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Post by dmc1001 on Aug 12, 2017 6:50:04 GMT
I liked DAI a fair bit. However, I haven't had any more playthroughs of that than MEA. Reason? The loading screens are insanely long. I have no tolerance for that kind of wait. If I could have the MET and MEA running on my computer (I lack hard drive space for all four games) I'd install it. Having to choose, I go with MET over MEA, at least until I see some worthwhile reason to reinstall, like SP DLC. However, I don't think MEA is especially worse than DAI though DAI (having DLC) obviously has much more content.
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Post by linksocarina on Aug 12, 2017 13:57:32 GMT
I liked DAI a fair bit. However, I haven't had any more playthroughs of that than MEA. Reason? The loading screens are insanely long. I have no tolerance for that kind of wait. If I could have the MET and MEA running on my computer (I lack hard drive space for all four games) I'd install it. Having to choose, I go with MET over MEA, at least until I see some worthwhile reason to reinstall, like SP DLC. However, I don't think MEA is especially worse than DAI though DAI (having DLC) obviously has much more content. The overall length of Inquisition is hard proposition for me. For me to do a 100% speedrun of Origins and Dragon Age 2, it takes about 20 hours tops, and I lose no content other than skipping dialogue that ive heard. Doing the same in Inquisition is tougher, as the content I want to participate in is a bit more spread out, my fastest run was roughly 55 hours of play time...and I don't have that kind of time to dedicate unfortunately.
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Post by Deleted on Aug 12, 2017 18:41:27 GMT
Yup, I think DAI was better Although idk I can guess this is going to be a really long post where I go through my thoughts about comparable game mechanics/things so yeah... I liked MEA too, but I found that DAI was the much better game So starting from the beginning: The Character CreatorDAI just... wins. Instantly. Thats all DAI has the better character creator in every way The IntroductionI think this goes to MEA, just because you can actually get a sense of the character youre playing more, but I liked DAIs too, but idk I think it could have been better if you were able to play through some kind of origin before you started, even if its just a little one like DA2s The GraphicsId say MEA has the better quality graphics, but I prefer the visuals of DAI I think... so Id say its a tie imo The AnimationsBecause theres totally a competition The Dialogue SystemI dont think either game has the best dialogue systems, they dont strike me as really that different from each other... rather than going for paragon/renegade like in the earlier Mass Effect games or the unvoiced protagonist in DAO, I get the feeling both games tried to replicate the amazing dialogue/conversation wheel options that were in DA2, but kinda forgot to make each personality that distinct. But I think MEA suffers worse from this, so I have to go with DAI WritingI personally think that DAI had the better writing The ProtagonistLike with the dialogue system I dont think either of the games have the best protagonist in the world, for female voices (I have no idea about the male inquisitor/ryder), in DAI and MEA... the voices sound quite weak, not really what id expect from people in the positions theyre supposed to be in... they dont have much range, and while its ok during the times youre being nice to people, you dont get the strength and the kinda bitchiness that I like when you do something generally bad like idk sentencing someone to death in DAI. I think both are fairly equal with this. First Meeting With The AntagonistHas to go to DAI... iirc the first time you meet the Archon, you kinda bump into him and escape... and thats basically it, but in DAI??? Corypheus literally storms your stronghold with his army and a huge awesome dragon and basically causes lots of chaos and death, and if it wasnt for the Inquisitor causing the avalanche (which nearly killed them in the process) he would have basically wiped out the whole Inquisition before it really started. So DAI is by far the best. The Antagonist GenerallyBoth similar, but Corypheus has more of a presence during the story, and most of what you do in the game is about stopping him whereas idk in MEA he doesnt REALLY feel like the focus of the story. Corypheus does more, is more memorable, is more imposing and is generally idk more of an antagonist than the Archon imo The CombatLots of people might disagree, but I prefer DAIs combat to MEAs... MEAs generally feels pretty lifeless, whereas I really enjoy DAIs... both are more simpler versions than what happened in earlier games, but DAIs is more complex and more satisfying imo The CraftingDAI... thats all. It has one of the best crafting systems EVER Armor ChoicesBecause lots of clothing/armor in DAI looks pretty much the same... I think MEA might be slightly better. Casual ClothesMEA, because you can customize the colors to whatever you want as well as choosing the design Skyhold vs TempestSkyhold Its larger, more interesting and feels to have more idk things to do I suppose, its also a LOT prettier You can also customize it to your liking which I think is really awesome Party/CharactersDAI 100%, the characters are more memorable, less annoying and have more personality across the board than anyone in MEA World DesignsDAI, theyre prettier, more colorful, they have more to do and are actually awesome places to explore Mounts vs NomadThe Nomad is definitely better than the mounts for sure Although there isnt a battle nug Romance ContentDAI... definitely, no question there War Table vs APEX MissionsThe War Table in DAI is much better imo for the timed-mission-perspective, there are little stories for each one and you get to choose what option you want... both are fairly meaningless, but I had more fun with the war table MultiplayerIve personally had more fun in DAI, but lots of people would disagree Importance of Earlier Games/Past Influencing FutureIdk what I wanted to call this, but in games which are about choices you want earlier choices to matter... or you want references to earlier games or idk something like that. MEA has Liara, references to Reapers, idk, not that much... in DAI you have dragon age keep so you can import your choices from other games to make custom worldstates, theres Cullen, Leliana, Morrigan ( ), Hawke, Varric, Cassandra, Corypheus, Samson, Alastair... the other games are actually important in the way DAI unfolds, so DAI gets the win for that for sure Player Choices In GameI felt that my choices in DAI were more important than in MEA, they didnt make a huge difference either way but I could at least see the influence of my decisions... MEA barely felt to have any important choices tbh Dragons vs ArchitectsDragons! More variety, probably tougher, there were more of them, and they were dragons End of the Game/Final ShowdownConsidering the Archon kinda... never really got a proper boss fight, DAIs was a looottttt more awesome It felt a little rushed, but in comparison with MEA... yeah, it just wins ReplayabilityI really have no reason to play MEA again, but between the dragon age keep, different classes, specializations, weapons, options, races, romances... theres no way that MEA can compete tbh So yeah, I think DAI is the better game for sure
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Post by txgoldrush on Aug 13, 2017 17:28:44 GMT
DAI was a bigger, bolder, deeper, more detailed game and it was essentially complete on release. It did the open world thing better than MEA. MEA isn't the strongest of the ME series, I think DAI is probably the best of the DA series. It's a better game in the sense of it felt like a AAA game. But I don't like it more. I loved bouncing around with the jetpack sniping skulls in ME but I don't see that kind of smooth combat mechanic working for a swordplay DA game. It also came at the expense of squad control. I would miss that a lot in DA. I like the differences. Just because DA and ME are both Bioware games doesn't mean they are interchangeable games in a different setting. No it didn't. MEA actually did the open world thing better by connecting the side objectives with the overall narrative. DAI fails to do this.
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Post by Kabraxal on Aug 13, 2017 18:14:49 GMT
DAI was a bigger, bolder, deeper, more detailed game and it was essentially complete on release. It did the open world thing better than MEA. MEA isn't the strongest of the ME series, I think DAI is probably the best of the DA series. It's a better game in the sense of it felt like a AAA game. But I don't like it more. I loved bouncing around with the jetpack sniping skulls in ME but I don't see that kind of smooth combat mechanic working for a swordplay DA game. It also came at the expense of squad control. I would miss that a lot in DA. I like the differences. Just because DA and ME are both Bioware games doesn't mean they are interchangeable games in a different setting. No it didn't. MEA actually did the open world thing better by connecting the side objectives with the overall narrative. DAI fails to do this. Or you simply failed to notice the details since the game doesn't light it all up in neon to make it easily digestable. Especially since there stories within stories in Inquisition.
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Post by bossattack on Aug 13, 2017 20:36:45 GMT
Dragon Age: Inquisition is better than Mass Effect: Andromeda in nearly every single aspect. And, this is coming from someone who cared WAY more about Mass Effect than Dragon Age and generally prefers Sci-Fi to Fantasy. DAI won nearly every single GOTY award upon its release and was greeted with critical acclaim. Andromeda was not, I think its clear why that was. What's embarrassing is that Inquisition came out two years before MEA and was released on last-gen systems yet manages to look and play better than Andromeda, to say nothing about the writing.
I'd give a deep long explanation as to how exactly Inquisition is so much better but that will end up being a whole long video that I'm doing.
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Post by aslightjump on Aug 14, 2017 0:43:48 GMT
Dragons vs Architects is something I never thought of as a metric. Doesn't DAI basically win by having more dragons? And some have a lot more variation, like the one in the Exalted Plains that electrifies the water, the one in Crestwood who sets out those circles that damage you, and the ones that have baby dragons. Both are a bit samey if you've fought more than two, but the dragons are a bit more fun, I feel.
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Post by txgoldrush on Aug 14, 2017 12:28:34 GMT
No it didn't. MEA actually did the open world thing better by connecting the side objectives with the overall narrative. DAI fails to do this. Or you simply failed to notice the details since the game doesn't light it all up in neon to make it easily digestable. Especially since there stories within stories in Inquisition. You mean the story about random sheep herding?
Sorry, but its almost FFXV levels of bad. And its far worse than Breath of the Wild.
Hell, DAI's side quests don't even connect thematically like TW3's do, or even MEA's.
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Post by txgoldrush on Aug 14, 2017 12:37:01 GMT
Dragon Age: Inquisition is better than Mass Effect: Andromeda in nearly every single aspect. And, this is coming from someone who cared WAY more about Mass Effect than Dragon Age and generally prefers Sci-Fi to Fantasy. DAI won nearly every single GOTY award upon its release and was greeted with critical acclaim. Andromeda was not, I think its clear why that was. What's embarrassing is that Inquisition came out two years before MEA and was released on last-gen systems yet manages to look and play better than Andromeda, to say nothing about the writing. I'd give a deep long explanation as to how exactly Inquisition is so much better but that will end up being a whole long video that I'm doing. However once again, DAI won all those awards in a very weak year for gaming, and was completely shut down by The Witcher 3.
Next critical acclaim or response out of the gate doesn't mean its success in the long road. Look at MGS V. It had the highest MC average that year, but after release it was torn apart by gamers for being incomplete and a directorial mess. On the other end of the spectrum, Life is Strange had a mid 80's or less reception from critics out of the gate, but its considered a classic now, with overwhelmingly positive reception from gamers.
MEA was released way after the new bar was set from TW3, DAI was released before it. Had DAI been released now, it would have been eviscerated.
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Post by Deleted on Aug 14, 2017 12:37:22 GMT
Or you simply failed to notice the details since the game doesn't light it all up in neon to make it easily digestable. Especially since there stories within stories in Inquisition. You mean the story about random sheep herding?
Sorry, but its almost FFXV levels of bad. And its far worse than Breath of the Wild.
Hell, DAI's side quests don't even connect thematically like TW3's do, or even MEA's.
I have not played BoW/W3, but I like SWTOR and Andromeda way of presenting the maps/sidequests way more than Inquisition. I was never able to pick up the "map" stories/lore in Inquisition, it was too "hidden" if there at all. Maybe it was in all the text entries, I dunno. I don't like reading codex entries in video games, I prefer the story to play out via encounters and dialogues & inquisition was way too light on it for the size of the maps. Edit: all imo, obviously.
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LogicGunn
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Post by LogicGunn on Aug 14, 2017 13:07:57 GMT
DAI was a bigger, bolder, deeper, more detailed game and it was essentially complete on release. It did the open world thing better than MEA. MEA isn't the strongest of the ME series, I think DAI is probably the best of the DA series. It's a better game in the sense of it felt like a AAA game. But I don't like it more. I loved bouncing around with the jetpack sniping skulls in ME but I don't see that kind of smooth combat mechanic working for a swordplay DA game. It also came at the expense of squad control. I would miss that a lot in DA. I like the differences. Just because DA and ME are both Bioware games doesn't mean they are interchangeable games in a different setting. No it didn't. MEA actually did the open world thing better by connecting the side objectives with the overall narrative. DAI fails to do this. Perhaps it was too subtle for you. Some gamers need their hands held.
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Post by LogicGunn on Aug 14, 2017 13:23:08 GMT
I'm probably in the minority, but I felt that MEA was an overall better game than DAI. More or less on all accounts, I felt MEA was superior. MEA: -Better visuals -Better open world design -Better story -Better companions -Better romances -Better crafting -Better gameplay -Better vehicles DAI, on the other hand, only excelled in a few areas for me. DAI: -Better character creation -Better callbacks to previous games -Better boss fights -Better animations -Better home base Truth be told, I thought DAI's main story was rather terrible, largely because Corypheus was such an unimpressive villain (worse than the Archon). Trespasser fixed most of my issues with the base game, but that was DLC. If not for all the negative publicity MEA received, as well as the lack of polish, I think the game would have performed a lot better. I enjoyed both games quite a bit (well over 100 hours in both), but MEA was just better than DAI in my opinion. I think DAI came out at a more fortunate time, as it didn't have to compete with the likes of The Witcher 3, Fallout 4, and other strong titles. MEA, on the other hand, had to compete with The Legend of Zelda: Breath of the Wild, Nier Automata, Horizon Zero Dawn, Persona 5, and Ghost Recon Wildlands all within a short span of time. Don't think that is an uncommon opinion. I felt a weak protagonist was the worst part about both games, and I hoped Bioware would have learned from Corypheshit.
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Post by Deleted on Aug 14, 2017 13:27:08 GMT
No it didn't. MEA actually did the open world thing better by connecting the side objectives with the overall narrative. DAI fails to do this. Perhaps it was too subtle for you. Some gamers need their hands held. There is no need to be condescending about the preferred style of delivery of the material in the game. Some folks obviously like to take their time, and read a lot of materials, including the EU out of the game sources, and that's fine, but some do not enjoy it, and want brighter, more entertaining action content where their character immediately participates in and have the stronger, on the spot, delivery with a flourish. I much prefer, for one, Dorian's explosive dialogues to find out about Tevinter than a codex entry after I have killed a mob out if the way after unlocking an Operation Z (and read an entry on a War Table)... not every game chooses to have the same method of the lore and quest delivery, and it is perfectly fine to prefer one over the other. i strongly prefer the drama of the dialogue (voiced or not) to reading the descriptive texts. I like encountering memorable chars and interacting with them to lead me through the map's story, like Reyes. So, yeah, I prefer Andromeda/SWTOR over the inquisition that largerly consists of Harding + reading.
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Post by dmc1001 on Aug 14, 2017 14:44:47 GMT
I liked DAI a fair bit. However, I haven't had any more playthroughs of that than MEA. Reason? The loading screens are insanely long. I have no tolerance for that kind of wait. If I could have the MET and MEA running on my computer (I lack hard drive space for all four games) I'd install it. Having to choose, I go with MET over MEA, at least until I see some worthwhile reason to reinstall, like SP DLC. However, I don't think MEA is especially worse than DAI though DAI (having DLC) obviously has much more content. The overall length of Inquisition is hard proposition for me. For me to do a 100% speedrun of Origins and Dragon Age 2, it takes about 20 hours tops, and I lose no content other than skipping dialogue that ive heard. Doing the same in Inquisition is tougher, as the content I want to participate in is a bit more spread out, my fastest run was roughly 55 hours of play time...and I don't have that kind of time to dedicate unfortunately. Does it have to be a speedrun? You could just take your time and not worry about sitting there for hours on end. I don't actually do speedruns at all, but if I did I wouldn't assume it had to always be that way.
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Post by LogicGunn on Aug 14, 2017 14:50:36 GMT
Perhaps it was too subtle for you. Some gamers need their hands held. There is no need to be condescending about the preferred style of delivery of the material in the game. Some folks obviously like to take their time, and read a lot of materials, including the EU out of the game sources, and that's fine, but some do not enjoy it, and want brighter, more entertaining action content where their character immediately participates in and have the stronger, on the spot, delivery with a flourish. I much prefer, for one, Dorian's explosive dialogues to find out about Tevinter than a codex entry after I have killed a mob out if the way after unlocking an Operation Z (and read an entry on a War Table)... not every game chooses to have the same method of the lore and quest delivery, and it is perfectly fine to prefer one over the other. i strongly prefer the drama of the dialogue (voiced or not) to reading the descriptive texts. I like encountering memorable chars and interacting with them to lead me through the map's story, like Reyes. So, yeah, I prefer Andromeda/SWTOR over the inquisition that largerly consists of Harding + reading. I don't think there exists a Bioware game that can't be enjoyed with or without codex, some plays I go lore heavy, some plays I read nothing. I'm not being sarcastic about that, but about the irony of the post of a user that brings up TW3 in almost every post they make on a Bioware forum, which is a game where the protagonist makes a pointed comment to himself every time you get him within 100 steps of something to explore. I apologise if my post offended you. X
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Post by Deleted on Aug 14, 2017 15:01:14 GMT
The overall length of Inquisition is hard proposition for me. For me to do a 100% speedrun of Origins and Dragon Age 2, it takes about 20 hours tops, and I lose no content other than skipping dialogue that ive heard. Doing the same in Inquisition is tougher, as the content I want to participate in is a bit more spread out, my fastest run was roughly 55 hours of play time...and I don't have that kind of time to dedicate unfortunately. Does it have to be a speedrun? You could just take your time and not worry about sitting there for hours on end. I don't actually do speedruns at all, but if I did I wouldn't assume it had to always be that way. Having an option of a speedrun is very attractive though, because re-acquisition and repetition is frankly boring, particularly once you've experienced the alternative. NG+ in Andromeda is awesome vs having to start from scratch in Inquisition for bare minimum of different content. On my second run of Inquisition, the only thing that truly changed significantly was recruiting the mages vs recruiting the Templars. I was going to do different areas from the first run, but the need to grind the power points and the mats for specialization unlock sent me to the very same Sword Coast and Fallow mire I wanted to avoid like the plague.
There a fair bit of the utility mods for Inquisition that underscores the tedium of some of it structure. The mods that remove the requirement for the power points, the ones that remove restrictions from the War Table missions, eliminate all the waiting times, give you the unlimited amount of mats.
Putting 50 hours in the first PT, well, that's understandable, it's the first time you see everything. But spending 50 hours on the second run, doing all the same things to re-acquire the same basic possessions? I am not sure I can justify that, when an alternative is unlocking possessions in any MP game, where the time spend grinding gives you a satisfaction from either cosmetic items or power vs other players. Re-grinding in an SP game is something I don't understand & I like it that the NG+ allows me to use everything I have already unlocked/earned.
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Post by LogicGunn on Aug 14, 2017 15:15:16 GMT
The overall length of Inquisition is hard proposition for me. For me to do a 100% speedrun of Origins and Dragon Age 2, it takes about 20 hours tops, and I lose no content other than skipping dialogue that ive heard. Doing the same in Inquisition is tougher, as the content I want to participate in is a bit more spread out, my fastest run was roughly 55 hours of play time...and I don't have that kind of time to dedicate unfortunately. Does it have to be a speedrun? You could just take your time and not worry about sitting there for hours on end. I don't actually do speedruns at all, but if I did I wouldn't assume it had to always be that way. I like speedruns. If you want to play a different race, or a different temperament, but you don't want a play through to take a week, they are great. Also in the ME trilogy if you want to set up a different cannon world state for ME3. Most of my plays are full and slow, but a speed run can be good.
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Post by Deleted on Aug 14, 2017 15:17:01 GMT
Does it have to be a speedrun? You could just take your time and not worry about sitting there for hours on end. I don't actually do speedruns at all, but if I did I wouldn't assume it had to always be that way. I like speedruns. If you want to play. Different race, or a different temperament, but you don't want a play through to take a week, they are great. Also in the ME trilogy if you want to set up a different cannon world state for ME3. Most of my plays are full and slow, but a speed run can be good. If it took a week, I'd take it! But something like Inquisition is about 2 month of play-time for me.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Aug 14, 2017 15:50:18 GMT
The overall length of Inquisition is hard proposition for me. For me to do a 100% speedrun of Origins and Dragon Age 2, it takes about 20 hours tops, and I lose no content other than skipping dialogue that ive heard. Doing the same in Inquisition is tougher, as the content I want to participate in is a bit more spread out, my fastest run was roughly 55 hours of play time...and I don't have that kind of time to dedicate unfortunately. Does it have to be a speedrun? You could just take your time and not worry about sitting there for hours on end. I don't actually do speedruns at all, but if I did I wouldn't assume it had to always be that way. Speedrun is perhaps not the right term for it, but I can get through the game with relative ease compared to Inquisition, so I have very little time to play now a days due to real life. I remember doing 5 playthroughs of Origins and Dragon Age 2 in the span of two and a half weeks for example, just to get a lot of different world states geared up for when Inquisition comes out. I did this by skipping most of the dialogue in the end, but I knew the dialogue so well I felt like I could get away with it. I have done one playthrough in the same time-frame as a comparison. To an extent I did the same thing in terms of skipping dialogue, but it was long gameplay slogs that were harder to get through. It is just what it is, in terms of how I have to budget my time.
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Post by themikefest on Aug 14, 2017 16:01:57 GMT
Does it have to be a speedrun? You could just take your time and not worry about sitting there for hours on end. I don't actually do speedruns at all, but if I did I wouldn't assume it had to always be that way. Speedruns add replay value. Its a change of pace.
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Post by alanc9 on Aug 14, 2017 17:05:08 GMT
I remember doing 5 playthroughs of Origins and Dragon Age 2 in the span of two and a half weeks for example, just to get a lot of different world states geared up for when Inquisition comes out. I did this by skipping most of the dialogue in the end, but I knew the dialogue so well I felt like I could get away with it. And then it turned out that you had to just set them up in the Keep anyway?
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Post by alanc9 on Aug 14, 2017 17:15:55 GMT
Having an option of a speedrun is very attractive though, because re-acquisition and repetition is frankly boring, particularly once you've experienced the alternative. NG+ in Andromeda is awesome vs having to start from scratch in Inquisition for bare minimum of different content. On my second run of Inquisition, the only thing that truly changed significantly was recruiting the mages vs recruiting the Templars. I was going to do different areas from the first run, but the need to grind the power points and the mats for specialization unlock sent me to the very same Sword Coast and Fallow mire I wanted to avoid like the plague. I don't think any specialization sends you to both the Fallow Mire and Storm Coast. Though you gotta unlock Storm Coast to recruit the Iron Bull anyway.
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Kabraxal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Aug 14, 2017 17:18:54 GMT
Or you simply failed to notice the details since the game doesn't light it all up in neon to make it easily digestable. Especially since there stories within stories in Inquisition. You mean the story about random sheep herding?
Sorry, but its almost FFXV levels of bad. And its far worse than Breath of the Wild.
Hell, DAI's side quests don't even connect thematically like TW3's do, or even MEA's.
And playing gwent does? Also, BotW's quests are a shalliw joke... so don't even try to claim those were done better. As for the sheep herding: one is a minute long quest. The other might be slightly longer and even has a twist that has interesting conotations that tie into several aspects DA lore teases. And you don't want me bringing up more quests that fo the same on top of a world so intricately designed it tells its own stories without quests or even dialogue needed. Maybe you don't like it and want everything in your face and easily digestable. Fine. But it's best to stop trying to act like Inquisition isn't full of little stories and quests that not only feedback into the main quest, but the overwll themes of the franchise. It is only proving that you completely miss subtlety.
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Post by Deleted on Aug 14, 2017 17:19:34 GMT
Having an option of a speedrun is very attractive though, because re-acquisition and repetition is frankly boring, particularly once you've experienced the alternative. NG+ in Andromeda is awesome vs having to start from scratch in Inquisition for bare minimum of different content. On my second run of Inquisition, the only thing that truly changed significantly was recruiting the mages vs recruiting the Templars. I was going to do different areas from the first run, but the need to grind the power points and the mats for specialization unlock sent me to the very same Sword Coast and Fallow mire I wanted to avoid like the plague. I don't think any specialization sends you to both the Fallow Mire and Storm Coast. Though you gotta unlock Storm Coast to recruit the Iron Bull anyway. Storm Coast had some monsters I needed for Artificer Archer or something like that. They were wraith-like sort. I actively avoided recruiting IB this PT, and anyone save the three characters I am playing with, Dorian, Solas and Blackwall to cut out the same interactions and companion missions. Kreme still sits in the stronghold, but I don't talk to him/her.
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Post by themikefest on Aug 14, 2017 17:35:05 GMT
I don't think any specialization sends you to both the Fallow Mire and Storm Coast. Though you gotta unlock Storm Coast to recruit the Iron Bull anyway. If the player wants the knight enchanter specialization, he/she has to go to the Fallow Mire to collect 3 wisp essence. Its possible that the player has collected 3 from closing rifts, but in my case, I've always ended up going to Fallow Mire
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