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Post by bakgrind on Aug 24, 2017 23:17:09 GMT
Man it is insulting ti judge other people 's work this way. I doubt they wanted this launch mess and as they proved with the patches it was released early so they were not incompetent. Tell them lazy or that they rushed their product. Incopetence is a harsh world. Ultimately, the blame lies with the people in charge, as they are responsible for the work of everyone under them. But this isn't my problem, it's EA's problem.
I do find the attempts to deflect the blame to be rather ridiculous.
Well we kind of know why they came out and said what they did. And it's because they have a lot riding on Anthem. But I don't think their very small attempt at damage control at some of the games fault will some how cast a better light on their new title from their current fans.
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Post by Deleted on Aug 25, 2017 0:36:49 GMT
EA And Bioware still can change their Minds They still can make SINGLE Player DLC's If they listen to us ! Or Keep on Bugging them on their Facebook, Twitter Pages - Email them that WE Still Want it !!
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Post by laudable11 on Aug 25, 2017 1:21:12 GMT
EA/BioWare charged 60 dollars for a game with the same spit and polish of a 2nd rate steam greenlight game.
It got the right amount of criticism.
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Post by griffith82 on Aug 25, 2017 1:29:46 GMT
All things considered I think the devs in the trenches put in an admirable effort since they were fighting an uphill battle dealing with the lack of direction they were given and let's not forget the lack of experience a good number of them had. It's too bad they weren't given a chance to put some of the experience they gained to work with making a couple of DLC. Regardless of what people thought of the main game the DLC would have shown what they learned and what they would have been capable of in the future. I've always criticized handing the franchise over to the bench players but it's a pity now that these bench players won't be given a chance to evolve into starters. If I was EA I would have at least given the Montreal studio a chance to finish up the DLC and see how the DLC was received before deciding what to do with the Montreal studio. Look at the DA team they have had their share of bruises over the years but they always bounced back from them. DA 2 was crapped on pretty hard by a lot of people but most people seemed to respond well to it's DLCs. DAI was generally received pretty well but it had notable flaws it's DLC were considered an overall improvement over the base game and it's last DLC is arguably one of the best DLCs bioware has had to date. The Montreal team should have at least been given the opportunity to show that they can learn and improve. The devs in the trenches animated a gun firing backwards... I agree top down management on Andromeda was horrific, but the incompetence was evident from the trench devs as well. You do realize you couldn't even tell in game right? Oh no you don't you never got that far.
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Post by smilesja on Aug 25, 2017 1:50:42 GMT
Man it is insulting ti judge other people 's work this way. I doubt they wanted this launch mess and as they proved with the patches it was released early so they were not incompetent. Tell them lazy or that they rushed their product. Incopetence is a harsh world. Ultimately, the blame lies with the people in charge, as they are responsible for the work of everyone under them. But this isn't my problem, it's EA's problem.
I do find the attempts to deflect the blame to be rather ridiculous.
Some people did take it too personally though.
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Post by Guts on Aug 25, 2017 1:53:24 GMT
EA/BioWare charged 60 dollars for a game with the same spit and polish of a 2nd rate steam greenlight game. It got the right amount of criticism. Idk man. There IS the Slaughtering Grounds. That one was jaw-dropping in terms of not only awfulness, but also how pathetic the creators were acting.
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Post by Cyan_Griffonclaw on Aug 25, 2017 2:10:15 GMT
What does any of this have to do with sexuality? There were people yelling SJW, etc etc... but don't act as if there wasn't legitimate problems with Andromeda that people had issue with. Not everyone was screaming "the SJWs ruined Andromeda" I consider the whole SJW thing a bit of a Red Herring, as it had very little to do with the actual problems of the game. I enjoyed the game personally, but it was very much a flawed game. It was a bandwagon topic on YouTube that generated clicks. In the end, it was bullcrap. Heir instigated racism and BioWare did NOTHING in my humble opinion and that's a whole other PR issue. People taking shots at Sam Maggs is just abusive and man... it felt good dropping patreon support for those knuckleheads. Mass Effect will return. I'm being salty now: Mass Effect Battlegrounds. Play the Human Alliance or the Turians in the first contact war. So, Destiny 2 drops when? And Star Citizen? And State of Decay 2. All online games that have my serious attention.
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Post by griffith82 on Aug 25, 2017 2:11:12 GMT
EA/BioWare charged 60 dollars for a game with the same spit and polish of a 2nd rate steam greenlight game. It got the right amount of criticism. Idk man. There IS the Slaughtering Grounds. That one was jaw-dropping in terms of not only awfulness, but also how pathetic the creators were acting. Holy shit man. That developer was nuts.
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Post by Cyan_Griffonclaw on Aug 25, 2017 2:14:55 GMT
I don't think, this happened by choice. But it's a recipe for disaster. A whole lot of people said, they shouldn't have handed it to the B team. But that B team probably didn't suffer under a lack of talent but a lack of leadership and comprehensive vision. All things considered I think the devs in the trenches put in an admirable effort since they were fighting an uphill battle dealing with the lack of direction they were given and let's not forget the lack of experience a good number of them had. It's too bad they weren't given a chance to put some of the experience they gained to work with making a couple of DLC. Regardless of what people thought of the main game the DLC would have shown what they learned and what they would have been capable of in the future. I've always criticized handing the franchise over to the bench players but it's a pity now that these bench players won't be given a chance to evolve into starters. If I was EA I would have at least given the Montreal studio a chance to finish up the DLC and see how the DLC was received before deciding what to do with the Montreal studio. Look at the DA team they have had their share of bruises over the years but they always bounced back from them. DA 2 was crapped on pretty hard by a lot of people but most people seemed to respond well to it's DLCs. DAI was generally received pretty well but it had notable flaws it's DLC were considered an overall improvement over the base game and it's last DLC is arguably one of the best DLCs bioware has had to date. The Montreal team should have at least been given the opportunity to show that they can learn and improve.I concur.
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Post by Element Zero on Aug 25, 2017 2:26:09 GMT
All things considered I think the devs in the trenches put in an admirable effort since they were fighting an uphill battle dealing with the lack of direction they were given and let's not forget the lack of experience a good number of them had. It's too bad they weren't given a chance to put some of the experience they gained to work with making a couple of DLC. Regardless of what people thought of the main game the DLC would have shown what they learned and what they would have been capable of in the future. I've always criticized handing the franchise over to the bench players but it's a pity now that these bench players won't be given a chance to evolve into starters. If I was EA I would have at least given the Montreal studio a chance to finish up the DLC and see how the DLC was received before deciding what to do with the Montreal studio. Look at the DA team they have had their share of bruises over the years but they always bounced back from them. DA 2 was crapped on pretty hard by a lot of people but most people seemed to respond well to it's DLCs. DAI was generally received pretty well but it had notable flaws it's DLC were considered an overall improvement over the base game and it's last DLC is arguably one of the best DLCs bioware has had to date. The Montreal team should have at least been given the opportunity to show that they can learn and improve.I concur. I wish they'd been given the chance, now that all of the crunchy foundation has been laid. As a business person, though, I'd have a hard time letting them run another major project. As much as I enjoy MEA, they really botched the development process. You can't just roll the dice on a second chance when each "chance" involves tens of millions of dollars, and years of work. A company has an obligation to their shareholders. As a fan and outsider looking in, I do think they'd have gotten it right, next time. Were I an EA decision-maker, I'd not gamble $40M on it.
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Post by mrmike49 on Aug 25, 2017 2:56:38 GMT
I think the check point save system did not get ENOUGH criticism, by a LOOONNNNGGGGG shot!
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Post by Deleted on Aug 25, 2017 12:28:30 GMT
He complains about the criticism at launch by saying it's much better 5 months later because of 'everything that's in it today'? Well maybe next time have all 'those things in it at launch' or don't charge premium price for it.
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Post by Sartoz on Aug 25, 2017 13:20:59 GMT
And interesting read. So maybe there is still a chance ? www.gamespot.com/articles/ea-boss-says-mass-effect-andromeda-got-too-much-cr/1100-6452822/""I usually don't do this, but this is one of those places where I feel like the game got criticised a little bit more than it deserved," Soderlund told GameReactor. "I think the game is actually a great game. Yes, we have to acknowledge the fact that there were some things that maybe we could have done better, absolutely, but as a whole, if you go in and you buy the game today with everything that's in it today, I believe that that's a game worth buying, personally."" But kind of skeptical and apprehensive of this comment... "Hudson returned to BioWare earlier this year to lead the team at BioWare Edmonton. That studio is working on Anthem, BioWare's new IP that Hudson believes "will redefine interactive entertainment." -(_MEA_)-
Today, the game is worth buying.
However, back then, to meet their financial quarter earnings (imo) EA/Bio chose to deliberately launch MEA with bugs galore, wonky cinematics and with unbalance MP combat (ie: underpowered / overpowered weapons... etc). Criticism of the game state, at launch, is well deserved, imo.
The rest is history.
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Post by SofaJockey on Aug 25, 2017 13:24:06 GMT
The time to check the pulse is before you bury the body...
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Post by geralt on Aug 25, 2017 14:10:03 GMT
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Post by abaris on Aug 25, 2017 14:24:30 GMT
Did George Orwell write that article?
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Post by cribbian on Aug 25, 2017 14:45:45 GMT
I wonder if their investors agree
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Post by Deleted on Aug 25, 2017 15:00:21 GMT
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Post by linksocarina on Aug 25, 2017 15:24:40 GMT
Within reason of course...
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Post by rpgmaster on Aug 25, 2017 15:44:05 GMT
If ME:A is your idea of a great game then you shouldn't be in the business of making games.
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Post by Kroitz on Aug 25, 2017 15:47:43 GMT
Maybe Casey will push his detective idea, if the series returns.
That would be neat.
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Post by rpgmaster on Aug 25, 2017 15:50:31 GMT
Maybe Casey will push his detective idea, if the series returns. That would be neat. Being a C-Sec officer on the Citadel would be a great concept for a game.
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Post by Deleted on Aug 25, 2017 15:52:48 GMT
Maybe Casey will push his detective idea, if the series returns. That would be neat. Being a C-Sec officer on the Citadel would be a great concept for a game. People can't take a character that is accountable to any authority figure and is not in a full control of the world and spits in the face of anyone with any seniority. Any small time character in the world is not going fly. Peeps hated Ryder, Smuggler, Trooper, Hawke... they want grandeur, in their thirties that totally controls the shit and doesn't give a shit.
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Post by clips7 on Aug 25, 2017 15:54:12 GMT
And interesting read. So maybe there is still a chance ? www.gamespot.com/articles/ea-boss-says-mass-effect-andromeda-got-too-much-cr/1100-6452822/""I usually don't do this, but this is one of those places where I feel like the game got criticised a little bit more than it deserved," Soderlund told GameReactor. "I think the game is actually a great game. Yes, we have to acknowledge the fact that there were some things that maybe we could have done better, absolutely, but as a whole, if you go in and you buy the game today with everything that's in it today, I believe that that's a game worth buying, personally."" But kind of skeptical and apprehensive of this comment... "Hudson returned to BioWare earlier this year to lead the team at BioWare Edmonton. That studio is working on Anthem, BioWare's new IP that Hudson believes "will redefine interactive entertainment." -(_MEA_)-
Today, the game is worth buying.
However, back then, to meet their financial quarter earnings (imo) EA/Bio chose to deliberately launch MEA with bugs galore, wonky cinematics and with unbalance MP combat (ie: underpowered / overpowered weapons... etc). Criticism of the game state, at launch, is well deserved, imo.
The rest is history.
This.....EA released this game knowing of all the technical hiccups the game was experiencing. Now if the game had been released in the version that it currently envelopes?.....I think the game would have scored slightly higher because the technical aspects and animations would have been fixed, but again you can't fix story and character issues with a patch. The characters and story just felt uninspired in Andromeda.....with or without the patch the game is a solid 8 for me....i played the game before the patches and saw the animations as an issue that can be fixed (they fixed them) but i still feel the characters and story was lacking for me in Andromeda....I think the blame can be shared by both EA (for releasing it) and Bioware (in terms of their writing and narrative/character creation)
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Post by Kappa Neko on Aug 25, 2017 16:36:32 GMT
People can't take a character that is accountable to any authority figure and is not in a full control of the world and spits in the face of anyone with any seniority. Any small time character in the world is not going fly. Peeps hated Ryder, Smuggler, Trooper, Hawke... they want grandeur, in their thirties that totally controls the shit and doesn't give a shit. This is so not true at all. It's about charisma. Having actual leadership skills and a backbone. Hawke is actually a lot like Shepard. The problem with Ryder is that s/he's some sheltered spoiled kid who gets the job handed to them and only succeeds because SAM babysits them the entire game. Hawke went through hell and built a life from scratch. No magical AI or glowing hand that gives them special abilities. Both Shepard and Hawke earned their reputation. So actually, it's Ryder and the inquisitor who are the special snowflakes with godlike abilities that they just received. And the regular people are Shepard and Hawke who got ahead in life through hard work. And yes, I know Shepard is space Jesus. But the beacon isn't what made Shep special, it was an extraordinary inspiring personality. You can play Hawke as an authority mocking asshole. Just like renegade Shepard. So by your definition, they should be in the same category. You can't be assertive with Ryder. Ryder is a spineless boy scout. Nobody minds the warden who is also just some regular person who gets sucked into the archdemon business. The problem with Ryder and also the inquisitor is that they are bland and uncharismatic. At least to me.
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