cypherj
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Post by cypherj on Sept 22, 2017 16:26:23 GMT
I suppose we handle the problem of communication by handwaving it away the way Star Trek does? Didn't they translate Kett while you were on the Archon's ship and allow to talk into the communications port. It was already handwaved.
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mannyray
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Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by mannyray on Sept 22, 2017 16:40:51 GMT
The average person can hold their breath from 30 seconds to 2 minutes untrained. 4-5 minutes and beyond trained (the record being 20+ minutes). I'd imagine that would be more than enough time to do the job. Swapping a vacuum sealed space helmet doesn't seem the least bit feasible to me. It's not a scuba rebreather. How much atmo is lost with each decompression and swap? This argument has always seemed willfully obtuse to me. There's bad writing in the game, but the helmet swap thing isn't one of them. Our wannabe auteurs need to do more research.
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mannyray
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Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by mannyray on Sept 22, 2017 16:42:33 GMT
I suppose we handle the problem of communication by handwaving it away the way Star Trek does? Didn't they translate Kett while you were on the Archon's ship and allow to talk into the communications port. It was already handwaved. This is one of the things that SAM should have been capable of for the ease of narrative flow, like the Star Trek universal translator. Beyond that SAM was at times used as plothole spackling or OP deux ex machina.
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Post by alanc9 on Sept 22, 2017 17:15:19 GMT
I suppose we handle the problem of communication by handwaving it away the way Star Trek does? Didn't they translate Kett while you were on the Archon's ship and allow to talk into the communications port. It was already handwaved. That was a long time after first contact, with a lot of data collected.
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Post by anarchy65 on Sept 22, 2017 17:16:52 GMT
*Fans nitpick over every little thing, then wonder why the developers didn't think the game was worth continuing.* I don't wonder. I know it: they understand the game wasn't worth continuing because it's a worthless piece of shit. Abandoning the game was the right decision, and hopefully they'll never talk about Andromeda again. Or maybe, like the video said, make a sequel on how Andromeda was actually a plan to banish the most stupid people from Milky Way so they wouldn't screw up against the Reapers. Imagine if Liam was in Milky Way during the Reaper Invasion. He would probably give them communication codes to "build trust".
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Post by cloud9 on Sept 22, 2017 17:32:44 GMT
Once again GamingSins made valid points why the game is a colossal disappointment and why BioWare should listen to fans and stop making excuses. Let me know what you guys think about this video and part 2 is coming up. Good video. Looking forward to part 2. I'll post it as soon as it pops up.
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Post by abaris on Sept 22, 2017 18:10:31 GMT
He would probably give them communication codes to "build trust". Yes, probably would. Goes to show how hard it is for writers to create a likeable idiot. They created an obnoxious one.
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Post by ComedicSociopathy on Sept 22, 2017 18:15:23 GMT
Oh God...
Liam totally is Lucio.
Well, except that Lucio is a lot more likable and funny.
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Post by vonuber on Sept 22, 2017 18:20:01 GMT
People do realise this is satire, yes?
I'm guessing not.
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Post by smilesja on Sept 22, 2017 18:21:24 GMT
*Fans nitpick over every little thing, then wonder why the developers didn't think the game was worth continuing.* I don't wonder. I know it: they understand the game wasn't worth continuing because it's a worthless piece of shit. Abandoning the game was the right decision, and hopefully they'll never talk about Andromeda again. Or maybe, like the video said, make a sequel on how Andromeda was actually a plan to banish the most stupid people from Milky Way so they wouldn't screw up against the Reapers. Imagine if Liam was in Milky Way during the Reaper Invasion. He would probably give them communication codes to "build trust". There's definitely great things worth exploring in the game and Liam is great!
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anarchy65
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Post by anarchy65 on Sept 22, 2017 18:30:37 GMT
I don't wonder. I know it: they understand the game wasn't worth continuing because it's a worthless piece of shit. Abandoning the game was the right decision, and hopefully they'll never talk about Andromeda again. Or maybe, like the video said, make a sequel on how Andromeda was actually a plan to banish the most stupid people from Milky Way so they wouldn't screw up against the Reapers. Imagine if Liam was in Milky Way during the Reaper Invasion. He would probably give them communication codes to "build trust". There's definitely great things worth exploring in the game and Liam is great! The only thing "exploring" in this game is the absolute dumbness of every single character. That must be why they stopped working on it, because "there are so many great things to explore", haha. I still remember you whining and crying about it. And Liam is a fucking retard ass-written character that I wouldn't trust guarding my notebook. He might inform the enemy of the notes on it to "build trust".
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Post by ComedicSociopathy on Sept 22, 2017 18:39:27 GMT
People do realise this is satire, yes? I'm guessing not. Good satire is usually grounded in truth.
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nvanfleet
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Post by nvanfleet on Sept 22, 2017 19:41:40 GMT
*Fans nitpick over every little thing, then wonder why the developers didn't think the game was worth continuing.* Fans always do this. Even the people who like stuff pour over every tiny detail. It's in the nature of fandom. What happened with the total abandonment of MEA is what's new.
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Post by alanc9 on Sept 23, 2017 1:25:53 GMT
themikefest , I always have an inner rant during those "we didn't get a chance to meet in the MW scenes". I know that players would've bitched if they didn't get their in-game intro scenes. I've seen it happen too many times before. That said, it's mind-numbing that an "elite team" like the Pathfinder team would be sent into the field without months of joint training and team-building. Those scenes are a pet peeve of mine. A lot of the most annoying stuff in this series, for me, has come from the writers' complete lack of knowledge on a variety of topics, especially military. Read a few books, at the least, guys. SMH. OTOH, the writers might have read those books and still bet on the ignorance of the fans. I think ME1 handled a similar problem better, but it was still a little weird. How long has Shepard been on the ship when the game opens? Shepard seems to wobble between knowing people and not knowing them. Come to think of it, the Wing Commander games had a good solution. The PC is always newly transferred to the carrier, so you always get the intros and they make sense. I don't see how to map this onto the ME:A plot, though.
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Post by colfoley on Sept 23, 2017 1:37:44 GMT
themikefest , I always have an inner rant during those "we didn't get a chance to meet in the MW scenes". I know that players would've bitched if they didn't get their in-game intro scenes. I've seen it happen too many times before. That said, it's mind-numbing that an "elite team" like the Pathfinder team would be sent into the field without months of joint training and team-building. Those scenes are a pet peeve of mine. A lot of the most annoying stuff in this series, for me, has come from the writers' complete lack of knowledge on a variety of topics, especially military. Read a few books, at the least, guys. SMH. OTOH, the writers might have read those books and still bet on the ignorance of the fans. I think ME1 handled a similar problem better, but it was still a little weird. How long has Shepard been on the ship when the game opens? Shepard seems to wobble between knowing people and not knowing them. Come to think of it, the Wing Commander games had a good solution. The PC is always newly transferred to the carrier, so you always get the intros and they make sense. I don't see how to map this onto the ME:A plot, though. I assumed that Shepard was bascially on the Normandy for a couple of days before the start of ME 1.
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Post by Steelcan on Sept 23, 2017 2:05:05 GMT
People do realise this is satire, yes? I'm guessing not. the video maker still quite clearly does not like the game
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Post by Qui-Gon GlenN7 on Sept 23, 2017 2:39:40 GMT
OTOH, the writers might have read those books and still bet on the ignorance of the fans. I think ME1 handled a similar problem better, but it was still a little weird. How long has Shepard been on the ship when the game opens? Shepard seems to wobble between knowing people and not knowing them. Come to think of it, the Wing Commander games had a good solution. The PC is always newly transferred to the carrier, so you always get the intros and they make sense. I don't see how to map this onto the ME:A plot, though. I assumed that Shepard was bascially on the Normandy for a couple of days before the start of ME 1. Huh? The crew already referred to him as Commander. With familiarity.
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Post by alanc9 on Sept 23, 2017 2:59:53 GMT
I assumed that Shepard was bascially on the Normandy for a couple of days before the start of ME 1. Huh? The crew already referred to him as Commander. With familiarity. Well, everybody on a ship the size of the SR-1 would know who the new XO was, yeah. Hell, the skipper's the only guy on that boat with his own quarters.
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Post by Sifr on Sept 23, 2017 3:25:56 GMT
yeah, its a shoddily implemented scavenger hunt. Since its supposed to me linked the (nebulous) idea of advancing as a pathfinder, it should have been tied to main story mission progression, not environmental markers I have to agree, they should have tied the memories into story progression, much like the visions/beacon/dreams in KOTOR, ME1 and DAO. I understand Bioware devs maybe being a little tired of repeating the same old formula, but if a storytelling device ain't broke...
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Post by smilesja on Sept 23, 2017 3:30:18 GMT
People do realise this is satire, yes? I'm guessing not. the video maker still quite clearly does not like the game Okay, it's satire regardless and shouldn't be taken too seriously.
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Post by alanc9 on Sept 23, 2017 3:36:31 GMT
I imagine that nobody on the writing staff even considered that it was something which would need to be explained. There's your problem. None of us are pathfinders for the AI so none of us have the slightest idea how their helmets work. Just one line would have explained what happened but they didn't think it necessary because they already knew and assumed we did as well. The obvious solution apparently wasn't obvious to them so they didn't explain it away. That's bad writing in a nutshell. By itself it's a tiny nitpick. Unfortunately this is the 4th game in a much loved series and this sort of sloppiness will be picked up on. And before anybody says it, I'm not setting impossible standards. I'm setting perfectly reasonable standards for any half-decent writing team. This doesn't make much sense, as written. I'm not a Pathfinder and neither are you, yep. But Alec was. Why were you trying to second-guess him? If he thinks the situation is only survivable for one Ryder, I'll go with it.
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Post by Sifr on Sept 23, 2017 3:37:58 GMT
I suppose we handle the problem of communication by handwaving it away the way Star Trek does? It wasn't first contact for the Angarans though. They had already encountered the Exiles on Kadara and various other worlds. That we saw Angarans interacting with the Exiles without any difficulty, makes it obvious in retrospect that the Angarans had already broken the language barrier. The Angarans understood everything that Ryder was saying (and presumably that's why we were allowed to land). Ryder couldn't understand them back however, because there was no frame of reference the Initiative had with which to translate from. This was the first time someone from the Initiative had encountered the Angara and vice versa. Until Ryder showed up, the Angara weren't even aware there was another faction besides the Exiles in Heleus. SAM had to rapidly figure out the language on the fly, based on the transmissions from landing and those spoken during "first contact". He might also have tapped into or been listening to various communications to build up a bigger database to draw from, which allowed him to more easily crack the language. (Or SAM "cheated" by finding the Angara-English cypher that already existed and updated the translator software accordingly)
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Post by Andrew Lucas on Sept 23, 2017 4:40:33 GMT
Now I'm curious to see how many of you actually downvoted the video, and who.
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Post by alanc9 on Sept 23, 2017 5:56:57 GMT
I wasn't interested enough to downvote it. Do I count?
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Post by samhain444 on Sept 23, 2017 9:08:21 GMT
I wasn't interested enough to downvote it. Do I count? Amazingly I was able to discern what I liked and disliked about the game without the necessity of a visual aid...
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