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Post by fairdragon on Aug 31, 2024 11:07:08 GMT
Mage: - Blood mage - Nature mage - Knight-Enchanter Rogue: - Ranger (with animal companion) - Assassin - Rogue with heavy weapons Warrior: - Magekiller - fighter with no weapons (monk sort of) - ? Mage: -Death Caller -Evoker -Spellblade Rogue: -Duelist -Saboteur -Veil Ranger Warrior: -Champion -Reaper -Slayer I wasn't so far of. I am really happy with class and especialy with skill tree.
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Post by azarhal on Aug 31, 2024 11:21:31 GMT
As stated elsewhere really curious to know the differences between Saboteur and Veil Ranger g iven they both mention arrows.Saboteur focus on traps and turret. Veil Ranger on magical bow stuff. Saboteur are more likely to use bow because to get to it, you need to go throught the bow section of the skill web.
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Post by sjsharp2010 on Aug 31, 2024 12:09:07 GMT
As stated elsewhere really curious to know the differences between Saboteur and Veil Ranger g iven they both mention arrows.Saboteur focus on traps and turret. Veil Ranger on magical bow stuff. Saboteur are more likely to use bow because to get to it, you need to go throught the bow section of the skill web. Yeah Saboteur is kind of a rebadged Artificer I thin klik ewha tVarric wa sin DAI. A tleast that's ho w I understan di tanyway m yfirs tRogue will be a Veil Rangerbut I casn certainl ysee mysel ftrying Saboteu ra tsom epoin ttoo when I want a more Varric lik ebuild. Time will tell.
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Post by Frost on Aug 31, 2024 16:44:01 GMT
I don’t like any of the mage specializations. None fit what I like to play. I am not interested in being a rogue or necromancer, so those two are definitely out. Will wait and see about Evoker, but its revised description doesn’t sound good. Maybe next week your question will be answered. And i belive the mage you want is in the game. But maybe different as you think.
What it looks like to me from the image is that they gave the mage dps specialization to the rogue hybrid. The Evoker looks like a control specialization, but that's a bit unclear as we have been getting conflicting descriptions of it. So, no heavy hitting aoe dps specialization for mage if that's the case. Hopefully they will include more info on it in the IGN coverage to clear that up. Yes, that seems to be the case for Veilguard. It's all about rogues for combat at least.
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Post by fairdragon on Aug 31, 2024 16:48:24 GMT
Maybe next week your question will be answered. And i belive the mage you want is in the game. But maybe different as you think.
What it looks like to me from the image is that they gave the mage dps specialization to the rogue hybrid. The Evoker looks like a control specialization, but that's a bit unclear as we have been getting conflicting descriptions of it. So, no heavy hitting aoe dps spec for mage if that's the case. Hopefully they will include more info on it in the IGN coverage to clear that up. Maybe this will help you.
I have an idea how I can illustrate this better.
This is the skill tree and the warrior spec. You see the PC hasn't take the direct way to the spec. And if you imagine this is the mage tree, you can see that you can take any way you want. I think the way to the spell blade spec. have many electrical spells. And the way to the evoker spec. many icy spells. So you can do a detour to take many fire spells and than go to evoker spec. On the way you ignore the icy spells. At the end you have a fire evoker instead of an icy evoker.
I don't think evoker is only a control spec. But it is also a matter of what control spec. is for you. Edit: so if you like something on the way to the death caller go take it and go than to the evoker spec.
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Post by Ice-Quinn on Aug 31, 2024 23:16:40 GMT
I'm glad they cleared up some of the concerns about Evoker being ice-centric. Evoker is about all the elements, you may have to go through an ice spell or two to take a certain path, but your build is whatever you want it to be. Leaning heavily towards Evoker atm, but I could be convinced to go Spellblade, I have to see more mage stuff first.
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Post by shaqfu on Sept 1, 2024 0:17:38 GMT
Did they say anything if mages can do melee with staffs? Or are we gonna be forced into using the dagger and orb for that? Cause I was really hoping for some DA2 style melee staff hits
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Post by fairdragon on Sept 1, 2024 9:22:49 GMT
Did they say anything if mages can do melee with staffs? Or are we gonna be forced into using the dagger and orb for that? Cause I was really hoping for some DA2 style melee staff hits All mage have 2 weapon solts. Staff and dagger/orb.
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Post by azarhal on Sept 1, 2024 11:31:15 GMT
Did they say anything if mages can do melee with staffs? Or are we gonna be forced into using the dagger and orb for that? Cause I was really hoping for some DA2 style melee staff hits The Nvidia RTX 30 second mage gameplay didn't show any whacking of enemies on the head with the staff. Some of the spell attacks via the staff start at melee range thought we can see a frontal cone attack and a aoe centered on the caster in that tiny segment.
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Post by theascendent on Sept 1, 2024 21:36:38 GMT
I genuinely breathed a sigh of relief when they cleared up the confusion over the Mage specializations. Fire magic has been a longtime theme with all my Mage PC's. Mixing and matching my elemental spells to exploit the weaknesses of the various enemies in Veilguard will probably take some getting used to.
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Post by cymercenary285 on Sept 1, 2024 21:53:36 GMT
Did they say anything if mages can do melee with staffs? Or are we gonna be forced into using the dagger and orb for that? Cause I was really hoping for some DA2 style melee staff hits All mage have 2 weapon solts. Staff and dagger/orb.
Should have have had staffs and grimoires! Loved the look of having the staff and one hand and the grimoire floating open spells flying out of both. Maybe even have it like Pillars of Eternity and have the book for an aoe smash attack. Missed opportunity.
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Post by Frost on Sept 2, 2024 2:50:04 GMT
Should have have had staffs and grimoires! Loved the look of having the staff and one hand and the grimoire floating open spells flying out of both. Maybe even have it like Pillars of Eternity and have the book for an aoe smash attack. Missed opportunity. That would have been cool and mage themed.
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Post by fairdragon on Sept 2, 2024 8:47:58 GMT
Should have have had staffs and grimoires! Loved the look of having the staff and one hand and the grimoire floating open spells flying out of both. Maybe even have it like Pillars of Eternity and have the book for an aoe smash attack. Missed opportunity. That would have been cool and mage themed. If you have a staff you don't need a grimoire. But Staff and second weapon Dagger/grimoire would be cool. As the orb is part of the Lore i understand why they choose it.
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Post by Frost on Sept 2, 2024 12:21:02 GMT
That would have been cool and mage themed. If you have a staff you don't need a grimoire. But Staff and second weapon Dagger/grimoire would be cool. As the orb is part of the Lore i understand why they choose it.
Grimoire as a second weapon would be good as well but not with dagger. I want options that don’t make my mage into a rogue. Rogue already has its own class with plenty of options for people who like rogues. Even better if switching to the grimoire would give you access to additional spells so you would have more than the measly 3 abilities they give you.
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Post by cymercenary285 on Sept 2, 2024 16:04:30 GMT
That would have been cool and mage themed. If you have a staff you don't need a grimoire. But Staff and second weapon Dagger/grimoire would be cool. As the orb is part of the Lore i understand why they choose it.
There is precidence for this in Dragon age Lore. Look at Vanitory spell binders
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Post by cymercenary285 on Sept 2, 2024 16:10:36 GMT
If you have a staff you don't need a grimoire. But Staff and second weapon Dagger/grimoire would be cool. As the orb is part of the Lore i understand why they choose it.
Grimoire as a second weapon would be good as well but not with dagger. I want options that don’t make my mage into a rogue. Rogue already has its own class with plenty of options for people who like rogues. Even better if switching to the grimoire would give you access to additional spells so you would have more than the measly 3 abilities they give you. I dont know i am not concerned about the dagger, one dagger does not make one a rogue. A mage taking a dagger or hell even a swords as a backup weapon is hardly an out there idea and some would try to make more use of it than just a backup since they have it. Similar to real life archers.
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Post by gervaise21 on Sept 2, 2024 17:38:39 GMT
There is precidence for this in Dragon age Lore. Look at Vanitory spell binders The most disappointing mage opponents I encountered in DAI. Was expecting lethal blood mages like in DAO and DA2 and instead we got these dudes with a book where I never understood exactly what they were trying to achieve. I picked them off easily. So, whilst there is a precedent for a spellbinder, I am happy to give it a pass in favour of the orb and blade combo or orb and staff. It looked pretty effective in the short game play trailer that was shown.
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Post by jadedragon on Sept 2, 2024 17:43:24 GMT
I'm interested to see how the dagger & orb play out. But if I personally had a make a melee weapon for mages I would've went with magic Gauntlets and went with like a magic monk type hybrid.
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Post by fairdragon on Sept 3, 2024 8:40:40 GMT
There is precidence for this in Dragon age Lore. Look at Vanitory spell binders Thank you. That is good to know. Something i don't understand and said above in my other post: If you cast your magic with the staff, why do you need an orb or an grimoire that do the same thing? Wouldn't it be better to have something else that give you more options or nothing at all?
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Post by fairdragon on Sept 3, 2024 8:43:37 GMT
If you have a staff you don't need a grimoire. But Staff and second weapon Dagger/grimoire would be cool. As the orb is part of the Lore i understand why they choose it.
Grimoire as a second weapon would be good as well but not with dagger. I want options that don’t make my mage into a rogue. Rogue already has its own class with plenty of options for people who like rogues. Even better if switching to the grimoire would give you access to additional spells so you would have more than the measly 3 abilities they give you. As for the dagger. It doesn't make you into a rogue, because i think the mage skill tree will not have the skills the rogue have. So the dagger is only an option for people that like a bit more than the spell casting. As it is an option you can simply ignore it. Like the warrior in the gameplay trailer only use swort and shield.
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Post by gervaise21 on Sept 3, 2024 12:15:35 GMT
As for the dagger. It doesn't make you into a rogue, because i think the mage skill tree will not have the skills the rogue have. It is really getting back to DAO in some ways. There you could use a dagger if you wished provided you had the dexterity to do so. The same applied to every other weapon, you just needed to meet the requirements. That is why higher level weapons were unavailable because you needed to invest too many points in strength and dexterity that were better utilised to boost your magic score. However, if you took the Arcane Warrior spec then problem solved! However, you still didn't have access to other skills that were only available to warriors or rogues. They also made you sheathe your hand held weapon before you could cast spells. I was okay with that because it seem realistic that waving a sword might interfere with your spell casting. However, they seem to have dispensed with that requirement in DAV and you are able to use the dagger at the same time, or immediately after, casting your spell that channels the orb. Then you can also switch effortlessly to your alternative weapon, a staff. It still isn't the same as Arcane Warrior, which is a pity, but I think it will be flexible enough to make it interesting.
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Post by Frost on Sept 4, 2024 15:46:03 GMT
For mages I think there should be at least six specializations, especially if the hybrid rogue class takes one of the mage specializations. That would better cover the different types of mages and give people the option to play what they like.
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Post by Ice-Quinn on Sept 5, 2024 0:02:17 GMT
For mages I think there should be at least six specializations, especially if the hybrid rogue class takes one of the mage specializations. That would better cover the different types of mages and give people the option to play what they like. But I think we will, though. Lots of spells from previous games, plus new ones, are going to be in the general mage tree, and tons of passives and stuff that can really affect gameplay. You then just pick the Specialization you think compliments your build and playstyle better, and that’s about the end of it. Nothing was lost. I only question why they went with the dagger thing, considering how popular and awesome KE’s blade was… more from a design and aesthetic perspective, actually. Maybe it’s because of the Crows connection, or it fit the animation style better? Dunno. I still need to see more from Spellblade. Little bit of a question mark there, but the Devs seem excited about it, so we’ll see how melee magic shapes up. More questions than answers from yesterday’s IGN gameplay, tbh. Not a good showing.
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Post by sjsharp2010 on Sept 5, 2024 0:35:08 GMT
For mages I think there should be at least six specializations, especially if the hybrid rogue class takes one of the mage specializations. That would better cover the different types of mages and give people the option to play what they like. But I think we will, though. Lots of spells from previous games, plus new ones, are going to be in the general mage tree, and tons of passives and stuff that can really affect gameplay. You then just pick the Specialization you think compliments your build and playstyle better, and that’s about the end of it. Nothing was lost. I only question why they went with the dagger thing, considering how popular and awesome KE’s blade was… more from a design and aesthetic perspective, actually. Maybe it’s because of the Crows connection, or it fit the animation style better? Dunno. I still need to see more from Spellblade. Little bit of a question mark there, but the Devs seem excited about it, so we’ll see how melee magic shapes up. More questions than answers from yesterday’s IGN gameplay, tbh. Not a good showing. Yeah the IGN on ewsan' the bes tbu ttodays upgrade one was good. It's definitel ymaking me look forward t om yLords o fFortune elf rogue I have planned as my 3rd playthrough
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Post by fairdragon on Sept 5, 2024 8:17:55 GMT
For mages I think there should be at least six specializations, especially if the hybrid rogue class takes one of the mage specializations. That would better cover the different types of mages and give people the option to play what they like. But I think we will, though. Lots of spells from previous games, plus new ones, are going to be in the general mage tree, and tons of passives and stuff that can really affect gameplay. You then just pick the Specialization you think compliments your build and playstyle better, and that’s about the end of it. Nothing was lost. I only question why they went with the dagger thing, considering how popular and awesome KE’s blade was… more from a design and aesthetic perspective, actually. Maybe it’s because of the Crows connection, or it fit the animation style better? Dunno. I still need to see more from Spellblade. Little bit of a question mark there, but the Devs seem excited about it, so we’ll see how melee magic shapes up. More questions than answers from yesterday’s IGN gameplay, tbh. Not a good showing. I agree. And in the last 3 video series we got the info we can change skills when ever we want, only not in combat.
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