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Post by Deleted on Oct 6, 2017 16:58:00 GMT
And again we move from criticizing DAI's supposed hesitance to include dark and horrific elements to criticizing the implementation and effectiveness of DAI's dark and horrific elements. Yeah, it's all there, it's just that the presentation and pacing were off. I mean I was pretty pissed that they let us jump around on big spikes of red lyrium, unharmed. That's the sort of thing that I don't like getting glossed over. Not to mention all the "S/he's already dead," fetch quests. Yet there's a lot that got to me, like having to put down Carroll, the boatman Templar from DAO, and the persistent buzzing noise in the Exalted Plains that made it nerve-wracking to stay there for long.
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Post by midnight tea on Oct 6, 2017 17:00:12 GMT
And again we move from criticizing DAI's supposed hesitance to include dark and horrific elements to criticizing the implementation and effectiveness of DAI's dark and horrific elements. TBH, I'm not really sure what is exactly being debated in this thread anymore I come back and it's all over the place. My stance is " we don't really know what's going to be in DA4 yet and treating a silly gif response from a dev that is known to be humorously trollish as seriously as some do strikes me as odd" and " I don't see how brothels are such an important storytelling or RP device, when they were never an important storytelling or RP device in DA franchise in the first place and themes of dark or mature or sexy variety can be told in multiple different ways".
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Post by rras1994 on Oct 6, 2017 17:01:28 GMT
And again we move from criticizing DAI's supposed hesitance to include dark and horrific elements to criticizing the implementation and effectiveness of DAI's dark and horrific elements. Yeah, it's all there, it's just that the presentation and pacing were off. I mean I was pretty pissed that they let us jump around on big spikes of red lyrium, unharmed. That's the sort of thing that I don't like getting glossed over. Not to mention all the "S/he's already dead," fetch quests. Yet there's a lot that got to me, like having to put down Carroll, the boatman Templar from DAO, and the persistent buzzing noise in the Exalted Plains that made it nerve-wracking to stay there for long. I think cus alot of the dark stuff is just in the world rather then in cutscenes that it's easiar for people to just miss it. To be fair if I'm exploring for a long time in an area it's easy for me to sort of go in to "default" mode and just not pay attention. Whereas cutscenes bring you out of the gameplay and makes you notice
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Post by Superhik on Oct 6, 2017 17:10:30 GMT
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Post by shechinah on Oct 6, 2017 17:22:18 GMT
And again we move from criticizing DAI's supposed hesitance to include dark and horrific elements to criticizing the implementation and effectiveness of DAI's dark and horrific elements. Yeah, it's all there, it's just that the presentation and pacing were off. I mean I was pretty pissed that they let us jump around on big spikes of red lyrium, unharmed. That's the sort of thing that I don't like getting glossed over. Not to mention all the "S/he's already dead," fetch quests. Yet there's a lot that got to me, like having to put down Carroll, the boatman Templar from DAO, and the persistent buzzing noise in the Exalted Plains that made it nerve-wracking to stay there for long. There is also the hunter witnessing and killing the templar attempting to rape a woman who's been badly burned and the little girl in the chateau who had a desire demon prey upon her loneliness and was left traumatized by whatever it did to her family and their guests. Also, Mistress Poulin having to sacrifice citizens of Sahmia to protect the rest. This is just to name a few. I consider Dragon Age: Inquisition to have as much dark content as the previous games in the series. One of Inquisition's flaws, however, is that it often has problems properly presenting its contents in a way that invokes the right atmosphere and presence. This is not exclusive to its dark content either. It does many things right that I hope will be remembered for future installments but this is one I think it has trouble with and should be improved upon.
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Post by Deleted on Oct 6, 2017 17:26:14 GMT
I fully expect that DA4 will be its own thing again, and I hope to like it. I do not set specific conditions that will pre-determine whether or not I will in advance like it or not, even if it stations naked courtesans on every corner of Mintharaus, lol. You've relented on Morrigan then? Well, if Morrigan is one of those naked courtesans it might make things waaay better... erm, I mean darker, grittier and more like the W3!!! Yes, that's it. That's why it should be so.
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Post by Deleted on Oct 6, 2017 17:27:37 GMT
Yeah, it's all there, it's just that the presentation and pacing were off. I mean I was pretty pissed that they let us jump around on big spikes of red lyrium, unharmed. That's the sort of thing that I don't like getting glossed over. Not to mention all the "S/he's already dead," fetch quests. Yet there's a lot that got to me, like having to put down Carroll, the boatman Templar from DAO, and the persistent buzzing noise in the Exalted Plains that made it nerve-wracking to stay there for long. There is also the hunter witnessing and killing the templar attempting to rape a woman who's been badly burned and the little girl in the chateau who had a desire demon prey upon her loneliness and was left traumatized by whatever it did to her family and their guests. Also, Mistress Poulin having to sacrifice citizens of Sahmia to protect the rest. This is just to name a few. I consider Dragon Age: Inquisition to have as much dark content as the previous games in the series. One of Inquisition's flaws, however, is that it often has problems properly presenting its contents in a way that invokes the right atmosphere and presence. This is not exclusive to its dark content either. It does many things right that I hope will be remembered for future installments but this is one I think it has trouble with and should be improved upon. Yes! I think you all are on to something.
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Post by midnight tea on Oct 6, 2017 17:37:05 GMT
Justook through the Keep tiles if you doubt DAI is less dark than the previous 2 games. The number of twisted choices you can make as a player in DAO or DA2 far outnumber those in DAI. That's a different arguement then the game being dark though? Like DAI has plenty of dark things in game, but there's not as many dark choices your character can make. But, again, that doesn't make the game not dark. In DAI, you're at the head of an organisation, so it constrains the kind of decisions you get to make. Your not a small band that can claim plausible deniability, all eyes are on you and judging you. Which means you can't randomly sell people into slavery, or randomly kill a bunch of people. But, you do get to offically judge people and decide their fate that way. Everything has to be done "officially". A lot of this is the theme of DAI, about organisations and their limitations - how toy are constrained what you can do and the the apparent ineveitablilty of corruption from their original purpose. So as a the figurehead of your force, you don't get to do whatever you want. It's like being a monarch, you have to have a good public image. And we have a whole host of advisors making sure we do. In all honesty, they hold the real power behind the Inquisition. THIS. One of my main concerns is that some people treat DA almost like the RP elements in it are separate from actual story and where it goes or what it wants to tell. But each DA title is different and tells different tale of a character under different constrains. Inquisitor is not Warden and Warden is not Hawke. There's a notable theme and choices stemming not just from where they are, but who they are and what they can or can't do in the larger fabric of the universe. It's not just "I create a character and go on an adventure... and if the game doesn't give me this or that RP opportunity, it's lesser because of that". There will be things characters will or won't be able to do for variety of in-universe reasons that have little to do with political leanings of the game company, no matter how some would prefer to believe in it. Is the implementation of it perfect? Nah, it was never perfect. And there will always be constrains that result from gameplay or history of every games' development, or there will be choices the presence or lack thereof will make some people unhappy for one reason or another.
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Post by hero11n7 on Oct 6, 2017 17:38:01 GMT
Can we go back to making threads about interesting things to discuss, instead of sniping at eachother about brothels and "darkness"?
It's honestly making the discussion here stale.
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Post by shechinah on Oct 6, 2017 17:40:47 GMT
Can we go back to making threads about interesting things to discuss, instead of sniping at eachother about brothels and "darkness"?It's honestly making the discussion here stale. Reminds me of a joke about Kingdom Hearts I heard: Darkness, dark, dark, darkness. Darkness? Darkness. Darkness?! Darkness. For those curious, it's called semantic satiation when you see, hear or speak a word so many times that it stops resembling a word.
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Post by Deleted on Oct 6, 2017 17:43:36 GMT
Can we go back to making threads about interesting things to discuss, instead of sniping at eachother about brothels and "darkness"? It's honestly making the discussion here stale. Lol. Feel free to make your own thread.
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Post by Andrew Waples on Oct 6, 2017 18:03:42 GMT
Can we go back to making threads about interesting things to discuss, instead of sniping at eachother about brothels and "darkness"? It's honestly making the discussion here stale.
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Post by smilesja on Oct 6, 2017 18:04:24 GMT
Can we go back to making threads about interesting things to discuss, instead of sniping at eachother about brothels and "darkness"?It's honestly making the discussion here stale. Reminds me of a joke about Kingdom Hearts I heard: Darkness, dark, dark, darkness. Darkness? Darkness. Darkness?! Darkness. For those curious, it's called semantic satiation when you see, hear or speak a word so many times that it stops resembling a word. DARKNESS COVERS ALL WORLDS!
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Post by midnight tea on Oct 6, 2017 18:06:21 GMT
Reminds me of a joke about Kingdom Hearts I heard: Darkness, dark, dark, darkness. Darkness? Darkness. Darkness?! Darkness. For those curious, it's called semantic satiation when you see, hear or speak a word so many times that it stops resembling a word. DARKNESS COVERS ALL WORLDS! I was about to propose that perhaps there should be a character that can only say word "dark" or "darkness!"... but then I realized it'd compete with "ENCHANTMENT!"
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Post by alanc9 on Oct 6, 2017 18:12:00 GMT
I realised that the more you guys talk about this stuff, the wider the gap between you becomes. That's just bullshit now. You must be blind to not see DAI have become lighter and less offensive, but the others should stop treating the game like it was fucking rainbows and unicorns. Some people never saw DA:O as being particularly dark in the first place, of course. Moving from a 77 down to a 74 isn't really noticeable.
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Post by Deleted on Oct 6, 2017 18:13:16 GMT
Can we go back to making threads about interesting things to discuss, instead of sniping at eachother about brothels and "darkness"? It's honestly making the discussion here stale. Now, now, don't attack the "darkness"
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Post by alanc9 on Oct 6, 2017 18:15:37 GMT
2) The Iron bull situation is not the same or similar to it being your own family members that are dying. Even if he's your LI? Actually, I'd rank Bull over the family members in DA:O or DA2 anyway. More screen time and a more serious relationship.
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Post by Zatche on Oct 6, 2017 18:21:24 GMT
Yeah, it's all there, it's just that the presentation and pacing were off. I mean I was pretty pissed that they let us jump around on big spikes of red lyrium, unharmed. That's the sort of thing that I don't like getting glossed over. Not to mention all the "S/he's already dead," fetch quests. Yet there's a lot that got to me, like having to put down Carroll, the boatman Templar from DAO, and the persistent buzzing noise in the Exalted Plains that made it nerve-wracking to stay there for long. There is also the hunter witnessing and killing the templar attempting to rape a woman who's been badly burned and the little girl in the chateau who had a desire demon prey upon her loneliness and was left traumatized by whatever it did to her family and their guests. Also, Mistress Poulin having to sacrifice citizens of Sahmia to protect the rest. This is just to name a few. I consider Dragon Age: Inquisition to have as much dark content as the previous games in the series. One of Inquisition's flaws, however, is that it often has problems properly presenting its contents in a way that invokes the right atmosphere and presence. This is not exclusive to its dark content either. It does many things right that I hope will be remembered for future installments but this is one I think it has trouble with and should be improved upon. Right, there was a lot of dark content that wasn't quite evocative as it could have been. I've read that the codeces and non-cinematic side quests resonated with some people, but it didn't quite work for me, especially when compared to DAI's main quests. YMMV I suppose. Looking at horror elements, anyone ever see a close up screenshot of the Despair Demon. It's pretty creepy stuff under that hood. vignette.wikia.nocookie.net/dragonage/images/8/83/1402430190-e3-2014-screens-wm-18.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20141211003553But you never see it when playing. It's not in any cinematics, and you can't really see it too closely in combat. Envy, on the other hand...
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Post by Deleted on Oct 6, 2017 18:30:34 GMT
Here's a close up of a Despair demon:
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Post by Deleted on Oct 6, 2017 18:31:48 GMT
2) The Iron bull situation is not the same or similar to it being your own family members that are dying. Even if he's your LI? Actually, I'd rank Bull over the family members in DA:O or DA2 anyway. More screen time and a more serious relationship. It's a nonsensical claim to say that death of a combat comrade or a friend is somehow less dark than death of a relative. It, for example, invalidates the most tragic moment to me in any BioWare game, the death of Mordin Solus, who is neither a family member nor an LI. Seriously, now having sacrificial blood relatives is the gage for darkness potential? Not the brothels? Quit moving the friggen goal posts, peeps. Also, among all the dark themes I so far have not seen the obvious one, betrayal by Solas, which is to me the most well done and heart-wrenching betrayal plot by BioWare and Obsidian. And it is atmospheric, beginning to end, in its every stage.
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Post by SofaJockey on Oct 6, 2017 18:38:21 GMT
TBH, I'm not really sure what is exactly being debated in this thread anymore I come back and it's all over the place. My stance is " we don't really know what's going to be in DA4 yet and treating a silly gif response from a dev that is known to be humorously trollish as seriously as some do strikes me as odd" and " I don't see how brothels are such an important storytelling or RP device, when they were never an important storytelling or RP device in DA franchise in the first place and themes of dark or mature or sexy variety can be told in multiple different ways". So much this ^, but do carry on...
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Post by Hanako Ikezawa on Oct 6, 2017 18:40:01 GMT
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Post by Deleted on Oct 6, 2017 18:43:43 GMT
Hold on, hold on... now it's popcorn that we are after?!
brothels, rape, relatives' violent death and popcorn?
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Post by Hanako Ikezawa on Oct 6, 2017 19:06:05 GMT
For example do you consider that the tavern in Skyhold that is not a functional building, exactly like the brothel, is useful resource ? If not, should we remove the taverns ? If you consider it was useful resources, then If I compare the brothel in DAII and the tavern in Skyhold, why the former is useless resources wasted, and why latter is not ? The tavern in Skyhold doesn't even have quests tied to it, while it was the case for the brothel in DAII. Nothing important happened into it. And yet, i'm pretty sure we'd have zero taverns in DA4, people would complain. If getting rid of taverns means my protagonists are no longer forced to be drinkers, then I'm all for it.
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Post by Hanako Ikezawa on Oct 6, 2017 19:11:22 GMT
Again, that is factually incorrect. There are more M games that do not involve sexual themes or content than those that do. Also, last I checked the Witcher games involve mandatory sex or suggest sex even without player input so you are incorrect there as well. But they're optional to have sex or not. You don't know what a choice actually means??? Note what I said, "or suggest sex". There are several instances throughout the game, like in both TW2 and TW3 start out with Geralt and either Triss or Yennefer after they have had sex, since by the time of the games Geralt is already in that kind of relationship with them without player input.
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