inherit
5079
0
Nov 25, 2024 16:14:33 GMT
1,825
ShadowAngel
#more Asari
1,599
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
|
Post by ShadowAngel on Aug 9, 2017 19:25:15 GMT
Precisely. Forum posters always seem to think we are the vocal majority of the gaming population. We are probably the 1 percent, LOL. Heck even youtube celebrities like Angry Joe who is not afraid to bash games for "clicks" gave DAI a 9 out of 10, hah. But DAI isn't a return to form, it makes the opposite mistakes that DA2 made. Everything DA2 did wrong, DAI did it wrong in the opposite direction. Really DAI is like FFXV to DA2's FFXIII. FFXV also overcorrected the problems of FFXIII. It was FFXIII's flaws, in reverse.
Once again, DAI was acclaimed before TW3 was released. After TW3 was released, opinions soured on DAI.
*disapproving shaking of the head* it most definitely is a return of form, you don't win awards and become Biowares best title to date otherwise. furthermore, every game has its moment till the next one comes along.give it some time and TW3 won't be the standard anymore.
|
|
inherit
♨ Retired
24
0
Member is Online
Nov 26, 2024 12:24:15 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Aug 9, 2017 20:29:02 GMT
I think MEA had a better balance between its zones (planets) and its cinematics, but DAI is the superior game by far. The CC is so much better in DAI, I would dare compare the two. In fact, outside of the zones and combat, DAI did almost everything better than MEA. While I can see the love from the developers from both games, DAI has so much more polish, a much tighter story, and much more memorable characters. The character creators I would say are about the same though I would give MEA the edge in hairstyles This is from MEA. And this is from my playthrough I just finished a short time ago
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 26, 2024 12:28:45 GMT
Deleted
0
Nov 26, 2024 12:28:45 GMT
January 1970
Deleted
|
Post by Deleted on Aug 9, 2017 21:03:32 GMT
I think MEA had a better balance between its zones (planets) and its cinematics, but DAI is the superior game by far. The CC is so much better in DAI, I would dare compare the two. In fact, outside of the zones and combat, DAI did almost everything better than MEA. While I can see the love from the developers from both games, DAI has so much more polish, a much tighter story, and much more memorable characters. I have exactly the opposite opinion. I find DA:I story to be barely there, all but one character do not appeal to me, and character creator vastly inferior to MEA. Inquisition realy soured me on the DA world/franchise, after I was so impressed with how awesome DA2 was. I've played all seven games of ME and DA franchise a couple of times basically back to back in 2016/2017. Except I've never managed the second run of Inquisition.
|
|
inherit
2954
0
Oct 30, 2017 17:43:41 GMT
237
dazzarlok
195
Jan 24, 2017 18:36:30 GMT
January 2017
dazzarlok
|
Post by dazzarlok on Aug 9, 2017 23:45:10 GMT
Can't really say which one is better, but I definitely enjoyed DAI a lot more than Andromeda. The companions were more enjoyable and more memorable to me, their banter (when I could get it to trigger lol) made me laugh a lot more, the maps were much better, more interesting, and more varied than Andromeda's (even if they were filled with tedious fetch quests), the soundtrack was more memorable, etc.
Inquisition has its share of flaws, and I could go into great detail on those, but I really enjoyed the parts that mattered most to me and above all, it was more memorable to me. Not to mention I didn't experience nearly as many game-breaking bugs or save issues in Inquisition as I did in Andromeda.
|
|
alihou
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 257 Likes: 460
inherit
1790
0
Oct 18, 2021 23:46:30 GMT
460
alihou
257
Oct 13, 2016 19:08:08 GMT
October 2016
alihou
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
|
Post by alihou on Aug 10, 2017 1:18:45 GMT
MEA did certain things better, but failed in what was important. DAI had a far better cast of characters. Characters that are actually affected by our choices in the game. They react to your decisions and can even dislike you. I found that amazing. DAI has had the greatest cast of characters Bioware has ever done in my opinion. They are realistic and don't always agree with the inquisitor. The inquisitor's we can all play as offer far more different role play styles. The different fully voiced Pc's is unprecedented as far as I can tell. Thus, making the Inquisitor a far more compelling character than Ryder. Inquisition as a whole, told a far more compelling story with all the DLC's and has a better overarching villain. DAI also had better RPG mechanics: crafting, loot, and fully customizable squad.
Andromeda had better graphics, combat, and far better side questing than Inquisition. Although the questing in Andromeda isn't anything to brag about, it is a lot better than DAI's. Inquisition is just a better made game overall. You can tell the amount of time and hours put into it. I wonder what DAI could've been if it wasn't held back by old gen consoles.
|
|
jamiecotc
N2
Abby... Normal.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: JamieCOTC
Posts: 198 Likes: 390
inherit
171
0
390
jamiecotc
Abby... Normal.
198
August 2016
jamiecotc
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
JamieCOTC
|
Post by jamiecotc on Aug 10, 2017 4:19:45 GMT
I think MEA had a better balance between its zones (planets) and its cinematics, but DAI is the superior game by far. The CC is so much better in DAI, I would dare compare the two. In fact, outside of the zones and combat, DAI did almost everything better than MEA. While I can see the love from the developers from both games, DAI has so much more polish, a much tighter story, and much more memorable characters. The character creators I would say are about the same though I would give MEA the edge in hairstyles This is from MEA. And this is from my playthrough I just finished a short time ago I hated the CC in MEA. You could make a good looking Ryder, but not a very distinct one. it was so very limted. Too limited.
|
|
inherit
9105
0
Aug 11, 2017 18:04:01 GMT
8,936
slimgrin727
I don't stir, I work the material.
3,661
Jul 28, 2017 17:05:24 GMT
July 2017
slimgrin727
|
Post by slimgrin727 on Aug 10, 2017 4:33:57 GMT
Both Origins and Inquisition have CCs far better than anything Mass Effect ever got.
|
|
inherit
8237
0
167
aslightjump
84
May 2017
aslightjump
|
Post by aslightjump on Aug 10, 2017 4:39:01 GMT
I prefer the CC in DAI. I don't think MEA's is terrible, but I got the game after the adjustment patch and not being able to change certain parts of my face is ridiculous.
In terms of the actual games, I like MEA but DAI is better. Their main storylines and antagonists are equally average but all of DAI's main quests individually blow any of MEA's out of the water excepting the finale IMO. I think MEA has better combat, better side questing, and a better open world, but what matters to be is story and characters. DAI just has better companions IMO, and I'm able to interact with them more.
Plus I really like judging people? It makes me happy and compensates for some of the Inquisitor's more milquetoast qualities.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Aug 10, 2017 5:32:38 GMT
Both Origins and Inquisition have CCs far better than anything Mass Effect ever got. Ok I'm playing Origins now and that is unfair. Compare the CC to Skyrim and we'll talk. You can choose different races, the non talking pc's voice type, and your races specialization and, then the custom Options that ME had.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 10, 2017 19:00:37 GMT
But DAI isn't a return to form, it makes the opposite mistakes that DA2 made. Everything DA2 did wrong, DAI did it wrong in the opposite direction. Really DAI is like FFXV to DA2's FFXIII. FFXV also overcorrected the problems of FFXIII. It was FFXIII's flaws, in reverse.
Once again, DAI was acclaimed before TW3 was released. After TW3 was released, opinions soured on DAI.
*disapproving shaking of the head* it most definitely is a return of form, you don't win awards and become Biowares best title to date otherwise. furthermore, every game has its moment till the next one comes along.give it some time and TW3 won't be the standard anymore. However, it isn't.
Reception at launch =/= reception now. DAI's image and opinions on it dropped considerably after TW3 was released and cracks did show before than. DAI only won awards because 2014 was a very weak year in gaming. Compare that with TW3 in 2015, which was a banner year.
TW3 is still the standard when it comes to RPG storytelling with a cinematic direction, although for an open world game, Breath of the Wild takes the standard now.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 10, 2017 19:07:24 GMT
MEA did certain things better, but failed in what was important. DAI had a far better cast of characters. Characters that are actually affected by our choices in the game. They react to your decisions and can even dislike you. I found that amazing. DAI has had the greatest cast of characters Bioware has ever done in my opinion. They are realistic and don't always agree with the inquisitor. The inquisitor's we can all play as offer far more different role play styles. The different fully voiced Pc's is unprecedented as far as I can tell. Thus, making the Inquisitor a far more compelling character than Ryder. Inquisition as a whole, told a far more compelling story with all the DLC's and has a better overarching villain. DAI also had better RPG mechanics: crafting, loot, and fully customizable squad. Andromeda had better graphics, combat, and far better side questing than Inquisition. Although the questing in Andromeda isn't anything to brag about, it is a lot better than DAI's. Inquisition is just a better made game overall. You can tell the amount of time and hours put into it. I wonder what DAI could've been if it wasn't held back by old gen consoles. The character cast in DAI is a very mixed bag. One huge key factor is the question "how are they important to the story?" and most DAI characters are not. MEA's character cast are important to the grand narrative and all have a role in it.
You can cut Blackwall, Sera, Vivenne, maybe Iron Bull and DAI would be the same. Cole and Dorian could be cut too with mild alterations. Only Cassandra, Varric, Solas, and the advisors matter.
Another strike on DAI is that there are far too many exposition dumps in where character development should be. The character quests themselves are very weak, with only Cassandra having a notable Mass Effect style quest. Basically DAI is the Cassandra show.
And really, DA2 has a better cast than DAI. Better development, better character quests, more plot involvement, and a better approval system. DAI is just stupid to get rid of the friendship/ rivalry system.
|
|
Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
inherit
3790
0
2,929
Kabraxal
1,053
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Aug 10, 2017 19:11:23 GMT
*disapproving shaking of the head* it most definitely is a return of form, you don't win awards and become Biowares best title to date otherwise. furthermore, every game has its moment till the next one comes along.give it some time and TW3 won't be the standard anymore. However, it isn't.
Reception at launch =/= reception now. DAI's image and opinions on it dropped considerably after TW3 was released and cracks did show before than. DAI only won awards because 2014 was a very weak year in gaming. Compare that with TW3 in 2015, which was a banner year.
TW3 is still the standard when it comes to RPG storytelling with a cinematic direction, although for an open world game, Breath of the Wild takes the standard now.
Hate to break it to you, but Inquisition has started to rise in internet opinion lately... and Breath of the Wild already starting to lose its "holy" status. Surprised the Nintendo defense force couldn't maintain the illusion longer. But then any veteran gamer has seen the mechanics BotW "innovated" for years. People stopped regurgitating that blatant lie quite quickly.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 10, 2017 19:15:13 GMT
However, it isn't.
Reception at launch =/= reception now. DAI's image and opinions on it dropped considerably after TW3 was released and cracks did show before than. DAI only won awards because 2014 was a very weak year in gaming. Compare that with TW3 in 2015, which was a banner year.
TW3 is still the standard when it comes to RPG storytelling with a cinematic direction, although for an open world game, Breath of the Wild takes the standard now.
Hate to break it to you, but Inquisition has started to rise in internet opinion lately... and Breath of the Wild already starting to lose its "holy" status. Surprised the Nintendo defense force couldn't maintain the illusion longer. But then any veteran gamer has seen the mechanics BotW "innovated" for years. People stopped regurgitating that blatant lie quite quickly. No, it hasn't. Quit lying to yourself.
Breath of the Wild is going through the same scrutiny period all AAA games go through. The problem BOTW has is critical hyperbole, but that doesn't mean its not a banner game. And BOTW's mechanics are not what makes it innovative, its how they use them and the huge scope of them that is. BOTW is still going to be considered a classic, its no Skyward Sword.
|
|
Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
inherit
3790
0
2,929
Kabraxal
1,053
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Aug 10, 2017 19:32:04 GMT
Hate to break it to you, but Inquisition has started to rise in internet opinion lately... and Breath of the Wild already starting to lose its "holy" status. Surprised the Nintendo defense force couldn't maintain the illusion longer. But then any veteran gamer has seen the mechanics BotW "innovated" for years. People stopped regurgitating that blatant lie quite quickly. No, it hasn't. Quit lying to yourself.
Breath of the Wild is going through the same scrutiny period all AAA games go through. The problem BOTW has is critical hyperbole, but that doesn't mean its not a banner game. And BOTW's mechanics are not what makes it innovative, its how they use them and the huge scope of them that is. BOTW is still going to be considered a classic, its no Skyward Sword.
The only place I see it touted as a classic is you and gamefaqs. BotW didn't even last a year before being questioned by a large swoth of gamers. Skyward Sword did. Hell, even as much as TW3s praise has balanced out, it is 2 years later and enough people outside of dedicated topics will call it classic. I've yet to find anyone outside niche sites still talking about BotW. It will not stand the test of time like Skyrim or Origins. It will be the one last gasp of Nintendo diehards as the company inevitably fades into complete irrelevance. Sad to think Nintendo used to be the best.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 10, 2017 19:41:30 GMT
No, it hasn't. Quit lying to yourself.
Breath of the Wild is going through the same scrutiny period all AAA games go through. The problem BOTW has is critical hyperbole, but that doesn't mean its not a banner game. And BOTW's mechanics are not what makes it innovative, its how they use them and the huge scope of them that is. BOTW is still going to be considered a classic, its no Skyward Sword.
The only place I see it touted as a classic is you and gamefaqs. BotW didn't even last a year before being questioned by a large swoth of gamers. Skyward Sword did. Hell, even as much as TW3s praise has balanced out, it is 2 years later and enough people outside of dedicated topics will call it classic. I've yet to find anyone outside niche sites still talking about BotW. It will not stand the test of time like Skyrim or Origins. It will be the one last gasp of Nintendo diehards as the company inevitably fades into complete irrelevance. Sad to think Nintendo used to be the best. Critically acclaimed AAA games do get questioned, Its nature, but BOTW will come out of that. It will hold up, just like The Witcher 3 has. And sorry, but people talk about BOTW all the time, its the GOTY favorite by far. The only game that could even come close to it is Mario Odyssey. Its not just Nintendo diehards, as a fan of immersive sims pioneered by Ultima Underworld and System Shock, its the best immersive sim released so far.
Signs point to it standing the test of time. The game is basically selling the Switch. Your bias is showing.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 26, 2024 12:28:45 GMT
Deleted
0
Nov 26, 2024 12:28:45 GMT
January 1970
Deleted
|
Post by Deleted on Aug 10, 2017 19:49:47 GMT
MEA did certain things better, but failed in what was important. DAI had a far better cast of characters. Characters that are actually affected by our choices in the game. They react to your decisions and can even dislike you. I found that amazing. DAI has had the greatest cast of characters Bioware has ever done in my opinion. They are realistic and don't always agree with the inquisitor. The inquisitor's we can all play as offer far more different role play styles. The different fully voiced Pc's is unprecedented as far as I can tell. Thus, making the Inquisitor a far more compelling character than Ryder. Inquisition as a whole, told a far more compelling story with all the DLC's and has a better overarching villain. DAI also had better RPG mechanics: crafting, loot, and fully customizable squad. Andromeda had better graphics, combat, and far better side questing than Inquisition. Although the questing in Andromeda isn't anything to brag about, it is a lot better than DAI's. Inquisition is just a better made game overall. You can tell the amount of time and hours put into it. I wonder what DAI could've been if it wasn't held back by old gen consoles. The character cast in DAI is a very mixed bag. One huge key factor is the question "how are they important to the story?" and most DAI characters are not. MEA's character cast are important to the grand narrative and all have a role in it.
You can cut Blackwall, Sera, Vivenne, maybe Iron Bull and DAI would be the same. Cole and Dorian could be cut too with mild alterations. Only Cassandra, Varric, Solas, and the advisors matter.
Another strike on DAI is that there are far too many exposition dumps in where character development should be. The character quests themselves are very weak, with only Cassandra having a notable Mass Effect style quest. Basically DAI is the Cassandra show.
And really, DA2 has a better cast than DAI. Better development, better character quests, more plot involvement, and a better approval system. DAI is just stupid to get rid of the friendship/ rivalry system.
I am very much in agreement with this statement. The other part of the DAI cast troubles for me was the whole War Council/War table crowd that should have been companions & were far more interesting than the companions as character sketches. I am still not sure why Cole was even there in addition to Sera, Blackwall, IB and Vivenne. Varric's involvement was completely forced and uninteresting. And, absolutely, DA2 nailed it imo in terms of character relation to the plot and the protagonist. I tried really hard to talk to DAI cast & like them, but they were so interminably boring, pale shadows of DA2 cast.
Andromeda's cast while it did not stand out in terms of drama did provide the specific atmosphere of a good-will and cooperation with plentiful background chatter and solid LMs. DAI was sooo empty of interactions.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 10, 2017 19:54:13 GMT
The character cast in DAI is a very mixed bag. One huge key factor is the question "how are they important to the story?" and most DAI characters are not. MEA's character cast are important to the grand narrative and all have a role in it.
You can cut Blackwall, Sera, Vivenne, maybe Iron Bull and DAI would be the same. Cole and Dorian could be cut too with mild alterations. Only Cassandra, Varric, Solas, and the advisors matter.
Another strike on DAI is that there are far too many exposition dumps in where character development should be. The character quests themselves are very weak, with only Cassandra having a notable Mass Effect style quest. Basically DAI is the Cassandra show.
And really, DA2 has a better cast than DAI. Better development, better character quests, more plot involvement, and a better approval system. DAI is just stupid to get rid of the friendship/ rivalry system.
I am very much in agreement with this statement. The other part of the DAI cast troubles for me was the whole War Council/War table crowd that should have been companions & were far more interesting than the companions as character sketches. I am still not sure why Cole was even there in addition to Sera, Blackwall, IB and Vivenne. And, absolutely, DA2 nailed it imo in terms of character relation to the plot and the protagonist. Bioware should go back and see that DA2's characterization actually worked, and they have development based on how much you agreed with them. It wasn't development that was all in one moment, but the entire game.
Although Life is Strange has led me to see how Bioware style characterization is so outdated now. LIS characterizes without dialogue info dumps, something Bioware should work on.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 26, 2024 12:28:45 GMT
Deleted
0
Nov 26, 2024 12:28:45 GMT
January 1970
Deleted
|
Post by Deleted on Aug 10, 2017 19:58:42 GMT
I am very much in agreement with this statement. The other part of the DAI cast troubles for me was the whole War Council/War table crowd that should have been companions & were far more interesting than the companions as character sketches. I am still not sure why Cole was even there in addition to Sera, Blackwall, IB and Vivenne. And, absolutely, DA2 nailed it imo in terms of character relation to the plot and the protagonist. Bioware should go back and see that DA2's characterization actually worked, and they have development based on how much you agreed with them. It wasn't development that was all in one moment, but the entire game.
Although Life is Strange has led me to see how Bioware style characterization is so outdated now. LIS characterizes without dialogue info dumps, something Bioware should work on.
I don't mind the info-dumps if they are delivered in the style Dorian and Anders manage to do it - as a subject of a discussion, and argument, the sort of a chat sitting around the kitchen table in the wee hours of the morning. And, yep, that Friendship-Rivalry system and the way the characters' dialogues adapted was a stroke of genius. The best part was still how heavily involved into the game's world and events all the companions were.
|
|
inherit
5526
0
May 29, 2019 17:35:30 GMT
298
jackdaniel
248
Mar 22, 2017 15:51:47 GMT
March 2017
jackdaniel
|
Post by jackdaniel on Aug 10, 2017 20:02:34 GMT
I got DAI as the GOTY edition, so I when played it was already polished, so there that to take into account. Beside being more polished, the world map feels more lively, more creatures and more variety. Plot feels more sane and focus in DAI, I was more invested in the goal of the game.
I didn't like the cast of squad characters in either games. But with DAI, its more of a preference thing, with Andromeda, its more like WTF are these people doing here.
|
|
inherit
8237
0
167
aslightjump
84
May 2017
aslightjump
|
Post by aslightjump on Aug 11, 2017 2:28:20 GMT
MEA did certain things better, but failed in what was important. DAI had a far better cast of characters. Characters that are actually affected by our choices in the game. They react to your decisions and can even dislike you. I found that amazing. DAI has had the greatest cast of characters Bioware has ever done in my opinion. They are realistic and don't always agree with the inquisitor. The inquisitor's we can all play as offer far more different role play styles. The different fully voiced Pc's is unprecedented as far as I can tell. Thus, making the Inquisitor a far more compelling character than Ryder. Inquisition as a whole, told a far more compelling story with all the DLC's and has a better overarching villain. DAI also had better RPG mechanics: crafting, loot, and fully customizable squad. Andromeda had better graphics, combat, and far better side questing than Inquisition. Although the questing in Andromeda isn't anything to brag about, it is a lot better than DAI's. Inquisition is just a better made game overall. You can tell the amount of time and hours put into it. I wonder what DAI could've been if it wasn't held back by old gen consoles. The character cast in DAI is a very mixed bag. One huge key factor is the question "how are they important to the story?" and most DAI characters are not. MEA's character cast are important to the grand narrative and all have a role in it.
You can cut Blackwall, Sera, Vivenne, maybe Iron Bull and DAI would be the same. Cole and Dorian could be cut too with mild alterations. Only Cassandra, Varric, Solas, and the advisors matter.
Another strike on DAI is that there are far too many exposition dumps in where character development should be. The character quests themselves are very weak, with only Cassandra having a notable Mass Effect style quest. Basically DAI is the Cassandra show.
And really, DA2 has a better cast than DAI. Better development, better character quests, more plot involvement, and a better approval system. DAI is just stupid to get rid of the friendship/ rivalry system.
I honestly couldn't disagree with the bolded more. I understand what you're saying, that they connect them a bit more to plot bits, but none of them besides Drack and Jaal are essential. Vetra could be gone and it would change nothing in the main story. Cora and Liam could disappear after the first mission and change nothing. Peebee doesn't tell you anything you couldn't figure out yourself so boom, she's gone too. But I don't think companions have to be important to the story. No Bioware game has a cast that is entirely important. Everyone in ME1 and 2 certainly weren't, the only people you need in 1 is Liara and Tali for storyline purposes and 2 (and the Dragon Ages) lets you kill or skip people because they can be glossed over easily enough. Companions are mostly there to add flavor and give exposition when needed IMO. Then again, I also don't think DA2 has the better cast. (Also, besides Anders, Aveline, and Varric, not relevant to the story. They add flavor but you can skip recruiting Fenris, Isabela, Merrill and Sebastian for good reasons.) I like them, very much so but you know these people for seven-nine years and unless you force change upon them or they're Aveline, they don't develop in what I felt was a significant way. Drastic change isn't always necessary in a character but seven-nine years is also a freaking long time. But that's all very MMV and I know mine is an unpopular opinion when it comes to DA2. EDIT TIME: I forgot about Grey Warden Carver! He is the best. I do wish the cast of Inquisition was integrated more, like someone taking a vested interest in the Hinterlands' refugees or giving Vivienne a better showing when it comes to the Exalted Plains where her country's (?) war is happening. I think in that regard MEA has an edge re: companions. But most of them are just so boring.Also, freaking yes! I liked the friendship/rivalry system and wish they would have kept it. Low approval in DAO and DAI didn't do anything but stagnate discussion. It would be even better in Inquisition because unlike in DA2 where Fenris hated my mage guts but for some reason still hung out with me, all the characters in DAI are there for the Inquisition. They're not there for me, so they'd stick around.
|
|
inherit
♨ Retired
24
0
Member is Online
Nov 26, 2024 12:24:15 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Aug 11, 2017 2:35:04 GMT
I honestly couldn't disagree with the bolded more. I understand what you're saying, that they connect them a bit more to plot bits, but none of them besides Drack and Jaal are essential. Vetra could be gone and it would change nothing in the main story. Cora and Liam could disappear after the first mission and change nothing. Peebee doesn't tell you anything you couldn't figure out yourself so boom, she's gone too. Even though Cora isn't needed, I would add her since her loyalty mission needs to be completed for Captain Dunn to survive
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 11, 2017 2:53:20 GMT
The character cast in DAI is a very mixed bag. One huge key factor is the question "how are they important to the story?" and most DAI characters are not. MEA's character cast are important to the grand narrative and all have a role in it.
You can cut Blackwall, Sera, Vivenne, maybe Iron Bull and DAI would be the same. Cole and Dorian could be cut too with mild alterations. Only Cassandra, Varric, Solas, and the advisors matter.
Another strike on DAI is that there are far too many exposition dumps in where character development should be. The character quests themselves are very weak, with only Cassandra having a notable Mass Effect style quest. Basically DAI is the Cassandra show.
And really, DA2 has a better cast than DAI. Better development, better character quests, more plot involvement, and a better approval system. DAI is just stupid to get rid of the friendship/ rivalry system.
I honestly couldn't disagree with the bolded more. I understand what you're saying, that they connect them a bit more to plot bits, but none of them besides Drack and Jaal are essential. Vetra could be gone and it would change nothing in the main story. Cora and Liam could disappear after the first mission and change nothing. Peebee doesn't tell you anything you couldn't figure out yourself so boom, she's gone too. But I don't think companions have to be important to the story. No Bioware game has a cast that is entirely important. Everyone in ME1 and 2 certainly weren't, the only people you need in 1 is Liara and Tali for storyline purposes and 2 (and the Dragon Ages) lets you kill or skip people because they can be glossed over easily enough. Companions are mostly there to add flavor and give exposition when needed IMO. Then again, I also don't think DA2 has the better cast. (Also, besides Anders, Aveline, and Varric, not relevant to the story. They add flavor but you can skip recruiting Fenris, Isabela, Merrill and Sebastian for good reasons.) I like them, very much so but you know these people for seven-nine years and unless you force change upon them or they're Aveline, they don't develop in what I felt was a significant way. Drastic change isn't always necessary in a character but seven-nine years is also a freaking long time. But that's all very MMV and I know mine is an unpopular opinion when it comes to DA2. I do wish the cast of Inquisition was integrated more, like someone taking a vested interest in the Hinterlands' refugees or giving Vivienne a better showing when it comes to the Exalted Plains where her country's (?) war is happening. I think in that regard MEA has an edge re: companions. But most of them are just so boring.Also, freaking yes! I liked the friendship/rivalry system and wish they would have kept it. Low approval in DAO and DAI didn't do anything but stagnate discussion. It would be even better in Inquisition because unlike in DA2 where Fenris hated my mage guts but for some reason still hung out with me, all the characters in DAI are there for the Inquisition. They're not there for me, so they'd stick around. Not true at all. Lets look at it.
Cora is the tritagonist of the game (if SAM is the deuteragonist). Cora not only has connections to the protagonist's father, but also is connected to the Asari Ark, a huge side quest. She also becomes a mentor for new pathfinders. If it wasn't for SAM....she would be the games no. 2 character like Cassandra, Dawn Star, Liara, etc.
Liam is thematically the heart of the game. His character most represents the themes of optimism and not losing hope when things do not go well. Liam also has story connections with the colony on Eeos.
Vetra has Syd, her sister, who has a quest relating to Addison's actions. Peebee may be the one with the weakest link to the main story, but her story deals with the lore of the game.
But here is the thing you are missing. MEA is one big narrative web, unlike most Bioware games. Storylines flow together and a NPC character can be in multiple quests and multiple arcs. This alone makes it better than DAI, which was a disconnected mess.
Also in DA2, Merrill is required and Isabela's actions caused a huge plot point in Act II. So even if you do not have to recruit Isabela, her actions still mattered.
|
|
inherit
9104
0
22
txgoldrush
27
Jul 28, 2017 16:55:00 GMT
July 2017
txgoldrush
|
Post by txgoldrush on Aug 11, 2017 2:58:49 GMT
Bioware should go back and see that DA2's characterization actually worked, and they have development based on how much you agreed with them. It wasn't development that was all in one moment, but the entire game.
Although Life is Strange has led me to see how Bioware style characterization is so outdated now. LIS characterizes without dialogue info dumps, something Bioware should work on.
I don't mind the info-dumps if they are delivered in the style Dorian and Anders manage to do it - as a subject of a discussion, and argument, the sort of a chat sitting around the kitchen table in the wee hours of the morning. And, yep, that Friendship-Rivalry system and the way the characters' dialogues adapted was a stroke of genius. The best part was still how heavily involved into the game's world and events all the companions were. I think the way Life is Strange does it is better. Sometimes showing is better than telling. DONTNOD managed to add Gone Home type storytelling to the "Bioware-style" (or more precisely "Telltale-style") type of game. Details of a character is made through character observation form the protagonist and other alternate means of delivery than just info dumping. This works EXTREMELY well when it comes to the Kate storyline and the moment at the end of episode 2.
And it looks like Before The Storm will carry the same tradition.
|
|
inherit
8237
0
167
aslightjump
84
May 2017
aslightjump
|
Post by aslightjump on Aug 11, 2017 4:17:08 GMT
Merrill is required? I thought for sure you could tell her you didn't wanna hang out with her anymore, but hey. I learn something new every day, thank you.
That's actually a really interesting way of looking at MEA, I didn't think of it like that, and I do see your point through that lens. I don't agree with all of it - I don't hold the same opinion about Cora, so even if the game intended that, it didn't sell me on it. So kinda DAI characters are world builders, MEA characters are story builders? Makes sense for the kinds of games they are, DAI being the third in a series and MEA being a new start in an old universe. It also explains a lot about the characters themselves, now that I think about it. Still, I would have to say I think the DAI cast is superior to MEA. 'Which has the better cast of characters' isn't something you can measure on a large scale except by opinion poll in the end. Yours was 'are they important to the story?' I don't need them to be. Mine is 'are they interesting to me?' To me, MEA's mostly aren't as.
By that same token though, if you think the narrative web is weak, would it not weaken everything in it? Because I think the kett storyline is weak. I think the Archon plot is weak. I think the Remnant storyline is derivative of Mass Effect itself and lazy. Ergo, the whole of MEA would be weakened as a result. A narrative web is great when your narrative is on point. If it isn't, the whole thing will suffer, including the characters. (I do agree that character integration is better in MEA. That's great, and an improvement on DAI. But if I don't like the characters, then it doesn't matter.)
So I'm not sure I can agree with the narrative web idea...except for one half of the game. The exploration and building outposts stuff is A Plus and the reason I like MEA as much as I do, and the best place the cast is integrated. I agree with you on Liam, that's exactly why I like him so much. But see, I like every single part of DAI's story, I'm just not sure it created an overall strong picture. DAI's main failings to me are 1) the obviously forced and stupid decisions some characters make and 2) the fact that after you find Skyhold, nothing really stands in your way. You just accumulate power until the big battle. Now the quests to get to that battle, I like a lot, but the fact that it's basically a steamroll I do not. I feel MEA has just a tinge of the same problem, though not nearly as bad. In MEA the adversity lies in getting those outposts up and finding your people a home, and that I did really enjoy and find rewarding. But I disliked the other story and main threat of the game. I love the conceit of MEA: finding a new home, fighting through adversity for something more, not letting the little arguments destroy the future like it could have in the Milky Way. I think they executed it well. I do not love the rest of it. I'm interested in learning about the Benefactor and the Quarian Ark, but the Jardaan and the rest of the kett can go hang. With DAI, I can't pick one direction they could go that I wouldn't be excited about. Except the Deep Roads. Fuck that horrible place.
IMO both stories are on par with each other, succeeding in one place where the other failed. As a whole, maybe DAI's is weaker (which is debatable as they have a lot of similarities) but in individual beats, MEA is, because I am deeply apathetic to one half of the whole game. They're very hard games to compare, though. Their aims and stories are much different. Also, DAI is all polished up and DLC'd by now while MEA is all by its lonesome so. Not exactly fair.
|
|
inherit
1033
0
Nov 26, 2024 12:01:18 GMT
36,899
colfoley
19,127
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 11, 2017 7:34:34 GMT
Both games do very different things well. (IMO of course).
DAI: Characters. Antagonist World (in the sense of aestetic and setting). Roleplaying elements Presentation (music, graphics, etc) Polish (major bugs) Best crafting system ever.
MEA : Story/ Plot World (in terms of cohesiveness) Gameplay Side Quests
|
|