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Post by jackdaniel on Aug 14, 2017 12:44:40 GMT
"I don't see any emotion on Geralt" Yeah, he's a witcher, he's supposed to be free of emotions. Geez, people are ignorant about the lore and they blame the game on it, besides the game having a lot of codex and books explaining all these things. That seems like a great way for a developer to get away with a bland protagonist. True that vast majority of the game Geralt acts like been there, done that, I dont give a shit. But that also makes the moment when he does react more impactful. There are maybe like 3, scenes where Geralt's emote, and those moments are really powerful moments in the game, and the fact that you see Geralt's jaw drop adds to the effect.
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Post by Deleted on Aug 14, 2017 20:36:05 GMT
People keep making ME:A/Witcher 3 comparisons, but I'm just sitting here disliking every game CD Projekt has ever made...
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Post by maximusarael020 on Aug 14, 2017 21:25:45 GMT
People keep making ME:A/Witcher 3 comparisons, but I'm just sitting here disliking every game CD Projekt has ever made... All 3 of them, eh?
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Post by griffith82 on Aug 17, 2017 15:02:50 GMT
People keep making ME:A/Witcher 3 comparisons, but I'm just sitting here disliking every game CD Projekt has ever made... All 3 of them, eh? Almost 4. They were working on Baldur's Gate 2 for pc.
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Post by griffith82 on Aug 17, 2017 15:16:10 GMT
People keep making ME:A/Witcher 3 comparisons, but I'm just sitting here disliking every game CD Projekt has ever made... You hate the Witcher games? You heathen!😋😁
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Post by Deleted on Aug 17, 2017 15:16:59 GMT
People keep making ME:A/Witcher 3 comparisons, but I'm just sitting here disliking every game CD Projekt has ever made... You hate the Witcher games? You heathen!😋😁 I do. Don't lynch me, please!
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Post by griffith82 on Aug 17, 2017 15:20:00 GMT
You hate the Witcher games? You heathen!😋😁 I do. Don't lynch me, please! Lynching is too good for you. Let's see hmmmm to the Deep Roads for you!😁
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Post by Deleted on Aug 17, 2017 15:21:19 GMT
I do. Don't lynch me, please! Lynching is too good for you. Let's see hmmmm to the Deep Roads for you!😁 I actually had to Google that...
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Post by griffith82 on Aug 17, 2017 15:22:00 GMT
Lynching is too good for you. Let's see hmmmm to the Deep Roads for you!😁 I actually had to Google that... lol not a DA fan either eh?
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Post by Deleted on Aug 17, 2017 15:23:14 GMT
I actually had to Google that... lol not a DA fan either eh? Not a fantasy buff in general.
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Post by griffith82 on Aug 17, 2017 15:26:26 GMT
lol not a DA fan either eh? Not a fantasy buff in general. Ah well that's ok. If we all liked the same thing, thought alike etc it'd be a boring world.
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Post by alanc9 on Aug 17, 2017 15:30:30 GMT
Yeah, you would be content. Assuming you are neither shareholder nor bonus oriented officer of one of these companies, it's easy to say. And they get away with it too. The majority of EAs product line is pushed out on a yearly schedule with just some additional polish added to last years game. And people keep on buying, so why should they tune down their money making machine? This isn't just about the consumer. Shareholders and corporate management would also benefit from quality over quantity. Look at The Force Awakens, as an example. The movie made almost a billion dollars domestically in North America. The best big box office films are lucky if they make a billion dollars worldwide (including North America). It's just a proven fact that if you provide people with a really great product, they will buy it. However, if you consistently provide people with more of the same, then less and less are likely to buy it. Unlike film, however, game development is a much longer process. The entire process, from pre-production to editing, can take at most a year. Whereas with video games, the entire process can be anywhere from two years, to more than a decade. Making video games is hard, and I'd rather AAA developers take their time to get them right, rather than rush them out the door and give us a half-baked experience. The Legend of Zelda: Breath of the Wild, The Witcher 3: Wild Hunt, Dragon Age Inquisition, and Grand Theft Auto V are just a handful of game that were in development for at least four years. All of these games were not only critically-acclaimed, but financial successes. There definitely is merit to taking your time to make an ambitious game, rather than just churning out as many experiences every year as you can. We'd need to have the actual cost numbers to make this argument stick. Is the ROI really greater, on average, for the bigger games? Could be. In baseball, analysis shows that most players are better off swinging for home runs rather than batting average. And of course, for every TW3 there's a KOA, but this shouldn't be a big concern for EA since they're big enough to survive a flop or two. I'd have been happier if DA2 was considered to be the model. I'd like smaller releases more often. But it looks like that model has failed.
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Post by Revan Reborn on Aug 17, 2017 17:01:53 GMT
We'd need to have the actual cost numbers to make this argument stick. Is the ROI really greater, on average, for the bigger games? Could be. In baseball, analysis shows that most players are better off swinging for home runs rather than batting average. And of course, for every TW3 there's a KOA, but this shouldn't be a big concern for EA since they're big enough to survive a flop or two. I'd have been happier if DA2 was considered to be the model. I'd like smaller releases more often. But it looks like that model has failed. KOA is the worst example you could have possibly used. It is by no means the "norm." 38 Studios was founded by Curt Schilling (ironic you bring up baseball), who knew nothing of video games, and thought it was reasonable for a brand new IP to sell 5 million copies in order to be a success. How many brand new IPs do you know sell 5 million copies? That game was doomed to fail before it even released. BioWare absolutely hated the development cycle for DA2, so I doubt they'd agree with you. They had less than two years to make that game, and were forced to make a lot of compromises and cuts to get it out the door. Game development takes time, and I'd rather not rush BioWae to get a game faster for a half-baked experience, like DA2.
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Post by alanc9 on Aug 17, 2017 17:16:43 GMT
I picked it because it needed to be a big hit to earn out, and didn't. Sure, it's extreme.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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Post by Atemporal Vanguardian-Debugger on Aug 18, 2017 1:28:03 GMT
My opinion of Andromeda, six month later, and more importantly, having finally played witcher 3, has changed somewhat. Unlike a lot of people, I didn't play W3 before playing Andromeda, because I didn't like W2 all that much. At the release, I didn't get why people are drawing comparison between them since in my mind, Witcher series so different for Mass Effect. Reading threads on this forum praising W3 actually convinced me to get that the game and play it. First of all, the games are very similar, direct comparison is fully justified. Both are narrative driven RPG, with heavy reliance on cut scene to tell story and diagloue choices to build character. Both are open world, both have crafting/inventory/codex/scanning.... Even the quest systems are setup similarly, with main/secondary/side. Romance and relationship with NPCs are important aspects, and supposedly choices made in game will influence the outcome. They are so similar that I can't tell who is copying whom. I apologize to people on the forum to whom I said comparing the two franchises is stupid. It also proved to me that open world is not a death sentence to RPG. I had thought that Andromeda's story suffered from having to cope with being an open world game, and that content will inevitably be stretched too thin, and that boring fillers are necessary evil. I will say that I am wrong on that point. Open world games maybe harder to make, but it just means one has to work harder. Second, I said before that I didn't care much about graphics glitch or facial animation. I take that back now after playing W3. Now I realize how important animation is, especially facial animation to tell a story in a visual medium. Long story short, I ended up being torn between the game's romance options, which is surprising since one of them has never been the the previous games. I think what sold me on Yennefer is how well her expressions are animated in scenes, that you can actually see her sadness, anger, bitchiness and disappointment on her face. Those animations are worth a thousand dialogues. Before now, I have hated on Andromeda's writing, and blamed pretty much everything I hated on what I thought were inconsistent/bad writing. Now I wonder if the animations and cut scenes had been done better, maybe the entire game would have felt different. Anyway, that's just how my thought on Andromeda has changed. I didn't have a chance to compare the two games when Andromeda first came out since I havent played W3 at that point, I felt I missed out on some very insight forum discussion. While I respect your review -some I agree with while other I don't -that is not the issue I am going to bring up or touch. What I am concerned about is that the title of this thread is deceptive -unless you are referring to the release of TW3 as being six months -so... While it is deceptive to say ME:A has been out six months -ME:A has not even been out FIVE months yet. ME:A came out March 23, 2017 -so Mass Effect Andromeda has only been out 4 months and 3 weeks and 1 day to be exact of this time: 8/17/2017. Again sorry to get technical - I guess it may feel like six months but that date will be: September 23, 2017. No offense is meant just trying to clear up the misconception.
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Post by xeternalxdreams on Aug 18, 2017 14:49:07 GMT
I believe if they released day one with the next few patches included (meaning worked on more) including the Jaal Bi change included, the game may have been received better. Not perfect but tons better.
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Post by griffith82 on Aug 18, 2017 15:45:07 GMT
I believe if they released day one with the next few patches included (meaning worked on more) including the Jaal Bi change included, the game may have been received better. Not perfect but tons better. No game is.
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Post by Deleted on Aug 18, 2017 16:01:03 GMT
This isn't just about the consumer. Shareholders and corporate management would also benefit from quality over quantity. Look at The Force Awakens, as an example. The movie made almost a billion dollars domestically in North America. The best big box office films are lucky if they make a billion dollars worldwide (including North America). It's just a proven fact that if you provide people with a really great product, they will buy it. However, if you consistently provide people with more of the same, then less and less are likely to buy it. Unlike film, however, game development is a much longer process. The entire process, from pre-production to editing, can take at most a year. Whereas with video games, the entire process can be anywhere from two years, to more than a decade. Making video games is hard, and I'd rather AAA developers take their time to get them right, rather than rush them out the door and give us a half-baked experience. The Legend of Zelda: Breath of the Wild, The Witcher 3: Wild Hunt, Dragon Age Inquisition, and Grand Theft Auto V are just a handful of game that were in development for at least four years. All of these games were not only critically-acclaimed, but financial successes. There definitely is merit to taking your time to make an ambitious game, rather than just churning out as many experiences every year as you can. We'd need to have the actual cost numbers to make this argument stick. Is the ROI really greater, on average, for the bigger games? Could be. In baseball, analysis shows that most players are better off swinging for home runs rather than batting average. And of course, for every TW3 there's a KOA, but this shouldn't be a big concern for EA since they're big enough to survive a flop or two. I'd have been happier if DA2 was considered to be the model. I'd like smaller releases more often. But it looks like that model has failed. Gods, me too! DA2 was just right for me in every way possible! I weeped bitter tears when I saw DA3 improvements. I live in a desperate hope that the entry level 3D engine like DA2 and ME2/3 used becomes affordable enough to move games that are now released in isometrics to that 3D style. I would buy the entire Obsidian Revival line if it were in NWN2, DAo or DA2 style with static cutscenes. I am really not benefitting from the bells and whistles. i want smaller, good enough games, but not isometric. I don't want the Cadillac... I don't like it. Smaller games, more often, in all the four settings, yeah, that's my thing.
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Post by panzerwzh on Aug 26, 2017 21:00:17 GMT
For the animation part, as a Witcher fan, I would like to recommend Hellblade: Senua's Sacrifice. The passion of development team (20+ people) and tech they developed is simply amazing.
I can't wait to see what CDPR develops for Cyberpunk 2077. The in-house RedEngine 2.0 for TW3 was developed by CDPR around 2011-2012. So they are hiding something big for sure.
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