the Nexus' current defences. You're ultimately sacrificing an outpost on one of the most mineral-rich planets in the cluster plus sealing the loss of the Krogan as AI allies for this, so it needs more justification than just 'we need moar powah because kett'. I mean, what are we talking? Power for more defences? How long to build all them, given we're breaking off Elaaden because the benefits take too long to arrive? A bomb, perhaps? So we get a huge explosion and then what? Hope all the Kett are wiped out at once?
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Post by Gileadan on Aug 4, 2017 10:44:46 GMT
'Tis BioWare writing, my dudes. Complete lol-plot.
First, we have a drive core from a crashed alien ship. Unknown specifications, unknown power output, unknown potential hazard level. SAM might figure it out, but what are the krogan realistically ever going to do with it? Dance around it and go "ooh pretty"?
Secondly, and this might come as a surprise, but Elaaden is supposedly bigger than the map we're driving around on. What are the krogan going to do if we put down an outpost 50 km away from their base? 1000 km away? On the other side of the planet? Nothing, that's what.
And thirdly, you need a power source on a planet with a solar radiation that's actually hazardous? Try installing some solar panels. Where else if not here?
Logic has no role to play in this decision.
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Post by kelarqshah on Aug 4, 2017 11:02:58 GMT
I think Addison makes the point early on that Remnant technology is actually less advanced than Prothean, it's just more complicated to use.
If so there's no reason to assume the drive core is any more powerful than the drive core of an Ark, and is probably a lot less powerful than the existing generators on the Nexus (given its size).
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Post by themikefest on Aug 4, 2017 11:19:27 GMT
Too bad there isn't a third choice. Have Ryder keep it and use it to help humanity. Forget the krogan and Nexus. humanity #1
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Post by jaegerbane on Aug 4, 2017 11:23:53 GMT
It's not a sufficient explanation? Not, its not. The premise of your argument rests on the idea that the presence of the core will improve Nexus's defences. This isn't even put forward by anyone in the game, it's just you, so it's up to you to explain how that will result in the timeframe you've set. Clearly having the Krogan on-side will help massively against the Kett in the long run, so logically you're arguing this based on the short term. It's already been pointed out why Morda needs power, ultimately for the same reasons Las Vegas needs it. Suggestions about how they can simply make do with solar panels/happy thoughts/something else miss the point that on a planet full of psychopaths and sandworms, having your power needs being satisfied by a ready-made and defensible unit will save a lot of time and resources and will ultimately allow the colony to grow at a faster rate. The argument about what the Nexus 'NEEDS' isn't in favour of keeping the core, as there are no apparent power crises thanks to the moored Arks and you know that the Nexus primarily needs raw materials and support because that's what the leadership tells you it needs. There is no indication the Nexus is still capable of jumping to FTL, either. It's a half-built space station. Keeping the core is not a rational decision. At best, it's knee-jerk. Your job as pathfinder is to settle Heleus and you're not accomplishing that by hanging onto a relic on the off-chance you might figure out a use for it later.
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