inherit
3271
0
1,496
rras1994
856
February 2017
rras1994
|
Post by rras1994 on Oct 5, 2017 18:58:12 GMT
Just going to point out that nowhere did midnight tea say that DAI had lousy quest and open world design. You said that. Ok ok but my point stands as is. That he uses the fact that Bioware couldn't properly address open world and side quest stuff because they were just trying to learn Frostbite. However that isnt the case with DA4 so that means side quest and open world should be superior to that of what we got in DAI. She. Anyway the same could apply to The Witcher 3, they used the excuse that since they where using an established IP they had to have a fixed protagnist of Gerault who was a white straight dude with limited emotion cus of the Witcher changes. CDPR with Cyperpunk 2027 don't have the same excuse anymore so I'd expect them to improve dramatically for that aspect. Afterall, if Bioware can do it, why can't CDPR?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
237
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Oct 5, 2017 19:07:10 GMT
If I didn't care, I certainly wouldn't be here fucking around with randos after 35 months of pure agony waiting for the next game. I liked what they did with Descent, JoH, and Trespasser, muchly, none of which had the same level of pointless fetch questing (platforming for gears in the Descent was actually pretty fun) and I had even more fun with the base game, despite its flaws, once they instituted things like the Trials and the Golden Nug. Sigils are still pointless though. By all reports, a good chunk of the time making Inquisition was spent fighting with the game engine and building new tools for it from the ground up, then teaching all the devs to use it. Look at the contrast between Base Game DA:I and Trespasser. It is night and day. No wasted space, tight writing, fun mini-games, and exciting, well-populated dungeons. CDPR had their same engine/tools collection from Witcher 2 to build upon and expand and upgrade. MEA was done by a different team, under different leadership, and also had to scrap the entire core of the game three years into production. It was life-ruining for a lot of people, no exaggeration. I'm not seeing that sort of flailing with the Edmonton team doing the yet-to-be announced DA4. The people at the heart of it all seem pretty excited about the work they are doing, though needing liberal applications of chocolate and fried chicken to keep their engines running. I don't think DA4 is going to be a dud, honestly. It has a lot going for it, including not having to account for less powerful technology, some of the best writers and artists in the industry, and a team full of long-term employees that want to grow from where they left off. The gaming media is a meat grinder, which cannot be sated with love or money. It's really sad for people who just want to know what's actually good out there. With that being said, DA4 should have far superior side quest design and open world design than DAI and more inline with TW3 correct? Or what would the excuse be then? No, I think it's going to be terrible, inferior in every way, and they're going to try and torpedo everything they've built towards to make a Witcher clone. /s If the game fails, it will be due to poor planning and communication, as seen with MEA, or just a general trend in gaming away from single-player party-based RPGs. I don't think there's a single thing I could say that would be satisfying to someone who seems to desperately need the company to fail, for I don't know, dick-measuring points? I don't really get that. I just want there to be lots of good games for everyone out there, and I think the devs from both Bioware and CDPR would agree.
|
|
inherit
2550
0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by majesticjazz on Oct 5, 2017 19:07:45 GMT
1) We only see a few scattered groups of templars and mages fighting but we do not see the collateral damage of war. In WWII you see the Japanese fighting in the Pacific. But the collateral damage was rape, famine, genocide, population displacement, poverty and so on. Again, if you played TW3 then use Velen as a reference. You read about it in notes, journals, and diaries in DAI, but never witnessed it. 2) My mistake, DAI was not a war game but the setting took place in the backdrop of war, like TW3. 3) Lol, seeing spooky ghost floating around ruins does not show the devastation of war. Again, look at point #1 to see the devastation of war. 4) The quest I remember was finding a widow's ring and hunting druffalo. Not the same level of quest that I did in TW3's Velen. I think seeing famine and genocide as a result of the war of mages and templars is collateral enough. The spirits and demons are often attracted to devastation as Crestwood shows. Also the quests requries you to help provide food and blankets for people affected by the mages and templars again how does that not show collateral damage of the war? Maybe TW3 was just too good because my expectations are based on that. Velen is a prime example. There you can tell the people are displaced. You see how dirty they are, you see the bodies hanging from trees, you see the remains of soldiers amd horses littered across battlefields. You see locals pleading with the Nilfgardians trying to cross the bridge to enter Novigrad. You see refugee settlememts, you see this stuff. Hunting dowm blankets in DAI means nothing if we cant SEE these things. It is hard to explain because you probablt never played TW3 and thus have no clue what I am talking about when I reference Velen. You keep bringing up ghost as if that is enough but it isnt. It is as if you are unwilling to admit to ANY failing or shortcoming of Bioware and will mention even the most minute things to rebuttle with and it shows. A US Soldier giving food and blankets does NOT show collateral damage. But the displacement of citizens, genicide, refugee camps, mass civilian casualties and so on are all collateral damage. Giving away food and blankets is just charity and goodwill. I will just agree to disagree and leave it at that because it is clear you are only drawing from DAI perspective whereas I am drawing from both DAI and TW3.
|
|
inherit
2550
0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by majesticjazz on Oct 5, 2017 19:17:03 GMT
With that being said, DA4 should have far superior side quest design and open world design than DAI and more inline with TW3 correct? Or what would the excuse be then? No, I think it's going to be terrible, inferior in every way, and they're going to try and torpedo everything they've built towards to make a Witcher clone. /s If the game fails, it will be due to poor planning and communication, as seen with MEA, or just a general trend in gaming away from single-player party-based RPGs. I don't think there's a single thing I could say that would be satisfying to someone who seems to desperately need the company to fail, for I don't know, dick-measuring points? I don't really get that. I just want there to be lots of good games for everyone out there, and I think the devs from both Bioware and CDPR would agree. Ok so you are not making sense or you are trying to dodge the issue. If the side quest and open world in DA4 is NOT superior to that of DAI despite already having used the system before, then it shows that they learned nothing from their mistakes. If it is due to poor planning and communication ...then again, it shows they learned nothing from their (Montreal's) mistakes. I want DA4 to succeed, but I also expect a lot from Bioware givin their history and experience. The same way I expect a lot from CDPR and if anything them comes up short, I as the consumer will hold them accountable. I wont become one od their apologist who is incapable of saying anything that is remotely negative about them. Believe me, as much of a fan I am with CDPR, if 2077 is a dud, I will be the first to call them out on. If Red Dead Redemption 2 is a dud or has shortcomings, I will call them out. If DA4 has shortcomings or continues the mistakes of DAI and MEA, I will call them out as well.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
237
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Oct 5, 2017 19:35:52 GMT
No, I think it's going to be terrible, inferior in every way, and they're going to try and torpedo everything they've built towards to make a Witcher clone. /s If the game fails, it will be due to poor planning and communication, as seen with MEA, or just a general trend in gaming away from single-player party-based RPGs. I don't think there's a single thing I could say that would be satisfying to someone who seems to desperately need the company to fail, for I don't know, dick-measuring points? I don't really get that. I just want there to be lots of good games for everyone out there, and I think the devs from both Bioware and CDPR would agree. Ok so you are not making sense or you are trying to dodge the issue. If the side quest and open world in DA4 is NOT superior to that of DAI despite already having used the system before, then it shows that they learned nothing from their mistakes. If it is due to poor planning and communication ...then again, it shows they learned nothing from their (Montreal's) mistakes. I want DA4 to succeed, but I also expect a lot from Bioware givin their history and experience. The same way I expect a lot from CDPR and if anything them comes up short, I as the consumer will hold them accountable. I wont become one od their apologist who is incapable of saying anything that is remotely negative about them. Believe me, as much of a fan I am with CDPR, if 2077 is a dud, I will be the first to call them out on. If Red Dead Redemption 2 is a dud or has shortcomings, I will call them out. If DA4 has shortcomings or continues the mistakes of DAI and MEA, I will call them out as well. Have fun complaining about everything for the next fifty-five years, I guess?
|
|
inherit
8885
0
Nov 25, 2024 22:05:34 GMT
7,568
river82
5,222
July 2017
river82
|
Post by river82 on Oct 5, 2017 20:07:58 GMT
The atmosphere of a section of a town can't be separate from atmosphere of an actual story of a game. So yes - an inclusion of brothel and all it implies may greatly impact atmosphere of a town... but not if that town happens to be besieged or overran by invading army, or if part of the city is in a riot or there's some fort of magical cataclysm happening and so on. Then there are of course design priorities shaped by the story - we only saw small section of the city in DAI, because it wasn't important to show more of it and it'd be utterly bizarre to get access to a section whose only reason to exist in the story is to... get to access to brothels, wut? From that standpoint a 'simple pleasure' becomes this strange, prominent feature that was important to be put in game over anything else. Nevermind that, for variety of reasons, it'd be way more convenient and less risky (politically and whatnot) to just discretely hire prostitutes or high-end courtesans to visit Inquisitor in a mansion they stay or something.Nope, they didn't. Though there are more ways to witness or experience sex trade than just visiting a brothel - though, again, it depends where the story will take us and how much of a priority it actually is. There are multiple ways to portray a decadent, power-hungry, corrupt culture steeped in blood magic and gruesome ways how it affects its victims. How, and how much, we're going to see it so far remains an unknown. Another thing - it'd be prudent to take much of what Mark Darrah posts on his Twitter with a grain of salt. The guy is known to troll people and give humorous responses that are neither here or there, including joking about completely 'forgetting' all about important characters when people ask if they're going to show up in next game. And from the look of it, they've recently fully embraced the fact that people are going to take whatever they write or post and warp it ten times over. Just look at his responses to people asking about the 'leak'. It is very, very unlikely that the entirety of the next Dragon Age will be taking place in a war-zone or in a setting where the normal behaviour of a city/place has completely broken down. Bioware has never done this and there are a few reasons (outside the survival genre) that this just doesn't happen. Firstly you destroy any opportunity the reader has of immersing themselves in the culture of a new place - why set the game in a place like Tevinter if there's such chaos that the reader learns little about Tevinter? Interesting worlds and foreign cultures are part of the reason people are drawn to the fantasy (and sci-fi) genre, and you get rid of a lot of that if you don't show a place in normal conditions. Secondly the story is climaxing too early - a magical cataclism, a siege, that sort of thing is a very powerful event and it's very difficult to sustain that sort of tension throughout the entire game. This is because everything is relative (things are fast only when compared with slower items, for example), and so if tension is all that exists isn't that just normal? The tension becomes much greater when compared with peaceful times. Thirdly a siege or magical cataclism becomes a much more powerful event when readers become attached and invested in a town and its people. Because of this it's much more likely you'll see the city under normal operating conditions before it becomes destroyed through war -> in Baldur's Gate we got to know Gorion a little before he was killed. In KOTOR we got to experience Taris before it was destroyed. In Origins Lothering was destroyed only after you visited it (granted the city was under some strain when you did) etc. DAI was badly designed, really badly designed, and it all comes down to Bioware's incompetence with open world games. The environments were dull, lifeless, and empty. Oh my God, Hiiiiiiinterlands! And Val Royeux was just ... there, that's all you can say it. Val Royeaux was an incredible opportunity to really build on the culture of Orlais and instead we got a lot of focus on ... emptiness. There was no atmosphere to Val Royeaux, parts of it was just shoved in to give you something to do, it was just awful. Inquisition would have been a much better game if they had focused on building the environments that were actually interesting and full of life, and showing off those areas rather than build lifeless settings for people to explore. Bioware should get away from open-world design before it does their reputation some serious damage. I'd be seriously happy if part of that "leak" was true and 60% of the world in Inquisition is a massive city :3 But yeah I agree, it wasn't exactly a definitive and serious answer Darrah gave on Twitter, and there are other ways to show culture then focusing on a brothel (but the more of these they include the more fleshed out a world gets.) Guess we'll need to wait and see, I guess
|
|
inherit
2550
0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by majesticjazz on Oct 5, 2017 20:39:28 GMT
Ok so you are not making sense or you are trying to dodge the issue. If the side quest and open world in DA4 is NOT superior to that of DAI despite already having used the system before, then it shows that they learned nothing from their mistakes. If it is due to poor planning and communication ...then again, it shows they learned nothing from their (Montreal's) mistakes. I want DA4 to succeed, but I also expect a lot from Bioware givin their history and experience. The same way I expect a lot from CDPR and if anything them comes up short, I as the consumer will hold them accountable. I wont become one od their apologist who is incapable of saying anything that is remotely negative about them. Believe me, as much of a fan I am with CDPR, if 2077 is a dud, I will be the first to call them out on. If Red Dead Redemption 2 is a dud or has shortcomings, I will call them out. If DA4 has shortcomings or continues the mistakes of DAI and MEA, I will call them out as well. Have fun complaining about everything for the next fifty-five years, I guess? So holding a company accountable as a consumer and expecting their follow on products to be of greater quality to the previous equates to complaining? Ok gotcha!
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 8,325 Likes: 20,604
inherit
gateway beverage
109
0
20,604
midnight tea
8,325
August 2016
midnighttea
|
Post by midnight tea on Oct 5, 2017 21:18:05 GMT
It is very, very unlikely that the entirety of the next Dragon Age will be taking place in a war-zone or in a setting where the normal behaviour of a city/place has completely broken down. Bioware has never done this and there are a few reasons (outside the survival genre) that this just doesn't happen. Please show me where I said that the whole place will be a war-zone? I didn't. That doesn't change the possibility that select districts can. For example, places inhabited by poorer or poorest will likely be least protected, because that's how it usually is. And they may not just be affected by war with Qunari, at least direct one. We already know that the Qunari attract those who are desperate and disenfranchised, so it's not beyond realm of possibility that they'd fuel dissent among those unhappy in an already unstable Imperium. Actions like that, paired with magical artifacts, ALMOST had entire Southern leadership blown to smithereens. The revolt of some kind may ignite even without their help, so we have no idea what the situation will be, in Minrathous or its various sections. And that's assuming we'd be spending much time in the city in the first place. Nowhere there exists a rule that says that we can learn about culture during time of peace and prosperity. Most of the franchise happens during times of utter chaos and unrest - so much in fact that Inquisitor can vigorously rant about things in Thedas never staying fixed for very long. That doesn't mean of course that there shouldn't be times where we take a breather and see how the country is, but that can be done in multiple different ways. Tevinter ain't exactly the size of Monako after all. Who said that we're going to be plopped in Minrathous at the start of the game? We reach Skyhold - our main keep - nowhere near the beginning of the game. In fact, pretty much all DA games have very long prologues. Nobody said that acknowledging that some parts of the city are lost, or infiltrated, or whatever, will result in whole of the game - or large sections of it - be only really tense and dramatic. This is not a black-and-white issue. There's no 'peaceful state' and 'tense state' with nothing in-between. It will likely be a weave - and just like there will weave in the story, there will be a weave of how individual parts of either Tevinter or Minrathous are affected by multiple crises we already know are brewing around them. Nothing you say contradicts what I'm saying. It would be if I said "Minrathous will be a large ball of fire at all time, from the moment we lay our eyes on it!"... but I didn't. Minrathous is a big city, just like Tevinter is a big country. Its sections will likely be affected differently based on multiple factors - and it would be weird if they didn't, considering the situation in Imperium. Lothering may have been destroyed after we visited it, but it wasn't just a peaceful little town - in fact practically everything about it was about the crisis surrounding it: we see refugees swarming to town, running from the Blight, lack of supplies and price gouging, people who lost loved ones as they ran and townsfolk bracing for impact, while the map was slowly turning itself black. Heck - the whole game started with Duncan talking about magical cataclysm... I can't help but to disagree. DAI wasn't perfect by any means, but I loved the environmental storytelling hidden within the landscape and all the things I could dig out of it. Compared to DAO and DA2 when it comes to environments they're in a completely different league and I don't think it's fair to say that they're 'incompetent' when this was their first real shot in designing a huge game like this with open-world sections while tackling all the issues they've had with making Frostbite cooperate with them to make a very first RPG on it. Nevermind that the general consensus is that one can see them improving even in DLCs for the game. Also - while I'm not a game dev I know enough to realize that an environment and building a city are two different animals. Even the fact that DAI had to be scaled down for old-gen meant that we couldn't really get a bustling city, because old consoles would just not be able to handle it. They cloud barely handle Skyhold. There was a limit of the amount of NPCs or enemies we could see on the screen at any given time, or what they could do, among other issues. Yep, we'll have to wait and see Given that they've been given time for extensive pre-production, don't have to craft tools or assets for Frostbite from the scratch, have entire EA working on the engine now and don't have to deal with making games on ancient consoles, I'm certainly curious to see what they're going to craft.
|
|
inherit
8885
0
Nov 25, 2024 22:05:34 GMT
7,568
river82
5,222
July 2017
river82
|
Post by river82 on Oct 5, 2017 21:43:04 GMT
It is very, very unlikely that the entirety of the next Dragon Age will be taking place in a war-zone or in a setting where the normal behaviour of a city/place has completely broken down. Bioware has never done this and there are a few reasons (outside the survival genre) that this just doesn't happen. Please show me where I said that the whole place will be a war-zone? I didn't. That doesn't change the possibility that select districts can. For example, places inhabited by poorer or poorest will likely be least protected, because that's how it usually is. And they may not just be affected by war with Qunari, at least direct one. We already know that the Qunari attract those who are desperate and disenfranchised, so it's not beyond realm of possibility that they'd fuel dissent among those unhappy in an already unstable Imperium. Actions like that, paired with magical artifacts, ALMOST had entire Southern leadership blown to smithereens. The revolt of some kind may ignite even without their help, so we have no idea what the situation will be, in Minrathous or its various sections. And that's assuming we'd be spending much time in the city in the first place. Nowhere there exists a rule that says that we can learn about culture during time of peace and prosperity. Most of the franchise happens during times of utter chaos and unrest - so much in fact that Inquisitor can vigorously rant about things in Thedas never staying fixed for very long. That doesn't mean of course that there shouldn't be times where we take a breather and see how the country is, but that can be done in multiple different ways. Tevinter ain't exactly the size of Monako after all. Who said that we're going to be plopped in Minrathous at the start of the game? We reach Skyhold - our main keep - nowhere near the beginning of the game. In fact, pretty much all DA games have very long prologues. Nobody said that acknowledging that some parts of the city are lost, or infiltrated, or whatever, will result in whole of the game - or large sections of it - be only really tense and dramatic. This is not a black-and-white issue. There's no 'peaceful state' and 'tense state' with nothing in-between. It will likely be a weave - and just like there will weave in the story, there will be a weave of how individual parts of either Tevinter or Minrathous are affected by multiple crises we already know are brewing around them. Nothing you say contradicts what I'm saying. It would be if I said "Minrathous will be a large ball of fire at all time, from the moment we lay our eyes on it!"... but I didn't. Minrathous is a big city, just like Tevinter is a big country. Its sections will likely be affected differently based on multiple factors - and it would be weird if they didn't, considering the situation in Imperium. Lothering may have been destroyed after we visited it, but it wasn't just a peaceful little town - in fact practically everything about it was about the crisis surrounding it: we see refugees swarming to town, running from the Blight, lack of supplies and price gouging, people who lost loved ones as they ran and townsfolk bracing for impact, while the map was slowly turning itself black. Heck - the whole game started with Duncan talking about magical cataclysm... I can't help but to disagree. DAI wasn't perfect by any means, but I loved the environmental storytelling hidden within the landscape and all the things I could dig out of it. Compared to DAO and DA2 when it comes to environments they're in a completely different league and I don't think it's fair to say that they're 'incompetent' when this was their first real shot in designing a huge game like this with open-world sections while tackling all the issues they've had with making Frostbite cooperate with them to make a very first RPG on it. Nevermind that the general consensus is that one can see them improving even in DLCs for the game. Also - while I'm not a game dev I know enough to realize that an environment and building a city are two different animals. Even the fact that DAI had to be scaled down for old-gen meant that we couldn't really get a bustling city, because old consoles would just not be able to handle it. They cloud barely handle Skyhold. There was a limit of the amount of NPCs or enemies we could see on the screen at any given time, or what they could do, among other issues. Yep, we'll have to wait and see Given that they've been given time for extensive pre-production, don't have to craft tools or assets for Frostbite from the scratch, have entire EA working on the engine now and don't have to deal with making games on ancient consoles, I'm certainly curious to see what they're going to craft. I can't use the quote function so this will have to do. I'm in a rush so this will sound somewhat terse but it's just me limiting what I say to a couple of sentences each, but I'll be more than happy to elaborate on all these points when I get back: 1- A siege takes over an entire city, an invading army would affect the entire country, a magical cataclysm may or may not plunge a whole country into chaos. But you are correct that select districts can be rioting, but this doesn't change that showing these districts in chaos before showing them normally detracts from the impact of that chaos and lessens the worldbuilding opportunities available. Bioware COULD do this, but I really doubt they SHOULD. Your idea about Qunari fueling dissent would be much more effective if the player could see that gradual plunge from everyday to dissent. 2- The culture in times of peace is drastically different to culture in times of war. Culture is how people behave, and the ideas they have, and these tend to merge into similar thoughts the more chaos you introduce. A warzone looks like a warzone but if you want to immerse yourself in the Tevinter culture you do so before the chaos starts. 3 - If you're not introduced to a city somewhere near the beginning of the game, then we're in for a boring game (giving Bioware's history.) And if we are introduced to a city near the beginning, then ... 4 - There is no peaceful or tense state. The "weave" has much to do with comparisons. If you don't set up comparisons, then you set yourself up for something that is unsustainable.
|
|
inherit
813
0
Jun 26, 2019 23:40:38 GMT
5,054
thats1evildude
2,478
August 2016
thats1evildude
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by thats1evildude on Oct 5, 2017 21:50:52 GMT
1) We only see a few scattered groups of templars and mages fighting but we do not see the collateral damage of war. In WWII you see the Japanese fighting in the Pacific. But the collateral damage was rape, famine, genocide, population displacement, poverty and so on. Again, if you played TW3 then use Velen as a reference. You read about it in notes, journals, and diaries in DAI, but never witnessed it. What game were you playing? Was it a version that didn't have all the burned out houses and refugees and dead people?
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Oct 5, 2017 22:23:30 GMT
I'm all in for brothels and sex scenes as much as the next guy, and the devs have to realize that their fans are adults, and sex is to be expected of mature games. This is not T for Teen or E for Everyone. A game does not require sex to be Mature. Nor is it expected of a rated M game since most M games don't have sex in them. Most mature games have sexual themes you know, and games like Witcher and God of War sex is optional to have the player to decide whether to have sex or not.
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Oct 5, 2017 22:29:13 GMT
As I recall there are more optional sexual encounters in Witcher 3 than there are in Witcher 2. Both are toned down from Witcher 1 in number but both are more explicit in content. The more sex is explicit the better. 😜
|
|
inherit
1274
0
3,438
sageoflife
1,576
August 2016
sageoflife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by sageoflife on Oct 5, 2017 23:08:36 GMT
Right, because a scene where three members of the player's inner circle marveling over someone's dong doesn't constitute sexual themes.
|
|
inherit
3439
0
Nov 25, 2024 23:04:33 GMT
9,658
alanc9
Old Scientist Contrarian
8,053
February 2017
alanc9
|
Post by alanc9 on Oct 5, 2017 23:10:30 GMT
Note that we don't have really good data on relative staffing levels for the two games. Can't even do a straight-up cost comparison since CDPR has a different cost structure. As noted below, there are good reasons to think that DAI had obstacles which TW3 didn't. (ME:A too, though those had more to do with a poor initial vision.) But this doesn't matter. The games go into the same market no matter what the back end looks like. Or perhaps Bioware had similar resources as CDPR and it just happened that CDPR can better execute side missions and open world design than Bioware? I mean, wasnt that the whole rationale by Bioware to join forces with EA? That they would have better funding and resources to draw from to create their games? You're a bit confused. Bio never sold itself to EA. Elevation Partners made that deal. Like I said, we don't have any reliable numbers here. Feel free to make up whatever story supports your existing emotional state -- you can't be contradicted.
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 8,325 Likes: 20,604
inherit
gateway beverage
109
0
20,604
midnight tea
8,325
August 2016
midnighttea
|
Post by midnight tea on Oct 5, 2017 23:17:48 GMT
Right, because a scene where three members of the player's inner circle marveling over someone's dong doesn't constitute sexual themes. Or BDSM themes. Or Iron Bull hiring a prostitute to take Cole's virginity. Or asking Imshael to give Inky all the virgins ... and Imshael complaining that he can't find one (except Cole). Or asking Solas about sex with spirits... or dominating indomitable focus. Or shaving pubes to funny shapes for Sera. Or admiring Dorian's naked butt. Or sex on the desk with Cullen. Or in the barn with Blackwall. Or in a cave with Cass. And so on...
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Oct 5, 2017 23:21:08 GMT
A game does not require sex to be Mature. Nor is it expected of a rated M game since most M games don't have sex in them. Most mature games have sexual themes you know, and games like Witcher and God of War sex is optional to have the player to decide whether to have sex or not. Again, that is factually incorrect. There are more M games that do not involve sexual themes or content than those that do. Also, last I checked the Witcher games involve mandatory sex or suggest sex even without player input so you are incorrect there as well.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Oct 5, 2017 23:44:54 GMT
Most mature games have sexual themes you know, and games like Witcher and God of War sex is optional to have the player to decide whether to have sex or not. Again, that is factually incorrect. There are more M games that do not involve sexual themes or content than those that do. Also, last I checked the Witcher games involve mandatory sex or suggest sex even without player input so you are incorrect there as well. Just because a game contains sex, doesn't necessarily mean it's mature.
|
|
inherit
Now with HESH rounds!
912
0
6,638
The Biotic Trebuchet
Stolen by inquisition forces.
2,616
Aug 11, 2016 22:59:51 GMT
August 2016
thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Trebuchet_MkIV
[(e^x )- 4]
69
|
Post by The Biotic Trebuchet on Oct 5, 2017 23:55:08 GMT
I need a brothel in the next DA, because... uh... er... where else am i going to find Uncle Gamble or Isabela, uh?
|
|
inherit
ღ I am a golem. Obviously.
440
0
25,763
phoray
Gotta be kiddin me
13,199
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
|
Post by phoray on Oct 5, 2017 23:59:51 GMT
I need a brothel in the next DA, because... uh... er... where else am i going to find Uncle Gamble or Isabela, uh? There won't be a Carver Cameo without the Brothel!
|
|
Zatche
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 130 Likes: 152
inherit
680
0
Apr 24, 2019 19:30:01 GMT
152
Zatche
130
August 2016
zatche
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by Zatche on Oct 6, 2017 0:03:31 GMT
Right, because a scene where three members of the player's inner circle marveling over someone's dong doesn't constitute sexual themes. Or BDSM themes. Or Iron Bull hiring a prostitute to take Cole's virginity. Or asking Imshael to give Inky all the virgins ... and Imshael complaining that he can't find one (except Cole). Or asking Solas about sex with spirits... or dominating indomitable focus. Or shaving pubes to funny shapes for Sera. Or admiring Dorian's naked butt. Or sex on the desk with Cullen. Or in the barn with Blackwall. Or in a cave with Cass. And so on... It is kinda funny that the first BioWare game with nudity is getting shamed for not having enough balls to include the brothels even though the brothels in DA0/2 were both incredibly tame and silly.
|
|
inherit
1104
0
538
naughtynomad
508
Aug 21, 2016 15:51:50 GMT
August 2016
naughtynomad
|
Post by naughtynomad on Oct 6, 2017 0:10:15 GMT
Expect I never said that. Good luck with that strawman, Donald Trump. No, you quite explicitly listed those as "proof" that the games were becoming too "PC". Thank you, come again. Wrong again. I used them as examples to show how the game is becoming MORE PC. How does it feel to be so easily triggered that you end up making a fool of yourself?
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Oct 6, 2017 0:13:29 GMT
No, you quite explicitly listed those as "proof" that the games were becoming too "PC". Thank you, come again. Wrong again. I used them as examples to show how the game is becoming MORE PC. How does it feel to be so easily triggered that you end up making a fool of yourself? Some of them on your list were subjective.
|
|
inherit
1104
0
538
naughtynomad
508
Aug 21, 2016 15:51:50 GMT
August 2016
naughtynomad
|
Post by naughtynomad on Oct 6, 2017 0:21:14 GMT
Right, because a scene where three members of the player's inner circle marveling over someone's dong doesn't constitute sexual themes. Or BDSM themes. Or Iron Bull hiring a prostitute to take Cole's virginity. Or asking Imshael to give Inky all the virgins ... and Imshael complaining that he can't find one (except Cole). Or asking Solas about sex with spirits... or dominating indomitable focus. Or shaving pubes to funny shapes for Sera. Or admiring Dorian's naked butt. Or sex on the desk with Cullen. Or in the barn with Blackwall. Or in a cave with Cass. And so on... Both DAO and DA2 had much, much more than these far between scenes in DAI. You're either lying to yourself or purposfully feigning ignorance to support you unfounded arguement.
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 8,325 Likes: 20,604
inherit
gateway beverage
109
0
20,604
midnight tea
8,325
August 2016
midnighttea
|
Post by midnight tea on Oct 6, 2017 0:23:18 GMT
Wrong again. I used them as examples to show how the game is becoming MORE PC. How does it feel to be so easily triggered that you end up making a fool of yourself? Some of them on your list were subjective. I'm sorry, but I can't get over it.... "oh, I didn't use them as an example of games becoming PC, but MORE PC"! Oh god, this level of lack of self-awareness is amazing.
|
|
inherit
8885
0
Nov 25, 2024 22:05:34 GMT
7,568
river82
5,222
July 2017
river82
|
Post by river82 on Oct 6, 2017 0:26:40 GMT
Nowhere there exists a rule that says that we can learn about culture during time of peace and prosperity. Most of the franchise happens during times of utter chaos and unrest - so much in fact that Inquisitor can vigorously rant about things in Thedas never staying fixed for very long. That doesn't mean of course that there shouldn't be times where we take a breather and see how the country is, but that can be done in multiple different ways. Tevinter ain't exactly the size of Monako after all. I'm back from the dentist (ugh) so I'm going to expand on this point right here. I assume people are familiar with the Maslow pyramid? The Maslow pyramid depicts the hierarchy of needs people go through in daily life. At the bottom you have the most important aspects, like food and security and at the top are things like creativity and art. Once people satisfy their food and security needs they turn their attention to things like creativity, friends, and art. Part of what makes a town interesting is that you have a whole group of people all on different places of that chart interacting with one another and with the city. You will have poor people just trying to survive, and you will have rich people trying to “maximise their potential”. They do this on the backdrop of a city that has been created and constrained partly by history and tradition, and so the people will have to go about attaining what they need while navigating this history or tradition. Take brothels for example, maybe prostitution is illegal except on a single street and so all the brothels are confined to one lane in town. Brothels are big business so what springs up beside them? Eateries, theatres, all looking to take advantage of heavy traffic flow in that area. But maybe not many women visit there, so it’s mostly a male centric part of town, all of this would affect how the city “breathes” and what people are willing to do. Fairly well off men will probably wander over there after work, and ladies low down on the Maslow pyramid just looking for a way to earn food money might go there to work. Rich women may avoid it, but there might be something over there she needs (maybe a certain identifier of rare gems lives over a shady business in the heart of that street, and they refuse to make house appointments for business)and so she needs to send someone she trusts to obtain his services. Unfortunately the person the lady sends is someone who secretly harbors ill will toward her, and so double crosses her during the transaction etc etc. All a part of culture. Guards and police, how they operate will dramatically change how people just looking to survive operate. Is there a guild to manage thieves? Are the guards just willing to turn the other way? Is there a strict curfew? All of this changes the behaviour of people, makes them get more creative, all of this is culture. Women aren't allowed to enter the prestigious university there, so a woman dresses up as a man and enters in secret - culture. Now, what happens when chaos starts to erupt? Riots? Invading armies? That sort of thing? Generally speaking what happens is most people now sit on the bottom part of that chart, who cares about art when your life is being threatened. This lack of diversity adds blandness to the population, but if you have the added benefit of being in the middle of a warzone, infrastructure breaks down, and that means people no longer have to take into consideration the history of the place and how it operates, it’s just basically a free for all. Women shouldn't enter the southwest of the town? Who cares, most of it is rubble. This is when places start to look the same. The more chaos, the more similar places get. Culture is all about people behave and interact, and to get a real view of it things should be relatively peaceful. This doesn’t mean there can’t be a looming threat hanging over the place, but it does mean there shouldn’t be huge riots in a sector of a city upon arrival though. [Runs off to nother appointment]
|
|