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Post by Steelcan on Aug 6, 2017 5:12:48 GMT
man we must have played two different Shepards..... yes Shepard said funny things but that is not 'giving them a sense of humor'. The paragon/renegade system eliminated that possibility. Except it didn't Half of the renegade responses ended up being dark/dry humor
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Post by majesticjazz on Aug 6, 2017 5:19:20 GMT
yes Shepard said funny things but that is not 'giving them a sense of humor'. The paragon/renegade system eliminated that possibility. Except it didn't Half of the renegade responses ended up being dark/dry humor Ryder wishes she/he had the range that Shepard had.
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Post by colfoley on Aug 6, 2017 5:21:23 GMT
yes Shepard said funny things but that is not 'giving them a sense of humor'. The paragon/renegade system eliminated that possibility. Except it didn't Half of the renegade responses ended up being dark/dry humor A. Yes,but most of Those choices weren't Shepard being funny...but the situation was being funny. B. Paragon and renegade was a morality system. So the choice wasn't 'should i be funny' but 'should i.push this guy outta the window'
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Post by smilesja on Aug 6, 2017 5:29:47 GMT
Except it didn't Half of the renegade responses ended up being dark/dry humor Ryder wishes she/he had the range that Shepard had. You mean be a jerk and get away with it?
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Post by colfoley on Aug 6, 2017 5:33:28 GMT
Ryder wishes she/he had the range that Shepard had. You mean be a jerk and get away with it? one of my favorite moments in Andromeda was Tanns 'so you can be the Pathfinder you are pretending to be' i know we have a lot of people around here who just like to play walking bad asses but i was like 'daaammmmnn shots fired'
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Post by Sondergaard on Aug 6, 2017 6:55:46 GMT
They said that the moment ME:A was released with the asari clones. Biggest 'fuck it, that'll do' I've ever seen in a AAA game. As for the OP I'd prefer a hard reboot of ME:A. I still can't get over the basic premise being so appallingly executed. Hmmmm. I'll agree the story wasn't well executed, but I'm curious. What do you mean by a hard reboot, like the same premise just with a different execution? Or with completely new characters? Any direct sequel will have to overcome the baggage of ME:A so it may be best to either ignore it or try a different premise while assuming Ryder et al are continuing their adventures. What that premise might be I have no idea. Simply waiting a few years until they're 'better established' doesn't cut it. There are only 100,000 colonists. It will be centuries before they can get away from crappy little settlements. Though to be honest I'm not sure why they're bothering with settlements. They've got the Nexus which, at almost the size of the Citadel, should be able to house 6 or 7 million people so they can live there exclusively for a few hundred years and take their time exploring and finding the perfect colonisable world's. Would make for a dull game though.
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Post by Hanako Ikezawa on Aug 6, 2017 7:00:03 GMT
You mean be a jerk and get away with it? one of my favorite moments in Andromeda was Tanns 'so you can be the Pathfinder you are pretending to be' i know we have a lot of people around here who just like to play walking bad asses but i was like 'daaammmmnn shots fired' Ouch. When did Tann say that?
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Post by colfoley on Aug 6, 2017 7:15:10 GMT
one of my favorite moments in Andromeda was Tanns 'so you can be the Pathfinder you are pretending to be' i know we have a lot of people around here who just like to play walking bad asses but i was like 'daaammmmnn shots fired' Ouch. When did Tann say that? like the first conversation you have after meeting him and you are talking about your next step. I believe the casual option has Ryder insult him and then he deftly counters with the above line.
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Post by smilesja on Aug 6, 2017 7:19:51 GMT
Hmmmm. I'll agree the story wasn't well executed, but I'm curious. What do you mean by a hard reboot, like the same premise just with a different execution? Or with completely new characters? Any direct sequel will have to overcome the baggage of ME:A so it may be best to either ignore it or try a different premise while assuming Ryder et al are continuing their adventures. What that premise might be I have no idea. Simply waiting a few years until they're 'better established' doesn't cut it. There are only 100,000 colonists. It will be centuries before they can get away from crappy little settlements. Though to be honest I'm not sure why they're bothering with settlements. They've got the Nexus which, at almost the size of the Citadel, should be able to house 6 or 7 million people so they can live there exclusively for a few hundred years and take their time exploring and finding the perfect colonisable world's. Would make for a dull game though. I don't think they should ignore but rather improve on the game. Besides ME: A doesn't have that much baggage compared to the endings.
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Post by Andrew Waples on Aug 6, 2017 9:41:00 GMT
Any direct sequel will have to overcome the baggage of ME:A so it may be best to either ignore it or try a different premise while assuming Ryder et al are continuing their adventures. What that premise might be I have no idea. Simply waiting a few years until they're 'better established' doesn't cut it. There are only 100,000 colonists. It will be centuries before they can get away from crappy little settlements. Though to be honest I'm not sure why they're bothering with settlements. They've got the Nexus which, at almost the size of the Citadel, should be able to house 6 or 7 million people so they can live there exclusively for a few hundred years and take their time exploring and finding the perfect colonisable world's. Would make for a dull game though. I don't think they should ignore but rather improve on the game. Besides ME: A doesn't have that much baggage compared to the endings. I think most of the complaints are from a technical point-of-view, not so much about the story/content.
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Post by abaris on Aug 6, 2017 10:15:24 GMT
Ouch. When did Tann say that? One of the more painful moments. I guess it's the moment when Tann makes a joke about the term pathfinder that even he finds cringeworthy, going by his reaction.
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Post by vonuber on Aug 6, 2017 10:46:39 GMT
Ryder is a contemptible character. It has the breadth and depth of a doormat. This character is primarily responsible for Andromeda's well crafted mediocrity. The voice work is flat; I have experienced greater emotional range from Siri. Their dialogue wheel is an exquisite offering of different types of store milk. All this combines to weave a doormat character into a higher thread count doormat character. Andromeda doesn't need this amoeba as much as the OT needed Shepard. Andromeda is its own thing. It can be alive, breathing, vibrant. The next game would improve significantly if this loathsome character were absent. One of the more painful moments. I guess it's the moment when Tann makes a joke about the term pathfinder that even he finds cringeworthy, going by his reaction. Sure, painful if you can't accept that you are not a god-like badass who everyone had to worship as the second coming. That's one of Ryder's strengths, she actually evolves over the game.
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Post by bigbad on Aug 6, 2017 12:33:23 GMT
I don't think they should ignore but rather improve on the game. Besides ME: A doesn't have that much baggage compared to the endings. I think most of the complaints are from a technical point-of-view, not so much about the story/content. If only that were the case!
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Post by griffith82 on Aug 6, 2017 13:52:07 GMT
Hmmmm. I'll agree the story wasn't well executed, but I'm curious. What do you mean by a hard reboot, like the same premise just with a different execution? Or with completely new characters? Any direct sequel will have to overcome the baggage of ME:A so it may be best to either ignore it or try a different premise while assuming Ryder et al are continuing their adventures. What that premise might be I have no idea. Simply waiting a few years until they're 'better established' doesn't cut it. There are only 100,000 colonists. It will be centuries before they can get away from crappy little settlements. Though to be honest I'm not sure why they're bothering with settlements. They've got the Nexus which, at almost the size of the Citadel, should be able to house 6 or 7 million people so they can live there exclusively for a few hundred years and take their time exploring and finding the perfect colonisable world's. Would make for a dull game though. No it shouldn't ignore it and there is no baggage to overcome imo. As to the outposts it's a matter of resources. The Nexus does not have enough to house everyone.
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Post by mannyray on Aug 6, 2017 14:23:49 GMT
Any direct sequel will have to overcome the baggage of ME:A so it may be best to either ignore it or try a different premise while assuming Ryder et al are continuing their adventures. What that premise might be I have no idea. Simply waiting a few years until they're 'better established' doesn't cut it. There are only 100,000 colonists. It will be centuries before they can get away from crappy little settlements. Though to be honest I'm not sure why they're bothering with settlements. They've got the Nexus which, at almost the size of the Citadel, should be able to house 6 or 7 million people so they can live there exclusively for a few hundred years and take their time exploring and finding the perfect colonisable world's. Would make for a dull game though. No it shouldn't ignore it and there is no baggage to overcome imo. As to the outposts it's a matter of resources. The Nexus does not have enough to house everyone. I thought it was obvious that the Nexus was smaller than the Citadel--significantly smaller. Any dimensional stats from Bioware on this?
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Post by clips7 on Aug 6, 2017 14:36:20 GMT
Stay in Andromeda. Continue the Ryder story. This is how i feel...even though i felt Andromeda was lacking in story and character depth, a sequel could show how Ryder has grown since then...maybe fast-forward the setting a FEW years (3 - 5 maybe). I think Bioware hurt themselves a bit by trying to bury the Milky Way canon ending by stating "hey we're travelling 600 years into the future" a bit of a cop-out to protect themselves against what happened in ME3. Ryder was written basically as a pushover in Andromeda and i understand that to a certain degree since he/she is young and inexperienced, but for the next game i feel Ryder should come into their own and lead with a bit more confidence and is measured. But for me this all comes down to writing and hopefully the writing for the next game will be up to the task and hopefully we'll have a more darker story so we can feel some type of urgency or desperation that i felt Andromeda lacked. I honestly felt that with Ryder exploring the unknowns of Andromeda that he/she should have felt a sense of urgency and un-easiness to the entire scenario, but the characters never really portrayed any sense of urgency or a sense of importance as to what they was doing in Andromeda and again that points to the writing....and hopefully in the next game they can address the current scenario in the Milky Way and place a period on it, or if it's still unknown, that could possibly set the stage for a future game in which we travel back to investigate what happened...
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Post by griffith82 on Aug 6, 2017 14:41:49 GMT
No it shouldn't ignore it and there is no baggage to overcome imo. As to the outposts it's a matter of resources. The Nexus does not have enough to house everyone. I thought it was obvious that the Nexus was smaller than the Citadel--significantly smaller. Any dimensional stats from Bioware on this?
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Post by ComedicSociopathy on Aug 6, 2017 14:46:32 GMT
Uh, how about instead of Bioware forcing me to play a character with a vague set personality like with Ryder, I'm instead able have more freedom in how I want my character to act and behave. Shepard at least let you play two different charaxters personality wise with Paragon and Renegade.
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Played Anthem finally. So... yeah.
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Post by mannyray on Aug 6, 2017 15:28:33 GMT
Uh, how about instead of Bioware forcing me to play a character with a vague set personality like with Ryder, I'm instead able have more freedom in how I want my character to act and behave. Shepard at least let you play two different charaxters personality wise with Paragon and Renegade. I don't consider that freedom. Shepard was still a cardboard personality. If that wasn't the player character I doubt he or she would be an iconic figure in the history of video rpg's.
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Post by mannyray on Aug 6, 2017 15:29:11 GMT
I thought it was obvious that the Nexus was smaller than the Citadel--significantly smaller. Any dimensional stats from Bioware on this? Your pic link is broken, Griffith.
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Post by griffith82 on Aug 6, 2017 15:46:27 GMT
Your pic link is broken, Griffith. Ah figures. I hate trying to post pics on the phone. Sometimes it works and sometimes it doesn't. I'll fix it when I get home.
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Post by ComedicSociopathy on Aug 6, 2017 16:01:48 GMT
Uh, how about instead of Bioware forcing me to play a character with a vague set personality like with Ryder, I'm instead able have more freedom in how I want my character to act and behave. Shepard at least let you play two different charaxters personality wise with Paragon and Renegade. I don't consider that freedom. Shepard was still a cardboard personality. If that wasn't the player character I doubt he or she would be an iconic figure in the history of video rpg's. Still better than what we got with Ryder in my opinion.
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Post by KaiserShep on Aug 6, 2017 16:12:44 GMT
Hmmmm. I'll agree the story wasn't well executed, but I'm curious. What do you mean by a hard reboot, like the same premise just with a different execution? Or with completely new characters? Any direct sequel will have to overcome the baggage of ME:A so it may be best to either ignore it or try a different premise while assuming Ryder et al are continuing their adventures. What that premise might be I have no idea. Simply waiting a few years until they're 'better established' doesn't cut it. There are only 100,000 colonists. It will be centuries before they can get away from crappy little settlements. Though to be honest I'm not sure why they're bothering with settlements. They've got the Nexus which, at almost the size of the Citadel, should be able to house 6 or 7 million people so they can live there exclusively for a few hundred years and take their time exploring and finding the perfect colonisable world's. Would make for a dull game though. MEA doesn't really have baggage. There's no particularly meaningful variables to account for since the game largely ends the exact same way and they could be rid of any of the small number of companions to make room for new ones, and being confined to a single cluster in the first game allows them to introduce anything they want in the new game in terms of other alien races and civilizations beyond Heleus. As for colonists, I don't see what the problem is with 100,000 people as a population from the Milky Way. That's more than enough to "populate" meaningful areas on the Nexus and the paltry few outposts that may have expanded after everyone's taken out of cryo, then there's the population of Angara which have far greater numbers and would probably integrate into them as well. Besides, I got the impression that people want more Heleus aliens, so adding them should pick up the slack anyhow. In any case, if the goal is to establish a foothold in the cluster, simply doing so on the Nexus alone is probably not a good idea. Colonies allow a population to expand, produce and mine for resources without having to account for the limited capacity of a space station, and you gotta start somewhere in terms of creating a real infrastructure in the cluster.
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Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
Posts: 635 Likes: 722
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Post by mannyray on Aug 6, 2017 16:24:06 GMT
I don't consider that freedom. Shepard was still a cardboard personality. If that wasn't the player character I doubt he or she would be an iconic figure in the history of video rpg's. Still better than what we got with Ryder in my opinion. Fair enough. Ryder's Joss Whedon dialogue was annoying at times. I've gone on at length about her godawful first flirt dialogue with Suvi. I just don't see any point in ditching Ryder entirely. I'd love to see a more grownup ryder five years down the road still blazing trails in a story that lives up to the premise.
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Post by Qolx on Aug 6, 2017 16:35:15 GMT
Still better than what we got with Ryder in my opinion. Fair enough. Ryder's Joss Whedon dialogue was annoying at times. I've gone on at length about her godawful first flirt dialogue with Suvi. I just don't see any point in ditching Ryder entirely. I'd love to see a more grownup ryder five years down the road still blazing trails in a story that lives up to the premise. Think of it like The Wire. Each season was shown through different perspectives and many different characters. Andromeda could use a similar approach. The next game is played from the perspective of someone actively opposing the Initiative/Ryder, for example. The "main protagonist" would be Andromeda.
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