Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Say that you love me
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Post by Conquer Your Dreams on Aug 24, 2017 7:46:12 GMT
And interesting read. So maybe there is still a chance ? www.gamespot.com/articles/ea-boss-says-mass-effect-andromeda-got-too-much-cr/1100-6452822/""I usually don't do this, but this is one of those places where I feel like the game got criticised a little bit more than it deserved," Soderlund told GameReactor. "I think the game is actually a great game. Yes, we have to acknowledge the fact that there were some things that maybe we could have done better, absolutely, but as a whole, if you go in and you buy the game today with everything that's in it today, I believe that that's a game worth buying, personally."" But kind of skeptical and apprehensive of this comment... "Hudson returned to BioWare earlier this year to lead the team at BioWare Edmonton. That studio is working on Anthem, BioWare's new IP that Hudson believes "will redefine interactive entertainment." Seriously OP ? OF COURSE ONE DAY MASS EFFECT WILL COMEBACK. But it will be not today, not tomorrow, not next year or 2020. And it will be not ME as we know, cause BioWare, market, fanbase and expectations are changing. Just let it go. At the moment ME is no more.
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Post by Deleted on Aug 24, 2017 7:50:19 GMT
Personally, I didn't want the game to fail, I desperately wanted the game to be good, especially coming off of the ME3 Endings issue. So when Bioware made tall claims about Andromeda, I naturally went into the new game with a bit of trepidation, but still hoping that they were right and that it would be all they claimed it was. I did find some great things about it, but it became painfully, depressingly clear that the game I was playing was not all that Bioware had promised. It wasn't straight up crap by any means, parts of it were pretty fun, but it suffered from sharing a name with a beloved franchise, and because ME3 had some controversy surrounding it, this game needed to be extra polished to put those nagging doubts to rest.
I think the volatile reception is precisely because people had such high hopes for Andromeda. I think it might be fair to say that Andromeda was crushed by the burden of expectations that Bioware itself had set up with the OT, with the ME3 issues and with the claims they made about MEA. I may be wrong, but I have a hard time believing that the people who criticised Andromeda did it out of malice or hatred. I think they did it out of bitter disappointment with a product they genuinely hoped would be great. It's hard, after all, to be disappointed by something you don't care about.
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Post by Unicephalon 40-D on Aug 24, 2017 7:52:13 GMT
The combat was okay, but those looking for TACTICAL combat (which was a staple of Bioware’s earlier games) would have found it lacking. The exploration was dull because the environment was dull and empty, the loot was meh, and it is not exciting to try and look for the one magical path up a mountain in a world that doesn’t suck you in, for cookie cutter side quests, or for loot that isn’t rewarding. The exploration in Skyrim is also not for those with ADHD but it's rewarding because Bethesda knows how to build worlds[1], whereas Bioware knows how to build stories. [1] Although the exploration in Oblivion sucked because of random loot, level scaling, and an empty generic world. They took the backlash on their forums on board and knocked it out of the park with Skyrim ... because shitting things up in Fallout 4. Maybe I'm showing my age here but... I don't think that Bioware has done genuinely good *tactical* combat since the days of Baldur's Gate 1/2. We can agree to disagree on that and the issue of how engaging exploration was. I think your statement that Bethesda builds better worlds is spot on. Fallout 4 in spots shit on Fallout lore and there were some grievous plot holes but most of the story may have been written by hacks, but hacks who at least had an ear for dialogue. Fallout 4 is the same type of game as ME:A and it was far better executed in many ways. The combat in ME:2 was pedestrian shooter that was fun because the story gave the player incentive to keep going from characterization to simply wondering what would happen in the next cutscene. ME:3 was better but had similiar issues. I think the combat play in ME:A is the most fluid to date and makes me almost wish for an ME:1 remaster using frostbite. Hear hear! ME2 and 3 have all super heavy armor and some opiates taken in fight situations. (No I do not hate them though, they are what they are)
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Post by Deleted on Aug 24, 2017 7:52:19 GMT
Impossibility to finish quests (had to reboot the game...), characters disappearing from screen (had to reboot again), game freezing and crashing (hahah, reboot the game again and again), stuck in a totally black (!) background (this one was weird...guess what ? reboot) etc.etc.etc. how would you call that ? I call it broken game. I'm glad you obviously didn't have 1% of the troubles I had, but yes, cursed players like me who had terrible technical issues with MEA exist, we're lot a legend. Then, by your arbitrary definition of a broken game, the Witcher 3 is a broken game. I was unable to finish certain sidequests due to enemies falling through the ground or some glitch robbing me of my ability to draw either of my swords. I experienced the bug that erased your gamesave and saw numerous NPC's just pop out of existence in the backgrounds of certain conversations. One of my treasure hunts was permanently incompletable (it is still bugged to this day) and the game would regularly crash on me, usually preceded by a black screen or a loading screen. Yet, somehow, myself and many others think that the Witcher 3 is damn-near a masterpiece of a video game. Funny how that worked out. I don't think people are claiming that Andromeda wasn't buggy or that you're lying. If they are, they shouldn't be because that is simply untrue. However, parading examples of occasional bugs experienced by a small percentage of players and claiming that it's representative of a 20-60 hour game is disingenuous at the very least. I hope we can at least agree on that. Arbitrary definition, woh. And sorry to be a "small pourcentage of players", considering all I read here, I'm not sure it's that small you see. I'm playing since a while now, I rarely had troubles with my games like I had with MEA so yes, to me it's broken, I insist. And "occasional bugs" ... what !? At all my playing session, it's "occasional" ? seriously ? I never played the witcher 3, but according to what you say, yes it's damn broken by my "arbitrary definition". I mean, you don't mind playing a game that shouldn't have all those bugs in the first place ? fine, it's your problem and your vision and I respect it, but it's not mine, so please don't lecture me. IMO it's a shame that a game can be sold with enormous glitches like those I and you wrote. Damn, erasing your gamesave, don't tell me you think it's ok to see something happening on a game ? Reminds me of a friend of mine who sold his copy of Skyrim after having the same problem.
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Sondergaard
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Post by Sondergaard on Aug 24, 2017 7:56:33 GMT
Personally, I didn't want the game to fail, I desperately wanted the game to be good, especially coming off of the ME3 Endings issue. So when Bioware made tall claims about Andromeda, I naturally went into the new game with a bit of trepidation, but still hoping that they were right and that it would be all they claimed it was. I did find some great things about it, but it became painfully, depressingly clear that the game I was playing was not all that Bioware had promised. It wasn't straight up crap by any means, parts of it were pretty fun, but it suffered from sharing a name with a beloved franchise, and because ME3 had some controversy surrounding it, this game needed to be extra polished to put those nagging doubts to rest. I think the volatile reception is precisely because people had such high hopes for Andromeda. I think it might be fair to say that Andromeda was crushed by the burden of expectations that Bioware itself had set up with the OT, with the ME3 issues and with the claims they made about MEA. I may be wrong, but I have a hard time believing that the people who criticised Andromeda did it out of malice or hatred. I think they did it out of bitter disappointment with a product they genuinely hoped would be great. It's hard, after all, to be disappointed by something you don't care about. Precisely. Andromeda failed for me because I loved the OT and expected the same quality, not because I was looking for payback.
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Post by Deleted on Aug 24, 2017 7:57:51 GMT
Personally, I didn't want the game to fail, I desperately wanted the game to be good, especially coming off of the ME3 Endings issue. So when Bioware made tall claims about Andromeda, I naturally went into the new game with a bit of trepidation, but still hoping that they were right and that it would be all they claimed it was. I did find some great things about it, but it became painfully, depressingly clear that the game I was playing was not all that Bioware had promised. It wasn't straight up crap by any means, parts of it were pretty fun, but it suffered from sharing a name with a beloved franchise, and because ME3 had some controversy surrounding it, this game needed to be extra polished to put those nagging doubts to rest. I think the volatile reception is precisely because people had such high hopes for Andromeda. I think it might be fair to say that Andromeda was crushed by the burden of expectations that Bioware itself had set up with the OT, with the ME3 issues and with the claims they made about MEA. I may be wrong, but I have a hard time believing that the people who criticised Andromeda did it out of malice or hatred. I think they did it out of bitter disappointment with a product they genuinely hoped would be great. It's hard, after all, to be disappointed by something you don't care about. This. Thank you. I totally feel that way too.
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LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
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Post by LogicGunn on Aug 24, 2017 8:13:27 GMT
Bioware's message tells us that DLC was vetoed in development, not afterwards, and with the Quarian Ark book started before the game was released, the reception to the game is irrelevant.
If it had a fantastic score and was critically acclaimed, maybe they'd have had a rethink. But there isn't a game out there that doesn't have some seriously harsh and often unjustified criticisms, that's a sad reality of the internet. Some people were trolling, other were just too emotional, but the game wasn't in a fit state for release and the things that came up time and again were all justified. If they wanted to continue support and DLC they would, regardless of how "deserved" the criticism was.
I think it's a good game with a lot of wasted potential.
With hindsight, if they were truly proud of Mass Effect Andromeda and 100% committed to it, they would have delayed release early in development by a year or two to make it the best it could be.
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LogicGunn
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
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Post by LogicGunn on Aug 24, 2017 8:19:01 GMT
I think Patrick's response was very fair. It was actually very similar to my own thoughts that I posted in various threads around the forum. It's nice to know that the franchise isn't necessarily gone for good, but it's still sad. That being said, I think this gives us fans an opportunity. If EA wants to make Mass Effect fresh and relevant again, we should try and help by providing constructive suggestions to do just that. Asking for ME3's ending to change or to make Andromeda non-canon is a non-starter. We need to be realistic and productive, not volatile and obstructive. If we can get an open and honest dialogue with the devs going, regarding what we want and how it could be done, then we might see another Mass Effect sooner, rather than later. We literally did. We very specifically told Bioware that we supported the game and what would improve things through every media available. It all culminated in #savethequarians. You can't realistically expect no trolling on the internet. Everyone just has to ignore them.
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JokeDealer
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
XBL Gamertag: JokeDealer
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judgedrakkon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by JokeDealer on Aug 24, 2017 8:31:10 GMT
Then, by your arbitrary definition of a broken game, the Witcher 3 is a broken game. I was unable to finish certain sidequests due to enemies falling through the ground or some glitch robbing me of my ability to draw either of my swords. I experienced the bug that erased your gamesave and saw numerous NPC's just pop out of existence in the backgrounds of certain conversations. One of my treasure hunts was permanently incompletable (it is still bugged to this day) and the game would regularly crash on me, usually preceded by a black screen or a loading screen. Yet, somehow, myself and many others think that the Witcher 3 is damn-near a masterpiece of a video game. Funny how that worked out. I don't think people are claiming that Andromeda wasn't buggy or that you're lying. If they are, they shouldn't be because that is simply untrue. However, parading examples of occasional bugs experienced by a small percentage of players and claiming that it's representative of a 20-60 hour game is disingenuous at the very least. I hope we can at least agree on that. Arbitrary definition, woh. And sorry to be a "small pourcentage of players", considering all I read here, I'm not sure it's that small you see. I'm playing since a while now, I rarely had troubles with my games like I had with MEA so yes, to me it's broken, I insist. And "occasional bugs" ... what !? At all my playing session, it's "occasional" ? seriously ? I never played the witcher 3, but according to what you say, yes it's damn broken by my "arbitrary definition". I mean, you don't mind playing a game that shouldn't have all those bugs in the first place ? fine, it's your problem and your vision and I respect it, but it's not mine, so please don't lecture me. IMO it's a shame that a game can be sold with enormous glitches like those I and you wrote. Damn, erasing your gamesave, don't tell me you think it's ok to see something happening on a game ? Reminds me of a friend of mine who sold his copy of Skyrim after having the same problem. I apologize. That post obviously came across far more abrasive than I intended. I'm not looking to lecture you, but I was looking to question your claims. None of this is intended to be any sort of personal attack. Yes, it's an arbitrary definition by definition. Neither you, nor myself are authorities on gaming, so any definition we create is going to be arbitrary by its very nature. And yes, "a small percentage of players." The people on reddit and this forum are a minority in terms of the total number of people who played Andromeda. If you were to count the total number of users on this forum and the subscribers of the various Bioware-related subreddits, the math would confirm that. There's only around 9,000 people on this forum, but not all of them have played Andromeda or are even active, so those numbers may be lower than estimated. As for "occasional," were these bugs happening 100% of the time you spent playing? Were all of them happening at the same time? If not, occasional is again the correct word to use. Even if it happened reliably 10% or 50% of the time, that is still occasional. I never said they were rare. First of all, don't let my description of bugs dissuade you from ever trying the Witcher 3. It is honestly a wonderful game and there's a reason why so many people bring it up when talking about how RPG's should be made. Second, no game is perfect. I can't think of a single open-world game of a similar scale to Mass Effect Andromeda or the Witcher 3 that didn't have its fair share of bugs, especially at launch. Skyrim has seemingly gotten re-released every year since 2012 and it still has bugs! Now, it's true that I was livid when my gamesave got deleted, but I know that my experience was not representative of the whole. Everywhere I looked, people were saying it was a good game and I wanted to see what everyone was talking about, so I kept going. Patches fixed most of the issues and I now consider it one of the best gaming experiences I've ever had.
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Post by laughingbanana on Aug 24, 2017 8:41:40 GMT
This reminds me of the story of various movie producers blaming Rotten Tomatoes for their movies underperforming.
If your thoughts towards people reacting very strongly towards half-hearted treatment you give towards something that they hold dear to their hearts is "they should stop being too mad!", then you need to self-reflect.
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Post by SofaJockey on Aug 24, 2017 8:43:29 GMT
Hmmm
"got criticised a little bit more than it deserved"
True.
Sadly, when a team scores an 'own goal', they can't legislate how loudly the audience 'boo's'.
Learning:
Release a less buggy game next time.
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Post by isaidlunch on Aug 24, 2017 8:48:24 GMT
Blaming the fans at all really irritates me, especially when it's coming from Bioware/EA. They had 5 years to make the game and they messed up.
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guanxi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on Aug 24, 2017 9:00:31 GMT
Corporate: Not relevant to today's audience English: Didn't make enough money
When he says it's worth buying as it is now, and the criticism as it is stands is unfounded well that's just a tad disingenuous isn't it Mr. S? Go on, why do you think that might be?
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Post by bizantura on Aug 24, 2017 9:29:49 GMT
Putting it very succinctly. MEA, in my opinion, failed due to being too different from the original franchise. It is simply not an RPG.
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Post by Deleted on Aug 24, 2017 9:39:31 GMT
Arbitrary definition, woh. And sorry to be a "small pourcentage of players", considering all I read here, I'm not sure it's that small you see. I'm playing since a while now, I rarely had troubles with my games like I had with MEA so yes, to me it's broken, I insist. And "occasional bugs" ... what !? At all my playing session, it's "occasional" ? seriously ? I never played the witcher 3, but according to what you say, yes it's damn broken by my "arbitrary definition". I mean, you don't mind playing a game that shouldn't have all those bugs in the first place ? fine, it's your problem and your vision and I respect it, but it's not mine, so please don't lecture me. IMO it's a shame that a game can be sold with enormous glitches like those I and you wrote. Damn, erasing your gamesave, don't tell me you think it's ok to see something happening on a game ? Reminds me of a friend of mine who sold his copy of Skyrim after having the same problem. I apologize. That post obviously came across far more abrasive than I intended. I'm not looking to lecture you, but I was looking to question your claims. None of this is intended to be any sort of personal attack. Yes, it's an arbitrary definition by definition. Neither you, nor myself are authorities on gaming, so any definition we create is going to be arbitrary by its very nature. And yes, "a small percentage of players." The people on reddit and this forum are a minority in terms of the total number of people who played Andromeda. If you were to count the total number of users on this forum and the subscribers of the various Bioware-related subreddits, the math would confirm that. There's only around 9,000 people on this forum, but not all of them have played Andromeda or are even active, so those numbers may be lower than estimated. As for "occasional," were these bugs happening 100% of the time you spent playing? Were all of them happening at the same time? If not, occasional is again the correct word to use. Even if it happened reliably 10% or 50% of the time, that is still occasional. I never said they were rare. First of all, don't let my description of bugs dissuade you from ever trying the Witcher 3. It is honestly a wonderful game and there's a reason why so many people bring it up when talking about how RPG's should be made. Second, no game is perfect. I can't think of a single open-world game of a similar scale to Mass Effect Andromeda or the Witcher 3 that didn't have its fair share of bugs, especially at launch. Skyrim has seemingly gotten re-released every year since 2012 and it still has bugs! Now, it's true that I was livid when my gamesave got deleted, but I know that my experience was not representative of the whole. Everywhere I looked, people were saying it was a good game and I wanted to see what everyone was talking about, so I kept going. Patches fixed most of the issues and I now consider it one of the best gaming experiences I've ever had. It's ok I had bugs at each session but not all in the same time (hopefully ! I would have thrown the game by my window). Honestly, after hours, those things got on my nerves, the more I played, the more I was upset... finishing it was (sadly) a relief. After MEA I played Horizon Zero Dawn, it was so wonderful that I nearly cried XD The only (funny) bug I saw was Aloy's feet fusing with the ground 2 or 3 times, that's all. The bugs were not my only trouble, actually @radium made a point with his post, I also was waiting for a lot more. The 100 explorable planets, the terrible choices they promised us, the fact that we were supposed to be the invadors (with all that entails) etc... I don't know I had so many high expectations for this game, considering how much I loved the MET and how BW can be creative. And finally, no crucial choices, 7 planets, only 2 intelligent alien races and everything in Andromeda look so much like what you can find in the Milky way. The game really deceived me and on top of that, those damn glitches ! MEA is not a bad game, but it isn't a masterpiece either. I'm really happy to see that many players really enjoyed it, I'm just sad I didn't as much as I wanted. So at least, avoiding the glitches from the start would have been really nice (who knows, maybe my deception would have been smaller). And anyways, for well-known studios with tone of ressources working on AAA games, big bugs shouldn't exist at the realease. I don't know if I will ever play the witcher 3, I read many good things about it, so maybe in the future. Same goes for Skyrim, you see I actually bought the last version on PS4 even if I know there's still plenty of bugs. I mean, I like to play by myself and forge my own opinion :smiles:
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Post by abaris on Aug 24, 2017 9:43:13 GMT
So did they only listen to the hyperbolic criticism....did they not listen to the fans who liked the game and wanted more. They have Origins, which is mandatory to play the game. So they have solid stats, who's stil playing it, who's uninstalled it and who does MP. So they have a pretty clear picture of how much interest the game still getsu and who has moved on.
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Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
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Post by mannyray on Aug 24, 2017 9:52:31 GMT
This reminds me of the story of various movie producers blaming Rotten Tomatoes for their movies underperforming. If your thoughts towards people reacting very strongly towards half-hearted treatment you give towards something that they hold dear to their hearts is " they should stop being too mad!", then you need to self-reflect. This is a good point about critics, as movies throughout history have often made tons of money even when critically panned or at best they received mixed reviews. The people who champion the word of "professional" game critics in the case of ME:A are often, in my view, the ones who wanted it to fail for a variety of reasons.
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Post by ayenari on Aug 24, 2017 10:11:02 GMT
The combat was okay, but those looking for TACTICAL combat (which was a staple of Bioware’s earlier games) would have found it lacking. The exploration was dull because the environment was dull and empty, the loot was meh, and it is not exciting to try and look for the one magical path up a mountain in a world that doesn’t suck you in, for cookie cutter side quests, or for loot that isn’t rewarding. The exploration in Skyrim is also not for those with ADHD but it's rewarding because Bethesda knows how to build worlds[1], whereas Bioware knows how to build stories. [1] Although the exploration in Oblivion sucked because of random loot, level scaling, and an empty generic world. They took the backlash on their forums on board and knocked it out of the park with Skyrim ... because shitting things up in Fallout 4. Maybe I'm showing my age here but... I don't think that Bioware has done genuinely good *tactical* combat since the days of Baldur's Gate 1/2. We can agree to disagree on that and the issue of how engaging exploration was. I think your statement that Bethesda builds better worlds is spot on. Fallout 4 in spots shit on Fallout lore and there were some grievous plot holes but most of the story may have been written by hacks, but hacks who at least had an ear for dialogue. Fallout 4 is the same type of game as ME:A and it was far better executed in many ways. The combat in ME:2 was pedestrian shooter that was fun because the story gave the player incentive to keep going from characterization to simply wondering what would happen in the next cutscene. ME:3 was better but had similiar issues. I think the combat play in ME:A is the most fluid to date and makes me almost wish for an ME:1 remaster using frostbite. Honestly, I don't really get the people who pine for post PC exclusive bioware as having made great "tactical" rpgs, about the only thing I can see is that they threw out the baby with the bath water instead of fixing what didn't work. Every single "tactical" game they've done with a console release have consistently gotten easier to play than their predecessors. Kotor is a joke in how much character builds matter, ME1 has some pretty insane balance issues with e.g Immunity stacking and crowd control, and DA:O is in general a much simpler game to play than it's spiritual predecessor. Story was always the strength in these games rather than being "tactical". Unless their tactical combat develops in a manner that is actually challenging, id rather they just make their games play fluidly in a third person action game sense.
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Post by guanxi on Aug 24, 2017 10:14:45 GMT
This reminds me of the story of various movie producers blaming Rotten Tomatoes for their movies underperforming. If your thoughts towards people reacting very strongly towards half-hearted treatment you give towards something that they hold dear to their hearts is " they should stop being too mad!", then you need to self-reflect. This is a good point about critics, as movies throughout history have often made tons of money even when critically panned or at best they received mixed reviews. The people who champion the word of "professional" game critics in the case of ME:A are often, in my view, the ones who wanted it to fail for a variety of reasons. Unlike games negative movie reviews only seem to affect unknown IP not existing franchises. Big blockbuster franchise rarely reach above 6 on IMDB and that doesn't effect sales at all because people aren't expecting critically acclaimed masterpieces, just passible mindless fun. The difference with video games is that mediocre is acceptable for movie prices not full AAA retail price: the reality is a score of 7/10 is average for $60+ not 5.
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JokeDealer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by JokeDealer on Aug 24, 2017 10:35:36 GMT
It's ok I had bugs at each session but not all in the same time (hopefully ! I would have thrown the game by my window). Honestly, after hours, those things got on my nerves, the more I played, the more I was upset... finishing it was (sadly) a relief. After MEA I played Horizon Zero Dawn, it was so wonderful that I nearly cried XD The only (funny) bug I saw was Aloy's feet fusing with the ground 2 or 3 times, that's all. The bugs were not my only trouble, actually @radium made a point with his post, I also was waiting for a lot more. The 100 explorable planets, the terrible choices they promised us, the fact that we were supposed to be the invadors (with all that entails) etc... I don't know I had so many high expectations for this game, considering how much I loved the MET and how BW can be creative. And finally, no crucial choices, 7 planets, only 2 intelligent alien races and everything in Andromeda look so much like what you can find in the Milky way. The game really deceived me and on top of that, those damn glitches ! MEA is not a bad game, but it isn't a masterpiece either. I'm really happy to see that many players really enjoyed it, I'm just sad I didn't as much as I wanted. So at least, avoiding the glitches from the start would have been really nice (who knows, maybe my deception would have been smaller). And anyways, for well-known studios with tone of ressources working on AAA games, big bugs shouldn't exist at the realease. I don't know if I will ever play the witcher 3, I read many good things about it, so maybe in the future. Same goes for Skyrim, you see I actually bought the last version on PS4 even if I know there's still plenty of bugs. I mean, I like to play by myself and forge my own opinion :smiles: You see, I encountered next to none of those sorts of glitches. It was a relatively painless experience from start to finish. I honestly had a good time. When I was done with that, I actually went straight into Persona 5, which was a masterpiece in and of itself. That game oddly enough, did not crash or glitch on me once. I was honestly surprised. The big difference for me was that I had high hopes for the game, but not high expectations. I knew that a lot of Andromeda was going to be different, so I tried my best to not have such a rigid definition in mind for what I expected. To be honest, Andromeda felt like a much better version of Mass Effect 1 and I was fine with that. There were some hard choices, in my opinion, but none of them had the same weight as that of those from previous games. And, although it shouldn't have launched with those sorts of bugs, Andromeda was the hardly the first AAA game to release like that. I'm not saying it was okay, but it's happened before with other games. I'm not claiming that Andromeda was perfect, but people were disappointed and angry. There was a lot of emotion behind the initial reaction to Andromeda and I think it prevented us from being both fair and objective in terms of our judgement of it. We got upset and we took it too far. I would definitely try the Witcher 3 sometime, if I were you. It's always better to form your own opinion, but I enjoyed it quite a bit.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Aug 24, 2017 11:13:01 GMT
This game deserved more criticism than it got. To many people with blinders on gave it a free pass. Or they just found it good. I know I did. Even before it was fully patched I could see a little diamond through the bugs.
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LogicGunn
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
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Post by LogicGunn on Aug 24, 2017 11:42:23 GMT
Or they just found it good. I know I did. Even before it was fully patched I could see a little diamond through the bugs. Me too. Valid criticisms, but also a good game. Not mutually exclusive.
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Post by Deleted on Aug 24, 2017 12:08:42 GMT
You see, I encountered next to none of those sorts of glitches. It was a relatively painless experience from start to finish. I honestly had a good time. When I was done with that, I actually went straight into Persona 5, which was a masterpiece in and of itself. That game oddly enough, did not crash or glitch on me once. I was honestly surprised.Persona 5 = played it after HZD and just LOVED IT 100% agreed, omg this masterpiece! Need to play my second playthrough soon. thanks for the discussion, always nice to exchange different point of view PS: I will certainly replay MEA in the future, with all the patches and a totally new character since they added stuff in the CC... I'm wondering if it will change a bit my opinion about the game now that many things are fixed, wait and see...
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Post by Jeremiah12LGeek on Aug 24, 2017 12:35:52 GMT
It's hard to hold out much hope for a franchise when the people behind it blame the audience for its failings, without accepting any responsibility for their role in the problems the game had.
Honestly, I'm not interested in any more Mass Effect games. I don't believe BioWare is prepared to accept responsibility for a game like it.
Regardless of whether EA or BioWare's management is the problem, neither are have been willing to accept any responsibility for their actions for years. I don't believe that will change, but I have stopped caring.
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Post by griffith82 on Aug 24, 2017 12:51:47 GMT
Wrong. It was doomed to fail from the people who couldn't get over the endings and were begging for it to fail. You just love spouting unjustified crap, don't you? Anything, in fact, to avoid facing the truth. Pot meet kettle.
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