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Post by Gray Jedi on Aug 29, 2017 16:23:04 GMT
For me DAI has the better story,writing,companions,environments,character creator,customization and replay value with different class/races. I'm not a huge fan of inquisition or the inquisitor but I liked them both more then Andromeda and Ryder.
For Andromeda I like the game but I didn't like that bioware removed the power wheel and would only let players use three powers and not being able to customize my squad it felt a lot more restricting with less choice and not much replay value compared to DAI and I wish Ryder was less of a pushover. The only things Andromeda did better are combat and side content imo.
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Post by Jeremiah12LGeek on Aug 29, 2017 18:08:18 GMT
In the end, I didn't care for either of them.
I don't regret playing them, nor am I upset, I just didn't like either of them very much.
I suppose I liked DA:I slightly better, in that I did try to do a second playthrough that didn't get far. At the end of ME:A I knew I wouldn't be playing it a second time.
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Post by auu on Aug 31, 2017 12:14:51 GMT
MEA is decent. I liked Inquisition a whole lot. Only thing I didn't like so much about that game, was the combat was a bit boring after a while.
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Post by traks on Aug 31, 2017 13:05:02 GMT
No, I like MEA much more. 4 playthroughs and counting compared to one tells it all. DAI is too boring for my liking. Trespasser was indeed good though, so you should play that OP. Especially if you like DAI. Mass Effect always wins for me. To add a little more substance why MEA wins over DAI for me. 1) I can play the main arc as fast or as slow as I want - which gives me as the player the chance to control the pacing - while in DAI I had to do sidequests to earn points to be able to advance the main plot. 2) Speaking of the main plot: MEA has with "Hunting the Archon", "The journey to Meridian" and "Merdian: a way home" some of the best missions in ME history at the end of its main plot, while I don't even remember much of the main plot of DAI and just wanted it to end at some point. 3) Speaking of side content: in MEA every planet with the exception of Kadara has a nice side story (Eos: securing the first outpost, Voeld: the Kett/Angara conflict, Havarl: Angaran history and the Roekar, HO47c: a homage at ME1, Eladaan: Krogan/outlaw territory), even the small side quests have something to do with these or with the overall arc, while in DAI we were for example asked to kill some rams. Sure there is still some really stupid side stuff (Nexus, Kadara - I'm looking in your direction), but far less and far more optional. In MEA I know what I want to do next, while in DAI I sometimes asked myself "WTF am I doing". 4) Random encounters while exploring: in MEA I can just drive by with the Nomad (the exception Havarl, but there it thematically fits), while in DAI even on a horse it could be that you got attacked by some random shit that's just costing you playing time. The devs implemented very badly "being in the middle of the mage/templar" conflict because both sides would attack you despite not knowing who we are and whether we are enemies or allies. That was so stupid in DAI. 5) Even more stupid: in DAI you could run into enemies you couldn't beat at that particular point, because you hadn't leveled up enough, while in MEA (in good ME tradition) some fights might be tough early on, but you could always solve the situations because in this world the enemies scale up with you. If you don't want me to fight a certain enemy at a certain point in the game, lock the enemy away. 6) Combat: MEA build perfectly on ME3MP and is a masterpiece for live action combat, while DAI combat was very strange. The only point where I can give Dragon Age Inquisition the upper hand without much thought is the dialogue writing. IMO Mass Effect Andromeda has problems to fit very good parts on its own together, because the in-between dialogue is badly written, while DAI simply has bad game mechanics, which is the reason why my answer to the question on hand is "no, DAI is not better".
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Post by Iakus on Aug 31, 2017 19:23:01 GMT
In the end, I didn't care for either of them. I don't regret playing them, nor am I upset, I just didn't like either of them very much. I suppose I liked DA:I slightly better, in that I did try to do a second playthrough that didn't get far. At the end of ME:A I knew I wouldn't be playing it a second time. I've done multiple runs on DAI because it at least allows me to role-play different characters better.
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Post by tacsear on Sept 7, 2017 9:43:07 GMT
Seriously? Now we are comparing 2014s GOTY to a game that was abandoned after 5 mounts?
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Post by majesticjazz on Sept 7, 2017 12:07:44 GMT
Seriously? Now we are comparing 2014s GOTY to a game that was abandoned after 5 mounts? According to some, it was always planned by EA to abandon MEA regardless of its success/failure.
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Post by tacsear on Sept 7, 2017 14:17:15 GMT
Seriously? Now we are comparing 2014s GOTY to a game that was abandoned after 5 mounts? According to some, it was always planned by EA to abandon MEA regardless of its success/failure. That's bullshit. If there is one thing I know about EA is that they want to keep making money as long as they can. Them planning on abandoning a project before it releases is bad businness.
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Post by Deleted on Sept 7, 2017 15:18:47 GMT
Second run of DAI atm. Did more stuff this time around. Descent is my third thing I liked about it, along with playable Qunari and Dorian's character. With only recruiting one extra companion it is slightly better, as it cuts down on the repetitive tracking through blessed Skyhold and then hopping to serve the comps' needs.
38 hrs so far, up to the Whicked Hearts mission.
The game is still way worse than Andromeda due to the fighting (multiple instances of companion tanks freezing, kiting, facing and viewpoint switching around randomly, abilities not responding fast enough, no clear guidance on how to reliably trigger combos for focus); character cast being not my cup of tea, yet another romance with a broken man whom I need to nurse to health so he can retire, no companion banter in the world, and absolutely terrible system of interrelated operations, power points accumulation and boring areas with barely any story and characters. Special mention for hate-hate-hate is for rifts closure for blessed power points. Gods, I am so tired of power points.. no, I can't open those extra maps in Descent, b/c I am out of rifts everywhere else, and I need 40 points to get to the next story mission...
Ye gods, why oh, why did I start the second run? I am a glutton for punishment.
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Post by griffith82 on Sept 7, 2017 15:25:52 GMT
Seriously? Now we are comparing 2014s GOTY to a game that was abandoned after 5 mounts? According to some, it was always planned by EA to abandon MEA regardless of its success/failure. Actually they've said they didn't plan dlc.
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Post by alanc9 on Sept 7, 2017 15:41:16 GMT
The game is still way worse than Andromeda due to the fighting (multiple instances of companion tanks freezing, kiting, facing and viewpoint switching around randomly, abilities not responding fast enough, no clear guidance on how to reliably trigger combos for focus What system are you playing on? I don't remember any of that happening.
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Post by Deleted on Sept 7, 2017 15:44:11 GMT
The game is still way worse than Andromeda due to the fighting (multiple instances of companion tanks freezing, kiting, facing and viewpoint switching around randomly, abilities not responding fast enough, no clear guidance on how to reliably trigger combos for focus What system are you playing on? I don't remember any of that happening. I am playing on PC.
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Post by alanc9 on Sept 7, 2017 18:01:21 GMT
Huh. My two PCs didn't have that happen. Well, my old one had abilities which didn't respond fast, but it was below min spec so I wasn't expecting responsive.
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I was around on the old forums, am around here now......
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Post by yoritomotetsu on Sept 7, 2017 18:29:11 GMT
Good Question
Personally, I have to say Andromeda which, for all it's faults, (and they weren't insignificant), was more tightly focused on story.
That said, DAI did a lot of things really well (companions so much better than in Andormeda, dooming people from my throne, for example)
Unfortunately, for me, DAI was also bloated down with a lot of irrelevant sidequests (can you go and fetch my cow, deliver a letter, craft some bedrolls) which at times threatened to distract from the main story. Frustratingly, there were times when the missions I was assigning my minions at the war table looked more interesting than the ones I was actually going on (save my Dalish clan? prevent a war? No thanks, I'll just go and hunt 10 creatures to feed all the perfectly able-bodied refugees who for some reason can't do this themselves...)
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Post by majesticjazz on Sept 7, 2017 22:07:57 GMT
According to some, it was always planned by EA to abandon MEA regardless of its success/failure. That's bullshit. If there is one thing I know about EA is that they want to keep making money as long as they can. Them planning on abandoning a project before it releases is bad businness. Well, EA planning from the onset to not support MEA with post release SP content in order to move resources to Anthem is an actually theory that some here are running with.
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Post by Deleted on Sept 7, 2017 22:23:37 GMT
Huh. My two PCs didn't have that happen. Well, my old one had abilities which didn't respond fast, but it was below min spec so I wasn't expecting responsive. My Rig is up to snuff, but it has troubles with DA3, unmodded. Runs Andromeda like a charm - I am one of those people who went: what bugs you are talking about? But DA3 crushes once in a while, and lags, as well as characters look really weird, with extremely realistic costuming fabrics and metals and skin textures (sweaty though), shiny lip gloss etc, but absolutely terrifying hair. I use all ultra settings, and I dunno, very, very, very weird effects. I prefer the look of DAO and DA2 b/c of it. And, yeah, the hats also show white mesh on characters' heads under the hats. So weird.
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Post by alanc9 on Sept 7, 2017 22:35:57 GMT
Well, the hat thing was just a design compromise. There's footage kicking around of an Inquisitor's Hat with proper hair underneath, but I guess they could never get it to work properly with anything but the one hairdo.
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Post by abaris on Sept 7, 2017 22:39:41 GMT
Well, EA planning from the onset to not support MEA with post release SP content in order to move resources to Anthem is an actually theory that some here are running with. Doesn't hold water though. You don't voluntarilly sink a multi million dollar investment and a five years commitment to a single project. Whatever made them decide on not supporting SP any longer, it's not Anthem. It's rather the other way round, since Anthem got it's stay of execution when MEAs shitstorm was at it's worst. They got cold feet over pushing yet another half baked project out the door.
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Post by majesticjazz on Sept 8, 2017 2:24:11 GMT
Well, EA planning from the onset to not support MEA with post release SP content in order to move resources to Anthem is an actually theory that some here are running with. Doesn't hold water though. You don't voluntarilly sink a multi million dollar investment and a five years commitment to a single project. Whatever made them decide on not supporting SP any longer, it's not Anthem. It's rather the other way round, since Anthem got it's stay of execution when MEAs shitstorm was at it's worst. They got cold feet over pushing yet another half baked project out the door. Im just recounting what others have said here. Logic would tell you that EA wanted to do SP DLC but cause of the reception, they jumped ship and focused on Anthem. Most people know that, it is only a small select few who cannot and will not accept that MEA was a failure so they find ways to "lessen the fall" so to speak to explain why MEA isnt getting any DLC. But on topic, both games to me are not enjoyable, but at least MEA gets companions right and has more replayability.
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Post by alanc9 on Sept 8, 2017 4:41:51 GMT
There is a hypothesis being floated that SP DLC isn't actually all that profitable. It seems hard to believe unless the stuff really doesn't sell, though, but without sales figures we're not going to get anywhere with it.
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Post by majesticjazz on Sept 8, 2017 12:49:52 GMT
There is a hypothesis being floated that SP DLC isn't actually all that profitable. It seems hard to believe unless the stuff really doesn't sell, though, but without sales figures we're not going to get anywhere with it. I wonder how profitable it was for CDPR?
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Post by KaiserShep on Sept 8, 2017 12:57:01 GMT
There is a hypothesis being floated that SP DLC isn't actually all that profitable. It seems hard to believe unless the stuff really doesn't sell, though, but without sales figures we're not going to get anywhere with it. I wonder how profitable it was for CDPR? I think it might be more of a fair comparison if we stayed within Bio's own body of work, since each game up until this point had 2 or more expansive story content. Like, how profitable was ME3 or Inquisition's DLC?
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Post by wickedcool on Sept 8, 2017 14:40:00 GMT
What improvements did mea make over dai? Is enemy ai better?
Seems like mea dropped the ball on a lot of what makes their games great
Is it true that mea runs better than dai on same systems? Would have thought otherwise based on one being an older game
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Post by alanc9 on Sept 8, 2017 17:52:52 GMT
I don't think AIs are all that comparable since the game systems are so different.
ME:A uses up more resources than DAI. In general it takes a better machine to run. (ME:A blew up my old 6670 vidcard while DAI ran fine, for instance.) However, DAI ran badly on some relatively higher-spec machines, for reasons that have never been well-understood. So it's possible to have a machine which runs ME:A better than DAI, but it isn't common.
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Post by abaris on Sept 8, 2017 17:57:52 GMT
I don't think AIs are all that comparable since the game systems are so different. ME:A uses up more resources than DAI. In general it takes a better machine to run. (ME:A blew up my old 6670 vidcard while DAI ran fine, for instance.) However, DAI ran badly on some relatively higher-spec machines, for reasons that have never been well-understood. So it's possible to have a machine which runs ME:A better than DAI, but it isn't common. DAI runs perfectly on my medium spec machine with quite a few options maxed out. Such as textures and meshes. Can't say the same for MEA. It runs fine for most of the time, but there are certain spots where hickups start to happen. Such as the Kett filled tunnel on Eos. The game seems to have a memory problem on the side, since saving and reloading mostly resolves the situation.
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