BadgerladDK
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
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Post by BadgerladDK on Aug 8, 2017 13:41:46 GMT
GtaV the best open game?excuse me how old are you? do you enjoy boring ass quests with the laziest design and one button activities like biciling or tennis? ALso the weed side quest. thats soooo cool!! thats so rad! look i am an adult! GtaV only catters to underaged people in my eyes who cannot drink alcohol or drive. There is nothing great about that game. The setting, that everyday 2012 setting, is boring. There is literally zero depth in these series. What you see is more from what you get. GTA's about as deep as a frisbee, but it is good for a laugh. A lot of those little side activities were annoying as shit though. I'd much rather just spend all my in-game currency on stocking up on supplies to have a sustained mayhem session to see how long one of these 3 slobs can last while blasting through the city. I would like to see a game that functions similarly but doesn't have a joke narrative or ensemble. On a technical level I love the way the game functions. I would be ecstatic to see an actual honest to Science RPG that has a sprawling city like that where we can deal with the worst of the troublemakers of a sprawling city. That's pretty much Sleeping Dogs. Less gunplay and more punching than GTA, but otherwise a pretty accurate description. Go buy it if you haven't.
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anarchy65
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Post by anarchy65 on Aug 8, 2017 15:04:09 GMT
I saw people talking about TW3. Seriously, you may not like the game. You may think "it's not for you". But you can't deny it's damn good and it's damn well written. One thing all games should learn with TW3 is how to make sidequests. In Bioware games, sidequests don't matter, you do them mostly for xp. You usually make some binary choice, but you never suffer any real consequence for that choice (except in loyalty missions), but in TW3, even small things you do have CONSEQUENCES, and that's what makes the game feel so immersive When I entered Novigrad the first time, I insulted a priest. Later, that priest sent assassins to try to kill me. I also set free a man who was tied on a rope and left for drowners. Later I found out he was actually a bandit and killed some people after I had set him free. On the first part of the game, I gave a girl a potion to cure her disease. Later, her lover found me and told me she survived, but was going mad. Not to mention the side quests where you can change all of the world's politics. I'm not trying to sound like a TW3 fanboy (though I am), but Bioware seriously could learn a thing or two with TW3, especially about narrative, characters and immersion. Edit: Oh, and about respect with the players, as well. Especially that. lol at woicther decisions mattering. NO! Iorveth and asaskia from W2.. Not at all. Foletests daughrter? no! how about Saving Letho? just the same thing that bioware has been doing with their character surviving. nothing more Now lets go to W3: Barrons wife? no. Keira dying by geralt? nothing changes. Instead a snowball fight changes which ending you get. On the underined part: have you played any bioware with your eyes on it? no offense but these things happen on bioware games all the time. Man, your comment is pretty dumb. Saskia, Iorveth and Foltest's daughter not appearing on TW3 means TW3's decisions don't matter? Do you think ALL characters who appeared on the last game should appear on the next, or your decisions won't matter? That's pretty stupid. Especially because Bioware brings back fewer characters in DA:I And WTF are you talking about Letho? If you save him in TW2 he appears again in TW3, and if you save him, he helps you on your battle and stays at Kaer Morhen And to show how you don't know what you're talking about: If you kill Keira, Lambert might die, not to mention you won't get her help at Kaer Morhen. And baron's wife? Seriously? You clearly don't know WTF you're talking about, since saving or not the baron's wife can end up with him suiciding or not. It seems you are the one that didn't play any of The Witcher games with your eyes on it. No offense, but everything you said is just stupid.
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Post by alanc9 on Aug 8, 2017 15:21:55 GMT
]I found the story arcs to be more in favor of Andromeda and worst for DAI since the main antagonist in that game was born from DA II DLC Legacy. Which doesn't seem that bad,but if you didn't play it in DA II the whole story connection to DA Inquisition of Corypheus, Hawke, The Grey Warden's and the Fade just made for some bad story telling. Also the Trespasser is the Real story ending to Inquisition and for me that's another reason why I have to say that Inquisitions story was the weaker of the two since the ending should be including within the whole entirety of the game. As someone who didn't play Legacy -- DLCs don't get to my personal cost/benefit point unless they're discounted -- I've noticed that the argument that Legacy is important always comes from people who did play Legacy. What problem does playing Legacy actually solve? Bear in mind that playing it is bad for RPing an Inquisitor, who doesn't know anything about Legacy other than what Hawke and Varric tell her.. I'm also not sympathetic to the idea that Trespasser was too good to be DLC. It's not like the designers deliberately made the ending of DA:I proper worse than it otherwise could have been in order to put the best ending in a DLC.
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Iakus
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Post by Iakus on Aug 8, 2017 15:30:57 GMT
That's not why they shut down the old BSN. They made it very clear why they shut it down, and that wasn't a reason. They're clearly not going to come out and say "You are awful fans, that's why we're closing the forums" Moving it to twitter was a convenient method to eliminate a problem. Now they can roam these forums and have their cake on twitter. That's my interpretation at least. Yup. On Twitter they can just block, or mute or whatever anyone who doesn't join the echo chamber.
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Post by ShadowAngel on Aug 8, 2017 15:44:53 GMT
They're clearly not going to come out and say "You are awful fans, that's why we're closing the forums" Moving it to twitter was a convenient method to eliminate a problem. Now they can roam these forums and have their cake on twitter. That's my interpretation at least. Yup. On Twitter they can just block, or mute or whatever anyone who doesn't join the echo chamber. Plus you can't write them essays. Scrapping the forum is their worst idea yet for me.
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Post by KaiserShep on Aug 8, 2017 15:45:40 GMT
Simple answer is yes. Complicated answer is yes, but with how combat and exploration was done in Andromeda, that needs to be adopted and the class structure needs some tweaking. Oh and bring back in depth skill trees. ME3 was really the only one with any real depth in its skill trees out of the original 3, I felt. ME1 had a lot of stuff, but it was basically just a boost in small increments with each level, but no actual options in behavior. ME2 didn't even try.
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Post by smilesja on Aug 8, 2017 15:50:16 GMT
lol at woicther decisions mattering. NO! Iorveth and asaskia from W2.. Not at all. Foletests daughrter? no! how about Saving Letho? just the same thing that bioware has been doing with their character surviving. nothing more Now lets go to W3: Barrons wife? no. Keira dying by geralt? nothing changes. Instead a snowball fight changes which ending you get. On the underined part: have you played any bioware with your eyes on it? no offense but these things happen on bioware games all the time. Man, your comment is pretty dumb. Saskia, Iorveth and Foltest's daughter not appearing on TW3 means TW3's decisions don't matter? Do you think ALL characters who appeared on the last game should appear on the next, or your decisions won't matter? That's pretty stupid. Especially because Bioware brings back fewer characters in DA:I And WTF are you talking about Letho? If you save him in TW2 he appears again in TW3, and if you save him, he helps you on your battle and stays at Kaer Morhen And to show how you don't know what you're talking about: If you kill Keira, Lambert might die, not to mention you won't get her help at Kaer Morhen. And baron's wife? Seriously? You clearly don't know WTF you're talking about, since saving or not the baron's wife can end up with him suiciding or not. It seems you are the one that didn't play any of The Witcher games with your eyes on it. No offense, but everything you said is just stupid. I think he meant the TW2 decisions not mattering in TW3.
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Post by Deleted on Aug 8, 2017 16:02:48 GMT
I absolutely loved Andromeda, both SP and MP, and disliked Inquisition to the point of barely able to finish the game.
Andromeda's OW was done in a style I can manage, in other words ignoring anything I did not want to do, I loved how chars looked, loved the crew, had a blast with Reyes romance and the Nomad. MP is awesome! And, omg, the NG+ is a god-send!
In case of Inquisition, the only character I liked was Dorian (which forced me to play a male), and I liked it that I could play a Qunari. After the arrival to that Skyhold, the game became interminably boring for me. Winter Palace was the most disappointing part in any game ever. The game felt extremely tedious without mods to get those dumb Wartable missions/unlocks etc restrictions removed. And, I only had enough patience to try the MP Tutorial, and decided to not to queue for realz after.
So, overall, Andromeda felt fast, fun and awesome, let me play the gender/ethnicity I wanted, had one of the best romances ever, while Inquisition was boring and slow and too restrictive in character creation department to get content I wanted.
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anarchy65
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Post by anarchy65 on Aug 8, 2017 16:03:49 GMT
Man, your comment is pretty dumb. Saskia, Iorveth and Foltest's daughter not appearing on TW3 means TW3's decisions don't matter? Do you think ALL characters who appeared on the last game should appear on the next, or your decisions won't matter? That's pretty stupid. Especially because Bioware brings back fewer characters in DA:I And WTF are you talking about Letho? If you save him in TW2 he appears again in TW3, and if you save him, he helps you on your battle and stays at Kaer Morhen And to show how you don't know what you're talking about: If you kill Keira, Lambert might die, not to mention you won't get her help at Kaer Morhen. And baron's wife? Seriously? You clearly don't know WTF you're talking about, since saving or not the baron's wife can end up with him suiciding or not. It seems you are the one that didn't play any of The Witcher games with your eyes on it. No offense, but everything you said is just stupid. I think he meant the TW2 decisions not mattering in TW3. They do matter. Like I said, if you don't kill Letho, he will appear on TW3 and help you (or not). And anyway, I wasn't talking about decisions on an entire trilogy (which Bioware doesn't care about either, they even bring back people you killed with some lame excuse), but on a single game.
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geralt
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by geralt on Aug 8, 2017 16:05:08 GMT
This (and the combat system... why the fuck can't I kill a human with a silver sword? I get that it has special properties against demons and shit, but it's still fucking pointy right?) is why I have absolutely no interest in really ever playing The Witcher. It may be the greatest game in the history of the universe, but the fanbase is just utterly toxic and not worth getting involved with. You can, it's just horribly inefficient if they're near your character level (and you disable auto weapon-draw in the options). It's also tied to the lore as another posted has stated, but at least that's consistent from the get-go and not changed later because reasons. Mass Effect doesn't hold the moral high ground, after both the lore debacle over thermal clip (ammo to everyone else) and the defence "layers" that block things like biotics and weapon powers until they are "stripped" from ME2 on. So if you want to hold the Witcher over a barrel on that, conversely the same can apply to that in Mass Effect.
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Post by smilesja on Aug 8, 2017 16:09:59 GMT
I think he meant the TW2 decisions not mattering in TW3. They do matter. Like I said, if you don't kill Letho, he will appear on TW3 and help you (or not). And anyway, I wasn't talking about decisions on an entire trilogy (which Bioware doesn't care about either, they even bring back people you killed with some lame excuse), but on a single game. Okay but not what what happened with Anais, Ivoveth etc. it had very little impact.
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anarchy65
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Post by anarchy65 on Aug 8, 2017 16:46:19 GMT
This (and the combat system... why the fuck can't I kill a human with a silver sword? I get that it has special properties against demons and shit, but it's still fucking pointy right?) is why I have absolutely no interest in really ever playing The Witcher. It may be the greatest game in the history of the universe, but the fanbase is just utterly toxic and not worth getting involved with. You can, it's just horribly inefficient if they're near your character level (and you disable auto weapon-draw in the options). It's also tied to the lore as another posted has stated, but at least that's consistent from the get-go and not changed later because reasons. Mass Effect doesn't hold the moral high ground, after both the lore debacle over thermal clip (ammo to everyone else) and the defence "layers" that block things like biotics and weapon powers until they are "stripped" from ME2 on. So if you want to hold the Witcher over a barrel on that, conversely the same can apply to that in Mass Effect. Not to mention in ME:A, where two biotics hold an entire ship against missiles, reflecting it on the attacking ship and destroying it, LOL
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Post by bakgrind on Aug 8, 2017 20:00:17 GMT
]I found the story arcs to be more in favor of Andromeda and worst for DAI since the main antagonist in that game was born from DA II DLC Legacy. Which doesn't seem that bad,but if you didn't play it in DA II the whole story connection to DA Inquisition of Corypheus, Hawke, The Grey Warden's and the Fade just made for some bad story telling. Also the Trespasser is the Real story ending to Inquisition and for me that's another reason why I have to say that Inquisitions story was the weaker of the two since the ending should be including within the whole entirety of the game. As someone who didn't play Legacy -- DLCs don't get to my personal cost/benefit point unless they're discounted -- I've noticed that the argument that Legacy is important always comes from people who did play Legacy. What problem does playing Legacy actually solve? Bear in mind that playing it is bad for RPing an Inquisitor, who doesn't know anything about Legacy other than what Hawke and Varric tell her.. I'm also not sympathetic to the idea that Trespasser was too good to be DLC. It's not like the designers deliberately made the ending of DA:I proper worse than it otherwise could have been in order to put the best ending in a DLC. The Legacy DLC doesn't effect how you role play yourself as the Inquisitor since he is being introduced to Corypheus for the first time. The only person that it effects is Hawke and how you role played him. And if the player didn't experience Corypheus then their Hawke surely didn't. "I'm also not sympathetic to the idea that Trespasser was too good to be DLC" that actually a better explanation as to what could of said,but didn't. It sums up my reasoning to why the whole Solas Trespasser reveal should of been told with in the confines of the of the main game. Trespasser as a whole is not really that good of a DLC. It just expands upon and Sola's reasoning and motives . From my perspective It just makes it seem like it's a continuation of the story. Your point of view does give me some room for thought so thanks for sharing!
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Post by alanc9 on Aug 8, 2017 22:38:09 GMT
I don't see what youre getting at about RPing Hawke. I don't have any control over Hawke when playing DAI, whether I played Legacy or not.
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fatherjerusalem
N2
I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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I used to think that I was cynical and a pessimist. Then I found the BSN.
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Post by fatherjerusalem on Aug 8, 2017 22:52:09 GMT
This (and the combat system... why the fuck can't I kill a human with a silver sword? I get that it has special properties against demons and shit, but it's still fucking pointy right?) is why I have absolutely no interest in really ever playing The Witcher. It may be the greatest game in the history of the universe, but the fanbase is just utterly toxic and not worth getting involved with. You can, it's just horribly inefficient if they're near your character level (and you disable auto weapon-draw in the options). It's also tied to the lore as another posted has stated, but at least that's consistent from the get-go and not changed later because reasons. Mass Effect doesn't hold the moral high ground, after both the lore debacle over thermal clip (ammo to everyone else) and the defence "layers" that block things like biotics and weapon powers until they are "stripped" from ME2 on. So if you want to hold the Witcher over a barrel on that, conversely the same can apply to that in Mass Effect. Okay, but, in Mass Effect I don't have to keep switching between a gun that shoots husks and a gun that shoots cannibals because of ~reasons~. I find a gun, and it'll pretty well shoot the crap out of anything I aim it at. Equating powers to a standard attack is just flat out stupid. And I'm sure there is a "lore reason" why you can't stab humans with a sword made of silver, but that doesn't make it not stupid. It's a sword. Who the fuck cares what it's made out of, as long as it's got the pointy bit.
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Post by smilesja on Aug 9, 2017 1:34:38 GMT
You can, it's just horribly inefficient if they're near your character level (and you disable auto weapon-draw in the options). It's also tied to the lore as another posted has stated, but at least that's consistent from the get-go and not changed later because reasons. Mass Effect doesn't hold the moral high ground, after both the lore debacle over thermal clip (ammo to everyone else) and the defence "layers" that block things like biotics and weapon powers until they are "stripped" from ME2 on. So if you want to hold the Witcher over a barrel on that, conversely the same can apply to that in Mass Effect. Okay, but, in Mass Effect I don't have to keep switching between a gun that shoots husks and a gun that shoots cannibals because of ~reasons~. I find a gun, and it'll pretty well shoot the crap out of anything I aim it at. Equating powers to a standard attack is just flat out stupid. And I'm sure there is a "lore reason" why you can't stab humans with a sword made of silver, but that doesn't make it not stupid. It's a sword. Who the fuck cares what it's made out of, as long as it's got the pointy bit. I think geralt killed a human with a silver sword in the first game. As for the biotics. Well they are very powerful according to the lore.
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Post by griffith82 on Aug 9, 2017 1:40:43 GMT
You can, it's just horribly inefficient if they're near your character level (and you disable auto weapon-draw in the options). It's also tied to the lore as another posted has stated, but at least that's consistent from the get-go and not changed later because reasons. Mass Effect doesn't hold the moral high ground, after both the lore debacle over thermal clip (ammo to everyone else) and the defence "layers" that block things like biotics and weapon powers until they are "stripped" from ME2 on. So if you want to hold the Witcher over a barrel on that, conversely the same can apply to that in Mass Effect. Okay, but, in Mass Effect I don't have to keep switching between a gun that shoots husks and a gun that shoots cannibals because of ~reasons~. I find a gun, and it'll pretty well shoot the crap out of anything I aim it at. Equating powers to a standard attack is just flat out stupid. And I'm sure there is a "lore reason" why you can't stab humans with a sword made of silver, but that doesn't make it not stupid. It's a sword. Who the fuck cares what it's made out of, as long as it's got the pointy bit. I could explain it... but I have a feeling you won't care.
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I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
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Post by fatherjerusalem on Aug 9, 2017 3:33:23 GMT
Okay, but, in Mass Effect I don't have to keep switching between a gun that shoots husks and a gun that shoots cannibals because of ~reasons~. I find a gun, and it'll pretty well shoot the crap out of anything I aim it at. Equating powers to a standard attack is just flat out stupid. And I'm sure there is a "lore reason" why you can't stab humans with a sword made of silver, but that doesn't make it not stupid. It's a sword. Who the fuck cares what it's made out of, as long as it's got the pointy bit. I could explain it... but I have a feeling you won't care Good call. We're already seven posts past my "caring about the Witcher" limit, especially considering, again, this is a Bioware forum, and this thread is specifically to discuss Mass Effect Andromeda and Dragon Age Inquisition. And it could have the greatest lore reasoning in the world. From a gameplay mechanic standpoint, constantly being forced to switch between two weapons because of ~reasons~ is a bad mechanic.
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Post by suikoden on Aug 9, 2017 4:12:37 GMT
I could explain it... but I have a feeling you won't care Good call. We're already seven posts past my "caring about the Witcher" limit, especially considering, again, this is a Bioware forum, and this thread is specifically to discuss Mass Effect Andromeda and Dragon Age Inquisition. And it could have the greatest lore reasoning in the world. From a gameplay mechanic standpoint, constantly being forced to switch between two weapons because of ~reasons~ is a bad mechanic. It's based on a series of books that it adheres to, not space magic that it makes up as it goes along. Doesn't seem like having to use two weapons (that the game switches for you automatically...), had any effect on it being recognized as the new standard bearer of open world RPGs. Again, it switches which weapon you use automatically - not sure why anyone would have a problem with that. It's basically a staple in RPGs for certain weapons/elements to be stronger/weaker against different enemies.
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Post by Steelcan on Aug 9, 2017 4:43:46 GMT
I could explain it... but I have a feeling you won't care Good call. We're already seven posts past my "caring about the Witcher" limit, especially considering, again, this is a Bioware forum, and this thread is specifically to discuss Mass Effect Andromeda and Dragon Age Inquisition. And it could have the greatest lore reasoning in the world. From a gameplay mechanic standpoint, constantly being forced to switch between two weapons because of ~reasons~ is a bad mechanic. you know what ruined ME for me, shotguns being better against shields than armor, or incinerate not doing equal damage to barriers as it did armor
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Post by scootshoot on Aug 9, 2017 8:03:43 GMT
Precisely. Forum posters always seem to think we are the vocal majority of the gaming population. We are probably the 1 percent, LOL. Heck even youtube celebrities like Angry Joe who is not afraid to bash games for "clicks" gave DAI a 9 out of 10, hah.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Aug 9, 2017 8:21:10 GMT
I would give the edge to DAI's story mainly because MEA was too sparsely distributed through its openworld(s). But MEA gameplay blows DAI out of the water...which is the main reason DAI has become unplayable for me. I also think they made some improvements (not enough) to the openworld aspects and side content in MEA. So I'll end up getting much more mileage out of MEA...although primarily out of the MP side unless we receive a major expansion or succession of dlc's.
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wright1978
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Aug 9, 2017 11:41:35 GMT
I thought DAI was worse than MEA. While never a huge lover of open worlds i thought the way it worked in MEA was more effective both in terms of quests and in terms of the fact the vehicle/mount system actually worked with having a party based game unlike DAI.
On the whole i preferred the cast of MEA as well as the romances of MEA.
Visually is where DAI wins hands down over MEA though.
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Post by txgoldrush on Aug 9, 2017 19:21:23 GMT
Precisely. Forum posters always seem to think we are the vocal majority of the gaming population. We are probably the 1 percent, LOL. Heck even youtube celebrities like Angry Joe who is not afraid to bash games for "clicks" gave DAI a 9 out of 10, hah. But DAI isn't a return to form, it makes the opposite mistakes that DA2 made. Everything DA2 did wrong, DAI did it wrong in the opposite direction. Really DAI is like FFXV to DA2's FFXIII. FFXV also overcorrected the problems of FFXIII. It was FFXIII's flaws, in reverse.
Once again, DAI was acclaimed before TW3 was released. After TW3 was released, opinions soured on DAI.
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jamiecotc
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: JamieCOTC
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Post by jamiecotc on Aug 9, 2017 19:22:33 GMT
I think MEA had a better balance between its zones (planets) and its cinematics, but DAI is the superior game by far. The CC is so much better in DAI, I would dare compare the two. In fact, outside of the zones and combat, DAI did almost everything better than MEA. While I can see the love from the developers from both games, DAI has so much more polish, a much tighter story, and much more memorable characters.
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