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Post by griffith82 on Aug 5, 2017 20:08:51 GMT
Im going by what MEA was gigged on in the reviews and not being able to relate/care for Ryder was one of them. Reviewers didnt say that about Revan, Hawke, Warden, or Shepard.... Most reviews criticized the general story, game pacing and animations/performance issues...some ridiculously hyperbolic. I didn't see more criticism on Ryder than I did in Shepard when the first Mass Effect came out. It's at a disadvantage in that some compare three games worth of narrative development against one game.
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Post by N7Pathfinder on Aug 5, 2017 20:14:07 GMT
I want them to tie up the loose ends in a dlc and then make a sequel. It would suck if they don't develop the characters and the story more. It has potential I think.
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Post by Guts on Aug 5, 2017 20:17:07 GMT
Too many open questions left at the end of ME:A. If they just scrap this it will be a loud "you know what, f*ck this we don't even care anymore" sign for the public They said that the moment ME:A was released with the asari clones. Biggest 'fuck it, that'll do' I've ever seen in a AAA game. As for the OP I'd prefer a hard reboot of ME:A. I still can't get over the basic premise being so appallingly executed. Hmmmm. I'll agree the story wasn't well executed, but I'm curious. What do you mean by a hard reboot, like the same premise just with a different execution? Or with completely new characters?
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Post by saMoorai on Aug 5, 2017 20:17:27 GMT
I feel like Ryder and friends have too much potential to just be cut off like that.
I like Ryder a lot, and continuing the series as one character was part of what endeared me to the OT. I vote to keep them in.
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Post by majesticjazz on Aug 5, 2017 20:22:12 GMT
Im going by what MEA was gigged on in the reviews and not being able to relate/care for Ryder was one of them. Reviewers didnt say that about Revan, Hawke, Warden, or Shepard.... Most reviews criticized the general story, game pacing and animations/performance issues...some ridiculously hyperbolic. I didn't see more criticism on Ryder than I did in Shepard when the first Mass Effect came out. It's at a disadvantage in that some compare three games worth of narrative development against one game. Then what about Revan, Hawke, and DAO? Those heros only had 1 game and to this day have a huge folllowing. After the dust has settled, I just do not see Ryder being recognized on the same level as those heros I mentioned above. This is why if there is a MEA2, they should just go forward a few decades and bring in a newer, less adolescent hero (like Ryder) and someone who is hardened and more mature like most other Bioware heros.
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Post by griffith82 on Aug 5, 2017 20:26:58 GMT
Most reviews criticized the general story, game pacing and animations/performance issues...some ridiculously hyperbolic. I didn't see more criticism on Ryder than I did in Shepard when the first Mass Effect came out. It's at a disadvantage in that some compare three games worth of narrative development against one game. Then what about Revan, Hawke, and DAO? Those heros only had 1 game and to this day have a huge folllowing. After the dust has settled, I just do not see Ryder being recognized on the same level as those heros I mentioned above. This is why if there is a MEA2, they should just go forward a few decades and bring in a newer, less adolescent hero (like Ryder) and someone who is hardened and more mature like most other Bioware heros. The so called "dust" has been way overblown. It is in no way indicative of them just shoving Ryder aside.
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Post by sjsharp2010 on Aug 5, 2017 20:27:13 GMT
For me they need to if they plan on leaving Rydre behind tie up the loose ends in their story first otherwise they risk the next game really not being received well and possibly even worse than MEA did. So for me finishing that must be a priority before they decide to do anything new. If they plan to continue Ryder's story into a new game then it's not so much of a problem but one way or another dealing with the loose ends is a must.
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Post by majesticjazz on Aug 5, 2017 20:34:51 GMT
Then what about Revan, Hawke, and DAO? Those heros only had 1 game and to this day have a huge folllowing. After the dust has settled, I just do not see Ryder being recognized on the same level as those heros I mentioned above. This is why if there is a MEA2, they should just go forward a few decades and bring in a newer, less adolescent hero (like Ryder) and someone who is hardened and more mature like most other Bioware heros. The so called "dust" has been way overblown. It is in no way indicative of them just shoving Ryder aside. Doesn't change the fact that MEA is Bioware's lowest scoring game ever made.
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Post by sjsharp2010 on Aug 5, 2017 20:37:11 GMT
I doubt Ryder shares the same level og popularity as The Warden and Shepard. Eh, after one game I didn't "feel" or care much about Shepard. As for the Warden it wasn't so much about feeling or caring about just more about wanting the story to continue. Indeed neither did I that much but then to me I didn't feel that Shep has much of a personality to them beyond being a galactic badass. For me at least Ryder has a personality and for me a likeable one who made an effort to get things done despite what was thrown at them and considering their youth as well coped extremely well under the pressure. Of course every one has their own opinion but that's mine.
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Post by cobalt72 on Aug 5, 2017 20:41:01 GMT
As for Hawke, I seem to recall just as many people if not more crying about Hawke or DA2.
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Post by samhain444 on Aug 5, 2017 20:42:37 GMT
The so called "dust" has been way overblown. It is in no way indicative of them just shoving Ryder aside. Doesn't change the fact that MEA is Bioware's lowest scoring game ever made. Never said it wasn't flawed at release. The issues that predominantly made it less than 8 or 9 have been fixed. Released in its current state, the scores would have been higher...apart from the asinine 4 or 5 score out there random website that got thrown into the mix. EA damned it's legacy by rushing it out the door to meet its Q4 financial goals and it still succeeded in that regard. Now, as more people have played the finished product the general consensus is it's a fun/playable game.
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Post by n7vakarian on Aug 5, 2017 20:46:07 GMT
I would like Andromeda to carry on of course.
But I think the majority would most likely want a return to the Milky Way even if Bioware had to make a "canon" ending for ME3.
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Post by griffith82 on Aug 5, 2017 20:47:01 GMT
The so called "dust" has been way overblown. It is in no way indicative of them just shoving Ryder aside. Doesn't change the fact that MEA is Bioware's lowest scoring game ever made. The issues that got it a low score are fixed. Aside from the idiots that scored it a 0 without even touching it.
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Post by Sanunes on Aug 5, 2017 20:47:24 GMT
Most reviews criticized the general story, game pacing and animations/performance issues...some ridiculously hyperbolic. I didn't see more criticism on Ryder than I did in Shepard when the first Mass Effect came out. It's at a disadvantage in that some compare three games worth of narrative development against one game. Then what about Revan, Hawke, and DAO? Those heros only had 1 game and to this day have a huge folllowing. After the dust has settled, I just do not see Ryder being recognized on the same level as those heros I mentioned above. This is why if there is a MEA2, they should just go forward a few decades and bring in a newer, less adolescent hero (like Ryder) and someone who is hardened and more mature like most other Bioware heros. I think it is more then just how many games a protagonist was in. To me Dragon Age had their story to develop Thedas more then The Warden and Hawke developed more then then Warden, but again it felt like Thedas developed more in Dragon Age 2. The Mass Effect Trilogy revolved around Shepard's development and Andromeda feels the same where Ryder and crew developed more then the Heleus cluster. So removing Ryder would be starting at the exact same place as they did with Andromeda where you have very little established and redeveloping the game's story from the ground up, so it is just as easy they are going to have the exact same problems as Andromeda's story since they are creating a entirely new foundation again. I really don't see a large backlash against Ryder themselves, I know there are people that don't like them. I also remember there were people that didn't like Shepard after Mass Effect 1 either. So I am not sure what it would bring to the game by removing them aside from personal preference for some players.
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Post by n7vakarian on Aug 5, 2017 20:47:30 GMT
Definitely stick with Ryder. Imo the only great thing about ME1 is that it lead to 2 and 3. Look at the first one on its own, and it's no better than Andromeda. So I'd be fairly confident any sequel would be much better, whereas another "reboot" would just make the same mistakes. Your kidding right? ME1 is 10 times the game ME:A could even hope to be.
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Post by mannyray on Aug 5, 2017 20:53:51 GMT
They left a lot of loose ends to be tied up. I am waiting for a DLC or two. I don't get why they wouldn't have planned for at least one. If there is no DLC then I think they just need to make sure all the unanswered question from MEA are dealt with. I would like to continue my Ryder's story, but I would also be open to a new protagonist. This is why not having at least one DLC doesn't make sense. They clearly left openings for a DLC story and if history is any indicator, the development of any dlc at least begins while the base game is gearing up for deployment. I would have expected the question to be "will we get more than one dlc" instead of "are getting any at all..."
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Post by abaris on Aug 5, 2017 21:01:47 GMT
This is why not having at least one DLC doesn't make sense. They clearly left openings for a DLC story and if history is any indicator, the development of any dlc at least begins while the base game is gearing up for deployment. I would have expected the question to be "will we get more than one dlc" instead of "are getting any at all..." What they originally had in mind and what business decisions were made in the meantime are two different pair of shoes. Nobody knows if they planned on producing DLCs or simply part 2 within one or two or three years. Nobody knows what they're planning now, although it seems obvious that most of the staff is working on other projects. As far as Ryder is concerned, I wouldn't shed any tears if they came back with a new protagonist and added some more meat to the new character, the story and the companions. Maybe a decade later when the outposts had time to come alive and provide a little more than just telegraph pole NPCs standing around.
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Post by Deleted on Aug 5, 2017 21:07:31 GMT
Definitely stick with Ryder. Imo the only great thing about ME1 is that it lead to 2 and 3. Look at the first one on its own, and it's no better than Andromeda. So I'd be fairly confident any sequel would be much better, whereas another "reboot" would just make the same mistakes. Your kidding right? ME1 is 10 times the game ME:A could even hope to be. Consider it on its own, as if the other two games never existed. The combat is crap, the exploration is tediously boring and repetitive, the characters aren't well developed and the dialogue is at least as bad as Andromeda. The best things it has are the setting and the character of Shepard, which both rely on later games to become truly great.
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Post by mannyray on Aug 5, 2017 21:07:56 GMT
This is why not having at least one DLC doesn't make sense. They clearly left openings for a DLC story and if history is any indicator, the development of any dlc at least begins while the base game is gearing up for deployment. I would have expected the question to be "will we get more than one dlc" instead of "are getting any at all..." What they originally had in mind and what business decisions were made in the meantime are two different pair of shoes. Nobody knows if they planned on producing DLCs or simply part 2 within one or two or three years. Nobody knows what they're planning now, although it seems obvious that most of the staff is working on other projects. As far as Ryder is concerned, I wouldn't shed any tears if they came back with a new protagonist and added some more meat to the new character, the story and the companions. Maybe a decade later when the outposts had time to come alive and provide a little more than just telegraph pole NPCs standing around. Every other game franchise dating back to Baldur's Gate had the eventual dlc on the books and at least started when the original game launched. I'm saying right now as we speak there's a very good chance there is at least the framework of a dlc that was being worked on regardless of when a sequel was coming out. Also I don't know why anyone just wants to scrap Ryder. Shepard was as charismatic as oatmeal, male or female. That's mainly because in any game with rpg elements (that's good) the player is the protagonist and he or she is the one that imposes the inner monologue and motivations behind choices available. Scrapping Ryder is a bad idea unless the next game is set 50 years in the future when the Ryder character would be in his or her 70's if not deceased from natural causes.
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Post by ariatloak on Aug 5, 2017 21:08:12 GMT
I liked Ryder a lot. Much more than I cared about Shepard from me1 alone, but definitely less than I cared about Hawke, my fave bioware protagonist ever. Don't really understand how anyone could care about the warden? No voice, level of origins stories / amount of personality options meant you were essentially playing something entirely your own imagination. I get that a lot of people enjoy that but it's more like a DND character than a video game character and thus you can't really ask bioware to bring them back exactly as you envisioned
I think a hard reboot of mea would suffer similar problems. I like the idea of a sequel with Ryder still the protagonist, keeping some squadmates and having others in the game but not as squadmates a la me2/3. I don't care about the kett or angara at all but the jardan have the potential to be very interesting and that's what I'm hoping they shift the focus to, along with discovering other heleus species so it's not just the angara and kett. Setting it a few years later would help
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Post by cszoltan on Aug 5, 2017 21:10:48 GMT
No, I like that they are different beyond the obvious sci-fi/fantasy setting. It works for DA, but I'd rather have a single protag for ME.
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Post by 3rdpig on Aug 5, 2017 21:19:09 GMT
ME:A is the first ME game in which I haven't been able to finish the SP campaign. I keep trying, but after 20 minutes or so I'm so bored and annoyed it's off to something else. I've asked myself time and time "What's wrong this this game?". Combat is good, the main story line is good and the main missions, what I've played of them, have been good. What's bad is Ryder and most of the companions and side missions. They're boring, uninteresting, don't suspend my disbelief and don't compel me to continue playing to see what's going to happen next. That's where ME and ME2 were so good, I just had to see what's next. Even replaying and knowing what's next I had to keep playing. So, back on topic. Keep Andromeda and the current gameplay style. Ryder needs some age and experience, he needs to "toughen up" and stop relying on others to make decision for him. Being a leader is about tough decisions that others may not like, but it's about being charismatic and convincing enough that they'll follow you anyway. For example, the mission in ME3 with the Primarch's son. He's a weak leader and, after a bad decision, his team refused to follow him. When Shepard, a natural leader arrives, they fall in line. Ryder's Father had that, he does not. He/she sounds like a teenager with all the angst that goes with it. If I was Cora I'd have that job if I have to leave Ryder's steaming corpse on the first planet we landed on. Of course, she's as weak and whiny as Ryder, so that's not an option. Or let us create our own character like in other RPGs. And give me an "Execution protocol", so I can rid myself of the whiners early on. Or just replace Ryder with a character who is a leader. And make the companions and their stories, like the OG characters, more compelling and deep. Vetra and Peebee are just absurd. Oh, and FFS, ask me at the beginning of the game what my sexual preference is so I'm not being bombarded with creepy behavior from my team. I don't care what team you swing a bat for, but I don't want it in my face while I'm playing. And make some of the romance options compelling, cause right now I'd prefer to be "in my bunk" than share it with any of those losers. Now in my next post I'll tell you what I really think.
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Post by anarchy65 on Aug 5, 2017 21:23:24 GMT
Your kidding right? ME1 is 10 times the game ME:A could even hope to be. Consider it on its own, as if the other two games never existed. The combat is crap, the exploration is tediously boring and repetitive, the characters aren't well developed and the dialogue is at least as bad as Andromeda. The best things it has are the setting and the character of Shepard, which both rely on later games to become truly great. The problem is ME1 doesn't really focus on character development (it has a little bit, but it isn't the focus. Tali, for example, is there just to be an audio log about the quarians.), that started on ME2. But ME1 does have a cool story and not a bad combat for a game that was released years ago. It was a game with some problems (I agree with the exploration, but the exploration in Andromeda is much worse) and some very cool moments in the story (save Kaidan or Ashley, save the council or let them die, becoming the first Spectre, the final battle, etc.). Some side quests were cool too because they were related to the main quest or even to your background story. That was another positive for ME1: Your Shepard had a background you could choose, and people would talk to you differently depending on your background, and you'd even get different quests. And it had some cool characters. Garrus wasn't as good as in ME2, but it was cool to being able to affect his personality. Wrex was cool too. Understanding why Ashley was so racist was also good. And again, this game was released 10 years ago. Andromeda does focus on character development and dialogues (or at least it tries to), and it is an ultimate failure on it. The exploration is not better than it was 10 years ago, and that's unacceptable.
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Post by n7vakarian on Aug 5, 2017 21:24:55 GMT
Your kidding right? ME1 is 10 times the game ME:A could even hope to be. Consider it on its own, as if the other two games never existed. The combat is crap, the exploration is tediously boring and repetitive, the characters aren't well developed and the dialogue is at least as bad as Andromeda. The best things it has are the setting and the character of Shepard, which both rely on later games to become truly great. The problem is your saying that now as in what the game is like now. You have to take it in context of what it was like back then. Even so to this day I would rather pop in ME1 and play it again over MEA and I did enjoy MEA for what it was
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Post by abaris on Aug 5, 2017 21:29:19 GMT
Or let us create our own character like in other RPGs. I wouldn't know of any RPG that allows for creating your own character. They have to fit into the storyline after all and so they all have to have common ground, even if they allow for different races or professions. The role they play is always is the same.
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