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0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Aug 10, 2017 20:40:29 GMT
It's ironic to think that multi-billion global conglomerates have trouble competing with independent studio. I wouldn't necessarily consider CDPR an "independent studio," considering its parent company runs and operates GOG. A better comparison is that CDPR is more or less the equivalent of Valve, which runs and operations Steam. Only having to fund one studio and one project is far easier and more manageable than trying to fund dozens of studios with dozens of projects. That's not meant to be an excuse for EA, and the other major 3rd party publishers, but it should probably make them reconsider how many projects they fund simultaneously. In my personal opinion, the game industry has largely become like Hollywood. Far too many mediocre films with bigger budgets than they deserve. I'd be perfectly content with less titles, if it means those particular titles that are released are of a higher quality. Of course, not everybody would necessarily agree with that approach.
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Deleted Member
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inherit
guest@proboards.com
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January 1970
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Post by Deleted on Aug 10, 2017 20:51:08 GMT
It's ironic to think that multi-billion global conglomerates have trouble competing with independent studio. I wouldn't necessarily consider CDPR an "independent studio," considering its parent company runs and operates GOG. A better comparison is that CDPR is more or less the equivalent of Valve, which runs and operations Steam. Only having to fund one studio and one project is far easier and more manageable than trying to fund dozens of studios with dozens of projects. That's not meant to be an excuse for EA, and the other major 3rd party publishers, but it should probably make them reconsider how many projects they fund simultaneously. In my personal opinion, the game industry has largely become like Hollywood. Far too many mediocre films with bigger budgets than they deserve. I'd be perfectly content with less titles, if it means those particular titles that are released are of a higher quality. Of course, not everybody would necessarily agree with that approach. I would prefer more shorter titles released, with less budgets put into each, so everyone can find what they like each year on a shelf. One game in a year is not that much to ask, imo, and honestly, I don't see anything new in "create your own character and adventure!" in 2018. Really, I am crazy happy Andromeda made it out of the doors... I will be down to isometric projection next, I fear.
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Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Aug 10, 2017 21:04:05 GMT
I would prefer more shorter titles released, with less budgets put into each, so everyone can find what they like each year on a shelf. One game in a year is not that much to ask, imo, and honestly, I don't see anything new in "create your own character and adventure!" in 2018. Really, I am crazy happy Andromeda made it out of the doors... I will be down to isometric projection next, I fear. My criticisms are more directed at Activision and Ubisoft, who feel it's necessary to have annual releases (Call of Duty, historically Assassin's Creed). Even EA is guilty of it with its sports games. I also believe games with a two-year development cycle is far too short (DA2 and ME3 had at most two years in development). I think it should be mandatory for all AAA games to have a development cycle of no less than three years. The way to make sure there are still enough games every year is to stagger the development cycles of these titles, so there's always something coming out each year. Season passes and DLC can also extend the relevance of titles into another year or more.
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abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Aug 10, 2017 21:05:12 GMT
I would prefer more shorter titles released, with less budgets put into each, so everyone can find what they like each year on a shelf. That would be shitfest royal meets bugfest divine. Next to no effort, time and money put into something usually results in disaster.
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Deleted
Deleted Member
Posts: 0
Deleted
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guest@proboards.com
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January 1970
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Post by Deleted on Aug 10, 2017 21:31:49 GMT
I would prefer more shorter titles released, with less budgets put into each, so everyone can find what they like each year on a shelf. That would be shitfest royal meets bugfest divine. Next to no effort, time and money put into something usually results in disaster. Shorter game, smaller scope, less bugs. I loved DA2 andME3, so I want more DA2s andME3s. The settings are there, and I am happy with 20-30 hours, 100 is way too much. I don't care if it's called a DLC, just as long as it is self-contained story, not a new ending for the game. (shrug) I just can't replay those gigantic games & I am facing the fact that the next game is a DA again. I am not enthused about it.
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1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Aug 11, 2017 0:35:54 GMT
I like both franchises minus MEA and DAI. Problem is, DAO, DA2, and the MET were not compared against TW3. For me, TW3 and even Horizon had set a high bar for open world RPGs, I just do not think Bioware can match, but we shall see with DA4. TW series was spun-off of a novel, and apparently so is the cyberpunk game CDR is putting out. Mass Effect and DA are both original stories, so maybe that's a sign of their respective strength and weakness. I could careless where the source material comes from. I just want fun and enjoyable games. And what does the source material have to do with open world quality and side quest design/quality?
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0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Aug 11, 2017 0:52:21 GMT
Guys, few things about Geralt and emotions. I'm Pole, so i played polish version of TW3, and whenever I heard this "emotionless Geralt" stuff, I was always like "What the hell this people talking about?". So I checked some gameplays on Youtube, with english audio - and then I understood. He actually sounded like some zombie or golem. Thing is, Geralt wasn't suppose to be like that. Trial of the Grasses never washed him out of emotions, a least not fully, it's even stated in one of books (Sword of Destiny, chapter: Shard of Ice). He is distant, sure; grumpy, of course; sometimes cold, yes. But he definitely is not emotionless. So if this is your only problem with TW3 I would strongly suggest to try it once again - with polish audio and english subtitles (if polish language doesn't sound too funny or strange to you, of course). Believe me, you'll see a huge difference. Relevant
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3,042
Steelcan
2,078
August 2016
steelcan
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Post by Steelcan on Aug 11, 2017 1:40:39 GMT
yep, English is still the best
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Eterna
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 142 Likes: 330
inherit
5174
0
330
Eterna
142
March 2017
eterna
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Eterna on Aug 11, 2017 3:02:33 GMT
"I don't see any emotion on Geralt" Yeah, he's a witcher, he's supposed to be free of emotions. Geez, people are ignorant about the lore and they blame the game on it, besides the game having a lot of codex and books explaining all these things. That seems like a great way for a developer to get away with a bland protagonist.
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ღ Voice of Reason
169
0
17,688
Element Zero
7,434
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Aug 11, 2017 3:28:53 GMT
"I don't see any emotion on Geralt" Yeah, he's a witcher, he's supposed to be free of emotions. Geez, people are ignorant about the lore and they blame the game on it, besides the game having a lot of codex and books explaining all these things. That seems like a great way for a developer to get away with a bland protagonist. CDPR didn't establish witchers as "nearly emotionless" characters. The author, Andrzej Sapkowski, did so 23 years ago. Geralt continuously proves throughout his adventures, both in the stories and the games, that the people of his world grossly over-simplify witchers. He's a very deep person, equipped with a full range of human emotions. It's a matter of taste, certainly, but I think Geralt's NA English VA does an excellent job. He's perfect for the role. I've never understood the complaints about his performance. I assume it's frequently a matter of people looking for something to complain about in connection with a game they are tired of hearing praised. That's not a shot at anyone in this thread, in which I've just arrived. It's simply the feeling I get; especially on the BSN forums. I've just returned to MEA after completing four very completionist PTs immediately following release. I am not liking all of the changes made via patches 1.07-1.10. I feel like they've messed up several things, needlessly. I hope I can get into the story, again. I've created another pair of twins that look great and will hopefully anchor me in the world. We'll see, I guess. I really liked MEA, initially; but time away from it gave me a chance to ponder many of its shortcomings. I'm curious to see how much I enjoy it now. I've played the OT so many times it's insane. I'll likely never do so with MEA, based upon its length alone. It's not only the length of the game, though. It simply doesn't hook me the way the OT did. I also don't expect we'll ever see the story finished, which is a major joy-kill.
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538
0
24,097
smilesja
14,567
August 2016
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Post by smilesja on Aug 11, 2017 3:36:39 GMT
"I don't see any emotion on Geralt" Yeah, he's a witcher, he's supposed to be free of emotions. Geez, people are ignorant about the lore and they blame the game on it, besides the game having a lot of codex and books explaining all these things. That seems like a great way for a developer to get away with a bland protagonist. To be honest I found Geralt boring until TW3.
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0
Nov 21, 2024 14:33:47 GMT
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Aug 11, 2017 3:44:08 GMT
"I don't see any emotion on Geralt" Yeah, he's a witcher, he's supposed to be free of emotions. Geez, people are ignorant about the lore and they blame the game on it, besides the game having a lot of codex and books explaining all these things. That seems like a great way for a developer to get away with a bland protagonist. The best part is, he isn't even supposed to be emotionless. He might be hardened by what he endured and by how he lived so he shows it less, but he can be grumpy, he can feel joy, love, he can be afraid, hell, he can even be awkward. I can't comment on how well that is portrayed within the game as I haven't played it yet, but claims that he is supposed to be emotionless are, pardon my martian, bullshite.
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
inherit
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1,080
anarchy65
891
Jun 25, 2017 23:54:40 GMT
June 2017
anarchy65
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Aug 11, 2017 3:49:56 GMT
That seems like a great way for a developer to get away with a bland protagonist. The best part is, he isn't even supposed to be emotionless. He might be hardened by what he endured and by how he lived so he shows it less, but he can be grumpy, he can feel joy, love, he can be afraid, hell, he can even be awkward. I can't comment on how well that is portrayed within the game as I haven't played it yet, but claims that he is supposed to be emotionless are, pardon my martian, bullshite. He's not completely emotionless, but he's sure colder than most people. Also, there's a difference between emotions and sentiments. Geralt feels much less emotions (like sadness, fear, joy and such), but he has strong sentiments (which are like "long term emotions" to put in a not really accurate short term), like love, friendship, liking and caring about something/someone, etc.
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1544
0
Feb 25, 2021 11:56:07 GMT
2,466
Andrew Lucas
1,562
Sept 11, 2016 18:33:18 GMT
September 2016
andrewlucas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Andrew Lucas on Aug 11, 2017 16:19:14 GMT
You played a much better game, naturally you would get used to much higher standards, that's why MEA doesn't measure up to it.
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3439
0
9,665
alanc9
Old Scientist Contrarian
8,055
February 2017
alanc9
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Post by alanc9 on Aug 12, 2017 4:22:22 GMT
I've just returned to MEA after completing four very completionist PTs immediately following release. I am not liking all of the changes made via patches 1.07-1.10. I feel like they've messed up several things, needlessly. Which things ?
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ღ Voice of Reason
169
0
17,688
Element Zero
7,434
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Aug 12, 2017 5:29:33 GMT
I've just returned to MEA after completing four very completionist PTs immediately following release. I am not liking all of the changes made via patches 1.07-1.10. I feel like they've messed up several things, needlessly. Which things ? I've only progressed as far as Eos, but I have three gripes. That's not to say the patches didn't do some good, also. They certainly did. It's also worth noting that two months away from the game exacerbate my perception of the flaws. I might perceive them a bit more critically now than I did on May 27 (the date I finished my last PT). I play the game in UHD+HDR10. The facial textures and overall lighting has seemingly degraded more than once since patch 1.05. I believe it was with 1.06 that I noticed the substantial drop in quality. Faces lost their lifelike textures and imperfections. The crisp, lifelike lighting was muddied with needless, unnatural flares and halos. The best way I can describe the latter is by referencing the OT. Shepard and NPCs often had cinematic conversations dominated by terrible lighting effects. Lights would shine from odd angles, or even through characters. It's not quite that bad in MEA, but 1.06 introduced unneeded halos and flares. The lighting was previously very clean and lifelike. I assume these changes were made to improve the look of the game with more common equipment (HD and no HDR). I can't fathom any other reason for muddying the waters in such a fashion. Lip-syncing has been horrific in the early game. The actual animations of the lips seem to be pretty good. I can easily lip-read the words the characters are saying. I'm not sure if this was always the case, or if work was done. (Such things are oft not noteworthy unless they're badly done.) The voices, unfortunately, lag significantly behind the visuals. It is jarring and completely immersion-breaking. I do wonder if the game is performing some of its excessive autosaves during such cinematics. Autosave points cause other types of lag, in my experience, so I couldn't help but think of this. This one will seem petty, but it's a symptom of a wider issue. I loaded a NG+ Ryder, and found my beautiful X5 Ghost is now a dull, lifeless gray. A trip to the armory revealed that the stock mod is responsible for ruining the Ghost's previously beautiful aesthetic. I have no idea who thought stocks should start recoloring entire weapons, but it's silly. In general, ME has featured some really cool weapon aesthetics over the years. In MEA, I find that these great looks are often marred by mod-based color swaps. Rarely do the color swaps even make sense. I am bummed to find my favorite item, a very well designed gun, rendered so drab by a strange update to mods. There is one more undesirable issue I've encountered, but I'm very drowsy and drawing a blank. I appreciate the CC changes implemented in 1.06. This is the first PT in which I was able to swap facial textures and hairstyles so freely, and it resulted in a pair of twins I really like. I used the "new" face to create a great non-white Scott, thanks to those texture options. I'm encountering NPCs with redesigned faces (I'm looking at you, Clancy. I knew you when you were a white dude with slightly mismatched hair and brows.) I don't have strong feelings in either direction, regarding these NPC updates. They are definitely surprising when first encountered. I haven't noticed too many other differences, yet. The game seemed a bit easier than I remembered (which is saying something), when I began a level-1 Insanity PT. I wondered if numbers had been tweaked, yet again.
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Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 12, 2017 5:32:29 GMT
I can't be the only one that was glad that the Ghost was darkened with certain mods. I personally wanted a solid black one like the McFarlane toy Scott has, but I'll settle with a pewter X5.
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ღ Voice of Reason
169
0
17,688
Element Zero
7,434
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Aug 12, 2017 5:42:30 GMT
I can't be the only one that was glad that the Ghost was darkened with certain mods. I personally wanted a solid black one like the McFarlane toy Scott has, but I'll settle with a pewter X5. I think colors should be completely within the players' control. I loved the stark white Ghost. The design really set it apart. More importantly, it matches well with the white/blue Ai color scheme I always use. If I were using gray or black armor, I'd definitely be tempted to switch the color, were that an option. At least it's not the eyesore my red N7 Piranha is. (Thanks, ammo capacity mod.) If they wanted to patch something in this regard, I'd have preferred that they just nix any non-structural visual effects of mods. They're silly variations for the sake of variation.
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Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 12, 2017 5:45:33 GMT
I can't be the only one that was glad that the Ghost was darkened with certain mods. I personally wanted a solid black one like the McFarlane toy Scott has, but I'll settle with a pewter X5. I think colors should be completely within the players' control. I loved the stark white Ghost. The design really set it apart. More importantly, it matches well with the white/blue Ai color scheme I always use. If I were using gray or black armor, I'd definitely be tempted to switch the color, were that an option. At least it's not the eyesore my red N7 Piranha is. (Thanks, ammo capacity mod.) If they wanted to patch something in this regard, I'd have preferred that they just nix any non-structural visual effects of mods. They're silly variations for the sake of variation. I agree about custom colors. It was something I wanted added to Destiny since the very beginning and only now did they add the ornaments to change the aesthetics of certain weapons. Similarly I would've liked if MEA added such a thing too. I would totally love to have any one of my guns carry the black and red aesthetic that I use for my Pathfinder armor.
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3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Aug 12, 2017 5:52:18 GMT
The best part is, he isn't even supposed to be emotionless. He might be hardened by what he endured and by how he lived so he shows it less, but he can be grumpy, he can feel joy, love, he can be afraid, hell, he can even be awkward. I can't comment on how well that is portrayed within the game as I haven't played it yet, but claims that he is supposed to be emotionless are, pardon my martian, bullshite. The audience, and Geralt's friends, know he isn't emotionless. However, the rest of humanity? It's a stereotype that witchers have no emotions. Oftentimes to stay out of trouble and remain neutral, Geralt will "play the part," so to speak. He's by far from being an emotionless protagonist, and he actually is one of the most human characters in the trilogy of games. It really depends on the situation, as Geralt will act a certain way given the circumstances. He tends to like using the prejudice of others to his advantage.
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MarilynRobert
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 986 Likes: 2,148
inherit
33
0
Aug 27, 2016 23:38:20 GMT
2,148
MarilynRobert
986
August 2016
robmar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by MarilynRobert on Aug 12, 2017 5:56:59 GMT
snip I appreciate the CC changes implemented in 1.06. This is the first PT in which I was able to swap facial textures and hairstyles so freely, and it resulted in a pair of twins I really like. I used the "new" face to create a great non-white Scott, thanks to those texture options. I'm encountering NPCs with redesigned faces (I'm looking at you, Clancy. I knew you when you were a white dude with slightly mismatched hair and brows.) I don't have strong feelings in either direction, regarding these NPC updates. They are definitely surprising when first encountered. I haven't noticed too many other differences, yet. The game seemed a bit easier than I remembered (which is saying something), when I began a level-1 Insanity PT. I wondered if numbers had been tweaked, yet again. The grumpy guy who runs hydroponics changed from black haired to blond haired but he's still grumpy.
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4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
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Post by griffith82 on Aug 13, 2017 2:11:20 GMT
snip I appreciate the CC changes implemented in 1.06. This is the first PT in which I was able to swap facial textures and hairstyles so freely, and it resulted in a pair of twins I really like. I used the "new" face to create a great non-white Scott, thanks to those texture options. I'm encountering NPCs with redesigned faces (I'm looking at you, Clancy. I knew you when you were a white dude with slightly mismatched hair and brows.) I don't have strong feelings in either direction, regarding these NPC updates. They are definitely surprising when first encountered. I haven't noticed too many other differences, yet. The game seemed a bit easier than I remembered (which is saying something), when I began a level-1 Insanity PT. I wondered if numbers had been tweaked, yet again. The grumpy guy who runs hydroponics changed from black haired to blond haired but he's still grumpy. Ha that reminds me of the character model differences on KOTOR. Xbox vs pc tons of characters are changed.
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inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Aug 13, 2017 17:30:18 GMT
In my personal opinion, the game industry has largely become like Hollywood. Far too many mediocre films with bigger budgets than they deserve. I'd be perfectly content with less titles, if it means those particular titles that are released are of a higher quality. Of course, not everybody would necessarily agree with that approach. Yeah, you would be content. Assuming you are neither shareholder nor bonus oriented officer of one of these companies, it's easy to say. And they get away with it too. The majority of EAs product line is pushed out on a yearly schedule with just some additional polish added to last years game. And people keep on buying, so why should they tune down their money making machine?
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inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Aug 13, 2017 19:14:13 GMT
Yeah, you would be content. Assuming you are neither shareholder nor bonus oriented officer of one of these companies, it's easy to say. And they get away with it too. The majority of EAs product line is pushed out on a yearly schedule with just some additional polish added to last years game. And people keep on buying, so why should they tune down their money making machine? This isn't just about the consumer. Shareholders and corporate management would also benefit from quality over quantity. Look at The Force Awakens, as an example. The movie made almost a billion dollars domestically in North America. The best big box office films are lucky if they make a billion dollars worldwide (including North America). It's just a proven fact that if you provide people with a really great product, they will buy it. However, if you consistently provide people with more of the same, then less and less are likely to buy it. Unlike film, however, game development is a much longer process. The entire process, from pre-production to editing, can take at most a year. Whereas with video games, the entire process can be anywhere from two years, to more than a decade. Making video games is hard, and I'd rather AAA developers take their time to get them right, rather than rush them out the door and give us a half-baked experience. The Legend of Zelda: Breath of the Wild, The Witcher 3: Wild Hunt, Dragon Age Inquisition, and Grand Theft Auto V are just a handful of game that were in development for at least four years. All of these games were not only critically-acclaimed, but financial successes. There definitely is merit to taking your time to make an ambitious game, rather than just churning out as many experiences every year as you can.
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0
May 29, 2019 17:35:30 GMT
298
jackdaniel
248
Mar 22, 2017 15:51:47 GMT
March 2017
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Post by jackdaniel on Aug 14, 2017 12:40:25 GMT
Yeah, you would be content. Assuming you are neither shareholder nor bonus oriented officer of one of these companies, it's easy to say. And they get away with it too. The majority of EAs product line is pushed out on a yearly schedule with just some additional polish added to last years game. And people keep on buying, so why should they tune down their money making machine? This isn't just about the consumer. Shareholders and corporate management would also benefit from quality over quantity. Look at The Force Awakens, as an example. The movie made almost a billion dollars domestically in North America. The best big box office films are lucky if they make a billion dollars worldwide (including North America). It's just a proven fact that if you provide people with a really great product, they will buy it. However, if you consistently provide people with more of the same, then less and less are likely to buy it. Unlike film, however, game development is a much longer process. The entire process, from pre-production to editing, can take at most a year. Whereas with video games, the entire process can be anywhere from two years, to more than a decade. Making video games is hard, and I'd rather AAA developers take their time to get them right, rather than rush them out the door and give us a half-baked experience. The Legend of Zelda: Breath of the Wild, The Witcher 3: Wild Hunt, Dragon Age Inquisition, and Grand Theft Auto V are just a handful of game that were in development for at least four years. All of these games were not only critically-acclaimed, but financial successes. There definitely is merit to taking your time to make an ambitious game, rather than just churning out as many experiences every year as you can. More hollywoody isn't all bad, if that also means a larger industry and larger audience and profile. Once an industry gets large enough, there will be room and support for niche things, which is where I hope the game industry heads to. Ideally it will get to a point where large tent pole studio and publisher coexists with niche/genre studio with a healthy influence from foreign industry. I am pretty happy with Move/TV industry at the moment, there is so much product out there there you can always find something to your liking.
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