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Post by river82 on Aug 28, 2017 13:40:46 GMT
That's not to say it would NEVER be appropriate, an actor who's face is too numb and aching to make the appropriate expression, but:
"and your Goddamn father. Sorry, my face is tired from dealing with everything"
is not one of those instances. It's flat out poor writing. The memes were made for a reason. I've got some friends who do some part time editing work, every single one of those friends (cause they know I'm a Bioware fan) brought that line up. While pointing. And chuckling, there was lots of chuckling. It's always tricky because writing tends to be subjective, but clarity and imagery are big things and when the image painted by words ... doesn't really make sense[1], the writing starts to get very hard to defend.
[1]Note, you can twist it so that it makes perfect sense, but that tends to involve adding extra words. From the words that were written, it's very hard to defend. They can patch the game so she rubs her face, her scalp, massages her eyes, picks her nose, whatever. It makes no difference.
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Post by Qui-Gon GlenN7 on Aug 28, 2017 15:21:07 GMT
Serious question: what percentage of review sites are based in US vs the rest of the world?
I admit my bias and stand corrected for some of you.
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Post by alanc9 on Aug 28, 2017 15:34:45 GMT
To give you examples of the memorable moments in Andromeda, Alec's death scene replayed, Liam's soccer match, Vetra' climbing moment, on the Roofs of Kadara with Reyes, and the moment of choice between Reyes and Sloane, when we found a wheelchair embedded in the Tempest from an engineer back on Earth, Gil's workaholic poetry, Cora's garden... Wow, easily satisfied if it suits your agenda of see no evil, hear no evil Andromeda. To call this memorable takes quite a bit of determination. I remember these scenes, but not in my wildest imagination would I call them memorable moments. For their most part these are chores that require you to travel to some planet for the sole purpose of ticking off a 2 minutes scene, like Vetra or Liam. The design does seem to assume that players wouldn't mind flying back and forth between planets. It's like the animation for traveling between planets
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Post by Deleted on Aug 28, 2017 15:46:36 GMT
That's not to say it would NEVER be appropriate, an actor who's face is too numb and aching to make the appropriate expression, but: "and your Goddamn father. Sorry, my face is tired from dealing with everything" is not one of those instances. It's flat out poor writing. The memes were made for a reason. I've got some friends who do some part time editing work, every single one of those friends (cause they know I'm a Bioware fan) brought that line up. While pointing. And chuckling, there was lots of chuckling. It's always tricky because writing tends to be subjective, but clarity and imagery are big things and when the image painted by words ... doesn't really make sense[1], the writing starts to get very hard to defend. [1]Note, you can twist it so that it makes perfect sense, but that tends to involve adding extra words. From the words that were written, it's very hard to defend. They can patch the game so she rubs her face, her scalp, massages her eyes, picks her nose, whatever. It makes no difference. I have no intention of twisting anything. I liked it, it did not feel out of place and made me "get it" how Addison felt. So, for me this worked, and I did not quite got it why it caused outrage. I am not pretending, I am not arguing for the sake of arguing. I see a lot of really odd stuff in the sci-if series and "stylized" speech, like Sera and Cole, that is actually impossible to understand at all, so I just accept it that English is a flexible language where everything goes for a good turn of phrase. So, yeah, no problem with it or anything in Andromeda. I just like it, and never really was put out but once during PeeBee's mission. But that was because what PeeBee said sounded like Dora the Explorer. Peeps did not like it, well, fine & good, i really do not want to do this, it's not a sort of argument that leads anywhere fun. My face is tired too.
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Post by alanc9 on Aug 28, 2017 16:52:36 GMT
Sometimes a particular scene just becomes a convenient meme standing for a fuzzier topic.
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Post by suikoden on Aug 28, 2017 17:24:07 GMT
Serious question: what percentage of review sites are based in US vs the rest of the world? I admit my bias and stand corrected for some of you. Most of the PS4 reviews are US - a lot of the Xbox One reviews are rest of the world. Greater chance of them getting clicks as their review would get buried in the PS4 section. Seems like non-US reviews also reviewed it much higher overall - maybe that's due to to translation issues, where they are used to wonky dialogue.
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Post by KaiserShep on Aug 28, 2017 17:39:42 GMT
"My face is tired" is no more nonsensical than "his face fell". ... I don't know what's so nonsensical about it. It's a perfectly believable commentary on the workings of any government that tries to stick to moral values, accountability etc when facing too much torubles. But "his face fell" is an established idiom, while "my face is tired" isn't? At least I can find the former in dictionaries...
I get the points you list from the conversation, what I don't get is: What happened, exactly? Why did they fail? What are the problems? They lack resources. What resources, exactly? Power? Food? They need people to get resources. They cannot wake up more people because they lack the resources to do so. What can Ryder do to solve this problem that others cannot?
I admit, I don't think I've ever heard "his face fell". It sounds like something Captain Dathon from TNG would say. "Shaka, his face fell."
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Post by alanc9 on Aug 28, 2017 17:54:50 GMT
Google's Ngram viewer doesn't recognize "my face is tired" as an n-gram at all, FWIW. "His face fell" is recognized.
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Post by ozzie on Aug 28, 2017 18:20:01 GMT
"My face is tired" is no more nonsensical than "his face fell". ... I don't know what's so nonsensical about it. It's a perfectly believable commentary on the workings of any government that tries to stick to moral values, accountability etc when facing too much torubles. But "his face fell" is an established idiom, while "my face is tired" isn't? At least I can find the former in dictionaries...
It's not like it has never been used before though, back in the 70's contemporary word-smith Sylvester Stallone used the phrase "My face is tired" in the critically acclaimed described Rocky II. He did however manage to use it in a context that makes far more sense. Paulie "You look tired" Rocky "My face is tired, I'm OK".
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Post by spacev3gan on Aug 28, 2017 18:25:30 GMT
I have just finished the campaign, too. So here it goes my 2 cents on the game. But before that, I need to mention that I have over 900 hours clocked on ME: Andromeda according to Origin. Most of this time, however, has been spent on MP. I had decided to leave the campaign aside and play it once all content for was out, but since Bioware announced that this is it, this is the final product, I then took up the campaign.
Also, I have played all Mass Effect and Dragon Age games multiple times, not necessarily because I love the story (which I do) but mostly because I like the combat and trying different builds and approaches to the combat aspect of the game. This is the mindset that I had when I took the campaign up and the one I still have. After having finished it once, I see myself playing it again at some point.
The game is in the beginning very slow, tedious and maybe even a pain in many aspects, but it does get significantly better over time. Ryder is a nobody, he is insignificant, much like Hawke was, and you see him progressing kinda in the same way - though Ryder is, regardless of your choices, a character that is altruistic, he is there to help and serve everyone that crosses his way, never to ask something in return nor to seek personal gains. There is a world that needs a savior and Ryder, the nobody, is its savior. It is pathetic at some moments, for instance the Angara struggle, which has existed for decades and Ryder of a sudden shows up and instantly achieves more success than the Angara ever did.
The companions are mostly dull, but if you play the game to the end eventually you will feel attached to one or another and see some relationship being built there. Some of the mid to late game missions are interesting; the build up for the final mission felt quite convincing and this mission itself, plus the boss fight, were excellent. Well, I even dare say better than any Mass Effect and the best Bioware has done since DA: Origins. And that left a positive-ish impression at least for me.
The combat it great and addictive. I just love the diversity of possibilities it offers plus the crafting makes me wanting to keep playing and trying different things. If you dedicated yourself to crafting your own gear and min/maxing your builds, the game can become quite easy for the most part even on Insanity, save for a few difficult spikes. Still, I would say the combat here is Bioware's best overall.
The whole exploration thing didn't appeal much to me though. Maps are massive and filled with fillers and, at times, filled with nothing, just deserts. And exploring deserts isn't much fun. Still, they offer different scenarios and climates and the vistas are usually very pleasant. The most visually beautiful planet is, however, the last one, which I won't get into details not to spoil but I have to say it is as linear as ME2 and ME3 scenarios while still retaining a panoramic landscape.
I would say the game is worth a score of 6. Maybe even 7, if you can ignore some shortcomings and enjoy the combat. And while Ryder started out as a nobody, his achievements by the end of the game became relevant enough to the point I would like to see a sequel for Andromeda. Perhaps one day, who knows.
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Post by river82 on Aug 28, 2017 20:17:00 GMT
I have no intention of twisting anything. That comment wasn't aimed at you xD. There are some Reddit topics and other places where people explain it by adding a whole bunch of words so it suddenly makes sense. Or move it to another place in a conversation (or something.) For example - https://www.reddit.com/r/masseffect/comments/64f0r7/where_my_face_is_tired_came_from_mea_spoilers/
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Post by Deleted on Aug 28, 2017 21:04:01 GMT
I have just finished the campaign, too. So here it goes my 2 cents on the game. But before that, I need to mention that I have over 900 hours clocked on ME: Andromeda according to Origin. Most of this time, however, has been spent on MP. I had decided to leave the campaign aside and play it once all content for was out, but since Bioware announced that this is it, this is the final product, I then took up the campaign. Also, I have played all Mass Effect and Dragon Age games multiple times, not necessarily because I love the story (which I do) but mostly because I like the combat and trying different builds and approaches to the combat aspect of the game. This is the mindset that I had when I took the campaign up and the one I still have. After having finished it once, I see myself playing it again at some point. The game is in the beginning very slow, tedious and maybe even a pain in many aspects, but it does get significantly better over time. Ryder is a nobody, he is insignificant, much like Hawke was, and you see him progressing kinda in the same way - though Ryder is, regardless of your choices, a character that is altruistic, he is there to help and serve everyone that crosses his way, never to ask something in return nor to seek personal gains. There is a world that needs a savior and Ryder, the nobody, is its savior. It is pathetic at some moments, for instance the Angara struggle, which has existed for decades and Ryder of a sudden shows up and instantly achieves more success than the Angara ever did. The companions are mostly dull, but if you play the game to the end eventually you will feel attached to one or another and see some relationship being built there. Some of the mid to late game missions are interesting; the build up for the final mission felt quite convincing and this mission itself, plus the boss fight, were excellent. Well, I even dare say better than any Mass Effect and the best Bioware has done since DA: Origins. And that left a positive-ish impression at least for me. The combat it great and addictive. I just love the diversity of possibilities it offers plus the crafting makes me wanting to keep playing and trying different things. If you dedicated yourself to crafting your own gear and min/maxing your builds, the game can become quite easy for the most part even on Insanity, save for a few difficult spikes. Still, I would say the combat here is Bioware's best overall. The whole exploration thing didn't appeal much to me though. Maps are massive and filled with fillers and, at times, filled with nothing, just deserts. And exploring deserts isn't much fun. Still, they offer different scenarios and climates and the vistas are usually very pleasant. The most visually beautiful planet is, however, the last one, which I won't get into details not to spoil but I have to say it is as linear as ME2 and ME3 scenarios while still retaining a panoramic landscape. I would say the game is worth a score of 6. Maybe even 7, if you can ignore some shortcomings and enjoy the combat. And while Ryder started out as a nobody, his achievements by the end of the game became relevant enough to the point I would like to see a sequel for Andromeda. Perhaps one day, who knows. My Ryder was all tech...I fiddled with some builds, but settled on Tac Cloak, Concussive Shot and Contagion, with the Cryo Melee and THE Dhan (Claymoar's poor cousin). Could tacke four+ enemies with this setup. Contagion, shot, shot (shields drop), melee, TC, move, shot, shot, CS, reload, repeat. More CS/ melees if the enemies were being rude.
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