ArabianIGoggles
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Origin: d8lock
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Post by ArabianIGoggles on Aug 27, 2017 2:36:12 GMT
yes. I mean when have i not? You are consistent Colfoley. You're level-headed and you always saw the strengths of Andromeda and understood the weaknesses for what they were... a symptom of a troubled development. Goggles, Colfoley is not an apologist either. Colfoley is a writer and a well-versed student. Andromeda worked for him, like it worked for me at 1.05. I was able to see what Colfoley saw (the second sentence in this response) once the PS4 was fixed. I still saw the flaws and my OCD demanded correction which was never going to happen, except polishing. Once the polishing was done, 1.09 for me at least, is GOTY. BioWare is capable of making a great game and yes, it kicked ass with only 20 months of real development. A lot of the lower-level developers inhabit these forums. I seriously doubt their leads do, but one thing I learned from history with BioWare: Every successive title is better than the last on the current canvas. I'm in Colfoley's camp about Andromeda. It deserved better in my NOT SO HUMBLE opinion. Mass Effect trilogy on Unreal was incredible minus a total of 40 minutes worth of "cringe" or incredibly STUPID handling of the end. Andromeda: Frostbite. Montreal played to its strengths: Combat and Progression. Story telling was a result of the compressed schedule putting bits and pieces from all over the place to make a coherent, plausible story. It didn't always work and no one here on these forums has ever debated that. Sorry Goggles. This old Templar sees wisdom in Colfoley's words. Maybe graphics wise. For what it's worth, I liked Andromeda. Compared to the trilogy however, it doesn't hold a candle, IMO.
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Post by Cyan_Griffonclaw on Aug 27, 2017 2:38:57 GMT
You are consistent Colfoley. You're level-headed and you always saw the strengths of Andromeda and understood the weaknesses for what they were... a symptom of a troubled development. Goggles, Colfoley is not an apologist either. Colfoley is a writer and a well-versed student. Andromeda worked for him, like it worked for me at 1.05. I was able to see what Colfoley saw (the second sentence in this response) once the PS4 was fixed. I still saw the flaws and my OCD demanded correction which was never going to happen, except polishing. Once the polishing was done, 1.09 for me at least, is GOTY. BioWare is capable of making a great game and yes, it kicked ass with only 20 months of real development. A lot of the lower-level developers inhabit these forums. I seriously doubt their leads do, but one thing I learned from history with BioWare: Every successive title is better than the last on the current canvas. I'm in Colfoley's camp about Andromeda. It deserved better in my NOT SO HUMBLE opinion. Mass Effect trilogy on Unreal was incredible minus a total of 40 minutes worth of "cringe" or incredibly STUPID handling of the end. Andromeda: Frostbite. Montreal played to its strengths: Combat and Progression. Story telling was a result of the compressed schedule putting bits and pieces from all over the place to make a coherent, plausible story. It didn't always work and no one here on these forums has ever debated that. Sorry Goggles. This old Templar sees wisdom in Colfoley's words. Maybe graphics wise. For what it's worth, I liked Andromeda. Compared to the trilogy however, it doesn't hold a candle, IMO. And thanks to EA, it will never get the chance it deserved. Sigh... I hear ya Goggles.
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ArabianIGoggles
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Origin: d8lock
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Post by ArabianIGoggles on Aug 27, 2017 2:46:32 GMT
Maybe graphics wise. For what it's worth, I liked Andromeda. Compared to the trilogy however, it doesn't hold a candle, IMO. And thanks to EA, it will never get the chance it deserved. Sigh... I hear ya Goggles. I blame management for the lion's share of problems. Just think about how MEA would have turned out if the majority of development time wasn't squandered. We could have had a complete masterpiece.
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Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Aug 27, 2017 3:04:32 GMT
And thanks to EA, it will never get the chance it deserved. Sigh... I hear ya Goggles. I blame management for the lion's share of problems. Just think about how MEA would have turned out if the majority of development time wasn't squandered. We could have had a complete masterpiece. That's the missed potential I kept mentioning back before Schreier's story talked about Andromeda's development. I understand EA saying, "WTF. Three years and you're just starting now?" And everyone in Edmonton is screaming back, "YES! This is not going out like No Man's Sky." EA chose to give up on the franchise at the point is where my speculation leads me to believe. They were going to milk it dry before they slaughtered it. That's how I see it. If anything, BioWare taught me to believe in: BioWare, the artistic studio that is capable of delivering fine goods. EA has taught me never to pre-order again. Wait it out at least 6 months to see if they cancel it... their word means nothing to me. 10 years my ass. I can't openly support BioWare the way I used to do: with my wallet. It only goes to feed the bloated salaries of that 1% that doesn't give a rat's ass about you or me. They're handling other 1% money and believe me, if it's profitable (and EA is the best at it... too bad they have to be the Sith overlords... two golden poo awards. I nominate them for a third.) they could care less about the fandom. They have bills to pay, cocaine to snort, mistresses needing abortions, etc. Yeah, it's a dim, cynical view. It's just how EA has helped me paint the picture.
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ArabianIGoggles
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Origin: d8lock
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Post by ArabianIGoggles on Aug 27, 2017 3:11:52 GMT
I blame management for the lion's share of problems. Just think about how MEA would have turned out if the majority of development time wasn't squandered. We could have had a complete masterpiece. That's the missed potential I kept mentioning back before Schreier's story talked about Andromeda's development. I understand EA saying, "WTF. Three years and you're just starting now?" And everyone in Edmonton is screaming back, "YES! This is not going out like No Man's Sky." EA chose to give up on the franchise at the point is where my speculation leads me to believe. They were going to milk it dry before they slaughtered it. That's how I see it. If anything, BioWare taught me to believe in: BioWare, the artistic studio that is capable of delivering fine goods. EA has taught me never to pre-order again. Wait it out at least 6 months to see if they cancel it... their word means nothing to me. 10 years my ass. I can't openly support BioWare the way I used to do: with my wallet. It only goes to feed the bloated salaries of that 1% that doesn't give a rat's ass about you or me. They're handling other 1% money and believe me, if it's profitable (and EA is the best at it... too bad they have to be the Sith overlords... two golden poo awards. I nominate them for a third.) they could care less about the fandom. They have bills to pay, cocaine to snort, mistresses needing abortions, etc. Yeah, it's a dim, cynical view. It's just how EA has helped me paint the picture. A typical day at the office for EA is a bunch of dudes in a board room dipping their balls in cocaine.
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Post by colfoley on Aug 27, 2017 7:56:29 GMT
Speaking of which...leave Jersey shore Alone...he's awesome.
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Post by KaiserShep on Aug 27, 2017 9:07:35 GMT
I'd take Vega and EDI over anyone in Adromeda, and I'm no fan of EDI I was a little bummed we never got to see her AI nature discovered and have to deal with a panic on the Citadel because of "a strange unfettered AI" wandering the halls xD The people on the Citadel were too stupid to recognize a geth unit wandering the wards. Doubtful that a mobility assistance mech would fare any worse.
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Post by KaiserShep on Aug 27, 2017 9:08:46 GMT
Speaking of which...leave Jersey shore Alone...he's awesome. I'll always maintain that Vega is one of the best companions in the trilogy, let alone ME3.
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Post by abaris on Aug 27, 2017 10:00:52 GMT
I'll always maintain that Vega is one of the best companions in the trilogy, let alone ME3. I liked him too, after some getting used to. The only problem I had with him was where the hell did you come from? I'm not into their comics, so I didn't know the first thing about him. Still don't. To this day I don't know how he got to know Shepard.
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Post by traks on Aug 27, 2017 10:10:09 GMT
I'll always maintain that Vega is one of the best companions in the trilogy, let alone ME3. I liked him too, after some getting used to. The only problem I had with him was where the hell did you come from? I'm not into their comics, so I didn't know the first thing about him. Still don't. To this day I don't know how he got to know Shepard. First assigned to guard him before the trial, then assigned to the Normandy (which is under Alliance order). It's pretty clear in the game, isn't it?
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Post by griffith82 on Aug 27, 2017 13:10:14 GMT
Speaking of which...leave Jersey shore Alone...he's awesome. I'll always maintain that Vega is one of the best companions in the trilogy, let alone ME3. Yeah I liked him. That "boxing match was hilarious as was the reaction when it was shown in a trailer with femshep. "He hit a girl" was spouted many times.
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Post by Jeremiah12LGeek on Aug 27, 2017 13:49:36 GMT
Possibly, but not in the way the audience would want.
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Post by Steelcan on Aug 27, 2017 14:03:23 GMT
I was a little bummed we never got to see her AI nature discovered and have to deal with a panic on the Citadel because of "a strange unfettered AI" wandering the halls xD The people on the Citadel were too stupid to recognize a geth unit wandering the wards. Doubtful that a mobility assistance mech would fare any worse. I mean that was a clear case of suspension of disbelief coming from the writers
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Post by alanc9 on Aug 27, 2017 15:26:41 GMT
Sure, but once they've played the joke, they can't unplay it.
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Post by cloud9 on Oct 8, 2017 10:54:49 GMT
Going forward, will Bioware and EA actually learn from the shortcomings of MEA or will they just ignore all critisms and blame the internet? I was always under the assumption that the failure of MEA would be a wakeup call to EA and Bioware but I no longer believe that. Going by the boss of EA, it seems that they are doubling down on the idea that nothing was wrong with the game and essentially blaming the media/gamers for the failure of the game. Yes, there was a population of people who was just looking for that moment tp pounce on Bioware and MEA was red meat. But that still does not take away the fact that many people simply just did not like the game. Take GamerMD for example, she has always been a Bioware fangirl and very supportive of them, but even she said she didnt enjoy the game. So to make this seem like it was internet haters who brought down MEA, perhaps EA and Bioware needs to look at themselves in the mirror and analyse what they could have done better rather than using the internet as a scapegoat. So what do you think EA and Bioware will/do about the failure of MEA and how should that effect any future games like DA4? I don't think so but I hope they do learn from their screw-ups. It would be stupid of them not to learn from their mistakes, and you would think that they would do better and improve from their mistakes, but unfortunately they refuse to and NOT listening to fans and ignoring criticism is what got them in trouble in the first place.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Oct 9, 2017 1:31:38 GMT
yes. I mean when have i not? You are consistent Colfoley. You're level-headed and you always saw the strengths of Andromeda and understood the weaknesses for what they were... a symptom of a troubled development. Goggles, Colfoley is not an apologist either. Colfoley is a writer and a well-versed student. Andromeda worked for him, like it worked for me at 1.05. I was able to see what Colfoley saw (the second sentence in this response) once the PS4 was fixed. I still saw the flaws and my OCD demanded correction which was never going to happen, except polishing. Once the polishing was done, 1.09 for me at least, is GOTY. BioWare is capable of making a great game and yes, it kicked ass with only 20 months of real development. A lot of the lower-level developers inhabit these forums. I seriously doubt their leads do, but one thing I learned from history with BioWare: Every successive title is better than the last on the current canvas. I'm in Colfoley's camp about Andromeda. It deserved better in my NOT SO HUMBLE opinion. Mass Effect trilogy on Unreal was incredible minus a total of 40 minutes worth of "cringe" or incredibly STUPID handling of the end. Andromeda: Frostbite. Montreal played to its strengths: Combat and Progression. Story telling was a result of the compressed schedule putting bits and pieces from all over the place to make a coherent, plausible story. It didn't always work and no one here on these forums has ever debated that. Sorry Goggles. This old Templar sees wisdom in Colfoley's words. The same here. I had a lot more fun with ME:A than I did with MET (and FTR I had a lot of fun with MET) but when I replayed it earlier this year it was tiresome as hell playing the first 3 games again especially ME1 and it has not aged well at all. All of the characters are just talking codex entries, Saren as a villain sucks, the worlds are empty lifeless and boring, the reuse of locations are more annoying than DA2, (and at least DA2 had a reason for the caves, mines, and sewers looking the same and that is: it's set in the same place over 7-10 years and those places rarely change a lot in that amount of time so they are supposed to look the same, only the inside of the houses are the only the thing where the reuse doesn't work, but what is the excuse of every base, colony, mine, and planet looking the same in ME1) the animations are laughable bad, the graphics take forever to load, to point where whole cutscenes look like colored blobs shooting at other colored blobs, the framerate constantly drops or pops. Anyone who says that ME1 is better than ME:A needs to take off the nostalgia googles.
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Post by vallixas on Oct 9, 2017 9:11:43 GMT
ME3 had ... much better companions The Sexbot and Jersey Shore? Really? Both far better characters than any in Andromeda for sure. James was better than both Liam and Jacob. Kaidan was always the ''normal guy'' with barely any development but i'd even take his character in ME3 over Liam's nonsensical drivel. Words cannot even describe how bad the companions were in Andromeda and how disapointed I was with them. So bad that even a small studio with a small budget and a terribly polished game was able to make more likable companions than Andromeda. Amelia Reach and Andrew from The Technomancer were x10 better than Liam or......damn I forgot the biotic chicks name lol. Haven't thought of Andromeda for a while. And no anyone saying Andromeda is better than ME1 needs to take the Andromeda goggles off. The only thing it has over the original is combat. Everything else it trails far behind. The villain sucks, the companions suck even more. There is not a single exchange of dialogue in the game that even begins to compare with that of conversations with Harbinger or Saren. The ability to customize companions, gone completely. Still couldn't manage to outdo the original citadel after all these years. What was the plot exactly? Tali alone in ME1 has more development than the entirety of the cast in Andromeda. Yeah sure, there were lots of reused assets in the mako missions. And? Andromeda literally gave us multiple empty locations with just a slight alteration in terrain but overall same damn outcome. They did say they wanted to recapture the magic of ME1 and congratulations to them, they recreated the Mako missions and changed....very little lol.
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Post by Superhik on Oct 9, 2017 11:04:58 GMT
The lore, world and the setting is still light years ahead, in comparison. In time of release, it was a pretty "wow" game for a lot of people: brand new sci fi IP, cinematic dialogue, visuals and aestethics, OST, etc.
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Post by Deleted on Oct 9, 2017 11:06:50 GMT
The Sexbot and Jersey Shore? Really? Both far better characters than any in Andromeda for sure. James was better than both Liam and Jacob. Kaidan was always the ''normal guy'' with barely any development but i'd even take his character in ME3 over Liam's nonsensical drivel. Words cannot even describe how bad the companions were in Andromeda and how disapointed I was with them. So bad that even a small studio with a small budget and a terribly polished game was able to make more likable companions than Andromeda. Amelia Reach and Andrew from The Technomancer were x10 better than Liam or......damn I forgot the biotic chicks name lol. Haven't thought of Andromeda for a while. And no anyone saying Andromeda is better than ME1 needs to take the Andromeda goggles off. The only thing it has over the original is combat. Everything else it trails far behind. The villain sucks, the companions suck even more. The ability to customize companions, gone completely. Still couldn't manage to outdo the original citadel after all these years. What was the plot exactly? Tali alone in ME1 has more development than the entirety of the cast in Andromeda. Yeah sure, there were lots of reused assets in the mako missions. And? Andromeda literally gave us multiple empty locations with just a slight alteration in terrain but overall same damn outcome. They did say they wanted to recapture the magic of ME1 and congratulations to them, they recreated the Mako missions and changed....very little lol. Just how did Tali develop at all during ME1?... You get precisely one conversation with her on the Normandy telling you about her dad. The rest is a Quarian culture infodump completely devoid of any character development. Then you get a short conversation telling you she wants the geth data and final conversation thanking you for bringing her along. That, FYI, is NOT character development. It's similar with Wrex (althrough he does have some reaction to acquiring his family's armor and to the genophage cure on Virmire that might be considered some minor character development). It's similar with Garrus, who has a first conversation complaining to you about his dad and C-Sec rules... largely an info-dump on C-Sec, a second that just tells you about Dr. Saleon, and a third thanking you (which is where his character development ends). Anyone who say ME1 is so great for character development really needs to take their blinders off. There is very little character development that goes on during that game... simply because there are very few conversations in the game that are not just info-dumps. For the characters that do make into ME2... that is where their character development takes place. When comparing just ME:A to just ME1... ME:A has more character development for any of the squad than ME1 does for any of the squad... including the two main squad mates Ashley and Kaidan (one of which dies and ceases character development). For example... Drack changes his whole perspective on his aging process, reshapes his relationship with his grand-daughter Kesh to include a grandson-in-law and later - great-grandchildren. Jaal adapts to living within an alien culture and reassess his position in the resistance and reshapes the whole foundation of his "religious" beliefs in the process. Kallo reassess his whole outlook on adapting the Tempest to its new environment and learns to work with a co-worker who operates in a manner very different from his own. Vetra reshapes her whole relationship with her sister... becoming less of a "mother" figure in the process, giving Sid more freedom and finding more freedom for herself as well. You can also shape that relationship a little differently by selecting different options and/or by just not doing her LM. There are lots of place where ME:A undeniably has more character development going on than ME1.
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Post by vallixas on Oct 9, 2017 11:29:39 GMT
The lore, world and the setting is still light years ahead, in comparison. In time of release, it was a pretty "wow" game for a lot of people: brand new sci fi IP, cinematic dialogue, visuals and aestethics, OST, etc. Precisely. @upupawayredux2 N2 And those ''info dumps'' were x10 more interesting than any of the ''character development'' (I didn't notice any) that you claim ME;A had despite most of that so called development also being info dumps or relationship specific development, and terrible ones at that. Unlike Tali, who gave us very much appreciated lore info dumps Cora and Liam, utterly useless info about their boring past. ME1 may have had a lot of info dumps, but it was a planned trilogy and they were setting up the lore. Lets see, Liam was a cop who left his family. That's his entire development. Kaidan in fact has more backstory than that, and he's the most boring lol. After this grand revelation. He spends the rest of the game being a tool and shirtless. His loyalty quest? progressed nothing more about his character other than showing him to be even more of a fool than initially thought. Cora is a space weeb, who spends almost every conversation reassuring you of her status as a space weeb. She's supposedly quite tilted at your new position, but she forgets about that after some quick flirtation lol. Heh conflict in Andromeda between characters almost non-existent. Conflict in ME1 = Stand off at gunpoint between two mates over the future of one's race. Conflict in Andromeda = ................... Jaal, is really your strongest case here. The counterfeit Javik. The entire introduction of his race was a misfire and fails to stand as strong as the races introduced in the original trilogy.
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Post by Deleted on Oct 9, 2017 12:06:33 GMT
The lore, world and the setting is still light years ahead, in comparison. In time of release, it was a pretty "wow" game for a lot of people: brand new sci fi IP, cinematic dialogue, visuals and aestethics, OST, etc. Precisely. @upupawayredux2 N2 And those ''info dumps'' were x10 more interesting than any of the ''character development'' (I didn't notice any) that you claim ME;A had despite most of that so called development also being info dumps or relationship specific development, and terrible ones at that. Unlike Tali, who gave us very much appreciated lore info dumps Cora and Liam, utterly useless info about their boring past. ME1 may have had a lot of info dumps, but it was a planned trilogy and they were setting up the lore. Lets see, Liam was a cop who left his family. That's his entire development. Kaidan in fact has more backstory than that, and he's the most boring lol. After this grand revelation. He spends the rest of the game being a tool and shirtless. His loyalty quest? progressed nothing more about his character other than showing him to be even more of a fool than initially thought. Cora is a space weeb, who spends almost every conversation reassuring you of her status as a space weeb. She's supposedly quite tilted at your new position, but she forgets about that after some quick flirtation lol. Heh conflict in Andromeda between characters almost non-existent. Conflict in ME1 = Stand off at gunpoint between two mates over the future of one's race. Conflict in Andromeda = ................... Jaal, is really your strongest case here. The counterfeit Javik. The entire introduction of his race was a misfire and fails to stand as strong as the races introduced in the original trilogy. You really want Cora and Liam to give you an info dump about human culture on Earth? Your statement was precisely about character development and now you're backtracking talking about the relative "interest" of info dumps. What interests you vs. I is merely a difference of opinion. You also stated that the comparative character development of Tali in ME1 was equal to ALL the character development in ME:A combined (not just Liam and Cora) and now you're effectively backtracking as well. I countered your claim... there is more character development in MEA than Tali has in ME1... That is undeniable and you're the one who needs to take the blinders off and stop introducing false strawmen just to support your personal dislike for ME:A. You can dislike ME:A, I don't care whether you do or don't. What you're claiming to support/justify that is blatantly false. Fin.
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Post by vallixas on Oct 9, 2017 12:31:44 GMT
Precisely. @upupawayredux2 N2 And those ''info dumps'' were x10 more interesting than any of the ''character development'' (I didn't notice any) that you claim ME;A had despite most of that so called development also being info dumps or relationship specific development, and terrible ones at that. Unlike Tali, who gave us very much appreciated lore info dumps Cora and Liam, utterly useless info about their boring past. ME1 may have had a lot of info dumps, but it was a planned trilogy and they were setting up the lore. Lets see, Liam was a cop who left his family. That's his entire development. Kaidan in fact has more backstory than that, and he's the most boring lol. After this grand revelation. He spends the rest of the game being a tool and shirtless. His loyalty quest? progressed nothing more about his character other than showing him to be even more of a fool than initially thought. Cora is a space weeb, who spends almost every conversation reassuring you of her status as a space weeb. She's supposedly quite tilted at your new position, but she forgets about that after some quick flirtation lol. Heh conflict in Andromeda between characters almost non-existent. Conflict in ME1 = Stand off at gunpoint between two mates over the future of one's race. Conflict in Andromeda = ................... Jaal, is really your strongest case here. The counterfeit Javik. The entire introduction of his race was a misfire and fails to stand as strong as the races introduced in the original trilogy. You really want Cora and Liam to give you an info dump about human culture on Earth? Your statement was precisely about character development and now you're backtracking talking about the relative "interest" of info dumps. What interests you vs. I is merely a difference of opinion. You also stated that the comparative character development of Tali in ME1 was equal to ALL the character development in ME:A combined (not just Liam and Cora) and now you're effectively backtracking as well. I countered your claim... there is more character development in MEA than Tali has in ME1... That is undeniable and you're the one who needs to take the blinders off and stop introducing false strawmen just to support your personal dislike for ME:A. You can dislike ME:A, I don't care whether you do or don't. What you're claiming to support/justify that is blatantly false. Fin. No I want them to give me something more than a character who thrives only on their trope. My statement was about character development of the companions. The fact that you even had to bring in non companions like Kallo says everything about how weak your options already were. If you want to make non-follower characters a factor we could make a case for some of the strongest non-follower crew members in ME. You've countered nothing, you've given me what I already described relationship hogwash for the most part most of which given more depth in your own description than what's actually in-game. True character development is Liara shifting from a shy and curious introvert into a brave, stoic, strong and quite cold leader.
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Post by Deleted on Oct 9, 2017 20:00:36 GMT
You really want Cora and Liam to give you an info dump about human culture on Earth? Your statement was precisely about character development and now you're backtracking talking about the relative "interest" of info dumps. What interests you vs. I is merely a difference of opinion. You also stated that the comparative character development of Tali in ME1 was equal to ALL the character development in ME:A combined (not just Liam and Cora) and now you're effectively backtracking as well. I countered your claim... there is more character development in MEA than Tali has in ME1... That is undeniable and you're the one who needs to take the blinders off and stop introducing false strawmen just to support your personal dislike for ME:A. You can dislike ME:A, I don't care whether you do or don't. What you're claiming to support/justify that is blatantly false. Fin. No I want them to give me something more than a character who thrives only on their trope. My statement was about character development of the companions. The fact that you even had to bring in non companions like Kallo says everything about how weak your options already were. If you want to make non-follower characters a factor we could make a case for some of the strongest non-follower crew members in ME. You've countered nothing, you've given me what I already described relationship hogwash for the most part most of which given more depth in your own description than what's actually in-game. True character development is Liara shifting from a shy and curious introvert into a brave, stoic, strong and quite cold leader. So now companions is restricted to squad mates... and no, I did not have to bring in Kallo to disprove your statement regarding Tali's character development vs. every companion in ME:A combined since Drack alone exceeds her character development in ME1. Tali had 0 character development in ME1. Her entire suite of dialogue amounts to an encyclopedia of quarian culture... any of which is easily replaced by a codex entry. Her character in no way changes during the entire ME1 game. Her character development occurs in ME2. Liara's character development also occurs in ME2... and it's even only in a DLC. ME:A is only the first game. It has more character development than ME1 and much more potential for further development in future games... without totally upheaving and throwing away their old character (as what was really done with Liara in ME2... and that, my friend, was a very common BSN complaint about the writing of Liara... so it's not just me who has said that.)
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Post by colfoley on Oct 9, 2017 20:05:52 GMT
At the risk of potentially repeating myself: does a bear shit in the woods? Bioware always learns from their mistakes.
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Post by Andrew Lucas on Oct 9, 2017 20:20:51 GMT
We can see that with the same type of MMO -fetch "side quests" featured in MEA that were heavily criticized in DAI. They sure do.
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