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Post by alanc9 on Aug 25, 2017 3:41:04 GMT
Still not following. What's wrong with cool professionalism there?
It sounds to me like you guys want Ryder to act like a whiny idiot in front of Addison, but I guess that means that I don't understand what you want from the scene. So, how would you have written it? Maybe it'd be easiest to just name a scene from some movie or TV show that hits the right emotional beats.
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Post by laughingbanana on Aug 25, 2017 4:02:55 GMT
Still not following. What's wrong with cool professionalism there? It sounds to me like you guys want Ryder to act like a whiny idiot in front of Addison, but I guess that means that I don't understand what you want from the scene. So, how would you have written it? Maybe it'd be easiest to just name a scene from some movie or TV show that hits the right emotional beats. I still remember Ryder's creepy smile during that scene pre-patch... :gasp:
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Post by ozzie on Aug 25, 2017 9:01:53 GMT
It's not that single sentence, but the whole scene. The facial reaction of Ryder aside, I don't get how Ryder does not say anything in response, but simply stares. And how the topic is essentially abandoned from there, with no emotional impact from Ryder.
"You are not Alec!" "No, he's dead, I'm pathfinder now, you said I could get you something?" This. For pete' sake, your freaking father is dead. The freaking Pathfinder. His death has no emotional impact whatsoever. Bad, bad writing. Even if they had gave the scene the correct emotional connotations, there is no build up or time to get attached to the character. They killed him off way too early for it to work, the same holds true for the sibling in cryo. If it were me I would have set the prologue in the MW with those two as your squad... lets see were going to need some action, drama and epic set pieces. Lets change it up so the AI is a response to the Reapers and the prologue is a mad dash to get the Ark ships underway as the Reapers attack the system. Lets have you save your sibling from some crisis, only to find you both in peril, then have you father save you, some action, some emotional scenes and the Arks are underway. You sleep for 600 years, as far as you know everything you left behind is destroyed, then the real kick in the tits happens, after a cryo accident your sibling is left unresponsive, in a critical condition and may not survive and your father dies on your first mission. Done.
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Post by jclosed on Aug 25, 2017 9:03:20 GMT
What was wrong with "Alec is dead?" It's not that single sentence, but the whole scene. The facial reaction of Ryder aside, I don't get how Ryder does not say anything in response, but simply stares. And how the topic is essentially abandoned from there, with no emotional impact from Ryder.
"You are not Alec!" "No, he's dead, I'm pathfinder now, you said I could get you something?" It might sound strange to you, but that is exactly what happened to me when my father died a few years ago. I was just staring in front of me with an emotionless face. I just felled deeply empty and without any feeling at all. No sadness or anything, just a emotionless "black hole". Right after his dead I was acting "professional" and was organizing everything around me in a "cool" and unpersonalized way. It was months later that it really, really hit me and I finally broke down. You see - Sometimes people act that way, because "things has to be done" and they force themselves to behave neutral, like there is no room to mourn. So - I could in fact exactly feel where this behavior is coming from. It's not uncommon with people that survived a train crash or car crash that killed their loved ones, while they survived. Especially when that train or car crash is in the center of publicity and all eyes are upon those surviver(s). That does not by any means say that those people do not have feelings or are not devastated. They try to hide that behind an "professional" face, because they think that is what people expecting from them. The "show must go on" you know? Needless to say it hit you harder later on when you really realize what you are doing.
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Post by Tim on Aug 25, 2017 9:26:54 GMT
It's not that single sentence, but the whole scene. The facial reaction of Ryder aside, I don't get how Ryder does not say anything in response, but simply stares. And how the topic is essentially abandoned from there, with no emotional impact from Ryder.
"You are not Alec!" "No, he's dead, I'm pathfinder now, you said I could get you something?" It might sound strange to you, but that is exactly what happened to me when my father died a few years ago.... No, not at all - I know this kind of response from personal experience as well. But that's not how Ryder actually reacts throughout the game, or even in that scene.
It may have been what the writer of the scene went for, though. It just doesn't fit with the rest.
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Post by Tim on Aug 25, 2017 9:32:05 GMT
Maybe it'd be easiest to just name a scene from some movie or TV show that hits the right emotional beats. No problem, Ryder handles the death of Alec like Shepard and Players handled the death of Jenkins in ME:1, a random marine we barely knew. And of course the emotional response from me was pretty much the same, too.
From the premise of ME:A and the personal relationship the death of Alec is more like the death of Shepard on Virmire would have been for Ashley, if she had been the sister of Shepard. A scene that handles the sense of loss and defeat pretty well is Shepard in ME:3 after Thessia. Or the death scene of Thane.
Edit: It doesn't fit Ryder's personality, because Ryder isn't professional. Ryder does not have a "professional persona" when appearing as "the pathfinder", that can be lifted in private, like Shep had.
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Post by Thrombin on Aug 25, 2017 12:28:00 GMT
The lack of beta testing is shown on simple design choices: you can't board the Tempest without leaving planets, the looong transitions between planets and Stellar Systems, the learning curve needed for researching and crafting, etc. I suspect the reason for this has nothing to do with Beta Testing. I think a lot of the animation scenes like taking off and landing double as loading screens. When you go to the Tempest the game has to replace all the planet environment and maps etc. with the Tempest environment and maps. That's going to take time to load so they cover it up by showing the scene of the Tempest taking off to cover the load time. If it didn't take off you'd still be waiting the same amount of time, except that you'd be waiting staring at the Tempest hatch the whole time instead of an animation!
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Post by Tim on Aug 25, 2017 12:39:36 GMT
The lack of beta testing is shown on simple design choices: you can't board the Tempest without leaving planets, the looong transitions between planets and Stellar Systems, the learning curve needed for researching and crafting, etc. I suspect the reason for this has nothing to do with Beta Testing. I think a lot of the animation scenes like taking off and landing double as loading screens. When you go to the Tempest the game has to replace all the planet environment and maps etc. with the Tempest environment and maps. That's going to take time to load so they cover it up by showing the scene of the Tempest taking off to cover the load time. If it didn't take off you'd still be waiting the same amount of time, except that you'd be waiting staring at the Tempest hatch the whole time instead of an animation! Since Patch 1.05 you can partially skip some of the animations. My educated guess is that the animations when traversing the galaxy via the galaxy map are mostly superfluous, and the other "loading" animations always completely play, instead of stopping the moment when the loading is done, so one could optimize this further considerably. Anyway, there are just things in the game that everyone playing beyond the 20 hours mark will complain about, which clearly shows that there wasn't enough beta testing. If any. Another good example is SAM's "Pathfinder, this area can be used to mine resources!".
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Post by Deleted on Aug 25, 2017 13:05:08 GMT
I for the life of mine do not see the whole "drop" in the quality of writing, because tbh any dialogue in any of those games would not have been out of place in another except the sudden introduction of copious swearing from ME3 onwards. That's surprising. How did you feel about e.g. curing the genophage or solving the Quarian/Geth conflict in ME:3 and did you have similar feelings for scenes in ME:A that you could list?
Besides that, there are a couple of examples of scenes and dialog in ME:A that get cited over and over again as examples of bad writing and delivery ("my face is tired", "Alec is dead?"), that I just cannot imagine happening in MOT. Also just ridiculous cutscenes like the Krogan fist fight in the colony on Elaaden. In ME:A, I crushed my head on my keyboard in at least every second cutszene. And it got worse in the second playthrough, which will be my last.I have never understood why people hitched on the "my face is tired", because I actually liked that dialogue. It conveyed very well the exhaustion that sets in after months of trying and trying to keep the shit together at work, and it's going nowhere because of politics or inertia. It resonates with me. When my Ryder stood there in front of Addison, I really felt for that character. And I liked her edgy response when Ryder was trying to insinuate that maybe dad and her were an item. I had not problems with my Ryder being told she is a pup, and nothing much to look at for now, and go hop to it. My life experience support the truth of this scene more than the Shepard hanging up on the powerful political figures like a drunk teen and going on. With genophage, I was mostly shaking my head at the complete weirdness of trying to render females infertile when it is so much easier to sterilize the males. I've never liked Wrex and his dialogues, and the only really remarkable piece of writing was Mordin's final monologue. Yet Mordin's monologue is an exceptional find. No, I cannot compare anything specifically to Mordin's last monologue, but that's one instance of writting in three games, and it is unmatched for me anywhere. Another exceptional dialogue was with Anderson in the end of the third game. To me the scene with Alec death after following the Ryder family saga was as impartial. Geth vs Quarian is the same quality to me as the writing in the Angaran conflict vs Kett, and I actually like the cast of the Angara a lot more than "good Borg" Legion. I preferred writing for Gree and Scorpio in terms of creativity. I much prefer writing for SAM over the maudlin theme with ED in ME3 for AI expressions. Tali's overacting the scene where Legion dies. The whole "does this unit have a soul" sequence was not my favorite, as it was too long, and reminded me too much of the Animatrix cartoon. But MET also suffer from writting that made me roll my eyes, like Jack's romance, Liara's fainting spells and then a sudden conversion into something she could not have possibly developed into, Samara's daughter gods' knows what it was and what for writting I do prefer Archon and Primus to Leng, Illusive Man and the Starchild of the Reapers. The Gray Dreams in ME3 are terrible waste of development resources imo. To give you examples of the memorable moments in Andromeda, Alec's death scene replayed, Liam's soccer match, Vetra' climbing moment, on the Roofs of Kadara with Reyes, and the moment of choice between Reyes and Sloane, when we found a wheelchair embedded in the Tempest from an engineer back on Earth, Gil's workaholic poetry, Cora's garden... See, I understand that people did not like it, but I quite enjoyed the character writting in Andromeda and actually found it far more real and alive and interesting than in the preceeeding games. There were a fair bit more observations of real humans in those dialogues and emails for me rather than typical video game characters who'd had to get through some improbably angsty stuff. It is not to say that the over-the-top drama is not fun. Hell bells, I adore Anders, but, well, Andromeda also hit the sweet spot for me. Again, I expressed this sentiment before, but I almost feel that the charge that Andromeda's writing is "too juvenile" is misplaced. The problem is that it is not juvenile enough.
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Post by abaris on Aug 25, 2017 13:11:18 GMT
To give you examples of the memorable moments in Andromeda, Alec's death scene replayed, Liam's soccer match, Vetra' climbing moment, on the Roofs of Kadara with Reyes, and the moment of choice between Reyes and Sloane, when we found a wheelchair embedded in the Tempest from an engineer back on Earth, Gil's workaholic poetry, Cora's garden... Wow, easily satisfied if it suits your agenda of see no evil, hear no evil Andromeda. To call this memorable takes quite a bit of determination. I remember these scenes, but not in my wildest imagination would I call them memorable moments. For their most part these are chores that require you to travel to some planet for the sole purpose of ticking off a 2 minutes scene, like Vetra or Liam.
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Post by Deleted on Aug 25, 2017 13:15:41 GMT
To give you examples of the memorable moments in Andromeda, Alec's death scene replayed, Liam's soccer match, Vetra' climbing moment, on the Roofs of Kadara with Reyes, and the moment of choice between Reyes and Sloane, when we found a wheelchair embedded in the Tempest from an engineer back on Earth, Gil's workaholic poetry, Cora's garden... Wow, easily satisfied if it suits your agenda of see no evil, hear no evil Andromeda. To call this memorable takes quite a bit of determination. And that is why there is no accounting and no arguing for tastes. Look, I also can't comprehend how anyone can possibly like Inquisition. But peeps do, and they attach to the chars there, quote things and want to replay it. Me, I stay cold and bored. But Andromeda really makes me feel and recognize a lot of my own experiences and sentiments, so, yes, those are memorable moment for me. EDIT: And, yes, I will correct my error in judgment and will not respond again. Nobody really wants others to share, what they need is to air their grievances. Who cares if some old lady got feels because Cora who tried futilely to prove to the stuck-up Asari for years that she is worthy,finally got to put it behind her and start a rose garden in a desert.
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Post by Tim on Aug 25, 2017 14:14:47 GMT
Hey, not fair. I ask questions because I'm interested in the answers
Sorry, but I just don't follow you here. I think everybody "got" the scene in the sense that Anderson is supposed to air exhaustion and frustration and let it out on Ryder, at least at the start. But is she over the breaking point and delusional? I'm not a native speaker, but "my face is tired" is just nonsensical, no? Like "my skin hurts"?
Aside from the emotional level (and the face animations), nothing in this dialog makes sense to me on a rational level. What did they try? Why did it fail? Why do they need Ryder or any pathfinder? What can't they do on their own? How is "we have no resources because we don't have people and we can't have more people because we don't have resources" supposed to make sense? etc.
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Post by Deleted on Aug 25, 2017 14:23:23 GMT
Hey, not fair. I ask questions because I'm interested in the answers
Sorry, but I just don't follow you here. I think everybody "got" the scene in the sense that Anderson is supposed to air exhaustion and frustration and let it out on Ryder, at least at the start. But is she over the breaking point and delusional? I'm not a native speaker, but "my face is tired" is just nonsensical, no? Like "my skin hurts"?
Aside from the emotional level (and the face animations), nothing in this dialog makes sense to me on a rational level. What did they try? Why did it fail? Why do they need Ryder or any pathfinder? What can't they do on their own? How is "we have no resources because we don't have people and we can't have more people because we don't have resources" supposed to make sense? etc.
"My face is tired" is no more nonsensical than "his face fell". IMO in this dialogue Addison describes spot-on the pervasive fatigue when you have pushed yourself past a point of hope at work. Her face is tired of keeping the brave face, from smiling when nothing is working out. Because the process was set up with pathfinder being an important part of it, and they have faced the unforeseen and significant difficulties, the bureaucracy started to stall and grind gears. Obviously, they did not have an autocratic leader, someone who for good or bad stepped up and took charge, and wasted too much resources on quelling dissent in the ranks with the Exiles. I don't know what's so nonsensical about it. It's a perfectly believable commentary on the workings of any government that tries to stick to moral values, accountability etc when facing too much torubles.
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Post by Tim on Aug 25, 2017 14:38:06 GMT
"My face is tired" is no more nonsensical than "his face fell". ... I don't know what's so nonsensical about it. It's a perfectly believable commentary on the workings of any government that tries to stick to moral values, accountability etc when facing too much torubles. But "his face fell" is an established idiom, while "my face is tired" isn't? At least I can find the former in dictionaries...
I get the points you list from the conversation, what I don't get is: What happened, exactly? Why did they fail? What are the problems? They lack resources. What resources, exactly? Power? Food? They need people to get resources. They cannot wake up more people because they lack the resources to do so. What can Ryder do to solve this problem that others cannot?
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Post by Deleted on Aug 25, 2017 14:44:29 GMT
"My face is tired" is no more nonsensical than "his face fell". ... I don't know what's so nonsensical about it. It's a perfectly believable commentary on the workings of any government that tries to stick to moral values, accountability etc when facing too much torubles. But "his face fell" is an established idiom, while "my face is tired" isn't? At least I can find the former in dictionaries...
I get the points you list from the conversation, what I don't get is: What happened, exactly? Why did they fail? What are the problems? They lack resources. What resources, exactly? Power? Food? They need people to get resources. They cannot wake up more people because they lack the resources to do so. What can Ryder do to solve this problem that others cannot?
That's not an established idiom, rather a poetic licence. Addison tries to convey her feeling of deep-sited fatigue that way, and I have no problems with it not being Queen's English. Emotionally, I really get what she is saying, particularly when you listen to the whole sequence, where she talks about being tired. Just like people who complain that everything is hurting. Yes, that's their problem, and they failed to resolve it. Alex was supposed to be there sooner, as well as other arcs, those were supposed to be the Golden worlds, and they were expecting to have the magic of SAM on their side. The rest of the game is a demo of what Ryder can do what others could not. Save for a MMO, every game has the protagonist that is the guy for the job others can't shoulder. If you can't suspend disbelief in regards to Ryder, Shepard has him beat thousandfold in that department.
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Post by Tim on Aug 25, 2017 14:59:00 GMT
... The rest of the game is a demo of what Ryder can do what others could not. Save for a MMO, every game has the protagonist that is the guy for the job others can't shoulder. If you can't suspend disbelief in regards to Ryder, Shepard has him beat thousandfold in that department. Shepard is an experienced elite N7 soldier who gets promoted to a SPECTRE, yet does not get revered at every turn as the sole savior by anyone (at least not in ME:1 or ME:2). Ryder is an inexperienced twentysomething that gets told at every turn that everybody just waited for a "pathfinder" like her/him to solve all problems. And Addison does not even explain which problems, exactly. Was it the radiation? Was it the Kett? What is Ryder supposed to do about that?
I skipped reading the codex, I have to admit. Is there an explanation anywhere what a "pathfinder" is, actually? Besides someone who is linked to an AI? I believe that Shepard as a SPECTRE can try to hunt down a rogue fellow SPECTRE, with the power of the Council behind her/him.
I have a harder time believing that Ryder can scare away a vastly superior Galactic military superpower from Eos by exploding some grunts. If that is even the goal.
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Post by alanc9 on Aug 25, 2017 14:59:39 GMT
Still not following. What's wrong with cool professionalism there? It sounds to me like you guys want Ryder to act like a whiny idiot in front of Addison, but I guess that means that I don't understand what you want from the scene. So, how would you have written it? Maybe it'd be easiest to just name a scene from some movie or TV show that hits the right emotional beats. I still remember Ryder's creepy smile during that scene pre-patch... :gasp: Lucky for me, my PC blew up before I saw that, and by the time I got a new rig it was patched out.
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Post by Deleted on Aug 25, 2017 15:07:38 GMT
... The rest of the game is a demo of what Ryder can do what others could not. Save for a MMO, every game has the protagonist that is the guy for the job others can't shoulder. If you can't suspend disbelief in regards to Ryder, Shepard has him beat thousandfold in that department. Shepard is an experienced elite N7 soldier who gets promoted to a SPECTRE, yet does not get revered at every turn as the sole savior by anyone (at least not in ME:1 or ME:2). Ryder is an inexperienced twentysomething that gets told at every turn that everybody just waited for a "pathfinder" like her/him to solve all problems. And Addison does not even explain which problems, exactly. Was it the radiation? Was it the Kett? What is Ryder supposed to do about that?
I skipped reading the codex, I have to admit. Is there an explanation anywhere what a "pathfinder" is, actually? Besides someone who is linked to an AI? I believe that Shepard as a SPECTRE can try to hunt down a rogue fellow SPECTRE, with the power of the Council behind her/him.
I have a harder time believing that Ryder can scare away a vastly superior Galactic military superpower from Eos by exploding some grunts. If that is even the goal.
I'd suggest you play the game, but you did not like it. It all made sense to me, the same way Bhaalspawn chasing Sarevok did. Pathfinder has SAM, SAM is magic that helps him to trailblaze. The Problem is called "Scourge". The role initially was allocated to a guy just like Shepard, but he lost it and gave the magic sword to his kid. Addison hates it and doesn't really hope for anything. So, she gives the kid the rope to go hang himself. But Ryder, like the countless young pups before him grows into a hero by tapping the dangerous tech. Something Alec thought they should be able to do... and nobody in Andromeda revers Ryder, most treat him with suspicion and contempt because he is not Alec. So... yeah, looks good to me. Not good enough for you? Well, just pursue a game that you feel explains things to your satisfaction. TBH, Liara nearly faints every time zshepard looks her way, and Garrus "yes, comrade!" him, and Anderson places all kinds of faith, etc, from the get go, so.... and, well the only folks who do not listen are sacrificial material.
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Post by alanc9 on Aug 25, 2017 15:17:55 GMT
... The rest of the game is a demo of what Ryder can do what others could not. Save for a MMO, every game has the protagonist that is the guy for the job others can't shoulder. If you can't suspend disbelief in regards to Ryder, Shepard has him beat thousandfold in that department. Shepard is an experienced elite N7 soldier who gets promoted to a SPECTRE, yet does not get revered at every turn as the sole savior by anyone (at least not in ME:1 or ME:2). Ryder is an inexperienced twentysomething that gets told at every turn that everybody just waited for a "pathfinder" like her/him to solve all problems. And Addison does not even explain which problems, exactly. Was it the radiation? Was it the Kett? What is Ryder supposed to do about that?
I skipped reading the codex, I have to admit. Is there an explanation anywhere what a "pathfinder" is, actually? Besides someone who is linked to an AI? I believe that Shepard as a SPECTRE can try to hunt down a rogue fellow SPECTRE, with the power of the Council behind her/him.
Yeah, Pathfinders are AI-enhanced supermen who are supposed to be able to do anything. It's a weirdly mystical concept as expressed in NPC reactions, and I don't think the writers did a very good job of establishing it. SPECTREs, meanwhile, are just 007 agents; they have legal sanction and are good at murder.
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Post by Deleted on Aug 27, 2017 17:01:47 GMT
Shepard is an experienced elite N7 soldier who gets promoted to a SPECTRE, yet does not get revered at every turn as the sole savior by anyone (at least not in ME:1 or ME:2). Ryder is an inexperienced twentysomething that gets told at every turn that everybody just waited for a "pathfinder" like her/him to solve all problems. And Addison does not even explain which problems, exactly. Was it the radiation? Was it the Kett? What is Ryder supposed to do about that?
I skipped reading the codex, I have to admit. Is there an explanation anywhere what a "pathfinder" is, actually? Besides someone who is linked to an AI? I believe that Shepard as a SPECTRE can try to hunt down a rogue fellow SPECTRE, with the power of the Council behind her/him.
I have a harder time believing that Ryder can scare away a vastly superior Galactic military superpower from Eos by exploding some grunts. If that is even the goal.
I'd suggest you play the game, but you did not like it. It all made sense to me, the same way Bhaalspawn chasing Sarevok did. Pathfinder has SAM, SAM is magic that helps him to trailblaze. The Problem is called "Scourge". The role initially was allocated to a guy just like Shepard, but he lost it and gave the magic sword to his kid. Addison hates it and doesn't really hope for anything. So, she gives the kid the rope to go hang himself. But Ryder, like the countless young pups before him grows into a hero by tapping the dangerous tech. Something Alec thought they should be able to do... and nobody in Andromeda revers Ryder, most treat him with suspicion and contempt because he is not Alec. So... yeah, looks good to me. Not good enough for you? Well, just pursue a game that you feel explains things to your satisfaction. TBH, Liara nearly faints every time zshepard looks her way, and Garrus "yes, comrade!" him, and Anderson places all kinds of faith, etc, from the get go, so.... and, well the only folks who do not listen are sacrificial material. Thinking about it, I think a Pathfinder's job was difficult enough without the Scourge, not SPECTRE dangerous, but nonetheless difficult. Nobody expected the Scourge. Add it on the equation and all the catastrophe it made on the cluster, suddenly the Pathfinders have a job more difficult AND dangerous than a SPECTRE one. I think this difficulty was not well conveyed throughout the game, not by Ryder's actions.
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Post by Qui-Gon GlenN7 on Aug 27, 2017 17:13:29 GMT
In the end, a Honest 7,5/10 game. Not bad, but not great. So... average equates to a 7.5/10? How the hell does that work? Why would 7.5 be average and not, ya know, 5? Middle of the road means 5/10, because 5 is actually in the middle. How the hell could anything ever get a 2 or a 1 if anything below 7.5 is bad? A 1 would have to rape your grandmother and burn your house down if 7.5 is average. Did you ever go to school? Did they use a grading curve? 75% = solid C. Good enough to pass, but far from Valedictorian. 5/10 is a shit game that barely works. This shit game apparently works well enough to finish, but varies in quality a great deal along the way. I think it rates a 6/10, myself, but that's just, like, my opinion, man.
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Post by phoray on Aug 28, 2017 2:38:03 GMT
This was an amusing to read thread with a lot of good points. I find it interesting that I agree with all of the bad and good expressed in this thread and I enjoyed the game in the end anyway. I must have pressed my suspension of disbelief button pretty good. Guess I'll find out when I gear up to be Scott after finishing Sara. Just got the post Archon Movie to go
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Post by Deleted on Aug 28, 2017 13:04:52 GMT
So... average equates to a 7.5/10? How the hell does that work? Why would 7.5 be average and not, ya know, 5? Middle of the road means 5/10, because 5 is actually in the middle. How the hell could anything ever get a 2 or a 1 if anything below 7.5 is bad? A 1 would have to rape your grandmother and burn your house down if 7.5 is average. Did you ever go to school? Did they use a grading curve? 75% = solid C. Good enough to pass, but far from Valedictorian. 5/10 is a shit game that barely works. This shit game apparently works well enough to finish, but varies in quality a great deal along the way. I think it rates a 6/10, myself, but that's just, like, my opinion, man. Actually, in my country, the grading was never related to percentages. In grade school it was just a grade teacher gave you (I still remember my 3rd grade teacher telling me that if my test came from a low-achieving Student B, he'd have gotten an A, but for me it was a B-), and in the uni, the preference was given to the oral examinations so the professor would talk to you for as long as it took him to establish the grade. It's not till I moved to the western style system that I saw multiple choice tests and percentages as the way to actually calculate the grade. And even then, the more serious courses were graded on the curve, depending on how the entire group of the students did. I just wanted to illustrate that you truly cannot assume other person's experience and expectations.
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Post by abaris on Aug 28, 2017 13:29:42 GMT
Did you ever go to school? Did they use a grading curve? 75% = solid C. Good enough to pass, but far from Valedictorian. That's your perception based on the American school system. It's different in Europe and certainly different when it comes to game ratings. Between 5 (average) and 8 (very good), there's a whole stretch of ratings in between. 7,5 is above average in any case, but not something great.
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Post by river82 on Aug 28, 2017 13:32:56 GMT
A person can have a tired looking face, which means the exhaustion of the character is revealed in the expression of the character. A person can have heavy eyes, aching cheeks and so on, but very, very rarely does a "tired face" actually make sense[1]. And it certainly doesn't make sense as a reason for why Addison blurted out a rude response to the pathfinder. Exhaustion in the person does, sure, not in the face. As an expression it fails completely within the context it was used, and it's most likely a result of not enough editing time. She could have been so tired she spouted something garbled, and yet in the sentence previous she corrected the Pathfinder's grammar and proceeds to have very few issues with English afterwards, so I don't buy it.
In comparison "face falling" is an established idiom which is 100% fine. If you research it's history you'll likely fine it's the result of something said in another language translated into english long ago. Our language is full of such stuff.
[1]A tired face usually means a tired LOOKING face, not that the "face is tired".
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