tatann
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by tatann on Sept 1, 2017 15:26:50 GMT
Maybe that's because the N7 Paladin didn't have any biotic power, which means he wasn't supposed to be a Sentinel and Bioware fucked it up Big whoop. If all of Bioware's fuckups were as awesome as the N7 Paladin, we wouldn't be complaining so much. The Juggernaut is really nice, as people above said - he's a really awesome tank and great character. My only complaint is that he's a bit boring to play to be honest, at least for me. Yes, he's got the unique passive tree but he's not really something unique for me, playstyle-wise. Shoot, snap freeze, get in cover tank ALL the things!, Β shoot, freeze, repeat... I didn't mean the Paladin was a fuckup (he was my 3rd favorite engineer, because of the lack of turret/drone), I meant classifying as a Sentinel was a fuckup
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Post by shinobiwan on Sept 1, 2017 15:31:17 GMT
Eh, you could always play a sentinel and just pick the tech powers. I don't see a meaningful difference over having an unused biotic power in the power list. Maybe he has an amp but just doesn't think pull is worth using.
Sentinels since me2 have also been characterized by durability and versatility as an alternative to the pure combat/tech/biotic paradigm. The shield filled that just fine.
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Post by poultrymancer on Sept 1, 2017 15:45:11 GMT
Still not nearly as stupid OP or noob-friendly as ME3's late-cycle characters. I kinda disagree. On gold and below this character pretty much can't die. On Platinum he's the only character tankier than the shield boost kits and is a good platform to transition to that difficulty. We're comparing him to the other best kits in the game, but remember that there are another 80% or so of kits that he just makes look foolish. I didn't play a ton of platinum in ME3 (just a few times to prove I could do it) so I don't remember how easy it was to get through with the juggernaut etc. He's amazingly durable, yes, but you have to at least be doing damage to get a large share of his DR, and getting kills for invulnerability. An incompetent or sloppy player can absolutely die. We are not a representative sample. People seem to have forgotten how wacky and noob-friendly ME3 got with late-cycle characters, and even some as early as Earth. In ME3: The two jetpack turians had grenade Ops Packs, one of the best dodges, a staggering melee, and either powerful nades or cloak, respectively; Huntress could literally cloak, Dark Channel, cloak and hide while the cloak-boosted DoT melted shit (not really practical on Plat, but made Gold stupidly easy); Edibot had grenade fucking medigels, shotgun-boosting cloak, and wallhax Snap Cheese; and Juggernaut had a bottomless shield pool, DR from Siege Pulse, fucking sync immunity, and a shield-draining melee that would literally allow you to stand in the open while getting shot by multiple enemies on Plat. Noobs flocked to it in droves and were essentially dead weight; they'd sink some aggro, but do no damage whatsoever. Those are just the ones that were OP specifically with regard to survivability, and I'm probably forgetting a few; there were others that were highly offensively OP. A small sample: Fury could teleport away from danger and could detonate literally every second and a half; Destroyer made mediocre weapons excellent and OP weapons ludicrous (think he had DR too, but don't remember for sure); Collector had the gigamurderball and cooldown-less BEs (from bees); QME could lock down an area by chaining tech bursts and fire explosions essentially indefinitely (until you ran out of Arc Nades); and QMI had cloak-boosted Arc Nades.
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Post by poultrymancer on Sept 1, 2017 15:51:47 GMT
Would have been nice if he had Barricade instead of Shockwave. Wat You're not serious, are you?
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Post by megawug on Sept 1, 2017 16:11:12 GMT
Just to add to poultrymancer's comment, I personally really enjoyed playing edibot, shoryuken punching everything... without needing any boosters on platinum. Gawd, that repair matrix was such a "win" button. But I never liked playing juggie... found it too slow and boring. I don't have the new juggie yet, but he might be what I had hoped for - a tank that doesn't move like a sloth. Might not be the most exciting toon to play, but adds diversity to platinum. Being able to draw aggro (and survive) should make other classes more viable too. We finally have a front-line fighter to go with the clerics, rogues and mages!
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kaileena_sands
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by kaileena_sands on Sept 1, 2017 16:12:03 GMT
Big whoop. If all of Bioware's fuckups were as awesome as the N7 Paladin, we wouldn't be complaining so much. The Juggernaut is really nice, as people above said - he's a really awesome tank and great character. My only complaint is that he's a bit boring to play to be honest, at least for me. Yes, he's got the unique passive tree but he's not really something unique for me, playstyle-wise. Shoot, snap freeze, get in cover tank ALL the things!, shoot, freeze, repeat... I didn't mean the Paladin was a fuckup (he was my 3rd favorite engineer, because of the lack of turret/drone), I meant classifying as a Sentinel was a fuckup I understood that. I meant that in the large scale of epic Bioware fuckuppery, classifying one character wrongly as Sentinel is by far and large irrelevant and if their transgressions were limited to misclassifying awesome characters I'd be a happy person forever.
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Post by Sergeant Xerox on Sept 1, 2017 16:26:18 GMT
You're forgetting about the Talon Merc's Cain Mines that could literally wipe out spawns on Platinum.
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Post by poultrymancer on Sept 1, 2017 16:36:04 GMT
You're forgetting about the Talon Merc's Cain Mines that could literally wipe out spawns on Platinum. I didn't forget about him, I just sucked with him. I played with a couple people who used him extremely well, but I always found him underwhelming in my own hands.
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Post by Kenny Bania on Sept 1, 2017 16:36:39 GMT
Would have been nice if he had Barricade instead of Shockwave. Wat You're not serious, are you? He is unfortunately.
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Post by shinobiwan on Sept 1, 2017 16:45:04 GMT
I kinda disagree. On gold and below this character pretty much can't die. On Platinum he's the only character tankier than the shield boost kits and is a good platform to transition to that difficulty. We're comparing him to the other best kits in the game, but remember that there are another 80% or so of kits that he just makes look foolish. I didn't play a ton of platinum in ME3 (just a few times to prove I could do it) so I don't remember how easy it was to get through with the juggernaut etc. He's amazingly durable, yes, but you have to at least be doing damage to get a large share of his DR, and getting kills for invulnerability. An incompetent or sloppy player can absolutely die. We are not a representative sample. People seem to have forgotten how wacky and noob-friendly ME3 got with late-cycle characters, and even some as early as Earth. In ME3: The two jetpack turians had grenade Ops Packs, one of the best dodges, a staggering melee, and either powerful nades or cloak, respectively; Huntress could literally cloak, Dark Channel, cloak and hide while the cloak-boosted DoT melted shit (not really practical on Plat, but made Gold stupidly easy); Edibot had grenade fucking medigels, shotgun-boosting cloak, and wallhax Snap Cheese; and Juggernaut had a bottomless shield pool, DR from Siege Pulse, fucking sync immunity, and a shield-draining melee that would literally allow you to stand in the open while getting shot by multiple enemies on Plat. Noobs flocked to it in droves and were essentially dead weight; they'd sink some aggro, but do no damage whatsoever. Those are just the ones that were OP specifically with regard to survivability, and I'm probably forgetting a few; there were others that were highly offensively OP. A small sample: Fury could teleport away from danger and could detonate literally every second and a half; Destroyer made mediocre weapons excellent and OP weapons ludicrous (think he had DR too, but don't remember for sure); Collector had the gigamurderball and cooldown-less BEs (from bees); QME could lock down an area by chaining tech bursts and fire explosions essentially indefinitely (until you ran out of Arc Nades); and QMI had cloak-boosted Arc Nades. Excuse me while I go find my Xbox 360.
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Post by poultrymancer on Sept 1, 2017 16:57:25 GMT
He's amazingly durable, yes, but you have to at least be doing damage to get a large share of his DR, and getting kills for invulnerability. An incompetent or sloppy player can absolutely die. We are not a representative sample. People seem to have forgotten how wacky and noob-friendly ME3 got with late-cycle characters, and even some as early as Earth. In ME3: The two jetpack turians had grenade Ops Packs, one of the best dodges, a staggering melee, and either powerful nades or cloak, respectively; Huntress could literally cloak, Dark Channel, cloak and hide while the cloak-boosted DoT melted shit (not really practical on Plat, but made Gold stupidly easy); Edibot had grenade fucking medigels, shotgun-boosting cloak, and wallhax Snap Cheese; and Juggernaut had a bottomless shield pool, DR from Siege Pulse, fucking sync immunity, and a shield-draining melee that would literally allow you to stand in the open while getting shot by multiple enemies on Plat. Noobs flocked to it in droves and were essentially dead weight; they'd sink some aggro, but do no damage whatsoever. Those are just the ones that were OP specifically with regard to survivability, and I'm probably forgetting a few; there were others that were highly offensively OP. A small sample: Fury could teleport away from danger and could detonate literally every second and a half; Destroyer made mediocre weapons excellent and OP weapons ludicrous (think he had DR too, but don't remember for sure); Collector had the gigamurderball and cooldown-less BEs (from bees); QME could lock down an area by chaining tech bursts and fire explosions essentially indefinitely (until you ran out of Arc Nades); and QMI had cloak-boosted Arc Nades. Excuse me while I go find my Xbox 360. I'll probably be playing some ME3 this weekend. One of my MEA friends is just getting started on it. Feel free to toss me an invite. FYI, you can also pay $5 for EA access, download ME2, ME3 and all of the DLC for both on XB1-back compat for no additional fee, then cancel.
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Scathane
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
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Post by Scathane on Sept 1, 2017 17:00:44 GMT
Excuse me while I go find my Xbox 360. I'll probably be playing some ME3 this weekend. One of my MEA friends is just getting started on it. Feel free to toss me an invite. FYI, you can also pay $5 for EA access, download ME2, ME3 and all of the DLC for both on XB1-back compat for no additional fee, then cancel. Pennymancer...
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Post by shinobiwan on Sept 1, 2017 17:02:02 GMT
Excuse me while I go find my Xbox 360. I'll probably be playing some ME3 this weekend. One of my MEA friends is just getting started on it. Feel free to toss me an invite. FYI, you can also pay $5 for EA access, download ME2, ME3 and all of the DLC for both on XB1-back compat for no additional fee, then cancel. I appreciate that, but I'm actually away this weekend and next week I'm moving on to D2. Otherwise I would take you up on that offer.
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Post by poultrymancer on Sept 1, 2017 17:06:43 GMT
I'll probably be playing some ME3 this weekend. One of my MEA friends is just getting started on it. Feel free to toss me an invite. FYI, you can also pay $5 for EA access, download ME2, ME3 and all of the DLC for both on XB1-back compat for no additional fee, then cancel. Pennymancer... Actually, I'm still paying for it myself simply because I haven't gotten around to canceling it.. I just know a lot of people are on the "fuck EA and fuck Biower - they're never getting another cent outta me" kick right now.
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Post by poultrymancer on Sept 1, 2017 17:09:06 GMT
Wat You're not serious, are you? He is unfortunately. While we're at it, let's just go ahead and replace Snap Freeze with Turret and his Def Passive with a sack of diapers and dirty needles.
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
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Post by Fly In The Lotion on Sept 1, 2017 17:11:44 GMT
While we're at it, let's just go ahead and replace Snap Freeze with Turret and his Def Passive with a sack of diapers and dirty needles. Turret, barricade, and lance for the winz!
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Post by Kenny Bania on Sept 1, 2017 17:13:38 GMT
While we're at it, let's just go ahead and replace Snap Freeze with Turret and his Def Passive with a sack of diapers and dirty needles. He's a weird one. Obsessed with "defeating" other players with the HSent.
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Post by Sergeant Xerox on Sept 1, 2017 18:33:54 GMT
You're forgetting about the Talon Merc's Cain Mines that could literally wipe out spawns on Platinum. I didn't forget about him, I just sucked with him. I played with a couple people who used him extremely well, but I always found him underwhelming in my own hands. All skill aside, that doesn't diminish how grossly OP he could be with Cain Mine spam.
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Post by Arkhne on Sept 1, 2017 18:44:03 GMT
-snip- I don't have the new juggie yet, but he might be what I had hoped for - a tank that doesn't move like a sloth. Might not be the most exciting toon to play, but adds diversity to platinum. Being able to draw aggro (and survive) should make other classes more viable too. We finally have a front-line fighter to go with the clerics, rogues and mages! Well, I'm being all contrary like I like to be (anybody from old BSN will know about my garden of blasphemous builds), so I've been experimenting with a movement speed spec on him, still levelling up, but I have the mobilty upgrade in Fortify to reduce the penalty, and the max move speed bonus increase in remnant armour, which gives a net positive movement speed at max, also only tend to activate fortify when things get hairy. He's actually pretty agile like this, though I am giving up a noticable amount of DR, will report back later when I've levelled him up more (He's still Rank I for me, too, so I need the levels pretty bad).
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Post by poultrymancer on Sept 1, 2017 18:58:35 GMT
-snip- I don't have the new juggie yet, but he might be what I had hoped for - a tank that doesn't move like a sloth. Might not be the most exciting toon to play, but adds diversity to platinum. Being able to draw aggro (and survive) should make other classes more viable too. We finally have a front-line fighter to go with the clerics, rogues and mages! Well, I'm being all contrary like I like to be (anybody from old BSN will know about my garden of blasphemous builds), so I've been experimenting with a movement speed spec on him, still levelling up, but I have the mobilty upgrade in Fortify to reduce the penalty, and the max move speed bonus increase in remnant armour, which gives a net positive movement speed at max, also only tend to activate fortify when things get hairy. He's actually pretty agile like this, though I am giving up a noticable amount of DR, will report back later when I've levelled him up more (He's still Rank I for me, too, so I need the levels pretty bad). That's what I did, since I'm a movespeed-bonus junkie, and I can confirm it's quite good at 20/XX. IMO, it's better to leave Fortify on; as long as you're doing consistent damage he won't feel sluggish, and that Shield Feedback bonus is noticeable when it comes to shield regen during your post-kill invulnerability window. My build is: Snap Freeze: 4B, 5B, 6A Fortify: 4B, 5A Shockwave: Rank 3 APEX Training: 4A, 5B, 6A Remnant Armor: 4A, 5B, 6A
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
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Post by Scathane on Sept 1, 2017 19:51:28 GMT
Hipster build with 1 point in Apex Training: Snap Freeze: 4B (Reach), 5B (Brittle), 6A (Anti-Armor). Fortify: 4B (Mobility), 5A (Shield Feedback), 6A (Unmoving Defense). Shockwave: 4B (Radius), 5B (Reach), 6B (Lifting Shockwave). Apex Training: 1 point. Remnant Armor: 4A (Regeneration), 5B (Evasion), 6A (Invulnerability). Equipment: Stronghold Package / Multicapacitor. Weapon: Scattershot (Siphon) with Barrel and Choke. Tactics: Red-bars and armored: Snap Freeze -> shoot -> Shockwave -> repeat. Red-bars in cover: Shockwave -> Snap Freeze while they are flying -> get closer and shoot. Shielded: shoot (Disruptor Ammo can help) -> see red-bars. He has at least 100 DR in any situation, so health and shields are doubled. Moving and shooting - 50 DR from Fortify and 50 DR from Remnant Armor, disabling the device - 100 DR from Fortify with Unmoving Defense, jumping and evading - more than 100 DR. Shield and health recharge is very fast. Apex Training is not really useful - Scattershot does not need additional 23% of damage and skills are utilitarian and not really damaging. Adhis can't grab you because they are flying on Lifting Shockwave. Armored targets melts with Snap Freeze. Invulnerability on kills allows to play very aggressively. My favorite kit for now. I've got him at XX but he's still L10. Started building him leaving Apex Training at 1: I definitely agree he doesn't need it on Gold and below. Looking forward to getting him to 20 and trying Platinum with this build...
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Post by Unicephalon 40-D on Sept 1, 2017 20:31:11 GMT
Loving how tanky he is, and still quite fast mover. Easily passed gold with lvl 5 one.
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Post by Arkhne on Sept 1, 2017 20:57:53 GMT
Well, I'm being all contrary like I like to be (anybody from old BSN will know about my garden of blasphemous builds), so I've been experimenting with a movement speed spec on him, still levelling up, but I have the mobilty upgrade in Fortify to reduce the penalty, and the max move speed bonus increase in remnant armour, which gives a net positive movement speed at max, also only tend to activate fortify when things get hairy. He's actually pretty agile like this, though I am giving up a noticable amount of DR, will report back later when I've levelled him up more (He's still Rank I for me, too, so I need the levels pretty bad). That's what I did, since I'm a movespeed-bonus junkie, and I can confirm it's quite good at 20/XX. IMO, it's better to leave Fortify on; as long as you're doing consistent damage he won't feel sluggish, and that Shield Feedback bonus is noticeable when it comes to shield regen during your post-kill invulnerability window. My build is: Snap Freeze: 4B, 5B, 6A Fortify: 4B, 5A Shockwave: Rank 3 APEX Training: 4A, 5B, 6A Remnant Armor: 4A, 5B, 6A At first glance, I think you build is EXACTLY what I had planned to do. And yeah, I'm using Fortify more and more since I got the mobility upgrade to it, but haven't gotten the points to add Shield Feedback yet, but I will. Still not decided on weapons, I think I run Rozerad (I), because my manifest pretty much sucks in general, and my best two weapons are Equalizer and Rozerad, both at I, but at least I have those. Best of all, I'm happy to see that I'm not the only contrary one around
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Sept 1, 2017 21:27:41 GMT
Personally liking the Juggernaught. Currently maining on it until the Commando ( ) gets released later on. Also its bonus of Health Cap Regen is useful too. Currently utilising it as a close range suicide unit. Run into enemy (mobs or boss type), shoot for a round or two to trigger Armour bonus, Break Fortification to Stun/Prime, Shoot for 0.2-0.3s (keep bonus active), Shockwave to detonate, Shoot for 0.2s-0.3s (again, keep bonus going), Snap Freeze, continue to shoot until clip empties or need to back track a second or two whilst I wait for cooldowns to restore and repeat. Normally, this will be on clip empty. So it's quite fast and continuous. Repeat until mission completes. Built largely same as others: Snap Freeze, 4b, 5b, 6a (Same as on the Scrapper, partly to debuff, but also to CC) Fortification, 4b, 5a, 6b (Used to protect whilst running into danger, detonate to CC and Prime enemies) Apex Training, 4a, 5b, 6a (Bonus to weapons, because since I'm only using fast automatic weapons to keep bonus going and to strip shields, so the more power the better) Remnant Armor, 4a, 5b, 6a (Regen and Invulnerability)
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Post by modusmoriendi on Sept 1, 2017 23:43:40 GMT
After rigorous empirical studies, I have determined that Juggs is viable for One Life To Live (Gold), even on Fridays, when the player has been exposed to a moderate amount of ethanolic solutions (Porters and IPAs (NΓΈgne Γ; used as received, without further purification); imbibed separately and alternately).
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