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Post by kotoreffect3 on Aug 20, 2017 14:37:39 GMT
The animations is what the haters needed for ammo. Yeah yeah the game had other flaws but it was still a decent game. The animation issue however allowed the haters to come out of their evil lairs and attack this wonderful franchise with their memes and clickbait.
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Done with MEA for now. Just too ....... dull.
Games: Mass Effect Trilogy, Dragon Age Inquistion
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Post by hostaman on Aug 20, 2017 14:49:37 GMT
It might have been bumped up up to around ~80 in metacritic, but people would've turned on the game anyway. Many players don't find the characters, story or open-world gameplay interesting. The game was doomed to be mediocre. This For me: HZD is the spiritual successor to both ME and DA. It looks amazing, has a fresh story and (mostly) new or interesting gameplay. BW should abandon RPG's and let newer Devs take up the mantle.
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Post by slayer299 on Aug 20, 2017 14:56:58 GMT
Yes, OP, MEA would still be in the same position it is in right now. Up a creek without a paddle.
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Post by bizantura on Aug 20, 2017 14:57:42 GMT
The game stirs emotions from lots of players. Since emotions are not yet streamlined to be all the same and venting incorrect ones are dangerous as hell, play it safe. Criticising animations was safe and real and best of all (to date) could not be denied.
So that card was played with a vengeance.
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Post by LFS on Aug 20, 2017 14:58:22 GMT
It didn't help matters, certainly, but at it's root, this is all falls on Bioware Montreal and the studio's poor project management. Andromeda had a tonne of potential that was ultimately squandered, and all the best efforts to course correct in the final stretch couldn't right the ship entirely. I enjoyed the game well enough, but it isn't difficult to imagine what an outstanding game it could have been had the development, marketing and eventual release not been so wrought with drama.
Had the game been released in a state closer to the 1.10 patch version, it would likely have been better received, but ultimately, had the studio not suffered for so long under poor leadership, we would likely have gotten DLC, or at the very least, a more optimistic outlook for the franchise on the whole. Closing studios, book tie-ins (especially book tie-ins) don't happen overnight--these plans had to have been in motion for a while.
I seem to recall one of the Doctors (or maybe even Mike Laidlaw?)saying a long time ago that EA is the kind over overseer who will give you enough rope to hang yourself with. I think that's never been more evident than with MEA.
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Post by abaris on Aug 20, 2017 15:01:58 GMT
The animations is what the haters needed for ammo. I find it slightly amusing how some people create the image of some hater army being able to run an AAA title into the ground. First there's no incentive. Secondly, the failed release of the game, complete with an utterly failed marketing strategy did it all by itself. It should have been clear that early access to a deeply flawed game would create some kind of reaction in this day and age. But no. Obviously promoting Origin Access was more important than a controlled release where press coverage trumps Youtube memes.
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Post by thedarkprince on Aug 20, 2017 15:30:29 GMT
No. All of this was because Bioware released a game that wasn't finished.
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Post by clips7 on Aug 20, 2017 15:37:11 GMT
The game's characters and storyline are still mediorce without the animation hiccups.....that is the main issue with the game....people still talk s**t about the endings of ME3, but that journey to the ending was incredible.....
Same thing with ME2...i've heard some criticize that game saying "you don't even encounter the Collectors that much in the game...the majority of the game is about recruiting your squad"....and even if that is the case, that whole package of recruiting your squad made for a very enjoyable experience with characters that had their own unique personalities and was interesting.
Andromeda suffered from an uninspired story with uninspired characters. The story felt incredibly boring at some parts, a feeling i've never experienced playing ME2 & 3 (games that i can play multiple times and find enjoyment every time)........the visuals/art direction and design was stunning for the most part tho in Andromeda.
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Post by Unicephalon 40-D on Aug 20, 2017 16:00:40 GMT
Same thing with ME2...i've heard some criticize that game saying "you don't even encounter the Collectors that much in the game...the majority of the game is about recruiting your squad"....and even if that is the case, that whole package of recruiting your squad made for a very enjoyable experience with characters that had their own unique personalities and was interesting. Andromeda suffered from an uninspired story with uninspired characters. The story felt incredibly boring at some parts, a feeling i've never experienced playing ME2 & 3 (games that i can play multiple times and find enjoyment every time)........the visuals/art direction and design was stunning for the most part tho in Andromeda. For me ME2 is just the worst because of that reason, recruiting and just basically shooting in cramped corridors with some speaking choices. I found some of the new people interesting though later on in ME3. Best parts of ME2 for me are all the side missions and DLC's, not the recruiting ones. And for me, MEA had okay story with good characters. Some of the side missions were amazing and I got shivers in my spine a lot of times! As always open worlds can and sometimes feel boring at some parts (looking at you Witcher 3 immediately and Skyrim). We agree with visuals & art, freaking amazing and makes me feel so in future every time even in MP.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
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Post by Daft Arbiter on Aug 20, 2017 16:08:51 GMT
The animation bugs were a huge red flag to me and had a lot to do with why I didn't get MEA. What does it say when you're so close to release and that's the best you can do? It doesn't say much in favor of the other parts of the game.
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Conquer Your Dreams
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Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
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Post by Conquer Your Dreams on Aug 20, 2017 16:53:29 GMT
NO. It was because MEA was just an average game. Bugs or glitches can be patched, other things not. From my point of view:
- Main story. Way too weak, bit boring and way too short. - Main villain. A joke of the year. A living transformer. - Companions. Some of them tragic, some just ok. And most of them written by some 12yrs old schoolboys. - Sidequests. 80% of them pure garbage. - Soundtrack. Non existent. - Emotional impact. NONE. ZERO. Not even a one single emotional moment in the whole game. Probably the biggest dissapointment in MEA.
But it is still a bad news, cause some things from MEA i really liked. Ryder's personal story, Mysterious Benefactor, Ark's, Jaardan's and Scourge origin, some people from Nexus...
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Post by maxon on Aug 20, 2017 16:55:25 GMT
They state in the blog post they planned to continue the pathfinder's journey via APEX early on in development. I guess we'll never know for sure, but nothing I've seen so far indicates they ever planned for single player content, otherwise they would have talked about it from the start. Sounds like they're already thinking MMO-style - I wonder if that's all we're going to get in future. Anthem does not attract me.
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Conquer Your Dreams
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Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
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Post by Conquer Your Dreams on Aug 20, 2017 16:56:41 GMT
They state in the blog post they planned to continue the pathfinder's journey via APEX early on in development. I guess we'll never know for sure, but nothing I've seen so far indicates they ever planned for single player content, otherwise they would have talked about it from the start. Sounds like they're already thinking MMO-style - I wonder if that's all we're going to get in future. Anthem does not attract me. MP MMA-style games makes more money. And less effort after release.
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Post by ariatloak on Aug 20, 2017 17:30:32 GMT
Thank you everyone for replying, I have really been interested to read your posts.
I've thought about it a lot and read some of the stories now dripping out (apparently MEA sold so badly target donated boxes to good will - this doesn't surprise me as I work at best buy and have never seen it not on sale) and I do think the question of whether dlc was ever even intended deserves legitimate thought. Obviously we can never know for sure, but we do know game development was nothing short of chaotic, and the game basically entirely remapped and recreated in only a year and a half. We know it was delayed frequently. We know Montreal's future as a studio was in doubt long before the game hit the shelves due to the impending merger (which I definitely dont think could have been done without years of planning.) They also clearly did tease something with the quarian ark. I find it very easy to believe that dlc was planned but not in any realistic sense, as they were so desperate to make the game even ready to ship, had to frantically repair the animations for multiple months, all while suffering the backlash that I'm sure lost people their jobs and perhaps even expedited the rate at which Montreal became a support studio again. We know MEA was a financial success, but also that it's sales figures plummeted after the initial few weeks. All of this probably created a perfect storm where dlc was impossible or unlikely in a purely practical sense.
But I do think the vitriolic hate campaign initially - which was not based on a substantiative discussion of the story, which I agree with most of you was poor - severely damaged their prospects to pull off the small miracle that dlc might have been. Without that initial fury and disdain, if the games main reviews were bumped up even slightly to the 80s in metacritic (80 still indicating significant problems as big AAA titles can practically promise themselves 9s at this point) I do think we would be seeing at least one dlc, provided it was financially feasible. It just seems like so dramatic an admission of failiure to me to break with precedent this sharply, and I think they would have tried to save face if the had the ability. After all, dai had huge story and sidequest druggery issues, and they used dlc to respond to that.
So while on an absolute level I think its chaotic development cycle ultimately doomed dlc prospects, I really think we can't underestimate how damming the backlash being very strongly rooted in "this game is so bad it's funny" was. Obviously no one factor holds all the blame but I think those, and dropping sales figures, were all much more significant than the story being poor.
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Post by OdanUrr on Aug 20, 2017 17:54:50 GMT
Blaming the fanbase seems like an incredibly reductive way of looking at things.
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Post by alanc9 on Aug 20, 2017 19:02:06 GMT
I've thought about it a lot and read some of the stories now dripping out (apparently MEA sold so badly target donated boxes to good will - this doesn't surprise me as I work at best buy and have never seen it not on sale) and I do think the question of whether dlc was ever even intended deserves legitimate thought. Obviously we can never know for sure, but we do know game development was nothing short of chaotic, and the game basically entirely remapped and recreated in only a year and a half. We know it was delayed frequently. We know Montreal's future as a studio was in doubt long before the game hit the shelves due to the impending merger (which I definitely dont think could have been done without years of planning.) They also clearly did tease something with the quarian ark. I find it very easy to believe that dlc was planned but not in any realistic sense, as they were so desperate to make the game even ready to ship, had to frantically repair the animations for multiple months, all while suffering the backlash that I'm sure lost people their jobs and perhaps even expedited the rate at which Montreal became a support studio again. We know MEA was a financial success, but also that it's sales figures plummeted after the initial few weeks. All of this probably created a perfect storm where dlc was impossible or unlikely in a purely practical sense. This makes a lot of sense. The case for at least one DLC being inevitable always rested on the idea that a lot of dev time would have been spent on DLC before the reviews and sales figures were in. But if Bio knew some time in advance that the game was going to be released in very bad shape (and it's not like EA's fiscal year wasn't well-known to everyone), it's not crazy to have pulled everyone off of DLC and onto a patching effort. In effect, that turns the first DLC into something like a second DLC, in terms of both timing and economics.
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Post by decafhigh on Aug 20, 2017 20:46:09 GMT
Pretty sure there was DLC planned originally. I remember seeing people around here optimistic of DLC being made pointing to tweets from voice actors (think it was Cora's) saying they were going back to work on MEA. How and why those plans changed we can speculate on but I can't think of a single reason they wouldn't have been planning DLC during development.
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Conquer Your Dreams
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Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
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Post by Conquer Your Dreams on Aug 20, 2017 20:50:28 GMT
Pretty sure there was DLC planned originally. I remember seeing people around here optimistic of DLC being made pointing to tweets from voice actors (think it was Cora's) saying they were going back to work on MEA. How and why those plans changed we can speculate on but I can't think of a single reason they wouldn't have been planning DLC during development. Of course it was planned; they just cancelled everything some time ago; that was almost sure after last EA summit, when someone said MEA was mentioned only 3 times, when other games more than 20 or 30 times...
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Post by mrmike49 on Aug 24, 2017 20:24:06 GMT
the single reason that I did NOT buy game was: Check Point save system! That is simply not acceptable in a modern game
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Post by Kappa Neko on Aug 24, 2017 20:48:40 GMT
If MEA was released as patch 10 version - so with the animations pretty much completely addressed but the same basic issues (which you may or may not have) existing with writing, characters and story - would we still be in the same position today? For me it wouldn't have changed a thing. I was certain that they would take care of the bugs, glitches and animations. But they couldn't patch story, companions and lead character. That's what failed to draw me in. A first with any Bioware game, where I always felt the urge to start over once I finished a game. Not with this one. DAI already failed me hard with the protagonist. I actually like professional Ryder better... but both are pretty bad uncharismatic leaders. I'd tear my arm off for Hawke in DA4.
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Post by Elfen Lied on Aug 25, 2017 13:52:12 GMT
If that is truly the case, if BioWare knew from the start that they were never going to make SP DLC no matter what (something I still find hard to believe), then my respect for BioWare has dropped a few notches. Firstly, they should've been forthcoming about it from the start, especially when they announced there wouldn't be a season pass (an excellent opportunity to discuss DLC plans or the lack of them). Secondly, if this is what we should expect from future BioWare titles, specifically, plot threads that are purposefully left unresolved for tie-in content like comics, books, or even MP, then count me out. I don't mind tie-in content expanding the universe but never at the expense of the story you're trying to tell. Thirdly, it's bonkers that anyone would've thought this was a good idea in the first place. I couldn't agree more. So, rather than admitting that the sales/reception of the game didn't live up to their expectations and therefore at some point they decided to let the DLC slide they prefer to tell us that they released an unfinished game on purpose. Their ability to fail in the PR department and to turn things from bad to worse every single time is just unbelievable. Because of this DA4 will be the first BW game that I won't get at Day-1 and that I'm going to buy only when I'll be sure that every single piece of the SP story is included in the game or at least has been added via DLC and not through a ******** book.
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Post by sil on Aug 25, 2017 18:07:15 GMT
Because of this DA4 will be the first BW game that I won't get at Day-1 and that I'm going to buy only when I'll be sure that every single piece of the SP story is included in the game or at least has been added via DLC and not through a ******** book. Anthem is out first, will you be getting that on day 1?
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Post by MattMan031 on Aug 25, 2017 18:27:16 GMT
The animations is what the haters needed for ammo. Yeah yeah the game had other flaws but it was still a decent game. The animation issue however allowed the haters to come out of their evil lairs and attack this wonderful franchise with their memes and clickbait. You have a very childish imagination kotor.
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Post by kotoreffect3 on Aug 25, 2017 18:28:58 GMT
The animations is what the haters needed for ammo. Yeah yeah the game had other flaws but it was still a decent game. The animation issue however allowed the haters to come out of their evil lairs and attack this wonderful franchise with their memes and clickbait. You have a very childish imagination kotor. Got any other judgmental pretentious thing to say?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by MattMan031 on Aug 25, 2017 18:34:43 GMT
You have a very childish imagination kotor. Got any other judgmental pretentious thing to say? Oh you mean besides the typical pretentious things you always say? Nah. Not really.
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