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Post by Thebunzz on Aug 9, 2017 6:54:20 GMT
-More tension in decision making -More intense and longer fights -More than 1 friendly race for an entire galaxy -less drama with side quest nobody npcs, more drama with crew - less mineral scan driving, would rather go back to planet scan of me2. - less side missions especially prefaced with "I know you've got better things to do as the pathfinder, but..." - less side missions More quality over quantity. Could have encorporated planet colonization missions into main story better.
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Post by Hanako Ikezawa on Aug 9, 2017 7:09:18 GMT
-More than 1 friendly race for an entire galaxy We certainly will have that. Remember MEA takes place in only one star cluster in the Andromeda galaxy. As we expand further into it, we'll meet more aliens both friends and enemies.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
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kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Aug 9, 2017 7:10:57 GMT
Tell them to grow up most likely. Not like the mene patrol would ever be persuaded with intelligent conversation. Persuade us with intelligent conversation by all means. I've tried with people like you. Never works so I stopped trying. I'll bother with intelligent conversation with someone that actually wants it and won't casually dismiss points to try and defend an untenable position. Actually had some great discussions on Inquisition once here and on reddit. Of course we had to stop to bury a troll a few times before moving on. Fun times. Well not for the trolls. Don't they ever recovered.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
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kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Aug 9, 2017 7:14:27 GMT
I've tried with people like you. Never works so I stopped trying. I'll bother with intelligent conversation with someone that actually wants it and won't casually dismiss points to try and defend an untenable position. Actually had some great discussions on Inquisition once here and on reddit. Of course we had to stop to bury a troll a few times before moving on. Fun times. Well not for the trolls. Don't they ever recovered. Right you are. Keep the faith! May the Maker guide your path.
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Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
Posts: 944 Likes: 1,383
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Conquer Your Dreams
Say that you love me
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ste100
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
stescooter100
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Post by Conquer Your Dreams on Aug 9, 2017 8:14:27 GMT
What I will change ?
1) Companions. I will resign from that Human-Asari-Turian scheme. AI is Global so other races should be involved too, "incoming" DLC should not be an excuse: so I will definitely add some Hanar, Batarian and Volus - without being funny. Batarian could be a merc, Hanar as a main scientist with Suvi as an assistant, Volus as some kind of engineer/repairman on the ship. Too many human characters. Ryder and Cora is enough, Liam will be replaced with some Drell character. Other thing is companions background, I will completely reshape their loyalty missions and their origin. In MEA everyone is looking for a new adventure... blah. What about a former assassin who is looking for a new opening, what about a fugitive who couldn't stay in Milky Way cause there was no place to hide ? I will also add some really emotional background for one of my new companions, let's call her Adira, where her family been killed by... Batarians, which will add some extra story on the Tempest, where Adira will meet my other companion - Bataria and that will lead to another side-quest... There was so much space to do it better ! Such a waste !
2) Open world. It's just too big, too many empty spaces, too much driving just for views. I will go with smaller worlds and more things to do. I will also add a lot of ancient ruins, unknown origin, even without any meaning for the main story. Just to discover. Every world has it secrets, I am sure that Habitat 5 or 7 has seen much more just only Kett or Angara in their history.
3) Nexus. Oh well, the one we got is a bit dead. Bar is a ONE BIG JOKE comparing to any from MET. Some random conversations, some unimportant stuff to do, a lot of unused space. I will definitely create much more ALIVE Nexus, where people can DO things, where people can rest, talk, drink, have a fight, sex, meet each other and much, much more.
4) Another alien race. Definitely not another human look like. More wild and scary, like Rachnii, but much smaller. Intelligent, but very alien. I will communicate with them through the gesture and deeds, not by words. I will learn a lot, and at some point, if I will really spend a lot of time with them, they will allow me to enter their home/nest, where i will discover a lot of ancient stuff from their ancestors. I got couple of things in my mind about them - shame BioWare didn't have !
5) Archon main villain ? NO. He could be one of the enemy generals, but not main villain. We shouldn’t learn main villain identity before the mid of the game. Let’s leave some surprises for later. I will create completely different villain, some real smart guy, strategist, tactician, someone who will be surprising me with every single move.
6) Ending. I also got completely different view for the ending. I will made it BAD for all of us - AI, Angara and Kett. A shocking ending - Meridian will be not it suppose to be - in my version it will be pandora box – Scourge will be released through the whole cluster. Meirdiant will do what it suppose to, but for a price. Heavy price. Angara will be utterly destroyed, same as all of the worlds in the cluster and AI bases. Same ending for Kett and their forces. Meridian will become an ultimate golden world, but other will be destroyed. From now on AI and those Angara who are still alive /not many of them, mostly those ones on the Nexus and those one who helped me in the battle for Meridian/ will have to work together to survive. Some Kett who survived will runaway to inform their leaders what's happened. And finally, activating Meridian will send a signal through the whole galaxy… to unknown place, unknown race... Jaardans ? You will find out... in MEA2.
There are also other things I got in my mind, but what’s the point ? They are not listening.
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Post by colfoley on Aug 9, 2017 8:35:39 GMT
Anyways if I were lead writer/ creative director I would do three things specifically in relation to Andromeda:
A. The sense of scale, the Kett did not arrive in the cluster 80 years ago...but ten, or less. (Also age up the Ryder twins two or three years.) B. Minor change with Kadara but I would have added a Kett or Roekar character that was involved trying to manipulate and play Sloane against Reyes. Probably would not have changed the results of High Noon but just add that extra layer which would connect it to the main plot of the game and the main threat against the Kett. C. Most major change is...I would have swapped out the Archon with Aksuul. And the Kett with the Roekar. Still have Kett remnants here and there hinting at the larger empire, but Aksuul and the Roekar would have been the primary antagonists.
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Post by Pounce de León on Aug 9, 2017 8:38:45 GMT
Scrap any ideas of precedural planets immediately - let them dabble with procedural small maps for MP instead. Turn down the lights and make it dark and gritty. Sort out the animation stuff. Focus on one planet or so and make it interesting. More story missions/quests. Make angara not like space elves. Play MP and put it on track so it won't suck at release. Step up the character creator. Unfreeze Asari from cryo so we don't have to use just one clone. Scrap Pibbi.
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normandy
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 113 Likes: 150
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normandy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by normandy on Aug 9, 2017 9:11:23 GMT
Made the game more serious and focused. I just finished reading the book and the feeling there is so much different, I would've liked game to be like that.
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ariatloak
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 45 Likes: 230
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ariatloak
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by ariatloak on Aug 9, 2017 9:40:29 GMT
I would have prioritised game development around 10-15 long, narrative-ladden. missions that all felt and look distinct from one another as in ME2 and 3, and completely dismissed the open world idea or made it entirely optional and a small part of the game as opposed to essentially it's main basis. I really think that is the core of MEA's problem - it has FOUR (not counting loyalty, which were all shorter and less morally interesting than me2's) missions in 80+ hours of mostly sidequests gameplay. Inexcusable, imo
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Post by sil on Aug 9, 2017 9:58:35 GMT
- Keep a more serious storyline with the occasional bits of levity, much like the previous games. You can have a positive storyline but maintain a serious tone. - Find an excuse for most races to be present from launch, rather than for a potential DLC. - Make Asari use the same face meshes as human females, allowing easy customisation through textures and the head crests. - I would have never gone with the procedurally generated planet idea which took up so much development time, I would've started with the aim to make as many planets as ME1 to explore, at a similar or smaller size for many, with a few larger ones to act as mission hubs. - I would have purposefully avoided having a turian and krogan squad mate, instead trying something different like a volus. - After three games we still hadn't had a non-humanoid crew member, I would've found a way to have a hanar or elcor on board. - The Jetpacks are great for exploration, I think that really works well. But not for combat. - I would've given the Nomad a gun. It's moronic that it doesn't have one. - MP Updates would be applied to SP, so if new weapons or mods are added to MP then they get added to SP, same with any new races. That way both types of players get content with each patch. - Meridian removed. - Avina appearance from the original trilogy kept, just updated graphically. - At least one new non-humanoid sapient alien species. - Kett transformation would not be as absurdly quick as it is ingame, it would be a gradual process. - Post-launch content for free that adds new mission quests for players, so the game continues to evolve. - No settlements with "New" in the name. It never feels imaginative. - Give each race a planet, so that each species gets their own quest chain, even if its a small one. The 'lesser' races are too often ignored in favour of the overused humans, turians, asari, salarians and krogan. - Make it so the Ai was started by an asari rather than humans. Keep humans as underdogs. - Make it clear that the intention with settling Andromeda was to eventually reconnect to home using the prothean made Mass Relay on Ilos by taking it with them. Which would finally close the plot hole of why Shepard landed on earth to get on the Citadel rather than using the Conduit. - Fewer deserts.
I do love the game, but I could easily list more things I would've done differently.
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abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Aug 9, 2017 10:39:58 GMT
- More tension in decision making-More intense and longer fights - More than 1 friendly race for an entire galaxy- less drama with side quest nobody npcs, more drama with crew- less mineral scan driving, would rather go back to planet scan of me2. - less side missions especially prefaced with "I know you've got better things to do as the pathfinder, but..."- less side missions More quality over quantity. Could have encorporated planet colonization missions into main story better. I bolded the parts I agree on, since hokkmasterbass brings up some valid points. And add my own. - Adding to less side missions - Less side missions like contagion, where you have to scan your way through several systems to get to the meat of the quest. - Less FedEx simulator. Go very easy on the fetch and carry missions. - Adding to quality over quantity - Bring the outposts to live. Create NPCs that give the impression of actually doing something instead of just standing there. At least three stages of development for every outpost to show some progress whenever the PC visits, some sense of achievement and some incentive to revisit the sites to see what's new. - Bring back something like Renegade/Paragon to allow your PC to be formed as you like them and not the dev team. At least offer some kind of comeback when some NPC verbally slaps you in the face. - Make the open spaces smaller but fill them with interesting stuff to discover.
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Post by Deleted on Aug 9, 2017 10:43:07 GMT
I think the most significant change would've been to make the game half the length, along the lines of ME2 or ME3, so that they could double the quality of what they were able to produce.
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Post by themikefest on Aug 9, 2017 11:11:24 GMT
Why wasn't Ryder able to stand up for him/herself when the stowaway knocked him/her to the ground? The same with the escape pod. Who says I would want them in the next installment? I don't see a problem with that Why? Why? Why can't there be another spot for Ryder to escape? Get rid of it. The power wheel allows the player to have a squadmate use whatever power on whatever enemy while the other sqaudmate can use whatever power on another enemy
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Estaq99
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 65 Likes: 104
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Estaq99 on Aug 9, 2017 11:28:20 GMT
I would have added an option to kill Liam. With a shot in the face for being so stupid and boooooooring.
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
Posts: 582 Likes: 1,110
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jaegerbane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Aug 9, 2017 11:31:38 GMT
In no particular order:
- Toned down the whole 'we're explorers, not soldiers' schtick. I've no issue with them making this more Star Trek then Babylon 5 but when it gets to the stage where we're literally firing kids into unexplored galaxies on ships that have no defensive options, it gets difficult to maintain the suspension of disbelief.
- Delved more into the Jaardan/Scourge conflict. The Kett are fine as a Cerberus-style nazi faction but there's not enough depth and horror for them to be the primary opponents here. Rival tomb raiders? Perfect. - Vehicle combat. The potential here is huge. - Have an opposition faction to the Remnant. Imagine what the exploration could have been like if Ryder and co kept happening across endlessly repeating battles between, say, the Remnant and some kind of grey goo-style scenario based around the Scourge, and trying to work out what happened in Heleus. Consider something like between the Typhon from Prey and the Smoke Monster from Lost. This hits the 'we need alien aliens' checkbox and lets you do some pretty damn creepy missions to boot.
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BadgerladDK
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
Posts: 641 Likes: 1,340
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badgerlad
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
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Post by BadgerladDK on Aug 9, 2017 11:34:43 GMT
1: Drop the open world. 2: No quests / tasks that don't have at the very least a vague search area. 3: Drop romance content. 4: Watch twitter and tumblr (and bsn) burn as a result of 3. 5: Finish the damned thing before releasing it.
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Post by sunbrojamie on Aug 9, 2017 12:14:59 GMT
I never would have wasted my time or money with 'Procedurally generated worlds'
Its a concept that SOUNDS good on paper, but in actual practice it would probably just be very frustrating after the novelty has worn off.
Gamers are getting older. They have jobs, families, and other responsibilities. To sit down infront of a game and go exploring 'procedurally generated worlds' TRYING to find the next quest marker or other somesuch thing to advance the plotline they want to finish, or discover a particular sidequest/main quest objective they're trying to get to would just, eventually, end up being a waste of time/incredibly frustrating. A good chunk of the playerbase for these games don't have TIME to waste on this. Nor would they have the time to fully appreciate it if it was pulled off successfully.
Procedural generated worlds are a pipe dream at best.
As such, my focus would have been in making the best damn story I could make. Meaning no cheap gimmicks and as few 'Insert plot device for drama here' moments... so if I was mac walters I would have stayed as far away from the plot as possible, putting a heavy emphasis on the first contact scenario and done away entirely with the Remnant technology.
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Post by KaiserShep on Aug 9, 2017 13:01:13 GMT
The Moshae would be the villain. Huh. That's an interesting idea. The Angara would need to be re-imagined for that of course, but that would be a good thing honestly... Off the top of my head, I think one of the big things that would need to change a bit would be the role of the Kett. I'd keep them, and they would remain an enemy, but they would just be pawns she and her own faction have been using, which would be why the Kett never attack places like Aya or Havarl and are more of a boogeyman that many of them never see. She would be aware of the Jaardan and the Angara's artificial creation, was around when they were wiped out, and is essentially preparing to assault whoever/whatever set the scourge upon the cluster. I dunno. I'm sure there's lots of nagging logic questions to go along with this, but it's just a quick thought.
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Post by Deleted on Aug 9, 2017 13:52:08 GMT
If I were the creative director for Andromeda:
Overall the tone would be darker with mysterious and alien environment which should appear to MW races remote, exotic and unfamiliar. I'd add a sense of isolation to the Nexus, sprinkled with some uncertainty and precarity of life on the frontier. The Nexus would have been in my vision the only familiar hearth in an obsure and dangerous galaxy. Definitly more intrigue and politics with the protagonist having to balance the agenda of each player in the leadership. I'd give to the game a darker space-opera theme. On the music side I'd use a mixture of space ambient, synth music and eerie notes.
The aliens we met would be shrewd and opportunistics. Not outright evil nor good. They would surely not trust us and we would not trust them. Interest and temporary goals would be the point of contact. Their agenda and lore would be explained with each different game pieces by pieces. If this alien were the angaran I would have designed them differently to look like less symphatetic.
The Kett would be different more traditional imperialists than people trying to indoctrinate exaltate your people again. They are attacking us because they can, because they want power and control. No other reason is required. Their lore and society explained over the different games.
General changes:
1) Return of improved paragon/renegade system with the possibility of actual renegade choice. 2) Return of the class system. This means ditching SAM completely. Increase of replayability. 3) Smaller explorable worlds. I like exploration but it should be made on smaller worlds like the asteroid planet we went. 4) More mature protagonist and cast. I want a seasoned cast with knowledge, wisdom and life experiences to share. 5) I didn't like how the Angaran were too eager to accept us and how we were so eager to unite with them. It felt unreal, how many years it took for the MW races to work together? Want more contrast. 6)That Turian Ark mission was simply awful. Back to the drawing board. 7)Make Peebee Cora and Cora Pebee. Meaning give me an actual asari being the asari commando and viceversa.
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Aug 9, 2017 13:53:27 GMT
Biggest thing I would have done differently would be to let the Pathfinder spend more time actually pathfinding rather than activating vaults.
Ryder would have awakened on the Nexus not an Ark. Been given his/her mission and told a timeline that the Arks were expected to arrive on. Then there would have been more of a sense of urgency to find a suitable location for a colony before the arks arrived. Arks would have arrived during the course of the game, and maybe one ark would have had an issue, not all of them.
Then the pathfinder would have really been first boots on the ground looking over these planets. You would have made a real first contact with the Angarans, had to earn their trust, and eventually be taken to their main city. You wouldn't have just dropped into it. Engaged in some politics as you tried to make an alliance with the AI. The Kett would have made a grander entrance as a force that overwhelmed your small number in the first encounter and then had Alec die making sure you escaped. This way the Kett come across as more formidable, and you have a reason to hate them from the start.
I also wouldn't have even had a scourge or vaults to activate. Each planet would have offered it's own unique challenges you had to deal with. Maybe a planet with a heavy Kett influence that you lose, and suffer a setback early on as the clock is ticking on your Arks arriving. Maybe one that had a non humanoid life form inhabiting it, and you could choose to look elsewhere, try to find a way to co-exist, or be a conqueror and come up with a way to eradicate them but still leave the planet suitable for colonization.
You can still find the vaults, and eventually figure out that they were what created these worlds in the beginning and still have the story play out the exact same way as far as the Angarans and the unseen race that created no only them, but planets themselves.
I also would have had side quests and what pods you opened tie into how your colonies developed, and they would have actually grown and expanded in the game as you completed more quests.
I would have had just more conflict in the games, in conversations, within the crew. Perhaps have crew members that didn't trust or want Jaal on the ship until they knew more about Angarans. A lot of your crew had inner conflicts, but you mostly just listened, but never really had an option to have that come to Jesus moment where you tell them to stop talking about it, either change of shut up, and what you think they need to do in no uncertain terms. I also said in another thread that none of them really had anything they stood for, that the PC could agree or disagree with.
Also, since I would have scrapped the scourge, I would have had a lot more diverse planets. Spots you could drive with Nomad, and other where you had to exit and explore, like caves, subterranean caverns, marshes, etc. I would say day/night cycle, but that's not a Bioware thing yet. SO just more places where you used your suit lights.
Would have still had exiles that broke away, and rogue Angarans.
Another race. If the Kett truly did have a galactic empire, it's not far fetched to think that a race may have run to the Helius Cluster to escape as the Kett presence there wasn't as strong yet.
Would have made joking Ryder it's own option on the dialogue wheel like sarcastic Hawke, and just changed the overall tone of the game.
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Post by Deleted on Aug 9, 2017 14:05:33 GMT
Mmgh, if I were a creative director, I would not have changed that much: 1. Consistently put in Forceful/Aggressive dialogue options in addition to Casual/Proff and Logical/Emo. 2. Added a Dark Ryder path. It would have consisted of making a temporary alliance with Kett to exalt Angara forcing them into resistance to both the PC and Kett & Roekkaar a more formidable and persistent threat/enemy. 3. Placed all Eladeen’s content in Kadara’s badlands & cut out Eladeen & overall made the worlds smaller. 4. Diverted resources from building Eladeen into developing quests on the Habitat Seven and that Turian planet with weird gravity 5. Did not just change the skies on Voeld, but made it to start warming up forming lakes and streams on the surface as you return there after the vault is activated, and would have added random patches of blooms and flashflood-causing rains to EoS after the Vault. 6. Added a point of “break up” with every companion during his or her LM. Abandoned peeBee after she jettisons; turned Liam to authorities for treason; ordered Cora to re-join the Asari as a body guard to their Pathfinder, etc. 7. Cut out the pit-stops on three planets for PB’s LM.
Minor & cosmetic stuff:
8. Replaced VAs for Suvi, Liam and Jaal 9. Replaced Gil with a Quarian & made Liam Asian looking or allowed appearance packages like in SWTOR for companions to be purchased like skins for Nomad 10. Left in only Cora, Liam, Jaal and PB as romances, all of them bi, and beefed up each of them as team romances. Kept Reyes and Angara gal as off-the ship romances, and beefed them up.
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uegshadowangel
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Post by ShadowAngel on Aug 9, 2017 14:44:42 GMT
1.get real aliens 2.get real aliens 3.more alien like worlds 4.get real aliens 5.get away from a rehashed story 6.playable aliens 7.get REAL ALIENS!!
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Post by themikefest on Aug 9, 2017 14:46:57 GMT
- swap the asari for the quarians. Have a quarian squadmate - mother Ryder is dead. - Alec survives. He believes he's dying so he transfer all stuff to Cora, but for some reason her implant has issues. It was decided to have it transferred to little Ryder. After dealing with Eos, dad wakes up, but cannot continue as pathfinder because of the injury he suffered. So what he does is give advice to little Ryder after each mission. The sibling I would have awake and ok, but assigned to help on Eos or assigned to a strike team. - Liam and Addison will be the ones to refuel the tempest check the oil, check the tire pressure and wash the plane. - Greer would be squadmate instead of Liam - Ryder's cabin would be half the size. the other half would be where Drack will be at instead of in the kitchen - after arriving on the Nexus, its learned that the pathfinder that was on the Nexus has been missing since they got there. No word. He/she was last spotted on Eos. Little Ryder investigates. - give the player the ability to craft Cerberus armor. Ryder can wear Cerberus casual clothing. - the car will be replaced with a shuttle. It can have different paint jobs including having Cerberus colors and logo
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linksocarina
N5
Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Aug 9, 2017 14:50:51 GMT
I find it fascinating what everyone thinks they can do as a CD, when I would bet a lot of the same problems would likely still occur regardless of the vision present in-studio.
I normally don't chime in on this stuff, but one thing I would throw out there is simple; budget the time a bit better. It is clear that was the real mis-handling here from the director and producer chairs.
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Iakus
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Post by Iakus on Aug 9, 2017 15:04:06 GMT
-Better explanation for the Andromeda Initiative and its history, how the ODSY drive was developed, and why the whole mission is so woefully half-baked -Make SAM less integral to Ryder's abilities and overall sooper-speshulness. -More focus on exploring worlds no human has ever set foot on. in MEA half the worlds we explore already have or had thriving colonies on them, and the other half belong to the angara -More emphasis on mystery and diplomacy, less on shooting things. -Greater emotional range for Ryder. More opportunities to be sad, p*ssed off, stoic, worried, etc. Not just "joking action hero" -More optional companions. Options for companions to leave or betray Ryder -give companions a wider range of interests to talk about. Let them give feedback on their thoughts on your choices. -Less idiotic death for Alec -Better developed romances, less emphasis on sex scenes -non-companion romances that are more than flings -More "alien" aliens
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