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∯ Oh Loredy...
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gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Sept 8, 2024 18:18:53 GMT
My only concern is feeling kind of like a fifth wheel when it comes to companions, as we already have archer-y mage Bellara and mage-y archer Harding (who I absolutely intend on bringing EVERYWHER), so that brings down my enthusiasm if Veil Ranger is too similar What puzzles me even more is that they stress how you can build the companion's skills to complement your own and that it is possible to have a successful run with everyone from the same class because of the hybrid nature of everyone's abilities. Yet, they also said they wanted to avoid people using the same people all the time. I also think it a bit strange that I would want to opt for similar skills to, say, Lucanis, when normally I would try to have something different so we have a full range available to the party. So, I get a lot of mixed messages from Bioware.
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Post by colfoley on Sept 8, 2024 20:23:22 GMT
My only concern is feeling kind of like a fifth wheel when it comes to companions, as we already have archer-y mage Bellara and mage-y archer Harding (who I absolutely intend on bringing EVERYWHER), so that brings down my enthusiasm if Veil Ranger is too similar What puzzles me even more is that they stress how you can build the companion's skills to complement your own and that it is possible to have a successful run with everyone from the same class because of the hybrid nature of everyone's abilities. Yet, they also said they wanted to avoid people using the same people all the time. I also think it a bit strange that I would want to opt for similar skills to, say, Lucanis, when normally I would try to have something different so we have a full range available to the party. So, I get a lot of mixed messages from Bioware. don't think it's too much of a mixed message. They have gone on about how much they want to increase player agency and what not. They also have mentioned how you can use your skill tree to change things up. And with abilities, ultimates, combos, passives and gear brings a lot of variation to things meaning that either path should be open.
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theascendent
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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The Ascendent
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Post by theascendent on Sept 8, 2024 22:09:15 GMT
If my understanding is correct, we can refund our 'points' at any time and choose an entirely different specialization at our leisure. Dragon Age games usually have a means to respec but never to such an extent as this. Then again, we never had a maximum level of 50 to work for, so using plenty of 'points' to spend and finding the optimal build for our preferred playstyle makes some sense. It has more in common with an MMO or Action RPG like Titan Quest than more usual Western RPGs.
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Ice-Quinn
N3
"Begone, spirit! I will not play your games."
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Ice-Quinn
"Begone, spirit! I will not play your games."
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Post by Ice-Quinn on Sept 8, 2024 23:24:56 GMT
My only concern is feeling kind of like a fifth wheel when it comes to companions, as we already have archer-y mage Bellara and mage-y archer Harding (who I absolutely intend on bringing EVERYWHER), so that brings down my enthusiasm if Veil Ranger is too similar What puzzles me even more is that they stress how you can build the companion's skills to complement your own and that it is possible to have a successful run with everyone from the same class because of the hybrid nature of everyone's abilities. Yet, they also said they wanted to avoid people using the same people all the time. I also think it a bit strange that I would want to opt for similar skills to, say, Lucanis, when normally I would try to have something different so we have a full range available to the party. So, I get a lot of mixed messages from Bioware. I think the synergies they keep referring to with party composition, have more to do with making sure your elemental damage types are covered / complement what you have going on, and also making sure they can detonate and set up combos for you or with each other. Me, I’ll bring along whoever the F I want, always. They seem to be confident about that ability wheel, potentially a little too much, if you ask me. I don’t know if it’s gonna be as popular with players as they’re thinking, but we’ll see…
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Post by colfoley on Sept 9, 2024 1:23:10 GMT
What puzzles me even more is that they stress how you can build the companion's skills to complement your own and that it is possible to have a successful run with everyone from the same class because of the hybrid nature of everyone's abilities. Yet, they also said they wanted to avoid people using the same people all the time. I also think it a bit strange that I would want to opt for similar skills to, say, Lucanis, when normally I would try to have something different so we have a full range available to the party. So, I get a lot of mixed messages from Bioware. I think the synergies they keep referring to with party composition, have more to do with making sure your elemental damage types are covered / complement what you have going on, and also making sure they can detonate and set up combos for you or with each other. Me, I’ll bring along whoever the F I want, always. They seem to be confident about that ability wheel, potentially a little too much, if you ask me. I don’t know if it’s gonna be as popular with players as they’re thinking, but we’ll see… Yeah that's the thing now that you mention it reminds me of what they were saying about the tactical cam back in the day...and look how that worked out. A lot of it will probably come down to if we don't have to use it at times and/ or how autonomous the companions can work on their own to determine the effectiveness. Like it has its uses but I don't want to be pausing all the time.
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Ice-Quinn
N3
"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 467 Likes: 1,129
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"Begone, spirit! I will not play your games."
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icequinn
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Post by Ice-Quinn on Sept 9, 2024 2:04:21 GMT
Yeah that's the thing now that you mention it reminds me of what they were saying about the tactical cam back in the day...and look how that worked out. A lot of it will probably come down to if we don't have to use it at times and/ or how autonomous the companions can work on their own to determine the effectiveness. Like it has its uses but I don't want to be pausing all the time. Me either. The wheel has been so prevalent in every video, I’d like to see the combat flow more naturally. I don’t recall exactly (so forgive me if I’m speaking out of turn here xD) but wasn’t that one of the reasons given for the reduced party size and number of active abilities? Or was it about not being able to select party members, like in previous games? 🧐 IDK So, let it roll. Let’s see what combat looks like. Because I might use the wheel situationally, but not as much as shown in these gameplay videos, I don’t think. I’m just not that blown away by it (didn’t ME have a similar mechanic?) It’s not that groundbreaking.
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Post by colfoley on Sept 10, 2024 0:23:51 GMT
Yeah that's the thing now that you mention it reminds me of what they were saying about the tactical cam back in the day...and look how that worked out. A lot of it will probably come down to if we don't have to use it at times and/ or how autonomous the companions can work on their own to determine the effectiveness. Like it has its uses but I don't want to be pausing all the time. Me either. The wheel has been so prevalent in every video, I’d like to see the combat flow more naturally. I don’t recall exactly (so forgive me if I’m speaking out of turn here xD) but wasn’t that one of the reasons given for the reduced party size and number of active abilities? Or was it about not being able to select party members, like in previous games? 🧐 IDK So, let it roll. Let’s see what combat looks like. Because I might use the wheel situationally, but not as much as shown in these gameplay videos, I don’t think. I’m just not that blown away by it (didn’t ME have a similar mechanic?) It’s not that groundbreaking. So we have an answer to our question it seems. Now I heard people talking about this on the boards but I hadn't seen it yet...but here we are it does seem like we can assign orders to our companions on the fly. And it seems like it popped up with 'RB plus the direction key' to hotkey their abilities so we can do it if we want to and its a pretty cool way of going about it. Could see the combination being a bit hard to pull off for some people...maybe even me...hence neccessitating the use of the tactical pause more, but button combinations do open up possibilities of doing more things and its nice to see BioWare taking advantage of their controller space to pull these things off at least on their end. Though now I am thinking and both really excited and a bit nervous about the controller layout of this game because my goodness sounds ike they are really putting a lot of options in there for us to do and a lot of commands we can enter and with seeming RB/R2 and LB/ L2 being used for companions...now have to wonder where they are going to put ranged options and heavy attacks consiering games with these types of mechanics usually use those buttons for heavy and ranged attacks. Now we might be able to map different stuff to different buttons. And this also makes me think that KB&M is actually going to have a decided advantage over controller here because a lot more buttons so fewer of these combinations because you can use your entire top row just for Rook and companion abilities + attacks. But utlimatley I am really exicted to get my hands on it to see.
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Ice-Quinn
N3
"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 467 Likes: 1,129
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"Begone, spirit! I will not play your games."
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Post by Ice-Quinn on Sept 10, 2024 0:43:26 GMT
Me either. The wheel has been so prevalent in every video, I’d like to see the combat flow more naturally. I don’t recall exactly (so forgive me if I’m speaking out of turn here xD) but wasn’t that one of the reasons given for the reduced party size and number of active abilities? Or was it about not being able to select party members, like in previous games? 🧐 IDK So, let it roll. Let’s see what combat looks like. Because I might use the wheel situationally, but not as much as shown in these gameplay videos, I don’t think. I’m just not that blown away by it (didn’t ME have a similar mechanic?) It’s not that groundbreaking. So we have an answer to our question it seems. Now I heard people talking about this on the boards but I hadn't seen it yet...but here we are it does seem like we can assign orders to our companions on the fly. And it seems like it popped up with 'RB plus the direction key' to hotkey their abilities so we can do it if we want to and its a pretty cool way of going about it. Could see the combination being a bit hard to pull off for some people...maybe even me...hence neccessitating the use of the tactical pause more, but button combinations do open up possibilities of doing more things and its nice to see BioWare taking advantage of their controller space to pull these things off at least on their end. Though now I am thinking and both really excited and a bit nervous about the controller layout of this game because my goodness sounds ike they are really putting a lot of options in there for us to do and a lot of commands we can enter and with seeming RB/R2 and LB/ L2 being used for companions...now have to wonder where they are going to put ranged options and heavy attacks consiering games with these types of mechanics usually use those buttons for heavy and ranged attacks. Now we might be able to map different stuff to different buttons. And this also makes me think that KB&M is actually going to have a decided advantage over controller here because a lot more buttons so fewer of these combinations because you can use your entire top row just for Rook and companion abilities + attacks. But utlimatley I am really exicted to get my hands on it to see. Oh, more fluid combat, I like the sound of that! And yeah, playing with a controller, looks like there's going to be a little bit of a learning curve. But, ultimately it's a good thing, right? Can't complain. This is exciting! ^^
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colfoley
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Post by colfoley on Sept 10, 2024 0:44:44 GMT
So we have an answer to our question it seems. Now I heard people talking about this on the boards but I hadn't seen it yet...but here we are it does seem like we can assign orders to our companions on the fly. And it seems like it popped up with 'RB plus the direction key' to hotkey their abilities so we can do it if we want to and its a pretty cool way of going about it. Could see the combination being a bit hard to pull off for some people...maybe even me...hence neccessitating the use of the tactical pause more, but button combinations do open up possibilities of doing more things and its nice to see BioWare taking advantage of their controller space to pull these things off at least on their end. Though now I am thinking and both really excited and a bit nervous about the controller layout of this game because my goodness sounds ike they are really putting a lot of options in there for us to do and a lot of commands we can enter and with seeming RB/R2 and LB/ L2 being used for companions...now have to wonder where they are going to put ranged options and heavy attacks consiering games with these types of mechanics usually use those buttons for heavy and ranged attacks. Now we might be able to map different stuff to different buttons. And this also makes me think that KB&M is actually going to have a decided advantage over controller here because a lot more buttons so fewer of these combinations because you can use your entire top row just for Rook and companion abilities + attacks. But utlimatley I am really exicted to get my hands on it to see. Oh, more fluid combat, I like the sound of that! And yeah, playing with a controller, looks like there's going to be a little bit of a learning curve. But, ultimately it's a good thing, right? Can't complain. This is exciting! ^^ One of my favorite things about new games and why I am an advocate for change and evolution is it is really fun to learn all the mechanics for the games and even the new RP options that we are going to have available to us.
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Ice-Quinn
N3
"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 467 Likes: 1,129
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Ice-Quinn
"Begone, spirit! I will not play your games."
467
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icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Ice-Quinn on Sept 10, 2024 0:55:10 GMT
One of my favorite things about new games and why I am an advocate for change and evolution is it is really fun to learn all the mechanics for the games and even the new RP options that we are going to have available to us. Same! Change can be good, we gotta be at least open to it, until we get to play it for ourselves. I enjoyed DAI's combat, actually, and how it evolved across the games. If that's what we're in for with Veilguard, I'm all for it!
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Post by colfoley on Sept 10, 2024 0:57:55 GMT
One of my favorite things about new games and why I am an advocate for change and evolution is it is really fun to learn all the mechanics for the games and even the new RP options that we are going to have available to us. Same! Change can be good, we gotta be at least open to it, until we get to play it for ourselves. I enjoyed DAI's combat, actually, and how it evolved across the games. If that's what we're in for with Veilguard, I'm all for it! IMO each DA games combat has been better then the last to. Kind of each MEs combat to though I might give the nod to ME 1 maybe having slightly better combat then 2 because the companions weren't too stupid.
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Post by jadedragon on Sept 10, 2024 2:16:09 GMT
I still want to see all specializations in general I like the ultimate of the two they showed so far. Still hoping we get at least a short video of every specialization ultimate or how they play. Ultimates is a addition to specializations that I do like they added.
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