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Post by Deleted on Aug 11, 2017 18:21:23 GMT
I don't think so. If you did everything right, everyone survived. If you missed something, all bets were off. Mandatory deaths would have introduced a random element or, which would have been worse, been tied to a certain role in the mission or to certain characters. Which would have done away with replayability, since you already knew who's snuffing it.. Random is how I wanted the HTL section to work -- actually, I make it work that way, since if anybody dies there I roll a d20 to pick someone and edit the save. Space combat deaths could have been random too, though that would have been more expensive if everybody gets an individualized cutscene. I'd have structured the game so Reaper IFF was forced the same way Horizon was forced. That's the only place you can do missions at will without advancing the game clock. This would make the window for a zero-death run very small. You'd just end up with people feeling like they mustn't do any sidequests or DLCs until post-game. The more you force narrative restrictions, the more you push people to metagame instead of role-play. It'd be different if all of the consequences were experienced in the same game, but they're not. Any character you lose in the suicide mission won't be included in ME3.
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Post by majesticjazz on Aug 11, 2017 19:35:57 GMT
So you just posted your opinion of it being shitty in comparison to something you won't reveal. ME1 is shitty in comparison to the rest of the OT and ME:A. ME1 was pretty terrible game mechanics and gameplay wise, especially when compared to Gears of War, a 360 launch title. You do know that the whole focus of Gears of War was combat/pew pew whereas ME1 was not just combat but story, characters, customization, choices, and exploration. ME1's focus wasnt combat like GoW so of course it wasnt as good. Besides, last I checked ME1 had higher review scores than ME1, was praised more, and even walked away with some GOTY awards. I wonder how many GOTY awards MEA gets....
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Post by Deleted on Aug 11, 2017 19:53:51 GMT
ME1 is shitty in comparison to the rest of the OT and ME:A. ME1 was pretty terrible game mechanics and gameplay wise, especially when compared to Gears of War, a 360 launch title. You do know that the whole focus of Gears of War was combat/pew pew whereas ME1 was not just combat but story, characters, customization, choices, and exploration. ME1's focus wasnt combat like GoW so of course it wasnt as good. Besides, last I checked ME1 had higher review scores than ME1, was praised more, and even walked away with some GOTY awards. I wonder how many GOTY awards MEA gets.... I do indeed understand the differences between GoW and ME, of course. The comparison is done because a game is played, not viewed. The gameplay needs to be good for a game to be fun to play and ME1 is clunky garbage compared to GoW1. ME1 is not fun to play. The controls and mechanics are so bad that not even a mouse and keyboard can save it. Regarding your pushing of meaningless numbers assigned based on opinion, I already stated that I don't give a fuck about them nor do I care about awards. But by all means, continue with the appeals to authority.
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Post by majesticjazz on Aug 11, 2017 20:02:43 GMT
You do know that the whole focus of Gears of War was combat/pew pew whereas ME1 was not just combat but story, characters, customization, choices, and exploration. ME1's focus wasnt combat like GoW so of course it wasnt as good. Besides, last I checked ME1 had higher review scores than ME1, was praised more, and even walked away with some GOTY awards. I wonder how many GOTY awards MEA gets.... I do indeed understand the differences between GoW and ME, of course. The comparison is done because a game is played, not viewed.Β The gameplay needs to be good for a game to be fun to play and ME1 is clunky garbage compared to GoW1. ME1 is not fun to play. The controls and mechanics are so bad that not even a mouse and keyboard can save it. Regarding your pushing of meaningless numbers assigned based on opinion, I already stated that I don't give a fuck about them nor do I care about awards. But by all means, continue with the appeals to authority. Well you are clearly in the minority in terms of ME1. It may not have been as polished as ME2 and ME3, but critics and fans alike by numbers considered and still considers Mass Effect 1 in 2007 as a bright spot in the videogame industry.
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Post by Deleted on Aug 11, 2017 20:03:10 GMT
I do indeed understand the differences between GoW and ME, of course. The comparison is done because a game is played, not viewed. The gameplay needs to be good for a game to be fun to play and ME1 is clunky garbage compared to GoW1. ME1 is not fun to play. The controls and mechanics are so bad that not even a mouse and keyboard can save it. Regarding your pushing of meaningless numbers assigned based on opinion, I already stated that I don't give a fuck about them nor do I care about awards. But by all means, continue with the appeals to authority. Well you are clearly in the minority in terms of ME1. It may not have been as polished as ME2 and ME3, but critics and fans alike by numbers considered and still considers Mass Effect 1 in 2007 as a bright spot in the videogame industry. Your point?
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Post by Iakus on Aug 11, 2017 20:52:03 GMT
ME1 is not fun to play. The controls and mechanics are so bad that not even a mouse and keyboard can save it. . I guess I was doing it wrong, then...
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Post by traks on Aug 11, 2017 20:52:44 GMT
Well you are clearly in the minority in terms of ME1. It may not have been as polished as ME2 and ME3, but critics and fans alike by numbers considered and still considers Mass Effect 1 in 2007 as a bright spot in the videogame industry. Your point? As the MP crowd would say: learn to play (ME1). ME1 starts out really clunky, but you can have an absolute blast playing it once you figured out how the powers in that game function. I only say master lift!
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Post by vonuber on Aug 11, 2017 22:04:16 GMT
The fact that combat is easily broken in ME1 doesn't mean it's fun or well designed.
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Post by ShadowAngel on Aug 12, 2017 0:48:17 GMT
The beauty of ME1 is it wasn't a gears of war corridor shooter like 2 and 3 were. Combat came dead last for that game as it was never meant to be important to start out with.
ME1 was great because and I'll emphasize this, it was great DURING its time because the huge planets you could explore wasn't very common for console. Andromeda does it better (as it should being how it's 10 years later) but it's impact isn't the same cause so many other games have caught up to that aspect where it's no longer special. I have no care that Andromeda makes it look cooler or more beautiful because that wow factor has long passed when so many games have changed to a more open world approach, and most do it better than bioware does I might add. ME1 also had a villain that didn't make me laugh which bioware has forgotten, instead now we get an irrelevant harbinger, a cartoon Corey or teddy bear archon.
Part of why I love ME1 is also cause to me it was the last of the old bioware before ME2/DAII to present became a thing with all the action BS trending and the RPG aspect getting watered down over time. They simply don't make games like they used to.
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Post by griffith82 on Aug 12, 2017 2:36:30 GMT
The fact that combat is easily broken in ME1 doesn't mean it's fun or well designed. I love ME 1 but the combat.... I have to cheat to get through it now.
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Post by correctamundo on Aug 12, 2017 12:00:43 GMT
The beauty of ME1 is it wasn't a gears of war corridor shooter like 2 and 3 were. Combat came dead last for that game as it was never meant to be important to start out with. ME1 was great because and I'll emphasize this, it was great DURING its time because the huge planets you could explore wasn't very common for console. Andromeda does it better (as it should being how it's 10 years later) but it's impact isn't the same cause so many other games have caught up to that aspect where it's no longer special. I have no care that Andromeda makes it look cooler or more beautiful because that wow factor has long passed when so many games have changed to a more open world approach, and most do it better than bioware does I might add. ME1 also had a villain that didn't make me laugh which bioware has forgotten, instead now we get an irrelevant harbinger, a cartoon Corey or teddy bear archon. Part of why I love ME1 is also cause to me it was the last of the old bioware before ME2/DAII to present became a thing with all the action BS trending and the RPG aspect getting watered down over time. They simply don't make games like they used to.Aahh...the good ole days. The kids nowadays they don't really know what a good game is. When we were kids, then games was really hardcore. Not only was it permadeath and NO SAVES! The game devs had these big blokes sent home to you for a beating repurposing of your game for being such a softcore nOOb. When you tell the kids of today hardcore gaming used to be back in the good-ole-days they never believe you.
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Post by griffith82 on Aug 12, 2017 12:48:15 GMT
The beauty of ME1 is it wasn't a gears of war corridor shooter like 2 and 3 were. Combat came dead last for that game as it was never meant to be important to start out with. ME1 was great because and I'll emphasize this, it was great DURING its time because the huge planets you could explore wasn't very common for console. Andromeda does it better (as it should being how it's 10 years later) but it's impact isn't the same cause so many other games have caught up to that aspect where it's no longer special. I have no care that Andromeda makes it look cooler or more beautiful because that wow factor has long passed when so many games have changed to a more open world approach, and most do it better than bioware does I might add. ME1 also had a villain that didn't make me laugh which bioware has forgotten, instead now we get an irrelevant harbinger, a cartoon Corey or teddy bear archon. Part of why I love ME1 is also cause to me it was the last of the old bioware before ME2/DAII to present became a thing with all the action BS trending and the RPG aspect getting watered down over time. They simply don't make games like they used to.Aahh...the good ole days. The kids nowadays they don't really know what a good game is. When we were kids, then games was really hardcore. Not only was it permadeath and NO SAVES! The game devs had these big blokes sent home to you for a beating repurposing of your game for being such a softcore nOOb. When you tell the kids of today hardcore gaming used to be back in the good-ole-days they never believe you. Not only that but if a game had bugs they had to recall and then release a new cart or disk.
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Post by Deleted on Aug 12, 2017 21:34:44 GMT
ME1 is not fun to play. The controls and mechanics are so bad that not even a mouse and keyboard can save it. . I guess I was doing it wrong, then... Maybe ME1 plays fine for the average casual gamer, but for someone like me that comes from a competitive CS background, it is nowhere near good enough. As the MP crowd would say: learn to play (ME1). ME1 starts out really clunky, but you can have an absolute blast playing it once you figured out how the powers in that game function. I only say master lift! One does not master bad controls and clunky mechanics, one simply struggles through.
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Post by KaiserShep on Aug 12, 2017 21:49:25 GMT
I guess I was doing it wrong, then... Maybe ME1 plays fine for the average casual gamer, but for someone like me that comes from a competitive CS background, it is nowhere near good enough. As the MP crowd would say: learn to play (ME1). ME1 starts out really clunky, but you can have an absolute blast playing it once you figured out how the powers in that game function. I only say master lift! One does not master bad controls and clunky mechanics, one simply struggles through. The gunplay is easily the worst part. If we're going to have manual control over our weapons, don't fuck around with that heavy reliance on stat/weapon skill shenanigans. Shep carries a sniper rifle no matter what, but depending on class, s/he may not even have the wherewithal to look down the gorram scope :rage: Needless to say the way weapons works in the game is pretty shite. In my NG+ playthrough, I just ran a Soldier with biotic throw as the bonus power for my cheesy Vanguard and the ability to use every weapon.
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Post by Deleted on Aug 13, 2017 0:44:10 GMT
Maybe ME1 plays fine for the average casual gamer, but for someone like me that comes from a competitive CS background, it is nowhere near good enough. One does not master bad controls and clunky mechanics, one simply struggles through. The gunplay is easily the worst part. If we're going to have manual control over our weapons, don't fuck around with that heavy reliance on stat/weapon skill shenanigans. Shep carries a sniper rifle no matter what, but depending on class, s/he may not even have the wherewithal to look down the gorram scope :rage: Needless to say the way weapons works in the game is pretty shite. In my NG+ playthrough, I just ran a Soldier with biotic throw as the bonus power for my cheesy Vanguard and the ability to use every weapon. It's not just the shooting mechanics that make ME1 a shitty game. Literally all of the mechanics implemented in that game that the user has control over are poorly designed and cause more harm than good. The cover system alone has been responsible for the vast majority of my deaths. It's the reason that I don't get the praise for the game because it fails as a game and would be better suited as an interactive motion picture.
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Post by colfoley on Aug 13, 2017 1:39:47 GMT
The gunplay is easily the worst part. If we're going to have manual control over our weapons, don't fuck around with that heavy reliance on stat/weapon skill shenanigans. Shep carries a sniper rifle no matter what, but depending on class, s/he may not even have the wherewithal to look down the gorram scope :rage: Needless to say the way weapons works in the game is pretty shite. In my NG+ playthrough, I just ran a Soldier with biotic throw as the bonus power for my cheesy Vanguard and the ability to use every weapon. It's not just the shooting mechanics that make ME1 a shitty game. Literally all of the mechanics implemented in that game that the user has control over are poorly designed and cause more harm than good. The cover system alone has been responsible for the vast majority of my deaths. It's the reason that I don't get the praise for the game because it fails as a game and would be better suited as an interactive motion picture. Not to mention the insane amounts of bullet spongeyness that bad guys get on the higher difficulties.
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Post by Deleted on Aug 13, 2017 1:42:30 GMT
It's not just the shooting mechanics that make ME1 a shitty game. Literally all of the mechanics implemented in that game that the user has control over are poorly designed and cause more harm than good. The cover system alone has been responsible for the vast majority of my deaths. It's the reason that I don't get the praise for the game because it fails as a game and would be better suited as an interactive motion picture. Not to mention the insane amounts of bullet spongeyness that bad guys get on the higher difficulties. ME1 on higher difficulties is a lesson in insanity. I have more fun getting bunkered continuously in a speedball game than playing that shit.
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Post by colfoley on Aug 13, 2017 1:45:23 GMT
Not to mention the insane amounts of bullet spongeyness that bad guys get on the higher difficulties. ME1 on higher difficulties is a lesson in insanity. I have more fun getting bunkered continuously in a speedball game than playing that shit. At least its not DA 2 on Casual.
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Post by Deleted on Aug 13, 2017 1:50:24 GMT
ME1 on higher difficulties is a lesson in insanity. I have more fun getting bunkered continuously in a speedball game than playing that shit. At least its not DA 2 on Casual. Never played, lol.
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Post by griffith82 on Aug 13, 2017 1:57:29 GMT
ME1 on higher difficulties is a lesson in insanity. I have more fun getting bunkered continuously in a speedball game than playing that shit. At least its not DA 2 on Casual. Um tell me what that means? I'm doing a DA run and never mind played past DAO before.
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Post by griffith82 on Aug 13, 2017 1:59:30 GMT
Not to mention the insane amounts of bullet spongeyness that bad guys get on the higher difficulties.Β ME1 on higher difficulties is a lesson in insanity. I have more fun getting bunkered continuously in a speedball game than playing that shit. I much rather play laser tag with my son. I don't mean this in a bad way. Fun level of ME insanity? -2 going to a laser tag place with my kid? Priceless!
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Post by Deleted on Aug 13, 2017 2:01:00 GMT
ME1 on higher difficulties is a lesson in insanity. I have more fun getting bunkered continuously in a speedball game than playing that shit. I much rather play laser tag with my son. I don't mean this in a bad way. Fun level of ME insanity? -2 going to a laser tag place with my kid? Priceless! Lol. Hence why I likened ME1 to getting shot pointblank repeatedly with a speedball marker.
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Post by griffith82 on Aug 13, 2017 2:01:42 GMT
I much rather play laser tag with my son. I don't mean this in a bad way. Fun level of ME insanity? -2 going to a laser tag place with my kid? Priceless! Lol. Hence why I likened ME1 to getting shot pointblank repeatedly with a speedball marker. Laser tag more fun than that too.π
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Post by Deleted on Aug 13, 2017 2:02:38 GMT
Lol. Hence why I likened ME1 to getting shot pointblank repeatedly with a speedball marker. Laser tag more fun than that too.π Paintball > Airsoft > Laser Tag
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Post by griffith82 on Aug 13, 2017 2:06:28 GMT
Laser tag more fun than that too.π Paintball > Airsoft > Laser TagΒ I much prefer being shot by lasers in a dark fortress tupe of capture the flag, or king of the hill, or just base capture than being shot by paint or pellets. No offense.πππ
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