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Post by onehitparry on Oct 31, 2017 2:43:10 GMT
If both games could be combined using ME3's engine and philosophy and MEA's verticality and speed, it'd be THE perfect MEMP. But Frostbite solves all our problems!
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Post by Thebunzz on Oct 31, 2017 14:29:05 GMT
Love playing Melee pally, especially with those clutch energy drains if geth on the board.
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tatann
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by tatann on Oct 31, 2017 19:54:08 GMT
If both games could be combined using ME3's engine and philosophy and MEA's verticality and speed, it'd be THE perfect MEMP. But Frostbite solves all our problems! I hope it's sarcasm
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Post by derrame on Nov 4, 2017 2:56:15 GMT
sjw and feminazis killed the franchise MP keeps some people playing mp
i bought andromeda mostly because of mp, i loved me3mp
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Post by Deleted on Nov 7, 2017 12:50:13 GMT
maxing weapons i already have(instead of new ones)killed mea mp for me
i havent touched it in weeks; but i still play a round or 2 of me3 mp before i go to bed
can see myself playing mea sp tho; loved it, shame about the dlc but thats life
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Paynezz
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Payn3zz
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Post by Paynezz on Nov 14, 2017 1:51:03 GMT
I know this thread has been dead for like a week now (this board is so slow now rip) it kind of interested me because I was thinking about why MEA was so bad in comparison to ME3. I've seen some good answers in this thread, but I also kinda wanted to add my thoughts.
TLDR: Game was unfinished, connection issues and crashing combined with poor balance on release meant that people had not much incentive to stick it out and hope that the issues get resolved
I think the main reason that MEA died was because there were so many unfixable issues in the game that arose from the game being unfinished on release. MEA was BioWare Montreal's first big game release and there were many issues behind the scenes such as chronic mismanagement, that lead to the game being unfinished on release. What I read is that because it was the studio's first big game, and because they had to rebuild almost everything for the new Frostbite 3 engine they had to keep pushing back deadlines (I think the game was originally supposed to be released in Q1 2016 or something) until EA gave them a hard deadline and told them to release what they had at that point, finished or not.
Unfortunately for us MP players, we are in the vast minority of people who buy Mass Effect games, so as a result the developers have to consider the MP as an afterthought because the SP will be the largest majority of the revenue (although what this thread says is that MP microtransactions brought in considerable revenue may mean that focusing on SP more may not be the best idea). This means that we got an unfinished MP that had many fundamental issues that made the game almost unplayable such as connection and performance (for PC at least). While issues such as balance, character variety, and maps are easily fixable down the road, you don't need to be a game developer to realise that fixing connection and performance issues is a mammoth task and once the game has been released it is impossible to redo and fix it.
I'm not going to ignore the fact that ME3 MP had blatant connection issues that under certain circumstances made the game completely unplayable (as an Australian, playing from Australia to a dodgy Russian connection is one of the least enjoyable experiences you can have), but under a majority of circumstances the game was completely fine. For example, playing from AU to US West was completely fine and I could play even power classes like vanguards and adepts (although they were not as powerful as playing them on-host for obvious reasons) and weapon classes were just as good off-host as they were on-host. Fast forward to MEA even playing on another Australian host made weapon classes vastly inferior to playing them on host due to the completely stupid off-host headshot hitboxes (maybe it's only an issue because I'm a PC player that cares way too much about aim and accuracy) which during the game's release weapon classes were the only viable classes (everyone remember the Vanquisher meta) making playing off-host not that fun at all. Now for Australia to US West which for 90% of games is still highly playable (160-180 ping is fine), for MEA the experience was awful because you would have constant rubberbanding, your guns wouldn't reload, constant disconnects, constant crashes, jumping around with your jetpack was awful, headshot hitboxes were completely off, enemies teleporting, and many other issues that I have trouble remembering considering I haven't touched this game in 6 months. In general, the off-host experience for MEA was completely awful which made the game much less enjoyable off-host. Now you may ask, "why not just only host?", and for PUGs this is my solution, I don't care enough about the other 3 player's enjoyment (which would be very low considering they're playing on an Australian host), but when playing with friends hosting became a big issue. Often we would have 2 AU players and 2 US players in a lobby, and the players who weren't on the continent that was hosting would often have a much worse game experience compared to the other 2 players and as these players are my friends, if we aren't having a good time playing MEA, what's the point?
If the game was balanced better, i.e. power classes were stronger, the vanquisher wasn't the only usable weapon, enemy balance wasn't completely out of whack, then perhaps maybe we would have been able to overlook the connection and performance issues of the game more, however using the Vanquisher against Outlaws on Firebase Zero for the 20th game in a row really gets boring quickly. Considering they had the numbers from ME3 MP I'm not entirely sure how BioWare managed to get the balance so off, you don't need to copy the damage number for guns exactly, but you would think that it would mean that the game would be at least somewhat balanced. A combination of the balance issues and the connection issues meant that not many of my friends bothered with the game for long at all, which is a complete shame considering how much time we all sunk into ME3 MP, it would have been really nice to reunite the gang and have a game that we can all enjoy together because after ME3 MP most of us started playing different games. Who knows, an optimistic thought is that perhaps if more people stuck around because the game was fun and better balanced BioWare would have seen this and maybe even fixed some of the connection issues that made the game unplayable.
Anyway, I guess that's my essay on the subject, for your convenience I put a TLDR at the top because I'm such a considerate guy, but I just wanted to get my thoughts out on the subject because as I said in my last paragraph, I was really looking forward to MEA MP being a success due to it being a game that my friends and I could all play so I was really disappointed when MEA MP turned out to be quite awful.
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dnou
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Games: Mass Effect Trilogy, KOTOR
Origin: d_nought
XBL Gamertag: Dough Nought
PSN: dnou_V
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Post by dnou on Nov 14, 2017 3:19:30 GMT
For example, playing from AU to US West was completely fine and I could play even power classes like vanguards and adepts (although they were not as powerful as playing them on-host for obvious reasons) and weapon classes were just as good off-host as they were on-host. Fast forward to MEA even playing on another Australian host made weapon classes vastly inferior to playing them on host due to the completely stupid off-host headshot hitboxes (maybe it's only an issue because I'm a PC player that cares way too much about aim and accuracy) which during the game's release weapon classes were the only viable classes (everyone remember the Vanquisher meta) making playing off-host not that fun at all. Now for Australia to US West which for 90% of games is still highly playable (160-180 ping is fine), for MEA the experience was awful because you would have constant rubberbanding, your guns wouldn't reload, constant disconnects, constant crashes, jumping around with your jetpack was awful, headshot hitboxes were completely off, enemies teleporting, and many other issues that I have trouble remembering considering I haven't touched this game in 6 months. In general, the off-host experience for MEA was completely awful which made the game much less enjoyable off-host. Seconding this shit, the main reason i didn't bother with MEA for more than about 10-20 hours was the massive backwards step in connectivity. ME3 i could play AU to EU, MEA i don't even want to play AU to AU. I want to like the combat and I slogged through the absolute trash single player solely because I liked the gunplay, moreso than any other popular FPS/TPS, but ultimately if you can't play the MP why bother.
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Post by seductivewizard on Nov 15, 2017 15:54:38 GMT
I know this thread has been dead for like a week now (this board is so slow now rip) it kind of interested me because I was thinking about why MEA was so bad in comparison to ME3. I've seen some good answers in this thread, but I also kinda wanted to add my thoughts. TLDR: Game was unfinished, connection issues and crashing combined with poor balance on release meant that people had not much incentive to stick it out and hope that the issues get resolved I think the main reason that MEA died was because there were so many unfixable issues in the game that arose from the game being unfinished on release. MEA was BioWare Montreal's first big game release and there were many issues behind the scenes such as chronic mismanagement, that lead to the game being unfinished on release. What I read is that because it was the studio's first big game, and because they had to rebuild almost everything for the new Frostbite 3 engine they had to keep pushing back deadlines (I think the game was originally supposed to be released in Q1 2016 or something) until EA gave them a hard deadline and told them to release what they had at that point, finished or not. Unfortunately for us MP players, we are in the vast minority of people who buy Mass Effect games, so as a result the developers have to consider the MP as an afterthought because the SP will be the largest majority of the revenue (although what this thread says is that MP microtransactions brought in considerable revenue may mean that focusing on SP more may not be the best idea). This means that we got an unfinished MP that had many fundamental issues that made the game almost unplayable such as connection and performance (for PC at least). While issues such as balance, character variety, and maps are easily fixable down the road, you don't need to be a game developer to realise that fixing connection and performance issues is a mammoth task and once the game has been released it is impossible to redo and fix it. I'm not going to ignore the fact that ME3 MP had blatant connection issues that under certain circumstances made the game completely unplayable (as an Australian, playing from Australia to a dodgy Russian connection is one of the least enjoyable experiences you can have), but under a majority of circumstances the game was completely fine. For example, playing from AU to US West was completely fine and I could play even power classes like vanguards and adepts (although they were not as powerful as playing them on-host for obvious reasons) and weapon classes were just as good off-host as they were on-host. Fast forward to MEA even playing on another Australian host made weapon classes vastly inferior to playing them on host due to the completely stupid off-host headshot hitboxes (maybe it's only an issue because I'm a PC player that cares way too much about aim and accuracy) which during the game's release weapon classes were the only viable classes (everyone remember the Vanquisher meta) making playing off-host not that fun at all. Now for Australia to US West which for 90% of games is still highly playable (160-180 ping is fine), for MEA the experience was awful because you would have constant rubberbanding, your guns wouldn't reload, constant disconnects, constant crashes, jumping around with your jetpack was awful, headshot hitboxes were completely off, enemies teleporting, and many other issues that I have trouble remembering considering I haven't touched this game in 6 months. In general, the off-host experience for MEA was completely awful which made the game much less enjoyable off-host. Now you may ask, "why not just only host?", and for PUGs this is my solution, I don't care enough about the other 3 player's enjoyment (which would be very low considering they're playing on an Australian host), but when playing with friends hosting became a big issue. Often we would have 2 AU players and 2 US players in a lobby, and the players who weren't on the continent that was hosting would often have a much worse game experience compared to the other 2 players and as these players are my friends, if we aren't having a good time playing MEA, what's the point? If the game was balanced better, i.e. power classes were stronger, the vanquisher wasn't the only usable weapon, enemy balance wasn't completely out of whack, then perhaps maybe we would have been able to overlook the connection and performance issues of the game more, however using the Vanquisher against Outlaws on Firebase Zero for the 20th game in a row really gets boring quickly. Considering they had the numbers from ME3 MP I'm not entirely sure how BioWare managed to get the balance so off, you don't need to copy the damage number for guns exactly, but you would think that it would mean that the game would be at least somewhat balanced. A combination of the balance issues and the connection issues meant that not many of my friends bothered with the game for long at all, which is a complete shame considering how much time we all sunk into ME3 MP, it would have been really nice to reunite the gang and have a game that we can all enjoy together because after ME3 MP most of us started playing different games. Who knows, an optimistic thought is that perhaps if more people stuck around because the game was fun and better balanced BioWare would have seen this and maybe even fixed some of the connection issues that made the game unplayable. Anyway, I guess that's my essay on the subject, for your convenience I put a TLDR at the top because I'm such a considerate guy, but I just wanted to get my thoughts out on the subject because as I said in my last paragraph, I was really looking forward to MEA MP being a success due to it being a game that my friends and I could all play so I was really disappointed when MEA MP turned out to be quite awful. Your profound thoughts about the Vanquisher sniper rifle indicate that you only played the game for a month after release from the bottom-end (sniff sniff) of the world and went to back to fighting kangaroos ( A lot has changed since then vege-mate) .
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Post by operatorm1 on Nov 18, 2017 11:48:40 GMT
I know this thread has been dead for like a week now (this board is so slow now rip) it kind of interested me because I was thinking about why MEA was so bad in comparison to ME3. I've seen some good answers in this thread, but I also kinda wanted to add my thoughts. TLDR: Game was unfinished, connection issues and crashing combined with poor balance on release meant that people had not much incentive to stick it out and hope that the issues get resolved I think the main reason that MEA died was because there were so many unfixable issues in the game that arose from the game being unfinished on release. MEA was BioWare Montreal's first big game release and there were many issues behind the scenes such as chronic mismanagement, that lead to the game being unfinished on release. What I read is that because it was the studio's first big game, and because they had to rebuild almost everything for the new Frostbite 3 engine they had to keep pushing back deadlines (I think the game was originally supposed to be released in Q1 2016 or something) until EA gave them a hard deadline and told them to release what they had at that point, finished or not. Unfortunately for us MP players, we are in the vast minority of people who buy Mass Effect games, so as a result the developers have to consider the MP as an afterthought because the SP will be the largest majority of the revenue (although what this thread says is that MP microtransactions brought in considerable revenue may mean that focusing on SP more may not be the best idea). This means that we got an unfinished MP that had many fundamental issues that made the game almost unplayable such as connection and performance (for PC at least). While issues such as balance, character variety, and maps are easily fixable down the road, you don't need to be a game developer to realise that fixing connection and performance issues is a mammoth task and once the game has been released it is impossible to redo and fix it. I'm not going to ignore the fact that ME3 MP had blatant connection issues that under certain circumstances made the game completely unplayable (as an Australian, playing from Australia to a dodgy Russian connection is one of the least enjoyable experiences you can have), but under a majority of circumstances the game was completely fine. For example, playing from AU to US West was completely fine and I could play even power classes like vanguards and adepts (although they were not as powerful as playing them on-host for obvious reasons) and weapon classes were just as good off-host as they were on-host. Fast forward to MEA even playing on another Australian host made weapon classes vastly inferior to playing them on host due to the completely stupid off-host headshot hitboxes (maybe it's only an issue because I'm a PC player that cares way too much about aim and accuracy) which during the game's release weapon classes were the only viable classes (everyone remember the Vanquisher meta) making playing off-host not that fun at all. Now for Australia to US West which for 90% of games is still highly playable (160-180 ping is fine), for MEA the experience was awful because you would have constant rubberbanding, your guns wouldn't reload, constant disconnects, constant crashes, jumping around with your jetpack was awful, headshot hitboxes were completely off, enemies teleporting, and many other issues that I have trouble remembering considering I haven't touched this game in 6 months. In general, the off-host experience for MEA was completely awful which made the game much less enjoyable off-host. Now you may ask, "why not just only host?", and for PUGs this is my solution, I don't care enough about the other 3 player's enjoyment (which would be very low considering they're playing on an Australian host), but when playing with friends hosting became a big issue. Often we would have 2 AU players and 2 US players in a lobby, and the players who weren't on the continent that was hosting would often have a much worse game experience compared to the other 2 players and as these players are my friends, if we aren't having a good time playing MEA, what's the point? If the game was balanced better, i.e. power classes were stronger, the vanquisher wasn't the only usable weapon, enemy balance wasn't completely out of whack, then perhaps maybe we would have been able to overlook the connection and performance issues of the game more, however using the Vanquisher against Outlaws on Firebase Zero for the 20th game in a row really gets boring quickly. Considering they had the numbers from ME3 MP I'm not entirely sure how BioWare managed to get the balance so off, you don't need to copy the damage number for guns exactly, but you would think that it would mean that the game would be at least somewhat balanced. A combination of the balance issues and the connection issues meant that not many of my friends bothered with the game for long at all, which is a complete shame considering how much time we all sunk into ME3 MP, it would have been really nice to reunite the gang and have a game that we can all enjoy together because after ME3 MP most of us started playing different games. Who knows, an optimistic thought is that perhaps if more people stuck around because the game was fun and better balanced BioWare would have seen this and maybe even fixed some of the connection issues that made the game unplayable. Anyway, I guess that's my essay on the subject, for your convenience I put a TLDR at the top because I'm such a considerate guy, but I just wanted to get my thoughts out on the subject because as I said in my last paragraph, I was really looking forward to MEA MP being a success due to it being a game that my friends and I could all play so I was really disappointed when MEA MP turned out to be quite awful. Your profound thoughts about the Vanquisher sniper rifle indicate that you only played the game for a month after release from the bottom-end (sniff sniff) of the world and went to back to fighting kangaroos ( A lot has changed since then vege-mate) . I def does contribute to why people dropped out early on though. Powers sucked, most guns sucked. There was only melee and the vanquisher early on. Very few kits to really care about their powers early on. Super stale. The only weapon balance I seen problematic in ME3 early on IIRC was the typical lack of a fully automatic AR worth a damn before the Harrier came around, and SMGs generally sucking before the Hurricane (PS3 got the weekly N7s late). Powers not being ass helped greatly for keeping things interesting.
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Post by Deleted on Nov 18, 2017 13:04:24 GMT
I'm glad you guys brought up the connectivity issues. Aside from everything else, that was what killed the MP in Andromeda for me. Its pretty sad when I can play on my old Xbox 360 and not have so much as a hitch with connection, but then go to Xbox One and be barely able to play.
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