Sanunes
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Just a flip of the coin.
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Post by Sanunes on Aug 15, 2017 13:22:27 GMT
Test of time doesn't mean there is more competition against those games each year. How much competition was there in 2013 aside from Last of Us and Grand Theft Auto 5? The only other game that might qualify there is BioShock: Infinite and it was a generic shooter that was over promised. There were plenty of good games such as Shadow of Mordor and Alien: Isolation and to dismiss them because you feel Inquisition doesn't stand the test of time is dismissing those games and what they achieved as well. Zelda: A Link Between Worlds, Super Mario 3d World, Gone Home, Tomb Raider, AC4: Black Flag have all stood the test of time. Bioshock Infinite, not so much.
I like Mordor and Alien Isolation, but they do not stack up to top games of other years. The reason why Shadow of War is hyped is we want to see a better game with the Nemesis system.
The server ate my response so I might be a little more short this time. If you discount Shadow of Mordor and Alien: Isolation, I don't see how you can even include Assassin's Creed: Black Flag for its only good point was the sailing the rest of the game was the same problematic formulaic content they have always released. I don't own Nintendo consoles anymore so I don't have experience with those games, but I find Nintendo gets a lot of free passes for making stupid mistakes. Using your logic for Shadow of Mordor I would also think Tomb Raider doesn't count either since they have Rise of the Tomb Raider, for plenty of people wanted to see how Lara grew from the first game. Gone Home is a strange one, for plenty of people got really upset that it was nominated for GTOY awards, so I think if it would have won it definitely would have gotten the same treatment as Inquisition of "not a lot of good games that year". At the end no matter what you try and say about "test of time" still doesn't address my original point of that there are not a lot of games each year that are GOTY contenders so Inquisition didn't have an easy time.
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Post by ShadowAngel on Aug 15, 2017 13:31:19 GMT
Zelda: A Link Between Worlds, Super Mario 3d World, Gone Home, Tomb Raider, AC4: Black Flag have all stood the test of time. Bioshock Infinite, not so much.
I like Mordor and Alien Isolation, but they do not stack up to top games of other years. The reason why Shadow of War is hyped is we want to see a better game with the Nemesis system.
The server ate my response so I might be a little more short this time. If you discount Shadow of Mordor and Alien: Isolation, I don't see how you can even include Assassin's Creed: Black Flag for its only good point was the sailing the rest of the game was the same problematic formulaic content they have always released. I don't own Nintendo consoles anymore so I don't have experience with those games, but I find Nintendo gets a lot of free passes for making stupid mistakes. Using your logic for Shadow of Mordor I would also think Tomb Raider doesn't count either since they have Rise of the Tomb Raider, for plenty of people wanted to see how Lara grew from the first game. Gone Home is a strange one, for plenty of people got really upset that it was nominated for GTOY awards, so I think if it would have won it definitely would have gotten the same treatment as Inquisition of "not a lot of good games that year". At the end no matter what you try and say about "test of time" still doesn't address my original point of that there are not a lot of games each year that are GOTY contenders so Inquisition didn't have an easy time. I can say the only reason I stuck it out with AC4 was pirating ships and listening to the crew sing while blowing up frigates, everything else was the same old boring issue with any assassins creed game since the second. I have no hope in the new one either cause I expect the same thing once again.
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Post by alanc9 on Aug 15, 2017 14:58:12 GMT
I'm fairly certain that, regardless of what spec you choose, you will always end up with mats for the other two first. That's why I use the Crestwood store mod so I can buy what I need and don't have to chase all over creation for them. It's certainly not the worst part of Inquisition, just one of the things I've disliked about it. I've started Descent this morning, so, yes, trying to give it another shot. And, of course, all the things I do not like about the game surfaced right away. But, yeah, trying to put a cork in ranting, as plenty of people live it for what it is. Since this stuff's fresh in your mind, how about recapping what the issues are, and whether ME:A suffered from them too?
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Post by Deleted on Aug 15, 2017 15:00:13 GMT
It's certainly not the worst part of Inquisition, just one of the things I've disliked about it. I've started Descent this morning, so, yes, trying to give it another shot. And, of course, all the things I do not like about the game surfaced right away. But, yeah, trying to put a cork in ranting, as plenty of people live it for what it is. Since this stuff's fresh in your mind, how about recapping what the issues are, and whether ME:A suffered from them too? Already did, at length, earlier on in this thread. Just trying to stop posting repetitively why I don't like Inquisition. i also just found out that you can negotiate with Primus in Andromeda, so that adds another plus for me
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Post by Revan Reborn on Aug 15, 2017 16:17:50 GMT
Many things look different in retrospect because we get a different perspective. When DAI came out it was almost the first open world game I played and I thought Bioware did a pretty good job. For a while I thought maybe DAI was the best in the series. I never wanted to go back to linear corridor games. Then shortly afterwards I played Skyrim for the first time five years too late, W3 and Fallout NV followed, and good grief does Bioware's attempt at open world SUCK in comparison! What a difference this makes in how I received DAI and how I looked at MEA in terms of their map and quest design. And I also replayed DA2 and appreciated it more than ever. It's now my favorite in the series. It's an amazing game for a rush job with the best story and best protagonist by far in the franchise in my book. DAI is still a good game but its flaws have become more obvious because I have seen what the competition can do. DAI's gameplay becomes worse and worse in retrospect the more other RPGs I play. Both older and newer. It's all subjective of course and dependant what matters to the individual. My love for the trilogy is as strong as ever. Even more so after MEA. These games may look dated now but at least ME2 and ME3's gameplay are still solid and fun. Was playing the MP on and off until last year. And the narrative remains amazing even with the ending. Perspective works both ways. Some things gain new appreciation, others look worse in comparison. Imo both DAI and MEA will continue to look worse and worse in terms of open world and quest design against the competition. If they figure out how to drastically revamp their approach to open world and make it actually fun and beneficial to their narrative, I'll file DAI and MEA away as an unfortunate trial and error phase. If this is the best they can do, however, please ditch the open world ambition asap. Perspective is everything. My first open world game was Morrowind in 2002, so I definitely knew the difference between a good open world and bad open world, long before BioWare ever attempted it. DAI is a perfect example of a bad open world (technically it's only pseudo-open world). That being said, the entirety of the game isn't bad. It has its strengths on occasion, but is largely bogged down by a lifeless, stagnant, and boring environment. The Hinterlands, by itself, is the epitome everything that was wrong with the design approach of DAI. That is easily the worst open world environment I've probably ever experienced in any open world game. It's way too bloated, with too many cookie cutter fetch quests and idiotic "Requisition" repeatable quests. MEA, while it may suffer similar issues, was actually an improvement in open world design in my opinion. It wasn't nearly as idiotic and awkward as Dragon Age Inquisition, especially given how clumsy traversal is in DAI. That being said, BioWare still has a very long way to go before they prove they are competent with open world design. Anthem is obviously the next big step, as it's going to be a true open world game, much like Skyrim, Fallout 4, and Grand Theft Auto V. Early impressions for Anthem, based on its environment, are relatively positive. That being said, the devil is in the details. I'd like to think, however, that this is a "trial and error phase," as you suggested. I don't believe BioWare is making a mistake going this direction with their games, but they definitely need to improve upon them considerably.
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Post by alanc9 on Aug 16, 2017 0:18:24 GMT
What's wrong with repeatable Requisition quests?
As for the general point, I'd personally like it fine if Bio really did conclude that they're not very good at OW and should stop. I've got other devs for that, and I'm not a huge fan of the style anyway. Having said that, I think you're right that it's full steam ahead with Anthem
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Post by KaiserShep on Aug 16, 2017 0:49:55 GMT
What's wrong with repeatable Requisition quests? As for the general point, I'd personally like it fine if Bio really did conclude that they're not very good at OW and should stop. I've got other devs for that, and I'm not a huge fan of the style anyway. Having said that, I think you're right that it's full steam ahead with Anthem The only real complaint I can really think of regarding repeatable requisitions is the req officer clones at each camp notifying you when there's a "new" requisition to be had. This could help us. :rage:
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Post by alanc9 on Aug 16, 2017 1:47:44 GMT
OK, yeah, that conversation wasn't worth having. I'd have done it through the requisition table.
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Post by txgoldrush on Aug 16, 2017 4:43:28 GMT
Zelda: A Link Between Worlds, Super Mario 3d World, Gone Home, Tomb Raider, AC4: Black Flag have all stood the test of time. Bioshock Infinite, not so much.
I like Mordor and Alien Isolation, but they do not stack up to top games of other years. The reason why Shadow of War is hyped is we want to see a better game with the Nemesis system.
The server ate my response so I might be a little more short this time. If you discount Shadow of Mordor and Alien: Isolation, I don't see how you can even include Assassin's Creed: Black Flag for its only good point was the sailing the rest of the game was the same problematic formulaic content they have always released. I don't own Nintendo consoles anymore so I don't have experience with those games, but I find Nintendo gets a lot of free passes for making stupid mistakes. Using your logic for Shadow of Mordor I would also think Tomb Raider doesn't count either since they have Rise of the Tomb Raider, for plenty of people wanted to see how Lara grew from the first game. Gone Home is a strange one, for plenty of people got really upset that it was nominated for GTOY awards, so I think if it would have won it definitely would have gotten the same treatment as Inquisition of "not a lot of good games that year". At the end no matter what you try and say about "test of time" still doesn't address my original point of that there are not a lot of games each year that are GOTY contenders so Inquisition didn't have an easy time. The sailing in AC3 and 4 has gone to influence other games, including a game shown off by Ubi at E3.
Gone Home is an influential game, like it or not.
And once again, imagine DAI being released in 2013 or 2015, it would simply put, not win GOTY. That's the argument we make.
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Post by Dabrikishaw on Aug 19, 2017 0:30:20 GMT
I like Andromeda, but feel Inquisition is the better game. The plot had more thought put into it, the companions were better used and more interesting than the Andromeda squadmates, I prefer exploring the levels in Inquisition over Andromeda's, and the roleplaying you could do with the Inquisitor was better than Ryder's. Combat wise I prefer the Dragon age games in general, so there's that too.
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Post by Gya on Aug 19, 2017 1:32:02 GMT
An interesting question. In general, I prefer mediaeval fantasy style games to shooters, since I am terrible at aiming. That said, in terms of combat, I was so utterly disappointed by DAI and I really enjoyed MEA. DAI was rescued by Trespasser to a degree, but overall I really got the impression they were trying for a combination of action RPG and tactical RPG a la DAO, and didn't quite get either right. Combat in MEA feels fluid and the lack of classes adds variety in ways I only really appreciated after playing the game.
As far as characters go, I thought both had generally interesting squadmates. Both also suffered from underdeveloped villains with a lot of potential. Corypheus was, for me, criminally underplayed as a tragic villain aside from the code entries in the Calpernia arc, and the Archon had similar issues.
Overall, I think I enjoyed the campaign of MEA more. It's a rather nebulous impression, and difficult to pin down, but for me it was probably the exploration with an "unkown" enemy that made MEA more interesting, regardless of the other plot flaws.
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Post by Urizen on Aug 19, 2017 6:18:11 GMT
Let me put it this way. MEAs story ended for me on the 3rd planet ( after visiting the nexus for the first time ofc ) and that was only because the worlds did intrigue me to a certain degree. But they are still static setpieces and lifeless as fak. Which was my main gripe with DAI. And the only other thing that soured my DAI experience was the lack of combat tactics. But everything else, combat aside ( only because I like both combat systems equally ), I deem superior.
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Post by definitelykrogan on Aug 19, 2017 6:46:13 GMT
In term of Quality of game I give it to DAI. In term of fun and stick to the game till the end I give it to ME:A I preorder both games. And start playing it right after it release. somehow I stop playing DAI even before we got to Skyhold but I did play MEA from start to finish [ 93%complete]. That doesn't mean MEA is better than DAI. It mean I just have more fun with MEA.
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Post by MissOuJ on Aug 19, 2017 11:02:19 GMT
I certainly liked DA:I better than ME:A, but I'm not actually 100 % sure why that is.
ME:A didn't have fundamentally worse story, or worse environments (I actually preferred how ME:A locked you out of areas from time to time to force you to explore other areas/planets), or worse combat... It's just that, at its heart, it doesn't feel like a Mass Effect game, whereas DA:I, despite its faults, really felt like a Dragon Age game. I don't know if it's the open world, or the new galaxy or what, but to me, that's probably at the heart of why I'm lukewarm about ME:A. It's not bad, per say, It's just not Mass Effect-y enough for me to truly enjoy it.
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Post by Rochrok on Aug 20, 2017 1:14:55 GMT
I had more replay ability with DAI. But overall both games are uninstalled from my computer while ME 1-3 have been installed for years and even now I'm thinking of replaying ME 2 & 3 again.
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Post by dutchsghost7 on Aug 20, 2017 3:41:05 GMT
They're both equally horrible and mediocre at best games. A real drop off on both franchises respectively. The only thing DAI has on MEA is that it's better optimized and Bioware continually gave it support unlike MeA.
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Post by spacev3gan on Aug 20, 2017 4:48:56 GMT
DAI? Far better. I have over 3,300 hours clocked and I still play it now and then.
My favorite Bioware game after DAO.
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Post by GraphiteGal_636 on Aug 20, 2017 9:29:10 GMT
I purposefully didn't buy DA:I on release bc i bought DA2 straightaway and found that totally lacking in comparison. I got DA:I a year after release and enjoyed it for the most part. It was more of a return to the original with the character's and storyline. I don't get too hung up on side quests to fetch x to x, gameworlds are so vast nowadays that you couldn't have anything else really and provided there are some standout moments I'm fine with that.
The combat in DA:I was a little lacklustre and non-challenging once you had levelled up but you could find moments in Mass Effect like that, again no big deal.
If I am honest, and I never thought I would say this after thousands of hours in the Trilogy, but it has to be DA:I. Everything about ME:A felt rushed and superficial. I put subtitles on and skipped huge chunks of dialogue bc it was so dull and never really once felt invested in my squad. If we'd had the option for a suicide mission in Andromeda, they would all have been sent on it. That together with the fact the game worked better for me on release than it did patched finally did it for me and its been uninstalled in favour of TW series and Skyrim.
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Post by BrickSev on Aug 20, 2017 10:38:21 GMT
Personally I liked DA:I very much. There are certain aspects where DA:I outclasses ME:A: the soundtrack is one of them. DA:I had some seriously epic music and the tavern songs were a jewel. Little details that made the things shine.
For the records I don't hate ME:A and I'm still playing it. I'm aware of all the problems and I wish things were handled better. Many mistakes have been done and there are certain bugs that are truly annoying (I play MP a lot and sometimes they ruin the whole experience) but it deserved a chance. However they decided it was a "lost cause" not worth to invest in DLC. That's sad. Despite all that happened I kept supporting them. I feel dejected: I wanted the Quarian DLC and more MP content as well.
Regarding the reception of both games I can tell you this: I have a small YouTube channel where I upload videos of the games I play and more than 90% (maybe even more) is from BioWare games. Currently DA:I ones get thousand more interaction per day (I'm talking about both views and comments) than ME:A. Honestly there is so little interest for ME:A videos I wonder if it's worth the effort to keep making them. Sad days. These are very sad days for Mass Effect fans.
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Post by KaiserShep on Aug 20, 2017 10:46:26 GMT
They're both equally horrible and mediocre at best games. A real drop off on both franchises respectively. The only thing DAI has on MEA is that it's better optimized and Bioware continually gave it support unlike MeA. O dutch. You say the darnedest things.
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Post by aimingtolove on Aug 20, 2017 15:41:55 GMT
Before ME:A, I used to periodically play through the three Dragon Ages and the Mass Effect trilogy. To be honest, I enjoyed both fairly equally. I loved the core games, and I loved a lot of the DLC, which only further expanded on what I loved in the first place (yes, I have a lot of love).
And now there's Mass Effect: Andromeda, which I did like playing through enough to do so a few times. But there's no comparing it to the replayability Dragon Age: Inquisition had (for me at least).
Inquisition had some actual choices which changed the game, mages / templars being only one. Companions also changed, grew, and surprised me -- which they rarely did (for me) in Andromeda.
Now, all this said, I did enjoy playing through Andromeda, especially my first time doing so. And I will probably play it a couple more times in the semi-distant future. But DA:I has a special place in my heart that ME:A never quite got to.
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Post by ioannisdenton on Aug 21, 2017 9:22:13 GMT
lol at woicther decisions mattering. NO! Iorveth and asaskia from W2.. Not at all. Foletests daughrter? no! how about Saving Letho? just the same thing that bioware has been doing with their character surviving. nothing more Now lets go to W3: Barrons wife? no. Keira dying by geralt? nothing changes. Instead a snowball fight changes which ending you get. On the underined part: have you played any bioware with your eyes on it? no offense but these things happen on bioware games all the time. Man, your comment is pretty dumb. Saskia, Iorveth and Foltest's daughter not appearing on TW3 means TW3's decisions don't matter? D o you think ALL characters who appeared on the last game should appear on the next, or your decisions won't matter? That's pretty stupid. Especially because Bioware brings back fewer characters in DA:I And WTF are you talking about Letho? If you save him in TW2 he appears again in TW3, and if you save him, he helps you on your battle and stays at Kaer Morhen And to show how you don't know what you're talking about: If you kill Keira, Lambert might die, not to mention you won't get her help at Kaer Morhen. And baron's wife? Seriously? You clearly don't know WTF you're talking about, since saving or not the baron's wife can end up with him suiciding or not. It seems you are the one that didn't play any of The Witcher games with your eyes on it. No offense, but everything you said is just stupid. no i dont ! it is the bioware whinners that have this thought process. i was just stating the double standards
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Post by laughingbanana on Aug 21, 2017 9:39:09 GMT
DAI was pretty much superior to Andromeda in every way except maybe its battle system.
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Post by ioannisdenton on Aug 21, 2017 15:31:57 GMT
They're both equally horrible and mediocre at best games. A real drop off on both franchises respectively. The only thing DAI has on MEA is that it's better optimized and Bioware continually gave it support unlike MeA. you must be really popular and fun at parties.
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November 2016
normandy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by normandy on Aug 21, 2017 19:26:35 GMT
DAI for me had less plot-holes and better companions. On other hand, MEA felt less grindy and while I did 100% completion, it didn't felt like a chore as it did in DAI. I enjoyed MEA, but if I was hardcore ME fan, I would've been very disappointed. It too different from the Trilogy. To my luck, I'm not much of sci-fi fan and while I enjoyed previous ME games, I was never invested in them. Now, if DA4 would change so drastically I would hate it.
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