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Post by cloud9 on Oct 13, 2017 11:58:26 GMT
Guys I finally posted part 2 on the main page of the thread!
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Post by anarchy65 on Oct 13, 2017 14:13:34 GMT
Part 2 is hilarious.
"Oh, you know Pathfinder, we have everything, we have all the resources, but we can't do it because... we don't have a Pathfinder. But the rebels and krogan are just fine without them, they must have some great technology", hahahaha
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Post by 10k on Oct 13, 2017 15:59:24 GMT
The lore of ME has been completely destroyed. It started little by little with ME2 and 3, but Andromeda butchered it.
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Post by cloud9 on Oct 13, 2017 18:00:30 GMT
The lore of ME has been completely destroyed. It started little by little with ME2 and 3, but Andromeda butchered it. It's like they don't care about their game, and it's no wonder that the franchise is put on hold and the studio has been shutdown, because of their lack of passion, ambition, and they're very incompetent. Shame really.
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Post by abaris on Oct 13, 2017 18:37:09 GMT
It's like they don't care about their game, and it's no wonder that the franchise is put on hold and the studio has been shutdown, because of their lack of passion, ambition, and they're very incompetent. Shame really. I think, lack of passion and ambition don't figure prominently in any corporate equation. Lack of revenue more likely.
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Post by cloud9 on Oct 13, 2017 18:46:59 GMT
It's like they don't care about their game, and it's no wonder that the franchise is put on hold and the studio has been shutdown, because of their lack of passion, ambition, and they're very incompetent. Shame really. I think, lack of passion and ambition don't figure prominently in any corporate equation. Lack of revenue more likely. That is NO excuse. And lack of revenue is highly unlikely because of EA is filthy rich, they just have inexperienced designers who don't know what the hell they're doing.
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Post by goishen on Oct 13, 2017 21:19:02 GMT
It literally is not a valid excuse, either. ME2 and ME3 were extremely profitable and continue to be so, to this very day. I just recently bought Overlord for ME2. Cost me $7, I think? For maybe 10 minutes on their network, sucking down at 11 mb/s. I'm not sure of the costs of bandwidth, but I'm more than sure that $7 more than paid for the bandwidth.
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Post by nvanfleet on Oct 13, 2017 21:52:02 GMT
Exactly. I bought the whole trilogy from Gamestop a few weeks ago and spent all the money getting all the DLCs (because there still isn't a collected edition that combines all of it with eveything, why not EA?). The total abandonment of MEA is *bizarre*
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Post by goishen on Oct 13, 2017 21:58:27 GMT
Just like Bill Maher says, I can't say it's fact, but I know it to be true.
I think that EA is willing to do anything it can do to get as far away from that title as it possibly can. The opening sales numbers were strong, so much in so that it made a profit. It's in the weeks and months that followed that was the problem. EA is used to seeing a large drop off and then to some numbers trickling in. In this case, they saw it go absolutely zero and stay there.
That's when EA pulled the plug and disconnected from this.
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Post by Deleted on Oct 14, 2017 13:43:49 GMT
It literally is not a valid excuse, either. ME2 and ME3 were extremely profitable and continue to be so, to this very day. I just recently bought Overlord for ME2. Cost me $7, I think? For maybe 10 minutes on their network, sucking down at 11 mb/s. I'm not sure of the costs of bandwidth, but I'm more than sure that $7 more than paid for the bandwidth. So your putting a portion of $7 in their pocket 5 years after the fact arbitrarily translates to "extremely profitable... to this very day?" That's ego for you... better try a little harder to find some overall ongoing sales stats before you make that claim. It still takes more numbers because if you're the only one who did that this year, it's not very profitable for them at all and you know it. It doesn't matter how little bandwidth it takes, even a large portion of $7 once in awhile won't pay someone's salary month over month. Addressing other posts here - The heads of a corporation wanting profits in order to be able to pay their employees more than a 3rd World salary... that does not arbitrarily translate to people employed by that corporation not caring about their work or being incompetent, etc. As I've said before... getting flack and even harassment from their fan base at every turn no matter what they try to do contributes more to sapping their enthusiasm for their work than their company wanting to be profitable. Also, given a chance, inexperienced employees can be nurtured a bit and eventually become very competent ones... but the "fans" of this franchise are insufferably intolerant and seem rue to offer any sort of encouragement to new people or entire new divisions of the company for that matter. BSN Prime was shut down because staff members of Bioware did not want to interact on that site anymore. They found it to stressful and they were taking too much flack still for ME3's endings 4 years after the fact. That the flack was ramping up for ME:A and the game was still a long ways from release made it evident to them that the site was not going to get less stressful for the employees to visit... so it was such down and Bioware stated as much.
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Post by abaris on Oct 14, 2017 13:50:06 GMT
The heads of a corporation wanting profits in order to be able to pay their employees more than a 3rd World salary... I guess it's save to say their own bonusses based on shareholder value are more prominent in their minds than paying decent salaries.
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Post by Deleted on Oct 14, 2017 14:45:29 GMT
The heads of a corporation wanting profits in order to be able to pay their employees more than a 3rd World salary... I guess it's save to say their own bonusses based on shareholder value are more prominent in their minds than paying decent salaries. Prove it... you can't. It's an assumption you're deriving straight from your cloaca. None of the employees have given any indication to us that they even get shareholder=-value based bonuses let alone indicated that it's a concern for them that overrides their interest in their work. Salary costs in Canada are generally high to offset a higher cost of living. Expected social benefits also cost employers money (health care, employment insurance and pension plans) in addition to amounts deducted from employee cheques. That it's cheaper to employ people elsewhere is one reason why things like customer service in so many countries have been farmed out to employees in other countries... like India.
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Post by ShadowAngel on Oct 14, 2017 14:55:07 GMT
I think, lack of passion and ambition don't figure prominently in any corporate equation. Lack of revenue more likely. That is NO excuse. And lack of revenue is highly unlikely because of EA is filthy rich, they just have inexperienced designers who don't know what the hell they're doing. Lack of experience for sure, I'd also add the lack of leadership and you end up with incompetence running your game. I will say even with EA being filthy rich, they won't just give up everything to bioware. I'd imagine bioware argues a budget case, EA then agrees to it or disagrees to it and they continue on from their. EA isn't going to give 100+M to one of their least money makers, makes no sense as bioware games don't sell well compared to the big dogs of the industry.
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Post by goishen on Oct 14, 2017 14:59:44 GMT
It literally is not a valid excuse, either. ME2 and ME3 were extremely profitable and continue to be so, to this very day. I just recently bought Overlord for ME2. Cost me $7, I think? For maybe 10 minutes on their network, sucking down at 11 mb/s. I'm not sure of the costs of bandwidth, but I'm more than sure that $7 more than paid for the bandwidth. So your putting a portion of $7 in their pocket 5 years after the fact arbitrarily translates to "extremely profitable... to this very day?" That's ego for you... better try a little harder to find some overall ongoing sales stats before you make that claim. It still takes more numbers because if you're the only one who did that this year, it's not very profitable for them at all and you know it. It doesn't matter how little bandwidth it takes, even a large portion of $7 once in awhile won't pay someone's salary month over month. Spoken like a person who has never done IT work before. You don't know how easy it is to keep a site up and running. Might take about fifteen minutes out of your eight hour day. As to the hard sales numbers, even professional reviewers/critics don't have access to that. The Know only has access to the sales numbers that come from retail stores and SteamSpy which they have to guess at the numbers at. *shrug* But I don't care. I'm certainly not gonna look at a corporation as smart as EA and tell them that I know better. But whatever, you do you man.
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Post by Deleted on Oct 14, 2017 15:16:20 GMT
So your putting a portion of $7 in their pocket 5 years after the fact arbitrarily translates to "extremely profitable... to this very day?" That's ego for you... better try a little harder to find some overall ongoing sales stats before you make that claim. It still takes more numbers because if you're the only one who did that this year, it's not very profitable for them at all and you know it. It doesn't matter how little bandwidth it takes, even a large portion of $7 once in awhile won't pay someone's salary month over month. Spoken like a person who has never done IT work before. You don't know how easy it is to keep a site up and running. Might take about fifteen minutes out of your eight hour day. As to the hard sales numbers, even professional reviewers/critics don't have access to that. The Know only has access to the sales numbers that come from retail stores and SteamSpy which they have to guess at the numbers at. *shrug* But I don't care. I'm certainly not gonna look at a corporation as smart as EA and tell them that I know better. But whatever, you do you man. No matter how much they make off a $7 sale... they need a whole lot of those sales to be profitable. Sales of DLC like Overlord probably hit market saturation point a long time ago... meaning there are not many new copies of it being sold now. You still need an influx of new material to keep a company going overall. Even though the work involved might be a few seconds out of their day... if they're aren't making money from something else for the rest of that eight-hour day that they are still paying that employee for... that day is still a net loss.
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Post by goishen on Oct 14, 2017 15:24:57 GMT
No matter how much they make off a $7 sale... they need a whole lot of those sales to be profitable. Sales of DLC like Overlord probably hit market saturation point a long time ago... meaning there are not many new copies of it being sold now. You still need an influx of new material to keep a company going overall. Even though the work involved might be a few seconds out of their day... if they're aren't making money from something else for the rest of that eight-hour day that they are still paying that employee for... that day is still a net loss. Are you seriously gonna double down on the fact that you, as omnipresent as you are, are brighter than a team of hundreds (if not thousands) of accountants, hundreds (if not thousands) of businessmen, and hundreds (if not thousands) of programmers? I mean, that's gotta take some huge size man balls.
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Post by Deleted on Oct 14, 2017 15:34:52 GMT
No matter how much they make off a $7 sale... they need a whole lot of those sales to be profitable. Sales of DLC like Overlord probably hit market saturation point a long time ago... meaning there are not many new copies of it being sold now. You still need an influx of new material to keep a company going overall. Even though the work involved might be a few seconds out of their day... if they're aren't making money from something else for the rest of that eight-hour day that they are still paying that employee for... that day is still a net loss. Are you seriously gonna double down on the fact that you, as omnipresent as you are, are brighter than a team of hundreds (if not thousands) of accountants, hundreds (if not thousands) of businessmen, and hundreds (if not thousands) of programmers? I mean, that's gotta take some huge size man balls. Show me then where those teams of hundreds (if not thousands) of accountants are saying the Overlord is still "immensely profitable to EA? It's probably making them next to nothing now because the vast majority of people who are ever going to buy it have already bought it. An online site has less cost to run... sure, but its overall profitability still rests on selling enough individual sales out of their entire inventory of what they have to sell to pay the employees they have to service that site. If Overlord is all they have in their inventory to sell and only one person is buying a copy each month... the site goes broke. They need new inventory that hasn't reached market saturation stage (i.e. that is still selling lots of individual copies) to pay the bills... keep the lights on for eight-hours a day, pay the employees for eight-hour days, etc. etc. etc. This is basic economics 101, for crying out loud.
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Post by goishen on Oct 14, 2017 15:36:53 GMT
Uh-huh. And now you're tripling down on that. Wow. Rhino nuts.
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Post by abaris on Oct 14, 2017 15:43:45 GMT
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Post by Deleted on Oct 14, 2017 15:49:11 GMT
That's a strawman if I ever saw one... we're talking market saturation, declining sales... not the spread of perks between execs and employees. I agree that execs taking huge bonuses is a problem in busness generally. It doesn't mean that specifically Bioware's GM makes that much more than the employees of Bioware though. For all we know, Bioware itself could have a much lower than average spread between the execs and the employees. So, even that is an assumption on your part.
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Post by Deleted on Oct 14, 2017 15:57:22 GMT
Uh-huh. And now you're tripling down on that. Wow. Rhino nuts. Whatever that post is supposed to mean... I take it I've proved my point. Your $7 made diddly squat of difference to EA's bottom line. Seven years out... Overlord contributes nothing to EA's bottom line regardless of how little it costs them to keep it available for purchase.
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Post by goishen on Oct 14, 2017 15:58:20 GMT
WTF are you talking about market saturation? Market saturation only occurs when everybody and their brother has one. If a company hasn't figured out how to minimize costs looooooooooooooooong before then, then they don't deserve to be in business.
And that's beautiful. You've been shut down at every turn, yet you still claim you're the victor. smh Whatever.
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Post by Deleted on Oct 14, 2017 16:09:47 GMT
WTF are you talking about market saturation? Market saturation only occurs when everybody and their brother has one. If a company hasn't figured out how to minimize costs looooooooooooooooong before then, then they don't deserve to be in business. And that's beautiful. You've been shut down at every turn, yet you still claim you're the victor. smh Whatever. Here's an economic litmus test of market saturation... If they pulled it off the site and stopped selling specifically Overlord tomorrow, would it make any discernible difference to their income statement? No, it wouldn't. Hardly anyone would even notice. It's similar to a physical disk of it sitting on a store shelf... It costs very little to keep that disk there... a few seconds every week to move it to dust. If, however, all the store has in it's inventory are old disks that no one is interested in buying because they already have one... the store will eventually go broke. Also, market saturation point can occur long before "everyone and their brother has one" - it depends on whether or not everyone has his brother would be interested in the product in the first place or only a few people with a specialized interest. Not everyone and his brother interested in video games is interested in RPGSs and not everyone interested in RPGs is interested in Mass Effect. The saturation point of a DLC is dependent on people who bought the game... and since not everyone who bought the ME Trilogy is interested in purchasing DLC for it... market saturation for the DLC is not even 100% of the sales of the original game.
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Post by alanc9 on Oct 14, 2017 18:01:25 GMT
I'm having trouble tracking the argument here. goishen, how much money do you guess EA's actually going to make off of MET DLCs this year? $20K? More?
And how'd we even get onto this? What does it have to do with anything? cloud9 was being silly about lack of money upthread, but what does MET DLC revenue have to do with Bio production planning?
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Post by cloud9 on Oct 15, 2017 0:07:42 GMT
That is NO excuse. And lack of revenue is highly unlikely because of EA is filthy rich, they just have inexperienced designers who don't know what the hell they're doing. Lack of experience for sure, I'd also add the lack of leadership and you end up with incompetence running your game. I will say even with EA being filthy rich, they won't just give up everything to bioware. I'd imagine bioware argues a budget case, EA then agrees to it or disagrees to it and they continue on from their. EA isn't going to give 100+M to one of their least money makers, makes no sense as bioware games don't sell well compared to the big dogs of the industry. I already figured it out when I read that people are quitting during the development of the game, and that raises a lot of brows and doubts that will it live up to it's potential because of incompetence, lack of ambition, and just pure laziness. I mean the story is the same as the Trilogy except it's on another galaxy, same human-centric storyline of "Humanity first" "Finding a new home for humanity" "Human savior complex". They are digging their own graves at this point.
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