linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Aug 14, 2017 17:45:11 GMT
I remember doing 5 playthroughs of Origins and Dragon Age 2 in the span of two and a half weeks for example, just to get a lot of different world states geared up for when Inquisition comes out. I did this by skipping most of the dialogue in the end, but I knew the dialogue so well I felt like I could get away with it. And then it turned out that you had to just set them up in the Keep anyway? Yeah that did kinda suck. Thankfully though it wasn't too bad. Most of the variants were easy to remember. I even remember my worse case scenario run...only like 4 characters were still alive/on my side at that point, had mages and werewolves mingling, did the dark ritual and Anora was the queen. Then in 2, had a ruthless Hawke who sided with Templars, killed his own sister, and pretty much alienated everyone save Sebastian, Fenris and Varric from what I recall. Isabella was given over to the Qunari, Aveline walked out on me, killed Merrill and Anders...it was weird being that ruthless, I normally don't play those kind of characters. It was a good run...a very bleak-looking one.
|
|
inherit
3439
0
9,670
alanc9
Old Scientist Contrarian
8,055
February 2017
alanc9
|
Post by alanc9 on Aug 14, 2017 17:46:40 GMT
I don't think any specialization sends you to both the Fallow Mire and Storm Coast. Though you gotta unlock Storm Coast to recruit the Iron Bull anyway. If the player wants the knight enchanter specialization, he/she has to go to the Fallow Mire to collect 3 wisp essence. Its possible that the player has collected 3 from closing rifts, but in my case, I've always ended up going to Fallow Mire Yeah, each spec requires you to go to one area. Some aren't mandatory areas, some are. But I'm not aware of having to go to two areas for one spec.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 26, 2024 15:27:34 GMT
Deleted
0
Nov 26, 2024 15:27:34 GMT
January 1970
Deleted
|
Post by Deleted on Aug 14, 2017 17:53:59 GMT
If the player wants the knight enchanter specialization, he/she has to go to the Fallow Mire to collect 3 wisp essence. Its possible that the player has collected 3 from closing rifts, but in my case, I've always ended up going to Fallow Mire Yeah, each spec requires you to go to one area. Some aren't mandatory areas, some are. But I'm not aware of having to go to two areas for one spec. Sorry, it was not the Artificer, it was the Tempest
It needed the Containment Apparatus & Spirit Essence. Since you need Power Points to unlock all areas, Fallow Mire is an easy place to farm Spirit Essences & the only place it dropped for me.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 14, 2017 20:38:14 GMT
No it didn't. MEA actually did the open world thing better by connecting the side objectives with the overall narrative. DAI fails to do this. Perhaps it was too subtle for you. Some gamers need their hands held. It wasn't subtle, it was completely nonexistant outside of some quests.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 14, 2017 20:40:37 GMT
You mean the story about random sheep herding?
Sorry, but its almost FFXV levels of bad. And its far worse than Breath of the Wild.
Hell, DAI's side quests don't even connect thematically like TW3's do, or even MEA's.
And playing gwent does? Also, BotW's quests are a shalliw joke... so don't even try to claim those were done better. As for the sheep herding: one is a minute long quest. The other might be slightly longer and even has a twist that has interesting conotations that tie into several aspects DA lore teases. And you don't want me bringing up more quests that fo the same on top of a world so intricately designed it tells its own stories without quests or even dialogue needed. Maybe you don't like it and want everything in your face and easily digestable. Fine. But it's best to stop trying to act like Inquisition isn't full of little stories and quests that not only feedback into the main quest, but the overwll themes of the franchise. It is only proving that you completely miss subtlety. Sorry, but BOTW has some absolutely brilliant side quests, better than DAI's. And it uses the immersive sim style gameplay BOTW has.
And Inquisition's little stories simply put, didn't connect to the themes of the main story. That's the problem. Quit trying to say it doesn't exist.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 14, 2017 21:43:19 GMT
Don't think that is an uncommon opinion. I felt a weak protagonist was the worst part about both games, and I hoped Bioware would have learned from Corypheshit. Many on BSN always seem to praise DAI, as if it's one of the greatest games ever. I like it, but it's certainly not my favorite Dragon Age game. It has far more problems than features it executes well. I agree that the protagonists and antagonists for both games are incredibly weak. Ryder at least had a personality, even if he/she wasn't for everyone. The Inquisitor just came across as a lifeless figure head that really had no power or choices. The Archon and Corypheus are easily the worst villains BioWare has probably made for any of their games.
|
|
bossattack
N2
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 66 Likes: 178
inherit
9196
0
178
bossattack
66
Aug 13, 2017 16:14:48 GMT
August 2017
bossattack
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by bossattack on Aug 14, 2017 21:56:55 GMT
Dragon Age: Inquisition is better than Mass Effect: Andromeda in nearly every single aspect. And, this is coming from someone who cared WAY more about Mass Effect than Dragon Age and generally prefers Sci-Fi to Fantasy. DAI won nearly every single GOTY award upon its release and was greeted with critical acclaim. Andromeda was not, I think its clear why that was. What's embarrassing is that Inquisition came out two years before MEA and was released on last-gen systems yet manages to look and play better than Andromeda, to say nothing about the writing. I'd give a deep long explanation as to how exactly Inquisition is so much better but that will end up being a whole long video that I'm doing. However once again, DAI won all those awards in a very weak year for gaming, and was completely shut down by The Witcher 3.
Next critical acclaim or response out of the gate doesn't mean its success in the long road. Look at MGS V. It had the highest MC average that year, but after release it was torn apart by gamers for being incomplete and a directorial mess. On the other end of the spectrum, Life is Strange had a mid 80's or less reception from critics out of the gate, but its considered a classic now, with overwhelmingly positive reception from gamers.
MEA was released way after the new bar was set from TW3, DAI was released before it. Had DAI been released now, it would have been eviscerated.
Huh? First, I'm gonna just excuse the whole "weak year in gaming" because it's nonsense. There were plenty of great titles that came out in 2014, Inquisition happened to be the best among many. If we're gonna go with the "weak year" approach then we may as well abolish GOTY awards altogether. Second, you make these sweeping assertions about two separate games and then accept them as fact. MGSV received great reviews because it is a genuinely, great game with amazing GAMEPLAY. What I, and many other fans, complained about post-release was the lackluster story, something that is supposed to be a strength for the series. I think most fans generally agree that MGSV has probably the best gameplay in the entire series, it's only the story and the supposed missing "Chapter 3" that got folks riled up. But, that didn't detract from the great gameplay and all around package that was MGSV. Life is Strange receiving a mid 80's critical score means that it was well received, it was a good game. The idea that it is only "now" a classic is nonsense, even at release it was considered good. Secondly, it was a mid-tier game. It was never expected to and never did sell gangbusters. Most of the "praise" now comes from gamers that picked up the game at bargain bin prices and were surprised it was as good as everyone already said at the time. As for your final point, I disagree to an extent. If DAI were released now I think it would score in the low 80's and at worst high 70's, it wouldn't have been torn apart as badly as MEA because DAI is still a great game even now. But, the bar has been raised two years later which would lead to some criticisms of its MMO-Lite design. Still, DAI is the better game than MEA despite coming out years before. I'm also not a fan of this retroactive judging of DAI to "better" games that came out after its release. It makes no sense. If DAI came out now why would we expect it to be the same game that came out two years before? Wouldn't it have spent the extra time to make an even better game?
|
|
Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
inherit
3790
0
Nov 26, 2024 12:51:05 GMT
2,929
Kabraxal
1,053
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Aug 14, 2017 22:12:12 GMT
And playing gwent does? Also, BotW's quests are a shalliw joke... so don't even try to claim those were done better. As for the sheep herding: one is a minute long quest. The other might be slightly longer and even has a twist that has interesting conotations that tie into several aspects DA lore teases. And you don't want me bringing up more quests that fo the same on top of a world so intricately designed it tells its own stories without quests or even dialogue needed. Maybe you don't like it and want everything in your face and easily digestable. Fine. But it's best to stop trying to act like Inquisition isn't full of little stories and quests that not only feedback into the main quest, but the overwll themes of the franchise. It is only proving that you completely miss subtlety. Sorry, but BOTW has some absolutely brilliant side quests, better than DAI's. And it uses the immersive sim style gameplay BOTW has.
And Inquisition's little stories simply put, didn't connect to the themes of the main story. That's the problem. Quit trying to say it doesn't exist.
Wanna hang your hat on BotW's side quests? Fine, but you just proved you have no clue whar you are talking about.
|
|
inherit
3439
0
9,670
alanc9
Old Scientist Contrarian
8,055
February 2017
alanc9
|
Post by alanc9 on Aug 14, 2017 22:32:05 GMT
Yeah, each spec requires you to go to one area. Some aren't mandatory areas, some are. But I'm not aware of having to go to two areas for one spec. Sorry, it was not the Artificer, it was the Tempest
It needed the Containment Apparatus & Spirit Essence. Since you need Power Points to unlock all areas, Fallow Mire is an easy place to farm Spirit Essences & the only place it dropped for me.
Hmm...in theory the essences drop anywhere, but the DAI loot tables aren't exactly transparent.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
inherit
1561
0
Nov 26, 2024 14:14:42 GMT
9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Aug 14, 2017 22:36:47 GMT
However once again, DAI won all those awards in a very weak year for gaming, and was completely shut down by The Witcher 3.
Next critical acclaim or response out of the gate doesn't mean its success in the long road. Look at MGS V. It had the highest MC average that year, but after release it was torn apart by gamers for being incomplete and a directorial mess. On the other end of the spectrum, Life is Strange had a mid 80's or less reception from critics out of the gate, but its considered a classic now, with overwhelmingly positive reception from gamers.
MEA was released way after the new bar was set from TW3, DAI was released before it. Had DAI been released now, it would have been eviscerated.
Huh? First, I'm gonna just excuse the whole "weak year in gaming" because it's nonsense. There were plenty of great titles that came out in 2014, Inquisition happened to be the best among many. If we're gonna go with the "weak year" approach then we may as well abolish GOTY awards altogether. Second, you make these sweeping assertions about two separate games and then accept them as fact. MGSV received great reviews because it is a genuinely, great game with amazing GAMEPLAY. What I, and many other fans, complained about post-release was the lackluster story, something that is supposed to be a strength for the series. I think most fans generally agree that MGSV has probably the best gameplay in the entire series, it's only the story and the supposed missing "Chapter 3" that got folks riled up. But, that didn't detract from the great gameplay and all around package that was MGSV. Life is Strange receiving a mid 80's critical score means that it was well received, it was a good game. The idea that it is only "now" a classic is nonsense, even at release it was considered good. Secondly, it was a mid-tier game. It was never expected to and never did sell gangbusters. Most of the "praise" now comes from gamers that picked up the game at bargain bin prices and were surprised it was as good as everyone already said at the time. As for your final point, I disagree to an extent. If DAI were released now I think it would score in the low 80's and at worst high 70's, it wouldn't have been torn apart as badly as MEA because DAI is still a great game even now. But, the bar has been raised two years later which would lead to some criticisms of its MMO-Lite design. Still, DAI is the better game than MEA despite coming out years before. I'm also not a fan of this retroactive judging of DAI to "better" games that came out after its release. It makes no sense. If DAI came out now why would we expect it to be the same game that came out two years before? Wouldn't it have spent the extra time to make an even better game? Just want to say I agree with what you are saying. If Inquisition won because it was a weak year in gaming you could use that for every year for there are only generally a handful of really good games that stand out. My personal favorite game of 2014 was Shadow of Mordor because of the Nemesis system and was really looking forward to Shadow of War this year until recently.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,419 Likes: 26,134
inherit
214
0
Nov 26, 2024 15:04:20 GMT
26,134
melbella
Trouble-shooting Space Diva
8,419
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Aug 15, 2017 0:24:46 GMT
Sorry, it was not the Artificer, it was the Tempest
It needed the Containment Apparatus & Spirit Essence. Since you need Power Points to unlock all areas, Fallow Mire is an easy place to farm Spirit Essences & the only place it dropped for me.
Hmm...in theory the essences drop anywhere, but the DAI loot tables aren't exactly transparent. I'm fairly certain that, regardless of what spec you choose, you will always end up with mats for the other two first. That's why I use the Crestwood store mod so I can buy what I need and don't have to chase all over creation for them.
|
|
thedarkprince
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
PSN: xxPSCxx
Posts: 198 Likes: 313
inherit
1931
0
313
thedarkprince
198
November 2016
thedarkprince
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
xxPSCxx
|
Post by thedarkprince on Aug 15, 2017 2:27:16 GMT
I thought both games were mediocre. With that said, Inquisition was nowhere near as buggy at launch, and their character faces and animations were better. So Inquisition imo was the better game.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 15, 2017 4:49:19 GMT
However once again, DAI won all those awards in a very weak year for gaming, and was completely shut down by The Witcher 3.
Next critical acclaim or response out of the gate doesn't mean its success in the long road. Look at MGS V. It had the highest MC average that year, but after release it was torn apart by gamers for being incomplete and a directorial mess. On the other end of the spectrum, Life is Strange had a mid 80's or less reception from critics out of the gate, but its considered a classic now, with overwhelmingly positive reception from gamers.
MEA was released way after the new bar was set from TW3, DAI was released before it. Had DAI been released now, it would have been eviscerated.
Huh? First, I'm gonna just excuse the whole "weak year in gaming" because it's nonsense. There were plenty of great titles that came out in 2014, Inquisition happened to be the best among many. If we're gonna go with the "weak year" approach then we may as well abolish GOTY awards altogether. Second, you make these sweeping assertions about two separate games and then accept them as fact. MGSV received great reviews because it is a genuinely, great game with amazing GAMEPLAY. What I, and many other fans, complained about post-release was the lackluster story, something that is supposed to be a strength for the series. I think most fans generally agree that MGSV has probably the best gameplay in the entire series, it's only the story and the supposed missing "Chapter 3" that got folks riled up. But, that didn't detract from the great gameplay and all around package that was MGSV. Life is Strange receiving a mid 80's critical score means that it was well received, it was a good game. The idea that it is only "now" a classic is nonsense, even at release it was considered good. Secondly, it was a mid-tier game. It was never expected to and never did sell gangbusters. Most of the "praise" now comes from gamers that picked up the game at bargain bin prices and were surprised it was as good as everyone already said at the time. As for your final point, I disagree to an extent. If DAI were released now I think it would score in the low 80's and at worst high 70's, it wouldn't have been torn apart as badly as MEA because DAI is still a great game even now. But, the bar has been raised two years later which would lead to some criticisms of its MMO-Lite design. Still, DAI is the better game than MEA despite coming out years before. I'm also not a fan of this retroactive judging of DAI to "better" games that came out after its release. It makes no sense. If DAI came out now why would we expect it to be the same game that came out two years before? Wouldn't it have spent the extra time to make an even better game? 2014 definitely was a weak year, when GOTY winners score in the 80's, its weak. Its even weaker than last year, which was also a weak year. DAI took advantage of it and won with a late release. You got Dark Souls II which needed a new version to reach its potential, Shadow of Mordor has the great nemesis system, but the game has a lot of weaknesses. Nintendo's offering were more of the same.
MGSV has gone down as a critically overrated game. It simply put, was not the complete experience. This is why it did poorly in GOTY polls when it comes to people's choice. the all around package WAS THE PROBLEM.
Life is Strange is seen as the bar in episodic adventure games, has probably matched The Walking Dead Season 1's success comparing the period it was released, and basically put Telltale in a hole. Its also the first Peabody recognized game. SquareEnix didn't announce a sequel and a prequel for nothing. Gamer reception has been far stronger than critical reception, along with games like Rocket League.
And no, DAI would be torn apart if it was released today, simply put, its model has been surpassed. Retroactive judging is part of life. Some works get widely praised and awarded on release, but fail to stand the test of time. How many Oscar best picture winners are seen as inferior to the movies they beat? A lot. Then you have works that did not get great reception on release, but have become classics. Blade Runner for example. It happens.
It needs to be accepted that DAI failed with the test of time. Many games do
|
|
inherit
3439
0
9,670
alanc9
Old Scientist Contrarian
8,055
February 2017
alanc9
|
Post by alanc9 on Aug 15, 2017 4:52:10 GMT
Why does that need to be accepted, again? What's your evidence? I don't see how we get from "generally accepted as not as good as TW3" to "failed."
As for retrospective judging, any game fails that test after a few years.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 15, 2017 4:54:04 GMT
Huh? First, I'm gonna just excuse the whole "weak year in gaming" because it's nonsense. There were plenty of great titles that came out in 2014, Inquisition happened to be the best among many. If we're gonna go with the "weak year" approach then we may as well abolish GOTY awards altogether. Second, you make these sweeping assertions about two separate games and then accept them as fact. MGSV received great reviews because it is a genuinely, great game with amazing GAMEPLAY. What I, and many other fans, complained about post-release was the lackluster story, something that is supposed to be a strength for the series. I think most fans generally agree that MGSV has probably the best gameplay in the entire series, it's only the story and the supposed missing "Chapter 3" that got folks riled up. But, that didn't detract from the great gameplay and all around package that was MGSV. Life is Strange receiving a mid 80's critical score means that it was well received, it was a good game. The idea that it is only "now" a classic is nonsense, even at release it was considered good. Secondly, it was a mid-tier game. It was never expected to and never did sell gangbusters. Most of the "praise" now comes from gamers that picked up the game at bargain bin prices and were surprised it was as good as everyone already said at the time. As for your final point, I disagree to an extent. If DAI were released now I think it would score in the low 80's and at worst high 70's, it wouldn't have been torn apart as badly as MEA because DAI is still a great game even now. But, the bar has been raised two years later which would lead to some criticisms of its MMO-Lite design. Still, DAI is the better game than MEA despite coming out years before. I'm also not a fan of this retroactive judging of DAI to "better" games that came out after its release. It makes no sense. If DAI came out now why would we expect it to be the same game that came out two years before? Wouldn't it have spent the extra time to make an even better game? Just want to say I agree with what you are saying. If Inquisition won because it was a weak year in gaming you could use that for every year for there are only generally a handful of really good games that stand out. My personal favorite game of 2014 was Shadow of Mordor because of the Nemesis system and was really looking forward to Shadow of War this year until recently. No, you can't. Because many other years have games that have been critically and commercially successful that stood the test of time. 2013, The Last of Us and GTA V (which still sells!!!!), no game from 2014 can compare to those two objectively. 2015 was loaded and so is 2017.
And come to think of it Divinity Original Sin stands the test of time more than DAI.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
inherit
1561
0
Nov 26, 2024 14:14:42 GMT
9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Aug 15, 2017 5:53:29 GMT
Just want to say I agree with what you are saying. If Inquisition won because it was a weak year in gaming you could use that for every year for there are only generally a handful of really good games that stand out. My personal favorite game of 2014 was Shadow of Mordor because of the Nemesis system and was really looking forward to Shadow of War this year until recently. No, you can't. Because many other years have games that have been critically and commercially successful that stood the test of time. 2013, The Last of Us and GTA V (which still sells!!!!), no game from 2014 can compare to those two objectively. 2015 was loaded and so is 2017.
And come to think of it Divinity Original Sin stands the test of time more than DAI.
Test of time doesn't mean there is more competition against those games each year. How much competition was there in 2013 aside from Last of Us and Grand Theft Auto 5? The only other game that might qualify there is BioShock: Infinite and it was a generic shooter that was over promised. There were plenty of good games such as Shadow of Mordor and Alien: Isolation and to dismiss them because you feel Inquisition doesn't stand the test of time is dismissing those games and what they achieved as well.
|
|
inherit
PUG-Queen
952
0
Nov 25, 2024 18:51:21 GMT
2,725
Dekibra
¯\_(ツ)_/¯
1,639
Aug 13, 2016 12:21:58 GMT
August 2016
dekibra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR, Anthem
Dekibra
|
Post by Dekibra on Aug 15, 2017 7:34:08 GMT
yes
/thread
|
|
apollexander
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 389 Likes: 859
inherit
9079
0
859
apollexander
389
July 2017
apollexander
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by apollexander on Aug 15, 2017 7:41:41 GMT
DAI is better on almost every aspect: Combat (including level and system design), story (writing and performance), character (followers and antagonists), lore, visual, quest design, polish (less bugs and lags), UI, soundtrack... I could only assume that MEA wins on the vehicle and the jump-pack, maybe as well as the MP mode though I never played the MEA-MP. For me DAI is the best Bioware game I have played, while MEA is the worst.
|
|
inherit
1817
0
Nov 26, 2024 13:09:34 GMT
11,086
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,197
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Aug 15, 2017 8:14:32 GMT
Many things look different in retrospect because we get a different perspective.
When DAI came out it was almost the first open world game I played and I thought Bioware did a pretty good job. For a while I thought maybe DAI was the best in the series. I never wanted to go back to linear corridor games.
Then shortly afterwards I played Skyrim for the first time five years too late, W3 and Fallout NV followed, and good grief does Bioware's attempt at open world SUCK in comparison! What a difference this makes in how I received DAI and how I looked at MEA in terms of their map and quest design.
And I also replayed DA2 and appreciated it more than ever. It's now my favorite in the series. It's an amazing game for a rush job with the best story and best protagonist by far in the franchise in my book.
DAI is still a good game but its flaws have become more obvious because I have seen what the competition can do. DAI's gameplay becomes worse and worse in retrospect the more other RPGs I play. Both older and newer.
It's all subjective of course and dependant what matters to the individual. My love for the trilogy is as strong as ever. Even more so after MEA. These games may look dated now but at least ME2 and ME3's gameplay are still solid and fun. Was playing the MP on and off until last year. And the narrative remains amazing even with the ending.
Perspective works both ways. Some things gain new appreciation, others look worse in comparison. Imo both DAI and MEA will continue to look worse and worse in terms of open world and quest design against the competition. If they figure out how to drastically revamp their approach to open world and make it actually fun and beneficial to their narrative, I'll file DAI and MEA away as an unfortunate trial and error phase. If this is the best they can do, however, please ditch the open world ambition asap.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Aug 15, 2017 9:33:54 GMT
When DAI came out it was almost the first open world game I played and I thought Bioware did a pretty good job. For a while I thought maybe DAI was the best in the series. I never wanted to go back to linear corridor games. I played a lot of real Open World games, starting with Morrowind back in 2002, to notice DAIs (Bioware's?) weakness in that field. Unreactive NPCs for starters that just go about their scripted business while your group is attacked right under their noses. But it added to my feeling that they actually didn't improve on that aspect in MEA. They even regressed behind that, given how lifeless and uninteresting MEAs environments actually are. The unreactive statuesque NPCs are still there with the added element of wastelike environments. Bioware should have never taken that approach in the first place. Open spaces simply aren't their strength. They should have stayed with the limited maps and hubs for certain assignments.
|
|
inherit
Warning Points: 1
3116
0
Aug 28, 2024 23:38:02 GMT
8,041
vonuber
2,580
January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by vonuber on Aug 15, 2017 11:41:39 GMT
It boggles my mind that people think the combatbin DA:I is better than ME:A. I feel like I'm playing different games.
|
|
inherit
9156
0
Sept 19, 2017 5:57:09 GMT
13
sunbrojamie
5
August 2017
sunbrojamie
|
Post by sunbrojamie on Aug 15, 2017 11:54:51 GMT
Well OP... not really. Both MEA and DAI suffered from the same problem. They both felt like empty MMO Beta worlds. The game was so 'bloated' by the team forcing it to have these massive sprawling environments that they filled it with multiple 'time sink' quests rather than anything truly memorable/significant. Furthermore, the ammount of time the game had to run for made it feel like, 90% of the time, your crew/friends in the game were just cardboard cut outs sitting around the ship waiting for... something. Sure they each had their own quests and such but for most of ME1 and ME2 whenever I'd get back to the ship, I'd 'Do the rounds' of talking to all the crew members and most of the time, they all, or most had some new development or conversation to get into. In MEA that wasn't the case, almost the mirror oposite infact. 90% of the time 90% of them had nothing to say, and I just had my 'email' alert me to who needed to talk and when.
The one thing MEA has over DAI is combat. Outside of that both suffer from very similar problems given their design choices.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 15, 2017 12:31:16 GMT
No, you can't. Because many other years have games that have been critically and commercially successful that stood the test of time. 2013, The Last of Us and GTA V (which still sells!!!!), no game from 2014 can compare to those two objectively. 2015 was loaded and so is 2017.
And come to think of it Divinity Original Sin stands the test of time more than DAI.
Test of time doesn't mean there is more competition against those games each year. How much competition was there in 2013 aside from Last of Us and Grand Theft Auto 5? The only other game that might qualify there is BioShock: Infinite and it was a generic shooter that was over promised. There were plenty of good games such as Shadow of Mordor and Alien: Isolation and to dismiss them because you feel Inquisition doesn't stand the test of time is dismissing those games and what they achieved as well. Zelda: A Link Between Worlds, Super Mario 3d World, Gone Home, Tomb Raider, AC4: Black Flag have all stood the test of time. Bioshock Infinite, not so much.
I like Mordor and Alien Isolation, but they do not stack up to top games of other years. The reason why Shadow of War is hyped is we want to see a better game with the Nemesis system.
|
|
inherit
1817
0
Nov 26, 2024 13:09:34 GMT
11,086
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,197
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Aug 15, 2017 12:40:10 GMT
Well OP... not really. Both MEA and DAI suffered from the same problem. They both felt like empty MMO Beta worlds. The game was so 'bloated' by the team forcing it to have these massive sprawling environments that they filled it with multiple 'time sink' quests rather than anything truly memorable/significant. Furthermore, the ammount of time the game had to run for made it feel like, 90% of the time, your crew/friends in the game were just cardboard cut outs sitting around the ship waiting for... something. Sure they each had their own quests and such but for most of ME1 and ME2 whenever I'd get back to the ship, I'd 'Do the rounds' of talking to all the crew members and most of the time, they all, or most had some new development or conversation to get into. In MEA that wasn't the case, almost the mirror oposite infact. 90% of the time 90% of them had nothing to say, and I just had my 'email' alert me to who needed to talk and when. The one thing MEA has over DAI is combat. Outside of that both suffer from very similar problems given their design choices. This is the problem with games that have 80% boring filler quests. It feels like your companions have nothing to say for most of the game when in fact they do have something to say after main missions. But you spend 20 hours or so in between doing quests that you hope are worth your time but almost never were for me in MEA. This is why I think open world is a mistake for Bioware. Their strength is narrative, world building and banter. And you lose most of it in an empty half assed open world game that distracts you at every opportunity with fetch crap. I'm sure I would have liked MEA a lot more if they ditched 90% of the horribly implemented progression dependant quests and presented the main missions one after another in a gripping narrative like before. No artificial stalling, please. Also, don't draw out companion quests over hours. I was fed up with all the steps leading up to the actual quest that doing it felt not worth it. This is why MEA has a worse open world to me than DAI. The quest system was the most retarded infuriating time sink I have ever seen. On paper I'm sure it sounded like a improvement over DAI, this whole idea of dynamic quests with multiple steps. But they made a mess of it. Ruined the game for me. Can't just skip side quests and only do main missions and crew quests quickly because of how they implemented it all. More than the often cringe worthy writing, it was the gameplay (other than the decent combat) that I hated the most about MEA. The game fixed none of the issues DAI had for me. Eos started out promising but then it all fell apart quickly.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 26, 2024 15:27:34 GMT
Deleted
0
Nov 26, 2024 15:27:34 GMT
January 1970
Deleted
|
Post by Deleted on Aug 15, 2017 12:53:27 GMT
Hmm...in theory the essences drop anywhere, but the DAI loot tables aren't exactly transparent. I'm fairly certain that, regardless of what spec you choose, you will always end up with mats for the other two first. That's why I use the Crestwood store mod so I can buy what I need and don't have to chase all over creation for them. It's certainly not the worst part of Inquisition, just one of the things I've disliked about it. I've started Descent this morning, so, yes, trying to give it another shot. And, of course, all the things I do not like about the game surfaced right away. But, yeah, trying to put a cork in ranting, as plenty of people live it for what it is.
|
|