inherit
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0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Aug 9, 2017 3:59:57 GMT
As many likely know, Mass Effect Andromeda had one of the most chaotic development cycles of any game in recent memory: kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428What started off as a "No Man's Sky with better graphics and BioWare story," ended in a game far behind schedule, with many systems not set in stone, and not having enough resources to prepare it for its quickly approaching release date. Top that off with the nonstop memes and negative publicity from the Internet, and Mass Effect Andromeda was doomed to fail, regardless of how fun the game actually was. Had I been the Creative Director on the game, I would have really liked to have seen Gérard Lehiany's concept come to fruition. Montreal just never got a working concept that was ever fun or practical, so Mac Walters was brought in and he completely revamped the entire scope of the game. What we ended up with wasn't terrible, but it would have been amazing had they truly been able to accomplish what No Man's Sky failed to do.
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Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
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Post by suikoden on Aug 9, 2017 4:07:01 GMT
Would change the overall tone of the game from light and goofy to dark and mysterious.
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0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Aug 9, 2017 4:09:58 GMT
Would change the overall tone of the game from light and goofy to dark and mysterious. So, essentially something more in line with the tone of the original trilogy? Focusing on the mystery and disturbing realizations of the Reapers, as an example?
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♨ Retired
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Nov 26, 2024 12:38:10 GMT
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themikefest
15,635
August 2016
themikefest
21,655
15,426
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Post by themikefest on Aug 9, 2017 4:10:33 GMT
Give Ryder a backbone an option to not recruit squadmates the option to remove squadmates from the roster an option to kill Reyes and have Zia take his place use all squadmates for the Archie ship mission a third option when it came to choosing the salarian or krogan. Have Ryder choose to ignore both and leave add the power wheel
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0
9,670
alanc9
Old Scientist Contrarian
8,055
February 2017
alanc9
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Post by alanc9 on Aug 9, 2017 4:30:34 GMT
Had I been the Creative Director on the game, I would have really liked to have seen Gérard Lehiany's concept come to fruition. Montreal just never got a working concept that was ever fun or practical, so Mac Walters was brought in and he completely revamped the entire scope of the game. What we ended up with wasn't terrible, but it would have been amazing had they truly been able to accomplish what No Man's Sky failed to do. What would you have done to make that concept work? Is it even doable?
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,087
inherit
1561
0
Nov 26, 2024 12:32:06 GMT
9,087
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Aug 9, 2017 4:36:10 GMT
If I was Creative Director the first thing I would do is look for a replacement that could do the job.
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Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Aug 9, 2017 4:42:51 GMT
Give Ryder a backbone an option to not recruit squadmates the option to remove squadmates from the roster an option to kill Reyes and have Zia take his place use all squadmates for the Archie ship mission a third option when it came to choosing the salarian or krogan. Have Ryder choose to ignore both and leave add the power wheel So, essentially more player choice in most facets of the game. What would you have done to make that concept work? Is it even doable? Certainly. In order for BioWare to still do a story, they could dictate a handful of hand-crafted planets would need to be tied to the overarching narrative. As for the rest of the planets, the focus would have been truly building an explorer sandbox experience. We could have more control and customization over how we build settlements. We could determine how to harvest resources and helping to further build and expand the Nexus. The entire point of being a Pathfinder and helping build a home for humanity would have been the core experience of the game. Exploration, settlements, and building an infrastructure for the Milky Way races in Andromeda would have been the focus. The more effort you put into settling the new galaxy, the more progress and perks you would have unlocked along the way. It would have structurally been very different from what we received.
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alanc9
Old Scientist Contrarian
8,055
February 2017
alanc9
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Post by alanc9 on Aug 9, 2017 5:04:04 GMT
What would you have done to make that concept work? Is it even doable? Certainly. In order for BioWare to still do a story, they could dictate a handful of hand-crafted planets would need to be tied to the overarching narrative. As for the rest of the planets, the focus would have been truly building an explorer sandbox experience. We could have more control and customization over how we build settlements. We could determine how to harvest resources and helping to further build and expand the Nexus. The entire point of being a Pathfinder and helping build a home for humanity would have been the core experience of the game. Exploration, settlements, and building an infrastructure for the Milky Way races in Andromeda would have been the focus. The more effort you put into settling the new galaxy, the more progress and perks you would have unlocked along the way. It would have structurally been very different from what we received. I should have been more specific. Is that vision doable within the existing budget and time constraints? Or are we talking about a fantasy schedule and fantasy budget?
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Nov 26, 2024 12:01:18 GMT
36,899
colfoley
19,127
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Aug 9, 2017 5:15:11 GMT
Can i be lead writer?
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3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Aug 9, 2017 5:29:01 GMT
I should have been more specific. Is that vision doable within the existing budget and time constraints? Or are we talking about a fantasy schedule and fantasy budget? Anything is "doable" if the primary features are set in stone within the confines of the given budget. The problem with MEA is nothing was ever truly set in stone. BioWare Montreal wasted a lot of time building prototypes and thinking about what the game could be, rather than just executing on the core idea. BioWare Montreal lacked proper guidance, and it didn't help that the creative director was changed halfway into the game's development cycle.
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Guts
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
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0
780
Guts
788
May 17, 2017 21:57:52 GMT
May 2017
gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Aug 9, 2017 5:36:24 GMT
I would've put much more emphasis on world-building and created a far more interesting antagonist, as well as making the kett more sympathetic other than, "Kett supremacy FTW". I also would've had SAM not be implanted into Ryder to the point where removing him could kill Ryder, as well as SAM playing much less of a role. No asari clone issue. I would've also gotten some better music, aside from a couple of tracks, the OST felt very ho-hum. The option to remove squadmates from the roster would also be nice. (So long Liam!) Fix some of the damn dialogue as well. Side note: I thought Mac Walters was the creative director from the beginning.
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RoboticWater
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
Posts: 219 Likes: 552
inherit
1275
0
552
RoboticWater
219
August 2016
roboticwater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on Aug 9, 2017 5:42:34 GMT
What started off as a "No Man's Sky with better graphics and BioWare story." Were I the creative director, I would have that thought, then immediately determine that it was a silly idea, because on top of being a logistical nightmare that would only compound the logistical nightmare of being a less experienced team to an entirely new engine, I would understand that procedural content, and especially procedural narrative were not things that stylistically gelled with Mass Effect's identity. I would understand that the design practices required by procedural generation would do nothing but detract from the story-telling strengths that BioWare had established throughout all their great franchises. But of course, I had the prescience to know that his open world thing would have diminishing returns, and quick. If, through some great fit of insanity, I tell my team to go ahead and try this, I would hopefully have the presence of mind to fail fast, and accept that my team's procedural generation wasn't working, and move on to ideas with more concrete potential. Yeah, and incidentally, procedural generation with a BioWare story just aren't feasible within any reasonable budget. The compromises necessary to get those things tow work would severely impair one or the other, and the development resources to just get the system working is quite evidently not worth the effort. And as it so happens, just because something is doable, does not mean it's fun. If after months of prototyping, you haven't found a way make a feature work, you drop that feature. EA didn't step in to stop a genius from completing his work, it seems that they only interfered because whatever he was doing was simply not coming together.
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inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 9, 2017 5:54:19 GMT
The Moshae would be the villain.
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Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
Posts: 2,288 Likes: 5,225
inherit
Amateur Reporter
2287
0
Nov 25, 2024 23:14:30 GMT
5,225
Croatsky
Old BSN veteran, I guess.
2,288
December 2016
croatsky
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
CroGamer002
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Post by Croatsky on Aug 9, 2017 6:03:41 GMT
Give Ryder a backbone an option to not recruit squadmates the option to remove squadmates from the roster an option to kill Reyes and have Zia take his place use all squadmates for the Archie ship mission a third option when it came to choosing the salarian or krogan. Have Ryder choose to ignore both and leave add the power wheel 1. He/she has that? 2. and 3. That would have only caused many importing issues just like ME2 had. 4. Clearly Reyes was set up to be very important in future, killing him off so easily would make him irrelevant. 5. That would only make things too easy and overpowered for players. 6. That's fucking retarded! Also Ryder had to have go to one of them to escape Archon's ship. 7. And what would you do with current wheel?
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
inherit
8825
0
1,080
anarchy65
891
Jun 25, 2017 23:54:40 GMT
June 2017
anarchy65
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Aug 9, 2017 6:10:15 GMT
I would have added an option to kill Liam.
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Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 9, 2017 6:17:25 GMT
7. And what would you do with current wheel? Well, really if you're bringing back the power wheel, the current wheel wouldn't need to be drastically redesigned. If I had my way here, I'd dump consumables, make them actual weapon mods, and replace those slots on the wheel with a small selection of extra abilities.
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0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Aug 9, 2017 6:20:09 GMT
I would've put much more emphasis on world-building and created a far more interesting antagonist, as well as making the kett more sympathetic other than, "Kett supremacy FTW". I also would've had SAM not be implanted into Ryder to the point where removing him could kill Ryder, as well as SAM playing much less of a role. No asari clone issue. I would've also gotten some better music, aside from a couple of tracks, the OST felt very ho-hum. The option to remove squadmates from the roster would also be nice. (So long Liam!) Fix some of the damn dialogue as well. Side note: I thought Mac Walters was the creative director from the beginning. Mac Walters became the creative director after Andromeda had already been in production for two years. He was brought on board to essentially provide focus to BioWare Montreal and get a game made. Were I the creative director, I would have that thought, then immediately determine that it was a silly idea, because on top of being a logistical nightmare that would only compound the logistical nightmare of being a less experienced team to an entirely new engine, I would understand that procedural content, and especially procedural narrative were not things that stylistically gelled with Mass Effect's identity. I would understand that the design practices required by procedural generation would do nothing but detract from the story-telling strengths that BioWare had established throughout all their great franchises. But of course, I had the prescience to know that his open world thing would have diminishing returns, and quick. If, through some great fit of insanity, I tell my team to go ahead and try this, I would hopefully have the presence of mind to fail fast, and accept that my team's procedural generation wasn't working, and move on to ideas with more concrete potential. Yeah, and incidentally, procedural generation with a BioWare story just aren't feasible within any reasonable budget. The compromises necessary to get those things tow work would severely impair one or the other, and the development resources to just get the system working is quite evidently not worth the effort. And as it so happens, just because something is doable, does not mean it's fun. If after months of prototyping, you haven't found a way make a feature work, you drop that feature. EA didn't step in to stop a genius from completing his work, it seems that they only interfered because whatever he was doing was simply not coming together. The easy solution to your "procedural narrative" is that there would be none. A handful of the planets would have been hand-crafted, and the narrative would have thread through those planets. The rest of the planets would be all about the Pathfinder colonization effort. If Hello Games was able to build a procedurally-generated universe of billions of planets with only 16 employees, I'm sure the 200+ at BioWare Montreal (plus BioWare Edmonton and BioWare Austin helping) could have figured something out... Not to mention, the budget that MEA had dwarf NMS's budget in comparison. The Moshae would be the villain. That would have been clever and far more interesting than what we received.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
inherit
3790
0
Nov 26, 2024 12:51:05 GMT
2,929
Kabraxal
1,053
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Aug 9, 2017 6:21:33 GMT
Rather be the head of marketing since the game was fine. I would have just put up neon signs to advertise the thing abd make sure it was clear "this isn't Shepard's story. This isn't the trilogy. Look elsewhere if you can't move on after 5 years."
Apparently some just really needed it even more obvious than it was made...
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Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
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Post by Qui-Gon GlenN7 on Aug 9, 2017 6:26:25 GMT
Rather be the head of marketing since the game was fine. I would have just put up neon signs to advertise the thing abd make sure it was clear "this isn't Shepard's story. This isn't the trilogy. Look elsewhere if you can't move on after 5 years. Ah yes, this claim. If this were the problem with Andromeda, there would be relevance. As this is not the problem with Andromeda, we have dismissed this claim.
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0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Aug 9, 2017 6:27:27 GMT
Rather be the head of marketing since the game was fine. I would have just put up neon signs to advertise the thing abd make sure it was clear "this isn't Shepard's story. This isn't the trilogy. Look elsewhere if you can't move on after 5 years." Apparently some just really needed it even more obvious than it was made... How would you have addressed the memes, the trolling, and the constant internet hate around facial animations in the game?
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,915 Likes: 7,479
inherit
Agent 46
177
0
Nov 26, 2024 11:08:55 GMT
7,479
Gileadan
Clearance Level Ultra
2,915
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Aug 9, 2017 6:35:01 GMT
- Put much more care and detail into the theme of first contact with alien races instead of completely squandering it
- remove the most glaring plot holes
- fix the writing rookie mistakes where aliens talk from a human perspective
- make the antagonist appear intelligent and capable
- make your allies, especially the Nexus crew, more capable
- turn down the general goof factor
- greatly reduce SAM's role in the story so Ryder appears less as a glorified AI carrier
- add a weapons loadout to the Nomad and to enemy vehicles and dropships as well, plus anti vehicle weapons for infantry
- allow ability mapping to keys 1 - 0
- obvious fixes like T-Rex bitchslap fight and asari clone army etc
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535
mugwump v1
393
February 2017
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Post by mugwump v1 on Aug 9, 2017 6:36:28 GMT
Rather be the head of marketing since the game was fine. I would have just put up neon signs to advertise the thing abd make sure it was clear "this isn't Shepard's story. This isn't the trilogy. Look elsewhere if you can't move on after 5 years." Apparently some just really needed it even more obvious than it was made... How would you have addressed the memes, the trolling, and the constant internet hate around facial animations in the game?
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Guts
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
inherit
8463
0
780
Guts
788
May 17, 2017 21:57:52 GMT
May 2017
gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Aug 9, 2017 6:38:21 GMT
I would've put much more emphasis on world-building and created a far more interesting antagonist, as well as making the kett more sympathetic other than, "Kett supremacy FTW". I also would've had SAM not be implanted into Ryder to the point where removing him could kill Ryder, as well as SAM playing much less of a role. No asari clone issue. I would've also gotten some better music, aside from a couple of tracks, the OST felt very ho-hum. The option to remove squadmates from the roster would also be nice. (So long Liam!) Fix some of the damn dialogue as well. Side note: I thought Mac Walters was the creative director from the beginning. Mac Walters became the creative director after Andromeda had already been in production for two years. He was brought on board to essentially provide focus to BioWare Montreal and get a game made.Were I the creative director, I would have that thought, then immediately determine that it was a silly idea, because on top of being a logistical nightmare that would only compound the logistical nightmare of being a less experienced team to an entirely new engine, I would understand that procedural content, and especially procedural narrative were not things that stylistically gelled with Mass Effect's identity. I would understand that the design practices required by procedural generation would do nothing but detract from the story-telling strengths that BioWare had established throughout all their great franchises. But of course, I had the prescience to know that his open world thing would have diminishing returns, and quick. If, through some great fit of insanity, I tell my team to go ahead and try this, I would hopefully have the presence of mind to fail fast, and accept that my team's procedural generation wasn't working, and move on to ideas with more concrete potential. Yeah, and incidentally, procedural generation with a BioWare story just aren't feasible within any reasonable budget. The compromises necessary to get those things tow work would severely impair one or the other, and the development resources to just get the system working is quite evidently not worth the effort. And as it so happens, just because something is doable, does not mean it's fun. If after months of prototyping, you haven't found a way make a feature work, you drop that feature. EA didn't step in to stop a genius from completing his work, it seems that they only interfered because whatever he was doing was simply not coming together. The easy solution to your "procedural narrative" is that there would be none. A handful of the planets would have been hand-crafted, and the narrative would have thread through those planets. The rest of the planets would be all about the Pathfinder colonization effort. If Hello Games was able to build a procedurally-generated universe of billions of planets with only 16 employees, I'm sure the 200+ at BioWare Montreal (plus BioWare Edmonton and BioWare Austin helping) could have figured something out... Not to mention, the budget that MEA had dwarf NMS's budget in comparison. The Moshae would be the villain. That would have been clever and far more interesting than what we received. Oh ok, I think my opinion on him improved. Thanks for the correction.
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Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
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Hanako Ikezawa
22,991
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Aug 9, 2017 6:41:03 GMT
If I could do one thing different, it would definitely be lessening SAM's role. I like SAM and the themes and concepts involved with him, but they just had him do way too much. Now if we were solo just us and him like Master Chief and Cortana that is fine, but we have a team of people with us who barely do anything. I would have limited him to a few things and have the crew handle the rest. For example consult Lexi on anything biological, consult Suvi on anything scientific, and consult Gil on anything mechanical. That lets our non-squad crew be just as involved as the squad.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
inherit
3790
0
Nov 26, 2024 12:51:05 GMT
2,929
Kabraxal
1,053
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Aug 9, 2017 6:50:13 GMT
Rather be the head of marketing since the game was fine. I would have just put up neon signs to advertise the thing abd make sure it was clear "this isn't Shepard's story. This isn't the trilogy. Look elsewhere if you can't move on after 5 years." Apparently some just really needed it even more obvious than it was made... How would you have addressed the memes, the trolling, and the constant internet hate around facial animations in the game? Tell them to grow up most likely. Not like the mene patrol would ever be persuaded with intelligent conversation.
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