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Post by Qolx on Aug 29, 2017 16:41:21 GMT
This is incredible. There is an actual religion forming around the notion that the audience is directly responsible for game development decisions. It is incredible. Fan feedback and criticism are now considered direct input. We have a seat at the decision table; we can choose how a game will be developed. All that and more without pesky inconveniences like paychecks or actual power. We. Are. Rele.Vaunt!
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Post by Jeremiah12LGeek on Aug 29, 2017 16:49:23 GMT
This is incredible. There is an actual religion forming around the notion that the audience is directly responsible for game development decisions. It is incredible. Fan feedback and criticism are now considered direct input. We have a seat at the decision table; we can choose how a game will be developed. All that and more without pesky inconveniences like paychecks or actual power. We. Are. Rele.Vaunt! I'm far more fascinated by the quantum physical ramifications. Screw causality! Forget World Lines! I want a World Dodecahedron!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 29, 2017 17:04:04 GMT
I don't think its just the BioWare community, but I do think the BioWare community is more polarized then others. It seems that it has become a "love it or hate it" type of community and if you disagree with some people instantly you are classified as the other group. Multiple times I have been called blind or ignorant because I don't piss all over Andromeda for I had fun with it. Of course there are problems, I just had fun even with those there.
To me the worst fanbase is Nintendo's for unless you are completely in group think you are part of the problem, I think that has really shown with The Switch when people dared to have a different opinion on Breath of the Wild and at the same time if you liked the Wii-U you were part of the problem.
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Post by ShadowAngel on Aug 29, 2017 17:48:47 GMT
This is incredible. There is an actual religion forming around the notion that the audience is directly responsible for game development decisions. Are you suggesting that the audience is not directly responsible for game development decisions? Because they absolutely are. Why do you think Titanfall 2 had a Single Player campaign? Audience wanted it and complained about the lack of one for Titanfall 1. Why is Call of Duty doing WWII after years of Modern/Futuristic games? Partly due to the success of Battlefield 1, and partly due to the seemingly poor reception of Infinite Warfare. Hell, Bioware even added the ability to save 4 "favorite" profiles based on suggestions and outcry made on this very forum. Then there's the "#makejaalbi" campaign, which ultimately worked and was another example of the audience being directly responsible for a game development decision. I mean, it's pretty irrefutable to say that the audience is a huge factor in these decisions. Not "directly" if my own hands didn't make that game. It's the devs own choice to listen to feedback, we don't point a gun at their head making them do so. This would be indirectly fan influence. i also think there's a difference between picking and choosing what feedback to do and then trying to do everything that you can. Bioware no longer has any creative freedom to them because of this and that'd be their own fault cause now it's an expectation of the fanbase.
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Post by Deleted on Aug 29, 2017 18:06:54 GMT
This is incredible. There is an actual religion forming around the notion that the audience is directly responsible for game development decisions. Are you suggesting that the audience is not directly responsible for game development decisions? Because they absolutely are. Why do you think Titanfall 2 had a Single Player campaign? Audience wanted it and complained about the lack of one for Titanfall 1. Why is Call of Duty doing WWII after years of Modern/Futuristic games? Partly due to the success of Battlefield 1, and partly due to the seemingly poor reception of Infinite Warfare. Hell, Bioware even added the ability to save 4 "favorite" profiles based on suggestions and outcry made on this very forum. Then there's the "#makejaalbi" campaign, which ultimately worked and was another example of the audience being directly responsible for a game development decision. I mean, it's pretty irrefutable to say that the audience is a huge factor in these decisions. It'd be more accurate to say that the audience influences game development decisions. The only people directly responsible for decisions are the people who actually make them. We've seen many examples over the years of BioWare listening to feedback and implementing features as a result. They don't create their games in a vacuum, and have been more responsive than most to their fanbase IME. That said, they also pick and choose which requests they'll act upon. Where different fans request mutually exclusive things, I think they mostly try to go with whatever they feel the majority wants, tempered with their own creative instincts and the kinds of games they want to build.
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Post by maximusarael020 on Aug 29, 2017 19:02:44 GMT
ShadowAngel and @pasquale, I'll agree to your point. It's a bit of a semantic argument as to whether the impact of audience ideas, feedback, etc are directly or indirectly responsible for development decisions. In the end you are both right, it's the developers that make the final decision. I would still say the audience's impact can assuredly be direct, as evidenced by some very specific feedback given in the forums that led to specific changes in the base game ("favorites" for profiles, specifically). But it could be argued that impact was indirect, depending on how you look at it. The overreaching point is, however, that game development does not happen in a vaccum, and that audience influence, in the way of feedback, ideas, and perception has a very real impact on said development.
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Post by ShadowAngel on Aug 29, 2017 19:35:19 GMT
ShadowAngel and @pasquale , I'll agree to your point. It's a bit of a semantic argument as to whether the impact of audience ideas, feedback, etc are directly or indirectly responsible for development decisions. In the end you are both right, it's the developers that make the final decision. I would still say the audience's impact can assuredly be direct, as evidenced by some very specific feedback given in the forums that led to specific changes in the base game ("favorites" for profiles, specifically). But it could be argued that impact was indirect, depending on how you look at it. The overreaching point is, however, that game development does not happen in a vaccum, and that audience influence, in the way of feedback, ideas, and perception has a very real impact on said development. Fan feedback can influence a game but it doesn't mean the developer should take in all ideas. Lets say I want the next game to be less cinematic and more like gears, is it my fault for bringing up the idea or Biowares if they actually act on it? Fans have ideas all the time but it doesn't mean they should actually be acted on unless it's viable for the game and won't cause a stir between the fanbase (jaal going bisexual is a perfect example of not only causing a stir, but taking creative freedom away from the writer that wrote jaal). Feedback also needs to be taken in while still letting the developers retain creative freedom. What point is their to making your game if you're not doing what you want but what everyone else wants? I can say as my own writer and someone who would love to be in the gaming industry that I will never let anyone dictate how I do things, I'll consider things sure, but I will not be told what to do or how to do my own thing. If I ever allowed that then it's time I bow out and go. feedback should be given to improve what's already there rather than entirely changing the concept. Lets go back to my gears reference earlier. Is mass effect really mass effect if it dumps the cinematicS? That be feedback to more likely ignore, but what if I offered ways to improve the cinematicS rather than changing them/removing them? That's more likely to be considered cause at least it goes in hand with what the developers want anyways. Same goes for how a character is set, people could dislike how much of a duck my character is to people, but that's how I intended him to be in the first place, I'm not going to just make him go soft over time just cause people dislike the attitude cause that's what I want out of him. There's plenty of other writers that have your rainbow and sunshine characters if you don't like how I do mine. That's how it should be with bioware, you don't like their style or how set they are on their ways? There's literally hundreds of other developers and games out there for you to try out. backbone is what bioware needs, take a stand vs their fanbase and don't let them get pushed around. Them being so open to everything is why it's their own fault cause they gave the fanbase room to pressure them, and that pressure is now hurting their games and perception on their brand.
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Post by maximusarael020 on Aug 29, 2017 19:45:38 GMT
ShadowAngel and @pasquale , I'll agree to your point. It's a bit of a semantic argument as to whether the impact of audience ideas, feedback, etc are directly or indirectly responsible for development decisions. In the end you are both right, it's the developers that make the final decision. I would still say the audience's impact can assuredly be direct, as evidenced by some very specific feedback given in the forums that led to specific changes in the base game ("favorites" for profiles, specifically). But it could be argued that impact was indirect, depending on how you look at it. The overreaching point is, however, that game development does not happen in a vaccum, and that audience influence, in the way of feedback, ideas, and perception has a very real impact on said development. Fan feedback can influence a game but it doesn't mean the developer should take in all ideas. Lets say I want the next game to be less cinematic and more like gears, is it my fault for bringing up the idea or Biowares if they actually act on it? Fans have ideas all the time but it doesn't mean they should actually be acted on unless it's viable for the game and won't cause a stir between the fanbase (jaal going bisexual is a perfect example of not only causing a stir, but taking creative freedom away from the writer that wrote jaal). Feedback also needs to be taken in while still letting the developers retain creative freedom. What point is their to making your game if you're not doing what you want but what everyone else wants? I can say as my own writer and someone who would love to be in the gaming industry that I will never let anyone dictate how I do things, I'll consider things sure, but I will not be told what to do or how to do my own thing. If I ever allowed that then it's time I bow out and go. feedback should be given to improve what's already there rather than entirely changing the concept. Lets go back to my gears reference earlier. Is mass effect really mass effect if it dumps the cinematicS? That be feedback to more likely ignore, but what if I offered ways to improve the cinematicS rather than changing them/removing them? That's more likely to be considered cause at least it goes in hand with what the developers want anyways. Same goes for how a character is set, people could dislike how much of a duck my character is to people, but that's how I intended him to be in the first place, I'm not going to just make him go soft over time just cause people dislike the attitude cause that's what I want out of him. There's plenty of other writers that have your rainbow and sunshine characters if you don't like how I do mine. That's how it should be with bioware, you don't like their style or how set they are on their ways? There's literally hundreds of other developers and games out there for you to try out. backbone is what bioware needs, take a stand vs their fanbase and don't let them get pushed around. Them being so open to everything is why it's their own fault cause they gave the fanbase room to pressure them, and that pressure is now hurting their games and perception on their brand. Oh I'll 100% agree with you there. I think I said in one of the other threads how Bioware listens to fans too much. Bioware assuredly needs more backbone, like you said. Listening to fans on some things is great, necessary, and beneficial. However when fans control too much, it gets out of hand. The truth is fans are not developers. They don't really know what they want in some circumstances, only what they think they want. And I agree where you say "...you don't like their style or how set they are on their ways? There's literally hundreds of other developers and games out there for you to try out." Well before we actually knew what Andromeda was on the forums, people were talking about what they wanted for ME4. How they wanted it to be a space sim like Elite Dangerous or have some JRPG elemts in it, etc etc. Basically a hodgepodge of different games. And while that sounds all and good, to put your favorite aspects of other games into a new game you are excited for, the game you are excited for loses its identity. We didn't need ME4 to be like Elite Dangerous, because there was already Elite Dangerous. We didn't need it to be like TW3 or Skyrim or Fallout, because if you want to play those types of games then play those games. But if you like Bioware storytelling with great characters and relationships, moral decisions, and good corridor combat, then Mass Effect is what you want. But trying to make Mass Effect something else?
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Post by myalzalean on Aug 29, 2017 20:07:26 GMT
I've seen an alarming trend where honest reviews of everything from video games, movies, and food are being eschewed in favor of whatever will get the reviewer clicks. It's like a competition to see who can post the most scathing review or witty criticism of something to get themselves noticed.
Obviously I can't prove it, but it seems that for every person who was genuinely disappointed by MEA there was someone else who was posting (or worse, re-posting) videos, memes, or negative reviews just to bring attention to themselves.
Unfortunately there are people who spend 10 hours at release playing a game with over 100 hours of content with multiple follow up patches, then repost everything bad they've ever read or heard about the game and claim the game is a 4/10 and somehow that is an honest review.
If people spent more time providing honest opinions based on their own personal experience with something instead of posting click-bait and trying to make themselves the center of attention the internet would be a better place.
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Post by linksocarina on Aug 29, 2017 20:12:13 GMT
I've seen an alarming trend where honest reviews of everything from video games, movies, and food are being eschewed in favor of whatever will get the reviewer clicks. It's like a competition to see who can post the most scathing review or witty criticism of something to get themselves noticed. Obviously I can't prove it, but it seems that for every person who was genuinely disappointed by MEA there was someone else who was posting (or worse, re-posting) videos, memes, or negative reviews just to bring attention to themselves. Unfortunately there are people who spend 10 hours at release playing a game with over 100 hours of content with multiple follow up patches, then repost everything bad they've ever read or heard about the game and claim the game is a 4/10 and somehow that is an honest review. If people spent more time providing honest opinions based on their own personal experience with something instead of posting click-bait and trying to make themselves the center of attention the internet would be a better place. But what is an honest review now?
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FluffyCannibal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: FluffyCannibal
XBL Gamertag: FluffyCannibal
PSN: FluffyCannibal
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Post by FluffyCannibal on Aug 29, 2017 20:20:23 GMT
I've seen an alarming trend where honest reviews of everything from video games, movies, and food are being eschewed in favor of whatever will get the reviewer clicks. It's like a competition to see who can post the most scathing review or witty criticism of something to get themselves noticed. Obviously I can't prove it, but it seems that for every person who was genuinely disappointed by MEA there was someone else who was posting (or worse, re-posting) videos, memes, or negative reviews just to bring attention to themselves. Unfortunately there are people who spend 10 hours at release playing a game with over 100 hours of content with multiple follow up patches, then repost everything bad they've ever read or heard about the game and claim the game is a 4/10 and somehow that is an honest review. If people spent more time providing honest opinions based on their own personal experience with something instead of posting click-bait and trying to make themselves the center of attention the internet would be a better place. Welcome to the world of social media, where people will sell their souls for a few likes. Black Mirror's Nosedive (S3E1) completely scared the shit out of me, because sometimes it feels like that's the way the world will truly go. And, yes, I totally agree with you. I've read a lot complaints of Andromeda, mostly out of curiosity, and so many of them are from people who end up admitting that they didn't buy it - sometimes even people who haven't played it - and are just regurgitating stuff they read online, because
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Post by suikoden on Aug 29, 2017 20:26:04 GMT
I've seen an alarming trend where honest reviews of everything from video games, movies, and food are being eschewed in favor of whatever will get the reviewer clicks. It's like a competition to see who can post the most scathing review or witty criticism of something to get themselves noticed. Obviously I can't prove it, but it seems that for every person who was genuinely disappointed by MEA there was someone else who was posting (or worse, re-posting) videos, memes, or negative reviews just to bring attention to themselves. Unfortunately there are people who spend 10 hours at release playing a game with over 100 hours of content with multiple follow up patches, then repost everything bad they've ever read or heard about the game and claim the game is a 4/10 and somehow that is an honest review. If people spent more time providing honest opinions based on their own personal experience with something instead of posting click-bait and trying to make themselves the center of attention the internet would be a better place. But what is an honest review now? Here's one: www.giantbomb.com/reviews/mass-effect-andromeda-review/1900-762/
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Post by Pounce de León on Aug 29, 2017 20:34:39 GMT
It is incredible. Fan feedback and criticism are now considered direct input. We have a seat at the decision table; we can choose how a game will be developed. All that and more without pesky inconveniences like paychecks or actual power. We. Are. Rele.Vaunt! I'm far more fascinated by the quantum physical ramifications. Screw causality! Forget World Lines! I want a World Dodecahedron! Direct intervention is necessary.
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Post by Pounce de León on Aug 29, 2017 20:35:28 GMT
And none of the developers or publishers involved with those decisions bear responsibility for them, of course. I will convert immediately. Dude, I like some things in my mouth. Bacon. Donuts. Diet Coke. What I DON'T like in my mouth are other people's words. Read what I ACTUALLY said and don't put your dirty words in my mouth. I don't know where they've been. Take steak. Steak is good for you.
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Post by maximusarael020 on Aug 29, 2017 20:52:09 GMT
Dude, I like some things in my mouth. Bacon. Donuts. Diet Coke. What I DON'T like in my mouth are other people's words. Read what I ACTUALLY said and don't put your dirty words in my mouth. I don't know where they've been. Take steak. Steak is good for you. I f***ing LOVE steak. Good choice.
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Post by SofNascimento on Aug 29, 2017 21:14:00 GMT
Most people that dislike Andromeda because it's not nearly as good as the trilogy. It's simple as that.
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Post by Kenny Bania on Aug 30, 2017 9:02:17 GMT
Dude, I like some things in my mouth.
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Post by maximusarael020 on Aug 30, 2017 11:03:48 GMT
Dude, I like some things in my mouth. 1. Great username 2. I said it like that for a reason
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Post by JokeDealer on Aug 31, 2017 7:53:36 GMT
Continuing to express your displeasure is not going to change Mass Effect 3's ending and, as much as you claim otherwise, it doesn't have much to do with Andromeda's story, which never really references any specific details of 3's ending. What? The entire reason we're in Andromeda is because of the ending disaster. Do you think if the endings had made any kind of sense they would have broken the basics of their lore and common sense to relocate to another galaxy? They certainly didn't do it because they thought it was a good idea. That's how badly handled the endings were. And as you're not in charge of the internet I'll continue to point out what's wrong with the endings whenever it comes up (they're appallingly written emo teen fanfic shit that made no narrative sense and deliberately destroyed any chance of a sequel, in case you're in any doubt). I'm speaking almost entirely in terms of Andromeda's narrative, not the reasons for it. If you're trying to say that the setting of Andromeda's story is a direct result of Bioware having no clear plan to make a sequel after the ME3 ending fiasco, then I will concede your point because it's legitimate to say so. I even agree with that. What I am trying to say is, the endings of Mass Effect 3 have no presence or effect in Andromeda's story, which they don't. Yes, there was the Benefactor, but, outside of Papa Ryder and Garson, most of the Andromeda Initiative were unaware of the validity of Shepard's claims about the Reaper threat. Reapers are mentioned, but the endings are irrelevant to this story because of how removed the setting is from the main trilogy. The endings affect the setting, but I would say that their effects begin and end there, especially since Andromeda gives no opportunity to revisit or change the endings. Look, I'm not telling you what to do. You are your own person and you're free to do whatever you want. I may come off as abrasive in a lot of my posts, so I apologize if I made it sound as if I was trying to command you to go against your desires. Regardless, I stand by my statements here and in other threads that I believe that the energy used to complain would be better spent to support other developers and other games, especially when they align more closely with your interests as a gamer. That's an idea that seems like common sense to me, but if you don't agree that's totally fine. It still doesn't change my thoughts on the matter.
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had to be me...someone else might have gotten it wrong.
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Post by Archangel on Aug 31, 2017 11:40:01 GMT
Bioware has the fanbase they cultivated.
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Post by auu on Aug 31, 2017 11:45:38 GMT
Everyone is calling each other snowflakes. It used to be a name that solely referred to the group called SJW that would complain on Tumblr and Twitter about social injustices in entertainment. Now you're called a snowflake if you complain about anything to the wrong person--a person with no empathy to the problem you're complaining about. In that regard, yes, Bioware does have snowflakes because WE'RE all snowflakes. Although I still refer snowflakes as SJWs. I'd say the only instance that particular stands out as the beginning of SJWs, before it became a buzzword, on BSN was when people started debating if Shepard should be gay or not following comments from a dev stating that Shepard was not gay. People were in an uproar about that. I took the dev's side, believing that if the writers deemed him so that was their creative decision, not ours. I do think it was silly now. Not the uproar, for that I still think people were being cry babies, but having a game where you could play as a gay woman but not a gay man. It'd be totally different if you couldn't play as neither, but that wasn't the case. Other than that instance, I haven't seen too many SJWs on BSN, or even here. I admit that I didn't frequent there/here often. I find that most SJW lurk on Tumblr, Twitter, and some on Reddit. The biggest sites with anti-SJW communities I've seen are on Yahoo (despite their content push), YouTube and IGN, the later of which is starting to push back on anti-SJWs by likening anti-SJWs attacking SJWs as witch hunts. The only site I felt the wrath of a SJW was on a forum I used to visit (I tend to avoid Tumblr and Twitter). I was called disgusting, vulgar, a Nazi, and a POS because I made a few arguments why an ONLY female Ghostbusters movie, female Thor wasn't progressive as everyone thinks, and for a post I made clapping back at another user who insisted that the damsel in distress trope in the new Mario game was damaging to women . I stopped visiting that site, and requested a ban so I'd feel less compelled to reply to topics I disagreed to. I think this PC stuff was started by a bunch of morons who took a few communication theory courses in college, and since they could not find work after graduating they decided to share basic teachings of their major on the internet, blowing the collective minds of people easily impressed. This movement, these examples of social injustice in entertainment finally gave everyone who felt some sort of prejudice in their life an easy excuse to why they felt the way they do. It's the Lion King's fault for depicting African's as animals to why people are racists towards blacks; it's Beauty and the Beast's fault for making it so hard for good guys to get the girl, the girl obsessed with fixing the angry beast of a man. It's that song in Aladdin's fault talking about "cutting off your ear if they don't like your face" for why people are Islamophobic. I'll stop there. Unfortunately I'm one of those communication majors, except I graduated 5-years before spotting social injustices in entertainment became the cool thing to do. I used to make post after post on that forum I visited, which ironically enough pushed back (but that's when the site was more active and had a more diverse user-base--now it's a circle jerk). I made a post highlighting Samus stripping at the end of Metroid games to reward players as a social injustice, years before Anita made it hip, and received such a backlash that I was banned. I shared the oh-so-well-known tropes of Disney animated movies, and again was met with hostility. I made a post highlighting all the social injustices in RE4--hell, I wrote a paper on it! People weren't interested in it until youtube personalities, tumblr, and twitter made it easy to digest and shared, and of course more communication students graduating and not finding work. The thing is, I never felt any personal outrage over these topics, I just thought they were interesting observations, but maybe that's because I'm a "white cis male." I know I took a right turn from the topic, but to me, it's an important start for how all this chaos started. I think Bioware fans/BSN was important in someway because Bioware had a continued instance of listening to fans who requested more inclusion. Not only that, but they adjusted ME3's ending because the push back! Something you don't see that often from a corporation. And I'm just going to leave one last thought. I tend to use a children's book to describe my observations of the Internet, or human nature in general. When You Give a Mouse a Cookie, you normalize receiving, and it's expected that you give again, and give more. In this case, for every win a SJW sees, they expect artists and entertainment to all bend to their will. That may or may not be reflective of the community of fans Bioware has created.
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Hrulj
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Post by Hrulj on Sept 4, 2017 10:34:58 GMT
Let's be clear first, this thread isn't directed to insult the true fans of the Mass Effect series. It's about all those "special" folks who are tearing the franchise and BioWare apart by screaming ME3 being a failure just because of it's ending even if the game was a masterpiece, MEA was quite decent yet they treat it as if it's an abomination. About 85% of the ME fanbase never gives BioWare a break and rips their games apart for the smallest issues, they literally want EVERY BW game to average 90+ on Metacritic and get 10's everywhere. Just recently saw IGN's review of Agents of Mayhem, despite the game being buggy and average almost 75% of the comments were urging peeps to support Volition. Never saw anyone doing the same for BioWare. Congratz BW "fans", you've successfully killed an amazing franchise. What's next? Dragon Age? Almost tried burying down a great game like DA:I since they didn't like some of the features or probably NO reason at all just to hate by giving their nonsense excuses like "SJWs", etc. I'm sure this thread will roast me alive for this... I'm gonna give you a crazy suggestion, and I say it knowing how outrageous it is, but hear me out. If 85% of the people hate the direction you're taking the game and franchise then maybe, just maybe change the direction you're headed? Strange concept I know. But it is obvious that to Bioware protecting a racist Indian white hater is far more important than listening to wishes of their fanbase which keeps them afloat. I love Mass Effect. I loved ME1 the most of all, despite its roughness. I loved ME3 for intensity of feelings it can evoke. But the fact stands that Bioware is not listening to their fanbase and is threading the path of SJW libtards who care more about having a trans character than having a good character or story. And for that I am glad if ME franchise dies, or is put on a long hiatus until a developer like Obsidian, or someone alike comes along and puts RPG back into Mass Effect.
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Hrulj
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Post by Hrulj on Sept 4, 2017 10:39:26 GMT
Let's be clear first, this thread isn't directed to insult the true fans of the Mass Effect series. It's about all those "special" folks who are tearing the franchise and BioWare apart by screaming ME3 being a failure just because of it's ending even if the game was a masterpiece, MEA was quite decent yet they treat it as if it's an abomination. About 85% of the ME fanbase never gives BioWare a break and rips their games apart for the smallest issues, they literally want EVERY BW game to average 90+ on Metacritic and get 10's everywhere. Just recently saw IGN's review of Agents of Mayhem, despite the game being buggy and average almost 75% of the comments were urging peeps to support Volition. Never saw anyone doing the same for BioWare. Congratz BW "fans", you've successfully killed an amazing franchise. What's next? Dragon Age? Almost tried burying down a great game like DA:I since they didn't like some of the features or probably NO reason at all just to hate by giving their nonsense excuses like "SJWs", etc. Pretty much, yeah. The most triggered people are NOT the so-called "SJWs" it's more likely the IJWs, the Injustice Social Warriors, (and no, I didn't come with that someone else did), they want the world to good only for them (you know cis-genered white straight men) as far as everyone else is concerned they either don't care (best case) or they want them to die (worst case). No one wants it. We want actual characters instead of agenda pushing. Starting a conversation with "I'm trans" and keeping it up, who does that in real life? What people have you grown around? We want normal behaving people.
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abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Sept 4, 2017 11:31:07 GMT
They took that out right at the start, didn't they? I never had that particular conversation, try as I might. And I did try as hard as I could, to see what all these people were up to. Nothing as it turned out. There was only a very small window where this conversation could have happened.
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Hrulj
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Post by Hrulj on Sept 4, 2017 11:44:32 GMT
They took that out right at the start, didn't they? I never had that particular conversation, try as I might. And I did try as hard as I could, to see what all these people were up to. Nothing as it turned out. There was only a very small window where this conversation could have happened. It shouldn't have happened at all. Period. Agenda pushing has destroyed ME
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