jaegerbane
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Post by jaegerbane on Aug 9, 2017 11:39:21 GMT
It's probably worth pointing out that the above boils down to a general complaint about using 'space magic' as part of the plot. While that isn't necessarily invalid, arguing that mass effect games shouldn't use 'space magic' (which I'm assuming you mean 'soft' sci-fi) is verging on the absurd. If this was genuinely an issue, you'd have never made it through the OT. You could use that argument to argue that all but the hardest sci-fi is badly written. The Vaults are explained to be stripping radiation out of the environment by an unknown means - which is essentially manipulating radiation in a way that shouldn't be possible, so it's not like the story tries to pretend this is no big deal. If you've decided that 'space magic' is forbidden then that isn't a question of bad writing, it's a question of walking into the Expendables and expecting to see Saving Private Ryan. My main point was not the existence of space magic - I consider it part of the package in the Mass Effect series. Heck, it's being named after space magic, after all. My main point was a) the utter and complete cluelessness with which radiation was used as a plot device, ignoring almost everything about how radiation really works using space magic to essentially resurrect an entire planet that should have been a dead hellhole even after the radiation was completely cleared It's the ridiculous scope in which space magic is being used, not that it is present at all. Please leave my goal posts where I left them, I put them there for a reason. I'm playing by your rules here, dude. If you're going to accept the fact that Mass Effect handles physics in a way that ignores almost everything about how physics really works, and have that underpin the entire story, then suddenly having a fit over the idea of ancient alien environment processors being able to process an environment doesn't make any sense. No goal post moving needed. To a certain extent, extending the argument so that it's only certain types of space magic you have an issue with but you're fine with others kind of makes your whole point incoherent. FWIW I don't know what you're on about how the planet was 'resurrected'. The local flora and fauna are specifically mentioned as having adapted to the radiation.
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Gileadan
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Post by Gileadan on Aug 9, 2017 11:52:23 GMT
I'm playing by your rules here, dude. If you're going to accept the fact that Mass Effect handles physics in a way that ignores almost everything about how physics really works, and have that underpin the entire story, then suddenly having a fit over the idea of ancient alien environment processors being able to process an environment doesn't make any sense. No goal post moving needed. To a certain extent, extending the argument so that it's only certain types of space magic you have an issue with but you're fine with others kind of makes your whole point incoherent. FWIW I don't know what you're on about how the planet was 'resurrected'. The local flora and fauna are specifically mentioned as having adapted to the radiation. "Scope" isn't just a funny word that starts with an s. This entire "x made no sense, so it's fine if y and z make no sense either" line of arguing is something I never really understood. I happen to be okay with the occasional addition of space magic to spice up the setting, to give it some mystery and allure, but I don't like it being used on a massive scale to handwave the conditions of entire planets. But whatever, I see that this is going nowhere. Surprise.
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Post by mannyray on Aug 9, 2017 12:05:57 GMT
But yes, it's much more bold to make mostly bland characters with very few, if any, strong opinions and appear to have very little connection with their home or cultural history. Far more risky to write a tale where the plucky, morally unambiguous heroes save the natives from the space Nazis. This is a good point about something else that bugged me about the story itself. The Angara were able to hold off this Kett contingent for decades. Aya, Voeld, Havarl, all three of these important worlds were still held by Angara's fewer numbers. It's inferred, with all the Exalted victims that smaller settlements and vessels in open space pretty much got snapped up, but still this was not a group that truly needed the AI's help. If anything the Milky Way travelers needed them more than the Angara would ever need them. The crux of diplomatic relations should have been about the pathfinder trying to convince them that down the line--maybe a century from the game's outset-- they would finally crumble without some help. Hell, they didn't have any apparent working AI, so SAM could have been a major bargaining chip, offering up myriad story possibilities. They just took the shallow route. Oh, and think how much more interesting the game would have been immediately following the Habitat 7 opening if the human ark had arrived *in the middle* of the rebellion? Yeah after finally bringing humanity "home" to the Nexus against all odds, the Pathfinder has to help exile scores of beings to at best an uncertain future.
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jaegerbane
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Post by jaegerbane on Aug 9, 2017 12:07:40 GMT
I'm playing by your rules here, dude. If you're going to accept the fact that Mass Effect handles physics in a way that ignores almost everything about how physics really works, and have that underpin the entire story, then suddenly having a fit over the idea of ancient alien environment processors being able to process an environment doesn't make any sense. No goal post moving needed. To a certain extent, extending the argument so that it's only certain types of space magic you have an issue with but you're fine with others kind of makes your whole point incoherent. FWIW I don't know what you're on about how the planet was 'resurrected'. The local flora and fauna are specifically mentioned as having adapted to the radiation. "Scope" isn't just a funny word that starts with an s. This entire "x made no sense, so it's fine if y and z make no sense either" line of arguing is something I never really understood. I happen to be okay with the occasional addition of space magic to spice up the setting, to give it some mystery and allure, but I don't like it being used on a massive scale to handwave the conditions of entire planets. But whatever, I see that this is going nowhere. Surprise. To be clear, I'm not suggesting you're not allowed to dislike whichever aspect of the plot rustles your jimmies. Merely that going so far to say that <given sci-fi scenario> is an example of 'bad writing' puts the onus on you to explain why its fine for various scientific principles must be upheld in this particular situation, but you're happy for them to be broken on other occasions when it suits you. I mean, it's not like mass effect itself simply 'spices up the setting'. It's literally fundamental to how the entire franchise works, so your point has nothing to do with scope limits. On the specifics at hand, it's not like the Monoliths are shown to have no limits. They can't rebuild literally broken worlds or physically move a world back to it's prior location. If you simply wanted to throw a cheap shot and didn't expect anyone to challenge your logic then perhaps you shouldn't have posted at all.
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Post by jaegerbane on Aug 9, 2017 12:20:02 GMT
I'm playing by your rules here, dude. If you're going to accept the fact that Mass Effect handles physics in a way that ignores almost everything about how physics really works, and have that underpin the entire story, then suddenly having a fit over the idea of ancient alien environment processors being able to process an environment doesn't make any sense. No goal post moving needed. To a certain extent, extending the argument so that it's only certain types of space magic you have an issue with but you're fine with others kind of makes your whole point incoherent. FWIW I don't know what you're on about how the planet was 'resurrected'. The local flora and fauna are specifically mentioned as having adapted to the radiation. But that's Mass Effect's "one big lie". It works when you introduce a particular type of plobuntium to your story, a particular brand of magic / space magic if you will, and then stick to the rules that you established. That's something that makes your universe unique.
Merely adding more and more space magic (on a mind-bending scale) with nothing but "derp" as an explanation, doesn't make for a good story.
So basically so long as all the space magic in a given franchise falls under the banner of that 'one big lie', it's fine, right? So... what happens if this terrible violation of science that Gileaden is so concerned about turns out to be a use of mass effect? What then? Does it magically become ok? Or do we have to invent another reason why ancient alien kit acting like ancient alien kit shouldn't be allowed? To a certain extent I'm playing devil's advocate on the above here. Having internal consistency is generally the mark of good fiction. The part I'm not seeing is why, in a story of a explorers finding ancient environment processors on a planet, activate them and find that they're capable of doing things that can't be immediately explained... within reason, si such a huge plot hole. This is all, of course, pretending Mass Effect actually does have 'one big lie' when it, in fact, doesn't. To put it bluntly, I could see his point if Eos started off as a Gas Giant and ended up turning into the Bahamas. Flipping out over stuff like radiation does not appear to be solid reasoning.
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Post by griffith82 on Aug 9, 2017 12:31:14 GMT
Geez this is getting nuts. Arguing over sci fi using space magic. Do you guys realize how ridiculous that is? No sci fi project be it a game, movie or tv show is innocent here. I see nothing in Andromeda that uses any more space magic than the OT. Yes the radiation thing I keep seeing ok by real world standards it's not lethal but maybe the radiation in Andromeda is stronger? Look I know that's a handwave but if you go into any thing like this and analyze the hell out of it you can't possibly enjoy it.
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Post by Gileadan on Aug 9, 2017 12:38:12 GMT
To be clear, I'm not suggesting you're not allowed to dislike whichever aspect of the plot rustles your jimmies. Merely that going so far to say that <given sci-fi scenario> is an example of 'bad writing' puts the onus on you to explain why its fine for various scientific principles must be upheld in this particular situation, but you're happy for them to be broken on other occasions when it suits you. I mean, it's not like mass effect itself simply 'spices up the setting'. It's literally fundamental to how the entire franchise works, so your point has nothing to do with scale limits. On the specifics at hand, it's not like the Monoliths are shown to have no limits. They can't rebuild literally broken worlds or physically move a world back to it's prior location. If you simply wanted to throw a cheap shot and didn't expect anyone to challenge your logic then perhaps you shouldn't have posted at all. I don't see how pointing out their ignorance about radiation is a cheap shot or faulty logic. Radiation is a known phenomenon and they handled it wrong in almost every aspect. If the desert around you is irradiated, then any bit of wind will blow in contaminated sand and irradiate everything in its path too, something the game conveniently ignored. There was no reason to return to that outpost unless there was some irrational hope to somehow fix the radiation, a feat unknown to humanity as far as I know before the remnant vault got activated. I think that internal consistency and logic was simply not high on the priority list on MEA's writing. We also have this amazing AI named SAM in our head, which is capable of incredible feats of data processing but apparently can't crack a sudoku puzzle. We have shuttles that are capable of interstellar travel even in a damaged state, which means that they must be fitted with an FTL drive, which in turn makes me wonder why those tiny spaceships are actually named "shuttle" in the first place. If the original trilogy used these massive amounts of handwaving, I must have mercifully forgotten about them. I seem to recall that space magic was tied to element zero, which caused humans to be born with biotic abilities and which could create mass effect fields that altered the mass of affected objects. It was a defined and known factor. In Andromeda, they amped it up to eleven by simply giving the remnant vaults all the powers necessary for their planned plot without any explanations or discernible lore background. To me, that's clearly a step backwards from the OT.
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Post by bigbad on Aug 9, 2017 12:44:21 GMT
To be clear, I'm not suggesting you're not allowed to dislike whichever aspect of the plot rustles your jimmies. Merely that going so far to say that <given sci-fi scenario> is an example of 'bad writing' puts the onus on you to explain why its fine for various scientific principles must be upheld in this particular situation, but you're happy for them to be broken on other occasions when it suits you. I mean, it's not like mass effect itself simply 'spices up the setting'. It's literally fundamental to how the entire franchise works, so your point has nothing to do with scale limits. On the specifics at hand, it's not like the Monoliths are shown to have no limits. They can't rebuild literally broken worlds or physically move a world back to it's prior location. If you simply wanted to throw a cheap shot and didn't expect anyone to challenge your logic then perhaps you shouldn't have posted at all. If the original trilogy used these massive amounts of handwaving, I must have mercifully forgotten about them. To be fair, ME3's Crucible is just about the dumbest, most egregious use of space magic imaginable. Of course, that doesn't mean that we shouldn't call out MEA when it's dumb too. Both should be criticized.
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Post by Gileadan on Aug 9, 2017 12:47:15 GMT
To be fair, ME3's Crucible is just about the dumbest, most egregious use of space magic imaginable. Of course, that doesn't mean that we shouldn't call out MEA when it's dumb too. Both should be criticized. Yes, the crucible. You're right. A sign of things to come...
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Post by themikefest on Aug 9, 2017 13:02:30 GMT
To be fair, ME3's Crucible is just about the dumbest, most egregious use of space magic imaginable. Of course, that doesn't mean that we shouldn't call out MEA when it's dumb too. Both should be criticized. Yep. You do not know them, and there's not enough time to explain
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Post by bigbad on Aug 9, 2017 13:08:54 GMT
To be fair, ME3's Crucible is just about the dumbest, most egregious use of space magic imaginable. Of course, that doesn't mean that we shouldn't call out MEA when it's dumb too. Both should be criticized. Yep. You do not know them, and there's not enough time to explain Ugh. What a frustrating, obnoxious line. I still grimace whenever I hear it.
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Post by sunbrojamie on Aug 9, 2017 14:09:25 GMT
*Snip* If the original trilogy used these massive amounts of handwaving, I must have mercifully forgotten about them. I seem to recall that space magic was tied to element zero, which caused humans to be born with biotic abilities and which could create mass effect fields that altered the mass of affected objects. It was a defined and known factor. In Andromeda, they amped it up to eleven by simply giving the remnant vaults all the powers necessary for their planned plot without any explanations or discernible lore background. To me, that's clearly a step backwards from the OT. It always amazes me how people don't pay attention to the credits at the end of a game/movie. ME1 and ME2 didn't suffer from these problems overmuch because they had a different lead. ME3 and MEA have Mac Walters. Who's plot writing is (or should be) at this point, infamous for internal inconsistencies, logical fallacies and convenient, quick solutions to complex problems. In short, get him out from behind the wheel, and maybe things will return to proper order.
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Post by griffith82 on Aug 9, 2017 14:38:34 GMT
Yep. You do not know them, and there's not enough time to explain Ugh. What a frustrating, obnoxious line. I still grimace whenever I hear it. Yeah well that line was fixed.
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Post by Deleted on Aug 9, 2017 14:55:53 GMT
To an extent they are. But if you have no growth or change the arc of the character then becomes severely lacking. It's not really about real-life, but about crafting developed personalities for a narrative. Jack, Mordin, Legion, and Liara are emblematic examples of their arcs actually changing their characters, for example. It is some pop sci-fi in that regard their arcs too. That is more or less what I am getting at, but again, those characters had several games of growth ultimately. It also doesn't knock the Andromeda cast. I'll be honest, I thought they were good characters by and large. The problem again is the writing is just boring. It's not taking risks with the characterizations in the end. Well, yeah. Characters who achieved greater growth and change did it over multiple games. I think they've created some things they can build on and expand in Andromeda - that's my hope, anyway. And only Mordin's was a change that was admirably presented. Liara's is a case for me to illustrate why the changes to the character are a bad, bad thing, particularly off-screen. Jack weeping on my Shepard's shoulder was about as low as I saw this game to descend into maudlin (until Jaal came along, lol) & I was afraid to touch Tali's romance after that with a 10 foot pole.
Also, don't remember if it were in this thread or another one, but in respect to the "more complex villains", tbh, what I have seen before along the "complex" villains fell into the categories of:
1. An angst magnet with a hard, hard, and awful childhood and a looker to swoon over and made teens relate to and wish you could win the game by seduction. 2. An OMG, villain that was WRONGED by impossibly dull and CRUEL decisions by a "goodie-goodie two shoes" character(s), that was so blatantly trying for the fashionable shades of gray it made me want to throw up, but numerous ladies to wish they could win the game by seduction 3. A sexy badass with a brutal force of and a really large weapon. Unisex appeal there.
Archon does not look all that menacing, but he has pragmatism and zeal, and he swims his own way, opposition or not. Maybe he lacks the villains flashbacks and many minutes of well-voiced exposition, a fierce face and spiky armor, but honestly, I would not want to find out that he actually once was Jaal's first love and had been tortured awfully to become a kett. And is soooo very haunted...
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Post by griffith82 on Aug 9, 2017 14:59:01 GMT
I think less tasks are needed. I felt a lot of them were unnecessary. Agreed. I didn't mind most of them but a handful were not needed. I liked how those tasks encouraged exploration but not all were good enough.
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Post by Deleted on Aug 9, 2017 15:00:07 GMT
I think less tasks are needed. I felt a lot of them were unnecessary. Agreed. I didn't mind most of them but a handful were not needed. I liked how those tasks encouraged exploration but not all were good enough. They are just there, so why does it bother anyone? It's not like the game tells you, that you have to do them for points to unlock the next plot point like the blessed Inquisition.
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Post by griffith82 on Aug 9, 2017 15:01:44 GMT
Agreed. I didn't mind most of them but a handful were not needed. I liked how those tasks encouraged exploration but not all were good enough. They are just there, so why does it bother anyone? It's not like the game tells you, that you have to do them for points to unlock the next plot point like the blessed Inquisition. I think you misunderstood. I was referring to the quality of them not the tasks in general. I don't mind them in fact I quite enjoyed most of them. Just some could have been tweaked to be more interesting.
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Post by kino on Aug 9, 2017 15:08:54 GMT
Agreed. I didn't mind most of them but a handful were not needed. I liked how those tasks encouraged exploration but not all were good enough. They are just there, so why does it bother anyone? It's not like the game tells you, that you have to do them for points to unlock the next plot point like the blessed Inquisition. I feel the same, but for those who just want to do the story and loyalty quests I suppose you could just tag them as optional somehow. The only people they'd bother then are those who get perturbed about having unfinished quests in their journal.
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Post by Deleted on Aug 9, 2017 15:10:35 GMT
They are just there, so why does it bother anyone? It's not like the game tells you, that you have to do them for points to unlock the next plot point like the blessed Inquisition. I feel the same, but for those who just want to do the story and loyalty quests I suppose you could just tag them as optional somehow. The only people they'd bother then are those who get perturbed about having unfinished quests in their journal. They are segregated in the Journal. Unlike the Inquisition.
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Post by bigbad on Aug 9, 2017 15:11:20 GMT
Ugh. What a frustrating, obnoxious line. I still grimace whenever I hear it. Yeah well that line was fixed. Was it? I've heard it so many times, I could have sworn it was still in the game. What did they change it to? Edit: on second thought, don't tell me. I'm doing another trilogy run now anyway. I'll pay more attention when I get there and find out for myself.
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Post by griffith82 on Aug 9, 2017 15:16:56 GMT
Yeah well that line was fixed. Was it? I've heard it so many times, I could have sworn it was still in the game. What did they change it to? Edit: on second thought, don't tell me. I'm doing another trilogy run now anyway. I'll pay more attention when I get there and find out for myself. I won't tell you exactly but I believe you have to have all dlc plus EC.
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Post by Deleted on Aug 9, 2017 15:24:09 GMT
The Vaults are explained to be stripping radiation out of the environment by an unknown means - which is essentially manipulating radiation in a way that shouldn't be possible, so it's not like the story tries to pretend this is no big deal. If you've decided that 'space magic' is forbidden then that isn't a question of bad writing, it's a question of walking into the Expendables and expecting to see Saving Private Ryan. The rem tech in Andromeda reminds me of the salarian-built shroud on Tuchanka that cleared and stabilized the atmosphere. And dispersed not only the genophage (which altered the krogan at the cellular level) but also its cure (synthesized from a single female in enough quantity to cover and cure the entire planet), developed on demand by a brilliant scientist who'd worked on it before (or his substitute if he was dead) and managed to deliver its load while it was being destroyed. Vintage Mass Effect.
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Post by bigbad on Aug 9, 2017 15:24:14 GMT
Was it? I've heard it so many times, I could have sworn it was still in the game. What did they change it to? Edit: on second thought, don't tell me. I'm doing another trilogy run now anyway. I'll pay more attention when I get there and find out for myself. I won't tell you exactly but I believe you have to have all dlc plus EC. I do have them and have had them all for years and years. However, I think I've played the original non-EC ending more times than I played the EC version in its entirety. The first time I played the EC I accidentally triggered the Refuse ending and didn't get far into the conversation, and I think I've only experienced the EC ending a couple times beyond that.
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alanc9
Old Scientist Contrarian
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Post by alanc9 on Aug 9, 2017 15:26:24 GMT
As a player, I understand that they wished to limit your initial map access on Eos, and used radiation as an excuse. Maybe they thought Eos was Andromeda's Hinterlands and wanted to make sure you see the rest of Heleus before sweeping the entire map. Initially, the surrounding radiation will kill you off inside the shielded Nomad, and at some point it's all space-magically gone. I think this is a little confused, as written. The design principle here was about having a consistent mechanic for all planets with temporarily restricted maps, not just a mechanic for Eos. So heat, cold, radiation... it's all the same.
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griffith82
Hope for the best, plan for the worst
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Post by griffith82 on Aug 9, 2017 15:27:42 GMT
I won't tell you exactly but I believe you have to have all dlc plus EC. I do have them and have had them all for years and years. However, I think I've played the original non-EC ending more times than I played the EC version in its entirety. The first time I played the EC I accidentally triggered the Refuse ending and didn't get far into the conversation, and I think I've only experienced the EC ending a couple times beyond that. It's been a bit since I've played, and I can't remember if they removed it or just supplemented it with new information from the Leviathan dlc. Either way it doesn't leave your hanging like it previously did.
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