House Targaryen
N5
The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: gscott7833
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House Targaryen
The night is dark and full of terrors, but the fire burns them all away.
4,535
August 2016
thehound
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
gscott7833
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Post by House Targaryen on Sept 8, 2017 3:52:48 GMT
Problem with DAI is I look up at the sky and the clouds aren't moving. Look up in Fallout 4 and they're moving. Little nit pick things like that I notice. Killing my immersion, man!
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papacharlie9
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Post by PapaCharlie9 on Sept 9, 2017 4:20:13 GMT
Problem with DAI is I look up at the sky and the clouds aren't moving. Look up in Fallout 4 and they're moving. Little nit pick things like that I notice. Killing my immersion, man! That works both ways, though. I emerge from a vault crawl into a bright, sunny morning. Then I fast travel back to base. POOF, it's the dead of night! WTF?? And you don't even have to fast travel. Just take a leisurely walk in any direction and you can see the shadows tick around like the seconds hand of a grandfather clock and before you're halfway to the quest marker, you've gone through a day and a night cycle and you're back to morning. Which gives me an idea: why not base the rate of day/night cycle on what I'm doing? If I'm fighting a bunch of bandits or talking to some NPC for a quest, slow the cycle way the fuck down. When I'm traversing the landscape, particularly on a mount or vehicle, speed it way up. I wouldn't mind seeing the sun chase the moon across the sky a few times if I'm trotting along on my mount. It would stylistically represent the passage of uneventful time in a very cinematic way.
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Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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sondergaard
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Post by Sondergaard on Sept 9, 2017 16:23:43 GMT
I thought DA:I's open world was ok but not stellar. Didn't stop me enjoying the game as the characters were great. Even during the first playthrough it was easy enough to differentiate between important stuff and sidequests. Doesn't excuse the poor quality of many of them but I didn't find it a big deal. Couldn't stand ME:A but that had precisely nothing to do with the fact it was open world. I'm yet to play TW3 but it's on my list. I don't see how it can live up to the hype to be honest. Wherever I go there's someone saying how it's the best thing ever to happen to gaming and open world games specifically. I'll keep an open mind.
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Post by tacsear on Sept 9, 2017 18:42:19 GMT
I'm yet to play TW3 but it's on my list. I don't see how it can live up to the hype to be honest. I was innocent and pure like you once. Now TW3 ruined my gaming exprience by being so damn good. I cannot enjoy other games as much as I did back then.
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papacharlie9
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Post by PapaCharlie9 on Sept 9, 2017 19:47:05 GMT
I'm yet to play TW3 but it's on my list. I don't see how it can live up to the hype to be honest. Wherever I go there's someone saying how it's the best thing ever to happen to gaming and open world games specifically. I'll keep an open mind. Did you play TW2? If you didn't and you play games mainly for story, I'd recommend playing TW2 first, since TW3 has some significant callbacks that assume you know the story of TW2, or at least the books. That said, you can enjoy TW3 standalone, it just means some of the tension and references in some NPC dialogue won't have any context. Plus, TW2 is an excellent game -- hinting at the greatness of gameplay that would be TW3, but not quite there yet. Also, a tip I wish someone had told me when I played TW3: once you get to the main map, the recommended levels of side-quests are overstated. For example, I was level 4 when I got to the main map section, but all of the side-quests available, of which there were dozens, were 6+, and many were double digits! It was very disheartening. But it turns out that as a level 4, you can take on a level 6 contract without that much trouble, on Normal anyway. Or, you could just beeline the main quest.
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Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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Post by Sondergaard on Sept 10, 2017 16:19:11 GMT
I'm yet to play TW3 but it's on my list. I don't see how it can live up to the hype to be honest. Wherever I go there's someone saying how it's the best thing ever to happen to gaming and open world games specifically. I'll keep an open mind. Did you play TW2? If you didn't and you play games mainly for story, I'd recommend playing TW2 first, since TW3 has some significant callbacks that assume you know the story of TW2, or at least the books. That said, you can enjoy TW3 standalone, it just means some of the tension and references in some NPC dialogue won't have any context. Plus, TW2 is an excellent game -- hinting at the greatness of gameplay that would be TW3, but not quite there yet. Also, a tip I wish someone had told me when I played TW3: once you get to the main map, the recommended levels of side-quests are overstated. For example, I was level 4 when I got to the main map section, but all of the side-quests available, of which there were dozens, were 6+, and many were double digits! It was very disheartening. But it turns out that as a level 4, you can take on a level 6 contract without that much trouble, on Normal anyway. Or, you could just beeline the main quest. Thanks for reminding me that I've actually got TW2 on my shelf unplayed. I've avoided any spoilers so wasn't even sure if the two were directly connected rather than two stories set in the same world. I shall take your advice and play them in the right order. I'm the first to roll my eyes when someone says they've played ME2 but not ME1 so I have no idea what I was thinking.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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vansinn
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Post by VanSinn on Sept 10, 2017 20:03:39 GMT
I apologize in advance if this comes out antagonistic or snarky. Neither is meant. What's the fascination with day/night cycles? In my mind, neither really add much to a story driven RPG experience. If you're looking at environment driven RPG's, like Fallout or TES, then they make sense, but Bioware's never done a game with day/night cycles, and none have suffered for it. I mean, it'd be cool and all to have one, but it really doesn't do much to help drive the story forward, and it's an investment in time and resources I'd rather see placed elsewhere, like better side quest structure and story missions. KotOR had some pretty large "open" zones, similar to ME:A (although ME:A's were larger and emptier, with a few too many "filler for the sake of filler" sidequests) and it was just fine without a day/night cycle. Just an honest question. They did have actual day night cycles along with the passage of time in Baldur's Gate games. It impacted when you see certain merchants, what monsters were roaming around, and how fast you fatigued and needed to camp to rest. Some dialogues also only happened when it was a day time or nighttime. Actually, the first time I played a game that did not have time passage, was NWN2, and it felt strange, like how come it is always a sunset whenever I go to this area? I don't miss it, but I kindda see how others would care. My responce does not change, linear and hub games are my preference. My biggest problem with Inquisition is convoluted pathfinding and too much pointless and boring walking around. I would love to see the return of smaller campfire areas or talking to your crew whenever. Well, consider me corrected! It's been long enough since I played BG that I'd forgotten there was a day/night cycle. In that case, I'll amend my previous comment. I think day/night cycles CAN add something to an open world-ish type of game, but IMO aren't really needed. To me, they make sense in the Bethesda style of games, and I'd be quite put out if Fallout/TES games didn't have them, since in many ways those games are largely environment "driven" games. The world you explore and quest in is a "character" in and of itself. Bioware games, at least since KotOR, are much more companion/character based, and the worlds are just backdrops. Those backdrops certainly wouldn't hurt being fleshed out more, and I would absolutely not complain if day/night cycles were added. But when I play a Bioware game, I'm not really concerning myself with the environment we adventure in so much as who we're adventuring with, if that makes any sense. Thanks for bringing the BG d/n cycles to my attention, though. As far as linear goes, I'm not a fan of games on rails. I like having some ability to explore an environment that isn't directly tied to a main or side quest. DAI and MEA did a fairly decent job, in my opinion, with keeping the zones large enough to explore, but not so large that you got lost in 'em, although DAI was a little too large for my tastes. Any future Bioware game would be served with slightly smaller (maybe 75% the size) zones with some more fleshed out hubs. The campfire areas though, ME:A did a good job of that with the Tempest, in my opinion. DAI could have used more of that kind of thing. Haven and Skyhold were too large with the companions spread too far out for that kind of "feel."
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Post by Deleted on Sept 11, 2017 12:47:40 GMT
They did have actual day night cycles along with the passage of time in Baldur's Gate games. It impacted when you see certain merchants, what monsters were roaming around, and how fast you fatigued and needed to camp to rest. Some dialogues also only happened when it was a day time or nighttime. Actually, the first time I played a game that did not have time passage, was NWN2, and it felt strange, like how come it is always a sunset whenever I go to this area? I don't miss it, but I kindda see how others would care. My responce does not change, linear and hub games are my preference. My biggest problem with Inquisition is convoluted pathfinding and too much pointless and boring walking around. I would love to see the return of smaller campfire areas or talking to your crew whenever. Well, consider me corrected! It's been long enough since I played BG that I'd forgotten there was a day/night cycle. In that case, I'll amend my previous comment. I think day/night cycles CAN add something to an open world-ish type of game, but IMO aren't really needed. To me, they make sense in the Bethesda style of games, and I'd be quite put out if Fallout/TES games didn't have them, since in many ways those games are largely environment "driven" games. The world you explore and quest in is a "character" in and of itself. Bioware games, at least since KotOR, are much more companion/character based, and the worlds are just backdrops. Those backdrops certainly wouldn't hurt being fleshed out more, and I would absolutely not complain if day/night cycles were added. But when I play a Bioware game, I'm not really concerning myself with the environment we adventure in so much as who we're adventuring with, if that makes any sense. Thanks for bringing the BG d/n cycles to my attention, though. As far as linear goes, I'm not a fan of games on rails. I like having some ability to explore an environment that isn't directly tied to a main or side quest. DAI and MEA did a fairly decent job, in my opinion, with keeping the zones large enough to explore, but not so large that you got lost in 'em, although DAI was a little too large for my tastes. Any future Bioware game would be served with slightly smaller (maybe 75% the size) zones with some more fleshed out hubs. The campfire areas though, ME:A did a good job of that with the Tempest, in my opinion. DAI could have used more of that kind of thing. Haven and Skyhold were too large with the companions spread too far out for that kind of "feel." I am in complete agreement with you pretty much, though DA3 version of the OW pushes too much frustration buttons for me. Any other game by Bio was fine.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Iakus
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iakus
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Post by Iakus on Sept 11, 2017 19:16:33 GMT
A mix of linear and large hub worlds
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Post by Deleted on Sept 11, 2017 20:21:50 GMT
Linear? LMAO, I believe.
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