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kenshen19
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Post by kenshen19 on Sept 19, 2017 19:12:22 GMT
DAI combat was beyond horrible and the story couldn't make up for it so MEA is the "winner" but to me that isn't really saying that much. Each game does have its moments but I would not recommend either game if I was asked for my opinion. BW's version of an open world just doesn't do it for me at all.
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Nov 18, 2024 10:01:57 GMT
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Duke Cameron
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September 2016
animalboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Duke Cameron on Sept 20, 2017 5:30:46 GMT
My lovely Peebee aside, I prefer DAI.
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raikas
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 280 Likes: 340
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raikas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by raikas on Sept 20, 2017 13:06:25 GMT
I thought they suffered from a few of the same problems with regard to region size, the number of fetch/collection quests, and the impact of both of those things on the pacing of the story but I still thought DAI was better.
For one thing (and this is obviously very subjective), pacing issues aside I thought the character content in DAI was much higher quality. I was interested in learning more about most of the DAI companions, whereas in MEA I didn't particularly care about most of them and felt that a lot of the character quest plot bits were poorly thought out. I was interested enough to try other paths with the characters that I replayed the game a total of four times, despite the fact that I thought it had issues, whereas I've played MEA once because I don't really care enough about any of it to bother with different versions of the story (although I did reload a late save to watch a couple of immediate changes, but that's not nearly the same kind of time investment).
I also had fewer experiences with bugs on my first run of DAI than I did with my first (so far only) run of MEA, both on release.
That said, I didn't hate MEA. It was decent and I was reasonably entertained, I just felt that there nearly as many negatives as there were positives to it. Whereas while DAI had some of the same world design issues I found the experience of playing it to be more engaging (and positive overall).
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
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Iakus
21,290
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 20, 2017 18:59:21 GMT
DAI is a flawed game. And some of those flaws are quite serious. But for all that, I liked it better than MEA:
The companions were generally more interesting
Less baggage to run away from/deal with
The Inquisitor could emote in better and more varied ways than Ryder
Of course, they also share some of the same flaws: tired "chosen one" archetype. Limited selection of active powers. Bizarre twists in lore. The introduction of graphic nudity and tasteless sex scenes. Huge, empty zones. But the thing is, all the stuff I really didn't like in DAI, MEA, rather than work on improving them, went "Hold my beer!"
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Post by fizzypop on Sept 21, 2017 21:12:54 GMT
Depends on what we are talking about. DAI has a better structure to characters, relationships, and in general I feel more connection to that story. That being said I think MEA has way better combat and I actually find the worlds more compelling to play. I think if it had been given proper DLC that focused more on Ryder's character development and crew relations I'd probably prefer MEA to DAI. MEA doesn't have any sort of story mission that I absolutely loathe or dread doing. While DAI has Winter Palace. In fact, I loathe it so much it is where every single save of mine is stuck. That being said DI had better character development, pacing, and the relationships felt more meaningful. There was more content in regards to those relationships and more connection to the overall main story. Trespasser only furthered that.
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ComedicSociopathy
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Feb 12, 2017 21:39:59 GMT
February 2017
delightdul
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by ComedicSociopathy on Sept 22, 2017 18:38:04 GMT
When it comes to story and characters it almost feels unfair to compare the two. DAI had the advantage of a already established rich setting while MEA had to basically rebuild everything from scratch on account of moving away from the Milky Way. Plus, DAI had three pretty decent DLCs to flesh out the story, characters, and set things up for the sequel. That said, deciding to move to Andromeda and marginalizing some of interesting conflicts from the original ME series (the Genophage, AI-Organic conflict, humanity's underdog status) is entirely Bioware's own fault, so I can't feel to sorry for them.
Also, when it comes to companions/squadmates I really think MEA suffers in not having a lot bit to them. With the exception of Drack and Peebee, none of the squadmates have a questionable morality that can create interesting conflict with the player. And even there is conflict (Peebee tricking you during her companion quest, Liam giving away security codes) its played for laughs and not taken seriously. In DAI, Sera can beat a man to death and you can seriously call her out on that. Blackwall can lie about his identity and you can seriously call him for for that. Leliana can plan on murdering a traitor and you can seriously call her out on that. Varric can lie about Hawke, and guess what, you can seriously call him out on that. Why MEA didn't let you do that and instead forces you to be best friends with all the squadmates is beyond me and to my mind seriously hurts replay value.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
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Dec 21, 2018 17:35:11 GMT
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Iakus
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 22, 2017 18:46:45 GMT
When it comes to story and characters it almost feels unfair to compare the two. DAI had the advantage of a already established rich setting while MEA had to basically rebuild everything from scratch on account of moving away from the Milky Way. Plus, DAI had three pretty decent DLCs to flesh out the story, characters, and set things up for the sequel. That said, deciding to move to Andromeda and marginalizing some of interesting conflicts from the original ME series (the Genophage, AI-Organic conflict, humanity's underdog status) is entirely Bioware's own fault, so I can't feel to sorry for them. Also, when it comes to companions/squadmates I really think MEA suffers in not having a lot bit to them. With the exception of Drack and Peebee, none of the squadmates have a questionable morality that can create interesting conflict with the player. And even there is conflict (Peebee tricking you during her companion quest, Liam giving away security codes) its played for laughs and not taken seriously. In DAI, Sera can beat a man to death and you can seriously call her out on that. Blackwall can lie about his identity and you can seriously call him for for that. Leliana can plan on murdering a traitor and you can seriously call her out on that. Varric can lie about Hawke, and guess what, you can seriously call him out on that. Why MEA didn't let you do that and instead forces you to be best friends with all the squadmates is beyond me and to my mind seriously hurts replay value. Not to beat a dead horse (well, maybe a little) But I think it goes back to their mentality that ME3 got so much backlash because it made players "sad" and Citadel was such a hit because it was so goofy. Thus everyone HAS to be happy all the time in MEA.
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ComedicSociopathy
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Feb 12, 2017 21:39:59 GMT
February 2017
delightdul
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by ComedicSociopathy on Sept 22, 2017 19:03:02 GMT
When it comes to story and characters it almost feels unfair to compare the two. DAI had the advantage of a already established rich setting while MEA had to basically rebuild everything from scratch on account of moving away from the Milky Way. Plus, DAI had three pretty decent DLCs to flesh out the story, characters, and set things up for the sequel. That said, deciding to move to Andromeda and marginalizing some of interesting conflicts from the original ME series (the Genophage, AI-Organic conflict, humanity's underdog status) is entirely Bioware's own fault, so I can't feel to sorry for them. Also, when it comes to companions/squadmates I really think MEA suffers in not having a lot bit to them. With the exception of Drack and Peebee, none of the squadmates have a questionable morality that can create interesting conflict with the player. And even there is conflict (Peebee tricking you during her companion quest, Liam giving away security codes) its played for laughs and not taken seriously. In DAI, Sera can beat a man to death and you can seriously call her out on that. Blackwall can lie about his identity and you can seriously call him for for that. Leliana can plan on murdering a traitor and you can seriously call her out on that. Varric can lie about Hawke, and guess what, you can seriously call him out on that. Why MEA didn't let you do that and instead forces you to be best friends with all the squadmates is beyond me and to my mind seriously hurts replay value. Not to beat a dead horse (well, maybe a little) But I think it goes back to their mentality that ME3 got so much backlash because it made players "sad" and Citadel was such a hit because it was so goofy. Thus everyone HAS to be happy all the time in MEA. Of course Bioware would take the most reductionist approach to figuring out why ME3 got some much ire. Bioware: Shepard likely dying is totally the only reason why fans are mad about the ending. Make the next game not only have the protagonist survive, but also make them comedic besties with all the squadmates like in that Citadel DLC but do it throughout the main game. Competent Writer: But sir, that DLC was only meaningful because ME3 was so dark. Making the entire game like that would make it farcical and completely contrast with the serious themes that we want to explore in regard to colonialism, cultural assimilation, xenophobia, and genocide. Bioware: I said do it, pleb! And make sure that the squadmates constantly undercut serious moments with puns and millennial humor. Don't want anyone taking things too seriously. Competent Writer: (sigh) Wish I was working on Cyberpunk 2077.
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General Mahad
You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
2,074
August 2016
vaas
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Post by General Mahad on Sept 25, 2017 10:42:24 GMT
Very much so.
Plot that's compelling, characters you can still recall a year after finishing your last play thorough, missions that still resonate with you, stakes you actually care about [WORLD vs. a few forgettable colonists/natives] and finally DLC that makes you want more!!
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ayenari
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Jan 22, 2017 10:37:15 GMT
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Post by ayenari on Sept 25, 2017 14:29:49 GMT
DA:I somehow managed to have a better character creator than ME:A despite releasing 2 and a half years earlier. It is less buggy, has a more well thought out crafting system, and a main story that despite its own problems work much better than what ME:A got. The fact it got 3 full DLC packs and ME:A got none doesn't hurt either.
DA:I is the better game, even if it's pretty poor in terms of combat as an ARPG.
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alanc9
Old Scientist Contrarian
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February 2017
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Post by alanc9 on Sept 25, 2017 14:59:06 GMT
Very much so. Plot that's compelling, characters you can still recall a year after finishing your last play thorough, missions that still resonate with you, stakes you actually care about [WORLD vs. a few forgettable colonists/natives] and finally DLC that makes you want more!! Those colonists may be all that's left of the human race. And the asari race. And....... Etc.
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General Mahad
You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
2,074
August 2016
vaas
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Post by General Mahad on Sept 25, 2017 18:34:05 GMT
Very much so. Plot that's compelling, characters you can still recall a year after finishing your last play thorough, missions that still resonate with you, stakes you actually care about [WORLD vs. a few forgettable colonists/natives] and finally DLC that makes you want more!! Those colonists may be all that's left of the human race. And the asari race. And....... Etc. I always figured that since some survivors are shown, the vaporization effect didn't kill off everyone.
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alanc9
Old Scientist Contrarian
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February 2017
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Post by alanc9 on Sept 25, 2017 18:57:53 GMT
Not sure which vaporization effect you're talking about.
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General Mahad
You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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August 2016
vaas
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Post by General Mahad on Sept 25, 2017 19:00:30 GMT
Not sure which vaporization effect you're talking about. You know, when you have very low EMS and pick the destroy ending.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
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Dec 21, 2018 17:35:11 GMT
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Iakus
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 26, 2017 15:21:52 GMT
Not sure which vaporization effect you're talking about. You know, when you have very low EMS and pick the destroy ending. I think he was referring to the Refuse ending where Bioware flips the table and declares "Rocks fall, everyone dies!"
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alanc9
Old Scientist Contrarian
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Post by alanc9 on Sept 26, 2017 16:05:39 GMT
Yes. How do you know Refuse didn't happen? Or Synthesis, for that matter, if you don't consider those glowing things to be human anymore.
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Superhik
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Post by Superhik on Sept 26, 2017 16:37:08 GMT
I could punch an egghead in DAI, so that wins me over. Canadian punch! Both had their twiddlebacks though...DAI team needs to sort out combat for next game, this bit of action, bit of tactics is falling through. Either go with DoS or Dogma.
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Thebunzz
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Jul 18, 2017 16:26:05 GMT
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Post by Thebunzz on Sept 26, 2017 19:51:09 GMT
DAI was a game I wish I skipped but I also played on last gen consoles. Story was meh, combat very repetitive and for fucks sake what is the appeal behind fetch quests?
MEA story lacked direction so DAI at least had the edge on that. I still dont feel like there were any memorable momets besides the last 30 minutes of the game which was very ME3-esk but in a good way, no red/green/blue silliness.
I didnt enjoy DAI but it was a better game than MEA which isnt saying a whole lot. MEA wasn't a horrible game, but I wouldnt recommend it to anyone.
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abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Sept 26, 2017 20:20:16 GMT
wasn't a horrible game, but I wouldnt recommend it to anyone. At the price it is now, I would recommend it to someone liking some companion based shooter action. Certainly not for it's story.
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