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Post by Andrew Lucas on Aug 28, 2017 20:59:21 GMT
That's just silly. Especially when "haters" represent the majority, going by EA's tabulation of this new metric, otherwise thered have been DLC. This is a good thing - if EA starts making games with player sentiment in mind, we'll ideally get better games. It sounds like they learned their lesson from Andromeda. I want concrete evidence you are the majority, rather than just a minority who manages to screech and moan loudly enough that you mute everyone else. The fact you see ruining a game for tons of people who like as a good thing just shows how you a disgusting piece of scum of a human being. And who are you to say people are minority? You are no one. It's just a game, works both ways too. Grow the fuck up if someone can ruin your enjoyment of something. Freakin' hormonal children desperately crying like dogs around here to get attention.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Aug 28, 2017 20:59:29 GMT
You (painfully) obviously misunderstood the argument. The argument that some were making was that Andromeda was not a financial success, and the evidence was the lack of DLC (most of that argument came before the F1 '18 investor's meeting and the SP DLC announcement). So we who paid attention to things like numbers and statistics and facts said no, there's no reason to not have DLC because of "poor" sales numbers, because sales numbers were good! And we were, in fact, proven correct by data and the investor call. So in fact anyone that was saying that no DLC was proof of poor sales was just proved even more wrong. Lol. As for your original statement about companies paying attention to "player sentiment", I again reiterate: No duh. Except you weren't proven correct... because there are no "numbers" released, and all the investor call hinted as was that Andromeda "drove" sales - because it was the only AAA game released during the quarter. Any game you put in that position will "drive" sales. Doesn't matter if the sales are poor - it still "drove" them. Your second point doesn't address my point at all. My point was that people KEEP talking about how the game sold well (like you yourself just did), and how this was used as the basis for the question "why wasn't there any DLC if it sold well!" I've always maintained that player sentiment/disgust/memes/theinternet outweighed however much Andromeda sold regarding the potential for future DLC. And it turns out this is exactly what happened. How sad is that then?
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Post by Pounce de León on Aug 28, 2017 21:12:36 GMT
I remember the days Metacritic score was all the rage to gauge success.
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Post by maximusarael020 on Aug 28, 2017 21:13:54 GMT
I wish you were taller, so my point wouldn't go over your head so much.
First off, I already proved Andromeda sold as projected. There was math, data from sources, etc. I showed how EA discussed a game that actually didn't meet sales expectations (Titanfall 2) during investor meetings, and how that language was drastically different than the language used for Andromeda. There was a whole thing about it. I don't need to rehash it just because you have some allergy to facts and the memory of a goldfish with Alzheimer's.
Yes, my second point addresses your point, because people weren't asking why there wasn't DLC if Andromeda sold well. "Haterz" said there wouldn't be DLC due to low sales numbers. Since sales numbers were apparently not the metric used for determining if DLC was viable or not, that argument is moot. Thus when people in the know said that sales were enough to justify DLC, they were correct, except that sales were not the metric used.
I'd like to see where you stated "Customer perception will be used to determine viability of DLC release over sales numbers." Since you've always said it didn't sell well, it would seem an odd thing for you to say, yes? Why say "Andromeda sold terribly, but good sales won't matter because of perception!"? Seems....odd.
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Post by river82 on Aug 28, 2017 21:15:40 GMT
I remember the days Metacritic score was all the rage to gauge success. I tried hard to ignore those days. What horrible days they were *glares at Bethesda*
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Scathane
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Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
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Post by Scathane on Aug 28, 2017 21:16:03 GMT
EA is publicly traded stock. If that stock fails to deliver interest, it will fall. Hence, every publicly traded company is about money and shareholder value.
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brandoftime
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by brandoftime on Aug 28, 2017 21:26:41 GMT
I wish you were taller, so my point wouldn't go over your head so much. First off, I already proved Andromeda sold as projected. There was math, data from sources, etc. I showed how EA discussed a game that actually didn't meet sales expectations (Titanfall 2) during investor meetings, and how that language was drastically different than the language used for Andromeda. There was a whole thing about it. I don't need to rehash it just because you have some allergy to facts and the memory of a goldfish with Alzheimer's. Yes, my second point addresses your point, because people weren't asking why there wasn't DLC if Andromeda sold well. "Haterz" said there wouldn't be DLC due to low sales numbers. Since sales numbers were apparently not the metric used for determining if DLC was viable or not, that argument is moot. Thus when people in the know said that sales were enough to justify DLC, they were correct, except that sales were not the metric used. I'd like to see where you stated "Customer perception will be used to determine viability of DLC release over sales numbers." Since you've always said it didn't sell well, it would seem an odd thing for you to say, yes? Why say "Andromeda sold terribly, but good sales won't matter because of perception!"? Seems....odd. I have to wonder if it's just more bugs they want to avoid, and don't want to have to patch the game 20 more times because a DLC is released. I get the overall impression they really, really are tired of this game and after 5 years just want out. That's at least what it looks like based on their reactions for the last 5 months, some of their tweets and of course, all the fan reaction. Unless it had been the second Witcher 3, I don't think anything could have induced the company to put out more content. I have a idea based on the report of its development maybe they don't want to cause any more problems due the regression issues . . . Really hard to understand how they borked this release, I'm just not sure how they could screw it up like what just happened. That's a story I'd love to hear, honestly.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: d8lock
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Post by ArabianIGoggles on Aug 28, 2017 21:27:54 GMT
I wish you were taller, so my point wouldn't go over your head so much. First off, I already proved Andromeda sold as projected. There was math, data from sources, etc. I showed how EA discussed a game that actually didn't meet sales expectations (Titanfall 2) during investor meetings, and how that language was drastically different than the language used for Andromeda. There was a whole thing about it. I don't need to rehash it just because you have some allergy to facts and the memory of a goldfish with Alzheimer's. Yes, my second point addresses your point, because people weren't asking why there wasn't DLC if Andromeda sold well. "Haterz" said there wouldn't be DLC due to low sales numbers. Since sales numbers were apparently not the metric used for determining if DLC was viable or not, that argument is moot. Thus when people in the know said that sales were enough to justify DLC, they were correct, except that sales were not the metric used. I'd like to see where you stated "Customer perception will be used to determine viability of DLC release over sales numbers." Since you've always said it didn't sell well, it would seem an odd thing for you to say, yes? Why say "Andromeda sold terribly, but good sales won't matter because of perception!"? Seems....odd. How can you prove how Andromeda sold if the sales figures were never released? Sounds like to me you're talking out of your ass.
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Post by Qolx on Aug 28, 2017 21:28:24 GMT
Excellent! EA is saying I can meme them to bankruptcy.
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Post by maximusarael020 on Aug 28, 2017 21:30:45 GMT
I wish you were taller, so my point wouldn't go over your head so much. First off, I already proved Andromeda sold as projected. There was math, data from sources, etc. I showed how EA discussed a game that actually didn't meet sales expectations (Titanfall 2) during investor meetings, and how that language was drastically different than the language used for Andromeda. There was a whole thing about it. I don't need to rehash it just because you have some allergy to facts and the memory of a goldfish with Alzheimer's. Yes, my second point addresses your point, because people weren't asking why there wasn't DLC if Andromeda sold well. "Haterz" said there wouldn't be DLC due to low sales numbers. Since sales numbers were apparently not the metric used for determining if DLC was viable or not, that argument is moot. Thus when people in the know said that sales were enough to justify DLC, they were correct, except that sales were not the metric used. I'd like to see where you stated "Customer perception will be used to determine viability of DLC release over sales numbers." Since you've always said it didn't sell well, it would seem an odd thing for you to say, yes? Why say "Andromeda sold terribly, but good sales won't matter because of perception!"? Seems....odd. How can you prove how Andromeda sold if the sales figures were never released? Sounds like to me you're talking out of your ass. There are metrics for gauging sales numbers, looking at the ratio of physical copies sold to digital, earnings based off of deluxe editions, etc. For the diligent, there are ways. You only need to follow the clues, dear Watson.
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ArabianIGoggles
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: d8lock
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Post by ArabianIGoggles on Aug 28, 2017 21:31:51 GMT
How can you prove how Andromeda sold if the sales figures were never released? Sounds like to me you're talking out of your ass. There are metrics for gauging sales numbers, looking at the ratio of physical copies sold to digital, earnings based off of deluxe editions, etc. For the diligent, there are ways. You only need to follow the clues, dear Watson. Prove it. Otherwise, shut the fuck up.
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danishgambit
N3
A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by danishgambit on Aug 28, 2017 21:32:43 GMT
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Post by abaris on Aug 28, 2017 21:34:48 GMT
I have to wonder if it's just more bugs they want to avoid, and don't want to have to patch the game 20 more times because a DLC is released. I get the overall impression they really, really are tired of this game and after 5 years just want out. That's at least what it looks like based on their reactions for the last 5 months, some of their tweets and of course, all the fan reaction. Unless it had been the second Witcher 3, I don't think anything could have induced the company to put out more content. I have a idea based on the report of its development maybe they don't want to cause any more problems due the regression issues . . . Really hard to understand how they borked this release, I'm just not sure how they could screw it up like what just happened. That's a story I'd love to hear, honestly. They have Origin. That's a perfect tool for generating a marketing profile. How many played, how many went online, how many still play and how many have already uninstalled. That's probably how they determined if SP warrant further investments.
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danishgambit
N3
A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 364 Likes: 367
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Post by danishgambit on Aug 28, 2017 21:36:31 GMT
I guess player sentiment shut down all these companies too: Poor EA can't catch a break I guess.
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Post by maximusarael020 on Aug 28, 2017 21:38:55 GMT
There are metrics for gauging sales numbers, looking at the ratio of physical copies sold to digital, earnings based off of deluxe editions, etc. For the diligent, there are ways. You only need to follow the clues, dear Watson. Prove it. Otherwise, shut the fuck up. I already did. That's what I said. It's in another thread somewhere. Also maybe grab a Valium or something. You're looking a little.... flushed.
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ArabianIGoggles
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Origin: d8lock
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Post by ArabianIGoggles on Aug 28, 2017 21:40:20 GMT
Prove it. Otherwise, shut the fuck up. I already did. That's what I said. It's in another thread somewhere. Also maybe grab a Valium or something. You're looking a little.... flushed. Yeah.. sorry about that. Maybe I do need some valium.
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mannyray
N3
Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
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Played Anthem finally. So... yeah.
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Post by mannyray on Aug 28, 2017 21:41:14 GMT
There are metrics for gauging sales numbers, looking at the ratio of physical copies sold to digital, earnings based off of deluxe editions, etc. For the diligent, there are ways. You only need to follow the clues, dear Watson. Prove it. Otherwise, shut the fuck up. Provide an actual rebuttal or {redacted} Thank you.
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Post by river82 on Aug 28, 2017 21:51:18 GMT
Sounds like it's no longer all about the money. Regardless or not if Andromeda sold well - "player sentiment" was clearly the driving factor in why there's no DLC. That's actually quite refreshing, coming from EA. I'm not so sure. If a game is poorly received then chances are the sales of any DLC will be lower, so it would make sense to funnel resources into alternate projects. So paying attention to player sentiment could (funnily enough) be EA being pretty cold hearted . And by cold-hearted I mean chasing the possibility of more money rather than satisfying the existing fans of their poorly received game (like Bioware did with DA:2)
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A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 364 Likes: 367
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Post by danishgambit on Aug 28, 2017 21:59:24 GMT
Sounds like it's no longer all about the money. Regardless or not if Andromeda sold well - "player sentiment" was clearly the driving factor in why there's no DLC. That's actually quite refreshing, coming from EA. I'm not so sure. If a game is poorly received then chances are the sales of any DLC will be lower, so it would make sense to funnel resources into alternate projects. So paying attention to player sentiment could (funnily enough) be EA being pretty cold hearted . And by cold-hearted I mean chasing the possibility of more money rather than satisfying the existing fans of their poorly received game (like Bioware did with DA:2) If it wasn't about money they wouldn't exist. Don't let anyone lie to you like that. You don't make a game and hope DLC keeps the money train rolling. That hasn't been a thing since... I don't even remember. No! You hype the game by throwing millions into advertisement and hope to make that cash money off of pre-orders, season passes, gold, silver, hyper, ultra mega combo finish editions and microtransactions. No one - I mean NO ONE - loses sleep over DLC when microtransactions and pre-orders are a thing. Apart from Bioware RPGs, EA doesn't even make DLC anymore. They're just blowing smoke.
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Post by suikoden on Aug 28, 2017 22:32:29 GMT
I wish you were taller, so my point wouldn't go over your head so much. First off, I already proved Andromeda sold as projected. There was math, data from sources, etc. I showed how EA discussed a game that actually didn't meet sales expectations (Titanfall 2) during investor meetings, and how that language was drastically different than the language used for Andromeda. There was a whole thing about it. I don't need to rehash it just because you have some allergy to facts and the memory of a goldfish with Alzheimer's. Yes, my second point addresses your point, because people weren't asking why there wasn't DLC if Andromeda sold well. "Haterz" said there wouldn't be DLC due to low sales numbers. Since sales numbers were apparently not the metric used for determining if DLC was viable or not, that argument is moot. Thus when people in the know said that sales were enough to justify DLC, they were correct, except that sales were not the metric used. I'd like to see where you stated "Customer perception will be used to determine viability of DLC release over sales numbers." Since you've always said it didn't sell well, it would seem an odd thing for you to say, yes? Why say "Andromeda sold terribly, but good sales won't matter because of perception!"? Seems....odd. There are no released numbers - you're just doing a bunch of hand-waving with magical space math. So no, please don't rehash it. People we're definitely asking why there was no DLC if the game sold well. Not sure how you're oblivious to this. "Haters" said there would be no DLC because a) The hit to EA/Bioware's reputation, and/or poor sales. Sometimes both. I always said both. I was probably the most vehement poster on this forum that stated EA wouldn't release DLC because the hit to their reputation via customer reception to a shitty product would outweigh the $$$ it brings in.
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mannyray
N3
Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
Posts: 635 Likes: 722
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Played Anthem finally. So... yeah.
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Post by mannyray on Aug 28, 2017 22:35:44 GMT
I wish you were taller, so my point wouldn't go over your head so much. First off, I already proved Andromeda sold as projected. There was math, data from sources, etc. I showed how EA discussed a game that actually didn't meet sales expectations (Titanfall 2) during investor meetings, and how that language was drastically different than the language used for Andromeda. There was a whole thing about it. I don't need to rehash it just because you have some allergy to facts and the memory of a goldfish with Alzheimer's. Yes, my second point addresses your point, because people weren't asking why there wasn't DLC if Andromeda sold well. "Haterz" said there wouldn't be DLC due to low sales numbers. Since sales numbers were apparently not the metric used for determining if DLC was viable or not, that argument is moot. Thus when people in the know said that sales were enough to justify DLC, they were correct, except that sales were not the metric used. I'd like to see where you stated "Customer perception will be used to determine viability of DLC release over sales numbers." Since you've always said it didn't sell well, it would seem an odd thing for you to say, yes? Why say "Andromeda sold terribly, but good sales won't matter because of perception!"? Seems....odd. There are no released numbers - you're just doing a bunch of hand-waving with magical space math. So no, please don't rehash it. People we're definitely asking why there was no DLC if the game sold well. Not sure how you're oblivious to this. "Haters" said there would be no DLC because a) The hit to EA/Bioware's reputation, and/or poor sales. Sometimes both. I always said both. I was probably the most vehement poster on this forum that stated EA wouldn't release DLC because the hit to their reputation via customer reception to a shitty product would outweigh the $$$ it brings in. Let us know when you play the game for the first time.
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Post by suikoden on Aug 28, 2017 22:48:21 GMT
There are no released numbers - you're just doing a bunch of hand-waving with magical space math. So no, please don't rehash it. People we're definitely asking why there was no DLC if the game sold well. Not sure how you're oblivious to this. "Haters" said there would be no DLC because a) The hit to EA/Bioware's reputation, and/or poor sales. Sometimes both. I always said both. I was probably the most vehement poster on this forum that stated EA wouldn't release DLC because the hit to their reputation via customer reception to a shitty product would outweigh the $$$ it brings in. Let us know when you play the game for the first time. I posted this on July 12th: Two possible scenarios: 1) The cost to make single player DLC might be too high to warrant its release based on active player numbers only they have. Seeing the incomplete state Andromeda was in at release, I doubt they had much of any DLC in production or ready to go. 2) The revisitation of online ridicule and mockery when they've just introduced Anthem might sway them to sweep Andromeda under the rug and focus on looking forward towards the positives. - I've mentioned the hit DLC would take to their reputation dozens of times. However, that has nothing to do with me paying full price for a 4/10 game when I got my fill for $5.
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Post by colfoley on Aug 28, 2017 23:05:20 GMT
“We now measure player sentiment and player engagement over dollars or unit sales”, Miele adds. But where have we seen proof of this lately? Mass Effect Andromeda. "EA has been slammed lately with bad news. Whether it’s Mass Effect Andromeda‘s abrupt end of DLC, Star Wars Battlefront‘s Season Pass woes, and another accursed iteration of NCAA Football 20XX that has the same bugs as NCAA Football 2014, EA hasn’t been feeling so hot. But in an interview published by MCV UK, Laura Miele (EA’s Executive VP) offers some refreshing news: the gamerbase is greater than gamers’ dollars." Miele stated that monitoring the Net Promoter Score of their games – a metric that roughly tracks how likely people are to recommend a product or service – has changed the way they look at their business. NPS scores are now EA’s “number one primary success metrics”, she says. cogconnected.com/2017/08/ea-gamerbase-over-profit/Sounds like it's no longer all about the money. Regardless or not if Andromeda sold well - "player sentiment" was clearly the driving factor in why there's no DLC. That's actually quite refreshing, coming from EA.Yey EA is letting 'Democracy' drive their sales predictions and not only 'Democracy' but not the simple easy to track Democracy of people spending money but 'player sentiment'...Maker help us.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Post by linksocarina on Aug 28, 2017 23:35:48 GMT
I guess player sentiment shut down all these companies too: Poor EA can't catch a break I guess. In the case of several of those companies, they did it to themselves. Plus BioWare, Visceral, Criterion, DICE and Maxis are not dead...they still make games. I also like the leaps of logic in that graphic there...god I hate people sometimes.
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Post by Qolx on Aug 28, 2017 23:36:23 GMT
Good question linksocarina . EA claims the player sentiment data they got was negative enough to cancel DLC. The people most likely to complete their survey were "haters" or the majority (plurality?) of survey takers were "haters". Sad if true.
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