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Post by rahavan on Oct 21, 2017 16:37:04 GMT
ME:A was memed to death? lol Now, colonialism could have been a good topic/background to the story in ME:A, kinda like the racism from the humans in The witcher. PS: $15000 IN LOOTBOXES, What the shit? didn't this guy know about the console and -givecredits XXXX I'm fairly certain the man who dropped that money is the same man who posted on the old BSN about how he wasn't cheating he actually paid for the guns. He basically said he had a compulsion to get all the guns max rank (at that time there was no ultra rare crates so N7 tier was hard). Basically man had some form of OCD with (he said he spent over a grand) lots of cash and was unjustly/accidentally preyed upon by loot box gambling. He did how ever enjoy what he got out of it, it was just hard cuz everyone thought he was hacking/cheating. Could be a different person but I doubt it. Also at the time if you used a third party program to get credits you would get banned from origin or the respective console live service. Now a days as long as you hack under a mill of credits you're fine.
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Post by bossattack on Oct 21, 2017 16:59:18 GMT
Yeah I can't imagine I'd agree with Manveer on colonialism considering his views but the game did pretty much ignore the subject entirely and the plot most certainly did suffer for it. IDK if what I would want to see is what Manveer would want but shying away from exploring subjects like that too much when that is basically what the entire game is about is an incredibly bad decision. Well, it's not like he would've been the one writing the story. He and some other developers merely stressed concern at that stage about being careful regarding colonialism. You don't want to portray the "white savior" trope, i.e. dude from a more "civilized" land shows up to "strange, foreign" land and proceeds to teach the natives how to be more "civilized" while also taking some of their land. I would've really liked to have seen Andromeda explore this issue as opposed to wiping it away completely as we saw in the final game. Though, I don't know if I trust Chris Scherlf to be able to handle the nuances of such a subject. Halo 4 was crap and Destiny's story is also crap, both of which he was in charge of. Frankly, I never understood why he got hired to lead the writing for Andromeda. And, I still want to know why Gerard Lehiany was fired, was he truly THAT bad at his job?
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Post by guanxi on Oct 21, 2017 16:59:35 GMT
You guys know why I'm here. Mac Walters gonna Mac Walters. So much for him "saving the project" huh. Compared to what they had before he showed up, maybe he did. I agree, Mac did what he could with the remaining time and budget and while the series has still been effectively cancelled despite his efforts - the fact he managed to get it over the line at all never mind to acceptable review scores is quite miraculous and deserving of a little faint praise. I'd love to hear Mac's honest thoughts on Andromeda one day. There's absolutely no doubt in my mind in hindsight if he'd have been in charge for 5 years instead of the last two ass clowns the series would have been in much better shape and if it does have a future it's because of him not despite him.
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Post by General Mahad on Oct 21, 2017 17:08:11 GMT
It was an interesting listen. I don't always agree with him using a person being white as a crutch to support his points but there were legitimate issues with Andromeda he addressed. I just hope we see more of the Andromeda galaxy, but I doubt. It would be seen as too risky with too much money at stake. Those investors scare easy. As for the white person being a crutch, he often mentions the white men in charge and how they didn't listen to the colonialism aspect. I doubt that had to do with their race and everything to do with just getting it done and not worrying about adding more to tackle with the game. Pick the Moshae at the end. There solved. Kinda joking, but perhaps a sequel could deal with colony fallout more than the first. I still think an expansion style thirty dollar game might be better than a full on sequel. Also I want Mass Effect Contact. It's hard to talk about the colonialism aspect because we have no idea what that early version of the story looked like. We know that Christopher Sclerf left mid-production and that Gerard Lehiany was basically fired, both of whom were responsible for crafting the early narrative of the game. I'm guessing that whole part of the story was wiped away when Mac Walters finally took over. But, one of the many things that hurts Andromeda's overall narrative, which I will be discussing in my video once I'm done editing it, is how boring and safe everything is. There is no real ethical or moral conflicts at play in Andromeda. We just have a big bad enemy to fight and no interesting philosophical, moral, or ethical concepts to explore or debate with unlike the original trilogy. The entire Krogan plotline from Mass Effect 1 to the end is a direct exploration of many topics including colonialism. And, it's what made those games so much more interesting. A galaxy where everyone just kind of gets along and fights a big bad enemy isn't exactly compelling. Though back to the main "white dude" point, I think he was mainly pointing out how the lack of diversity in games development leads to homogenized games or large blind spots. You don't know, what you don know. So, a white dude is probably going to be totally oblivious to certain racial aspects that someone who is a minority might pick up on. I think BioShock Infinite is a good example, I love me my Ken Levine but I think most agree that Infinite's attempt to tackle race and racism is just really poor and laughable. And, it's precisely because Ken doesn't really have much experience in that area as opposed to Ayn Randian socioeconomic philosophy and the plight of post-WWII Jews which is something he does have personal experience with. Had Irrational had some more diverse individuals helping write that game I doubt it's tackling of those issues would have been so bare bones and thin. Diversity in games development means more view points which typically leads to better games, less diversity means the same viewpoints being regurgitated over and over. Lastly, I'm glad they never did Mass Effect: Contact. Moving to Andromeda was the right call, they just bungled it completely. What the actual hell? So creators are only allowed to write about things they or rather their ancestors experienced?
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Post by llandwynwyn on Oct 21, 2017 17:17:23 GMT
-Mass Effect 3's lootboxes alone were INSANELY successful. ME3's MP alone made EA a lot of money, though he couldn't legally give specifics. The success of ME3's MP is why Dragon Age: Inquisition and every other further EA title had MP put into it. Apparently, one person alone dropped $15,000 into ME3's MP lootbox system. Not surprised about this, don't mind this. Why? Because in ME3MP they never maimed the player to force them to spend money on the game. That's what EA fails to understand. Thanks for sharing this, many interesting tidbits.
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Post by General Mahad on Oct 21, 2017 17:21:05 GMT
It's hard to talk about the colonialism aspect because we have no idea what that early version of the story looked like. We know that Christopher Sclerf left mid-production and that Gerard Lehiany was basically fired, both of whom were responsible for crafting the early narrative of the game. I'm guessing that whole part of the story was wiped away when Mac Walters finally took over. But, one of the many things that hurts Andromeda's overall narrative, which I will be discussing in my video once I'm done editing it, is how boring and safe everything is. There is no real ethical or moral conflicts at play in Andromeda. We just have a big bad enemy to fight and no interesting philosophical, moral, or ethical concepts to explore or debate with unlike the original trilogy. The entire Krogan plotline from Mass Effect 1 to the end is a direct exploration of many topics including colonialism. And, it's what made those games so much more interesting. A galaxy where everyone just kind of gets along and fights a big bad enemy isn't exactly compelling. Though back to the main "white dude" point, I think he was mainly pointing out how the lack of diversity in games development leads to homogenized games or large blind spots. You don't know, what you don know. So, a white dude is probably going to be totally oblivious to certain racial aspects that someone who is a minority might pick up on. I think BioShock Infinite is a good example, I love me my Ken Levine but I think most agree that Infinite's attempt to tackle race and racism is just really poor and laughable. And, it's precisely because Ken doesn't really have much experience in that area as opposed to Ayn Randian socioeconomic philosophy and the plight of post-WWII Jews which is something he does have personal experience with. Had Irrational had some more diverse individuals helping write that game I doubt it's tackling of those issues would have been so bare bones and thin. Diversity in games development means more view points which typically leads to better games, less diversity means the same viewpoints being regurgitated over and over. Lastly, I'm glad they never did Mass Effect: Contact. Moving to Andromeda was the right call, they just bungled it completely. What the actual hell? So creators are only allowed to write about things they or rather their ancestors experienced? The guy who said Far Cry 5 was like living in fear in America? Sure....
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Post by PapaCharlie9 on Oct 21, 2017 17:21:48 GMT
I'm really worried that if their destiny clone flops EA will just kill Bioware too and we'll never get another DA. Never sell your company to EA. Even if Anthem is a success,it's ultimately doomed because of it's "online service" nature........a sequel would mean the player base abandoning Anthem in favour of it predecessor,you won't even be able to play the original game due to lack of population or support......it's story,it's lore etc will all be lost. Not sure what you mean? The obvious counter-example is Destiny 2, which continues all the story and lore (such as it is) from Destiny 1. True, fewer people are playing D1 now, but that doesn't spell doom for the Destiny franchise. As long as enough players move to D2, it's a success. Also not sure what you mean by people abandoning Anthem's sequel in favor of the predecessor? Did you mean the other way around?
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Post by bossattack on Oct 21, 2017 17:33:22 GMT
It's hard to talk about the colonialism aspect because we have no idea what that early version of the story looked like. We know that Christopher Sclerf left mid-production and that Gerard Lehiany was basically fired, both of whom were responsible for crafting the early narrative of the game. I'm guessing that whole part of the story was wiped away when Mac Walters finally took over. But, one of the many things that hurts Andromeda's overall narrative, which I will be discussing in my video once I'm done editing it, is how boring and safe everything is. There is no real ethical or moral conflicts at play in Andromeda. We just have a big bad enemy to fight and no interesting philosophical, moral, or ethical concepts to explore or debate with unlike the original trilogy. The entire Krogan plotline from Mass Effect 1 to the end is a direct exploration of many topics including colonialism. And, it's what made those games so much more interesting. A galaxy where everyone just kind of gets along and fights a big bad enemy isn't exactly compelling. Though back to the main "white dude" point, I think he was mainly pointing out how the lack of diversity in games development leads to homogenized games or large blind spots. You don't know, what you don know. So, a white dude is probably going to be totally oblivious to certain racial aspects that someone who is a minority might pick up on. I think BioShock Infinite is a good example, I love me my Ken Levine but I think most agree that Infinite's attempt to tackle race and racism is just really poor and laughable. And, it's precisely because Ken doesn't really have much experience in that area as opposed to Ayn Randian socioeconomic philosophy and the plight of post-WWII Jews which is something he does have personal experience with. Had Irrational had some more diverse individuals helping write that game I doubt it's tackling of those issues would have been so bare bones and thin. Diversity in games development means more view points which typically leads to better games, less diversity means the same viewpoints being regurgitated over and over. Lastly, I'm glad they never did Mass Effect: Contact. Moving to Andromeda was the right call, they just bungled it completely. What the actual hell? So creators are only allowed to write about things they or rather their ancestors experienced? I'm not sure how you possibly got that from what I wrote. Seriously, how can that possibly be your take away? What I stated was that it's hard for a writer to write about things they have virtually no experience with even with the best intentions. A straight dude writing a story about the difficulties of a character growing up gay or transgender is likely going to suffer problems precisely because the writer has never experienced such issues and will likely be blind to certain issues related to the experience. That's not to say they CAN'T write such a story but to do so would require a ton of research, meaning speaking with people who grew up gay or transgender. If a writer just wrote such a story in a vacuum it would undoubtedly be shit and at worse disrespectful. This is also why it pays to have a diverse writing staff that can recognize certain blind spots in other's stories and provide insight. You want an example of having really bad blind spots look no further than the infamous Pepsi ad a few months back. Do you think whatever marketing team came up with that had a diverse staff? I'm going to guess not because at least one minority would've spoken up and clued them into the shitty and insulting an ad that it was. Those people weren't malicious, they were just blind to those issues and when you have a homogenized staff then you're all not going to see those blind spots. I had to look this up, it was an article titled "'Far Cry 5' Is About Living Under Fear in America." Which is exactly what Far Cry 5 is supposedly about from the mouth of the game's own developer.
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Post by alanc9 on Oct 21, 2017 17:42:54 GMT
Speaking of that ad.....
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Post by General Mahad on Oct 21, 2017 17:43:41 GMT
What the actual hell? So creators are only allowed to write about things they or rather their ancestors experienced? I'm not sure how you possibly got that from what I wrote. Seriously, how can that possibly be your take away? What I stated was that it's hard for a writer to write about things they have virtually no experience with even with the best intentions. A straight dude writing a story about the difficulties of a character growing up gay or transgender is likely going to suffer problems precisely because the writer has never experienced such issues and will likely be blind to certain issues related to the experience. That's not to say they CAN'T write such a story but to do so would require a ton of research, meaning speaking with people who grew up gay or transgender. If a writer just wrote such a story in a vacuum it would undoubtedly be shit and at worse disrespectful. This is also why it pays to have a diverse writing staff that can recognize certain blind spots in other's stories and provide insight. You want an example of having really bad blind spots look no further than the infamous Pepsi ad a few months back. Do you think whatever marketing team came up with that had a diverse staff? I'm going to guess not because at least one minority would've spoken up and clued them into the shitty and insulting an ad that it was. Those people weren't malicious, they were just blind to those issues and when you have a homogenized staff then you're all not going to see those blind spots. Diversity of skin color =/= diversity of knowledge. Knowledge is not automatically ingrained in your mind because of your skin color or sexuality or w/e. It comes from life experience and/or studying about the area in question. This explains why, for example, despite Japanese creators being in incredibly homogeneous, they are capable of writing incredible stories and characters in other cultures and times different than their own. Curry thunder blaming the management’s skin color for Andromeda being a pile of trash is his typical bigotry. Andromeda is arguably the most skin diverse BioWare game and it’s their lowest rated game ever. Maybe focus less on race or sexuality and more on merit.
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Post by slimgrin727 on Oct 21, 2017 17:50:26 GMT
At least he was candid. Big publishers really are making it hard for devs to be creative. No wonder the indie scene is taking off. His SJW whining continues to be annoying.
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anarchy65
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Post by anarchy65 on Oct 21, 2017 17:59:14 GMT
I'm not sure how you possibly got that from what I wrote. Seriously, how can that possibly be your take away? What I stated was that it's hard for a writer to write about things they have virtually no experience with even with the best intentions. A straight dude writing a story about the difficulties of a character growing up gay or transgender is likely going to suffer problems precisely because the writer has never experienced such issues and will likely be blind to certain issues related to the experience. That's not to say they CAN'T write such a story but to do so would require a ton of research, meaning speaking with people who grew up gay or transgender. If a writer just wrote such a story in a vacuum it would undoubtedly be shit and at worse disrespectful. This is also why it pays to have a diverse writing staff that can recognize certain blind spots in other's stories and provide insight. You want an example of having really bad blind spots look no further than the infamous Pepsi ad a few months back. Do you think whatever marketing team came up with that had a diverse staff? I'm going to guess not because at least one minority would've spoken up and clued them into the shitty and insulting an ad that it was. Those people weren't malicious, they were just blind to those issues and when you have a homogenized staff then you're all not going to see those blind spots. Diversity of skin color =/= diversity of knowledge. Knowledge is not automatically ingrained in your mind because of your skin color or sexuality or w/e. It comes from life experience and/or studying about the area in question. This explains why, for example, despite Japanese creators being in incredibly homogeneous, they are capable of writing incredible stories and characters in other cultures and times different than their own. Depending on your skin color, gender, sexuality, etc, your "life experience" may be quite different. As bossattack said, is incredibly difficult to create deep homosexual characters that suffer in an homophobic society if they never suffered it OR if they didn't research, talked to homossexuals about it, etc. At worst, they can end being offensive, making the homosexual a stereotype (something they do a lot with asians in american movies as well). Look at Game of Thrones, for example. They created a rape scene and they didn't even know it was rape when they were filming it. Interesting your talk about japanese creators, because Hayao Miyazaki, one of the most famous japanese animators of all time, said that first-hand experience (talking to actual people, knowing their feelings, understanding their problems, concerns) is essential to creating these worlds.
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Post by majesticjazz on Oct 21, 2017 18:00:42 GMT
The game could've done with more colonialism, that kind of thing breeds conflict which leads to more exciting stories. CDPR would not have been afraid to tackle the issue....
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Post by urkibalurki on Oct 21, 2017 18:02:37 GMT
Again? I thought all this manveer thing was over! Please, stop it NOW!
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Post by General Mahad on Oct 21, 2017 18:03:37 GMT
Diversity of skin color =/= diversity of knowledge. Knowledge is not automatically ingrained in your mind because of your skin color or sexuality or w/e. It comes from life experience and/or studying about the area in question. This explains why, for example, despite Japanese creators being in incredibly homogeneous, they are capable of writing incredible stories and characters in other cultures and times different than their own. Depending on your skin color, gender, sexuality, etc, your "life experience" may be quite different. As bossattack said, is incredibly difficult to create deep homosexual characters that suffer in an homophobic society if they never suffered it OR if they didn't research, talked to homossexuals about it, etc. At worst, they can end being offensive, making the homosexual a stereotype (something they do a lot with asians in american movies as well). Look at Game of Thrones, for example. They created a rape scene and they didn't even know it was rape when they were filming it. Interesting your talk about japanese creators, because Hayao Miyazaki, one of the most famous japanese animators of all time, said that first-hand experience (talking to actual people, knowing their feelings, understanding their problems, concerns) is essential to creating these worlds. Yeah it’s called research, a unique concept I know, and having a team that was created around merit, another foreign concept, not diversity hires that are treated as experts on an area just because of their physical attributes and not their field of knowledge.
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Post by General Mahad on Oct 21, 2017 18:04:59 GMT
The game could've done with more colonialism, that kind of thing breeds conflict which leads to more exciting stories. CDPR would not have been afraid to tackle the issue.... Hence why Witcher III is a masterpiece, not bad for a bunch of white dudes that Heir despises.
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Post by majesticjazz on Oct 21, 2017 18:09:35 GMT
Depending on your skin color, gender, sexuality, etc, your "life experience" may be quite different. As bossattack said, is incredibly difficult to create deep homosexual characters that suffer in an homophobic society if they never suffered it OR if they didn't research, talked to homossexuals about it, etc. At worst, they can end being offensive, making the homosexual a stereotype (something they do a lot with asians in american movies as well). Look at Game of Thrones, for example. They created a rape scene and they didn't even know it was rape when they were filming it. Interesting your talk about japanese creators, because Hayao Miyazaki, one of the most famous japanese animators of all time, said that first-hand experience (talking to actual people, knowing their feelings, understanding their problems, concerns) is essential to creating these worlds. Yeah it’s called research, a unique concept I know, and having a team that was created around merit, another foreign concept, not diversity hires that are treated as experts on an area just because of their physical attributes and not their field of knowledge. So you are saying that a white male will know more than a black male about living in a society where your race is a minority and all of the conflicts that come with it? As long as that white person does research? Im sorry, but no matter how much research I do, I will NEVER know what it is like to be LGBT or a woman and all the discrimination that comes with being in those groups cause I am a heterosexual male.
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Post by anarchy65 on Oct 21, 2017 18:10:20 GMT
Depending on your skin color, gender, sexuality, etc, your "life experience" may be quite different. As bossattack said, is incredibly difficult to create deep homosexual characters that suffer in an homophobic society if they never suffered it OR if they didn't research, talked to homossexuals about it, etc. At worst, they can end being offensive, making the homosexual a stereotype (something they do a lot with asians in american movies as well). Look at Game of Thrones, for example. They created a rape scene and they didn't even know it was rape when they were filming it. Interesting your talk about japanese creators, because Hayao Miyazaki, one of the most famous japanese animators of all time, said that first-hand experience (talking to actual people, knowing their feelings, understanding their problems, concerns) is essential to creating these worlds. Yeah it’s called research, a unique concept I know, and having a team that was created around merit, another foreign concept, not diversity hires that are treated as experts on an area just because of their attributes and not their field of knowledge. *sigh* it seems when a person doesn't want to understand something, they just won't understand. Even if you do tons of research, a lot of times first-hand experience can be better. Who do you think that can explain better japanese culture: a guy that studied a lot of japanese culture, but never talked to a japanese and never went to Japan or AN ACTUAL JAPANESE PERSON? That's what historians call "primary source" and they are really valued (if you know so much research, you should know about that). So yes, having diverse people with multiple first-hand experiences can really help to enhance the diversity on your game, because even with research you may create stupid (or worse, offensive) things. Especially if your research doesn't consist exactly in checking these "primary sources".
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Post by anarchy65 on Oct 21, 2017 18:13:44 GMT
CDPR would not have been afraid to tackle the issue.... Hence why Witcher III is a masterpiece, not bad for a bunch of white dudes that Heir despises. Funny thing, these "white dudes" first created Witcher 1, a game that had some really awful things and characters, with all females having big boobs and mostly all of them fucked with Geralt out of nowhere (There was even one that fucks with you in exchange for bread). The game was heavily criticized about that, and what did the creators do? Did they say "This is SJW bullshit, we will keep making women for Geralt to fuck and big boobs and sex cards!"? No, they actually LISTENED people (something as, you can see by the interview, ME:A manager failed to do), adressed their concerns, and The Witcher vastly improved because of that, especially in The Witcher 2, and even better in The Witcher 3, with a really strong set of female characters that were no longer there just to be "boobs" or for Geralt to fuck.
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Post by General Mahad on Oct 21, 2017 18:16:15 GMT
Yeah it’s called research, a unique concept I know, and having a team that was created around merit, another foreign concept, not diversity hires that are treated as experts on an area just because of their physical attributes and not their field of knowledge. So you are saying that a white male will know more than a black male about living in a society where your race is a minority and all of the conflicts that come with it? A black kid living in Malibu vs a white male living in Gary, Indiana? Jeez whiz Professor, what a choice. Well good for you because you’re not a writer, developer, or creator of any worth while intellectual property. In fact, don’t even talk or think about it since you’ll never know.
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Post by alanc9 on Oct 21, 2017 18:18:33 GMT
@ anarchy65: Oh, gods... so you're saying that people actually have to think about this stuff instead of just having a knee-jerk reaction?
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Post by General Mahad on Oct 21, 2017 18:21:33 GMT
Hence why Witcher III is a masterpiece, not bad for a bunch of white dudes that Heir despises. Funny thing, these "white dudes" first created Witcher 1, a game that had some really awful things and characters, with all females having big boobs and mostly all of them fucked with Geralt out of nowhere (There was even one that fucks with you in exchange for bread). The game was heavily criticized about that, and what did the creators do? Did they say "This is SJW bullshit, we will keep making women for Geralt to fuck and big boobs and sex cards!"? No, they actually LISTENED people (something as, you can see by the interview, ME:A manager failed to do), adressed their concerns, and The Witcher vastly improved because of that, especially in The Witcher 2, and even better in The Witcher 3, with a really strong set of female characters that were no longer there just to be "boobs" or for Geralt to fuck. Yeah the sex cards were disliked by almost by all the player base, not just SJW idiots who don’t care about the games or play them enough anyway, so glad they got rid of that.
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You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on Oct 21, 2017 18:24:17 GMT
Yeah it’s called research, a unique concept I know, and having a team that was created around merit, another foreign concept, not diversity hires that are treated as experts on an area just because of their attributes and not their field of knowledge. *sigh* it seems when a person doesn't want to understand something, they just won't understand. Even if you do tons of research, a lot of times first-hand experience can be better. Who do you think that can explain better japanese culture: a guy that studied a lot of japanese culture, but never talked to a japanese and never went to Japan or AN ACTUAL JAPANESE PERSON? That's what historians call "primary source" and they are really valued (if you know so much research, you should know about that). So yes, having diverse people with multiple first-hand experiences can really help to enhance the diversity on your game, because even with research you may create stupid (or worse, offensive) things. Especially if your research doesn't consist exactly in checking these "primary sources". Wow, you have a difficult time understanding the difference between primary sources and development team. Not surprising.
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Oct 21, 2017 18:26:48 GMT
*sigh* it seems when a person doesn't want to understand something, they just won't understand. Even if you do tons of research, a lot of times first-hand experience can be better. Who do you think that can explain better japanese culture: a guy that studied a lot of japanese culture, but never talked to a japanese and never went to Japan or AN ACTUAL JAPANESE PERSON? That's what historians call "primary source" and they are really valued (if you know so much research, you should know about that). So yes, having diverse people with multiple first-hand experiences can really help to enhance the diversity on your game, because even with research you may create stupid (or worse, offensive) things. Especially if your research doesn't consist exactly in checking these "primary sources". Wow, you have a difficult time understanding the difference between primary sources and development team. Not surprising. You have a difficult time understanding that it may be a lot better when they can be the same thing. Not surprising, since you didn't even understand my last post about The Witcher. But I'll end this discussion right here before any mod comes closing the thread because of personal discussions. Can't handle this close minded crap talk anyway.
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You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on Oct 21, 2017 18:31:13 GMT
Wow, you have a difficult time understanding the difference between primary sources and development team. Not surprising. You have a difficult time understanding that it may be a lot better when they can be the same thing. Not surprising, since you didn't even understand my last post about The Witcher. And what exactly am I not understanding? That the sex cards were disliked by the vast majority of the fan base and not the morality police? Aww, looks your position is much weaker than you think it is.
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