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Post by zan on Aug 5, 2017 16:46:55 GMT
Alright, I am sure everyone has their own opinion on how this mess can be fixed. I am sure some people think that it can't, and others have quit already. Portion of the population will settle for nothing less than either complete removal of the bloat or rolling it into something like mods. All of these are perfectly understandable. However I would like to talk about feasible solutions that BW might actually take without making drastic changes to what has already been done. Below I will outline some of my personal ideas. They are not perfect and might not suit everyone, but I think they would make big enough difference to make the manifest not feel like an unending grind and have people enjoy playing a lot more. These are not always "easy fixes", but I feel that there are nothing easy about fixing 1.09. There are three general topics that I'll touch on. One is viability and progression of variant weapons. Two is availability and progression of characters, especially UR. Three is random idea on leveling up weapons. To prevent giant wall-of-text that will scare people from even bothering to tackle the discussion, I have hidden the three topics behind spoiler tags: Topic one: There are two main problems with variant weapons. One is that most non siphon weapons are simply not used or used rarely. Two is that leveling a weapon past rank I (especially the most used Siphon variants) is largely meaningless (3 to 3.75% from rank I to X is silly). Variant viability: Lets look at the situations where the variants WOULD be used and what niche they are supposed to fill. Concussive is supposed to be added damage, however it is extremely unreliable due to the off-host headshot bug (which does exist!). I see two solutions: --First solution would fix the headshot bug, allowing everyone to get some use from these. However this solution has a major drawback of not being useful for weapons with large blooms, such as shotguns. --Second solution would simply make the explosion happen on ANY weapon kill. This will likely require toning down the damage or somewhat changing the effect itself, but this is likely the simplest fix. Bulwark weapons are supposed to promote team survivability when people are clustered together. This has an inherit problem of making the weapon extremely situational, whereas the other two variants (self healing and damage) are more generalized. There are (once again) multiple solutions to this: --First, they can just leave them as they are. The weapons will continue to be used by an extremely small portion of the population, largely those who play in premade groups which can agree on positioning. --Second, they can adjust the weapon so it is less situational. One way to accomplish this is to shift some of the DR to player without any friendlies in the area, and incrementing it less for each additional person. --Third, the variant can get a complete rework, possibly turning it into a variant which will allow part of the damage to go through enemy shields. Weapon scaling with rank: Current scaling is largely pointless, using a large up-front bonus at rank I and scaling slightly with additional ranks. To make higher ranks more viable it would be simplest to rework the formula to have the initial bonus smaller (or non existent) and increase viability of the weapon variant as it is ranked up (note, before people complain about availability of higher ranks, I'll cover it in topic 3). For example, siphon weapons going from 0.4% to 4% of damage dealt from rank I to rank X will make higher tiers actually worth getting. Topic Two: The current problem is that while UR characters might be equivalent or better than their lower tier counterparts at ranks XX, they are (in most cases) significantly weaker than lower tier characters at lower ranks. This arises not so much due to the rank itself, but due to massive advantage a fully leveled veteran bonus provides. Thus, due to the rarity of the UR cards, you rarely see them played (Avenger is an exception due to the current match design, but even they would be much stronger at XX than at X).
Possible solution:
Split the character rank into two separate values. Instead of having linear progression of I-XX, have two separate progressions I-X:I-X, where the first number is the character rank which is obtainable ONLY through cards, and the second value is the veteran bonus, which is obtainable either through resetting character level (promoting people to play that character for ranks!) or through cards, if the first value is already at X.
This allows for things like I:X URs which have full veteran bonus, but still benefit from getting skill points via cards. The advantage of this system is that it promotes playing the character you are ranking up (likely teaching newer players on how to play them in the process) as well as not making reserve packs completely useless, which would be the case if ALL leveling up can be done by level reset. Topic Three: The issue I am trying to address is tied to the RNG of the store, bloated manifest, the proposed changes of Topic One and the horrible imbalance between weapons available.
I propose the ability to level the weapon rank by completing the corresponding weapon challenge (140000 points in the given weapon). Completing a challenge on rank X non-variant weapon will randomly grant one of the variants. Completing the challenge on a sub rank X variant, progresses that variant.
This will address the store RNG by making unlocking the weapon the primary challenge as you can rank them up without the store if you are unlucky.
It will similarly address the bloated manifest by allowing you to rank up the particular variant.
It will alleviate the problem of making lower tier variants weaker as proposed in Topic One as you can now rank them up individually and don't have to rely on the RNG as much.
It will (hopefully) alleviate the horrible weapon balance by drawing developers attention to the fact that only certain weapons and variants are being leveled up, (hopefully) making them rethink/tune the other weapons. Personal note: the above proposals are brought to you by a person who had really crappy luck with store drops, so a lot of it is coming up with ways to lower the amount of RNG, lower the amount of mindless grind and hopefully promote people to actually play.
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Post by Deleted on Aug 5, 2017 16:55:49 GMT
Honestly, I would be happy with two simple changes:
1. Collapse all 10 ranks of each gun into one that gives you full bonus, with some way to compensate those who unlocked a lot of ranks in mission funds 2. Add another daily and a couple of weeklies with more MF to help with bypassing the RNG to a degree
i do like the idea of translating the challenges into upgrades to the gun you are actually using though.
Mattock Syphon III is my highest progressed Weapon, heh.
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Post by RonnieBlastoff on Aug 5, 2017 17:43:26 GMT
I usually go on the "special spiral of the idiot ranting" trip when I see almost anything that hints at a "turning back" of the decisions bioware has made. Today though, I'm going to actually ask a couple questions.. 1. Who will, and how does anyway removing the (manifest bloat) "fix" any issue that players are experiencing? From what I can tell, the only players who feel there is a manifest bloat at all, are either players who don't play on a difficulty where they would be reaching manifest goals anyway, or players who don't read patchnotes and realize that what they call manifest bloat, exist any longer. 2. How will fixing the mess of manifest bloat be beneficial to players who, even after the release of 1.10, have a completed manifest. We are still talking time and effort spent by these players. In order for there to be anything beneficial to these players, they would either have to be returned spent funds (not going to happen) or be a fix that makes the ideas people are tossing out work for everyone. Any reduction of I-XX anything for these players is simply a slap in the face saying their efforts don't mean anything. I can't see myself continuing to play if one of my I-XX weapons or characters were suddenly turned back. What about those players who spent real money to max those manifest? You realize the shytstorm that would bring about? 3. What are biowares motives, or rather what motives do you believe as a player bioware has? As far as I can tell, this is all about $$$ and anything and everything bioware does in MP will be a means to reach people spending money on microtransactions. I see a lot of people talking turnbacks and removals, but in what way is this beneficial to bioware, rather than to a player?
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Post by Deleted on Aug 5, 2017 17:50:05 GMT
1. Get rid of these fucking variants. Make them mods. 2. Get rid of 'S' weapons or make them unique variants of their bronze counterparts (I.E. full auto Predator, burst fire Katana)
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Post by Jeremiah12LGeek on Aug 5, 2017 18:02:05 GMT
That's all very reasonable, but I fear it is likely to fall on deaf ears. I hadn't really thought about what (if any) changes would be likely to get me playing again. I mostly assume they won't be making any significant changes, at least not any that would serve to reverse the current situation. While the RNG drop thing and bloated manifest are part of it (and not insubstantially) the main reason I stopped playing is one that couldn't really be addressed by anything but sweeping changes that aren't likely to happen - the game's new balance (or lack thereof.) I'm never going to be interested in Platinum in its current form. I was interested in Gold... but now most of my favourite characters walk through Gold like it's Silver. The few that don't are the kits that have been left behind in low ranks. That's without any of the variant weapons factoring into things. I have no idea what a Dhan Siphon would be like, but I imagine having one is going to trivialize Gold for me, and I already am getting bored with Gold being too easy Platinum being too hard.
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zan
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Post by zan on Aug 5, 2017 18:36:15 GMT
I usually go on the "special spiral of the idiot ranting" trip when I see almost anything that hints at a "turning back" of the decisions bioware has made. Today though, I'm going to actually ask a couple questions.. 1. Who will, and how does anyway removing the (manifest bloat) "fix" any issue that players are experiencing? From what I can tell, the only players who feel there is a manifest bloat at all, are either players who don't play on a difficulty where they would be reaching manifest goals anyway, or players who don't read patchnotes and realize that what they call manifest bloat, exist any longer. 2. How will fixing the mess of manifest bloat be beneficial to players who, even after the release of 1.10, have a completed manifest. We are still talking time and effort spent by these players. In order for there to be anything beneficial to these players, they would either have to be returned spent funds (not going to happen) or be a fix that makes the ideas people are tossing out work for everyone. Any reduction of I-XX anything for these players is simply a slap in the face saying their efforts don't mean anything. I can't see myself continuing to play if one of my I-XX weapons or characters were suddenly turned back. What about those players who spent real money to max those manifest? You realize the shytstorm that would bring about? 3. What are biowares motives, or rather what motives do you believe as a player bioware has? As far as I can tell, this is all about $$$ and anything and everything bioware does in MP will be a means to reach people spending money on microtransactions. I see a lot of people talking turnbacks and removals, but in what way is this beneficial to bioware, rather than to a player? Always up for discussion. However I feel that you misread my post. I fully agree that rolling back any changes made will make a lot of people angry (and reasonably so). Instead I sought ways for people who still has not obtained their maximum manifest ( barring people with "rich Volus uncles"), this is overwhelming majority of the population) to reduce the amount of time they need to spend getting trash cards they don't care about or will never use while keeping them playing. Overall I am trying to get people to come up with ideas that will stop or at least slow down the bleeding of players from this game and keep the entry level reasonable for any new players. 1. I play exclusively platinum when I can find the lobbies. The "bloat" I mention is not "lot of cards" its "lots of nearly useless cards". And I am not suggesting removing the bloat. I suggest ways of making bloat into a more useful and organized manifest expansions. Currently ranks II through X of siphon weapons is bloat. Bulwark weapons are largely bloat. Concussive weapons are useful on-host only. I am not asking BW to make them go away. I am looking for idea on how to make useless crap more useful. 2. It will not impact them at all. An XX Avenger simply becomes a X:X avenger. Same stats as now, same card as now. All my proposals suggest is a way of using another methods of making some characters useful. 3. Of course its about $$. But you can't make $$ if you have no players. Nearly three fold increase in manifest size coupled with the fact that most of additions are useless are making players quit. I want to get an idea for stopping people from quitting and maybe bringing some players back. The fact that it took me over half hour to fill a platinum lobby in the middle of the weekend is an issue. By keeping players in game, more people will be willing to spend real money. A rich player who has noone to play with will not play either, nor will he spend any money on a dead game.
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Post by gnperdue on Aug 5, 2017 18:44:48 GMT
I bet fewer people are buying Andromeda points post-1.09. I know I am. Leveling a character or gun you really want is so hard now because you have to go through so many more cards before you "close" anything that is despairing. So why bother? I used to spend because I felt close to something I wanted. Now, I've given up and just run whatever I have.
So, Bioware has an interest in fixing this. Somehow. And there are many ways. We've got a lot of good ideas in these forums, including the OP here.
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Post by Ghost Of N7_SP3CTR3 on Aug 5, 2017 19:40:46 GMT
I don't even know where to start.The new guns are duplicates(wtf),the updates have been lacking(for lack of a better word),the game just got old and repetitive way too fast.I'll probably never reinstall it again.
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Post by 3rdpig on Aug 5, 2017 20:35:27 GMT
1. The UC and Rare variant weapons aren't there because they're viable, fill a need within the game or that they're even interesting. They're their for a single purpose, and that's to dilute the weapon pool among their bronze and silver player base, which according to them, is something like 80% of the base without adding a lot of dev work hours. There's no way to fix this because it's working as intended. I like your ideas of tweaks though and I think Bioware may do something like that.
2. The UR problem is similar in concept, but much different in action. They can't move the the "carrot" totally out of reach of silver and gold players, so I think we'll see some give on that front as well. While I like your fix, but I doubt Bioware will. To me the answer is to let people buy what they want, double, triple or even quadruple the price, but let them get the card they're after. Hell, I might even buy Andromeda points if I could buy a Rozerad, even if it's only level 1. But Bioware would never do that without nerfing the top guns, they know that only a few guns are really sought after.
3. I like your third fix too, but again I doubt Bioware will. They'll see it as too provocative and inflammatory to their veteran players who already have the challenges and weapons maxed. Imagine the poor bastard who maxed out the challenges for the awful common guns, he's not going to be too happy about this change and those players are always the most vocal. No, not happening. But I like your thinking, you just need to tweak it so you're not causing a shitstorm among current top players and spenders.
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Post by Deleted on Aug 5, 2017 20:42:59 GMT
Couldn't give a shit about "people being angry" with a rollback of a retarded idea. The existence of this bloat is in itself infuriating. It's made much of the community lose interest or just outright quit. Why not roll it back or reduce the fat? Switch it up and add new stuff. I honestly wouldn't have an issue if these were all new guns and characters. That's what made ME3MP was so great in content.
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Post by biggydx on Aug 5, 2017 20:51:06 GMT
1. Collapse all 10 ranks of each gun into one that gives you full bonus, with some way to compensate those who unlocked a lot of ranks in mission funds While I'm quite sure nothing proposed here will happen (they've made their bed), this one would be the most likely; though I doubt they would compensate people. At best, you'd get a few Apex packs thrown your way.
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Post by RonnieBlastoff on Aug 5, 2017 21:19:35 GMT
I usually go on the "special spiral of the idiot ranting" trip when I see almost anything that hints at a "turning back" of the decisions bioware has made. Today though, I'm going to actually ask a couple questions.. 1. Who will, and how does anyway removing the (manifest bloat) "fix" any issue that players are experiencing? From what I can tell, the only players who feel there is a manifest bloat at all, are either players who don't play on a difficulty where they would be reaching manifest goals anyway, or players who don't read patchnotes and realize that what they call manifest bloat, exist any longer. 2. How will fixing the mess of manifest bloat be beneficial to players who, even after the release of 1.10, have a completed manifest. We are still talking time and effort spent by these players. In order for there to be anything beneficial to these players, they would either have to be returned spent funds (not going to happen) or be a fix that makes the ideas people are tossing out work for everyone. Any reduction of I-XX anything for these players is simply a slap in the face saying their efforts don't mean anything. I can't see myself continuing to play if one of my I-XX weapons or characters were suddenly turned back. What about those players who spent real money to max those manifest? You realize the shytstorm that would bring about? 3. What are biowares motives, or rather what motives do you believe as a player bioware has? As far as I can tell, this is all about $$$ and anything and everything bioware does in MP will be a means to reach people spending money on microtransactions. I see a lot of people talking turnbacks and removals, but in what way is this beneficial to bioware, rather than to a player? Always up for discussion. However I feel that you misread my post. I fully agree that rolling back any changes made will make a lot of people angry (and reasonably so). Instead I sought ways for people who still has not obtained their maximum manifest ( barring people with "rich Volus uncles"), this is overwhelming majority of the population) to reduce the amount of time they need to spend getting trash cards they don't care about or will never use while keeping them playing. Overall I am trying to get people to come up with ideas that will stop or at least slow down the bleeding of players from this game and keep the entry level reasonable for any new players. 1. I play exclusively platinum when I can find the lobbies. The "bloat" I mention is not "lot of cards" its "lots of nearly useless cards". And I am not suggesting removing the bloat. I suggest ways of making bloat into a more useful and organized manifest expansions. Currently ranks II through X of siphon weapons is bloat. Bulwark weapons are largely bloat. Concussive weapons are useful on-host only. I am not asking BW to make them go away. I am looking for idea on how to make useless crap more useful. 2. It will not impact them at all. An XX Avenger simply becomes a X:X avenger. Same stats as now, same card as now. All my proposals suggest is a way of using another methods of making some characters useful. 3. Of course its about $$. But you can't make $$ if you have no players. Nearly three fold increase in manifest size coupled with the fact that most of additions are useless are making players quit. I want to get an idea for stopping people from quitting and maybe bringing some players back. The fact that it took me over half hour to fill a platinum lobby in the middle of the weekend is an issue. By keeping players in game, more people will be willing to spend real money. A rich player who has noone to play with will not play either, nor will he spend any money on a dead game. ah, please excuse my pussheadedness... :srs: On the surface I comprehended more complaint than a thirst for an overall solution being lead on by the word "mess" in the title. If overall fix is what your going for, I've actually already given some insight on my ideas in this thread. The game has quite a few issues that are "experience shattering." But without a doubt, every gun being a potential favorite would stabalize the remaining community. (perhaps even attract some back) The manifest bloat as you even notice is a burden, because uselessness being increased is just more uselessness. But if every gun served an awesome purpose as say your favorite gun, that bloat would turn into $$$ for bioware and a pleasant welcome for the playerbase. I actually am reverse effected by the manifest increasing simply because of this issue. I actually don't even care about weapons besides URs, so getting a bunch of rares x30 more I don't use just came off as something gold to look at while I hoped for red. As I read in another post I don't even bother to flip cards unless they are red. Being more openminded though I can see how someone who doesn't realize almost all rares are crap and some useless would feel. ME3 had it done right with some weapons being fantastic against armor/shield/barrier/health, and others having hidden melee bonuses and such. I feel bioware "catered to the casuals" to simple things, yet shot themselves in the foot because by doing so, made the game bland and difficulty being an increase in damage rather than challenges and fun. But..... that is the path of the casual . To positive things up though, I would overhaul every single weapon in the game not just in damage, but melee bonuses, headshot bonuses, damages to H/A/S, stagger effects, priming effects. ect. Keep in mind though, no additions to this game will make it more popular, the game needs to be balanced and fixed before additionsFlamethrower weapon that fire primes without the need for ammo. (lightning/cryo types as well) Increase on the explosive distance of all AoE weapons (I rarely see falcon hitting more than 1 enemy...great on destroyers, but everything else....) ADJUST THE GOD DAM VENOM.... :wtf: ME3 things we need NOWBring back arc/flame/ice/biotic grenades Bring back different races, (already made up crap about batarians to include them in MP..) or even better, MAKE UP SOME MORE, we are in a new galaxy and we have 2 new races... DUDE.... lol Collector in ME3MP.... WHO DOES NOT WANT TO PLAY AS A KETT RIGHT NOW? Make up some crap about his genetics being changed but mind retention (don't hit me in the head I haven't gotten past Eos so I don't know lore on kett) Could even say that the quarians created a new form of A.I. geth platforms who could be controlled by S.A.M like E.D.I. Need pylons, shield paladins, juggernaut walls. Small things like these are what make a game fun. Shyt a kett that bunkers down behind cover and takes control of a radio like drone that can go around sticking to enemies and blowing up, would absolutely drive the kids playing this game wild. Now I don't know what Bioware has planned for MEAMP, but some bland recycled stuff isn't going to stop the cancer killing the MP right now. At the moment thought, the future is looking very very paperweight for bioware.
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Post by Deleted on Aug 5, 2017 21:37:11 GMT
1. Collapse all 10 ranks of each gun into one that gives you full bonus, with some way to compensate those who unlocked a lot of ranks in mission funds While I'm quite sure nothing proposed here will happen (they've made their bed), this one would be the most likely; though I doubt they would compensate people. At best, you'd get a few Apex packs thrown your way. Oh, nothing is going to happen. It's more of what I would have preferred to start with, particularly because it opens an avenue to creative additions of different weapons variants rather than just the same thing 10 times. I like the weapon variants idea & the whole surprise factor in every pack, just not 10x each
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Post by Ronik82 on Aug 6, 2017 10:29:37 GMT
My suggestion would be: Take weapon variants out of the normal loot table and put them into seperate store packs to be bought either for ingame credits or Andromeda Points. One 20k Pack for Uncommon Variants and a 50k and 100k pack for Golds and Ultra-Rares respectively. That way nothing gets lost and not much has to be changed.
Fixing the additional ranks of variants to provide real benefit is a whole other problem though. Honestly, I don't see them being able to fix the weak point issues off-host - as long as that problem persists, Concussive weapons are more than pointless.
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Post by Gya on Aug 6, 2017 10:51:54 GMT
Always up for discussion. However I feel that you misread my post. I fully agree that rolling back any changes made will make a lot of people angry (and reasonably so). Instead I sought ways for people who still has not obtained their maximum manifest ( barring people with "rich Volus uncles"), this is overwhelming majority of the population) to reduce the amount of time they need to spend getting trash cards they don't care about or will never use while keeping them playing. Overall I am trying to get people to come up with ideas that will stop or at least slow down the bleeding of players from this game and keep the entry level reasonable for any new players. 1. I play exclusively platinum when I can find the lobbies. The "bloat" I mention is not "lot of cards" its "lots of nearly useless cards". And I am not suggesting removing the bloat. I suggest ways of making bloat into a more useful and organized manifest expansions. Currently ranks II through X of siphon weapons is bloat. Bulwark weapons are largely bloat. Concussive weapons are useful on-host only. I am not asking BW to make them go away. I am looking for idea on how to make useless crap more useful. 2. It will not impact them at all. An XX Avenger simply becomes a X:X avenger. Same stats as now, same card as now. All my proposals suggest is a way of using another methods of making some characters useful. 3. Of course its about $$. But you can't make $$ if you have no players. Nearly three fold increase in manifest size coupled with the fact that most of additions are useless are making players quit. I want to get an idea for stopping people from quitting and maybe bringing some players back. The fact that it took me over half hour to fill a platinum lobby in the middle of the weekend is an issue. By keeping players in game, more people will be willing to spend real money. A rich player who has noone to play with will not play either, nor will he spend any money on a dead game. DUDE.... lol Collector in ME3MP.... WHO DOES NOT WANT TO PLAY AS A KETT RIGHT NOW? Make up some crap about his genetics being changed but mind retention (don't hit me in the head I haven't gotten past Eos so I don't know lore on kett) There's actually a way to do this which is lore friendly. Minor spoilers abound. A side quest reveals there is a faction of kett willing to rebel against the Archon because they feel he has lost his way. While the instigator, Primus, seems to want to keep her role hidden, perhaps some of their agents can come and help us out.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Aug 6, 2017 11:15:15 GMT
Keep the variants. The salt is delicious.
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February 2017
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Post by cdrshepard on Aug 6, 2017 11:18:29 GMT
Seems like we should focus on things that don't involve a rollback (which they likely won't do?)
One feasible way to help would be to add more activities that pay out Mission Funds. I usually play the dailies, which can be easily combined -- half hour for 60MFs. Not sure, though, if I want to be spending lots more time playing quick bronze games solo!? More of those Apex missions that reward a premium pack, too (weekly would be nice)! These additions would also serve to incentivize players to spend a little regular time at the game (increase the player base, perhaps?)
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cosmo
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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March 2017
cosmo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by cosmo on Aug 6, 2017 11:31:24 GMT
Hmm, pointless brainstorm thread. Ok, i'll bite: I think changing what we have is pretty hard and can easily be unfair for those that progressed a lot in it anyway. But i think the core issue is the rng factor, and that bioware had the right ideea with reserves/arsenal packs. So that's where i would tweak things a bit. Not remove the rng altogether, but i would make a sort of a "voting system", where you would select a weapon or character you would like to focus on, and each roll that doesn't result in the desired card would increase the chances of it being drawn in the next pack. This way you would feel you aren't wasting credits/money even if you pull a concussive katana s ix, and the weight of the vote could be tweaked by bioware as desired. Eventually, just like expert packs of old, there could be a limit: if by 10 weapon cards drawn you haven't received the card you selected, gaurantee it. The voting weight could also take into account the rarity of the cards. You would have more chances of getting the selected asari hunter than asari duelist, for example. This would allow ppl to focus on building certain builds they want without feeling powerless by being unable to have a say in what they receiveve. It would not eliminate the grind, just lower it. Hell, they can even tweak things even further: if you select a voting package, you get to draw one less card compared to picking a full rng pack. (And, ofc, i do not mean every time you open a pack you get to vote what you desire and then roll the dice, that would be tedious. Allow ppl to "vote" by toggling the desired card in the char/weapon collection screen. Press space (or something) on the card, outline it in a different color to clearly show you have a selected preference, and then proceed to open as many packs as you wish with that selection remaining active untill changed by user or maxed out. Selected cards could also be shown in the store menu when u buy packs, to make it clear you opted in the voting system. This keeps the purchassing part unaffected or any more convoluted then it alreasy is. But this is besides the scope of a what-if thread, which i sadly think is what this will boil down to )My 0.02$
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Post by Deleted on Aug 6, 2017 12:34:37 GMT
Just unlocked Sweeper III Bulwark.
I am
so
damn
happy.
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Post by Deleted on Aug 6, 2017 14:13:58 GMT
DUDE.... lol Collector in ME3MP.... WHO DOES NOT WANT TO PLAY AS A KETT RIGHT NOW? Make up some crap about his genetics being changed but mind retention (don't hit me in the head I haven't gotten past Eos so I don't know lore on kett) There's actually a way to do this which is lore friendly. Minor spoilers abound. A side quest reveals there is a faction of kett willing to rebel against the Archon because they feel he has lost his way. While the instigator, Primus, seems to want to keep her role hidden, perhaps some of their agents can come and help us out. That's a great idea. They pulled off weirder stuff in ME3MP & it was fun, so why not. Alas, the splinter faction is not really interested in cooperation, just destroying everyone by conventional means, not through remnant tech obsession of Archon.
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Gya
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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April 2017
gya
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Gya on Aug 6, 2017 15:27:13 GMT
There's actually a way to do this which is lore friendly. Minor spoilers abound. A side quest reveals there is a faction of kett willing to rebel against the Archon because they feel he has lost his way. While the instigator, Primus, seems to want to keep her role hidden, perhaps some of their agents can come and help us out. That's a great idea. They pulled off weirder stuff in ME3MP & it was fun, so why not. Alas, the splinter faction is not really interested in cooperation, just destroying everyone by conventional means, not through remnant tech obsession of Archon. Oh for sure Primus would stab the Initiative in the back as soon as she could. But for now, I sort of imagined an uneasy truce, and an "enemy of my enemy" scenario. Who knows, maybe there could even be the start of something like a friendship? Could have resulted in some conflicted troops on both sides in any potential sequel, having to fight against former allies.
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Post by Deleted on Aug 6, 2017 16:03:47 GMT
That's a great idea. They pulled off weirder stuff in ME3MP & it was fun, so why not. Alas, the splinter faction is not really interested in cooperation, just destroying everyone by conventional means, not through remnant tech obsession of Archon. Oh for sure Primus would stab the Initiative in the back as soon as she could. But for now, I sort of imagined an uneasy truce, and an "enemy of my enemy" scenario. Who knows, maybe there could even be the start of something like a friendship? Could have resulted in some conflicted troops on both sides in any potential sequel, having to fight against former allies. The game is already too sugary tbh for me to like it. The only way I'd have accepted that if Ryder was allowed a ruthless path of allying with kett to Exalt the Angara in exchange for a safe passage or one world to settle. TBH, the initiative is so small, that giving each race a whole planet is rather a tall order. also, the very fact that there is a splinter group of kett means there can be another one with their own goals in mind, including heretics with a plan for alternative procreation or whatnot.
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vomder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: vomder
XBL Gamertag: killer of stars
PSN: vomder
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March 2017
vomder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
vomder
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Post by vomder on Aug 7, 2017 0:13:31 GMT
They aren't going to fix this mess. Just give up and move on to a better game.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
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Post by helios969 on Aug 7, 2017 0:52:20 GMT
Well I agree it's somewhat annoying, maybe they should make those other variants worth the effort. Honestly the 60+ and counting respec's I have is far more annoying. Ultimately I don't care if they keep them or not, but I can say those types of things combined with the RNG store make me less likely to spend real world dollars. Maybe I'm an outlier but it's hard for me to believe this is the most effective strategy to raking in MP dollars.
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April 2017
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Post by jloco11 on Aug 7, 2017 4:16:57 GMT
There is no "fix" for all the variants at this point. Billy Buskell is gone, whatever remains of the campaign studio is moving over to Star Wars, and that leaves an even smaller skeleton crew remaining for our support.
The chase for a completed manifest, is their only carrot on a stick to keep players playing without any planned major release of content, and without the resources to actually create content. As much as I hate the bloated manifest, it's not going to change no matter how many reasonable ideas the community comes up with.
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