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Post by river82 on Sept 15, 2017 2:45:44 GMT
You're starting to babble. If you don't think your position is defensible, you maybe should stop posting. Why'd you drag courage into the debate in the first place, anyway? I didn't defend my position because the argument will go round and round in circles about the different opinions you and I have about courage. You think standing up to the internet mob takes more courage, I think defending their principles and firing one of their own would take more courage. If you really want to get into an opinion debate about it, we can. It will lead nowhere, though.
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Post by alanc9 on Sept 15, 2017 4:36:28 GMT
You're starting to babble. If you don't think your position is defensible, you maybe should stop posting. Why'd you drag courage into the debate in the first place, anyway? I didn't defend my position because the argument will go round and round in circles about the different opinions you and I have about courage. You think standing up to the internet mob takes more courage, I think defending their principles and firing one of their own would take more courage. If you really want to get into an opinion debate about it, we can. It will lead nowhere, though. Responding with babble is still poor form, though. And you didn't answer my question.
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Post by river82 on Sept 15, 2017 4:46:10 GMT
I didn't defend my position because the argument will go round and round in circles about the different opinions you and I have about courage. You think standing up to the internet mob takes more courage, I think defending their principles and firing one of their own would take more courage. If you really want to get into an opinion debate about it, we can. It will lead nowhere, though. Responding with babble is still poor form, though. And you didn't answer my question. I ... don't think you know what "babble" means. It either refers to speech techniques (which often don't apply on the internet) or refers to excess, and my short replies to you were anything but. To answer your question, I brought up the aspect of courage because I thought their lack of response is indicative of it. You obviously disagree. That doesn't mean I agree with your disagreement, and I stand by my original comment
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Post by Deleted on Sept 15, 2017 4:48:20 GMT
Yes, you are. You're saying that the company had no balls for not arbitrarily responding by firing Heir immediately. You've been defending your judging of the company as having no balls even though you now admit that you don't have proper knowledge of what went on within the companies walls and that Heir's views actually had no impact on the games themselves. Bioware did their job in keeping his racist views out of their games. You're the one who brought Heir into the discussion months after Heir has left the company... and you asked for me to elaborate on what I think your straw man was. Well, the mention of Heir at all IS your strawman... again, because his views really has nothing to do with the quality of ME:A (or lack thereof). Incidentally, my initial post merely said that the internet should not be the final judge on such matters and that a company should not ARBITRARILY respond to what the internet wants on labor issues. As for your second paragraph... it's not Bioware's job to give people on the internet stuff to talk about (which, I suspect, really translates to "complain about") either. If you're not a Bioware fan and they've done nothing for a long time that excites you... why are you here? Shouldn't you be somewhere else discussing some game that does excite you? Once again you resort to a strawman to argue a position. I never said that there SHOULD be a drag on Bioware, my argument that Bioware lacked balls for not firing Heir immediately does nothing to suggest I implied that there SHOULD be a drag on Bioware. My defending of my judgement that Bioware lacks balls once again does nothing to suggest I said there SHOULD be a drag on Bioware. You once again can't argue my position and so you attribute something to me I didn't say to argue against instead. What I said was Bioware is responsible for the backlash against them as a company, not that there SHOULD have been a backlash against the company. I furthermore stated that if they had a pair of balls and sacked Heir, they would have mitigated the public outcry, not that there SHOULD have been a public outcry. I once more put forward a position, and for the second time in the argument you constructed a strawman because you are unable to argue against solely my position. Secondly you are in error. I did not bring Heir into the discussion at all. If you reread my first post on the issue, I responded to somebody who was bitching about Metarcitic's bitching of Heir. He raised the point and I responded. Thirdly, my mentioning of Heir is not a strawman. That you believe it is means you don't know what a strawman is. I recommend google, I've heard it's quite reliable. Maybe reading up on Strawman's will prevent you continually constructing them in arguments. Even if I raised the issue of Heir in this thread (which I did not) it still wouldn't be a strawman. Fourthly, your reply to me regarding the internet being the final judge of matters IS a strawman. Read up on it and maybe you can figure out why. Fifthly I buy all Bioware games at launch and play them fully. If I want to discuss those games afterward, then I shall. Lastly, I never said it was Bioware's job to give the community something to talk about. However, if there is nothing game related for the community to talk about, then they might start talking about other things. So it may be IN THEIR INTEREST to do so. Heir is irrelevant to Bioware now and, according to you, his views were never really relevant to the ME:A or DA:I. That's the bottom line here. Since Heir is irrelevant, your assessment about whether or not the company has balls is also irrelevant. You can go on and on about it as you wish... but it has absolutely no bearing on a comparison between ME:A and DA:I - which is what this thread is somehow supposed to be about.
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Post by alanc9 on Sept 15, 2017 5:02:09 GMT
Responding with babble is still poor form, though. And you didn't answer my question. I ... don't think you know what "babble" means. It either refers to speech techniques (which often don't apply on the internet) or refers to excess, and my short replies to you were anything but. To answer your question, I brought up the aspect of courage because I thought their lack of response is indicative of it. You obviously disagree. That doesn't mean I agree with your disagreement, and I stand by my original comment I was using that very loosely, yes. I suppose "unresponsive nonsense" would have been closer to the point. So the final position is that giving in to an Internet mob is an example of courage, and this is so subjective a belief that it is not subject to further debate? I'm following this?
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Post by alanc9 on Sept 15, 2017 5:04:14 GMT
Heir is irrelevant to Bioware now and, according to you, his views were never really relevant to the ME:A or DA:I. That's the bottom line here. Since Heir is irrelevant, your assessment about whether or not the company has balls is also irrelevant. You can go on and on about it as you wish... but it has absolutely no bearing on a comparison between ME:A and DA:I - which is what this thread is somehow supposed to be about. Oh, this is entertaining enough. Keep it going until you get bored or someone drops by with an on-topic point.
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Post by river82 on Sept 15, 2017 5:09:09 GMT
I ... don't think you know what "babble" means. It either refers to speech techniques (which often don't apply on the internet) or refers to excess, and my short replies to you were anything but. To answer your question, I brought up the aspect of courage because I thought their lack of response is indicative of it. You obviously disagree. That doesn't mean I agree with your disagreement, and I stand by my original comment I was using that very loosely, yes. I suppose "unresponsive nonsense" would have been closer to the point. So the final position is that giving in to an Internet mob is an example of courage, and this is so subjective a belief that it is not subject to further debate? I'm following this? "Unresponsive nonsense" is what I think this debate ultimately deserves, and so it's what it got. And "internet mob" is not a very scary thing to stand in the face of. It doesn't have a physical presence, it is not literally beating down your door, and Aaryn Flynn has escaped all pressure by simply moving on from the company. Meanwhile, as that great philosopher and all round man of wisdom, Albus Dumbledore, once said - "it takes a great deal of bravery to stand up to your enemies, but a great deal more to stand up to your friends." While standing up to a faceless internet mob screaming into the wind isn't that hard, many game companies do it, applying the principles you believe in to fire one of your colleagues that can impact your relationship with friends within the company would take a fair amount of courage as a boss. Weak people tend to cover their eyes and pretend things go away, stronger people have the courage to act. Bioware did not act and in my eyes lacks courage. I don't see how this is so controversial, even though you're trying to beat it up as a controversial opinion.
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Post by Deleted on Sept 15, 2017 5:59:23 GMT
Heir is irrelevant to Bioware now and, according to you, his views were never really relevant to the ME:A or DA:I. That's the bottom line here. Since Heir is irrelevant, your assessment about whether or not the company has balls is also irrelevant. You can go on and on about it as you wish... but it has absolutely no bearing on a comparison between ME:A and DA:I - which is what this thread is somehow supposed to be about. Oh, this is entertaining enough. Keep it going until you get bored or someone drops by with an on-topic point. On topic point. The initial post was mostly about the combat design... which I felt was a real strength of ME:A. I've found it exceedingly fun and cannot imagine really even going back to play ME1 again as a result. ME2 and ME3 had already done a lot to spoil ME1 combat for me and ME:A being so much more fun has just absolutely killed it. I've never been into swordplay type combat... one of the few games where I did enjoy it was AC4 (and that, I suspect, was mainly due to the stealth component and I actually did much of my playthrough of that game armed only with fists and focusing on actually killing a few enemies as possible by just rendering them unconscious). Overly extensive systems of potions and magic also tend to not interest me much and, if truth be told, I don't tend to get overly excited about the nuances of all the different biotic skills in ME either. I started a recent playthrough of Oblivion, which has actually reminded me of how much I don't like such involved magic systems. What I think really appealed to me about ME:A combat was the mobility (the evade moves, charge and jump jets combined with an awesome selection of ranged weapons (SRs) and shotguns. There is also a random component as to how many enemies may spawn in many of the battle zones (perhaps a residual from when they were mucking about with procedural generation)... and I'm finding I actually like that element of surprise... which is something the Trilogy lacked, causing the combat to become extremely predictable after only a couple of playthroughs. From the comments I'm seeing here, DA:I combat isn't that great... so, I'm not sure I'm ever even inclined to play that game now.
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Post by abaris on Sept 15, 2017 9:37:25 GMT
From the comments I'm seeing here, DA:I combat isn't that great... so, I'm not sure I'm ever even inclined to play that game now. It really depends what you expect from a game. Story, lead character and companion design and interactions are among the best any Bioware game ever provided. Crafting is fun and really makes a difference. Combat is a bit lackluster but not bad. Seeing as combat never makes or breaks an RPG for me, I would recommend the game. It offers a lot of escapism. Much more than MEA ever did, in my opinion.
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Post by mattjamho on Sept 15, 2017 10:58:00 GMT
DAI had quiet a few areas of improvement, but was most definitely the superior game. This was helped massively by having all of the lore, characters, and story lines from the previous to games however. With MEA, I just felt like, I didn't care enough about anything. That, and all of it's flaws at release. Were I to play it now, rather than at release, I might have enjoyed it more.
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Post by Deleted on Sept 15, 2017 13:27:10 GMT
From the comments I'm seeing here, DA:I combat isn't that great... so, I'm not sure I'm ever even inclined to play that game now. It really depends what you expect from a game. Story, lead character and companion design and interactions are among the best any Bioware game ever provided. Crafting is fun and really makes a difference. Combat is a bit lackluster but not bad. Seeing as combat never makes or breaks an RPG for me, I would recommend the game. It offers a lot of escapism. Much more than MEA ever did, in my opinion. Crafting is good?.... What about all this collecting of elfroot I keep seeing people go on about? The story in this case is at a disadvantage because I generally don't really get into that time period or fantasy genre well. With TW3, my history with the genre and the length of the game and openness of world eventually resulted in my completely losing interest in the story halfway through the game (on two different tries to play it). I don't want the same to happen with DA:I if I do undertake to play it. Which, in your opinion, would be better (most likely to draw me into the story quickly so my interest in it can be sustained through the lulls)... Starting with the first and trying to move through the 3 games in order or just diving in at the third one? (P.S. I'm not sure whether I can still find disks for the Xbox 360 of the first two games in the used games stores, but I'd be willing to give it an honest try to find some if you think starting from the beginning is the way to go.)
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Post by abaris on Sept 15, 2017 13:57:34 GMT
Which, in your opinion, would be better (most likely to draw me into the story quickly so my interest in it can be sustained through the lulls)... Starting with the first and trying to move through the 3 games in order or just diving in at the third one? (P.S. I'm not sure whether I can still find disks for the Xbox 360 of the first two games in the used games stores, but I'd be willing to give it an honest try to find some if you think starting from the beginning is the way to go.) I wouldn't know. They're totally different. DAO isn't fully voiced for starters. And by crafting I meant weapons and armor. Elfroot collecting, love it or leave it. It grows on the way anyway and is easily picked up. Alternatively you can just buy it if there's the need.
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Post by kotoreffect3 on Sept 15, 2017 14:52:00 GMT
DAI had quiet a few areas of improvement, but was most definitely the superior game. This was helped massively by having all of the lore, characters, and story lines from the previous to games however. With MEA, I just felt like, I didn't care enough about anything. That, and all of it's flaws at release. Were I to play it now, rather than at release, I might have enjoyed it more. I enjoyed it more after I left it alone for a couple of months and then came back. Part of it was from patches of course but also part of it was from adjusted expectations. It's not the trilogy and I don't know if the experience from the trilogy can ever be replicated but there is fun and enjoyment to be had if you can cope with the flaws. I would agree that DAI is still the better of the two games but MEA can scratch that space opera sci-fi rpg/shooter itch.
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Post by themikefest on Sept 15, 2017 14:54:55 GMT
From the comments I'm seeing here, DA:I combat isn't that great... so, I'm not sure I'm ever even inclined to play that game now. I like it. Watch youtube to see if its something you would like.
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Post by kotoreffect3 on Sept 15, 2017 14:59:26 GMT
From the comments I'm seeing here, DA:I combat isn't that great... so, I'm not sure I'm ever even inclined to play that game now. I like it. Watch youtube to see if its something you would like. My only beef with the DAI combat system is the flashy animations and effects. Other than that I find it pretty responsive and versatile. I like it just want them to tone down on the flashy effects for DA 4.
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Post by alanc9 on Sept 15, 2017 16:21:34 GMT
It really depends what you expect from a game. Story, lead character and companion design and interactions are among the best any Bioware game ever provided. Crafting is fun and really makes a difference. Combat is a bit lackluster but not bad. Seeing as combat never makes or breaks an RPG for me, I would recommend the game. It offers a lot of escapism. Much more than MEA ever did, in my opinion. Crafting is good?.... What about all this collecting of elfroot I keep seeing people go on about? Well, elfroot is mostly needed for potions. If you don't use a lot of consumables you won't need to gather much. The DAI crafting model is a little bit like ME:A's. You've got schematics in various tiers, and various specific materials which need to be collected or purchased in order to build them. The major differences are, first, you need to equip every member of the party somehow, so in a given playthrough far more of the schematics will be useful. Second, the specific properties of the gear come from the particular materials used to build it rather than the schematics themselves; the schematics govern how much and which kinds of materials you can use. Third, the materials themselves are tiered -- DAI is more linear than ME:A, and has far more limited enemy scaling, so getting tier 3 mats requires being fairly far into the game and being able to beat very powerful enemies. Fourth, the DAI economy doesn't break down as fast as MEA's. It'll be a long time before you can afford all the schematics and mats you want -- some of the good ones must be found in the world rather than purchased. The upshot of all this is that optimal gearing will require a lot more interaction with the system, and you'll be resource-constrained almost all the way through the game, as opposed to ME:A where you can equip Ryder with whatever her level will allow by level 10 or thereabouts. I don't know if this will sound appealing or annoying to you. I think we touched on this upthread. The DAI design rewards treating the open world instrumentally, not as a -- kind of playground? The terrain is more an enemy to be defeated than something to be wandered through. I found a pure RP approach worked best. Why is my Inquisitor here? What is she trying to do? This may result in blowing off some areas altogether, which works just fine in DAI since several areas don't have any plot- or companion-critical missions. There are always discs on eBay. I think the series works best if played in order. Part of the design intent, from what I can see, was to set up lore in order to subvert it later. Similarly, both DAI and DA2 are subversions of the Chosen One stereotype to some extent, which DA:O plays pretty straight although the PC's status is essentially due to chance. (Unless you want to read that as divine intervention, which actually turns out to be a plausible reading of events.) DA2 takes it a bit further in that it seems to be a mockery of player agency itself. This aspect is reduced to subtext in DAI; you can see the Inquisitor as a kind of Paul Atreides.
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Post by abaris on Sept 15, 2017 17:00:35 GMT
The upshot of all this is that optimal gearing will require a lot more interaction with the system, and you'll be resource-constrained almost all the way through the game, as opposed to ME:A where you can equip Ryder with whatever her level will allow by level 10 or thereabouts. I don't know if this will sound appealing or annoying to you. Well, true for a first playthrough. But if you make use of the Golden Nug to synchronize, your second character and companions can make use of every schematic your first one found.
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Post by alanc9 on Sept 15, 2017 17:08:08 GMT
Oh, this is entertaining enough. Keep it going until you get bored or someone drops by with an on-topic point. On topic point. The initial post was mostly about the combat design... which I felt was a real strength of ME:A. I've found it exceedingly fun and cannot imagine really even going back to play ME1 again as a result. ME2 and ME3 had already done a lot to spoil ME1 combat for me and ME:A being so much more fun has just absolutely killed it. I've never been into swordplay type combat... one of the few games where I did enjoy it was AC4 (and that, I suspect, was mainly due to the stealth component and I actually did much of my playthrough of that game armed only with fists and focusing on actually killing a few enemies as possible by just rendering them unconscious). Overly extensive systems of potions and magic also tend to not interest me much and, if truth be told, I don't tend to get overly excited about the nuances of all the different biotic skills in ME either. I started a recent playthrough of Oblivion, which has actually reminded me of how much I don't like such involved magic systems. What I think really appealed to me about ME:A combat was the mobility (the evade moves, charge and jump jets combined with an awesome selection of ranged weapons (SRs) and shotguns. There is also a random component as to how many enemies may spawn in many of the battle zones (perhaps a residual from when they were mucking about with procedural generation)... and I'm finding I actually like that element of surprise... which is something the Trilogy lacked, causing the combat to become extremely predictable after only a couple of playthroughs. From the comments I'm seeing here, DA:I combat isn't that great... so, I'm not sure I'm ever even inclined to play that game now. Sounds like you should avoid melee characters and stick to mages and archers, then. The games can be played with the NPCs on AI control all the way, so you wouldn't have to deal with melee beyond a basic understanding of the Threat mechanic. I'd suggest archery for a DA:O PC, since it's a simple build path, and offers fun options. The later games approach parity between the classes. Mobility will be weak in DA:O; that game is about positional combat in a way that the later games are not. You might like DA2 combat best.
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Post by Iakus on Sept 15, 2017 17:10:49 GMT
From the comments I'm seeing here, DA:I combat isn't that great... so, I'm not sure I'm ever even inclined to play that game now. The warrior was the only character class I could really get into. I'd hoped the removal of healing magic would result in a blurring of the standard trinity play, but instead it's stronger than ever.
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Post by alanc9 on Sept 15, 2017 17:10:57 GMT
The upshot of all this is that optimal gearing will require a lot more interaction with the system, and you'll be resource-constrained almost all the way through the game, as opposed to ME:A where you can equip Ryder with whatever her level will allow by level 10 or thereabouts. I don't know if this will sound appealing or annoying to you. Well, true for a first playthrough. But if you make use of the Golden Nug to synchronize, your second character and companions can make use of every schematic your first one found. Good point. I don't do this myself because I like the constraints. Is there any way for an XBox 360 player to spoof the system and get all the schematics on a first run?
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Post by abaris on Sept 15, 2017 17:16:28 GMT
Is there any way for an XBox 360 player to spoof the system and get all the schematics on a first run? I wouldn't know, since I'm strictly (modded) PC. But since you mentioned DA2 in your previous post. For me it has the worst combat of all. You still have the option of micromanaging all your companions strategy, but the horde mode they're using pretty much ruins that. They simply drop in in waves, so positioning is out of the question. Chances are, the next wave is materializing on top of you.
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Post by alanc9 on Sept 15, 2017 17:51:44 GMT
Remember UpUpAwayRedux2's personal tastes. Chaos is a feature, not a bug.
Enemies dropped on top of you? Well, deal.
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Post by q5tyhj on Sept 15, 2017 21:49:20 GMT
DAI combat isn't good? who says this, Vegasflash? DAI combat may not quite be in the top tier for RPG combat, especially with some of the games that have come out since DAI, but its still very good, fun, dynamic, varied/replayable, etc for an RPG... and since the strength of DA/BW games is always the characters, lore, etc. having "very good" combat is certainly good enough to make for a very solid game overall. It doesn't quite have all-time great/must-have status, but if you like RPGs there's really no reason not to try out DAI for $15 or whatever it costs now
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Post by river82 on Sept 15, 2017 22:12:20 GMT
Starting with the first and trying to move through the 3 games in order or just diving in at the third one? (P.S. I'm not sure whether I can still find disks for the Xbox 360 of the first two games in the used games stores, but I'd be willing to give it an honest try to find some if you think starting from the beginning is the way to go.) Be aware that the combat for DA:O on the consoles is completely different to the combat for DA:O on the PCs. Some would say it's been gutted, some would say it's been destroyed to the point that the console DA:O experience cannot be called a true DA:O experience, but that doesn't really matter. The point is that it's different (the combat on the PC is fully "tactical" whereas the combat on the consoles was more action oriented ... but the action combat wasn't really well done, imo.) Origins is a great game, but I would never recommend it on consoles.
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Post by Deleted on Sept 15, 2017 22:13:25 GMT
Crafting is good?.... What about all this collecting of elfroot I keep seeing people go on about? Well, elfroot is mostly needed for potions. If you don't use a lot of consumables you won't need to gather much. The DAI crafting model is a little bit like ME:A's. You've got schematics in various tiers, and various specific materials which need to be collected or purchased in order to build them. The major differences are, first, you need to equip every member of the party somehow, so in a given playthrough far more of the schematics will be useful. Second, the specific properties of the gear come from the particular materials used to build it rather than the schematics themselves; the schematics govern how much and which kinds of materials you can use. Third, the materials themselves are tiered -- DAI is more linear than ME:A, and has far more limited enemy scaling, so getting tier 3 mats requires being fairly far into the game and being able to beat very powerful enemies. Fourth, the DAI economy doesn't break down as fast as MEA's. It'll be a long time before you can afford all the schematics and mats you want -- some of the good ones must be found in the world rather than purchased. The upshot of all this is that optimal gearing will require a lot more interaction with the system, and you'll be resource-constrained almost all the way through the game, as opposed to ME:A where you can equip Ryder with whatever her level will allow by level 10 or thereabouts. I don't know if this will sound appealing or annoying to you. I think we touched on this upthread. The DAI design rewards treating the open world instrumentally, not as a -- kind of playground? The terrain is more an enemy to be defeated than something to be wandered through. I found a pure RP approach worked best. Why is my Inquisitor here? What is she trying to do? This may result in blowing off some areas altogether, which works just fine in DAI since several areas don't have any plot- or companion-critical missions. There are always discs on eBay. I think the series works best if played in order. Part of the design intent, from what I can see, was to set up lore in order to subvert it later. Similarly, both DAI and DA2 are subversions of the Chosen One stereotype to some extent, which DA:O plays pretty straight although the PC's status is essentially due to chance. (Unless you want to read that as divine intervention, which actually turns out to be a plausible reading of events.) DA2 takes it a bit further in that it seems to be a mockery of player agency itself. This aspect is reduced to subtext in DAI; you can see the Inquisitor as a kind of Paul Atreides. Thank you for the very thoughtful and thought provoking response. I'll go looking for the full set on disc ASAP and give your suggestions a go.
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