Dieb
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 35 Likes: 105
inherit
8017
0
Nov 15, 2017 10:00:04 GMT
105
Dieb
35
April 2017
kelevra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by Dieb on Aug 11, 2017 9:43:47 GMT
I don't have much to add to what has already been stated, but I shall add: I was most suprised I ended up liking Ryder and the crew as much as I did.
Ryder mostly said the things I thought, in the way I thought of them. I liked the whole "I'm new to being the boss, and the crew rides me a little for it" thing, which made everything feel very believeable. He seemed to be as much his own person as the crew members, though I rarely felt like I was limited in expressing my choices as a player. It was also the first ME game in which I actually favoured the Krogan party member -I still can't put my finger on it, since Drack is as much a clichée as most other Krogans, but there's something to him that instantly clicked with me; which never happened with neither (ME1 state) Wrex or (wasted opportunity extravaganza) Grunt.
The funny thing is, it was the other way round for me in DAI. I loved DAO and DA2's cast so much, and I'm rather floored by how little I cared about the better part of DAI's, very much including whoever the Inquisitor is. I'm not claiming they're "bad", just most of the companions did not manage to grow on me at all; nor did I manage to passionately resent any of them either. The Inquisitor didn't work for me at all. They were neither a blank slate, nor colourful enough to count as an individual. I'd prefer it if BioWare went ahead with either a blank slate mute, or multiple-but-actual-personality, love-or-hate them protagonists. Yup, I'm the lad who loved both DAO and DA2 for exactly what they did.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 26, 2024 14:18:56 GMT
Deleted
0
Nov 26, 2024 14:18:56 GMT
January 1970
Deleted
|
Post by Deleted on Aug 11, 2017 12:27:13 GMT
aslightjump for me, the MEA steadily supplied the bright missions that both entertained me and were interestingly set up, fought. I loved the vaults too. In DAI, the only mission that was really interesting was the mage's recruitment.
The battles included too much of do nothing element, like rotating wheels or standing there channeling the rift, and the bosses I fought were barely ever introduced by name. The Winter Palace sequence was the most boring section in any video game, with the palace intrigues overshadowed by finding 15 Halla statues.
I was also taken aback by how many really corny jokes the game had, naked guy here, naked Cullen there, dumb interruption of the"caught while kissing" style. It was so weird after the high drama of DA2 relationships, and so far away from the epic storyline... and peeps complain Andromeda is campy. Well, at least the schoolyard humor fits the narrative and era in Andromeda. Except for Dorian, the characters barely mattered to me in Inquisition. If there was perma death chance like in the old games, I would not have reloaded for any of them. I have no idea how they have achieved it, but Cassandra and Varric, so awesome in DA2, are lackluster in DA3... so much for returning characters. Life was sucked out of Cullen, who used to be a controversial character with both spirit and edginess to him, but now is a shy stuttering boy slash broken man.
And, yeah, that whole necessity to run around the endless, endless Skyhold passageways and open doors to talk to a dozen characters I did not really care about turned interaction into a chore. Why, why, why? Second time, I've deliberately recruited only the characters I'd fight with, but I still had the advisors and three default chars on my hands, making it 6 extras I had no use for.
And it was not just interactions that became a chore in Inquisition; literally everything was. Gear, fights, walking around the maps, getting to the next point in the storyline. Everything that I like about gaming was suddenly made frustrating and as tedious as possible.
The areas were so boring... no story like in Andromeda to follow, not enough interesting side characters to give each map someone you care about. In Andromeda, Jaal carried the Angara planets, Eos was important to Liam and Cora, Kadara had Reyes, Eladeen was linked to Drack... each planet stood out, each I could remember by name. The two dozen areas in Inquisition? I did not even realize half the time I've finished the main quest in a place like that green forest with a cave and some Outlaws of some sort. I have not even been able to get to a lot of areas on some maps, because of locks, and how interminably boring playing something like the Exalted plains or a swamp was. Boring, boring and boring pretty much describes the Inquisition for me. And, oh, my particular frustration is reserved for the quest that has three antagonists, a corrupted Warden, a dragon and a demon, in the course of which quest, the dragon flies away, the Warden commits a suicide and you run away from the demon. That's anticlimactic to the nth degree...
The only bosses you get any inside scoop on (and have... a name, woot!) Alexis and Calpernia, you don't really fight. Heck, even what was supposed to be some sort of ersatz boss fights with the dragons was turned into... more nameless mobs. Dragon mobs, one per each area or something.
As a main villain, Archon is present in the game at a regular intervals, and his agenda is pretty clear. I understood well enough what and why he is doing, and I got it why Ryder does what he does to counteract it. In Inquisition, I can never grasp, not really, just how Corypeus plans help him achieve his goals, and why what Inquisitor does at any moment of the 50 hours game is actually opposing Corypheus in some way. And Solas is even less tractable.
DA3 does not work as a sequel game either, because it has no continuation of the stories that were so important, let alone the setting departure of a few hundred years culturally in a span of barely two decades. Where DA2 ended, I was expecting to take sides in a harsh internecine strife between the Mages and Templars... well, they were mobs too.
All and all, I half expect to end up fighting with semiautomatic weapons and flying early airplanes in DA4, while qunari established a theocratic republic in Tevinter with the help of a K-9 unit from Ferelden, and Dorian is hiding in the Deep Riads in camo trying to cobble together the former Dark Spawn who are now very nice to bring the Elven Empire back, while Varric rules the Orlesian wastes.
|
|
inherit
4007
0
Nov 26, 2024 13:09:30 GMT
3,854
kotoreffect3
1,753
March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by kotoreffect3 on Aug 11, 2017 15:48:01 GMT
I have always been more of a fan of the Mass Effect series than the Dragon Age series. I love both series and have spent countless hours playing the games but I have always loved space operas more than medieval fantasy (though not by much) so I naturally have always favored Mass Effect. Also the Shepard trilogy was just more captivating and compelling. With all that said I have to give the edge to DAI over MEA. On the surface they feel like very similar both using some of the same game mechanics and they both embraced the same overall design philosophy but DAI is in the end actually more polished (a DA game being more polished than an ME game was unheard of last generation). Also DAI is a very good game that flirts with greatness more often than MEA does. Now it must be pointed out that DAI got DLC support that it appears MEA won't be getting. So DAI actually got to realize it's potential and now it appears thanks to corporate politics and the internet hate train that MEA won't get the same opportunity.
|
|
outlaworacle
N2
If it's alive, don't lick it
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: outlaworacle
XBL Gamertag: Blade McDeath
PSN: Bullets_McDeath
Posts: 64 Likes: 87
inherit
835
0
Aug 15, 2018 20:41:06 GMT
87
outlaworacle
If it's alive, don't lick it
64
August 2016
outlaworacle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
outlaworacle
Blade McDeath
Bullets_McDeath
|
Post by outlaworacle on Aug 11, 2017 16:03:30 GMT
I... sort of liked ME:A but Inquisition is a much better game. They share some weaknesses but overall Inquisition is a much better product. Better pacing, better characters, better story. The actual play mechanics are apples and oranges but maybe ME:A has a slight edge there because the combat is fantastic even when everything else is not.
|
|
inherit
9187
0
2
distrust
4
Aug 11, 2017 12:09:25 GMT
August 2017
distrust
|
Post by distrust on Aug 11, 2017 17:08:48 GMT
I really liked DAI despite some horrible gameplay elements, but Andromeda is by far the better game to me. 50 hours in, it`s probably my favourite Action RPG in recent years. My priority is gameplay, and imo MEA`s gameplay is very well done. The combat rivals most pure shooters. Ever since the Tomb Raider reboot I was hoping more games would adopt the soft-cover system, thus I am glad Bioware took the risc changing to it. Combined with jetpack and evasion it`s a great blend of agility and tactical positioning. I am also happy I don`t have to babysit the team anymore. The Nomad is fun to drive, certainly more fun than riding mounts on DAI. That aside I just find the world in Andromeda more consistent, and various gameplay mechanics fit in more naturally. E.g. that ping (forgot how they called it) to reveal hidden stuff and highlight collectibles on DAI made little sense in the world, whereas the scanner on MEA fits in. (I don`t really like it on either game though) Sidequests on DAI quickly turned into pure grind, on MEA many of the sidequests are really good, and again, the grindy ones at least fit in. Scanning minerals isn`t exactly exciting either, but it makes sense within the exploration theme. Story and characters are vastly different between the two games, it`s hard to compare imo. DAI had the classic "Chosen one has to save the world" storyline, which makes for high urgency. MEA is slower in that regard, but tells more through sidemissions. A good example would be the mini-quest where you help repair an antenna so an Asari can talk to her family. It`s the smallest possible story, but the voice acting was good, I felt for those people, and it served to display how everyone has a hard time in that new world. In terms of team members I prefer the ones on MEA, but nothing will ever beat the banter between Sera and Vivienne plotting to murder each other. Drack and Peebee have fun lines too though. All that said, I think MEA really botched it`s first six-or-so hours. It should have been more linear to get into it, the scanner shouldn`t have been there from the start, the Nomad was introduced at the worst possible spot, and so on. Lastly, while the music on MEA is good (and the sound effects amazing), I think it`s used too sparingly and doesn`t chime in when some drama is needed.
|
|
inherit
Warning Points: 1
3116
0
Aug 28, 2024 23:38:02 GMT
8,041
vonuber
2,580
January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by vonuber on Aug 11, 2017 17:29:51 GMT
Life is strange has shown to me how behind the times Bioware is with character and environmental story telling.
I can't even think of a character who comes anywhere near as complex as a Chloe Price for example.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 11, 2017 18:11:17 GMT
Life is strange has shown to me how behind the times Bioware is with character and environmental story telling. I can't even think of a character who comes anywhere near as complex as a Chloe Price for example. Or Max Caulfield. I think she is one of the best protagonists in gaming. She is one of the most realistic characters I have seen.
I cannot wait to see Chloe as a protagonist in the next game, it will be the opposite experience in a good way. Then young Max will close the Arcadia Bay arc.
|
|
inherit
Warning Points: 1
3116
0
Aug 28, 2024 23:38:02 GMT
8,041
vonuber
2,580
January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by vonuber on Aug 11, 2017 18:13:30 GMT
Max's eat shit and die response is more heartfelt and powerful than anything Shepard did, mainly because of the position of vulnerability and powerlessness it is said from.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 11, 2017 18:14:26 GMT
Both games do very different things well. (IMO of course). DAI: Characters. Antagonist World (in the sense of aestetic and setting). Roleplaying elements Presentation (music, graphics, etc) Polish (major bugs) Best crafting system ever. MEA : Story/ Plot World (in terms of cohesiveness) Gameplay Side Quests Which antagonist?
In DAI, its not really Corypheus.
In MEA, there are multiple antagonists that could do a lot of damage, the Archon is just the final one. MEA has other antagonists like Akksul.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 11, 2017 18:16:35 GMT
Max's eat shit and die response is more heartfelt and powerful than anything Shepard did, mainly because of the position of vulnerability and powerlessness it is said from. The entire dialogue system is better than Bioware's. They actually have "dialogue boss battles" instead of magic bullet lines like charm and intimidate.
Wait until they reveal Chloe's backtalk ability at Gamescom for Before The Storm......
|
|
inherit
1033
0
Nov 26, 2024 12:01:18 GMT
36,901
colfoley
19,127
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 11, 2017 18:42:05 GMT
Both games do very different things well. (IMO of course). DAI: Characters. Antagonist World (in the sense of aestetic and setting). Roleplaying elements Presentation (music, graphics, etc) Polish (major bugs) Best crafting system ever. MEA : Story/ Plot World (in terms of cohesiveness) Gameplay Side Quests Which antagonist?
In DAI, its not really Corypheus.
In MEA, there are multiple antagonists that could do a lot of damage, the Archon is just the final one. MEA has other antagonists like Akksul.
in either case ment all the antagonists in both games...which Corypheus is one.
|
|
jastall
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 341 Likes: 583
inherit
3138
0
583
jastall
341
Jan 30, 2017 21:13:28 GMT
January 2017
jastall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by jastall on Aug 11, 2017 23:02:49 GMT
In terms of story and character Inquisition wins hands down. Andromeda does several things better (combat, side-quests, open world mechanics are less busy and more interesting), but since this is a Bioware game story comes first and foremost. So yeah Inquisition was a better game.
I guess I'm biased because I'm far more invested in Dragon Age than in Mass Effect, but still.
|
|
inherit
3439
0
9,670
alanc9
Old Scientist Contrarian
8,055
February 2017
alanc9
|
Post by alanc9 on Aug 12, 2017 0:12:48 GMT
The only bosses you get any inside scoop on (and have... a name, woot!) Alexis and Calpernia, you don't really fight. Heck, even what was supposed to be some sort of ersatz boss fights with the dragons was turned into... more nameless mobs. Dragon mobs, one per each area or something. You're bothered by sone dragonlings showing up in the middle of the dragon fights? I have no idea what you're getting at here.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Aug 12, 2017 0:16:19 GMT
In terms of story and character Inquisition wins hands down. Andromeda does several things better (combat, side-quests, open world mechanics are less busy and more interesting), but since this is a Bioware game story comes first and foremost. So yeah Inquisition was a better game. I guess I'm biased because I'm far more invested in Dragon Age than in Mass Effect, but still. Eh, MEA takes what I found to be the worst aspects of DAI's combat, and somehow made them even worse.
|
|
jastall
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 341 Likes: 583
inherit
3138
0
583
jastall
341
Jan 30, 2017 21:13:28 GMT
January 2017
jastall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by jastall on Aug 12, 2017 1:11:37 GMT
In terms of story and character Inquisition wins hands down. Andromeda does several things better (combat, side-quests, open world mechanics are less busy and more interesting), but since this is a Bioware game story comes first and foremost. So yeah Inquisition was a better game. I guess I'm biased because I'm far more invested in Dragon Age than in Mass Effect, but still. Eh, MEA takes what I found to be the worst aspects of DAI's combat, and somehow made them even worse. On the contrary, I find that it improves in every respect. That's something Mass Effect did that Dragon Age did not, it improved its combat with every installment. While ME1 was a clunky mess that didn't know if it wanted to be a shooter or a slower RPG, from ME2 onwards the devs made the conscious decision of polishing the shooter gameplay first and foremost. In ME2 the RPG elements suffered, but ME3 put it back into the rails of being a solid shooter with a nice side dish of RPG elements, a tradition which Andromeda continues by basically being the best third-person shooter I played, with increased customization. I miss squadmate commands and they shouldn't have been removed, but apart from that I have very little to say about Andromeda's combat that is not good. On the flipside, Dragon Age doesn't know if it wants to be an action game or a tactical RPG. So Inquisition has elements of a tactical game, like direct party control and the overhead camera, but it also has elements of an action game like manual auto-attacks and very fast-paced battles. I think it worked well in Origins, but the increased pace of Inquisition can make the combat a mess. It's enjoyable, and I loved playing my Knight Enchanter, but not that great really.
|
|
inherit
9187
0
2
distrust
4
Aug 11, 2017 12:09:25 GMT
August 2017
distrust
|
Post by distrust on Aug 12, 2017 1:20:10 GMT
... but since this is a Bioware game story comes first and foremost. ... I don`t disagree, story is one of their core features. But imo Bioware`s lifetime achievement is successfully merging RPG and Action genre. In that regard ME shaped the industry as we know it today, nowadays most Action games come with RPG elements, and many RPGs come with action based gameplay. So I`d argue gameplay is every bit as important as story in a Bioware game. I prefer MEA in both departments though, but that`s just a matter of personal taste.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Aug 12, 2017 1:24:08 GMT
Eh, MEA takes what I found to be the worst aspects of DAI's combat, and somehow made them even worse. On the contrary, I find that it improves in every respect. That's something Mass Effect did that Dragon Age did not, it improved its combat with every installment. While ME1 was a clunky mess that didn't know if it wanted to be a shooter or a slower RPG, from ME2 onwards the devs made the conscious decision of polishing the shooter gameplay first and foremost. In ME2 the RPG elements suffered, but ME3 put it back into the rails of being a solid shooter with a nice side dish of RPG elements, a tradition which Andromeda continues by basically being the best third-person shooter I played, with increased customization. I miss squadmate commands and they shouldn't have been removed, but apart from that I have very little to say about Andromeda's combat that is not good. On the flipside, Dragon Age doesn't know if it wants to be an action game or a tactical RPG. So Inquisition has elements of a tactical game, like direct party control and the overhead camera, but it also has elements of an action game like manual auto-attacks and very fast-paced battles. I think it worked well in Origins, but the increased pace of Inquisition can make the combat a mess. It's enjoyable, and I loved playing my Knight Enchanter, but not that great really. MEA has zero tactics. You can't command your so-called "squadmates" to do anything useful (heck, you can't even swap out their weapons or armor!) . The profile system is awkward to the point of uselessness. Does nothing but disrupt the flow of combat while waiting for everything to come off cooldown. The three power limit is so restrictive I don't know why they bothered making the game classless. There is literally no point to leveling beyond maxing out three powers and picking a few passives that might be helpful. DAI is guilty of much the same (BRING BACK THE TACTICAL MENU!!!), but at least I could swap out companion armor and weapons, and had a "whopping" EIGHT ability restriction. I never would have thought I'd look back on that with fondness.
|
|
inherit
3532
0
2,504
ComedicSociopathy
1,037
Feb 12, 2017 21:39:59 GMT
February 2017
delightdul
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by ComedicSociopathy on Aug 12, 2017 1:31:27 GMT
I think Inquisition had better companion characters which is a pretty important factor to me, perhaps the most. That said, MEA had better combat and sidequests. Still, I give more of a crap about Inquiition getting a sequel than MEA, so I guess Inquisition wins.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Aug 12, 2017 2:40:04 GMT
Max's eat shit and die response is more heartfelt and powerful than anything Shepard did, mainly because of the position of vulnerability and powerlessness it is said from. I'd give my right nut for a ME version of any of these.
|
|
jastall
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 341 Likes: 583
inherit
3138
0
583
jastall
341
Jan 30, 2017 21:13:28 GMT
January 2017
jastall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by jastall on Aug 12, 2017 3:01:06 GMT
On the contrary, I find that it improves in every respect. That's something Mass Effect did that Dragon Age did not, it improved its combat with every installment. While ME1 was a clunky mess that didn't know if it wanted to be a shooter or a slower RPG, from ME2 onwards the devs made the conscious decision of polishing the shooter gameplay first and foremost. In ME2 the RPG elements suffered, but ME3 put it back into the rails of being a solid shooter with a nice side dish of RPG elements, a tradition which Andromeda continues by basically being the best third-person shooter I played, with increased customization. I miss squadmate commands and they shouldn't have been removed, but apart from that I have very little to say about Andromeda's combat that is not good. On the flipside, Dragon Age doesn't know if it wants to be an action game or a tactical RPG. So Inquisition has elements of a tactical game, like direct party control and the overhead camera, but it also has elements of an action game like manual auto-attacks and very fast-paced battles. I think it worked well in Origins, but the increased pace of Inquisition can make the combat a mess. It's enjoyable, and I loved playing my Knight Enchanter, but not that great really. MEA has zero tactics. You can't command your so-called "squadmates" to do anything useful (heck, you can't even swap out their weapons or armor!) . The profile system is awkward to the point of uselessness. Does nothing but disrupt the flow of combat while waiting for everything to come off cooldown. The three power limit is so restrictive I don't know why they bothered making the game classless. There is literally no point to leveling beyond maxing out three powers and picking a few passives that might be helpful. DAI is guilty of much the same (BRING BACK THE TACTICAL MENU!!!), but at least I could swap out companion armor and weapons, and had a "whopping" EIGHT ability restriction. I never would have thought I'd look back on that with fondness. Wasn't my experience, I swapped between two profiles a lot. I do agree squad commands should never have been removed. I also don't care that much about these elements. Andromeda is not a game that even tries to have RPG combat and I'm fine with it. It's a shooter first and foremost. So ironically the 3 ability limit bothered me far less than the 8 ability limit bothered me in Inquisition, since I approached that game from a more tactical RPG mindset. I approach Andromeda as a shooter with some extra powers, and it's a damn good one with a lot of possible builds and weapons.
|
|
inherit
3439
0
9,670
alanc9
Old Scientist Contrarian
8,055
February 2017
alanc9
|
Post by alanc9 on Aug 12, 2017 3:58:06 GMT
Yeah, profile switching turned out to be not much of an issue.You don't switch until your current loadout is on cooldown anyway, so it's just trading one wait for another
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Aug 12, 2017 4:08:16 GMT
It's a shooter first and foremost.
|
|
inherit
1033
0
Nov 26, 2024 12:01:18 GMT
36,901
colfoley
19,127
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 12, 2017 4:14:06 GMT
Funny i must have been dreaming when i used tactics in Andromeda. Both with my squad and Ryder.
|
|
jastall
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 341 Likes: 583
inherit
3138
0
583
jastall
341
Jan 30, 2017 21:13:28 GMT
January 2017
jastall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by jastall on Aug 12, 2017 4:48:30 GMT
It's a shooter first and foremost. In terms of combat, it is and should be. Hybrid shooter/RPGs have never worked for me (Borderlands yuck). I'd rather have have a good shooter with enough RPG elements to distinguish it. Andromeda scratched that itch like ME3 did, which ME2 was too much pure Gears of War.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 12, 2017 5:38:59 GMT
I'm probably in the minority, but I felt that MEA was an overall better game than DAI. More or less on all accounts, I felt MEA was superior.
MEA: -Better visuals -Better open world design -Better story -Better companions -Better romances -Better crafting -Better gameplay -Better vehicles
DAI, on the other hand, only excelled in a few areas for me.
DAI: -Better character creation -Better callbacks to previous games -Better boss fights -Better animations -Better home base
Truth be told, I thought DAI's main story was rather terrible, largely because Corypheus was such an unimpressive villain (worse than the Archon). Trespasser fixed most of my issues with the base game, but that was DLC. If not for all the negative publicity MEA received, as well as the lack of polish, I think the game would have performed a lot better.
I enjoyed both games quite a bit (well over 100 hours in both), but MEA was just better than DAI in my opinion. I think DAI came out at a more fortunate time, as it didn't have to compete with the likes of The Witcher 3, Fallout 4, and other strong titles. MEA, on the other hand, had to compete with The Legend of Zelda: Breath of the Wild, Nier Automata, Horizon Zero Dawn, Persona 5, and Ghost Recon Wildlands all within a short span of time.
|
|