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Post by Sifr on Sept 30, 2016 2:49:21 GMT
As I said earlier, if they had the energy capacity to travel that far, they would not limit themselves to a measly 30 light years a day. Their speed limit is not arbitrary. I also take into account the Reapers design - they are built solely to harvest and destroy galactic populations. We have absolutely no reason to believe their designs would incorporate technology allowing long-distance journeys to other galaxies. As the Reapers guide every cycle into a crippling dependency on the Mass Relay Network, they ensure their victims don't develop technology that would allow them to flee during a harvest. While you raise a point that the Reapers have no need of technology to allow for intergalactic travel as they confine themselves solely to the Milky Way, that does not discount the possibility that they do have the technology, but have never had any practical use for it. The Reaper have ships that outclass any species in history of the Milky Way, so why do they need to go faster even if they can? No-one has anything close to outrunning them, nor do they usually let species even get to a stage of development where they might pose a flight risk. They are nigh-indestructible, eternal juggernauts of destruction who are quite prepared to patiently and methodically harvest the galaxy for years, decades or even centuries if they must. Without any means to flee the galaxy, their quarry will eventually run out of places to hide from them, all the Reapers have to do is be patient... and unlike the poor blighters they're harvesting, the Reapers have time on their side. It didn't take them two and a half years to arrive, only Sovereign and Harbinger were active during the first two games. The rest of the Reaper armada was only awakened by Harbinger at the end of ME2 and began making their way towards the Milky Way. By the time of Arrival, they had already reached the outer arms of the galaxy. While it did take several months for them to launch their invasion, we can chalk this up to them spending some time travelling to the nearest available relay to the Bahak system, topping up their tank for the first time in 50,000 years and some amount of time harvesting Batarian space.
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Origin: GVArcian
XBL Gamertag: GVArcian
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Post by Arcian on Sept 30, 2016 9:06:40 GMT
It didn't take them two and a half years to arrive, only Sovereign and Harbinger were active during the first two games. The rest of the Reaper armada was only awakened by Harbinger at the end of ME2 and began making their way towards the Milky Way. By the time of Arrival, they had already reached the outer arms of the galaxy. Sorry, but I asked Mac Walters this years ago to settle this very dispute on the Mass Effect wiki and he outright said they began FTL after ME1. While it did take several months for them to launch their invasion, we can chalk this up to them spending some time travelling to the nearest available relay to the Bahak system, topping up their tank for the first time in 50,000 years and some amount of time harvesting Batarian space. 2.5 years between the end of ME1 and the Arrival DLC, that is. Between Arrival and ME3 there's a 6 month period where Shepard is being detained and the Reapers are wreaking havoc in Batarian space - this is evident when we see batarian husks being used in the initial invasion of Earth.
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Post by nanotm on Sept 30, 2016 11:35:27 GMT
you guys realise they could just spin a mass relay round and use that to shoot them like a rail driver towards Andromeda and then fire the engines once they reach the half way point to slow down right ?
as to the eezo problem, change the shields and you can discharge the static directly to space
another more probably option is they discharge the eezo core into the engine which uses an ion scoop to hoover up particles as the ship hurtles through space (making it self fuelling) and thanks to mass effect fields and hypersleep pods they don't need to worry about changing size /shape on the journey ....
as to the ark ships themselves they could be prisons repurposed for the project, just tos the prisoners at the reaper front line, load up with dedicated ark folks and set off into the great unknown, meaning they could actually intiatiate the project at any point during the me1>3 period and still achieve departure within days of deciding to do it.....
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Sept 30, 2016 11:56:24 GMT
It's not like the ships have no shields or armour. In any case, they go at the maximum they can manage and they take their chances. Whatever that maximum is it's not going to stop them making the attempt. I'm not referring to shields or armor, I'm referring to the fact that all equipment degrades with use through entropy, and we have no examples of Milky Way-era technology lasting that long with centuries of uninterrupted use. We don't have examples of them failing after centuries of uninterrupted use, either. Your just making assumptions, it seems to me. It seems we've been arguing at cross purposes then, I had no idea that was the point you were making! Given that the whole premise of the new game is that they do get to Andromeda I fail to see how you can argue that they can't. This is Science Fiction using entirely fictional science so I really don't see how you can say definitively what fictional science is capable of and what it is not capable of. Right now, the trailers would seem to be empirical evidence that it is perfectly capable! Even if you were right and we somehow had proof that it wasn't possible then the only thing to do is to suspend disbelief so, even then, I don't see the point of this line of argument anyway. What does it achieve?
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Post by nanotm on Sept 30, 2016 12:17:26 GMT
I'm not referring to shields or armor, I'm referring to the fact that all equipment degrades with use through entropy, and we have no examples of Milky Way-era technology lasting that long with centuries of uninterrupted use. We don't have examples of them failing after centuries of uninterrupted use, either. Your just making assumptions, it seems to me. It seems we've been arguing at cross purposes then, I had no idea that was the point you were making! Given that the whole premise of the new game is that they do get to Andromeda I fail to see how you can argue that they can't. This is Science Fiction using entirely fictional science so I really don't see how you can say definitively what fictional science is capable of and what it is not capable of. Right now, the trailers would seem to be empirical evidence that it is perfectly capable! Even if you were right and we somehow had proof that it wasn't possible then the only thing to do is to suspend disbelief so, even then, I don't see the point of this line of argument anyway. What does it achieve? all races in the milkyway that follow the reaper progression lines utilise nanites to some degree, the reapers themselves are filled with the things, microscopic robots that rebuild using the dead tissue around them both organic and inorganic so of course anything can last if its built with self replicating /repairing nanites as part of its structure, so that "it wouldn't last long enough argument fails" and that's without taking into account that the majority of the migrant fleet is hundreds of years old and was old at the time of exodus when they fled their homeworld .... building something that will last in a vacuum isn't actually difficult, entropy only applies if elemental decay is a problem and we already know that without a catalyst to cause such decay it doesn't happen, take roman pottery, buried for 2000 years it still exists in the same state it was in when it was first buried when unearthed, then it starts to decay thanks ot good old fashioned oxygen causing it to dry out ..... even an electronic circuit will last as long as the power source does without decay over hundreds of years , primarily because the elctrons don't disappear they just move from a to b to a to b (dc circuit) or they bounce from side to side and remain where they were (ac circuit) the bits that degrade are oxydated, so remove the oxygen and bingo no more problems ....
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
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Post by Arcian on Sept 30, 2016 13:17:05 GMT
I'm not referring to shields or armor, I'm referring to the fact that all equipment degrades with use through entropy, and we have no examples of Milky Way-era technology lasting that long with centuries of uninterrupted use. We don't have examples of them failing after centuries of uninterrupted use, either. Your just making assumptions, it seems to me. I don't need to make assumptions, we know entropy is a factor in Mass Effect. A closed system will never gain energy by itself, to gain energy it must gain it from outside sources. This manifests in this context as maintenance of the Ark systems using pre-stockpiled resources, but as I've explained in many, many previous posts, the efficiency and range of the FTL drive becomes worse the more mass it has to reduce, and 570 years of maintenance simply requires resources in the form of mass the available FTL drives of the time can't handle. It becomes a recursive problem. The only solution is to increase the efficiency of the FTL drives, and that will take more than two years to develop. Even if they began developing this technology straight after Sovereign's death, there's just not enough time to finish it until the Reaper invasion begins. It seems we've been arguing at cross purposes then, I had no idea that was the point you were making! I was merely drawing up a thought experiment IF they were able to travel there. IF that was possible, it would still take over two centuries, which is a ludicriously long time to be in transit, even for Reapers. Given that the whole premise of the new game is that they do get to Andromeda I fail to see how you can argue that they can't. This is Science Fiction using entirely fictional science so I really don't see how you can say definitively what fictional science is capable of and what it is not capable of. Right now, the trailers would seem to be empirical evidence that it is perfectly capable! If this was the first game in the franchise, there wouldn't be an issue. But it's a sequel, so it has to abide by the rules and the lore set down by the previous games, manifested in Mass Effect as the codex. If you read the codex pertaining to spacecraft technology, they paint a very bleak picture about interstellar travel - going to different stars is really difficult even with powerful FTL drives, especially if they are hundreds or thousands of light years away. That's why they have adapted their entire civilization around the ultra-convenient Mass Relay network - they reduce journeys that would take impractical amounts of years down to weeks, days or even hours. So, if long-distance interstellar travel WITHIN the galaxy is depicted to be so difficult that no one does it, why on earth should we believe intergalactic travel is easy or even possible? It's a whole different ballpark. There are no detectable planets or stars to discharge near or harvest fuel or power on. The galactic civilization considers a journey from one end of the galaxy - several decades long - so impractical that they haven't bothered to develop the necessary technology for it. In the codex for Ilos, it is mentioned several preliminary expeditions have been formed to find it, but they never materialize because the journey there would be so difficult. Based on what the codex tells us, why should we believe a journey to Andromeda is possible? And at this point is where all the idiotic "secret Cerberus tech" or "reverse-engineered Reapers" come in. Even if you were right and we somehow had proof that it wasn't possible then the only thing to do is to suspend disbelief so, even then, I don't see the point of this line of argument anyway. What does it achieve? It proves BioWare wrong. It shows they're doing a bad job of writing their games. They're never going to improve unless people start expecting better of them, but alas, people's expectations after the ME3 ending snafu are so low that they will accept virtually anything, no matter how unscientific or borderline retarded it is, as long as it doesn't involve a ghostly kid telling them what to do.
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Post by Sartoz on Sept 30, 2016 13:55:18 GMT
It proves BioWare wrong. It shows they're doing a bad job of writing their games. They're never going to improve unless people start expecting better of them, but alas, people's expectations after the ME3 ending snafu are so low that they will accept virtually anything, no matter how unscientific or borderline retarded it is, as long as it doesn't involve a ghostly kid telling them what to do. Ⓜⓐⓢⓢ Ⓔⓕⓕⓔⓒⓣ Ⓐⓝⓓⓡⓞⓜⓔⓓⓐ Mass Effect: Andromeda is a new and stand alone story. It's detached from the trilogy but still acknowledges its origins. If one removes some of the trilogy tech limitations, the game stands on its own. In other words, it's not Mass Effect 4. That simple fact (imo) gives the writers the freedom they need to write the story the way Bio wants to tell.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Post by Thrombin on Sept 30, 2016 15:23:24 GMT
We don't have examples of them failing after centuries of uninterrupted use, either. Your just making assumptions, it seems to me. I don't need to make assumptions, we know entropy is a factor in Mass Effect. A closed system will never gain energy by itself, to gain energy it must gain it from outside sources. This manifests in this context as maintenance of the Ark systems using pre-stockpiled resources, but as I've explained in many, many previous posts, the efficiency and range of the FTL drive becomes worse the more mass it has to reduce, and 570 years of maintenance simply requires resources in the form of mass the available FTL drives of the time can't handle. It becomes a recursive problem. Becomes worse at what rate, though? It may become worse at such an infinitesimal rate as to be irrelevant. Can you provide specific wiki/codex information which defines precisely how fast things will decay on such a journey so that we can deduce that the decay happens faster than the 600 odd years they'd need? Or how much fuel would be required to get to Andromeda and why they would be unable to bring that much along? Or a passage which specifically states that long journeys can't be done for reasons other than the practicality of the time periods involved? Basically, in order to make the argument that Mass Effect's own codex entries actually precludes the Andromeda expedition I'd need to see the precise quotes that prove that. I'm not saying there aren't any but I'd need to see them!
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Post by nanotm on Sept 30, 2016 16:45:39 GMT
I don't need to make assumptions, we know entropy is a factor in Mass Effect. A closed system will never gain energy by itself, to gain energy it must gain it from outside sources. This manifests in this context as maintenance of the Ark systems using pre-stockpiled resources, but as I've explained in many, many previous posts, the efficiency and range of the FTL drive becomes worse the more mass it has to reduce, and 570 years of maintenance simply requires resources in the form of mass the available FTL drives of the time can't handle. It becomes a recursive problem. Becomes worse at what rate, though? It may become worse at such an infinitesimal rate as to be irrelevant. Can you provide specific wiki/codex information which defines precisely how fast things will decay on such a journey so that we can deduce that the decay happens faster than the 600 odd years they'd need? Or how much fuel would be required to get to Andromeda and why they would be unable to bring that much along? Or a passage which specifically states that long journeys can't be done for reasons other than the practicality of the time periods involved? Basically, in order to make the argument that Mass Effect's own codex entries actually precludes the Andromeda expedition I'd need to see the precise quotes that prove that. I'm not saying there aren't any but I'd need to see them! easy to overcome such a limitation by creating multiple sync'd up drive cores instead of one large one, each one exerts a much smaller field but when spun together they form a complete web of zero mass from a much lower charge, couple that with say the cyclonic shields and you can both shake off static charge build up and generate frictional energy with space dust to keep your energy banks topped off perpetually during the long voyage with out needing to worry about huge stores of fuel or alternatively you can have a gigantic ship with multiple small drive cores and as your propellant fuel gets used up you have a lesser mass to negate over time so your decaying drive cores don't need to be as good to achieve the desired results ( all of which can be modelled and engineered well in advance or departure)
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Post by Hanako Ikezawa on Sept 30, 2016 20:24:26 GMT
you guys realise they could just spin a mass relay round and use that to shoot them like a rail driver towards Andromeda and then fire the engines once they reach the half way point to slow down right ? No they can't. Mass Relays only work in tandem. If there is no second Mass Relay on the other side, the Mass Relay wouldn't work.
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Post by nanotm on Sept 30, 2016 20:28:37 GMT
you guys realise they could just spin a mass relay round and use that to shoot them like a rail driver towards Andromeda and then fire the engines once they reach the half way point to slow down right ? No they can't. Mass Relays only work in tandem. If there is no second Mass Relay on the other side, the Mass Relay wouldn't work. sure they do you just disable the safety's its been mentioned about them doing it to jump into systems too close together and the arriving team going splat.... and that being the whole reason for the first contact war when a turian scout caught an alliance team messing about with an inactive relay ....
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Post by Hanako Ikezawa on Sept 30, 2016 20:37:36 GMT
No they can't. Mass Relays only work in tandem. If there is no second Mass Relay on the other side, the Mass Relay wouldn't work. sure they do you just disable the safety's its been mentioned about them doing it to jump into systems too close together and the arriving team going splat.... and that being the whole reason for the first contact war when a turian scout caught an alliance team messing about with an inactive relay .... No, that's not how Mass Relays work. Mass Relays work by making a corridor of mass-free space thus allowing the speed of light to become essentially infinite, thus ships travelling hundreds or even thousands of light years in an instant. If there is no Mass Relay, there is no way to form that corridor. Also, there is no Mass Relay powerful enough to do that. Secondary Mass Relays have a maximum range of a few hundred light years, and Primary Mass Relays have a maximum range of only a few thousand. Even the Citadel Relay only goes to the edge of Dark Space, which is only a tiny fraction of the trip. The reason for the First Contact War was because humanity playing with Relay 314 reminded the Turians of the Rachni War, which was caused by the Salarians doing the same thing and intruding into Rachni space.
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Post by nanotm on Sept 30, 2016 21:05:00 GMT
sure they do you just disable the safety's its been mentioned about them doing it to jump into systems too close together and the arriving team going splat.... and that being the whole reason for the first contact war when a turian scout caught an alliance team messing about with an inactive relay .... No, that's not how Mass Relays work. Mass Relays work by making a corridor of mass-free space thus allowing the speed of light to become essentially infinite, thus ships travelling hundreds or even thousands of light years in an instant. If there is no Mass Relay, there is no way to form that corridor. Also, there is no Mass Relay powerful enough to do that. Secondary Mass Relays have a maximum range of a few hundred light years, and Primary Mass Relays have a maximum range of only a few thousand. Even the Citadel Relay only goes to the edge of Dark Space, which is only a tiny fraction of the trip. The reason for the First Contact War was because humanity playing with Relay 314 reminded the Turians of the Rachni War, which was caused by the Salarians doing the same thing and intruding into Rachni space. pretty sure theres a speech segment about it being possible to use the relays like that with people saying no never again ...
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
Prime Posts: 2473
Prime Likes: 2168
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Post by Arcian on Sept 30, 2016 21:26:52 GMT
It proves BioWare wrong. It shows they're doing a bad job of writing their games. They're never going to improve unless people start expecting better of them, but alas, people's expectations after the ME3 ending snafu are so low that they will accept virtually anything, no matter how unscientific or borderline retarded it is, as long as it doesn't involve a ghostly kid telling them what to do. Ⓜⓐⓢⓢ Ⓔⓕⓕⓔⓒⓣ Ⓐⓝⓓⓡⓞⓜⓔⓓⓐ Mass Effect: Andromeda is a new and stand alone story. It's detached from the trilogy but still acknowledges its origins. If one removes some of the trilogy tech limitations, the game stands on its own. In other words, it's not Mass Effect 4. That simple fact (imo) gives the writers the freedom they need to write the story the way Bio wants to tell.
If they're not going to respect the extensive world-building of the trilogy, it shouldn't be called a bloody Mass Effect game.
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Post by themikefest on Sept 30, 2016 21:58:19 GMT
Even the Citadel Relay only goes to the edge of Dark Space, which is only a tiny fraction of the trip.
Did Vigil say that? Or is that in the codex?
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
Prime Posts: 2473
Prime Likes: 2168
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Post by Arcian on Sept 30, 2016 23:00:25 GMT
I don't need to make assumptions, we know entropy is a factor in Mass Effect. A closed system will never gain energy by itself, to gain energy it must gain it from outside sources. This manifests in this context as maintenance of the Ark systems using pre-stockpiled resources, but as I've explained in many, many previous posts, the efficiency and range of the FTL drive becomes worse the more mass it has to reduce, and 570 years of maintenance simply requires resources in the form of mass the available FTL drives of the time can't handle. It becomes a recursive problem. Becomes worse at what rate, though? It may become worse at such an infinitesimal rate as to be irrelevant. Can you provide specific wiki/codex information which defines precisely how fast things will decay on such a journey so that we can deduce that the decay happens faster than the 600 odd years they'd need? Decay? Where did you get that from? I'm talking about the eezo core becoming exponentially overburdened by the mass of all the extra power cells, fuel and other resources they need to bring along to keep the Ark running for so long. Sure, they could mosey along at a snail's pace compared to the galactic standard, but that doesn't jam with BioWare's established timeline of ME:A taking place 600 years after ME3. To travel to Andromeda in that timespan, they need to travel around 4380 times faster than the speed of light, which for all we know the galactic standard for civilian vessels. We get this number from a scene in Mass Effect 1 where Ashley mentions she travelled 12 light years between her posting at the Czarnobog Fleet Depot and her family's home colony Amaterasu in 24 hours. Or how much fuel would be required to get to Andromeda and why they would be unable to bring that much along? Oh, they can bring along as much fuel as they like, but all additional mass makes FTL slower. Remember, it has to reduce the mass of EVERYTHING on the ship, including the power cells and the fuel reserves that you're using to . How much fuel they need depends entirely on the efficiency of the FTL drive and the mass of the vessel. The regular laws of physics still apply even under the conditions of FTL, which means you need a lot of energy to move very heavy objects. So you need more fuel to achieve the same desired speed, and you need more power to increase the speed of light so that the desired speed becomes achievable. The single way of getting around this is to design an FTL drive that requires less power to reduce more mass. Or a passage which specifically states that long journeys can't be done for reasons other than the practicality of the time periods involved? The discharge problem alone makes it impossible. Because the Arks are absolutely humongous, they need to discharge more often than once every 50 hours. But even if they could discharge every 50 hours, they would have to discharge 99,864 times on their way to Andromeda. This is a major problem because the intergalactic void is just that - a void. Yes, there are the occasional rogue planets, but they are so dark and cold that they cannot be detected, and even if they could be detected, they are so unfathomably far apart from one another that the Arks would be incandescent slag by the time they arrive near one. Add to that the caveat that being significantly larger than dreadnoughts, the Arks can only discharge near planets with magnetic fields, which are incredibly unlikely to exist on dark, cold rogue planets. Ergo, the Arks cannot rely on rogue planets for their discharge needs. Now, it would be a different thing if they could find rogue stars with planets - however, the statistical likelihood of finding 99,864 rogue stars with planets that host a magnetic field, all lined up in a perfect line, exactly 50 FTL hours apart, from the Milky Way to the Andromeda galaxy, is basically nil. And sticking Citadel discharge facilities on the Arks doesn't really achieve anything. A spacecraft in flight is a closed system, it can't magically delete charged electrons from existence by moving them from one part of the ship to another. The Citadel and other space stations are stationary objects with better capacity to transform and radiate accumulated static charge - and most importantly, they can do this because they aren't undertaking a 570 year long FTL journey in the intergalactic void. This is why literally everyone who wants Andromeda to happen latches on to the Reapers as the solution to our intergalactic woes, because they think Reapers never discharge their drives because of a codex entry. And they'd be right, if that very same codex entry didn't refute itself immediately after that line: Basically, in order to make the argument that Mass Effect's own codex entries actually precludes the Andromeda expedition I'd need to see the precise quotes that prove that. I'm not saying there aren't any but I'd need to see them! The codex is not a science text book with precise answers to every question, it's a glossary for lore nerds who want to explore the universe beyond what's depicted in-game. Still, it's still an authority on lore because every entry added to it was added for a reason. It's obviously a source of lore for BioWare themselves, since Mac Walters admitted to using it and the Mass Effect wiki to refreshen his knowledge about the universe while working on his writing. A practice he has obviously abandoned since.
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Post by nanotm on Oct 1, 2016 9:49:38 GMT
Becomes worse at what rate, though? It may become worse at such an infinitesimal rate as to be irrelevant. Can you provide specific wiki/codex information which defines precisely how fast things will decay on such a journey so that we can deduce that the decay happens faster than the 600 odd years they'd need? Decay? Where did you get that from? I'm talking about the eezo core becoming exponentially overburdened by the mass of all the extra power cells, fuel and other resources they need to bring along to keep the Ark running for so long. Sure, they could mosey along at a snail's pace compared to the galactic standard, but that doesn't jam with BioWare's established timeline of ME:A taking place 600 years after ME3. To travel to Andromeda in that timespan, they need to travel around 4380 times faster than the speed of light, which for all we know the galactic standard for civilian vessels. We get this number from a scene in Mass Effect 1 where Ashley mentions she travelled 12 light years between her posting at the Czarnobog Fleet Depot and her family's home colony Amaterasu in 24 hours. Or how much fuel would be required to get to Andromeda and why they would be unable to bring that much along? Oh, they can bring along as much fuel as they like, but all additional mass makes FTL slower. Remember, it has to reduce the mass of EVERYTHING on the ship, including the power cells and the fuel reserves that you're using to . How much fuel they need depends entirely on the efficiency of the FTL drive and the mass of the vessel. The regular laws of physics still apply even under the conditions of FTL, which means you need a lot of energy to move very heavy objects. So you need more fuel to achieve the same desired speed, and you need more power to increase the speed of light so that the desired speed becomes achievable. The single way of getting around this is to design an FTL drive that requires less power to reduce more mass. Or a passage which specifically states that long journeys can't be done for reasons other than the practicality of the time periods involved? The discharge problem alone makes it impossible. Because the Arks are absolutely humongous, they need to discharge more often than once every 50 hours. But even if they could discharge every 50 hours, they would have to discharge 99,864 times on their way to Andromeda. This is a major problem because the intergalactic void is just that - a void. Yes, there are the occasional rogue planets, but they are so dark and cold that they cannot be detected, and even if they could be detected, they are so unfathomably far apart from one another that the Arks would be incandescent slag by the time they arrive near one. Add to that the caveat that being significantly larger than dreadnoughts, the Arks can only discharge near planets with magnetic fields, which are incredibly unlikely to exist on dark, cold rogue planets. Ergo, the Arks cannot rely on rogue planets for their discharge needs. Now, it would be a different thing if they could find rogue stars with planets - however, the statistical likelihood of finding 99,864 rogue stars with planets that host a magnetic field, all lined up in a perfect line, exactly 50 FTL hours apart, from the Milky Way to the Andromeda galaxy, is basically nil. And sticking Citadel discharge facilities on the Arks doesn't really achieve anything. A spacecraft in flight is a closed system, it can't magically delete charged electrons from existence by moving them from one part of the ship to another. The Citadel and other space stations are stationary objects with better capacity to transform and radiate accumulated static charge - and most importantly, they can do this because they aren't undertaking a 570 year long FTL journey in the intergalactic void. This is why literally everyone who wants Andromeda to happen latches on to the Reapers as the solution to our intergalactic woes, because they think Reapers never discharge their drives because of a codex entry. And they'd be right, if that very same codex entry didn't refute itself immediately after that line: Basically, in order to make the argument that Mass Effect's own codex entries actually precludes the Andromeda expedition I'd need to see the precise quotes that prove that. I'm not saying there aren't any but I'd need to see them! The codex is not a science text book with precise answers to every question, it's a glossary for lore nerds who want to explore the universe beyond what's depicted in-game. Still, it's still an authority on lore because every entry added to it was added for a reason. It's obviously a source of lore for BioWare themselves, since Mac Walters admitted to using it and the Mass Effect wiki to refreshen his knowledge about the universe while working on his writing. A practice he has obviously abandoned since. your overthinking /under thinking the problem, the cores need ot discharge you have cyclonic shields, you can leak the charge into the shield array constantly or you can snap dump it into them, in fact without dumping the charge into the shields they likely wouldn't work, a single eezo core large enough to negate the mass of an ark ship to the level required would be almost as large as the ship itself, so it would be far simpler to rip the cores destined for a few thousand fighters /shuttles /cars and balance them spread out across the ship, you could even have redundant cores (because each one only lasts a few hundred years according to the leviathan script) dischargeing them isn't a gigantic insurmountable problem. hell you could just build cap banks and send it all into themand then take it from the cap banks to provide power to something else, finite power from power cells again isn't insurmountable, a simple ion scoop drive will overcome that problem and the ships large enough to have one... all simple things to overcome with the application of a tiny bit of science and engineering
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Post by Hanako Ikezawa on Oct 2, 2016 0:29:46 GMT
Even the Citadel Relay only goes to the edge of Dark Space, which is only a tiny fraction of the trip.
Did Vigil say that? Or is that in the codex? Vigil hypothesized that, since he believes the Reapers hibernate in Dark Space and with the Citadel not an option it only took a few years for them to arrive. That said that hypothesis could be wrong. If say there was another Citadel in Andromeda, maybe the two are connected and thus you use one to get to the other. Or maybe there is a whole array of Mass Relays out in Dark Space allowing them to be further away.
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Post by dmc1001 on Oct 2, 2016 1:41:57 GMT
Plus, before the reapers actually peeked through the skylights at the start of ME3, no one believed Shepard's reaper stories anyway, so why would the ark ships even exist? Going to a different galaxy is an utterly colossal undertaking that sends a huge number of volunteers into a very distant, very uncertain future with a one way ticket. I for one can't wait to hear what the reason for the ark project is. I don't know that this is true. When Shepard was chasing his clone through the archives, there was a reference to events of ME1. It suggested there was a coverup regarding the true nature of Sovereign. Shepard also encountered plenty of people who said they had believed his story. Anderson believed. Hackett believed. The Alliance believed, which is why there were no serious consequences to Shepard for blowing up the Alpha Relay or working with Cerberus. He got "hot food and a warm bed", which would not have been the case had they thought he was crazy or a traitor. I don't know how, resource-wise, the Arks fit into the MET. Storywise, between ME2 & ME3, but accomplishing this stuff in 6 months or less seems unlikely. Unless they always believed and have been building since ME1.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Oct 2, 2016 7:14:46 GMT
I don't know that this is true. When Shepard was chasing his clone through the archives, there was a reference to events of ME1. It suggested there was a coverup regarding the true nature of Sovereign. Shepard also encountered plenty of people who said they had believed his story. Anderson believed. Hackett believed. The Alliance believed, which is why there were no serious consequences to Shepard for blowing up the Alpha Relay or working with Cerberus. He got "hot food and a warm bed", which would not have been the case had they thought he was crazy or a traitor. I don't know how, resource-wise, the Arks fit into the MET. Storywise, between ME2 & ME3, but accomplishing this stuff in 6 months or less seems unlikely. Unless they always believed and have been building since ME1. Hackett and Anderson might have believed, but whatever belief there was before ME3, it was in wishy-washy-land. Not enough to make any serious preparation concerning a possible reaper invasion, or the Alliance wouldn't have been caught with their pants down as it was at the start of ME3. But apparently enough to let Shepard avoid any serious consequences for the things you mentioned. If enough people with enough resources believed in the reapers, you'd think that there would have at least been some defense measures and evacuation plans, but there was nothing of the sort. Which means that it must have been a secret project, run by someone who implemented their own version of the Redeker Plan during the construction of the ark ships.
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Post by Arcian on Oct 2, 2016 11:34:55 GMT
Decay? Where did you get that from? I'm talking about the eezo core becoming exponentially overburdened by the mass of all the extra power cells, fuel and other resources they need to bring along to keep the Ark running for so long. Sure, they could mosey along at a snail's pace compared to the galactic standard, but that doesn't jam with BioWare's established timeline of ME:A taking place 600 years after ME3. To travel to Andromeda in that timespan, they need to travel around 4380 times faster than the speed of light, which for all we know the galactic standard for civilian vessels. We get this number from a scene in Mass Effect 1 where Ashley mentions she travelled 12 light years between her posting at the Czarnobog Fleet Depot and her family's home colony Amaterasu in 24 hours. Oh, they can bring along as much fuel as they like, but all additional mass makes FTL slower. Remember, it has to reduce the mass of EVERYTHING on the ship, including the power cells and the fuel reserves that you're using to . How much fuel they need depends entirely on the efficiency of the FTL drive and the mass of the vessel. The regular laws of physics still apply even under the conditions of FTL, which means you need a lot of energy to move very heavy objects. So you need more fuel to achieve the same desired speed, and you need more power to increase the speed of light so that the desired speed becomes achievable. The single way of getting around this is to design an FTL drive that requires less power to reduce more mass. The discharge problem alone makes it impossible. Because the Arks are absolutely humongous, they need to discharge more often than once every 50 hours. But even if they could discharge every 50 hours, they would have to discharge 99,864 times on their way to Andromeda. This is a major problem because the intergalactic void is just that - a void. Yes, there are the occasional rogue planets, but they are so dark and cold that they cannot be detected, and even if they could be detected, they are so unfathomably far apart from one another that the Arks would be incandescent slag by the time they arrive near one. Add to that the caveat that being significantly larger than dreadnoughts, the Arks can only discharge near planets with magnetic fields, which are incredibly unlikely to exist on dark, cold rogue planets. Ergo, the Arks cannot rely on rogue planets for their discharge needs. Now, it would be a different thing if they could find rogue stars with planets - however, the statistical likelihood of finding 99,864 rogue stars with planets that host a magnetic field, all lined up in a perfect line, exactly 50 FTL hours apart, from the Milky Way to the Andromeda galaxy, is basically nil. And sticking Citadel discharge facilities on the Arks doesn't really achieve anything. A spacecraft in flight is a closed system, it can't magically delete charged electrons from existence by moving them from one part of the ship to another. The Citadel and other space stations are stationary objects with better capacity to transform and radiate accumulated static charge - and most importantly, they can do this because they aren't undertaking a 570 year long FTL journey in the intergalactic void. This is why literally everyone who wants Andromeda to happen latches on to the Reapers as the solution to our intergalactic woes, because they think Reapers never discharge their drives because of a codex entry. And they'd be right, if that very same codex entry didn't refute itself immediately after that line: The codex is not a science text book with precise answers to every question, it's a glossary for lore nerds who want to explore the universe beyond what's depicted in-game. Still, it's still an authority on lore because every entry added to it was added for a reason. It's obviously a source of lore for BioWare themselves, since Mac Walters admitted to using it and the Mass Effect wiki to refreshen his knowledge about the universe while working on his writing. A practice he has obviously abandoned since. your overthinking /under thinking the problem, the cores need ot discharge you have cyclonic shields, you can leak the charge into the shield array constantly or you can snap dump it into them, in fact without dumping the charge into the shields they likely wouldn't work, They can't use cyclonic shields on the Arks: a single eezo core large enough to negate the mass of an ark ship to the level required would be almost as large as the ship itself, so it would be far simpler to rip the cores destined for a few thousand fighters /shuttles /cars and balance them spread out across the ship, you could even have redundant cores (because each one only lasts a few hundred years according to the leviathan script) dischargeing them isn't a gigantic insurmountable problem. hell you could just build cap banks and send it all into themand then take it from the cap banks to provide power to something else, There is nothing that suggests you can achieve FTL with multiple cores generating overlapping Mass Effect fields. Everything from the tiniest fighter to the biggest Reaper uses a single core. And we know cores last longer than a few hundred years, the human explorers who found the prothean ruins on Mars discovered 50,000 year old, almost failing eezo cores. finite power from power cells again isn't insurmountable, a simple ion scoop drive will overcome that problem and the ships large enough to have one... I doubt an ion scoop will even work in FTL. all simple things to overcome with the application of a tiny bit of science and engineering Yes, provided one understands the technology the science and engineering will be applied to.
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Post by nanotm on Oct 2, 2016 14:03:02 GMT
Arcian your doubt that an ion scoop type affair would work doesn't preclude it from being possible or indeed from the space magic team from deciding to go that way... that aside, standard tech in general use isn't the same as experimental tech shoved into a giant hail mary pass in an attempt to prolong the various mw races past the reaper extinction cycle... we can speculate and argue about things that don't exist (but are theoretically possible) till the cows come home it wont change the fact that fantasy isn't reality and whilst a good fantasy storyline will mirror aspects of reality it should also have implausible things art its core. the majority of people love the whole biotic's thing because its telekinesis on steroids and space magic combined.... we don't seriously think that its possible or even likely to be achievable but on the other hand it would be seriously cool so we accept it... we don't question the omnitool lore that each one uses minuscule micro fabricators and mass effect fields to flash forge a blade or that every gun in the universe has zero kick back in space thanks to mass effect fields, but you question the possiblitiy that multiple small eezo cores could be used for mass negation in a large shell .... i'd question why your so desperate to shoot down various options as not possible unless your the lead story editor you have no idea whats possible wihtihn the realms of the mass effect universe....
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Post by themikefest on Oct 2, 2016 15:59:43 GMT
Did Vigil say that? Or is that in the codex? Vigil hypothesized that, since he believes the Reapers hibernate in Dark Space and with the Citadel not an option it only took a few years for them to arrive. That said that hypothesis could be wrong. If say there was another Citadel in Andromeda, maybe the two are connected and thus you use one to get to the other. Or maybe there is a whole array of Mass Relays out in Dark Space allowing them to be further away. But what made you assume the Citadel relay only reaches the edge of darkspace?
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Post by themikefest on Oct 2, 2016 16:10:58 GMT
Shepard also encountered plenty of people who said they had believed his story. Anderson believed. Hackett believed. The Alliance believed, If they believed, why didn't they do something? When talking to Anderson in ME2, he will tell Shepard that its up to him/her to deal with the reapers. Where's the renegade interrupt when you need one? He never cared. It also said him and the Alliance wasn't doing anything or did anything. Hackett has Kenson finding something, but that's with dlc. In ME3, Anderson, at the beginning, will say to Shepard that all he wants is for her/him to help find a way to stop the reapers. Again where's the renegade interrupt when you need one? Why didn't he and the Alliance do anything for two years while Shepard was dead? On Mars, Hackett and Liara pool their resources to find a way to stop the reapers. Why didn't that happen after the SR1 was destroyed? How hard would it of been to send or ask Liara to check out the archives? How hard would it of been to go back to Eden Prime to find more clues? So they can believe all they want, but its not going to solve the problem if they aren't doing anything
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Oct 2, 2016 16:11:32 GMT
we can speculate and argue about things that don't exist (but are theoretically possible) till the cows come home it wont change the fact that fantasy isn't reality and whilst a good fantasy storyline will mirror aspects of reality it should also have implausible things art its core. the majority of people love the whole biotic's thing because its telekinesis on steroids and space magic combined.... we don't seriously think that its possible or even likely to be achievable but on the other hand it would be seriously cool so we accept it... Exactly. That was my point originally. This is Science Fiction not Fact. Trying to explain, with science, what the product of a fictional science that doesn't exist in reality can and can't do seems pretty pointless. Now if the argument is that the science of Mass Effect as specified in the Codex precludes the Andromeda story line then that might be a legitimate complaint but, in order to make that argument, you would need to quote the specific parts of the Codex which support that argument and, even then, to know for sure that there is a contradiction we would need to know whether or not they had come up with plausible ways round that as part of the plot. Complaining about plot holes in a plot we haven't even seen yet seem just a tad pessimistic and unncessary, it seems to me!
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