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Post by colfoley on Aug 17, 2017 1:09:03 GMT
Meh as long as bioware continues to deliver great to amazing video games that focus on characters and features a team of adventures I'll be quite happy to be a 'biodrone'
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Post by griffith82 on Aug 17, 2017 2:07:22 GMT
Mainly because they were killing the other kett in the room. As has been pointed out to you by others as well, in both MET and MEA squadmates are largely superfluous as both Shep and Ryder are one woman armies. And, as I have pointed out, the fact that you could give companions the order to take down specific enemies' weapons and armor already make them more useful than any companions in ME:A, it's not only about AI. I can give another example: When you face shielded enemies in ME3 (I'm not talking about kinetic shields, I'm talking about real shield, cerberus enemies), you had to use some sort of biotic powers to take down their shield or just shoot them in the foot. Or charge to make them briefly vulnerable. Uh no you didn't. You could shoot their head off. There's even an achievement for it. You shoot through the hole in the shields.
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Post by anarchy65 on Aug 17, 2017 2:28:03 GMT
And, as I have pointed out, the fact that you could give companions the order to take down specific enemies' weapons and armor already make them more useful than any companions in ME:A, it's not only about AI. I can give another example: When you face shielded enemies in ME3 (I'm not talking about kinetic shields, I'm talking about real shield, cerberus enemies), you had to use some sort of biotic powers to take down their shield or just shoot them in the foot. Or charge to make them briefly vulnerable. Uh no you didn't. You could shoot their head off. There's even an achievement for it. You shoot through the hole in the shields. Which is difficult for the average bad player. Much easier to use pull or singularity on them.
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Post by alanc9 on Aug 17, 2017 2:29:18 GMT
Mail Slot, IIRC.
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Post by griffith82 on Aug 17, 2017 2:30:12 GMT
Uh no you didn't. You could shoot their head off. There's even an achievement for it. You shoot through the hole in the shields. Which is difficult for the average bad player. Much easier to use pull or singularity on them. So most players bad got it.
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Post by anarchy65 on Aug 17, 2017 2:52:51 GMT
Which is difficult for the average bad player. Much easier to use pull or singularity on them. So most players bad got it. I said difficult, not impossible. Why would you try to shoot through a tiny hole if you can just use pull or singularity? Just to get the achievement, but after that, there's not much purpose on that. Your companions can handle it much better.
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Post by alanc9 on Aug 17, 2017 3:48:01 GMT
I don't check you on this. My Ryders seem to do about 55% of the killing on average. Much better than the squadmates, but no better than my Shepards did. And I didn't have to cautiously choose which powers my companions used in the trilogy, though I sometimes would for fun. Of course, maybe I'm just that much better than you, but in general, I think I'm a pretty shit shooter player. As I said, when you were facing heavily-shielded or heavy armored enemies, or enemies that required a specific approach (like those guys with a shield from Cerberus) your companions' powers had to be used, especially because I played as a vanguard, which have no real power against armor or shield. Vanguard especially required a good use of companions' powers because if you charged carelessly it could end in a quick death. I'm a pretty poor shooter player as well, mainly because aside from Mass Effect, I don't play shooter games. I don't doubt many players could solo the entire MET without ever using companions' powers, but that doesn't change the point that the fact you could actually use them against specific enemies already make them more useful than in ME:A. And as a pretty poor shooter player, I found ME:A to be laughable easy, especially because of consumables. Hmm... I can't really help with your inability to beat stuff with a Vanguard. Not really a fan of the class. IIRC I'd load an anti-shield bonus power and just Mail Slot any Guardians (I'm seldom without a sniper rifle, which is why Vanguard is a weak fit for me.) But the chatter about the class is typically more along the lines of "OP as fuck" than "needs the companions to survive." Anyway, this doesn't require squadmate control beyond what you've got. Put a squadmate with an anti-shield ability on a shielded enemy and he'll use it. And overall the ME:A squadmates are much better at coming up with a firing solution on their own than the trilogy ones, so their gunfire is far more effective. Sure, you can't use them to cover weaknesses in Ryder's build or your gameplay, but you've got other tools for that.
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Post by alanc9 on Aug 17, 2017 3:56:08 GMT
So most players bad got it. I said difficult, not impossible. Why would you try to shoot through a tiny hole if you can just use pull or singularity? Just to get the achievement, but after that, there's not much purpose on that. Your companions can handle it much better. *shrugs* If I've got a companion with those abilities, and that companion isn't doing anything with them herself, then sure.
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Post by vonuber on Aug 17, 2017 6:21:50 GMT
Vanguard especially required a good use of companions' powers because if you charged carelessly it could end in a quick death. What? Vanguard is the most over powered class in the game, especially in ME3. I consider myself an average player in ability, certainly nothing to write home about (as you can see in the gifs) and even I found vanguard laughably easy.
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Post by anarchy65 on Aug 17, 2017 6:26:52 GMT
As I said, when you were facing heavily-shielded or heavy armored enemies, or enemies that required a specific approach (like those guys with a shield from Cerberus) your companions' powers had to be used, especially because I played as a vanguard, which have no real power against armor or shield. Vanguard especially required a good use of companions' powers because if you charged carelessly it could end in a quick death. I'm a pretty poor shooter player as well, mainly because aside from Mass Effect, I don't play shooter games. I don't doubt many players could solo the entire MET without ever using companions' powers, but that doesn't change the point that the fact you could actually use them against specific enemies already make them more useful than in ME:A. And as a pretty poor shooter player, I found ME:A to be laughable easy, especially because of consumables. Hmm... I can't really help with your inability to beat stuff with a Vanguard. Not really a fan of the class. IIRC I'd load an anti-shield bonus power and just Mail Slot any Guardians (I'm seldom without a sniper rifle, which is why Vanguard is a weak fit for me.) But the chatter about the class is typically more along the lines of "OP as fuck" than "needs the companions to survive." Anyway, this doesn't require squadmate control beyond what you've got. Put a squadmate with an anti-shield ability on a shielded enemy and he'll use it. And overall the ME:A squadmates are much better at coming up with a firing solution on their own than the trilogy ones, so their gunfire is far more effective. Sure, you can't use them to cover weaknesses in Ryder's build or your gameplay, but you've got other tools for that. Vanguard is pretty good, charge is really a powerful skill (makes you move around very quickly, deals good damage and restore your shields), but it must be used with care. If you charge a heavy mech with full shields and armor, you'll most likely die. But against "normal" enemies (even shielded but weak ones, like engineers) Vanguard rocks. And about your other post: I always disable companions power use in MET exactly because of that, I want them to use their powers on who I want and whenever I want. And I really don't see their gunfire at being very effective. Sometimes where was only one enemy standing and I was the only one shooting. Only melee companions are of some help, but their melee attack damage is pretty low.
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Post by anarchy65 on Aug 17, 2017 6:29:15 GMT
Vanguard especially required a good use of companions' powers because if you charged carelessly it could end in a quick death. What? Vanguard is the most over powered class in the game, especially in ME3. I consider myself an average player in ability, certainly nothing to write home about (as you can see in the gifs) and even I found vanguard laughably easy. As I said, Vanguard is good when you know how to use it. You can't just charge a heavy mech without cover around. That's why you need companions to take down shields/armor for heavy opponents. If you think Vanguard was easy, it's MUCH easier on ME:A, because you can just charge and melee/shotgun everything and use consumables or jump away.
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Post by vonuber on Aug 17, 2017 6:51:06 GMT
If you think Vanguard was easy, it's MUCH easier on ME:A, because you can just charge and melee/shotgun everything and use consumables or jump away. You can just charge, nova, shotgun on ME3 to infinity - and you invincible for most of it.
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Say that you love me
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Post by Conquer Your Dreams on Aug 17, 2017 10:28:44 GMT
Respect OP. You got the balls to write such an unpopular review, knowing that this association of mutual adoration will eat you alive. I agree with most of the things you mentioned. At the moment i am replaying ME1 and it's SHOCKING how much better in almost every aspect this 10yrs old game is...
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Post by Fen'Harel Faceman on Aug 17, 2017 12:09:34 GMT
*same tired crap they've been saying for months, must like to hear the sound of their own keyboard*
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Post by vonuber on Aug 17, 2017 12:12:18 GMT
At the moment i am replaying ME1 and it's SHOCKING how much better in almost every aspect this 10yrs old game is... Interesting, I'd like to see that list.
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Post by ShadowAngel on Aug 17, 2017 13:03:26 GMT
What? Vanguard is the most over powered class in the game, especially in ME3. I consider myself an average player in ability, certainly nothing to write home about (as you can see in the gifs) and even I found vanguard laughably easy. As I said, Vanguard is good when you know how to use it. You can't just charge a heavy mech without cover around. That's why you need companions to take down shields/armor for heavy opponents. If you think Vanguard was easy, it's MUCH easier on ME:A, because you can just charge and melee/shotgun everything and use consumables or jump away. I never vanguarded in ME3 single player, but I will say you were near invincible doing a vanguard in the multiplayer if you charged and novad all the time. cant say anything on Andromeda cause I never tried a vanguard, I legit never liked the class to even try.
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Post by griffith82 on Aug 17, 2017 14:19:29 GMT
So most players bad got it. I said difficult, not impossible. Why would you try to shoot through a tiny hole if you can just use pull or singularity? Just to get the achievement, but after that, there's not much purpose on that. Your companions can handle it much better. Because it's fun?
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Post by griffith82 on Aug 17, 2017 14:20:51 GMT
At the moment i am replaying ME1 and it's SHOCKING how much better in almost every aspect this 10yrs old game is... Interesting, I'd like to see that list. Yeah me too. I replayed the trilogy prior to Andromeda and I can say it's not better than Andromeda. So many issues plague ME1.
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Post by anarchy65 on Aug 17, 2017 14:44:06 GMT
If you think Vanguard was easy, it's MUCH easier on ME:A, because you can just charge and melee/shotgun everything and use consumables or jump away. You can just charge, nova, shotgun on ME3 to infinity - and you invincible for most of it. Nova must also be used carefully, since it makes you out of shields. It was best used with Nova + Charge. I didn't use shotguns because they were too heavy and interfered with biotic recharge. But even a nova + charge couldn't kill a heavy mech by itself, a turret, or an enemy with the shield (can't remember if Nova damaged them behind the shield)
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Post by xassantex on Aug 17, 2017 14:47:20 GMT
What? Vanguard is the most over powered class in the game, especially in ME3. I consider myself an average player in ability, certainly nothing to write home about (as you can see in the gifs) and even I found vanguard laughably easy. As I said, Vanguard is good when you know how to use it. You can't just charge a heavy mech without cover around. That's why you need companions to take down shields/armor for heavy opponents. If you think Vanguard was easy, it's MUCH easier on ME:A, because you can just charge and melee/shotgun everything and use consumables or jump away. i'm doing a MEA Novaguard for the first time now, and i'm near the end of the game . I find it similar to ME3 except i use more ammo. In ME3 you could pretty much play the entire game without ever firing a shot due to the ridiculous CD's. So yes, easy in both instances . They should have kept the ME2 Vanguard style, just the right cooldown to make you think instead of witlessly charge everything ... and of course Ze Claymore !!! But i must reiterate i still enjoy the game.
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Post by anarchy65 on Aug 17, 2017 15:04:14 GMT
As I said, Vanguard is good when you know how to use it. You can't just charge a heavy mech without cover around. That's why you need companions to take down shields/armor for heavy opponents. If you think Vanguard was easy, it's MUCH easier on ME:A, because you can just charge and melee/shotgun everything and use consumables or jump away. i'm doing a MEA Novaguard for the first time now, and i'm near the end of the game . I find it similar to ME3 except i use more ammo. In ME3 you could pretty much play the entire game without ever firing a shot due to the ridiculous CD's. So yes, easy in both instances . They should have kept the ME2 Vanguard style, just the right cooldown to make you think instead of witlessly charge everything ... and of course Ze Claymore !!! But i must reiterate i still enjoy the game. Yes, the real problem with ME3 vanguard was the cooldown, it was absurdely fast, I shot just because it didn't feel like a shooter game if I didn't shoot =P but some tactic was needed against enemies like the one that looks like a dragon (forgot the name, you can't nova + charge that one), the heavy mech (is not exactly the name, but whatever), a turret, or even the screamer one (bianshee? Can't remember). I find the last battle on ME3 quite hard, even for a Vanguard.
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Post by themikefest on Aug 17, 2017 15:12:07 GMT
Vanguard in ME3 with charge and nova was ok. When I played as an adept, I used reave. I've completed a few runs only using reave. For me, its the best power in ME3
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Post by alanc9 on Aug 17, 2017 16:06:22 GMT
What? Vanguard is the most over powered class in the game, especially in ME3. I consider myself an average player in ability, certainly nothing to write home about (as you can see in the gifs) and even I found vanguard laughably easy. As I said, Vanguard is good when you know how to use it. You can't just charge a heavy mech without cover around. That's why you need companions to take down shields/armor for heavy opponents. If you think Vanguard was easy, it's MUCH easier on ME:A, because you can just charge and melee/shotgun everything and use consumables or jump away. I'm losing the thread here. Is it your position that ME:A should have required Ryder to have weaknesses that she needs the squadmates to cover, but doesn't?
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Post by anarchy65 on Aug 17, 2017 16:18:17 GMT
As I said, Vanguard is good when you know how to use it. You can't just charge a heavy mech without cover around. That's why you need companions to take down shields/armor for heavy opponents. If you think Vanguard was easy, it's MUCH easier on ME:A, because you can just charge and melee/shotgun everything and use consumables or jump away. I'm losing the thread here. Is it your position that ME:A should have required Ryder to have weaknesses that she needs the squadmates to cover, but doesn't? We were discussing if in MET companions were more useful or not. My point is the fact that you can choose when and on who your companions use their powers already make them far more useful than in ME:A.
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Post by Deleted on Aug 17, 2017 16:19:09 GMT
Interesting, I'd like to see that list. Yeah me too. I replayed the trilogy prior to Andromeda and I can say it's not better than Andromeda. So many issues plague ME1. What are the MANY issues that plague it? I still play ME1 on occasion for the pc and haven't had any problems worth mentioning much less be plagued by. To this day I still believe that ME1 had the better story line across all 4 games but not much else.
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