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Post by maximusarael020 on Sept 3, 2017 22:49:58 GMT
Can I explain it for him? 💲💲💲💲💸💸💸💸🤑🤑🤑🤑🤑💰💰💰💰💰 Money! They still made out well with MEA, so even if it's a one-off without DLC, money's great! Don't you like money? They love money. So you finish MEA, make money, but shore up Anthem's dev team so everything gets done well and on time. Makes perfect sense. No you can't answer for him. He made the claim, he should be able to back it up. The fact that he cant shows he is reaching from a can of tinfoil hats rather than logic. As for your amswer, still does not make sense. 1) Bioware was able to work on SWTOR all while still making DA and ME games, all of which got SP DLC. 2) That still doesnt answer as to why EA didnt just skip MEA and go straight to Anthem. 3) It doesnt match EAs battle rhythm of milking games. If MEA did so well financially....and if the demand was there for SP DLC, why ignore the money? If your answer is because they wantes to focus on Amthem, then refer to #1 and #2. so yeah, still waiting for smilesja to back up his claims. OMG dude, just grow up a bit. You don't need to call out a specific member of the forum for an answer. I answered it, and your inability to understand logic is not my or smiles's problem. You can't provide the evidence you ask everyone else for, and if you can't understand why they would make a game that profits millions of dollars with a studio and then put them to support another upcoming game, then you clearly need an economics course. Or for someone to explain to you what money is used for. Let. It. Go. I don't want to have to keep coming back here just to re-explain how the world works to you.
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Post by colfoley on Sept 3, 2017 22:50:13 GMT
I think whether or not a Mass Effect game will be put out is based on whether Anthem is well received. that's actually not a comforting thought.
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Post by Andrew Waples on Sept 3, 2017 22:56:30 GMT
I've been thinking, does a M.E. game have to be a 60-100 hr rpg? Or is a Naughty Dog style game, in a M.E. setting is not even worth considering?
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Post by river82 on Sept 3, 2017 23:00:09 GMT
I've been thinking, does a M.E. game have to be a 60-100 hr rpg? Or is a Naughty Dog style game, in a M.E. setting is not even worth considering? ME1 and ME2 weren't 60-100 hour RPGs
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Post by Furisco on Sept 3, 2017 23:04:16 GMT
I've been thinking, does a M.E. game have to be a 60-100 hr rpg? Or is a Naughty Dog style game, in a M.E. setting is not even worth considering? "A Naughty Dog style game" pls no.
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Post by Andrew Waples on Sept 3, 2017 23:10:57 GMT
I've been thinking, does a M.E. game have to be a 60-100 hr rpg? Or is a Naughty Dog style game, in a M.E. setting is not even worth considering? "A Naughty Dog style game" pls no. All I'm talking about is hrs. If MEA was a shorter game would that have made a difference? If I had to choose, I'd prefer quality over quantity.
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Post by smilesja on Sept 3, 2017 23:15:30 GMT
I think whether or not a Mass Effect game will be put out is based on whether Anthem is well received. that's actually not a comforting thought. They are taking a risk.
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Post by colfoley on Sept 3, 2017 23:16:56 GMT
that's actually not a comforting thought. They are taking a risk. and checking it twice.
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Post by Deleted on Sept 3, 2017 23:17:11 GMT
I haven't given up hope - I think the ME franchise is too valuable for EA to walk away from it. But I do agree with BioFan - the wait will be looooong. The Anthem game will likely suck up all the oxygen at BW for at least a year after it's released, and the next DA title (hopefully) will be coming sometime after that. Maybe 4 years if not 5, at least I think. So...2022 or 2023? Maybe? At this point all I can say for CERTAIN is that I won't be making any pre-release purchases of a BW title...ever again. ME:A was in constant development and it took 5 years to release. They've got it on ice for now, so 2022 is extremely, extremely optimistic. Keep in mind that Inquisition was released in 2014, and DA:4 looks like 2019 (another 5 year cycle) and that series was most definitely not on ice. It really depends on what else is in the pipeline. There was quite a lot of turnover (including leads) during MEA's development, and they spent quite a bit of that 5 years experimenting with procedural generation of planets. DAI was released ~ 3.5 years after DA2, and they got a year extension on it. Of course, the DA team had a huge advantage with their veteran core team who'd been with the series from the beginning, and the fact that they'd already laid out long-term, multi-game plans for what they wanted to do with the franchise. For MEA, they had to go back to the drawing board and start anew, and with a different team in a different studio. If I were to guess, I'd guess that pre-prod for DA4 is probably pretty well wrapped by now, and it could go into full production at any time. That means it's been written, the characters designed (concept art selected/signed off), first stages of level and quest design complete, etc. Now they just need a couple hundred production folks to start cranking it out, but those people are mostly tied up with Anthem atm. As chunks of Anthem are brought to completion, some people will be freed up to work on DA4 production. I'm also going to guess that some work on an MEA2 pre-prod is also being/has been done, if only informally. AFAIK, Mac is still around, and Casey is back. They undoubtedly have other primary responsibilities atm, but creative people can't completely stop themselves from some occasional spitballing.
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Post by lilyenachaos on Sept 3, 2017 23:38:23 GMT
"A Naughty Dog style game" pls no. All I'm talking about is hrs. If MEA was a shorter game would that have made a difference? If I had to choose, I'd prefer quality over quantity. I think a tightened storyline would have greatly benefited MEA. The exploration wasn't very exploratory (considering everything had already been seen/settled by someone else), so less of that and more actual plot. I like open world games, but BW still hasn't done a good job with them.
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Post by Deleted on Sept 4, 2017 0:22:01 GMT
All I'm talking about is hrs. If MEA was a shorter game would that have made a difference? If I had to choose, I'd prefer quality over quantity. I think a tightened storyline would have greatly benefited MEA. The exploration wasn't very exploratory (considering everything had already been seen/settled by someone else), so less of that and more actual plot. I like open world games, but BW still hasn't done a good job with them. I felt that some of the sidequests contributed very nicely to the world-building and cultural discovery. Coming across the ancient angaran AI, learning about the yevara, the guys raising antibiotics with psychotropic properties, etc. Even the quest where you can help an exiled asari contact her mother by repairing the antenna gave us some insight about what life was like for some of the exiles. People creating the independent nation of Advent. I appreciate that kind of content. That's not to say it couldn't have been presented in smaller spaces with less traveling involved. The maps certainly could have been smaller, with shorter travel distances. The biggest culprits imho were the quests that required interplanetary travel to advance from one step to the next.
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Post by majesticjazz on Sept 4, 2017 1:10:48 GMT
No you can't answer for him. He made the claim, he should be able to back it up. The fact that he cant shows he is reaching from a can of tinfoil hats rather than logic. As for your amswer, still does not make sense. 1) Bioware was able to work on SWTOR all while still making DA and ME games, all of which got SP DLC. 2) That still doesnt answer as to why EA didnt just skip MEA and go straight to Anthem. 3) It doesnt match EAs battle rhythm of milking games. If MEA did so well financially....and if the demand was there for SP DLC, why ignore the money? If your answer is because they wantes to focus on Amthem, then refer to #1 and #2. so yeah, still waiting for smilesja to back up his claims. OMG dude, just grow up a bit. You don't need to call out a specific member of the forum for an answer. I answered it, and your inability to understand logic is not my or smiles's problem. You can't provide the evidence you ask everyone else for, and if you can't understand why they would make a game that profits millions of dollars with a studio and then put them to support another upcoming game, then you clearly need an economics course. Or for someone to explain to you what money is used for. Let. It. Go. I don't want to have to keep coming back here just to re-explain how the world works to you. Lol salty? It is you and smilesja that are making statements that lack logic. 1) You claim that Anthem is so big of a project, that EA had to cut MEA support short in order to support Anthem. 2) I rebutted with providing facts that showed that when EA had another big peoject, SWTOR a project that may have been bigger than Anthem due to server cost, all the VOs, all the writers etc. With SWTOR, despite the large scope, did not require to have Bioware cut support short for DAI and and ME3 post release. 3) So if EA was able to soldier on with supporting DAI and ME3 post release with SP content all while still working on the massive SWTOR project which at the time was consideres the largest and most expensive endeavour EA has ever done. Why couldn't EA continue to support MEA with SP DLC post release? They did it with SWTOR/DAI/ME3. So what makes MEA/Anthem so different? What you, smilesja and a few others are doing is simply trying to find a positive spin on why MEA isnt getting SP DLC. People like yourself, smilesja, colefy etc were all in denial before and didnt want to believe that SP DLC wasnt coming. You all came up with wild and emotion based reasons as to despite the low review scores and negative reception, MEA was still a popular game that EA was not going to abandon. Now that they abandoned it, you create a silver lining that makes it seem like no SP DLC was the #1 plan from the start and use Anthem as your leverage. I use SWTOR as an example to show how your logic wad used in the past but you ignore that. EDIT: Here is where EA confirmed that SWTOR was their most expensive project ever www.digitalspy.com/gaming/news/a222069/swtor-named-most-expensive-ea-project/
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Post by maximusarael020 on Sept 4, 2017 1:19:31 GMT
OMG dude, just grow up a bit. You don't need to call out a specific member of the forum for an answer. I answered it, and your inability to understand logic is not my or smiles's problem. You can't provide the evidence you ask everyone else for, and if you can't understand why they would make a game that profits millions of dollars with a studio and then put them to support another upcoming game, then you clearly need an economics course. Or for someone to explain to you what money is used for. Let. It. Go. I don't want to have to keep coming back here just to re-explain how the world works to you. Lol salty? It is you and smilesja that are making statements that lack logic. 1) You claim that Anthem is so big of a project, that EA had to cut MEA support short in order to support Anthem. 2) I rebutted with providing facts that showed that when EA had another big peoject, SWTOR a project that may have been bigger than Anthem due to server cost, all the VOs, all the writers etc. With SWTOR, despite the large scope, did not require to have Bioware cut support short for DAI and and ME3 post release. 3) So if EA was able to soldier on with supporting DAI and ME3 post release with SP content all while still working on the massive SWTOR project which at the time was consideres the largest and most expensive endeavour EA has ever done. Why couldn't EA continue to support MEA with SP DLC post release? They did it with SWTOR/DAI/ME3. So what makes MEA/Anthem so different? What you, smilesja and a few others are doing is simply trying to find a positive spin on why MEA isnt getting SP DLC. People like yourself, smilesja, colefy etc were all in denial before and didnt want to believe that SP DLC wasnt coming. You all came up with wild and emotion based reasons as to despite the low review scores and negative reception, MEA was still a popular game that EA was not going to abandon. Now that they abandoned it, you create a silver lining that makes it seem like no SP DLC was the #1 plan from the start and use Anthem as your leverage. I use SWTOR as an example to show how your logic wad used in the past but you ignore that. EDIT: Here is where EA confirmed that SWTOR was their most expensive project ever www.digitalspy.com/gaming/news/a222069/swtor-named-most-expensive-ea-project/I'd like to know where your expertise is saying SWOTOR requires more people working on it than Anthem because it has more servers and VA's. That's... hilarious, actually. Remember, too, that ME3 and DAI were done with main studios, MEA was done with a support studio. So yeah, you need them for support. They are working on bigger and bigger projects and working more with the rest of EA on other stuff like the Start Wars games, so that makes it different. You seem to think the situations are the same, but don't see all the evidence that they are, in fact, very different. Unless you think Bioware Montreal and Bioware Edmonton are the same? Clearly they are not. Plus wasn't it Montreal that worked on DLC for ME3? So not the studio that for the main game, right? So by your logic that it should be there same, Bioware would need ANOTHER studio to work on MEA DLC, since the main studio apparently doesn't focus on DLC. Or is your narrative falling apart with simple logic? Sure, at a distance your "arguments" sounds like they might make some sense, but under scrutiny they never hold up.
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Post by majesticjazz on Sept 4, 2017 1:49:19 GMT
Lol salty? It is you and smilesja that are making statements that lack logic. 1) You claim that Anthem is so big of a project, that EA had to cut MEA support short in order to support Anthem. 2) I rebutted with providing facts that showed that when EA had another big peoject, SWTOR a project that may have been bigger than Anthem due to server cost, all the VOs, all the writers etc. With SWTOR, despite the large scope, did not require to have Bioware cut support short for DAI and and ME3 post release. 3) So if EA was able to soldier on with supporting DAI and ME3 post release with SP content all while still working on the massive SWTOR project which at the time was consideres the largest and most expensive endeavour EA has ever done. Why couldn't EA continue to support MEA with SP DLC post release? They did it with SWTOR/DAI/ME3. So what makes MEA/Anthem so different? What you, smilesja and a few others are doing is simply trying to find a positive spin on why MEA isnt getting SP DLC. People like yourself, smilesja, colefy etc were all in denial before and didnt want to believe that SP DLC wasnt coming. You all came up with wild and emotion based reasons as to despite the low review scores and negative reception, MEA was still a popular game that EA was not going to abandon. Now that they abandoned it, you create a silver lining that makes it seem like no SP DLC was the #1 plan from the start and use Anthem as your leverage. I use SWTOR as an example to show how your logic wad used in the past but you ignore that. EDIT: Here is where EA confirmed that SWTOR was their most expensive project ever www.digitalspy.com/gaming/news/a222069/swtor-named-most-expensive-ea-project/I'd like to know where your expertise is saying SWOTOR requires more people working on it than Anthem because it has more servers and VA's. That's... hilarious, actually. Remember, too, that ME3 and DAI were done with main studios, MEA was done with a support studio. So yeah, you need them for support. They are working on bigger and bigger projects and working more with the rest of EA on other stuff like the Start Wars games, so that makes it different. You seem to think the situations are the same, but don't see all the evidence that they are, in fact, very different. Unless you think Bioware Montreal and Bioware Edmonton are the same? Clearly they are not. Plus wasn't it Montreal that worked on DLC for ME3? So not the studio that for the main game, right? So by your logic that it should be there same, Bioware would need ANOTHER studio to work on MEA DLC, since the main studio apparently doesn't focus on DLC. Or is your narrative falling apart with simple logic? Sure, at a distance your "arguments" sounds like they might make some sense, but under scrutiny they never hold up. SWTOR had 665 people work on it: www.eurogamer.net/articles/2012-03-08-665-people-worked-on-star-wars-the-old-republicAnd that isnt counting VAs. Yeah, nearly $200million in cost. That is almost a quarter a billion dollars and yet EA never had to stop support on past Bioware games just to focus on SWTOR. Also your argument is the one that is falling apart. Were you, smilesja and others just a few weeks ago claiming that SP DLC was still incoming? Wasnt it you, smilesja and others claiming that despite Montreal being shut down, SP DLC can still be made by Edmonton or even Austin? Wasnt it you, smilesja and others saying that EA was happy with the success/sales of MEA and that alone shows that DLC is a possibility and that EA will go forward with SP DLC cause it was a success in their eyes? Yeah....how did that argument work out for you?
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Post by colfoley on Sept 4, 2017 1:57:13 GMT
I'd like to know where your expertise is saying SWOTOR requires more people working on it than Anthem because it has more servers and VA's. That's... hilarious, actually. Remember, too, that ME3 and DAI were done with main studios, MEA was done with a support studio. So yeah, you need them for support. They are working on bigger and bigger projects and working more with the rest of EA on other stuff like the Start Wars games, so that makes it different. You seem to think the situations are the same, but don't see all the evidence that they are, in fact, very different. Unless you think Bioware Montreal and Bioware Edmonton are the same? Clearly they are not. Plus wasn't it Montreal that worked on DLC for ME3? So not the studio that for the main game, right? So by your logic that it should be there same, Bioware would need ANOTHER studio to work on MEA DLC, since the main studio apparently doesn't focus on DLC. Or is your narrative falling apart with simple logic? Sure, at a distance your "arguments" sounds like they might make some sense, but under scrutiny they never hold up. SWTOR had 665 people work on it: www.eurogamer.net/articles/2012-03-08-665-people-worked-on-star-wars-the-old-republicAnd that isnt counting VAs. Yeah, nearly $200million in cost. That is almost a quarter a billion dollars and yet EA never had to stop support on past Bioware games just to focus on SWTOR. Also your argument is the one that is falling apart. Were you, smilesja and others just a few weeks ago claiming that SP DLC was still incoming? Wasnt it you, smilesja and others claiming that despite Montreal being shut down, SP DLC can still be made by Edmonton or even Austin? Wasnt it you, smilesja and others saying that EA was happy with the success/sales of MEA and that alone shows that DLC is a possibility and that EA will go forward with SP DLC cause it was a success in their eyes? Yeah....how did that argument work out for you? sure. Your point? You won. Congratulations. Now rule over the ashes.
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Post by thesupremedarkone on Sept 4, 2017 1:59:22 GMT
I'd like to know where your expertise is saying SWOTOR requires more people working on it than Anthem because it has more servers and VA's. That's... hilarious, actually. Remember, too, that ME3 and DAI were done with main studios, MEA was done with a support studio. So yeah, you need them for support. They are working on bigger and bigger projects and working more with the rest of EA on other stuff like the Start Wars games, so that makes it different. You seem to think the situations are the same, but don't see all the evidence that they are, in fact, very different. Unless you think Bioware Montreal and Bioware Edmonton are the same? Clearly they are not. Plus wasn't it Montreal that worked on DLC for ME3? So not the studio that for the main game, right? So by your logic that it should be there same, Bioware would need ANOTHER studio to work on MEA DLC, since the main studio apparently doesn't focus on DLC. Or is your narrative falling apart with simple logic? Sure, at a distance your "arguments" sounds like they might make some sense, but under scrutiny they never hold up. SWTOR had 665 people work on it: www.eurogamer.net/articles/2012-03-08-665-people-worked-on-star-wars-the-old-republicAnd that isnt counting VAs. Yeah, nearly $200million in cost. That is almost a quarter a billion dollars and yet EA never had to stop support on past Bioware games just to focus on SWTOR. Also your argument is the one that is falling apart. Were you, smilesja and others just a few weeks ago claiming that SP DLC was still incoming? Wasnt it you, smilesja and others claiming that despite Montreal being shut down, SP DLC can still be made by Edmonton or even Austin? Wasnt it you, smilesja and others saying that EA was happy with the success/sales of MEA and that alone shows that DLC is a possibility and that EA will go forward with SP DLC cause it was a success in their eyes? Yeah....how did that argument work out for you? Indeed. Watching the mental gymnastics the defenders go through is both funny and sad
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Post by majesticjazz on Sept 4, 2017 2:01:35 GMT
SWTOR had 665 people work on it: www.eurogamer.net/articles/2012-03-08-665-people-worked-on-star-wars-the-old-republicAnd that isnt counting VAs. Yeah, nearly $200million in cost. That is almost a quarter a billion dollars and yet EA never had to stop support on past Bioware games just to focus on SWTOR. Also your argument is the one that is falling apart. Were you, smilesja and others just a few weeks ago claiming that SP DLC was still incoming? Wasnt it you, smilesja and others claiming that despite Montreal being shut down, SP DLC can still be made by Edmonton or even Austin? Wasnt it you, smilesja and others saying that EA was happy with the success/sales of MEA and that alone shows that DLC is a possibility and that EA will go forward with SP DLC cause it was a success in their eyes? Yeah....how did that argument work out for you? Indeed. Watching the mental gymnastics the defenders go through is both funny and sad IDK, I almost find it more entertaining than I do sad.
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Post by colfoley on Sept 4, 2017 2:02:35 GMT
It is worth noting the news from EA if you believe it only bears out a critical argument. The game DID sell well. It met its expectations. But EA apparently no longer uses sales figures to judge if a game is worth expansions, and a sequel. They use 'word of mouth'.
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Post by smilesja on Sept 4, 2017 2:07:46 GMT
SWTOR had 665 people work on it: www.eurogamer.net/articles/2012-03-08-665-people-worked-on-star-wars-the-old-republicAnd that isnt counting VAs. Yeah, nearly $200million in cost. That is almost a quarter a billion dollars and yet EA never had to stop support on past Bioware games just to focus on SWTOR. Also your argument is the one that is falling apart. Were you, smilesja and others just a few weeks ago claiming that SP DLC was still incoming? Wasnt it you, smilesja and others claiming that despite Montreal being shut down, SP DLC can still be made by Edmonton or even Austin? Wasnt it you, smilesja and others saying that EA was happy with the success/sales of MEA and that alone shows that DLC is a possibility and that EA will go forward with SP DLC cause it was a success in their eyes? Yeah....how did that argument work out for you? Indeed. Watching the mental gymnastics the defenders go through is both funny and sad
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Post by maximusarael020 on Sept 4, 2017 2:08:03 GMT
I'd like to know where your expertise is saying SWOTOR requires more people working on it than Anthem because it has more servers and VA's. That's... hilarious, actually. Remember, too, that ME3 and DAI were done with main studios, MEA was done with a support studio. So yeah, you need them for support. They are working on bigger and bigger projects and working more with the rest of EA on other stuff like the Start Wars games, so that makes it different. You seem to think the situations are the same, but don't see all the evidence that they are, in fact, very different. Unless you think Bioware Montreal and Bioware Edmonton are the same? Clearly they are not. Plus wasn't it Montreal that worked on DLC for ME3? So not the studio that for the main game, right? So by your logic that it should be there same, Bioware would need ANOTHER studio to work on MEA DLC, since the main studio apparently doesn't focus on DLC. Or is your narrative falling apart with simple logic? Sure, at a distance your "arguments" sounds like they might make some sense, but under scrutiny they never hold up. SWTOR had 665 people work on it: www.eurogamer.net/articles/2012-03-08-665-people-worked-on-star-wars-the-old-republicAnd that isnt counting VAs. Yeah, nearly $200million in cost. That is almost a quarter a billion dollars and yet EA never had to stop support on past Bioware games just to focus on SWTOR. Also your argument is the one that is falling apart. Were you, smilesja and others just a few weeks ago claiming that SP DLC was still incoming? Wasnt it you, smilesja and others claiming that despite Montreal being shut down, SP DLC can still be made by Edmonton or even Austin? Wasnt it you, smilesja and others saying that EA was happy with the success/sales of MEA and that alone shows that DLC is a possibility and that EA will go forward with SP DLC cause it was a success in their eyes? Yeah....how did that argument work out for you? Do you know how many people are working on Anthem or how expensive it is? Didn't think so. You make me really miss Debate competitions in high school, Jazz. Mostly because I wish all of my opponents were as talented at it as you. Would have made getting those trophies a hell of a lot easier. I had argued that the evidence prior to the Bioware announcement was inconclusive, and that I would wait to make my assertions, but that SP DLC was certainly still a possibility. It turned out to not be, but that doesn't mean my arguments for why it still could be a possibility were wrong. Your assertion is that if I said there was a 50% possibility that a coin flipped landed heads and it landed tails that I was incorrect. I was not incorrect, the probability existed, however it didn't "flip" that way. That doesn't make my arguments wrong. Also, after it was proved that Montreal was actually merged with Motive instead of just a building-sharing deal, I did change my assessment that SP DLC was less likely than what I originally thought. That's called "reading the situation" and "using evidence". Again, you are equating two different times at EA and Bioware with very different situations. You haven't yet commented on how ME3 was done by a main studio and MEA was not, nor how the studio who worked on the main game didn't do the DLC, a support studio did that. You fail to recognize that if SWOTOR was a huge undertaking, what do you think making a Destiny-like multi-player world in 4K like Anthem would be like? Probably bigger, yes? As well as the other responsibilities that Bioware has to EA right now with their Star Wars games that have to meet a certain launch schedule due to the movies schedule. And with Anthem delayed already, doesn't it make sense that part way through MEA production they might be like "Oh, shit. We need to get more people on Anthem. You guys, hurry up with MEA and help us over here." MEA was already delayed and had subpar development, so they went with what they had, didn't plan for SP DLC. But no, you are right. The narrative that Bioware canceled SP DLC due to reception, but started authors working on books ABOUT that DLC waaaay before launch makes perfect sense. Nice timeline analysis.
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Post by majesticjazz on Sept 4, 2017 2:18:30 GMT
It is worth noting the news from EA if you believe it only bears out a critical argument. The game DID sell well. It met its expectations. But EA apparently no longer uses sales figures to judge if a game is worth expansions, and a sequel. They use 'word of mouth'. Well if thats the case, I do not see how a future MEA game would feature Ryder and Co. but rather a whole new cast, setting, and threat. But that is a argument for another place.
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Post by colfoley on Sept 4, 2017 2:23:52 GMT
It is worth noting the news from EA if you believe it only bears out a critical argument. The game DID sell well. It met its expectations. But EA apparently no longer uses sales figures to judge if a game is worth expansions, and a sequel. They use 'word of mouth'. Well if thats the case, I do not see how a future MEA game would feature Ryder and Co. but rather a whole new cast, setting, and threat. But that is a argument for another place. I agree with your assessment, But I know what I want.
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Post by majesticjazz on Sept 4, 2017 2:28:27 GMT
SWTOR had 665 people work on it: www.eurogamer.net/articles/2012-03-08-665-people-worked-on-star-wars-the-old-republicAnd that isnt counting VAs. Yeah, nearly $200million in cost. That is almost a quarter a billion dollars and yet EA never had to stop support on past Bioware games just to focus on SWTOR. Also your argument is the one that is falling apart. Were you, smilesja and others just a few weeks ago claiming that SP DLC was still incoming? Wasnt it you, smilesja and others claiming that despite Montreal being shut down, SP DLC can still be made by Edmonton or even Austin? Wasnt it you, smilesja and others saying that EA was happy with the success/sales of MEA and that alone shows that DLC is a possibility and that EA will go forward with SP DLC cause it was a success in their eyes? Yeah....how did that argument work out for you? Do you know how many people are working on Anthem or how expensive it is? Didn't think so. You are correct, I dont know, but soon enough it will be revealed and once that happens, I will revisit this argument to serve some crow for people to eat, just like I did with the no DLC announcement.
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Post by smilesja on Sept 4, 2017 2:29:53 GMT
Do you know how many people are working on Anthem or how expensive it is? Didn't think so. You are correct, I dont know, but soon enough it will be revealed and once that happens, I will revisit this argument to serve some crow for people to eat, just like I did with the no DLC announcement.
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Post by majesticjazz on Sept 4, 2017 2:35:58 GMT
You are correct, I dont know, but soon enough it will be revealed and once that happens, I will revisit this argument to serve some crow for people to eat, just like I did with the no DLC announcement. Yeah, I recall people reacting the same way when I gave my opinions on wht no dlc was incoming..... Now the only thing you hold onto is some idea that no dlc isnt because of low review scores or reputation, but rather Anthem needs all the resources and EA is too small of a company to support multiple large scale projects despite them doing so in the past. Yeah, gotta find something to believe in right? Hope > Logic
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