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Post by alanc9 on Aug 30, 2017 17:38:26 GMT
Well - that's because the quality of GoT has gone downhill since they lost their books as source material. The problem with the animations in andromeda is that they accentuate the weak writing. Like the scene where Ryder nonchalantly smirks after addressing her dads death. Of course you would be on that bandwagon as well. The advantage is that it'll be years before we learn that GRRM didn't have any better answers to these story problems than the showrunners did.
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Post by suikoden on Aug 30, 2017 17:43:22 GMT
Well - that's because the quality of GoT has gone downhill since they lost their books as source material. The problem with the animations in andromeda is that they accentuate the weak writing. Like the scene where Ryder nonchalantly smirks after addressing her dads death. Of course you would be on that bandwagon as well. It probably wouldn't be obvious if you haven't read the books.
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Post by maximusarael020 on Aug 30, 2017 17:48:08 GMT
Of course you would be on that bandwagon as well. It probably wouldn't be obvious if you haven't read the books. Meh, I watched some YouTube videos about the books, so I feel like I know them well enough to comment about the writing I didn't read.
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Post by maximusarael020 on Aug 30, 2017 17:50:51 GMT
Well - that's because the quality of GoT has gone downhill since they lost their books as source material. The problem with the animations in andromeda is that they accentuate the weak writing. Like the scene where Ryder nonchalantly smirks after addressing her dads death. Of course you would be on that bandwagon as well. Ha! This is one of my favorite exchanges on the forum yet. "I love how everyone online thinks they are some sort of literary expert." "Oooh! Oooh! I'm a person on the internet who thinks I'm a literary expert!!" I mean, come on! Just too easy.
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Post by alanc9 on Aug 30, 2017 17:52:24 GMT
Of course you would be on that bandwagon as well. It probably wouldn't be obvious if you haven't read the books. I don't follow -- are you saying that the series was always worse than the books, or that it's worse than the books which haven't been published yet? The first makes sense, if you really want to go there.. I don't see how we can have evidence for the second., It's like that dopey argument that Drew Karpyshyn would have somehow written a better ending for ME3 than what we got.
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Post by suikoden on Aug 30, 2017 18:01:26 GMT
It probably wouldn't be obvious if you haven't read the books. I don't follow -- are you saying that the series was always worse than the books, or that it's worse than the books which haven't been published yet? The first makes sense, if you really want to go there.. I don't see how we can have evidence for the second., It's like that dopey argument that Drew Karpyshyn would have somehow written a better ending for ME3 than what we got. The show was better when it had books to draw from - now that that's gone, its weaker. Characters acting uncharacteristicly, plot points that shouldn't be possible based on time/space, etc
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Post by abaris on Aug 30, 2017 18:11:04 GMT
Problems with a story can be both subjective and objective. The problems you list are subjective ones, however there are many topics on this forum that go into the objective problems with the stories logic and consistency. It's not even about logic and consistency. The worlds are large but extremely dull. The only thing happening are generic hordes being dropped in front of your Nomad to create a false sense of urgency and the same kinds of critters on virtually all worlds. And since you spend a lot of time on these worlds, searching for the same generic vaults to solve a few riddles and push a few buttons, the game is rather dull. It gives the appearance of being jam packed with dozens or even hundreds of hours of action, but it's only about doing the same stuff over and over again. Nothing ever changes.
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Post by colfoley on Aug 30, 2017 19:24:14 GMT
....and bugs were the only things wrong with the game? This has been a theme way before no dlc was confirmed. A number of people here (and I am sure there are many others outside of BSN) acts like if MEA was launched in the v1.10 state, then there would be little criticism of the game. To me that is just simply being in denial that the overall quality of MEA was NOT on par with what you'd expect from Bioware. Yes, bugs and animations were the most visible and thus the easiest to make videos, gifs, and memes about, but those were NOT the only things wrong with MEA. Myself and many people had a problem with: - Story - Story pacing/narrative - Uninteresting characters (watch part 3 of Boss Attacks video) - Dull open world - Bad side quest design - Cant control squadmates combat abilities - Ryder not as interesting and couldnt roleplay as Ryder the same way you could with all other Bioware heros. (watch part 3 of Boss Attacks video) - Villain - Over use of jokes/humor in serious situations - The Asari clone army - Only 2 Andromeda races vs 5 MW races. Andromeda should have felt more alien. - And much more that I know I am probably forgetting about Point is, MEA had a lot of problems than just animations and even in 1.10, all of the above problems still exist. But yet some people refuse to see that. They want to believe that: #1 Nothing wad wrong with the launch outside of Bioware haters yelling and making a big deal about animations. #2 By 1.10, all of the problems with MEA were fixed and people should give the game another chance. I accept that for many people MEA was a great experience and not much wad wrong with the game. I can accept that. However, they need to accept that for many others, outside of animations, the game was not fun and not the quality expected from Bioware. No patches could have fixed that. So I say again, for the people that didnt enjoy MEA, bugs and animations were one thing but there were a slew of other non-patchable problems with the game. Many of the reviews even mentioned this. So why is there still people claiming that 1.10 fixed everything? you are talking out of both sides of your mouth. If you really understand people may have thought this was a great gaming experience...and the reasons why...then there is no reason for this thread. BUT THEN you go onto ask why are people still claiming the game was fixed with 1.10. First of all that's a strawman. I don't think a single person on this board claimed the game was perfect. And second of all I'm not going to hold MEA to a different standard then the rest of the tripple A gaming industry. And third while there are problems they just don't bug me and are really minor.
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Post by Andrew Lucas on Aug 30, 2017 19:25:23 GMT
Because people are delusional.
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Post by Andrew Lucas on Aug 30, 2017 19:28:54 GMT
I don't follow -- are you saying that the series was always worse than the books, or that it's worse than the books which haven't been published yet? The first makes sense, if you really want to go there.. I don't see how we can have evidence for the second., It's like that dopey argument that Drew Karpyshyn would have somehow written a better ending for ME3 than what we got. The show was better when it had books to draw from - now that that's gone, its weaker. Characters acting uncharacteristicly, plot points that shouldn't be possible based on time/space, etc Disagreed. And I rather not see characters taking a dump in some forest while they're on their way to Winterfell for three episodes. We don't even know how many days went by, it's really pointless to drag things in the seventh season. Shit is about to end, there's more important things to deal with.
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Post by mordingrimes on Aug 30, 2017 20:29:32 GMT
Because people are delusional. Agreed, colfoley has to be the biggest one.
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Post by vonuber on Aug 30, 2017 23:38:12 GMT
I think a larger problem is that other companies are doing the Bioware thing better, whether it is characters, story or gameplay.
The MET was amazing for its time, but Bioware have failed to maintain and improve standards, and innovate successfully in my opinion.
I've played games with better characters, better role-playing, better gameworlds and lore, and better mechanics - as I am sure everyone else has.
For example I'm playing Remember Me right now- and thats got a great, original setting and protagonist (shame it doesn't quite deliver, but hey ho).
I enjoyed ME:A and consider it money well spent for time put in. It was a good, solid game (eventually). However that is not good enough when compared to the competition, and I think you can trace this back to ME3 where things started to fall apart - ironically as they got better at the mechanics of the games themselves.
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Post by majesticjazz on Aug 31, 2017 0:27:47 GMT
I think a larger problem is that other companies are doing the Bioware thing better, whether it is characters, story or gameplay. The MET was amazing for its time, but Bioware have failed to maintain and improve standards, and innovate successfully in my opinion. I've played games with better characters, better role-playing, better gameworlds and lore, and better mechanics - as I am sure everyone else has. For example I'm playing Remember Me right now- and thats got a great, original setting and protagonist (shame it doesn't quite deliver, but hey ho). I enjoyed ME:A and consider it money well spent for time put in. It was a good, solid game (eventually). However that is not good enough when compared to the competition, and I think you can trace this back to ME3 where things started to fall apart - ironically as they got better at the mechanics of the games themselves. I agree. Bioware was an industry leader when it came to non JRPGs but since then many devs have surpassed them. Games like Horizon and Witcher 3 are seen as industry standards, not DAI despite it winning GOTY. Take open world for example, while in general all games fail at open world in some aspects (asside from Rockstar), many devs do certain things great....like side quest in TW3 or graphics/exploration in Horizon, and exploration/stories/discovery in Skyrim. With MEA and DAI, what do they bring to the table? In the DA forums, many people are wishing for certain features that are common in other games but absent in Bioware games like dynamic weather and day/night cycles. I think Bioware is aware of this which is why they are trying to enter new markets like MP with Anthem.
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Post by smilesja on Aug 31, 2017 0:30:32 GMT
Because people are delusional. Agreed, colfoley has to be the biggest one. Ssssesh what is with these insults?
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Post by Andrew Lucas on Aug 31, 2017 0:42:51 GMT
Because people are delusional. Agreed, colfoley has to be the biggest one. While I think he gives the game too much credit, he's a good one around here. There are people that can be found in this thread, that are legit offended if pointed out a single flaw.
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Post by colfoley on Aug 31, 2017 1:08:29 GMT
Agreed, colfoley has to be the biggest one. While I think he gives the game too much credits, he's a good one around here. There are people that can be found in this thread, that are legit offended if point out a single flaw. i will admit there are times my blood rises but i do try and crush it and think critically.
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Post by phoray on Aug 31, 2017 1:22:37 GMT
- Story-- There were several plots going on at once. Can you be more specific?
- Uninteresting characters: Kallo was excellent The drack/Kesh dynamic was interesting, Jaal was interesting (outside of cutscenes), but yeah, they seemed to be "themed" characters rather than people. I agree.
- Dull open world- Open Worlds can only be so interesting in a video game. Have you tried looking outside your window lately?
- Bad side quest design-- Can you be more specific? I found that I actually wanted to do most of them, especially on Voeld.
- Cant control squadmates combat abilities-- Maybe Bioware watched players like me NEVER control their abilties in the first place. Programable AI of DAO and DA2 is as much controlling as I ever want to do- Micromanage ONCE and forget it. And sadly, it's gone forever.
- Ryder not as interesting/couldnt roleplay: Agree about lack of role play. On the fence about "not as interesting." I could agree with "not as badass."
- Villain -- I totally hated the Archon. What was wrong with the villain? I wanted to smash him. Isn't that the Villain's job? Job accomplished.
- Over use of jokes/humor in serious situations: I can only think of 2-3 times where there was inappropriate hilarity. I think at least one of them was optional.
The Asari clone army- I could not give a fuck about this. I was more annoyed by another human having my hairstyle than I ever will be about Asari's looking alike. Or the fact that all of the Turian's look either bone white or someone had vomited green bile all over them. Salarian's and most Krogan looked alike too, but there is little or no urge to fuck them, so people aren't looking as closely.
- Only 2 Andromeda races vs 5 MW races. - Yeah, I missed me some Drell and Quarians, but we got an entire new race from scratch (technically, new engine, EVERYTHING was from scratch)
I ENJOYED MYSELF. I did not expect an epic sonnet, poetry, something life changing. RYDER IS NOT SHEPARD. And the sooner you stop expecting her/him to be Shepard, the sooner you can pluck out the silver linings of a solid game.
*drops mic*
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Post by smilesja on Aug 31, 2017 1:26:04 GMT
- Story-- There were several plots going on at once. Can you be more specific? - Uninteresting characters: Kallo was excellent The drack/Kesh dynamic was interesting, Jaal was interesting (outside of cutscenes), but yeah, they seemed to be "themed" characters rather than people. I agree. - Dull open world- Open Worlds can only be so interesting in a video game. - Bad side quest design-- Can you be more specific? I found that I actually wanted to do most of them, especially on Voeld. - Cant control squadmates combat abilities-- Maybe Bioware watched players like me NEVER control their abilties in the first place. Programable AI of DAO and DA2 is as much controlling as I ever want to do- Micromanage ONCE and forget it. And sadly, it's gone forever. - Ryder not as interesting/couldnt roleplay: Agree about lack of role play. On the fence about "not as interesting." I could agree with "not as badass." - Villain -- I totally hated the Archon. What was wrong with the villain? I wanted to smash him. Isn't that the Villain's job? Job accomplished. - Over use of jokes/humor in serious situations: I can only think of 2-3 times where there was inappropriate hilarity. I think at least one of them was optional. The Asari clone army- I could not give a fuck about this. I was more annoyed by another human having my hairstyle than I ever will be about Asari's looking alike. Or the fact that all of the Turian's look either bone white or someone had vomited green bile all over them. Salarian's and most Krogan looked alike too, but there is little or no urge to fuck them, so people aren't looking as closely. - Only 2 Andromeda races vs 5 MW races.- Yeah, I missed me some Drell and Quarians, but we got an entire new race from scratch (technically, new engine, EVERYTHING was from scratch) I ENJOYED MYSELF. I did not expect an epic sonnet, poetry, something life changing. RYDER IS NOT SHEPARD. And the sooner you stop expecting her/him to be Shepard, the sooner you can pluck out the silver linings of a solid game. *drops mic*
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Post by phoray on Aug 31, 2017 1:29:57 GMT
I think a larger problem is that other companies are doing the Bioware thing better, whether it is characters, story or gameplay. But so far, unless you can point one out, Bioware has the best romance mechanics. And Falling in love while saving the world is what turned me into a gamer March of 2016 (*waves at Alistair while wearing her Queen of Ferelden shirt.*)
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Post by colfoley on Aug 31, 2017 1:32:06 GMT
- Story-- There were several plots going on at once. Can you be more specific? - Uninteresting characters: Kallo was excellent The drack/Kesh dynamic was interesting, Jaal was interesting (outside of cutscenes), but yeah, they seemed to be "themed" characters rather than people. I agree. - Dull open world- Open Worlds can only be so interesting in a video game. Have you tried looking outside your window lately? - Bad side quest design-- Can you be more specific? I found that I actually wanted to do most of them, especially on Voeld. - Cant control squadmates combat abilities-- Maybe Bioware watched players like me NEVER control their abilties in the first place. Programable AI of DAO and DA2 is as much controlling as I ever want to do- Micromanage ONCE and forget it. And sadly, it's gone forever. - Ryder not as interesting/couldnt roleplay: Agree about lack of role play. On the fence about "not as interesting." I could agree with "not as badass." - Villain -- I totally hated the Archon. What was wrong with the villain? I wanted to smash him. Isn't that the Villain's job? Job accomplished. - Over use of jokes/humor in serious situations: I can only think of 2-3 times where there was inappropriate hilarity. I think at least one of them was optional. The Asari clone army- I could not give a fuck about this. I was more annoyed by another human having my hairstyle than I ever will be about Asari's looking alike. Or the fact that all of the Turian's look either bone white or someone had vomited green bile all over them. Salarian's and most Krogan looked alike too, but there is little or no urge to fuck them, so people aren't looking as closely. - Only 2 Andromeda races vs 5 MW races. - Yeah, I missed me some Drell and Quarians, but we got an entire new race from scratch (technically, new engine, EVERYTHING was from scratch) I ENJOYED MYSELF. I did not expect an epic sonnet, poetry, something life changing. RYDER IS NOT SHEPARD. And the sooner you stop expecting her/him to be Shepard, the sooner you can pluck out the silver linings of a solid game. *drops mic* thanks for doing a blow by blow...i was tempted. But phone.
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Post by majesticjazz on Aug 31, 2017 2:09:18 GMT
- Story-- There were several plots going on at once. Can you be more specific? - Uninteresting characters: Kallo was excellent The drack/Kesh dynamic was interesting, Jaal was interesting (outside of cutscenes), but yeah, they seemed to be "themed" characters rather than people. I agree. - Dull open world- Open Worlds can only be so interesting in a video game. Have you tried looking outside your window lately? - Bad side quest design-- Can you be more specific? I found that I actually wanted to do most of them, especially on Voeld. - Cant control squadmates combat abilities-- Maybe Bioware watched players like me NEVER control their abilties in the first place. Programable AI of DAO and DA2 is as much controlling as I ever want to do- Micromanage ONCE and forget it. And sadly, it's gone forever. - Ryder not as interesting/couldnt roleplay: Agree about lack of role play. On the fence about "not as interesting." I could agree with "not as badass." - Villain -- I totally hated the Archon. What was wrong with the villain? I wanted to smash him. Isn't that the Villain's job? Job accomplished. - Over use of jokes/humor in serious situations: I can only think of 2-3 times where there was inappropriate hilarity. I think at least one of them was optional. The Asari clone army- I could not give a fuck about this. I was more annoyed by another human having my hairstyle than I ever will be about Asari's looking alike. Or the fact that all of the Turian's look either bone white or someone had vomited green bile all over them. Salarian's and most Krogan looked alike too, but there is little or no urge to fuck them, so people aren't looking as closely. - Only 2 Andromeda races vs 5 MW races. - Yeah, I missed me some Drell and Quarians, but we got an entire new race from scratch (technically, new engine, EVERYTHING was from scratch) I ENJOYED MYSELF. I did not expect an epic sonnet, poetry, something life changing. RYDER IS NOT SHEPARD. And the sooner you stop expecting her/him to be Shepard, the sooner you can pluck out the silver linings of a solid game. *drops mic* Good opinion and I will not counter because that isnt what this thread is about. So what are your thoughts about animations being the only thing people disliked about MEA?
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Post by river82 on Aug 31, 2017 2:13:08 GMT
- Dull open world- Open Worlds can only be so interesting in a video game. Have you tried looking outside your window lately? - Bad side quest design-- Can you be more specific? I found that I actually wanted to do most of them, especially on Voeld. - Cant control squadmates combat abilities-- Maybe Bioware watched players like me NEVER control their abilties in the first place. Programable AI of DAO and DA2 is as much controlling as I ever want to do- Micromanage ONCE and forget it. And sadly, it's gone forever. - Ryder not as interesting/couldnt roleplay: Agree about lack of role play. On the fence about "not as interesting." I could agree with "not as badass." - Villain -- I totally hated the Archon. What was wrong with the villain? I wanted to smash him. Isn't that the Villain's job? Job accomplished. - Over use of jokes/humor in serious situations: I can only think of 2-3 times where there was inappropriate hilarity. I think at least one of them was optional. The Asari clone army- I could not give a fuck about this. I was more annoyed by another human having my hairstyle than I ever will be about Asari's looking alike. Or the fact that all of the Turian's look either bone white or someone had vomited green bile all over them. Salarian's and most Krogan looked alike too, but there is little or no urge to fuck them, so people aren't looking as closely. - Only 2 Andromeda races vs 5 MW races. - Yeah, I missed me some Drell and Quarians, but we got an entire new race from scratch (technically, new engine, EVERYTHING was from scratch) I ENJOYED MYSELF. I did not expect an epic sonnet, poetry, something life changing. RYDER IS NOT SHEPARD. And the sooner you stop expecting her/him to be Shepard, the sooner you can pluck out the silver linings of a solid game. *drops mic* Your rebuttal against "dull open worlds" is a cop out. Worlds are made interesting through not being empty, depth, and history. Bioware's worlds have none of these. Just some sand dunes, or ice mountains you can drive over. In comparison Fallout 3's landscape is very interesting, it has history, it has layers, it has exciting little tidbits you can come across that gives you a feel of what happened. Bioware's worlds are dull not because "worlds are dull, look outside your window mate", but because Bioware wanted to go down procedurally generated worlds and botched the job. Bad quest design. Bioware employed bland fetch quests with uninteresting rewards but with one difference: they weren't happy with how bland fetch quests usually are, bland is boring, so they decided to piss players off as well by requiring players to scour seemingly inaccessible parts of the map to fulfil boring, meaningless, "fetch 5 of these from here, here, here and you get some research points" bullcrap. I'm assuming this is because if players are pissed off, at least they're no longer bored I guess. As to your points about story, there was an excellent video submitted not 3 days ago by one of the members on this forum (boss attack) that touched on why the story was stupid. That doesn't mean stupid plots make for a terrible game. ME2's plot was famously a big recruitment drive I'm assuming because that's when Karypshyn left Bioware and all of a sudden tight plotted games went out the window, but it survived mostly because of amazing characters and one hell of an ending. So for a critique on the story, watch this video from about the 38 minute mark. Then go to Boss Attacks thread and give him a thumbs up, because (while not perfect) it was an amazing piece of analysis. For a critique on characters, watch from the 16 minute mark. With the characters it's pretty much 100% on the money. After watching this part, go to his thread and give him a second thumbs up.
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Post by smilesja on Aug 31, 2017 2:17:13 GMT
I don't understand why people use Youtube videos as a counterargument.
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Post by phoray on Aug 31, 2017 2:21:43 GMT
Good opinion and I will not counter because that isnt what this thread is about. So what are your thoughts about animations being the only thing people disliked about MEA? I pretty much hated how Ryder becomes Pathfinder at the start. It bypasses so much common sense. It's explained in the end, why Alex picks you over Cora, and due to the footwork by this point, you've earned your title. It's interesting, to earn a title already given. The animations are not what made me rage quit on Eos during the trial back when the game dropped. The patched animations are NOT what made me decide the game months later and consume it inside of 110 hours over three weeks. But mostly I think people are holding Ryder up to the OT flavor/themes. I'm not a huge o ME fan, even I can tell the series are vastly different on those fronts. OT fans who weren't expecting a reboot, but more Shepard with a different face, were doomed to disappointment.
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Post by river82 on Aug 31, 2017 2:21:57 GMT
I don't understand why people use Youtube videos as a counterargument. Because youtube videos allow for much more content being provided to the consumer in a much shorter piece of time. A review as in depth as Boss Attack's would not have been possible via paper. If people want to understand why others call the story stupid, or the characters superficial, they should watch videos like these. On the other hand if you don't want to understand, then you shouldn't *shrugs*
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