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Post by warrior on Aug 24, 2017 4:47:14 GMT
I'm just happy that it sounds like ME will continue in a future game. I'll probably be dead by then, but at least it is possibly happening.
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mannyray
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Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by mannyray on Aug 24, 2017 5:20:14 GMT
I'm just happy that it sounds like ME will continue in a future game. I'll probably be dead by then, but at least it is possibly happening. I hope they do everything they shouldn't, like put it back in the MW and make a canon ending from ME:3. Then I can watch the neckbeard rage and play my violin while Rome burns.
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Post by kotoreffect3 on Aug 24, 2017 5:25:04 GMT
Oh go to hell. There is no reason for you to be here. Serious get lost I'm assuming the hyperbolic criticism weighed more heavily than the hyperbolic praise. Or those on the praise side are less likely to use hyperbole in general
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Played Anthem finally. So... yeah.
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Post by mannyray on Aug 24, 2017 5:27:24 GMT
I'm assuming the hyperbolic criticism weighed more heavily than the hyperbolic praise. Or those on the praise side are less likely to use hyperbole in general My only thing is far worse games than this got better critical reception and more respect from their studios-- even when said shittier games made less money.
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Post by JokeDealer on Aug 24, 2017 5:28:15 GMT
I think Patrick's response was very fair. It was actually very similar to my own thoughts that I posted in various threads around the forum. It's nice to know that the franchise isn't necessarily gone for good, but it's still sad.
That being said, I think this gives us fans an opportunity. If EA wants to make Mass Effect fresh and relevant again, we should try and help by providing constructive suggestions to do just that. Asking for ME3's ending to change or to make Andromeda non-canon is a non-starter. We need to be realistic and productive, not volatile and obstructive. If we can get an open and honest dialogue with the devs going, regarding what we want and how it could be done, then we might see another Mass Effect sooner, rather than later.
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Post by suikoden on Aug 24, 2017 5:38:23 GMT
I'm assuming the hyperbolic criticism weighed more heavily than the hyperbolic praise. Or those on the praise side are less likely to use hyperbole in general Not from what I've seen on this forum.
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Post by Element Zero on Aug 24, 2017 5:40:21 GMT
Even though I enjoyed the game you can't really argue against that kind of an honest statement. What was so honest about it? What that he believes criticisms were the cause of Andromeda's failure? That just seems to me that he doesn't want to take responsibility. The only honest thing he is say was is: " we have to acknowledge the fact that there were some things that maybe we could have done better." but then he says: "but as a whole, if you go in and you buy the game today with everything that's in it today, I believe that that's a game worth buying, personally." The fact is, if they didn't release the game as a broken mess in the first place we wouldn't be here. Hell, you guys might even had gotten your quarian DLC. I believe that bakgrind was referencing the honest truth in your comment. Your comment sums up a huge part of this game's problems. So did they only listen to the hyperbolic criticism....did they not listen to the fans who liked the game and wanted more. Maybe there's not enough of you to bother listening to? I know people get annoyed by this type of blunt delivery, but it's a fair conclusion. EA doesn't care about anything but profit. If the game were hitting goals, regardless of some inevitable "haters", we'd probably be playing DLC now. BioWare Montreal likely would've already started initial phase of creating a sequel. The game didn't sell well enough, though. Clearly, there weren't enough of us to outweigh the technical issues and bad press that killed sales. I'd buy a sequel, assuming that they delivered a more polished game. That said, I think it's worthwhile to understand what happened to kill MEA. It wasn't a single thing. Many factors were at work, and BioWare left the door open by releasing a rushed, unfinished game.
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Post by suikoden on Aug 24, 2017 5:40:35 GMT
I think Patrick's response was very fair. It was actually very similar to my own thoughts that I posted in various threads around the forum. It's nice to know that the franchise isn't necessarily gone for good, but it's still sad. That being said, I think this gives us fans an opportunity. If EA wants to make Mass Effect fresh and relevant again, we should try and help by providing constructive suggestions to do just that. Asking for ME3's ending to change or to make Andromeda non-canon is a non-starter. We need to be realistic and productive, not volatile and obstructive. If we can get an open and honest dialogue with the devs going, regarding what we want and how it could be done, then we might see another Mass Effect sooner, rather than later. With Dragon Age and Anthem coming out, it'll be at least 5+ years until a new Mass Effect would even go into production. By then, Cyberpunk will have come out, and Bioware will realize that they can't compete - so I don't think they would even try. Maybe 2-3 years after Cyberpunk comes out they'll give it a go so as to avoid comparisons.
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Post by colfoley on Aug 24, 2017 5:45:24 GMT
What was so honest about it? What that he believes criticisms were the cause of Andromeda's failure? That just seems to me that he doesn't want to take responsibility. The only honest thing he is say was is: " we have to acknowledge the fact that there were some things that maybe we could have done better." but then he says: "but as a whole, if you go in and you buy the game today with everything that's in it today, I believe that that's a game worth buying, personally." The fact is, if they didn't release the game as a broken mess in the first place we wouldn't be here. Hell, you guys might even had gotten your quarian DLC. I believe that bakgrind was referencing the honest truth in your comment. Your comment sums up a huge part of this game's problems. Maybe there's not enough of you to bother listening to? I know people get annoyed by this type of blunt delivery, but it's a fair conclusion. EA doesn't care about anything but profit. If the game were hitting goals, regardless of some inevitable "haters", we'd probably be playing DLC now. BioWare Montreal likely would've already started initial phase of creating a sequel. The game didn't sell well enough, though. Clearly, there weren't enough of us to outweigh the technical issues and bad press that killed sales. I'd buy a sequel, assuming that they delivered a more polished game. That said, I think it's worthwhile to understand what happened to kill MEA. It wasn't a single thing. Many factors were at work, and BioWare left the door open by releasing a rushed, unfinished game. or they decided to try something new. Or they were thinking about making dlc but changed their mind because they don't think it'd be profitable. I just find it weird...this game was such a massive failure that they are...continuing to expand upon its story. Sure not through a single player dlc like we wanted. Probably not with a full game but EA and bioware is clearly putting some resources towards the franchise.
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Post by Fredward on Aug 24, 2017 5:55:59 GMT
Surprised to hear this from Soderlund. I mean, I know I shouldn't be. Extremely corporate suit people are actually people too. Supposedly. They're allowed to have nuanced interpretations of things.
Not that I thought they'd shelf ME permanently, it's still one of the best known RPG IPs out there but it's nice to know EA isn't just blaming Bioware though they indubitably deserve like 70% of that burden.
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Post by Andrew Waples on Aug 24, 2017 5:58:16 GMT
What else are they supposed to say? "Are game is shite and move on." I don't take much credit into him "being honest". There supposed to say that with every game they publish. Otherwise, you're not giving the gamer much faith in the product to begin with if you're "being honest". To me, it sounds more like damage control after Saturday's debacle.
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Post by Element Zero on Aug 24, 2017 5:58:47 GMT
I believe that bakgrind was referencing the honest truth in your comment. Your comment sums up a huge part of this game's problems. I know people get annoyed by this type of blunt delivery, but it's a fair conclusion. EA doesn't care about anything but profit. If the game were hitting goals, regardless of some inevitable "haters", we'd probably be playing DLC now. BioWare Montreal likely would've already started initial phase of creating a sequel. The game didn't sell well enough, though. Clearly, there weren't enough of us to outweigh the technical issues and bad press that killed sales. I'd buy a sequel, assuming that they delivered a more polished game. That said, I think it's worthwhile to understand what happened to kill MEA. It wasn't a single thing. Many factors were at work, and BioWare left the door open by releasing a rushed, unfinished game. or they decided to try something new. Or they were thinking about making dlc but changed their mind because they don't think it'd be profitable. I just find it weird...this game was such a massive failure that they are...continuing to expand upon its story. Sure not through a single player dlc like we wanted. Probably not with a full game but EA and bioware is clearly putting some resources towards the franchise. They'd already contracted and paid for the other media. They'd be insane not to let them go to print, in an effort to make some money. You know that I like this game. I just don't understand how other fans can doubt that it was not a financial success.
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Post by Revan Reborn on Aug 24, 2017 6:01:50 GMT
And interesting read. So maybe there is still a chance ? www.gamespot.com/articles/ea-boss-says-mass-effect-andromeda-got-too-much-cr/1100-6452822/""I usually don't do this, but this is one of those places where I feel like the game got criticised a little bit more than it deserved," Soderlund told GameReactor. "I think the game is actually a great game. Yes, we have to acknowledge the fact that there were some things that maybe we could have done better, absolutely, but as a whole, if you go in and you buy the game today with everything that's in it today, I believe that that's a game worth buying, personally."" But kind of skeptical and apprehensive of this comment... "Hudson returned to BioWare earlier this year to lead the team at BioWare Edmonton. That studio is working on Anthem, BioWare's new IP that Hudson believes "will redefine interactive entertainment." While I never personally believed Mass Effect was going to be permanently shelved, it's reassuring to see EA still sees the property as valuable. This merely reinforces my belief that once Anthem and DA4 are released, Casey will build a team to reinvent Mass Effect and do the series the justice it deserves. I cannot wait to see what the folks in Edmonton come up with.
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Post by JokeDealer on Aug 24, 2017 6:04:11 GMT
Wrong. It was doomed to fail from the people who couldn't get over the endings and were begging for it to fail. Someone begging for something to fail, doesn't result in failure. That doesn't even make sense. Apparently you've never heard of a self-fulfilling prophesy. Look, I'm not saying it was doomed to fail, but Griffith has somewhat of a point. More often than not, if you desperately want something to be bad, you'll look for the worst parts in it and focus on those (even if only on a subconscious level). It's exactly the same as people who say that another person ignored a game's flaws because he or she is a massive fanboy/fangirl. I mean, I shouldn't have to explain this because it is basically just bias in action. Most people with a basic education know about biases. Now I'm not saying that it's impossible for somebody to like a game that they were determined to hate, but it's really hard. A game like that needs to blow you away and, admittedly, Andromeda just had too many problems to ignore. That doesn't justify the overtly volatile response it received, but it wasn't the game that many of us hoped it would be. It was pretty good, but, to win back the hearts and minds of fans, it needed to do so much more. I have faith that we'll return to Mass Effect eventually, but I can't help being sad right now.
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Post by ApocAlypsE on Aug 24, 2017 6:05:23 GMT
DA:I received too little criticism, so it balances out I guess (for the record I think DA:I is a much better game as a whole than ME:A). EA should be the last people to say "the game received too much criticism", if the game has flaws they may well be known and if nothing else works (as the case with EA) we vote through our wallet.
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Post by JokeDealer on Aug 24, 2017 6:23:31 GMT
I think Patrick's response was very fair. It was actually very similar to my own thoughts that I posted in various threads around the forum. It's nice to know that the franchise isn't necessarily gone for good, but it's still sad. That being said, I think this gives us fans an opportunity. If EA wants to make Mass Effect fresh and relevant again, we should try and help by providing constructive suggestions to do just that. Asking for ME3's ending to change or to make Andromeda non-canon is a non-starter. We need to be realistic and productive, not volatile and obstructive. If we can get an open and honest dialogue with the devs going, regarding what we want and how it could be done, then we might see another Mass Effect sooner, rather than later. With Dragon Age and Anthem coming out, it'll be at least 5+ years until a new Mass Effect would even go into production. By then, Cyberpunk will have come out, and Bioware will realize that they can't compete - so I don't think they would even try. Maybe 2-3 years after Cyberpunk comes out they'll give it a go so as to avoid comparisons. You made an awful lot of assumptions, yet added nothing constructive or useful. I mean, what's your solution? Wait eight years and then have a conversation after the game has been announced? If we start establishing what we want from the series going forward, now, then maybe we can help Bioware make a fresh and relevant Mass Effect. Ignoring that, Cyberpunk 2077 and Mass Effect are both sci-fi in the way that apples and oranges are both fruit. One is cyberpunk and the other is a space opera -- there's far too many differences to note and a market for both. Cyberpunk 2077 will not have space exploration, aliens, or even a similar narrative tone. Yes, it might set some bars for polish and gameplay mechanics, but Cyberpunk 2077 is not going to fill the Mass Effect void. At least, it won't for me -- I'd be happy to be proven wrong though.
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Post by MattMan031 on Aug 24, 2017 6:42:16 GMT
There are things he said that still rub me the wrong way and feels more like he's appeasing those who loved the game and/or those who blame fans.
“I think the game is actually a great game. Yes, we have to acknowledge the fact that there were some things that maybe we could have done better, absolutely, but as a whole, if you go in and you buy the game today with everything that’s in it today, I believe that that’s a game worth buying, personally.”
Well of course the state of the game NOW is better than how it was when it was released - when it got the full burnt of the criticism. Also he claims that the game is worth playing but it's not worth EA/BioWare's to do anything else with SP any more? So I guess it's not worth their money but our mone- OH! I get it now. Maybe if they'd just delay the game a few more months then perhaps the game would've been received better. But no EA wants everyone to get involved with Anthem because we desperately need another MMO style shooter. No matter how interested or exited you are for Anthem I'm pretty sure that canceling SP for Andromeda is gonna hurt it in someway. I personally don't WISH it to fail but I doubt I'd be too happy if it winds up being a success. Also I still find a bit funny how there still pushing in multiplayer - totally not because of microtransactions - because wouldn't that kinda damage any player count? I mean if you love it more power to you but it's only a matter of time when it's gonna die following this news. Hell, I can barley get a full game anyway.
Also this -
"The [second] thing I’ll say is, for Mass Effect as a franchise, that has such a big fanbase, and you know I’ve seen people saying ‘Oh, EA’s not making another Mass Effect’. I see no reason why we shouldn’t come back to Mass Effect. Why not? It’s a spectacular universe, it’s a loved [series], it has a big fanbase, and it’s a game that has done a lot for EA and for BioWare."
Then...why not just make the damn single player content? Just delay Anthem for a few mon- (sigh). You know a lot of people want to blame fans for this game's failure - hehe - but really shouldn't they be more mad at BioWare for listening to the haters then those who loved the game or themselves for not being louder than jaded fans? I mean I didn't outright crucify this game but I'm sure ass hell not gonna blame the fans for this game being as mediocre as it is.
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Post by river82 on Aug 24, 2017 6:52:53 GMT
Someone begging for something to fail, doesn't result in failure. That doesn't even make sense. Apparently you've never heard of a self-fulfilling prophesy. Look, I'm not saying it was doomed to fail, but Griffith has somewhat of a point. More often than not, if you desperately want something to be bad, you'll look for the worst parts in it and focus on those (even if only on a subconscious level). It's exactly the same as people who say that another person ignored a game's flaws because he or she is a massive fanboy/fangirl. I mean, I shouldn't have to explain this because it is basically just bias in action. Most people with a basic education know about biases. Now I'm not saying that it's impossible for somebody to like a game that they were determined to hate, but it's really hard. A game like that needs to blow you away and, admittedly, Andromeda just had too many problems to ignore. That doesn't justify the overtly volatile response it received, but it wasn't the game that many of us hoped it would be. It was pretty good, but, to win back the hearts and minds of fans, it needed to do so much more. I have faith that we'll return to Mass Effect eventually, but I can't help being sad right now. There is very little in that game that was done competently. It was an okay shooter but the exploration was crap, the RPG system was crap, the tactical combat was crap, the writing was dodgy, the characterisation (especially the villain) was dubious. So when the game is mostly shite you don't actually have to look very hard to find things to criticise about it. People who think it was the haters that doomed Andromeda are just making excuses for Bioware's subpar release.
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Played Anthem finally. So... yeah.
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Post by mannyray on Aug 24, 2017 6:57:00 GMT
Apparently you've never heard of a self-fulfilling prophesy. Look, I'm not saying it was doomed to fail, but Griffith has somewhat of a point. More often than not, if you desperately want something to be bad, you'll look for the worst parts in it and focus on those (even if only on a subconscious level). It's exactly the same as people who say that another person ignored a game's flaws because he or she is a massive fanboy/fangirl. I mean, I shouldn't have to explain this because it is basically just bias in action. Most people with a basic education know about biases. Now I'm not saying that it's impossible for somebody to like a game that they were determined to hate, but it's really hard. A game like that needs to blow you away and, admittedly, Andromeda just had too many problems to ignore. That doesn't justify the overtly volatile response it received, but it wasn't the game that many of us hoped it would be. It was pretty good, but, to win back the hearts and minds of fans, it needed to do so much more. I have faith that we'll return to Mass Effect eventually, but I can't help being sad right now. There is very little in that game that was done competently. It was an okay shooter but the exploration was crap, the RPG system was crap, the tactical combat was crap, the writing was dodgy, the characterisation (especially the villain) was dubious. So when the game is mostly shite you don't actually have to look very hard to find things to criticise about it. People who think it was the haters that doomed Andromeda are just making excuses for Bioware's subpar release. The combat was bad only if you were hoping to be able to equip every power in the game at once and exploration in general in this game is considered bad if you have severe adhd. I agree about the writing 100%. If the writing in ME2 was this bad the game would be urinesoaked dogshit, but most here won't feel that way because of the memberberries.
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Post by Deleted on Aug 24, 2017 7:00:49 GMT
I remember when a game being broken meant that it actually could not be played. As opposed to having a few wonky animations that I personally didn't even really notice. Impossibility to finish quests (had to reboot the game...), characters disappearing from screen (had to reboot again), game freezing and crashing (hahah, reboot the game again and again), stuck in a totally black (!) background (this one was weird...guess what ? reboot) etc.etc.etc. how would you call that ? I call it broken game. I'm glad you obviously didn't have 1% of the troubles I had, but yes, cursed players like me who had terrible technical issues with MEA exist, we're not a legend.
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Post by river82 on Aug 24, 2017 7:04:44 GMT
There is very little in that game that was done competently. It was an okay shooter but the exploration was crap, the RPG system was crap, the tactical combat was crap, the writing was dodgy, the characterisation (especially the villain) was dubious. So when the game is mostly shite you don't actually have to look very hard to find things to criticise about it. People who think it was the haters that doomed Andromeda are just making excuses for Bioware's subpar release. The combat was bad only if you were hoping to be able to equip every power in the game at once and exploration in general in this game is considered bad if you have severe adhd. I agree about the writing 100%. If the writing in ME2 was this bad the game would be urinesoaked dogshit, but most here won't feel that way because of the memberberries. The combat was okay, but those looking for TACTICAL combat (which was a staple of Bioware’s earlier games) would have found it lacking. The exploration was dull because the environment was dull and empty, the loot was meh, and it is not exciting to try and look for the one magical path up a mountain in a world that doesn’t suck you in, for cookie cutter side quests, or for loot that isn’t rewarding. The exploration in Skyrim is also not for those with ADHD but it's rewarding because Bethesda knows how to build worlds[1], whereas Bioware knows how to build stories. [1] Although the exploration in Oblivion sucked because of random loot, level scaling, and an empty generic world. They took the backlash on their forums on board and knocked it out of the park with Skyrim ... because shitting things up in Fallout 4.
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Post by colfoley on Aug 24, 2017 7:17:17 GMT
or they decided to try something new. Or they were thinking about making dlc but changed their mind because they don't think it'd be profitable. I just find it weird...this game was such a massive failure that they are...continuing to expand upon its story. Sure not through a single player dlc like we wanted. Probably not with a full game but EA and bioware is clearly putting some resources towards the franchise. They'd already contracted and paid for the other media. They'd be insane not to let them go to print, in an effort to make some money. You know that I like this game. I just don't understand how other fans can doubt that it was not a financial success. I know you like the game. There is no quibble there and I hope I am not coming off as being aggressive. But I do view the data the opposite way. From everything we know, from everything EA has said, I feel it is quite reasonable to conclude that MEA was a financial sucess. But since we aren't getting DLC I also feel it is reasonable to make one of the following conclusions: A. EA is trying something new with the franchise. They want to see if making MP story expansions to SP games is viable, for instance, or things that likely don't cost much to produce but can likely produce a lot of money. B. While the game was profitable EA looking into their crystal ball does not think that DLC will likewise be. C. Its not worth the hastle. With all the business shuffling this year with BioWare and Montreal they just decided to punt.
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JokeDealer
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
XBL Gamertag: JokeDealer
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judgedrakkon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
JokeDealer
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Post by JokeDealer on Aug 24, 2017 7:18:52 GMT
I remember when a game being broken meant that it actually could not be played. As opposed to having a few wonky animations that I personally didn't even really notice. Impossibility to finish quests (had to reboot the game...), characters disappearing from screen (had to reboot again), game freezing and crashing (hahah, reboot the game again and again), stuck in a totally black (!) background (this one was weird...guess what ? reboot) etc.etc.etc. how would you call that ? I call it broken game. I'm glad you obviously didn't have 1% of the troubles I had, but yes, cursed players like me who had terrible technical issues with MEA exist, we're lot a legend. Then, by your arbitrary definition of a broken game, the Witcher 3 is a broken game. I was unable to finish certain sidequests due to enemies falling through the ground or some glitch robbing me of my ability to draw either of my swords. I experienced the bug that erased your gamesave and saw numerous NPC's just pop out of existence in the backgrounds of certain conversations. One of my treasure hunts was permanently incompletable (it is still bugged to this day) and the game would regularly crash on me, usually preceded by a black screen or a loading screen. Yet, somehow, myself and many others think that the Witcher 3 is damn-near a masterpiece of a video game. Funny how that worked out. I don't think people are claiming that Andromeda wasn't buggy or that you're lying. If they are, they shouldn't be because that is simply untrue. However, parading examples of occasional bugs experienced by a small percentage of players and claiming that it's representative of a 20-60 hour game is disingenuous at the very least. I hope we can at least agree on that.
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Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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Post by Sondergaard on Aug 24, 2017 7:25:03 GMT
Criticisms don't ruin a game. The game was doomed to fail on its own merits by being broken on launch day. Wrong. It was doomed to fail from the people who couldn't get over the endings and were begging for it to fail. You just love spouting unjustified crap, don't you? Anything, in fact, to avoid facing the truth.
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mannyray
N3
Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
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Played Anthem finally. So... yeah.
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mannyray
Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by mannyray on Aug 24, 2017 7:30:23 GMT
The combat was bad only if you were hoping to be able to equip every power in the game at once and exploration in general in this game is considered bad if you have severe adhd. I agree about the writing 100%. If the writing in ME2 was this bad the game would be urinesoaked dogshit, but most here won't feel that way because of the memberberries. The combat was okay, but those looking for TACTICAL combat (which was a staple of Bioware’s earlier games) would have found it lacking. The exploration was dull because the environment was dull and empty, the loot was meh, and it is not exciting to try and look for the one magical path up a mountain in a world that doesn’t suck you in, for cookie cutter side quests, or for loot that isn’t rewarding. The exploration in Skyrim is also not for those with ADHD but it's rewarding because Bethesda knows how to build worlds[1], whereas Bioware knows how to build stories. [1] Although the exploration in Oblivion sucked because of random loot, level scaling, and an empty generic world. They took the backlash on their forums on board and knocked it out of the park with Skyrim ... because shitting things up in Fallout 4. Maybe I'm showing my age here but... I don't think that Bioware has done genuinely good *tactical* combat since the days of Baldur's Gate 1/2. We can agree to disagree on that and the issue of how engaging exploration was. I think your statement that Bethesda builds better worlds is spot on. Fallout 4 in spots shit on Fallout lore and there were some grievous plot holes but most of the story may have been written by hacks, but hacks who at least had an ear for dialogue. Fallout 4 is the same type of game as ME:A and it was far better executed in many ways. The combat in ME:2 was pedestrian shooter that was fun because the story gave the player incentive to keep going from characterization to simply wondering what would happen in the next cutscene. ME:3 was better but had similiar issues. I think the combat play in ME:A is the most fluid to date and makes me almost wish for an ME:1 remaster using frostbite.
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